I had to remove the osb because the editor was running at 30fps LOL
00:05:011 (6) - flows and looks a bit better if you angle this a bit downwards
00:08:062 (4) - consider curving it like this for better flow
00:16:028 (3,4,1) - these are a bit close to eachother, it makes this part boring to play and easier than the rest of this section. Consider making these more distant. (if you apply this, make these more distant too for emphasis 00:17:045 (3,1) - )
00:21:452 (3,4) - this is a pretty big jump compared to the rest of the section and I don't think there's anything to emphasise that much in the song, consider reducing distance
00:28:231 (2) - move around x439 y187 for more consistant distance/difficulty
00:47:384 (3,4) - this is inconsistant with the type of patterns youve mapped so far, consider changing this to something like
youd probably have to change the following objects but i think its worth it
01:10:943 (1,2,3,4,5,6,7) - honestly this doesnt play good at all. Killed every single one of my HR plays.
01:38:401 (1,2) - this isnt really important but this jump is pretty big compared to everything else, consider making it closer
01:43:994 (4,5,6) - ctrl+g? these too 01:44:333 (7,8,9) -
01:46:197 (1,2,3,4,5,6,7) - same thing
01:48:061 (1,2,3,4,5,6) - ctrl+g?
01:55:689 (5,6,1) - ctrl+g
01:55:689 (5,6,1) - consider flipping so it starts on top
02:06:028 (4) - what is this mapped to?
02:07:553 (3) - what is this mapped to?
02:10:604 (2) - again pretty huge jump for a spot in the song with nothing to emphasize, consider making this more consistant
02:26:197 (2,3,4,1,2,3) - this is a bit boring and uninspired, nothing really wrong with it but this section could be a lot better. There's a nice tone change on the white tick if you want to move the second part of the pattern away or something like what you did at 04:06:875 (4,1,2,3) -
03:26:537 (1,2,3,4,5,6,7) - again aaaaaaaaa
03:46:367 (4,3) - again what is this mapped to, it doesnt follow the song very well
04:11:791 (4,5,6,7,8,1,2) - hitsounding isnt really right
04:16:367 (3,1) - too close to eachother, needs more emphasis/distance
04:32:864 (3,4) - this REALLY takes you by surprise as its the first triplet of the map, and since its stacked its extremely hard to sightread. I really recommend mapping this to a repeat slider so it doesnt take the player by surprise and lets the player know that there are potentially more triplets around this section.
05:09:079 (5,6,7,8,9,10) - you could really improve the wavy shape of this.
05:17:229 (1) - & 05:19:349 (1) - I don't really see a reason to have such drastic changes in distance
I guess that's it, could say a lot more but I think it's mostly my mapping style clashing with yours so they're not too important. Good luck!
This map really needs the epilepsy warning on, especially for all those butterfly explosions at the end.
00:46:197 (3,4) - I think these 1/8 sliders should end 1/4 before 'cause I cant really hear any 1/8 sound at 00:46:409 (4) - and 00:46:748 (6) - . Here is a screen (just the rhythm, 'cause it'd be really hard playable this way...)
04:32:468 (2,3,4,5) - I've just noticed that these should be 1/8, not 1/6! Same thing for 04:37:892 (2,3,4,5) - , 04:43:316 (2,3,4,5) - and 04:48:740 (2,3,4,5) - . I'd suggest to keep only the 1/4 notes as you did in the others choruses.
These are the major issues, I have nothing pattern-related to say... but after this I won't be able to bubble it until the bug at the breaks will get fixed.