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posted
HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust
  2. 01:05:562 (1) - how about this slider?


[Hard]

  1. 00:33:469 (1) - Delete NC


Nice map. call me back~!
posted

HabiHolic wrote:

HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust Fixed
  2. 01:05:562 (1) - how about this slider? Fixed


[Hard]

  1. 00:33:469 (1) - Delete NC Hmm...Keep this for conssitency :3


Nice map. call me back~!
Thanks for mods!

Also fixed some hitsounds (finish) in Hard and Insane
posted
posted
HabiHolic: too handsome, i'm dying.

Vindictus! gz rakuen ^w^/
posted
Wew, gratz Rakuen :D
posted
gratz!!!
posted
Gratz♡
posted
Thanks Habi! <3
posted
Goooooooooooooooooood
posted

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.


___________________________________________________________________________________________________________________

Additional Modding



[Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.


[-Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear.
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) -
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4
  5. 00:17:422 (1,2,3,4) - The rhythm should be consistent with ^ then.
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music.
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) -
  8. 00:29:282 (1) - Same as above.
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums.
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here.
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?


This mapset will be handled by the BNG from now on. Good luck!
posted
so sad :(
posted
rip
posted

FlobuFlobs wrote:

rip
why ? ;____________;
posted

Desperate-kun wrote:

Reason for Disqualification




[-Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear. Alright, adjusted volume
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) - Yup, fixed
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4 It doesn't really sounds that weird to me
  5. 00:17:422 (1,2,3,4) The rhythm should be consistent with ^ then. ^
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music. Yup, remapped this part. Hope is better :D
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) - Fixed~
  8. 00:29:282 (1) - Same as above. ^
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums. I see. Tried your rhythm and it sounds a lot better. Thanks and fixed!
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here. I always thought this part has weird rhythm. Remapped
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?Fixed the length of 01:36:434 (1) slider
Thanks for the mod~

Update: http://puu.sh/ggEXA/598fb3f487.osu
http://puu.sh/ghquJ/ebdda11251.osu (edit: Fixed hitsound)
posted
Made Easy a lot denser, with a slight increased DS, and a little remap
Wont feel different that much, just a lot denser
Star diff increased by 0.14, objects increased by 24 notes
posted
Updated!
posted
Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png


-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ?


when you have done, let me know
posted
Oh I forgot to reply this

Desperate-kun wrote:

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.


theramdans fixed the dense

___________________________________________________________________________________________________________________

Additional Modding



[Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.

    Din't change for this, since it's still ok to read >_<


This mapset will be handled by the BNG from now on. Good luck!
Thanks for the mod!

koreapenguin wrote:

Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png Ok


-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ? Fixed


when you have done, let me know done :D
Thanks for the mods!

Updated~
posted
Rebubbled~!
posted

Desperate-kun wrote:

[-Scarlet-'s Extra]
  1. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
I thought it would be obvious that this diff should get a few more mods before requalifying, or atleast some more suggestions from the BNs...
Same about the Easy which you could almost call 'remapped'
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