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Studio EIM - Crescent Moon Island Boss Theme

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Topic Starter
Rakuen

HabiHolic wrote:

HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust Fixed
  2. 01:05:562 (1) - how about this slider? Fixed
[Hard]

  1. 00:33:469 (1) - Delete NC Hmm...Keep this for conssitency :3
Nice map. call me back~!
Thanks for mods!

Also fixed some hitsounds (finish) in Hard and Insane
HabiHolic
Cerulean Veyron
HabiHolic: too handsome, i'm dying.

Vindictus! gz rakuen ^w^/
[ -Scarlet- ]
Wew, gratz Rakuen :D
iyasine
gratz!!!
Artavia
Gratz♡
Topic Starter
Rakuen
Thanks Habi! <3
koreapenguin
Goooooooooooooooooood
Myxo

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.
[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear.
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) -
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4
  5. 00:17:422 (1,2,3,4) - The rhythm should be consistent with ^ then.
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music.
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) -
  8. 00:29:282 (1) - Same as above.
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums.
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here.
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?
This mapset will be handled by the BNG from now on. Good luck!
sammy711
so sad :(
FlobuFlobs
rip
meii18

FlobuFlobs wrote:

rip
why ? ;____________;
[ -Scarlet- ]

Desperate-kun wrote:

Reason for Disqualification




[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear. Alright, adjusted volume
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) - Yup, fixed
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4 It doesn't really sounds that weird to me
  5. 00:17:422 (1,2,3,4) The rhythm should be consistent with ^ then. ^
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music. Yup, remapped this part. Hope is better :D
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) - Fixed~
  8. 00:29:282 (1) - Same as above. ^
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums. I see. Tried your rhythm and it sounds a lot better. Thanks and fixed!
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here. I always thought this part has weird rhythm. Remapped
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?Fixed the length of 01:36:434 (1) slider
Thanks for the mod~

Update: http://puu.sh/ggEXA/598fb3f487.osu
http://puu.sh/ghquJ/ebdda11251.osu (edit: Fixed hitsound)
theramdans
Made Easy a lot denser, with a slight increased DS, and a little remap
Wont feel different that much, just a lot denser
Star diff increased by 0.14, objects increased by 24 notes
Topic Starter
Rakuen
Updated!
koreapenguin
Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ?
when you have done, let me know
Topic Starter
Rakuen
Oh I forgot to reply this

Desperate-kun wrote:

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
theramdans fixed the dense

___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.

    Din't change for this, since it's still ok to read >_<
This mapset will be handled by the BNG from now on. Good luck!
Thanks for the mod!

koreapenguin wrote:

Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png Ok
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ? Fixed
when you have done, let me know done :D
Thanks for the mods!

Updated~
koreapenguin
Rebubbled~!
Myxo

Desperate-kun wrote:

[ -Scarlet-'s Extra]
  1. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
I thought it would be obvious that this diff should get a few more mods before requalifying, or atleast some more suggestions from the BNs...
Same about the Easy which you could almost call 'remapped'
Topic Starter
Rakuen
Ok sure, I will look for more mods :)
Razorflamekun
Easy:

Only one issue I had with this difficulty:

00:46:027 (1) - Shorten this slider to the last white marker: 00:47:073 and add a spinner from 00:47:248 until 00:48:817 .

Other than that, a very enjoyable difficulty to play through!

Hope this gets reranked soon!
Ujimatsu Chiya
For Metadate

still you miss Naver Game



no kds
sorciere
tryhard modding~

sorry for being late

anyway, this map is so really well done, it's a little painful to think of changing some parts. Ah well, I'll just give some opinions(!!!) of places that can probably do better. I also can't mod on the diffs that I find perfect. (wait is that obvious?)

[Light Insane]
  1. 01:10:794 (4) - Move this up by 1 grid for nazi-like consistency.
  2. 01:11:317 (2,3) - Maybe switch this to a slider instead.
  3. 01:21:608 (1,2,3,4) - The increasing dist. spacing is kind of too hard to hit, especially (3) where the dist. between that and (4) makes the jump from (2) deceivingly hard. I found keeping dist. spacing between (2) and (3) at about 1.75 to be slightly more effective, maybe do that?
  4. 01:25:445 (3,4) - The jump from this to (1) somehow makes me sliderbreak all the time. I shifted it down to (276,92) and it kind of feels better. Maybe change it's position? (maybe it's just me)
  5. 01:33:381 (6) - I think it's too hard to figure out this is somewhat a 1/4 jump since it's so high up in a corner, how about removing this? It also makes it feel better imo.
  6. 01:47:073 (3,4,5,1) - Move everything 1 grid to the left for nazi-like consistency.
[Insane]
  1. 00:26:143 (5) - The area at the bottom left feels a bit empty, and the jump to (6) is a lot further as compared to the next 3 jumps, hence I recommend shifting it a bit to the left, maybe to (440,232).
  2. 00:37:306 (5) - This imo is too hard to read, maybe change the entire pattern there to something not completely vertical?
  3. 01:46:201 (2) - This might be a little too hard to hit because it's pretty low and is the jump to (3) is pretty far as compared to the other jumps. How about bringing it closer, maybe 2.6 dist. instead of 2.8?
[ffstar's Insane]
  1. 00:16:027 (1,2) - This just feels awkward to play since it's maybe too far and the horizontal movements just makes it harder to move to the next slider after this pattern. Maybe you can reduce spacing, or add a circle and remove the return on slider (2) just like the pattern before.
  2. 01:20:038 (2,3,4) - The triplets is maybe a bit too slippery and is a pain for scrubs like me. How about making them 0.6 instead for consistency with patterns like 01:12:538 (1,1,1) - ? (i know it's 1/2 and not 1/4 here, but still, will it be better like this?)
For Extra Collab and [ -Scarlet- ]'s Extra, I think they're also perfect. However, I can't play them at all and I only judged them based on their flow, so I can't say for sure.

Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!
cmn_891127
Some Nazi mod

[ -Scarlet- 's Extra]
00:32:945 (2,3,4) - map in 1/4 like 00:33:643 (1,2,3) -
00:44:108 (2,3) - Ctrl+G
00:44:806 (1,2,3) - https://osu.ppy.sh/ss/3009735
01:14:458 (4) - also add green line to reduce slider speed, or change to 1.0x, 0.85x, 0.7x, 0.55x
01:15:155 (4) - ^
01:15:852 (4) - ^
01:16:550 (4) - ^

[Light Insane]
00:16:027 (3) - the flow is bad, https://osu.ppy.sh/ss/3009769
00:45:678 (5,1) - https://osu.ppy.sh/ss/3009772
01:30:329 (5) - https://osu.ppy.sh/ss/3009777
walaowey
Hi >w</
Mod to support Malaysian mapper 〜( ̄▽ ̄〜)

Here to mod [ -Scarlet- ]'s Extra only :D

-Scarlet-'s Extra
00:01:724 (2) - this circle and the slider 00:02:771 (3) pattern can be improve
00:12:189 (1,2,3,4) - this pattern spacing is a bit confusing. Didnt expect the sudden increase in speed. Maybe because I'm still not pro..cant play this type of pattern xD
00:21:957 (2,1) - blanket can be improve
00:23:701 (1,2) - ^
00:50:213 (1,2,3,4,5) - ^
01:32:771 (1,2) - ^
01:32:073 (1) - ctrl+g? better flow
01:44:108 and 01:44:457 - both of this space add a 1/4 slider here? ..sounds better

btw, I like those jump, very consistent :) .
And I still cant pass Extra Collab and Scarlet's Extra @.@

Thats all from my mod..Go get it ranked fast :D
Good Luck
[ -Scarlet- ]

cmn_891127 wrote:

Some Nazi mod

[ -Scarlet- 's Extra]
00:32:945 (2,3,4) - map in 1/4 like 00:33:643 (1,2,3) - Nah, I think the 1/2 part here 00:32:771 (1,2,3,4) - fits the song perfectly well. The 1/4 slider later is there because of the 1/4 beat
00:44:108 (2,3) - Ctrl+G I don't like the suddenly stop in flow here
00:44:806 (1,2,3) - https://osu.ppy.sh/ss/3009735 ^
01:14:458 (4) - also add green line to reduce slider speed, or change to 1.0x, 0.85x, 0.7x, 0.55x Alright~
01:15:155 (4) - ^ ^
01:15:852 (4) - ^ ^
01:16:550 (4) - ^ ^
Thanks for the mod :D

walaowey wrote:

Hi >w</
Mod to support Malaysian mapper 〜( ̄▽ ̄〜)

Here to mod [ -Scarlet- ]'s Extra only :D

-Scarlet-'s Extra
00:01:724 (2) - this circle and the slider 00:02:771 (3) pattern can be improve Hope is better @@
00:12:189 (1,2,3,4) - this pattern spacing is a bit confusing. Didnt expect the sudden increase in speed. Maybe because I'm still not pro..cant play this type of pattern xD Is not really that confusing. The sudden increase spacing here fits the song well for me
00:21:957 (2,1) - blanket can be improve Should be alright now
00:23:701 (1,2) - ^ ^
00:50:213 (1,2,3,4,5) - ^ Didn't plan to blanket this part
01:32:771 (1,2) - ^ Fixed
01:32:073 (1) - ctrl+g? better flow Nope, I want to keep the pattern consistent with 01:31:376 (1,2,3,4) and 01:30:678 (1,2,3,4)
01:44:108 and 01:44:457 - both of this space add a 1/4 slider here? ..sounds better I want to follow the loud beat at this part, adding 1/4 slider at the part you mentioned makes it a quite awkward.

btw, I like those jump, very consistent :) .
And I still cant pass Extra Collab and Scarlet's Extra @.@

Thats all from my mod..Go get it ranked fast :D
Good Luck
Thanks for the mod~ :D

ET Rakuen revive please :(
http://puu.sh/hfD3H/aebc9bb11c.osu
xxdeathx
[Scarlet's Extra]
HP7 is way too high for a difficult map like this. The player can die so easily in the slow section that starts at 01:33:643 because you put too many notes/new combos elsewhere to make the hp drain really harsh.
  1. 00:06:259 (4,1,2,3,4,5,6) - Because of the new combo and the way it's arranged, this doesn't telegraph that the stream completely connects the two sliders and has an odd number of circles. It looks like a regular stream into slider (4 circles + slider), but it isn't. You'd need to remove the NC on 00:06:521 (1) - and have the curve and end of 00:06:259 (4) - connect smoothly with the stream such as what you did at 00:34:166 (1,2,3,4,5,6,1) -
  2. 00:10:445 (5,1,2,3,4,5,1) - ^
  3. 00:17:422 (1,2,3,4,1) - ^ Seriously, an odd number of circles before a slider is really hard for people to play unless you make it clear to them.
  4. 00:30:329 (5,1) - It's best to stack, the slight separation is annoying for no good reason.
  5. 00:30:852 (3,1) - ^
  6. 00:31:376 (2,1) - ^
  7. 00:35:910 (5,1) - ^
  8. 00:49:864 (1) - Why do you have NC here?
[ -Scarlet- ]

xxdeathx wrote:

[Scarlet's Extra]
HP7 is way too high for a difficult map like this. The player can die so easily in the slow section that starts at 01:33:643 because you put too many notes/new combos elsewhere to make the hp drain really harsh. Alright, reduced to HP6
  1. 00:06:259 (4,1,2,3,4,5,6) - Because of the new combo and the way it's arranged, this doesn't telegraph that the stream completely connects the two sliders and has an odd number of circles. It looks like a regular stream into slider (4 circles + slider), but it isn't. You'd need to remove the NC on 00:06:521 (1) - and have the curve and end of 00:06:259 (4) - connect smoothly with the stream such as what you did at 00:34:166 (1,2,3,4,5,6,1) - Alright, removed NC and made a slight change in pattern
  2. 00:10:445 (5,1,2,3,4,5,1) - ^ Removed 00:10:707 circle
  3. 00:17:422 (1,2,3,4,1) - ^ Seriously, an odd number of circles before a slider is really hard for people to play unless you make it clear to them. I guess. Changed pattern here
  4. 00:30:329 (5,1) - It's best to stack, the slight separation is annoying for no good reason. I don't see any problem here with this pattern. Stacking them seems more awkward for me though. @@
  5. 00:30:852 (3,1) - ^ ^
  6. 00:31:376 (2,1) - ^ ^
  7. 00:35:910 (5,1) - ^ ^
  8. 00:49:864 (1) - Why do you have NC here? Removed NC
Thanks for the mod~ ;)

Nah RakuET >>>>http://puu.sh/hmU5R/736e503045.osu

http://puu.sh/hmVZC/e8d37329f6.osu
Topic Starter
Rakuen

eINess wrote:

For Metadate

still you miss Naver Game



no kds
Added

Rokkea wrote:

tryhard modding~

sorry for being late

anyway, this map is so really well done, it's a little painful to think of changing some parts. Ah well, I'll just give some opinions(!!!) of places that can probably do better. I also can't mod on the diffs that I find perfect. (wait is that obvious?)

[Light Insane]
  1. 01:10:794 (4) - Move this up by 1 grid for nazi-like consistency. Fixed
  2. 01:11:317 (2,3) - Maybe switch this to a slider instead. Keep
  3. 01:21:608 (1,2,3,4) - The increasing dist. spacing is kind of too hard to hit, especially (3) where the dist. between that and (4) makes the jump from (2) deceivingly hard. I found keeping dist. spacing between (2) and (3) at about 1.75 to be slightly more effective, maybe do that? Keep atm, still looks ok :p
  4. 01:25:445 (3,4) - The jump from this to (1) somehow makes me sliderbreak all the time. I shifted it down to (276,92) and it kind of feels better. Maybe change it's position? (maybe it's just me) Arranged a little
  5. 01:33:381 (6) - I think it's too hard to figure out this is somewhat a 1/4 jump since it's so high up in a corner, how about removing this? It also makes it feel better imo. lel, it's a whole diff jump pattern, sorry. Corner but still in mapping area, not too big jump.
  6. 01:47:073 (3,4,5,1) - Move everything 1 grid to the left for nazi-like consistency. Prefer to make it middle
[Insane]
  1. 00:26:143 (5) - The area at the bottom left feels a bit empty, and the jump to (6) is a lot further as compared to the next 3 jumps, hence I recommend shifting it a bit to the left, maybe to (440,232). Hmmm ignore right bottom part...the jump distance so far okay, not really far when you playing (just dont look at numbers...)
  2. 00:37:306 (5) - This imo is too hard to read, maybe change the entire pattern there to something not completely vertical?
  3. 01:46:201 (2) - This might be a little too hard to hit because it's pretty low and is the jump to (3) is pretty far as compared to the other jumps. How about bringing it closer, maybe 2.6 dist. instead of 2.8? Keep
For Extra Collab and [ -Scarlet- ]'s Extra, I think they're also perfect. However, I can't play them at all and I only judged them based on their flow, so I can't say for sure.

Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!
Thanks for the mods!

cmn_891127 wrote:

Some Nazi mod

[Light Insane]
00:16:027 (3) - the flow is bad, https://osu.ppy.sh/ss/3009769 Keep, feel the flow is ok
00:45:678 (5,1) - https://osu.ppy.sh/ss/3009772 Fixed
01:30:329 (5) - https://osu.ppy.sh/ss/3009777 Keep
Thanks for the mods!

Updated!
koreapenguin
34234
Monopoppeli
I don't get why this map is not ranked i think this is one of the best maps i have played and i really love it, Please try to find out what is the problem i want this map to be ranked ^^
ffstar

Rokkea wrote:

tryhard modding~

[ffstar's Insane]
  1. 00:16:027 (1,2) - This just feels awkward to play since it's maybe too far and the horizontal movements just makes it harder to move to the next slider after this pattern. Maybe you can reduce spacing, or add a circle and remove the return on slider (2) just like the pattern before. i want to bring out the heavy beat 00:16:027 (1) - so intended
  2. 01:20:038 (2,3,4) - The triplets is maybe a bit too slippery and is a pain for scrubs like me. How about making them 0.6 instead for consistency with patterns like 01:12:538 (1,1,1) - ? (i know it's 1/2 and not 1/4 here, but still, will it be better like this?) no, i want to keep this
Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!
sorry no changes, and sorry for the late reply ><
thanks for modding!!!!
koreapenguin
just little check

  1. consider add OST, BGM on tags
  2. about end spinner hitsound, i think seem still noise so, how about change to S:C100 or just make default soft hitnormal sound
Topic Starter
Rakuen

koreapenguin wrote:

just little check

  1. consider add OST, BGM on tags
  2. about end spinner hitsound, i think seem still noise so, how about change to S:C100 or just make default soft hitnormal sound
Added tags and spinner hitsound, except for Scarlet's Extra (different sound)

Thanks!
Iceskulls
as requested

[general]
  1. lower hitsound volume for end spinner? it sound noisy somehow
[easy collab]
  1. 00:52:655 (2,3) - overlap might be a bit hard to read for beginners
  2. 01:06:259 (2) - adjust like this ? for better flow here 01:06:259 (2,3) -
  3. 01:08:352 (1) - adjust like this ? so it would make flow here 01:07:655 (4,1,2) - better imo
  4. 01:23:352 (2,3) - same as 00:52:655 (2,3) -
  5. 01:44:631 (1) - adjust like this ? so it would make flow here 01:44:282 (3,1,2) - better imo
[normal]
  1. 00:34:515 (3,4,1) - I'm not sure is stacking 3 notes like this is easy to read for newplayer or not but I'd unstack them like what you did here 00:45:678 (4,5,1) - (apply to others stacking 3 notes too)
  2. 01:08:003 (4,5,1,2) - this rhythm might play better for normal
  3. 01:34:515 (2,3,4) - unperfect stack tho
[hard]
  1. 00:35:562 (2) - curve the another way for better flow here 00:34:864 (1,2,3) - ?
  2. 01:37:829 (2) - maybe adjust like this so flow here 01:37:655 (1,2,3) - would be better imo
[light insane]
  1. 00:01:027 (1,1) - I'd would unstack these so it make the pattern a bit easier to read
  2. 00:05:387 (5,6,1) - why not stack triplet here like what you did here 00:03:992 (5,6,1) - , 00:09:573 (5,6,1) -
  3. 00:20:736 (7,8,1) - I think stack triplet would play better here
  4. 01:21:782 (2,3) - not really good to jumps here imo , I'd make spacing consistent and jumps here 01:21:957 (3,4) - only
[insane]
  1. 00:36:957 (3,4,5,6,7,1) - the overlap thing here is pretty hard to read imo , try this pattern ?
  2. 01:00:678 (1,2,3,4,1) - try to make spacing consistent for better flow imo like this 01:03:469 (1,2,3,4) -
  3. 01:47:248 (6,1) - I think you can increase spacing here so flow would be nice , try move 01:47:422 (1,2) - to around x36 y288
[ffstar]
  1. 00:16:027 (1,2) - jumps here feel not right imo , I think (2) sound not really emphasized that much ,I would decreas spacing here a bit
  2. 01:11:143 (1,1,1) - why nc like this ? I think it would make sense to just nc the first note to make player read this antijumps easier
  3. 01:12:538 (1,1,1) - ^
  4. 01:25:096 (1,2,3,4) - try to make spacing more consistent for better flow ( current one 01:27:189 (1,2) - and 01:27:538 (3,4) - are 0.94x spacing when 01:27:364 (2,3) - 0.89x a little different in spacing but I think it would make flow better a lots if you make them consistent )
  5. 01:27:189 (1,2,3,4) - ^
  6. 01:44:282 (5,6,7,8,9,1) - this will be a bit hard to read or hard to play this perfectly since you intend to do stacking stream here when the players play this they will not know when the stream end and they have high chance of clicking this note 01:44:806 (1) - too early due to it being stack with the stream so what I would suggest here is to unstack this 01:44:806 (1) - or you unstack stream itself and do the common stream spacing since that will make player keep track of notes they need to click so it a bit more easier to read imo
  7. 01:57:364 (2,3) - flow is a bit weird here , I'd make some angle here so flow would be better imo , try move 01:57:538 (3) - to around x120 y316
[extra collab]
  1. 00:37:306 (6) - try this ? this would make flow here better 00:37:131 (5,6,7,1) - , I think current one feel a bit awkward here 00:37:131 (5,6) -
  2. 01:41:143 (1,2,3) - I think this might make people confuse because its spacing make the pattern look like 1/4 slider jumps so maybe try increase spacing here a bit so it make spacing here easier to read
  3. 01:51:608 (1,2,3) - try to make spacing consistent here for better flow imo
[-scarlet-]
  1. 01:09:050 (8) - I think nc should be here instead of 01:09:224 (1) - I don't know why you nc on red tick here tho
  2. 01:50:910 (7) - nc should be here instead of 01:51:085 (1) - , similiar to what I said above
  3. 01:43:934 (1,1,1) - similiar to what I said in extra collab here 01:41:143 (1,2,3) -
good luck :)
Koalazy
this map is amazing
koreapenguin
@Rakuen, when you have apply CelsiusLK's mod then let me know
ffstar

CelsiusLK wrote:

as requested
[ffstar]
  1. 00:16:027 (1,2) - jumps here feel not right imo , I think (2) sound not really emphasized that much ,I would decreas spacing here a bit k, previous mod mentioned this, fixed
  2. 01:11:143 (1,1,1) - why nc like this ? I think it would make sense to just nc the first note to make player read this antijumps easier ok then
  3. 01:12:538 (1,1,1) - ^
  4. 01:25:096 (1,2,3,4) - try to make spacing more consistent for better flow ( current one 01:27:189 (1,2) - and 01:27:538 (3,4) - are 0.94x spacing when 01:27:364 (2,3) - 0.89x a little different in spacing but I think it would make flow better a lots if you make them consistent )
  5. 01:27:189 (1,2,3,4) - ^remapped
  6. 01:44:282 (5,6,7,8,9,1) - this will be a bit hard to read or hard to play this perfectly since you intend to do stacking stream here when the players play this they will not know when the stream end and they have high chance of clicking this note 01:44:806 (1) - too early due to it being stack with the stream so what I would suggest here is to unstack this 01:44:806 (1) - or you unstack stream itself and do the common stream spacing since that will make player keep track of notes they need to click so it a bit more easier to read imo intended, no change
  7. 01:57:364 (2,3) - flow is a bit weird here , I'd make some angle here so flow would be better imo , try move 01:57:538 (3) - to around x120 y316 nice idea, but i change to another position
good luck :)
thanks for the mod!!!

updated

SPOILER
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TitleUnicode:초승달 섬 보스 테마
Artist:Studio EIM
ArtistUnicode:스튜디오EIM
Creator:Rakuen
Version:ffstar's Insane
Source:마비노기 영웅전
Tags:theramdans [_-Scarlet-_] ffstar0716 mabinogi heroes vindictus season 2 nexon action mmorpg Jungle Troll's Snake God Lakiora Naver Games OST BGM
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196,244,110213,1,4,0:0:0:0:
196,244,110387,6,0,B|160:144|160:144|144:164|96:208|0:168|12:112,1,270,4|8,0:0|0:0,0:0:0:0:
88,84,111085,2,0,L|88:268,1,180,8|0,0:0|0:0,0:0:0:0:
0,292,111608,2,0,P|104:352|176:244,1,270,4|0,0:0|0:0,0:0:0:0:
264,268,112306,5,10,0:0:0:0:
348,300,112480,1,8,0:0:0:0:
432,336,112655,1,0,0:0:0:0:
460,252,112829,1,2,0:0:0:0:
480,164,113003,6,0,B|480:72|480:72|352:68|388:224,1,270,4|0,0:0|0:0,0:0:0:0:
32,164,113701,2,0,B|32:72|32:72|160:68|124:224,1,270,4|0,0:0|0:0,0:0:0:0:
256,56,114399,5,4,0:0:0:0:
256,144,114573,1,0,0:0:0:0:
256,236,114748,1,8,0:0:0:0:
256,324,114922,1,0,0:0:0:0:
460,232,115096,5,6,0:0:0:0:
340,292,115271,1,0,0:0:0:0:
172,292,115445,1,10,0:0:0:0:
52,232,115620,1,2,0:0:0:0:
112,64,115794,5,4,0:0:0:0:
180,120,115969,1,2,0:0:0:0:
268,132,116143,2,0,P|316:128|356:92,1,90,2|0,0:0|0:0,0:0:0:0:
376,236,116492,2,0,L|376:356,1,90,8|0,0:0|0:0,0:0:0:0:
460,288,116841,2,0,L|460:196,1,90,0|2,0:0|0:0,0:0:0:0:
376,236,117189,5,2,0:0:0:0:
284,236,117364,1,0,0:0:0:0:
128,328,117538,2,0,L|218:328,1,90,0|2,0:0|0:0,0:0:0:0:
284,212,117887,5,10,0:0:0:0:
128,208,118062,2,0,L|38:208,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,212,118585,5,0,0:0:0:0:
436,144,118759,1,2,0:0:0:0:
400,60,118934,2,0,P|352:64|352:108,1,90,2|0,0:0|0:0,0:0:0:0:
346,98,119282,2,0,L|252:100,1,90,10|0,0:0|0:0,0:0:0:0:
168,100,119631,1,0,0:0:0:0:
346,98,119806,1,2,0:0:0:0:
132,32,119980,6,0,P|96:72|92:108,1,90,2|0,0:0|0:0,0:0:0:0:
212,168,120329,2,0,P|248:128|252:92,1,90,0|2,0:0|0:0,0:0:0:0:
152,288,120678,6,0,P|192:324|228:328,1,90,10|0,0:0|0:0,0:0:0:0:
286,208,121027,2,0,P|255:176|212:168,1,90,2|0,0:0|0:0,0:0:0:0:
336,300,121376,6,0,P|384:288|412:252,1,90,4|2,0:0|0:0,0:0:0:0:
444,176,121724,1,2,0:0:0:0:
428,88,121899,1,0,0:0:0:0:
348,48,122073,2,0,L|248:48,1,90,10|0,0:0|0:0,0:0:0:0:
208,124,122422,2,0,L|312:124,1,90,0|2,0:0|0:0,0:0:0:0:
444,232,122771,5,2,0:0:0:0:
360,268,122945,1,0,0:0:0:0:
276,296,123120,1,0,0:0:0:0:
188,320,123294,1,2,0:0:0:0:
188,320,123469,5,10,0:0:0:0:
276,296,123643,1,0,0:0:0:0:
360,268,123817,1,2,0:0:0:0:
444,232,123992,1,0,0:0:0:0:
292,208,124166,5,2,0:0:0:0:
256,192,124253,12,0,126782,0:0:0:0:
[ -Scarlet- ]

CelsiusLK wrote:

as requested

[general]
  1. lower hitsound volume for end spinner? it sound noisy somehow
[extra collab]
  1. 01:41:143 (1,2,3) - I think this might make people confuse because its spacing make the pattern look like 1/4 slider jumps so maybe try increase spacing here a bit so it make spacing here easier to read Alright~ Fixed
  2. 01:51:608 (1,2,3) - try to make spacing consistent here for better flow imo Hope is better now @@
[-scarlet-]
  1. 01:09:050 (8) - I think nc should be here instead of 01:09:224 (1) - I don't know why you nc on red tick here tho Fixed NC
  2. 01:50:910 (7) - nc should be here instead of 01:51:085 (1) - , similiar to what I said above Fixed NC
  3. 01:43:934 (1,1,1) - similiar to what I said in extra collab here 01:41:143 (1,2,3) Alright~ -
good luck :)
Thanks for the mod! :D

Extra Collab -----> http://puu.sh/hCqMf/ece0d77e19.osu
Scarlet's Extra ----> http://puu.sh/hCqLx/21ec15cf73.osu
Aka
selfreminder sorrrryyy
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