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Studio EIM - Crescent Moon Island Boss Theme

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Pho

Rakuen wrote:

Pho wrote:

Aye, just wanted to say that the offset is really late. makes me getting 100s all the time und the extra :c
Please consder adding -20ms to your current offset. This set looks pretty interesting.
Thanks!

Updated ffstar's Insane at p/3568601

Updated Scarlet's Extra at p/3565545

Updated background picture, combo color, and soft-hitnormal

Updated offset (-20) to 330ms
That really wasn't meant to be worth a KD lol
Topic Starter
Rakuen

Hollow Wings wrote:

recheck

NO KD

General

  1. change the bg with 1366x854 size which is larger than 1366x768 and unrankble
  2. soft-hitfinish10.wav, soft-hitnormal10 have larger delay than 3ms, avoid that plz.
  3. rearrange all hitnormal's volume in the whole diffset (except ex diff), most of time they're just really kind of noising.

Insane Collab

  1. disable wide screen support. and in hard diff as well. Fixed
  2. 00:06:977 (1,2) - larger ds here for u give similar 1/4 jumps with same ds before. same to all 1/2 jumps like this, arrange them by urselves.Arranged a bit ds of notes in front

Light Insane

  1. 01:29:651 (3) - ctrl+g. all anti-flow here's much better than current verstion (to me. Keep, flow~
  2. 01:54:419 (1,1,1,1) - still think these'r just nc spam... orz.Reduced to 2 NC for music change
hard and normal diff r fine to me.

but Insane Collab and ffstar's Insane diff really need more work on it to me. ask 2-3 mod to both of them to improve since it's not updated for long time.

poke me later, i'll do a recheck again.
Fixed all general issues and asked few mods

Thanks!

Urushi38 wrote:

for M4M
Excuse me for noob English
[General]
  1. BG is larger than 1366*768
    use this http://puu.sh/dsW9e/5643a31663.jpg
[collab]
  1. 00:02:093 (3,4,5,6) - When I play, Their flow aren't good. Try like this. Fixed
  2. 00:05:930 (2) - 2nd tick make this slider ugly. Please remove this. Feel it's fine
  3. 00:06:192 (3,4) - Please close to 00:05:930 (2) - end to make easy to read. Previous 1/8 (s) use same DS
  4. 00:10:465 (1,2,3,4,1,2,3,4) - I disagree with these stream jumps because they don't fit music IMO. Sorry, I feel it's okay to be there, not too hard
  5. 00:12:907 (2) - Try like this. This is better flow and looks good. Fixed
  6. 00:15:349 (1,2) - why you need 3rd tick? Please remove this. Fixed
  7. 00:19:884 (3,4,5) - Try like this. This is better flow and looks good. Keep, personal preference
  8. 00:23:372 (1,1) - 3/8 sliders don't fit music IMO. Please make 1/4 sliders. Fixed
  9. 00:27:384 (4,5) - unti jump doesn't fit song. Try like this. Fixed
  10. 00:34:099 (7,1) - same as 00:10:465. I disagree. As mentioned before

    01:22:675 (1) - hard to read. please consider to move (356,264)
Good luck
Thanks for mods!
ffstar

byfar wrote:

from m4m
my map ::https://osu.ppy.sh/s/228745

[ffstar insane]

00:45:611 (2,3,4,5,6) - use same ds? no

00:44:651 (1) - somehow i feel like this slider is out of place/ ugly i dont think so ;w;

01:32:791 (1) - should make this flow with 01:32:616 (4) - it's already flowed
01:55:116 (1,2,3,4) - same spacing the beats are getting stronger so no


sorry for short mod.. hope it's helpful
Topic Starter
Rakuen

Your Good Self wrote:

M4M from t/141242

[General]


(only to some diffs)
02:06:802 - Hitsound at the end is a bit strange. How about using default soft-hitnormal just for this last note?

[Normal]
00:05:407 (3,4) - Unstack? Since 00:04:884 (2,3) already isn't stacked, it doesn't look nice to have only half the pattern stacked. Readable pattern
01:55:640 (5,1) - ^ ^
02:01:221 (5,1) - ^ ^

00:54:419 (1) - A straight middle section would have been fine imo Fixed
00:55:814 (3) - A simple, smooth circular slider would have been fine Fixed
00:55:814 (3,4) - When playtesting, these notes overlap, which doesn't look very nice. Fixed previous blanket
00:55:814 (3,1) - Slight overlap between path of (3) and tail of (1) ^
01:11:861 (2) - Second half of the slider shape can be made smoother Fixed
SPOILER
Now:


Suggestion:
01:11:861 (2) - Blanket around 01:13:605 (3,1) (both if possible) Fixed
01:39:070 (1,4) - Overlap between path of (1) and tail of (4) Dont get this
01:42:558 (2) - Simple circle curve here to make a clean slider bow with 01:44:651 (1) Keep, prefer this shape

[Hard]
00:08:198 (4,1) - Blanket could be *that* little bit better (hope I'm not nazimodding here). Look from 00:08:111 so detailed :\ , I'll leave it
00:38:896 (3,1) - ^ (okay this is probably pushing it a bit) Look from 00:38:721 kk
00:47:791 - Add 2 beat long kick slider? Break
00:57:907 (3) - Don't like how this slider is shaped. 00:23:721 (1) is still okay if you wanted to emphasize the kiai start, but this just feels out of place. Prefer the shape
01:44:826 (2,3) - Just personal opinion but I think these are better unstacked Fixed

[Light Insane]
00:29:302 (1) - Move this point to x:140 y:280 to blanket better around 00:30:000 (3) Fixed
00:31:744 (6,1) - Blanket around tail of 00:31:396 (5) ? Prefer this arrangement
00:43:256 (1,2) - Blanket can be better Not to block slider tail
01:54:768 (1,1,1) - Can remove the NCs here Reduced
01:58:605 (1,2,3) - Just a little idea I got, ignore if you don't like it Thanks, prefer only 2 weird shapes :p
[Insane Collab]
00:17:442 (4) - Sharper curve, then blanket around 00:17:093 (2) Sorry, prefer this shape
00:23:372 (1,1) - No need for NC here SV change
00:23:721 (1,2) - Overlap ? 00:31:919 (6) - ctrl+H for better flow not imo
00:34:884 (1) - End at where 00:35:233 (2) kinks Prefer to keep like this
01:04:186 (1,2) - Overlap kind of annoying, but okay I guess
01:09:332 (5) - Slightly out of place. Move 1 grid to the right.
01:39:244 (1) - o.o <3
01:52:675 (2,3) - Doesn't flow well around here. More novel and interesting patterns could be done here too.
01:58:518 (7) - Move between 01:58:256 (6,1)

Nice map, now if only I could pass it D:
Not many issues I can find that aren't just simply "this is too difficult D:<"

[Thoughts]
Sorry I wasn't able to mod the harder diffs very well. They're slightly out of my playable range, so I can't give any concrete suggestions.
Also I started writing this quite some time ago, so feel free to ignore anything I wrote that's already been changed.

Difficulty curve from Light Insane to Insane is quite steep. From something I can easily play to something barely passable. In terms of star difficulty, its a jump from 3.47 to 4.98. Also the two Insanes are quite close together in terms of difficulty. I'd suggest either reducing the difficulty of one Insane to 4~4.5 stars, or map another one entirely.

Other than that, great maps, great song. Good luck! :)
Thanks for mods and the comment!

byfar wrote:

from m4m
my map ::https://osu.ppy.sh/s/228745

[collab insane]
00:10:465 (1,2,3,4,1,2,3,4) - 00:11:861 (1,2,3,4,1,2,3,4) - :cry: :cry: i feel like spacing is too large between the two .3x ds stream.. i think just increase DS just a bit on 00:10:814 (1,2,3,4) - like over here 00:12:209 (1) - Looks fine for me
00:20:233 (5) - i think the curve should be the other way, flow feels weird when slider curves up to this part 00:20:582 (6) - Cool jump

00:23:372 (1,1) - i feel SV slow down too much. everytime i play that part i get 100s :o Fixed a bit

[light insane]

00:43:256 (1,2,3) - blanket? Keep

sorry for short mod.. hope it's helpful
Thanks for mods!

Updated all diff with new tags


Awaiting for theramdans to reply to the mods
scanter
oh this :>
theramdans
Thanks to whoever modded my diff
It really reduce the time and energy I needed to self-mod this, really appreciate that
Here is the update with the mods applied and a little remap

http://puu.sh/dBc63/85c44b11e1.zip

I smell something good :D
Topic Starter
Rakuen
Updated all diffs
theramdans
bump
sorry just a little update http://puu.sh/e8Reh/f21c2a7567.zip
thanks
Topic Starter
Rakuen
Updated theramdans' Easy
[ -Scarlet- ]
Topic Starter
Rakuen
Updated :3

come some bat pls
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped
[theramdans's Easy]
  1. 02:01:550 (1) - Why not add spinner end length with another diff?
[Normal]
  1. 00:09:399 (4,5,1) - Maybe triple stack pattern not fit in normal diff,try to stack double stack here ?
  2. 00:28:410 (4) - Add a note? Sounds like this tune with the same 00:26:143 (5) - here.
  3. 00:34:515 (3,4,1) - The same as 00:09:399 (4,5,1). (Will won't comment this anymore)
  4. 01:08:352 (1) - Change a 1/1 slider here? Make the rhythm fill full which I think.
  5. 01:18:469 (4,5) - 感覺NM mode如果空拍,嘉文又有意見。
[Hard]
  1. 01:25:096 (1) - Missed a whistle in end
[Light Insane] These 1/4 jump seems not fit jump so far at light insane. (樂園啊這裡1/4的note jump放這麼遠,感覺會被QAT噴包)
  1. 00:31:986 (7) - This 1/4 jumps seems so far,suggest to fix this pattern.
  2. 00:40:358 (5) - The same as above
  3. 00:50:126 (5) - Same above.
  4. 00:58:498 (6) - feel will miserror to 1/2 which I think
  5. 01:12:451 (7) - Strong suggest 1/4 jump (4.98x so far..)
  6. 01:23:614 (5) - ^
  7. 01:25:009 (6) - Same above
  8. 01:27:800 (3) - ^ (Will won't comment this anymore,still have same issue)
  9. 01:25:794 (1) - Missed a whistle in head
[ffstar's Insane]
  1. 00:09:748 (1) - This 1/4 note jumps so far (5.22x) ,also change a distance here ?
  2. 00:46:899 (2) - Use ctrl+g will make flow better imo.
  3. 01:42:015 (1) - Do a symmetry pattern?
[Insane Collab]
  1. 01:41:841 (3,1) - Also can do a symmetry pattern looks better I think
  2. 01:47:596 (2) - Ctrl+g? Sounds like this part have a jump point,recommened use it.
[Scarlet's Extra]
  1. 00:00:330 (1,1) - I didn't hear the 1/8 snap sound,also can change a single slider here? Maybe can use this pattern :
  2. 00:18:120 (1,2) - This speed change have so big different,suggest 00:18:469 (2) - set a NC?
  3. 00:36:434 (1,2,3,4,5,6) - Why the same distance here (1/2 and 1/4 are same DS seems hard to read I think) ?
  4. 01:17:073 (2) - The same as 00:18:120.
  5. 01:19:341 (2) - Seems a bit close,move to (432|249)?
  6. 01:42:015 (1) - This slider head pattern looks weird,try this ? (And feel 01:41:841 (1,1) - so far I think) :
  7. 01:43:934 (1,2,3) - Same as 00:36:434.
ffstar

smallboat wrote:

[ffstar's Insane]
  1. 00:09:748 (1) - This 1/4 note jumps so far (5.22x) ,also change a distance here ? fixed
  2. 00:46:899 (2) - Use ctrl+g will make flow better imo. i can't understand this
  3. 01:42:015 (1) - Do a symmetry pattern? ok
updated
osu file format v13

[General]
AudioFilename: bgm_s2ep1.mp3
AudioLeadIn: 2000
PreviewTime: 71163
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 48838
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Crescent Moon Island BGM
TitleUnicode:Crescent Moon Island BGM
Artist:Studio EIM, Chaotic Content
ArtistUnicode:Studio EIM, Chaotic Content
Creator:Rakuen
Version:ffstar's Insane
Source:마비노기 영웅전
Tags:theramdans [_-Scarlet-_] ffstar0716 mabinogi heroes vindictus season 2 nexon action mmorpg
BeatmapID:438328
BeatmapSetID:173422

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"20130603142941_8462.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1376,348.837209302326,4,2,1,50,1,0
12538,-100,4,2,1,60,0,0
23701,-80,4,2,1,70,0,1
24224,-100,4,2,1,70,0,1
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27015,-100,4,2,1,70,0,1
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29806,-100,4,2,1,70,0,1
32073,-133.333333333333,4,2,1,70,0,1
32596,-100,4,2,1,70,0,1
34515,-100,4,2,1,70,0,0
34864,-80,4,2,1,70,0,1
35387,-100,4,2,1,70,0,1
37655,-133.333333333333,4,2,1,70,0,1
38178,-100,4,2,1,70,0,1
40445,-80,4,2,1,70,0,1
40969,-100,4,2,1,70,0,1
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43759,-100,4,2,1,70,0,1
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45155,-100,4,2,1,70,0,1
47248,-100,4,2,1,70,0,0
48817,-100,4,2,1,70,0,1
48905,-100,4,2,1,70,0,0
71143,-100,4,2,1,70,0,1
81957,-100,4,2,1,70,0,0
82306,-100,4,2,1,70,0,1
93120,-100,4,2,1,70,0,0
93469,-100,4,2,1,70,0,1
115794,-100,4,2,1,70,0,0
117189,-100,4,2,1,60,0,0
118585,-100,4,2,1,50,0,0
119980,-100,4,2,1,40,0,0
121376,-100,4,2,1,30,0,0
122771,-100,4,2,1,20,0,0
124166,-100,4,2,1,10,0,0
126782,-100,4,2,1,5,0,0


[Colours]
Combo1 : 233,233,233
Combo2 : 2,94,185
Combo3 : 255,223,0
Combo4 : 0,128,0

[HitObjects]
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152,232,87189,5,2,0:0:0:0:
216,288,87364,1,0,0:0:0:0:
296,288,87538,1,10,0:0:0:0:
360,232,87713,1,0,0:0:0:0:
120,204,87887,6,0,L|120:296,2,90,14|2|14,0:0|0:0|0:0,0:0:0:0:
296,164,88585,5,8,0:0:0:0:
420,112,88759,1,2,0:0:0:0:
304,184,88934,1,8,0:0:0:0:
428,236,89108,1,2,0:0:0:0:
296,208,89282,6,0,P|264:248|240:232,2,90,14|2|10,0:0|0:0|0:0,0:0:0:0:
296,208,89980,6,0,L|296:300,1,90,8|2,0:0|0:0,0:0:0:0:
384,272,90329,2,0,L|384:362,1,90,8|2,0:0|0:0,0:0:0:0:
384,180,90678,5,4,0:0:0:0:
344,100,90852,1,2,0:0:0:0:
404,32,91027,1,10,0:0:0:0:
384,180,91201,1,0,0:0:0:0:
248,196,91376,5,6,0:0:0:0:
344,100,91550,1,0,0:0:0:0:
476,124,91724,1,8,0:0:0:0:
248,196,91899,1,2,0:0:0:0:
200,24,92073,5,4,0:0:0:0:
344,100,92248,1,0,0:0:0:0:
412,248,92422,1,8,0:0:0:0:
200,24,92596,1,2,0:0:0:0:
96,128,92771,6,0,P|52:152|76:264,2,180,6|6|6,0:0|0:0|0:0,0:0:0:0:
140,208,93643,6,0,P|180:160|52:44,1,270,4|8,0:0|0:0,0:0:0:0:
96,128,94341,1,8,0:0:0:0:
168,72,94515,2,0,P|208:48|248:64,1,90,2|2,0:0|0:0,0:0:0:0:
316,116,94864,6,0,P|408:152|472:20,1,270,8|0,0:0|0:0,0:0:0:0:
488,112,95562,2,0,B|500:208,1,90,12|2,0:0|0:0,0:0:0:0:
428,256,95910,2,0,B|440:352,1,90,8|2,0:0|0:0,0:0:0:0:
439,345,96259,1,4,0:0:0:0:
316,292,96434,6,0,B|308:216|348:164|348:164|324:108|236:112|240:172,1,270,4|8,0:0|0:0,0:0:0:0:
241,153,97131,1,8,0:0:0:0:
176,216,97306,2,0,P|128:224|92:208,1,90,2|2,0:0|0:0,0:0:0:0:
44,128,97655,6,0,L|104:44,1,90,2|0,0:0|0:0,0:0:0:0:
172,100,98003,2,0,L|244:40,1,90,8|2,0:0|0:0,0:0:0:0:
308,104,98352,2,0,L|392:64,1,90,2|0,0:0|0:0,0:0:0:0:
416,152,98701,2,0,L|508:152,1,90,10|0,0:0|0:0,0:0:0:0:
476,236,99050,1,4,0:0:0:0:
312,304,99224,6,0,B|248:304|248:304|380:240|400:64|220:24|160:152|220:184,1,450,4|8,0:0|0:0,0:0:0:0:
156,240,100271,1,8,0:0:0:0:
100,172,100445,6,0,B|100:108|100:108|84:60|-12:84|-24:188|52:236,1,270,8|8,0:0|0:0,0:0:0:0:
80,288,101143,2,0,B|184:224|184:224|188:280|240:316|296:288,1,270,4|0,0:0|0:0,0:0:0:0:
352,224,101841,1,4,0:0:0:0:
180,136,102015,6,0,B|240:96|256:28|256:28|272:96|332:136,1,270,4|10,0:0|0:0,0:0:0:0:
416,164,102713,1,0,0:0:0:0:
408,76,102887,6,0,L|320:48,1,90,8|2,0:0|0:0,0:0:0:0:
196,92,103236,2,0,L|281:119,1,90,2|0,0:0|0:0,0:0:0:0:
364,228,103585,2,0,L|276:200,1,90,8|2,0:0|0:0,0:0:0:0:
152,244,103934,2,0,L|237:271,1,90,2|0,0:0|0:0,0:0:0:0:
348,348,104282,1,10,0:0:0:0:
348,348,104370,1,0,0:0:0:0:
348,348,104457,1,0,0:0:0:0:
348,348,104544,1,0,0:0:0:0:
348,348,104631,1,4,0:0:0:0:
348,348,104806,6,0,B|260:312|260:312|232:328|184:332|144:312|120:272|108:200|140:152|200:124|268:132|280:196,1,450,4|8,0:0|0:0,0:0:0:0:
316,244,105852,1,8,0:0:0:0:
224,236,106027,6,0,P|148:184|232:60,1,270,8|0,0:0|0:0,0:0:0:0:
236,148,106724,2,0,B|328:152|376:112|376:112|444:104|500:144,1,270,2|2,0:0|0:0,0:0:0:0:
492,138,107422,1,4,0:0:0:0:
236,148,107596,6,0,B|168:84|168:84|120:168|200:248,1,270,4|10,0:0|0:0,0:0:0:0:
276,288,108294,1,2,0:0:0:0:
352,240,108469,2,0,L|444:184,1,90,0|2,0:0|0:0,0:0:0:0:
196,244,108817,5,10,0:0:0:0:
286,250,108992,1,0,0:0:0:0:
335,174,109166,2,0,L|394:84,1,90,0|2,0:0|0:0,0:0:0:0:
196,244,109515,5,10,0:0:0:0:
280,211,109689,1,0,0:0:0:0:
292,122,109864,2,0,L|308:15,1,90,2|0,0:0|0:0,0:0:0:0:
196,244,110213,1,4,0:0:0:0:
196,244,110387,6,0,B|160:144|160:144|144:164|96:208|0:168|12:112,1,270,4|8,0:0|0:0,0:0:0:0:
88,84,111085,2,0,L|88:268,1,180,8|0,0:0|0:0,0:0:0:0:
0,292,111608,2,0,P|104:352|176:244,1,270,4|0,0:0|0:0,0:0:0:0:
264,268,112306,5,10,0:0:0:0:
348,300,112480,1,8,0:0:0:0:
432,336,112655,1,0,0:0:0:0:
460,252,112829,1,2,0:0:0:0:
480,164,113003,6,0,B|480:72|480:72|352:68|388:224,1,270,4|0,0:0|0:0,0:0:0:0:
32,164,113701,2,0,B|32:72|32:72|160:68|124:224,1,270,4|0,0:0|0:0,0:0:0:0:
256,56,114399,5,4,0:0:0:0:
256,144,114573,1,0,0:0:0:0:
256,236,114748,1,8,0:0:0:0:
256,324,114922,1,0,0:0:0:0:
460,232,115096,5,6,0:0:0:0:
340,292,115271,1,0,0:0:0:0:
172,292,115445,1,10,0:0:0:0:
52,232,115620,1,2,0:0:0:0:
112,64,115794,5,4,0:0:0:0:
180,120,115969,1,2,0:0:0:0:
268,132,116143,2,0,P|316:128|356:92,1,90,2|0,0:0|0:0,0:0:0:0:
376,236,116492,2,0,L|376:356,1,90,8|0,0:0|0:0,0:0:0:0:
460,288,116841,2,0,L|460:196,1,90,0|2,0:0|0:0,0:0:0:0:
376,236,117189,5,2,0:0:0:0:
284,236,117364,1,0,0:0:0:0:
106,236,117538,2,0,L|196:236,1,90,0|2,0:0|0:0,0:0:0:0:
284,212,117887,5,10,0:0:0:0:
128,208,118062,2,0,L|38:208,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,212,118585,5,0,0:0:0:0:
436,144,118759,1,2,0:0:0:0:
400,60,118934,2,0,P|352:64|352:108,1,90,2|0,0:0|0:0,0:0:0:0:
346,98,119282,2,0,L|252:100,1,90,10|0,0:0|0:0,0:0:0:0:
168,100,119631,1,0,0:0:0:0:
346,98,119806,1,2,0:0:0:0:
132,32,119980,6,0,P|96:72|92:108,1,90,2|0,0:0|0:0,0:0:0:0:
212,168,120329,2,0,P|248:128|252:92,1,90,0|2,0:0|0:0,0:0:0:0:
152,288,120678,6,0,P|192:324|228:328,1,90,10|0,0:0|0:0,0:0:0:0:
286,208,121027,2,0,P|255:176|212:168,1,90,2|0,0:0|0:0,0:0:0:0:
336,300,121376,6,0,P|384:288|412:252,1,90,4|2,0:0|0:0,0:0:0:0:
444,176,121724,1,2,0:0:0:0:
428,88,121899,1,0,0:0:0:0:
348,48,122073,2,0,L|248:48,1,90,10|0,0:0|0:0,0:0:0:0:
208,124,122422,2,0,L|312:124,1,90,0|2,0:0|0:0,0:0:0:0:
444,232,122771,5,2,0:0:0:0:
360,268,122945,1,0,0:0:0:0:
276,296,123120,1,0,0:0:0:0:
188,320,123294,1,2,0:0:0:0:
188,320,123469,5,10,0:0:0:0:
276,296,123643,1,0,0:0:0:0:
360,268,123817,1,2,0:0:0:0:
444,232,123992,1,0,0:0:0:0:
292,208,124166,5,2,0:0:0:0:
256,192,124253,12,0,126782,0:0:0:0:
theramdans
Applied smallboat's mod, seems I overlooked it :P
update http://puu.sh/f31Zp/42eeb077e0.zip

omg starrreeeddd gogogogogogo
[ -Scarlet- ]

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped

[Insane Collab]
  1. 01:41:841 (3,1) - Also can do a symmetry pattern looks better I think Nah, looks a bit weird to me. I want to keep the 3 1/4 sliders the same here
  2. 01:47:596 (2) - Ctrl+g? Sounds like this part have a jump point,recommened use it. Alright~

[Scarlet's Extra]
  1. 00:00:330 (1,1) - I didn't hear the 1/8 snap sound,also can change a single slider here? Maybe can use this pattern : The starting of the song sounds like 1/8 beat to me. Plus I don't think 3/4 slider fits this part very well @
  2. 00:18:120 (1,2) - This speed change have so big different,suggest 00:18:469 (2) - set a NC? Alright~
  3. 00:36:434 (1,2,3,4,5,6) - Why the same distance here (1/2 and 1/4 are same DS seems hard to read I think) ? I think the DS here is alright. You're the first guy to mention this part is hard to read LOL. But still, I don't think there's any issue in reading this part
  4. 01:17:073 (2) - The same as 00:18:120. Alright~
  5. 01:19:341 (2) - Seems a bit close,move to (432|249)? Seems a little better I guess. Fixed
  6. 01:42:015 (1) - This slider head pattern looks weird,try this ? (And feel 01:41:841 (1,1) - so far I think) : I wanted to imitate the Bass clef symbol. Looks like it doesn't work well here :/
  7. 01:43:934 (1,2,3) - Same as 00:36:434. Fixed~
Thanks for the mod~

Nah Rakuen

Insane Collab >>> http://puu.sh/fhdEJ/986a1d9667.osu
Extra >>> http://puu.sh/fhdCp/1e68b152c4.osu
Topic Starter
Rakuen

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped
[Normal]
  1. 00:09:399 (4,5,1) - Maybe triple stack pattern not fit in normal diff,try to stack double stack here ? Readable
  2. 00:28:410 (4) - Add a note? Sounds like this tune with the same 00:26:143 (5) - here. Feel it's constant with the behind part
  3. 00:34:515 (3,4,1) - The same as 00:09:399 (4,5,1). (Will won't comment this anymore) Same ^
  4. 01:08:352 (1) - Change a 1/1 slider here? Make the rhythm fill full which I think. Prefer a short break
  5. 01:18:469 (4,5) - 感覺NM mode如果空拍,嘉文又有意見。Fixed
[Hard]
  1. 01:25:096 (1) - Missed a whistle in end Whistle is put on big tick
[Light Insane] These 1/4 jump seems not fit jump so far at light insane. (樂園啊這裡1/4的note jump放這麼遠,感覺會被QAT噴包)
  1. 00:31:986 (7) - This 1/4 jumps seems so far,suggest to fix this pattern. Fixed all jumps
  2. 00:40:358 (5) - The same as above
  3. 00:50:126 (5) - Same above.
  4. 00:58:498 (6) - feel will miserror to 1/2 which I think
  5. 01:12:451 (7) - Strong suggest 1/4 jump (4.98x so far..)
  6. 01:23:614 (5) - ^
  7. 01:25:009 (6) - Same above
  8. 01:27:800 (3) - ^ (Will won't comment this anymore,still have same issue)
  9. 01:25:794 (1) - Missed a whistle in head
Thanks!

Renamed the diff a bit


Light Insane > Insane (on gameplay, jump trips)

Insane Collab > Extra Collab (amount and length of stream looks more like Extra)
Sonnyc
Artist: Studio EIM
Unicode Artist : 스튜디오EIM

Title : Crescent Moon Island Boss Theme
Unicode Title : 초승달 섬 보스 테마
Actually I can found no official source for this song because the album for season2 of this game (where this song should belong) only contains OSTs sung by singers and is excluding the actual game BGMs. This metadata will be the one that works the best.

Also don't forget to add "Jungle Troll's Snake God Lakiora" to the tags. (The BOSS of the song!)
Topic Starter
Rakuen
Updated the meta!
smallboat
Confirm all mapset okay, so Bubbled !
TequilaWolf
HabiHolic
HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust
  2. 01:05:562 (1) - how about this slider?
[Hard]

  1. 00:33:469 (1) - Delete NC
Nice map. call me back~!
Topic Starter
Rakuen

HabiHolic wrote:

HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust Fixed
  2. 01:05:562 (1) - how about this slider? Fixed
[Hard]

  1. 00:33:469 (1) - Delete NC Hmm...Keep this for conssitency :3
Nice map. call me back~!
Thanks for mods!

Also fixed some hitsounds (finish) in Hard and Insane
HabiHolic
Cerulean Veyron
HabiHolic: too handsome, i'm dying.

Vindictus! gz rakuen ^w^/
[ -Scarlet- ]
Wew, gratz Rakuen :D
iyasine
gratz!!!
Artavia
Gratz♡
Topic Starter
Rakuen
Thanks Habi! <3
koreapenguin
Goooooooooooooooooood
Myxo

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.
[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear.
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) -
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4
  5. 00:17:422 (1,2,3,4) - The rhythm should be consistent with ^ then.
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music.
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) -
  8. 00:29:282 (1) - Same as above.
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums.
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here.
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?
This mapset will be handled by the BNG from now on. Good luck!
sammy711
so sad :(
FlobuFlobs
rip
meii18

FlobuFlobs wrote:

rip
why ? ;____________;
[ -Scarlet- ]

Desperate-kun wrote:

Reason for Disqualification




[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear. Alright, adjusted volume
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) - Yup, fixed
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4 It doesn't really sounds that weird to me
  5. 00:17:422 (1,2,3,4) The rhythm should be consistent with ^ then. ^
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music. Yup, remapped this part. Hope is better :D
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) - Fixed~
  8. 00:29:282 (1) - Same as above. ^
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums. I see. Tried your rhythm and it sounds a lot better. Thanks and fixed!
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here. I always thought this part has weird rhythm. Remapped
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?Fixed the length of 01:36:434 (1) slider
Thanks for the mod~

Update: http://puu.sh/ggEXA/598fb3f487.osu
http://puu.sh/ghquJ/ebdda11251.osu (edit: Fixed hitsound)
theramdans
Made Easy a lot denser, with a slight increased DS, and a little remap
Wont feel different that much, just a lot denser
Star diff increased by 0.14, objects increased by 24 notes
Topic Starter
Rakuen
Updated!
koreapenguin
Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ?
when you have done, let me know
Topic Starter
Rakuen
Oh I forgot to reply this

Desperate-kun wrote:

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
theramdans fixed the dense

___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.

    Din't change for this, since it's still ok to read >_<
This mapset will be handled by the BNG from now on. Good luck!
Thanks for the mod!

koreapenguin wrote:

Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png Ok
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ? Fixed
when you have done, let me know done :D
Thanks for the mods!

Updated~
koreapenguin
Rebubbled~!
Myxo

Desperate-kun wrote:

[ -Scarlet-'s Extra]
  1. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
I thought it would be obvious that this diff should get a few more mods before requalifying, or atleast some more suggestions from the BNs...
Same about the Easy which you could almost call 'remapped'
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