1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Timorisu wrote:

'Allo

[Easy]

00:05:755 (1) - Snap to grid (for better overlay with 00:08:546 (1) - ) changed

00:25:290 (1) - I don't think anti jumps in Easies are too good, they might confuse a new player (they could see the slider underneath and click immediately) true. Couldnt cope up with a "new" fix, so I copy pasted 00:22:499 (1) -

[Normal]

00:11:336 (1) - Snap to grid (for better overlay with 00:12:732 (3) - ) changed

00:21:801 (3) - Really nazi but this blanket is off (the end of it) changed

00:26:947 (1) - ^

00:39:243 (1) - ^ changed

00:41:336 (4) - ^ changed

00:50:406 (1) - ^ changed

01:04:360 (1) - ^ changed (i think)

01:08:546 (3,4,1) - I'm just gonna guess you went for a straight line, but it's kinda really not one lol. I'd make a new slider, start it at the end of 3, drag it all the way through the start of 1 to the end of the grid (https://osu.ppy.sh/ss/1710313), and then readjust 4 and 1's sliderbody (https://osu.ppy.sh/ss/1710317). Don't forget to adjust the following sliders! I wasnt actually going for a straight line. Sometimes I like to use straight slider combos out of a curved singletap combo. This is probably supposed to be one, but it's messed up, so I'll give you that one. I'll think about fixing it/redoing this part, but I assume that I wont

01:20:406 (3) - Stupid personal opinion, but maybe rotate this by like 10 degrees? changed

[Insane]

I suggest you to read up on active/passive sliders and hitsounding (although I'm still doing this myself I'd like to advise this to you . _.) Ikr, it just happened :x I've adjusted most of it from the first finalized map and I actually think thats its fine atm

00:08:546 (1) - End is off, blanket-wise changed

00:09:069 (2) - Middle part is currently further away than the beginning changed

00:10:115 (2) - CTRL+G, place on 1's head, CTRL+G again changed

00:11:336 (1) - ^ changed

00:21:627 (1,2,3,4) - If you're going for a square and not a diamond you should re-position 2 and 3 further to the right

00:39:767 (3) - Unneeded and kinda ugly overlap with 1 . _. I basically build this diff with these in mind, so I'll keep these (I like them)

00:40:115 (4) - Blanket is off changed

00:46:918 (3) - ^

00:53:546 (2) - Unneeded overlap again

01:02:964 (1,2,3,4) - ^ This is an Insane, spacing them a bit further won't hurt anyone :Pa tiny bit .. I guess D:

01:06:278 (3) - Blanket is off changed


Thanks :3
posted

Timorisu wrote:

[Samah's Hard]
00:00:871 (4) - Nazi, but blanket is off
It's fine.
00:01:394 (5) - ^ since copy paste
^
00:13:778 (8) - ^
^
00:14:127 (1) - ^
^
00:14:825 (3) - A curvier curve would do better imo (why not just a direct copy paste of 00:14:127 (1) - )
^
00:16:918 (1) - Blanket is off again
^
00:19:708 (1) - Move the end up a bit
^
00:20:232 (2) - Move the end left a bit
^
00:20:929 (4,1) - This antijump is quite confusing, might want to re-place 4 (easier than chosing a new position for 1)
^
00:32:267 (5) - Move the middle inwards a bit
^
00:40:464 (4) - ^ but outwards
^
00:42:034 (1) - Blanket is really off
^
00:42:557 (2) - Again, a curvier curve would be better, why not just copy paste 00:42:034 (1) -
^
00:55:290 (8,9,10,1) - Although this looks neat it has questionable flow, might want to place 1 a bit further left and down for a more circular movement when getting out of 8
^
01:18:313 (1) - Blanket is kinda off
^
If you're going to spend an entire mod just picking blankets, give me slider code. Blankets don't have to maintain a perfect radius. As long as the start and end circles are the same distance, close enough is good enough. Players won't notice or care.
Thanks for your other suggestions, but I think it plays fine as it is. If you can give me some screenshots of the kind of thing you think would play well, then I'll give it a shot and let you know what I think.
On the other hand, if you're going to mostly mod blankets for my diff, I'll take it as a compliment! ;)

No change.
posted
M4M from my queue
sry for the delay
I prefer GUILTY CROWN as source as logo shows
no video?

[Easy]
00:27:383 (2) - add a whistle
fine

[Normal]
00:00:174 (1,3,1,3) - I don't think claps fit here
00:26:685 (3,4) - add whistle
00:54:592 (3,4,1) - why not symmetry them?
hmm...it's more like a harder easy than normal.

[Samah]
why big circles...
1 downbeat 1 NC maybe..
00:00:871 (4) - ctrl+g better flow
00:17:964 (5,6) - maybe sth like this.plays better imo http://osu.ppy.sh/ss/1716116
01:04:011 (9) - 164,128 looks better
more like a harder normal than hard
hmm..big circles and no jumps make this look really in a mess

[Insane]
00:27:034 - no sound here
00:48:662 (2) - it should be a slider like 1
00:55:377 (3) - wired..aha
it will be better if you put some jumps since this is an insane diff..but aha,still ok

hmm...I think it will be better if you can make Normal a little harder like a normal diff
posted

No_Gu wrote:

[Samah]
why big circles...
Because I think a map's difficulty should be based on its flow than on the size of its circles.
1 downbeat 1 NC maybe..
00:00:871 (4) - ctrl+g better flow
Ok, I like the loop idea.
00:17:964 (5,6) - maybe sth like this.plays better imo http://osu.ppy.sh/ss/1716116
No.
01:04:011 (9) - 164,128 looks better
That's bad spacing.
more like a harder normal than hard
Not really.
hmm..big circles and no jumps make this look really in a mess
You're entitled to your opinion.
One small change.

http://puu.sh/9umra/a2e2c1ea7f.osu
posted

No_Gu wrote:

M4M from my queue
sry for the delay
I prefer GUILTY CROWN as source as logo shows I kinda dislike the all-capsiness and google search also tells me that it has a normal capitalization, so I'll keep it that way
no video? IVe thought about it for a while and Iam still not sure. I might do it?

[Easy]
00:27:383 (2) - add a whistle changed
fine

[Normal]
00:00:174 (1,3,1,3) - I don't think claps fit here true. I tried to give them somewhat similar claps as in Insane, but that just wont work. removed
00:26:685 (3,4) - add whistle changed
00:54:592 (3,4,1) - why not symmetry them? I think they are? I assume you mean so that it's in the middle of the playfield - I dont think thats that important
hmm...it's more like a harder easy than normal. probably

[Insane]
00:27:034 - no sound here silenced it a little
00:48:662 (2) - it should be a slider like 1 I think its fine
00:55:377 (3) - wired..aha changed this one (finally)
it will be better if you put some jumps since this is an insane diff..but aha,still ok

hmm...I think it will be better if you can make Normal a little harder like a normal diff
The mapset itself is very easy, i know about that, but I just wanted to give this kind of map a try ,, so, yea. Easy mapset it is


Thanks :3
posted
From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Also the map was updated as I was modding q_q I'm sorry if anything overlaps/conflicts with the update...

Insane


  • 00:07:848 (3) - I would suggest separating this slider into individual notes with a whistle on each of them; I believe that it'd put a nice touch on the map in the same sense that the piano does for the song here. :)


    Maybe the jump is a little big to match the rest of the intro but... Again, just a suggestion like everything else~

    00:10:813 (4) - Same idea as ^, I would separate this slider into two notes and give them both a whistle.

    00:32:964 (4) - Add whistle :3

    00:33:313 (5) - ^

    00:36:365 - Add a note here as a triplet from 00:36:278 (6) leading into the slider to go with the violin? Or make it a stream starting from 00:36:104 (5) into the next slider? :D

    00:49:011 (1) - Dampen the sound of the start of this slider and add a whistle

    00:53:546 (2) - Consider moving this up slightly so that the slider tail doesn't overlap with the end of 00:53:197 (1)? I think it might look a bit cleaner...

    ...with the slider one nazi spot to the right.


Samah's Hard


  • 00:09:767 (4) - Try removing this o:

    00:09:941 (4) - Move this slider up to the same beat where 00:09:767 (4) was, to match the vocals more closely? :)

    00:10:639 (6) - Then move this slider to 00:10:464 :D

    00:10:987 - After that, add a single note in this spot :) (This together with the other three suggestions^ are meant to help this particular phrase flow with the vocals slightly better. :D)

    00:24:941 (10) - Add a whistle

    00:29:127 (4) - Move this to the head of 00:29:301 (5) ?

    00:47:615 (1,2,3) - Uhh... really loose suggestion but consider making this a back and forth slider instead of a triplet? It's just an different idea, I think it's okay as is tbh.

    00:48:313 (1,2,3) - Same thing as ^

    01:02:790 (5) - Move this to the head of 01:02:964 (6) ? :lol:

Normal

  • 00:49:011 (1,2) - Lower the slider speed of these two? To give a little more buildup into the next phrasing ;)

    00:07:150 (3,4) - Consider breaking these up into separate notes and putting whistles on all four, same idea as with the Insane... Some more accent on the piano :D

    00:26:685 (3) - Make this a repeat slider?

    00:35:057 (3) - Move this slider like one tiny pixel down?


Holy crap, this song is absolutely beautiful ;__; EGOIST giving me goosebumps as usual. Good luck with this map, it's quite lovely!
posted

Haneure wrote:

Samah's Hard

  • 00:09:767 (4) - Try removing this o:
    00:09:941 (4) - Move this slider up to the same beat where 00:09:767 (4) was, to match the vocals more closely? :)
    00:10:639 (6) - Then move this slider to 00:10:464 :D
    00:10:987 - After that, add a single note in this spot :) (This together with the other three suggestions^ are meant to help this particular phrase flow with the vocals slightly better. :D)
    Looks good.

    00:24:941 (10) - Add a whistle
    Don't really like that, sorry.

    00:29:127 (4) - Move this to the head of 00:29:301 (5) ?
    Ok.

    00:47:615 (1,2,3) - Uhh... really loose suggestion but consider making this a back and forth slider instead of a triplet? It's just an different idea, I think it's okay as is tbh.
    00:48:313 (1,2,3) - Same thing as ^
    Nice idea, but I think I prefer it as it is.

    01:02:790 (5) - Move this to the head of 01:02:964 (6) ? :lol:
    Nah.
Thanks, a few changes made.

http://puu.sh/9xfFx/37ca41c875.osu
posted

Haneure wrote:

From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Also the map was updated as I was modding q_q I'm sorry if anything overlaps/conflicts with the update...

Insane


  • 00:07:848 (3) - I would suggest separating this slider into individual notes with a whistle on each of them; I believe that it'd put a nice touch on the map in the same sense that the piano does for the song here. :)


    Maybe the jump is a little big to match the rest of the intro but... Again, just a suggestion like everything else~

    00:10:813 (4) - Same idea as ^, I would separate this slider into two notes and give them both a whistle. changed both, i like the idea

    00:32:964 (4) - Add whistle :3

    00:33:313 (5) - ^ added them, but also made them rather silent

    00:36:365 - Add a note here as a triplet from 00:36:278 (6) leading into the slider to go with the violin? Or make it a stream starting from 00:36:104 (5) into the next slider? :Dadded a full stream

    00:49:011 (1) - Dampen the sound of the start of this slider and add a whistle changed

    00:53:546 (2) - Consider moving this up slightly so that the slider tail doesn't overlap with the end of 00:53:197 (1)? I think it might look a bit cleaner... I've had this alot, but this is intended

    ...with the slider one nazi spot to the right.



Normal

  • 00:49:011 (1,2) - Lower the slider speed of these two? To give a little more buildup into the next phrasing ;)The idea itself is nice, but I'd prefer not to use any SV change in normals

    00:07:150 (3,4) - Consider breaking these up into separate notes and putting whistles on all four, same idea as with the Insane... Some more accent on the piano :DChanged the second slider into 2 circles, whistle'd

    00:26:685 (3) - Make this a repeat slider? I like it this way more

    00:35:057 (3) - Move this slider like one tiny pixel down? changed i guess


Holy crap, this song is absolutely beautiful ;__; EGOIST giving me goosebumps as usual. Good luck with this map, it's quite lovely!


Thanks :3
posted
Beautiful hitsounding.

Easy
00:16:918 (1) - Move up a little
00:25:290 (1,2) - Flow is weird. Don't really have any suggestions, but for an easy, it just feels weird
00:30:871 (1) - Move down a little
00:54:592 (3,1) - Feels weird... same for 25s
01:07:150 (1,2,3,4,1) - http://puu.sh/9ym4Y/fa367461c1.jpg
01:12:732 (1,2) - Blanket
01:14:127 (2,1) - ^
01:23:894 (1) - Spinner doesn't fit... try either lowering the hitsounds every white/red tick or plainly removing the spinner

Normal
00:01:569 (3,1) - Nitpick this blanket
00:11:336 (1,3) - Reconsider this overlap, it looks weird on a low AR
00:14:127 (1,2) - Blanket
00:43:778 (2) - Avoid 2>3 or 4>1 sliders (same for red>white sliders, doesnt feel satisfying)
00:58:778 (1,2,3) - http://puu.sh/9ymxj/828cbc8bfc.jpg

Hard
Might want to reconsider your stack usage
00:10:987 (7,8) - Stack doesn't flow well, I feel
00:20:929 (4,1) - Feel like there's too much space time-wise to make this into a stack
00:25:290 (1,2) - This stack doesn't feel nice
00:25:987 (4) - Control G and snap to 1.2x
00:30:522 (8,9) - Not the fan of this stack either
00:38:894 (3,1) - Too much time stack thing
01:03:313 (7) - This note is in a weird position, it feels weird to play
01:06:104 (4,6) - Control g
01:07:150 (1,2,1,2,1,2) - Consider redoing this part so it fits with the previous suggestion and give it more taste
01:21:104 (1) - Add sound to this spinner, and mute the end

Insane
00:09:767 (1,2,3) - Red>White sliders are very unsatisfying. Won't mention this again, but consider changing this. You can read more at http://osu.ppy.sh/u/Jenny
00:14:127 (1,3) - Making this go till the blue tick doesn't feel fitting with the music
00:22:848 (1,2,3,4,5,6) - Spacing changes here seem unnecessary
00:39:592 (2,3) - This stack breaks the flow
posted

Don wrote:

Beautiful hitsounding.

Easy
00:16:918 (1) - Move up a little changed
00:25:290 (1,2) - Flow is weird. Don't really have any suggestions, but for an easy, it just feels weird
00:30:871 (1) - Move down a little i think this one's fine
00:54:592 (3,1) - Feels weird... same for 25s
01:07:150 (1,2,3,4,1) - http://puu.sh/9ym4Y/fa367461c1.jpg puush is broken right now, will see later
01:12:732 (1,2) - Blanket
01:14:127 (2,1) - ^ I prefer the non blanketed way
01:23:894 (1) - Spinner doesn't fit... try either lowering the hitsounds every white/red tick or plainly removing the spinner I think its fine, using the same spinner in every other diff as well

Normal
00:01:569 (3,1) - Nitpick this blanket
00:11:336 (1,3) - Reconsider this overlap, it looks weird on a low AR looks just fine on playtesting
00:14:127 (1,2) - Blanket modified slightly
00:43:778 (2) - Avoid 2>3 or 4>1 sliders (same for red>white sliders, doesnt feel satisfying) I see no problem with this one actually
00:58:778 (1,2,3) - http://puu.sh/9ymxj/828cbc8bfc.jpg changed

Insane
00:09:767 (1,2,3) - Red>White sliders are very unsatisfying. Won't mention this again, but consider changing this. You can read more at http://osu.ppy.sh/u/Jenny I dont mind using them if they match the music or vocals (here: ra/la and the vocal after it (a ri?)
00:14:127 (1,3) - Making this go till the blue tick doesn't feel fitting with the music first sliders end ends when the violin ends, second slider starts where the bass starts/violin changes its sound
00:22:848 (1,2,3,4,5,6) - Spacing changes here seem unnecessary
00:39:592 (2,3) - This stack breaks the flow both completely fine imo


Thanks :3
posted
Sorry for late! Finally test is over!

[Easy]

  1. 00:22:499 (1) - whistle on arrow of slider


[Normal]

  1. 01:27:034 - remove this


[Samah's Hard]

  1. 00:23:894 (7) - NC
[list:1337]

nothing to check overall! nice map!
Good luck! 8-)
posted

TaMul wrote:

Sorry for late! Finally test is over!

[Easy]

  1. 00:22:499 (1) - whistle on arrow of slider changed


[Normal]

  1. 01:27:034 - remove this changed, didnt notice that leftover


nothing to check overall! nice map! Thanks :3
Good luck! 8-)

Thanks 4 dem stars and your mod :3
posted

Yauxo wrote:

NM
Modder: Okonub :<
COULD YOU NOT..?!?!

Insane

  1. Wie ich sehe hast du AR 9 immer abgelehnt, wie waers mit AR 8.5? ich finds super mit AR 8.5 :D
  2. 00:08:371 (6) - wieso so laut, diese anderen circles sind auch 10% leiser: 00:10:813 (5,6) - (und 00:11:162 (7,8) - sind andere sounds imo) faellt nen bisschen stark auf wie laut der ist..?
  3. 00:20:232 (3) - keine ahnung das spielte sich komisch, vlt ist diese idee besser: CRTL+H => Um -11 Grad drehen und nach (32|176) verschieben, oder vielleicht auf eine aehnliche Art und weise reformen... vielleicht klappt das besser?
  4. 00:26:685 (1) - Whistle on head?
  5. 00:38:371 (2,3) - dass der etwas schief liegt faellt sogar ingame auf (1x, keine ahnung ob sich das fixen laesst x.x)
  6. 00:46:918 - wieso hoeren die claps auf diesem downbeat auf? (vlt den Stream dann etwas leiser machen und claps auf jeden downbeat placen?)
Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit
Normal

  1. how2 mod normals o-o
  2. Ich nehme mal an die hitsounds sind am anfang absichtlich weggelassen oder lazy? (kannst ja immer noch sliderticks hitsounden, hehhehehehhe)
  3. ich find die diff soweit eigentlich in ordnung, nur find ich's irgendwie seltsam dass 00:29:476 (3) - der einzige slider in der ganzen diff ist, der mehr als 3 anchors hat, koenntest nen bisschen mehr variieren, da man die wiederholungen auf einer Normal schon ziemlich stark sieht ?_? ausserdem versteh ich dein Slidertick gehitsounde nicht wirklich vor allem weils ab dem chorus aufhoert :D
Easy

  1. diese diff ist jetzt die einzige die nicht in 00:00:174 - anfaengt... wieso nicht, das sind in ner easy like 5 objects max lol
  2. lol selbst diese diff hat kreativere slider als die normal :'D

Keine ahnung, sag mir bitte was von den unteren diffs alles an schwachsinn dabei war, k
posted

Don wrote:

Hard
Might want to reconsider your stack usage
00:10:987 (7,8) - Stack doesn't flow well, I feel
It's fine.
00:20:929 (4,1) - Feel like there's too much space time-wise to make this into a stack
Changed this a bit.
00:25:290 (1,2) - This stack doesn't feel nice
It's fine.
00:25:987 (4) - Control G and snap to 1.2x
No, I want all the sliders to have a downstroke.
00:30:522 (8,9) - Not the fan of this stack either
Unstacked.
00:38:894 (3,1) - Too much time stack thing
I agree. Didn't really know what to do here, so I just got rid of the jumps.
01:03:313 (7) - This note is in a weird position, it feels weird to play
I think it's ok.
01:06:104 (4,6) - Control g
See 00:25:987 (4).
01:07:150 (1,2,1,2,1,2) - Consider redoing this part so it fits with the previous suggestion and give it more taste
This part fits the music perfectly and gives the map plenty of taste.
01:21:104 (1) - Add sound to this spinner, and mute the end
Sure.

TaMul wrote:

[Samah's Hard]

  1. 00:23:894 (7) - NC
    Nah.

Okoratu wrote:

Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
    Circle size is fine.
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
    I see what you mean, but I'm really not sure what to do here. I tried offsetting circles but they looked ugly.
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
    Fixed.
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
    Fixed.
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit
A few changes.

http://puu.sh/9Aeqe/734169f1a3.osu
posted

Okoratu wrote:

Yauxo wrote:

NM
Modder: Okonub :<
COULD YOU NOT..?!?!

Insane

  1. Wie ich sehe hast du AR 9 immer abgelehnt, wie waers mit AR 8.5? ich finds super mit AR 8.5 :D [color=#0080FF]stimmt schon o:[/color]
  2. 00:08:371 (6) - wieso so laut, diese anderen circles sind auch 10% leiser: 00:10:813 (5,6) - (und 00:11:162 (7,8) - sind andere sounds imo) faellt nen bisschen stark auf wie laut der ist..? wurde durch ne mod geändert, hab vergessen den green point zu verschieben. fixed
  3. 00:20:232 (3) - keine ahnung das spielte sich komisch, vlt ist diese idee besser: CRTL+H => Um -11 Grad drehen und nach (32|176) verschieben, oder vielleicht auf eine aehnliche Art und weise reformen... vielleicht klappt das besser? der soll sich genau so spielen, map baut viel auf overlaps auf, dies ist einer davon o: Ich behalts jedoch im hinterkopf
  4. 00:26:685 (1) - Whistle on head? kann sein das ich das schonmal weggenommen habe, jedoch hat die normal diff da auch whistles, also fixed
  5. 00:38:371 (2,3) - dass der etwas schief liegt faellt sogar ingame auf (1x, keine ahnung ob sich das fixen laesst x.x)
  6. 00:46:918 - wieso hoeren die claps auf diesem downbeat auf? (vlt den Stream dann etwas leiser machen und claps auf jeden downbeat placen?) changed
Samah's Hard

  1. big circles are bit too big imo, i mean they're the same size than the circles in the normal, you could probably go with something like 3.5~3.7 to have something which is in the middle of the normal and the Insane's CS?
  2. 00:14:127 (1,2,3) - this sliderbow is being destroyed by the stack lenience of 00:14:650 (2,3) - , so you would probably want to go for a custom stack here to pull this off exactly how you want it to be
  3. 00:38:546 (1,2,3) - these are especially weird to play because 00:39:069 - is a strong vocal and your sliders mostly also align with some kind of vocal at least, so this way of placing objects may end up frustrating for the player
  4. 00:42:034 (1,2) - this sliderbow could be prettier imo
  5. 01:18:313 (1,2,3) - this sliderbow could be a bit prettier to look at ingame again, because the stack leniency makes the circle be unevenly near to this slider
  6. 01:20:232 (6,7) - this is kinda similar to the case directly above
  7. same prolly applies in other cases aswell, i'd advise you to experiment with this a bit
Normal

  1. how2 mod normals o-o
  2. Ich nehme mal an die hitsounds sind am anfang absichtlich weggelassen oder lazy? (kannst ja immer noch sliderticks hitsounden, hehhehehehhe)
  3. ich find die diff soweit eigentlich in ordnung, nur find ich's irgendwie seltsam dass 00:29:476 (3) - der einzige slider in der ganzen diff ist, der mehr als 3 anchors hat, koenntest nen bisschen mehr variieren, da man die wiederholungen auf einer Normal schon ziemlich stark sieht ?_? ausserdem versteh ich dein Slidertick gehitsounde nicht wirklich vor allem weils ab dem chorus aufhoert :DIam a retard. Fixed all the hitsounds
Easy

  1. diese diff ist jetzt die einzige die nicht in 00:00:174 - anfaengt... wieso nicht, das sind in ner easy like 5 objects max lol
  2. lol selbst diese diff hat kreativere slider als die normal :'D Teh strugglez of normal mapping

Keine ahnung, sag mir bitte was von den unteren diffs alles an schwachsinn dabei war, k


Ich versteh was du mit der Normal meinst, das allein kommt daher dass dies die erst diff war die ich in dem Mapset gemappt habe :x
Thanks :3
posted
Hello, from my M4M Queue~ (don't worry, I understand you can't do the M4M right away, take your time!)

[General]

In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties.

[Easy]

  • 00:10:639 (3,1) - could blanket these
    00:16:918 (1,2) - blanket
    00:28:080 (1,2) - blanket
    00:30:174 (3) - I suggest turning this slider around, the way you have it now sorta disrupts the flow of the map. Here's how I changed it. I also moved the following slider up for a nice blanket, by doing so the circle and sliders following it need to be readjusted, so I'm not sure you would like to implement this change.
    00:46:220 (3) - move to x:48 y:116
    00:47:267 (4) - x:256 y:212 for symmetry 8^) heck yeah symmetry
    01:04:360 (1,2) - blanket
    01:17:615 (3,1) - blanket
    01:20:755 (3) - move to x:440 y:204 for better flow, your slider following it will only have to be adjusted a tiny bit


[Normal]

  • 00:14:127 (1,2) - could blanket these better
    00:18:313 (3) - I suggest turn this slider to go the other direction, the way it is now makes for bad flow. Here's what I did
    00:19:011 (4) - I also moved this one, as you can see in the link above^ Just makes for better flow
    00:33:662 (1,3) - could blanket these
    00:37:848 (3,4) - blanket
    00:46:918 (3) - the direction this slider in right now is a little awkward, maybe you could make it into a Z slider? or some other shape to fit in with the sliders around it
    01:00:174 (3,4) - blanket these
    01:21:801 (2) - I don't think this should be a reverse slider, it sounds better like this for me.


[Samah's Hard]

  • Your CS is a little iffy, I would say change it but you have previously posted you're quite adamant about keeping it that way.
    Nice Hitsounds though, I like it
    All of your hitsounds audio is in 40% though? why not make it louder during the Kiai time, say to 60%?
    00:00:174 (1,2,3,4,5) - I would move all of this to the left a little so your 5 and 6 sliders don't overlap, overlapping is a little ugly for me in higher difficulties if it can be avoided
    00:24:941 (10) - new combo, for a nice effect with the singing? I dunno, having a 10 there just feels awkward to me
    00:54:592 (6) - new combo
    01:02:964 (6) - ^
    01:07:150 (1,2,1,2,1,2) - this pattern feels a little boring after you've done it for the second time, maybe you could space out the last 1,2?


[Insane]

  • This difficulty feels a little too easy to fc for me, I suggest spacing out some of you sliders and circles more during Kiai time, and maybe you could also increase sv during Kiai as well. Not a major change, but maybe to something like 1.2?
    00:23:197 (3,4) - I would make these a 1,2 and space them farther away, maybe like this?
    00:26:336 (4) - move to x:264 y:40
    00:38:371 (2) - move to x:268 y:228 for a nice little jump!
    00:39:592 (2,3) - move these up and to the left a bit
    00:53:546 (2) - move up, space it out more!
    01:01:569 (1) - move this down just a little bit for even spacing with the stream
    01:02:964 (1,2,3,4) - I moved these around a bit, 1,2
    01:17:790 - a triple would fit here
    01:22:848 (2) - move this to the right a bit to space it out


Nice mapset! Good luck on ranking!
posted

Indeed wrote:

Hello, from my M4M Queue~ (don't worry, I understand you can't do the M4M right away, take your time!) I will probably do it tomorrow or the day after. Feel free to remind me ingame!

[General]

In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties. I dont think its thaaaat much of a problem right now, but .. meh :/

[Easy]

  • 00:10:639 (3,1) - could blanket these
    00:16:918 (1,2) - blanket
    00:28:080 (1,2) - blanket all of them seems fine for me, blankets a nice thing, I agree, but I didnt want to make a pure blanket diff
    00:30:174 (3) - I suggest turning this slider around, the way you have it now sorta disrupts the flow of the map. Here's how I changed it. I also moved the following slider up for a nice blanket, by doing so the circle and sliders following it need to be readjusted, so I'm not sure you would like to implement this change. My thought behind this is more that I really like these turning-away-from-each-other sliders. They add something to a combo imo, the thing is that not everyone likes them (similar to the overlaps I have on insane)
    00:46:220 (3) - move to x:48 y:116 changed
    00:47:267 (4) - x:256 y:212 for symmetry 8^) heck yeah symmetry changed
    01:04:360 (1,2) - blanket
    01:17:615 (3,1) - blanket
    01:20:755 (3) - move to x:440 y:204 for better flow, your slider following it will only have to be adjusted a tiny bit okay, changed


[Normal]

  • 00:14:127 (1,2) - could blanket these better changed
    00:18:313 (3) - I suggest turn this slider to go the other direction, the way it is now makes for bad flow. Here's what I did changed
    00:19:011 (4) - I also moved this one, as you can see in the link above^ Just makes for better flow
    00:33:662 (1,3) - could blanket thesechanged to something different actually
    00:37:848 (3,4) - blanket sounds like a plan
    00:46:918 (3) - the direction this slider in right now is a little awkward, maybe you could make it into a Z slider? or some other shape to fit in with the sliders around it Its fine imo
    01:00:174 (3,4) - blanket these I feel like keeping these
    01:21:801 (2) - I don't think this should be a reverse slider, it sounds better like this for me. changed



[Insane]

  • This difficulty feels a little too easy to fc for me, I suggest spacing out some of you sliders and circles more during Kiai time, and maybe you could also increase sv during Kiai as well. Not a major change, but maybe to something like 1.2? Ive had this alot here, but I dont think that every Insane has to be jumpy or whatnot. Ive mapped this as a lighter Insane and that's how it'll stay :3
    00:23:197 (3,4) - I would make these a 1,2 and space them farther away, maybe like this? thinking about it
    00:26:336 (4) - move to x:264 y:40 I like to have these overlaps, so no change here
    00:38:371 (2) - move to x:268 y:228 for a nice little jump! changed and also adjusted 3 to fit in with it
    00:39:592 (2,3) - move these up and to the left a bit same overlap thing
    00:53:546 (2) - move up, space it out more!
    01:01:569 (1) - move this down just a little bit for even spacing with the stream +1y would make it go from .72 to .69. I'd say I'll keep it
    01:02:964 (1,2,3,4) - I moved these around a bit, 1,2 changed, also changed 4 for more flow into 1
    01:17:790 - a triple would fit here keeping it simple here
    01:22:848 (2) - move this to the right a bit to space it out well, okay I guess


Nice mapset! Good luck on ranking!



Thanks :3
posted

Indeed wrote:

[General]
In Samah's Hard, their Kiai times are off by thiiiis much, make sure to tell them where your Kiai times are, as Kiai time should be consistent throughout all difficulties.
Tweaked them a bit to make as much sense as the other diffs, not necessarily identical times.

[Samah's Hard]
  • Your CS is a little iffy, I would say change it but you have previously posted you're quite adamant about keeping it that way.
    Nice Hitsounds though, I like it
    All of your hitsounds audio is in 40% though? why not make it louder during the Kiai time, say to 60%?
    Changed Kiai to 60 and other sections to 50.
    00:00:174 (1,2,3,4,5) - I would move all of this to the left a little so your 5 and 6 sliders don't overlap, overlapping is a little ugly for me in higher difficulties if it can be avoided
    Moved and blanketed some stuff.
    00:24:941 (10) - new combo, for a nice effect with the singing? I dunno, having a 10 there just feels awkward to me
    Sure.
    00:54:592 (6) - new combo
    ^
    01:02:964 (6) - ^
    ^
    01:07:150 (1,2,1,2,1,2) - this pattern feels a little boring after you've done it for the second time, maybe you could space out the last 1,2?
    Did something different.
Thanks.

http://puu.sh/9BPQN/26826ab2fe.osu
posted
thanks for M4M!

[Easy]
  1. 01:19:360- add a note
  2. 01:21:104 (1,2,3,4) - hmm... a little boring, imo. avoid making parallel all sliders?

[Normal]
  1. 00:15:522 (3,4) - not good flow
  2. 00:16:918 (1,2) - ^

[Insane]

  • Good!

[Samah's Hard]
  1. CS +1
  2. 00:29:999 (7,8) - not good flow. I recommend not to blanket
  3. 00:38:546 (4) - curve more!


almost good!
fine mapset~☆
~Good Luck~
posted

RandomEffect wrote:

thanks for M4M!

[Easy]
  1. 01:19:360- add a note probably a good idea
  2. 01:21:104 (1,2,3,4) - hmm... a little boring, imo. avoid making parallel all sliders? I think they are fine as they fit to the music

[Normal]
  1. 00:15:522 (3,4) - not good flow
  2. 00:16:918 (1,2) - ^ I think they are just fine, but lets see, I'll probably move them a little bit

almost good!
fine mapset~☆
~Good Luck~


Thanks :3
show more
Please sign in to reply.