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Boa - Duvet (TV Size)

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Topic Starter
micchi_chi
Fuahh, finally updated ^^"

truonant wrote:

Hello~ From my M4M queue

I'm not used to modding slow songs but I go:

General

- The clap hitsounds are a bit loud, I would lower the volume on them < I think it's fine enough :/
- Check out this video on polarity t/55282 < Okay, nice tutorial ^^
- I think you should improve the flow the map by mapping accordingly to the vocals within these times and then using your original rythmn inbetween the vocals. It's up to you if you want to do this: < Didn't change anything ^^"

beginning - 00:31:460 - follow your usual rythmn
00:31:460 - 00:32:104 (4) - follow the vocals
00:41:973 - 00:47:445 - follow your usual rythmn
00:52:917 - 00:59:048 - follow the vocals
01:01:286 - 01:23:013 - follow the vocals
01:23:013 - end - follow your usual rythmn

- The reason why is because your rhthym follows the backbeat throughout the song and doesn't partically make use of the vocals at all. The vocals easily overpower the backbeat of the song. Use a playback rate of 50% to help you find the right time to put your notes. < Yeah, I actually prefer doing this. A lot of vocals in this song start on red line, I just....disliked it....

For example on HARD: < Didn't change anything....
00:35:323 (6,1,2,3) I suggest http://puu.sh/9BaNY/3b037b112f.jpg
00:52:917 - suggestion: http://puu.sh/9BbLo/f12dbdbe5e.jpg
00:52:917 - YOu can use a wiggle slider here to emphasize the ups and downs of the vocals

Easy

01:26:232 (3) - bad polarity shift. Either change (3) or the notes around it to make it work < It's following the music, so i think it's fine :)
01:36:050 (3,4) - polarity ^

Normal

00:17:619 (1) - elongate to white tick & add clap hs < Added clap only
00:20:194 (1) - remove clap hs < Okay
00:35:323 (4,5,6) - It doesn't follow the vocals. I would suggest http://puu.sh/9B9fb/f368081496.jpg < Not changing this
00:40:795 (1,1,1) - I suggest: http://puu.sh/9B9xc/d0535c14ed.jpg < The second slider's a bit too early... But the current is a bit too late... What a dilemma -,- Not changing this...
01:19:955 (4) - Turn into a circle and move 01:20:599 (1) back 1/2 tick < Okay
01:26:393 - bad polarity shift. add a circle. < Nope, again, it's following the music

Hard

00:03:939 - add circle - stacked < No, just no
Okay, that's it ^^ thank you for your mod~
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[General]
Hm...music volume seems low

[Easy]
AR is a bit fast for the SV, try AR2
Personally feel SV is a bit slow but acceptable
00:05:387 (2,3) - Change to a slider, like this 00:15:688 (4) -
00:41:439 (1) - NC here may be a bit confuse for offset change, I prefer only NC at 00:41:973 (1) -

[Normal]
Looks fine!
00:13:435 (2) - X:312 Y:176 for blanket with 00:12:469 (1) - , then DS this 00:13:756 (3) -
00:32:748 (6) - X:36 Y:220 for blanket
00:37:254 (7,8,9) - Hmm...confuse stack, especially 00:37:576 (8) -
01:07:724 (1) - Not sure if you're out of space or anything, but I strongly recommend to keep same Distance Snap
01:09:333 (2,3) - Make sure they are around 1.7x DS too
01:11:586 (6) - If possible don't make the slider tail touch 01:10:942 (5) -
01:12:874 (1) - 1.7x DS please, no jump even it's a very small 1
01:18:024 (1) - Constant DS
01:25:749 (5) - ^
01:27:681 (8) - ^

[Hard]
AR8 too fast, please use AR7
Looks fine as well!
00:26:632 (4,5,6,1) - This part is a bit crowded, stacks are confusing
00:40:312 (5,6) - Swap place
00:40:634 (1) - This one is extra hit, guitar sound is at 00:40:473 -
Topic Starter
micchi_chi

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[General]
Hm...music volume seems low < Indeed... can't find better one and too lazy to change it now XD

[Easy]
AR is a bit fast for the SV, try AR2 < How about 2.5? :3
Personally feel SV is a bit slow but acceptable < :3
00:05:387 (2,3) - Change to a slider, like this 00:15:688 (4) - < It was for some creation :3, no change
00:41:439 (1) - NC here may be a bit confuse for offset change, I prefer only NC at 00:41:973 (1) - < Hmm... It was used to be SV change, fixed :)

[Normal]
Looks fine!
00:13:435 (2) - X:312 Y:176 for blanket with 00:12:469 (1) - , then DS this 00:13:756 (3) - < Fixed
00:32:748 (6) - X:36 Y:220 for blanket < Okay
00:37:254 (7,8,9) - Hmm...confuse stack, especially 00:37:576 (8) - < Looks fine enough :3
01:07:724 (1) - Not sure if you're out of space or anything, but I strongly recommend to keep same Distance Snap < Yeah, I'm out of space T_T Fixed it now :)
01:09:333 (2,3) - Make sure they are around 1.7x DS too < They are :3
01:11:586 (6) - If possible don't make the slider tail touch 01:10:942 (5) - < Okay, barely did it :/
01:12:874 (1) - 1.7x DS please, no jump even it's a very small 1 < Okay, fixed
01:18:024 (1) - Constant DS < Fixed :3
01:25:749 (5) - ^ ^
01:27:681 (8) - ^ ^

[Hard]
AR8 too fast, please use AR7 < How AR 7.5 sounds to you? :3
Looks fine as well!
00:26:632 (4,5,6,1) - This part is a bit crowded, stacks are confusing < That's the tricky part :3
00:40:312 (5,6) - Swap place < Okay
00:40:634 (1) - This one is extra hit, guitar sound is at 00:40:473 - < Looks fine....
Thank you so much for your mod :) ~
Gaia
From my queue~~


[Hard]
You used DS of 2? o-o I'd use 1.7 or less for this slow tempo song
Changing your SV from 1x to 0.5x suddenly I don't recommend, people (like me) go too fast and slider break.. maybe 0.75x is better as an option
http://puu.sh/9YnJx/9718235742.png

00:02:169 (1) - blanket 00:02:651 (2) -
00:02:651 (2) - put it in the center (256,192)
00:02:812 (3) - not perf mirror. Copy n paste 00:02:169 (1) - and Ctrl + > twice (http://puu.sh/9Yn32/23038dcfb5.jpg)
00:12:308 (6,1) - pree big jump for hard
00:27:759 (6) - weird jump
00:33:070 (1,2) - blankets
00:37:576 (5,6) - looks better imo http://puu.sh/9YniM/5c670590da.jpg
00:50:342 (2,3) - ^ http://puu.sh/9Ynr0/75c5e7d3cc.jpg
00:56:136 (4,5) - ^ basically same type of thing
01:04:827 (6) - http://puu.sh/9Yny6/536fd9727d.jpg
01:11:264 (3) - http://puu.sh/9YnBx/d03ee52d48.jpg

The song ends... abruptly.. :\

A nice relaxing song (: I especially love how you had a decrescendo on one of your sliders, that was cool!!
Good luck with ur map from now!~
Topic Starter
micchi_chi

Gaia wrote:

From my queue~~


[Hard]
You used DS of 2? o-o I'd use 1.7 or less for this slow tempo song < ^-^ I think 2.0 is fine though ^-^
Changing your SV from 1x to 0.5x suddenly I don't recommend, people (like me) go too fast and slider break.. maybe 0.75x is better as an option
http://puu.sh/9YnJx/9718235742.png < I change the combo color, so pretty fine eh? :3

00:02:169 (1) - blanket 00:02:651 (2) - < Okay
00:02:651 (2) - put it in the center (256,192) < No thanks, it's just like repositioning my whole map x_x
00:02:812 (3) - not perf mirror. Copy n paste 00:02:169 (1) - and Ctrl + > twice (http://puu.sh/9Yn32/23038dcfb5.jpg) < Fixed
00:12:308 (6,1) - pree big jump for hard < There are hard with bigger jump than this... Furthermore, I love jumps :3
00:27:759 (6) - weird jump < Not really :P
00:33:070 (1,2) - blankets < I don't place it in the center on purpose...
00:37:576 (5,6) - looks better imo http://puu.sh/9YniM/5c670590da.jpg < Jump is love, jump is life XD
00:50:342 (2,3) - ^ http://puu.sh/9Ynr0/75c5e7d3cc.jpg ^
00:56:136 (4,5) - ^ basically same type of thing ^
01:04:827 (6) - http://puu.sh/9Yny6/536fd9727d.jpg < Nope
01:11:264 (3) - http://puu.sh/9YnBx/d03ee52d48.jpg ^

The song ends... abruptly.. :\ < Well, I disliked spinner ^.^

A nice relaxing song (: I especially love how you had a decrescendo on one of your sliders, that was cool!! :3
Good luck with ur map from now!~
Thank you for mod~! ^^
Krfawy
Sorry for my ultra-belated mod, but I am so slooow now. ;w;

Generally
  1. I believe the second offset should be 41989. Tell me if it works better at your PC, but I am pretty sure it does.
Easy
  1. 00:09:894 (1) - I don't really think that a clap hitsound matches the music here. Remove it please, but IMO not hitsounding this moment is the best way to map this moment.
  2. 00:17:619 (1) - As above - I don't think it sounds great now. In this moment I advice to add a whistle instead of a clap. And maybe add a whistle at the very end of the slider. I think it will follow the music better. :P
  3. 00:41:439 (2) - I swear it sounds better if you change this moment a bit. I advice to extend a previous slider (1) til 00:41:278 - and here would be a finish hitsound. Also I advice to delete the accurate (2) note because it's really confusing for newer players. They will be shocked and surprised! It's a really hard moment to play if you do not train it something like 4 times, but Easy should be SS-able for the first time without practicing!
  4. 00:41:973 (1) - To be honest I believe a whistle would match better to the music than a finish at the beginning.
Normal
  1. 00:31:138 (5) - Move the last point in the slider to X=-20;Y=128 to improve the blanket.
  2. 00:40:795 (1,1) - Please, delete the red (1) - that second - since it's still to hard to play it correctly! It's really difficult and I think it will be better to add the note but in the Hard difficulty! And the second thing - I think the first - green - (1) slider would have a finish at the very end of it.
Hard
  1. Don't be scared! Set AR8 at this difficulty. It fits very well! ;)
  2. 00:40:634 (1) - Please, add a finish at the very end. It sounds better!
Hard is just a pure awesomness. *-*

Good Luck with this mapset! I don't think it has more mistakes than with the second offset, the rest is really well arranged. Go to BATs! :)
Topic Starter
micchi_chi

Krfawy wrote:

Sorry for my ultra-belated mod, but I am so slooow now. ;w;

Generally
  1. I believe the second offset should be 41989. Tell me if it works better at your PC, but I am pretty sure it does.
< Hmm, I think my current offset now works better, 41989 sounds a bit late I think :/

Easy
  1. 00:09:894 (1) - I don't really think that a clap hitsound matches the music here. Remove it please, but IMO not hitsounding this moment is the best way to map this moment. < Okay
  2. 00:17:619 (1) - As above - I don't think it sounds great now. In this moment I advice to add a whistle instead of a clap. And maybe add a whistle at the very end of the slider. I think it will follow the music better. :P < Fixed
  3. 00:41:439 (2) - I swear it sounds better if you change this moment a bit. I advice to extend a previous slider (1) til 00:41:278 - and here would be a finish hitsound. Also I advice to delete the accurate (2) note because it's really confusing for newer players. They will be shocked and surprised! It's a really hard moment to play if you do not train it something like 4 times, but Easy should be SS-able for the first time without practicing! < I'm not changing this yet
  4. 00:41:973 (1) - To be honest I believe a whistle would match better to the music than a finish at the beginning.
< I don't think so :/

Normal
  1. 00:31:138 (5) - Move the last point in the slider to X=-20;Y=128 to improve the blanket. < Fixed
  2. 00:40:795 (1,1) - Please, delete the red (1) - that second - since it's still to hard to play it correctly! It's really difficult and I think it will be better to add the note but in the Hard difficulty! And the second thing - I think the first - green - (1) slider would have a finish at the very end of it.
< Not changing this yet :/

Hard
  1. Don't be scared! Set AR8 at this difficulty. It fits very well! ;) < Okay ^^ Finally, there is someone who agrees with me~
  2. 00:40:634 (1) - Please, add a finish at the very end. It sounds better!
< Hmm, I don't think so...

Hard is just a pure awesomness. *-* < Thank you~

Good Luck with this mapset! I don't think it has more mistakes than with the second offset, the rest is really well arranged. Go to BATs! :) < Well, maybe I'll search for few more mods before I go see BAT. I don't want to waste their time for my imperfect map ^-^
Thank you for mod~ :)
Cerulean Veyron
From V&V's Modding queue

[> Easy <]
  1. 00:25:344 (2,4) - Overlap, or on purpose?
  2. 00:50:342 (3,4,2) - ^
  3. 00:54:848 (4,5) - The flow breaks here, try curving it on the other side.
  4. - Well, nice mapping... no suggestion.
[> Normal <]
  1. 00:11:181 (8,1) - Same reason in Easy. Try make a blanket here.
  2. 00:20:838 (2,1) - Overlap, or on purpose?
  3. 00:29:207 (2,3,4) - Remake the triangle form here.
  4. 00:37:254 (7,8,9) - Good flow, but DS is a little strange here.
  5. 00:41:439 (1) - Remove NC, doesn't fit with the song track.
  6. 01:01:608 (7,1) - Remake a better blanket.
  7. 01:09:977 (4,6) - Same as 00:20:838 (2,1) -
  8. 01:14:483 (2,5) - ^
  9. - Another good mapping~

Hard is perfect anyway, Good Luck~
Topic Starter
micchi_chi

Gray Veyron wrote:

From V&V's Modding queue

[> Easy <]
  1. 00:25:344 (2,4) - Overlap, or on purpose? < Change this part a bit :3
  2. 00:50:342 (3,4,2) - ^ < Not really visible, so no change
  3. 00:54:848 (4,5) - The flow breaks here, try curving it on the other side. < I dislike the shape >.<
  4. - Well, nice mapping... no suggestion.
[> Normal <]
  1. 00:11:181 (8,1) - Same reason in Easy. Try make a blanket here. < No
  2. 00:20:838 (2,1) - Overlap, or on purpose? < Again, not really visible, so no change
  3. 00:29:207 (2,3,4) - Remake the triangle form here. < Okay
  4. 00:37:254 (7,8,9) - Good flow, but DS is a little strange here. < The DS here is consistent, 1.7 ^-^
  5. 00:41:439 (1) - Remove NC, doesn't fit with the song track. < Okay
  6. 01:01:608 (7,1) - Remake a better blanket. < Fixed
  7. 01:09:977 (4,6) - Same as 00:20:838 (2,1) - < This part is helpless T_T
  8. 01:14:483 (2,5) - ^ < Another helpless part T_T
  9. - Another good mapping~

Hard is perfect anyway, Good Luck~ :3
Thank you for mod~ :)
sullyjhf
Hey, from my Modding Queue

Just gonna start with the fact that this isn't going to be a very big mod because you've already had a lot of moddings and I think this map is pretty much ready for BATs, but I hope I can be of some use anyway :)

Bpm is 93.16 but I don't think it makes that much of a difference, the timing of the notes feels a tiny bit late but that may just be my computer.

[Easy]
  1. 00:27:920 (4) - Blanket this slider better, I think you can actually just move it, but that might upset distance spacing, so do with it what you want.
  2. 00:40:473 (1,2) - Look at what I said for Hard here.
[Normal]
  1. 00:40:795 (1,2) - Look at what I wrote for hard about this part.
  2. 01:38:625 (1) - I think this sounds and looks better if you end it on the blue tick before, then make it a mirror of the repeat slider after it.
[Hard]
  1. AR 8 is perfect
  2. 00:26:632 (4,5,6) - Just something I noticed on my first play, this (6) is really hard to read because it's directly underneath the (4) slider, I remembered it on the second play so it's not that big of a deal, but it's still weird.
    It's weird because even though there are more notes like this, this was the only one that tripped me up, however if you do feel the need to alter some of the others then go ahead.
  3. 00:40:634 (1,1) - This is the strangest thing ever, the music actually changes at the 1/8 tick which makes it really hard to map for a Hard, what you could do is change the first slider to end 1/8 later with a finish hitsound on the end of it, and remove the other slider entirely, it sounds better to me like that
  4. 01:01:286 (5,6,7) - Try to blanket the ends of these sliders and the note a bit better?
  5. 01:15:971 (2) - this note isn't on the blue tick, probably just a resnap error but needs fixing anyway :P
  6. 01:38:625 (1,2) - Blanket the start of the second slider with the first a bit better?

Sorry for such a short mod, it's just there isn't much to fix with this map, Good Luck on getting this ranked, I feel it should be soon!
Topic Starter
micchi_chi

sullyjhf wrote:

Hey, from my Modding Queue

Just gonna start with the fact that this isn't going to be a very big mod because you've already had a lot of moddings and I think this map is pretty much ready for BATs, but I hope I can be of some use anyway :) < Don't worry, I accept all kind of mods ^^

Bpm is 93.16 but I don't think it makes that much of a difference, the timing of the notes feels a tiny bit late but that may just be my computer. < Because it doesn't affect much, I'm not changing this (lazy to resnap all notes and timing points, lol XD)

[Easy]
  1. 00:27:920 (4) - Blanket this slider better, I think you can actually just move it, but that might upset distance spacing, so do with it what you want. < I'm not changing this yet ^-^
  2. 00:40:473 (1,2) - Look at what I said for Hard here. < Okay, okay, I have a lot of critics about this part, yeah it kinda weird, but I didn't notice that the music changes at 1/8 and I have no idea how should I change this.... But finally I find something good enough to change this part to :) Fixed
[Normal]
  1. 00:40:795 (1,2) - Look at what I wrote for hard about this part. < Okay, this one as well, fixed :) Oh, and look at what I've done ^^ http://puu.sh/a4S7W/0cec600ba6.jpg I change 00:40:151 (3) - to a circle and move 00:40:473 (1) - 1/2 tick forward :)
  2. 01:38:625 (1) - I think this sounds and looks better if you end it on the blue tick before, then make it a mirror of the repeat slider after it. < Good idea, fixed ~
[Hard]
  1. AR 8 is perfect < Yay ^^
  2. 00:26:632 (4,5,6) - Just something I noticed on my first play, this (6) is really hard to read because it's directly underneath the (4) slider, I remembered it on the second play so it's not that big of a deal, but it's still weird.
    It's weird because even though there are more notes like this, this was the only one that tripped me up, however if you do feel the need to alter some of the others then go ahead. < Do you want tricky part? Because that how you got tricky part ^^ Yeah, that's the tricky part :) No first try FC allowed XD
  3. 00:40:634 (1,1) - This is the strangest thing ever, the music actually changes at the 1/8 tick which makes it really hard to map for a Hard, what you could do is change the first slider to end 1/8 later with a finish hitsound on the end of it, and remove the other slider entirely, it sounds better to me like that
    < Okay, look at what I've done with this part :D http://puu.sh/a4Rj7/c9662525a5.jpg Instead of removing it, I make the second slider start on 1/8 ^^ Why? Because it's hard, that's why XD
  4. 01:01:286 (5,6,7) - Try to blanket the ends of these sliders and the note a bit better? < Okay, this is hard, barely did it, but it makes the 01:00:481 (2) - doesn't land on the end of the 01:01:930 (6) - slider T_T http://puu.sh/a4RDm/18f2ea03df.jpg
  5. 01:15:971 (2) - this note isn't on the blue tick, probably just a resnap error but needs fixing anyway :P < Whoops XD fixed~
  6. 01:38:625 (1,2) - Blanket the start of the second slider with the first a bit better? < Okay, I tried...

Sorry for such a short mod, it's just there isn't much to fix with this map, Good Luck on getting this ranked, I feel it should be soon! < Yeah, pretty short, but I change much ^^
Thank you so much for mod~ :)
Yuthuil
Easy:

00:08:606 (6,1) - Maybe turn the volume up for the hitsounds for these two, I had trouble hearing whether I hit them or not.
00:31:138 (5) - ^
00:31:972 add Kiai here?
00:35:645 (3) - Make this object closer to the prior object on the timeline, then DS it.

Normal:

00:03:778 (2) -I have trouble telling whether I hit it.
00:13:435 (2) - ^
00:32:787 Kiai here?
01:19:521 I was very confused here as this was Normal diff.

Hard:

I was thinking AR8 is too high for such a slow song. suggestion: 7 or 6.

00:32:884 Kiai?
I noticed a few parts aren't distance snapped. How about you do them? since they're way too hard on their own.

M4M by the way.
Topic Starter
micchi_chi

MisakiYuri wrote:

Easy:

00:08:606 (6,1) - Maybe turn the volume up for the hitsounds for these two, I had trouble hearing whether I hit them or not. < I don't even lower the volume :/
00:31:138 (5) - ^ ^
00:31:972 add Kiai here? < No, one kiai on the second chorus seems to be enough
00:35:645 (3) - Make this object closer to the prior object on the timeline, then DS it. < Okay, I modified this part a little, http://puu.sh/a6iCx/643e51447b.jpg I moved 00:35:323 (3) - 1/2 tick forward to follow the vocal and add a note here 00:36:932 what do you think? :3

Normal:

00:03:778 (2) -I have trouble telling whether I hit it. < I don't even lower the volume :/
00:13:435 (2) - ^ ^
00:32:787 Kiai here? < Same reason with easy
01:19:521 I was very confused here as this was Normal diff. < Okay, I stack this note http://puu.sh/a6iIM/5f392cbe36.jpg

Hard:

I was thinking AR8 is too high for such a slow song. suggestion: 7 or 6. < AR 8 for life~! :<

00:32:884 Kiai? < Same reason with easy and normal
I noticed a few parts aren't distance snapped. How about you do them? since they're way too hard on their own. < Jumps are allowed on hard :3

M4M by the way.
Okay, thank you for mod~:3
-Nya-
Hey, hanyuu!
Well, here's my mod:

Easy:
1) 00:07:962~ NC here, and then remove NC here: 00:09:894.
2) 00:12:469~ NC here.
3) 00:27:920~ NC here.
4) 00:27:920~ Maybe place a clapsound here as well?
5) 00:36:932~ NC here
6) 01:04:183~ Maybe turn this slider so that it's mirroring this slider: 01:06:758. Like this:


Normal:
1) AiMod: I don't think the letterbox in breaks may differ from any diffs. I suggest fixing that.
2) 01:07:724~ Maybe turn this slider so it looks something like this:
I just think it looks better that way.

Hard:
1) 00:03:939~ Maybe add a hitcircle here?
2) 00:24:540~ Try to blanket this slider with this slider: 00:24:057. Something like this:
3) 00:40:473 and 00:40:634~ This sounds a bit confusing. I suggest removing this hitcircle: 00:40:473 and making this slider: 00:40:634 longer.
It must then look like this:
Remember to then also change the slider velocity at this point: 00:40:473.
4) 01:18:668~ Blanket this slider better.
5) 01:20:599~ I don't really like this slider here. I think a spinner would be better.
6) 01:30:095~ Add hitcircle here?
7) 01:40:234~ Blanket this slider with this slider: 01:40:556. Like this:

And that's that.
Overall, great mapset! Excellent work, hanyuu.
Good Luck! :D
Topic Starter
micchi_chi
Hi~ Sorry for late reply :3

LizeKotze wrote:

Hey, hanyuu!
Well, here's my mod:

Easy:
1) 00:07:962~ NC here, and then remove NC here: 00:09:894. < I prefer NC on big white tick :/
2) 00:12:469~ NC here. < I don't really like two combo only on one color :/
3) 00:27:920~ NC here. < This one seems fine :)
4) 00:27:920~ Maybe place a clapsound here as well? < Okay, changed the whistle to clap :3
5) 00:36:932~ NC here < Again, I prefer NC on big white tick....
6) 01:04:183~ Maybe turn this slider so that it's mirroring this slider: 01:06:758. Like this: < Okay...


Normal:
1) AiMod: I don't think the letterbox in breaks may differ from any diffs. I suggest fixing that. < Fixed
2) 01:07:724~ Maybe turn this slider so it looks something like this: < Okay, good idea :)
I just think it looks better that way.

Hard:
1) 00:03:939~ Maybe add a hitcircle here? < No, that was done on purpose...
2) 00:24:540~ Try to blanket this slider with this slider: 00:24:057. Something like this: < It looks weird imo :/
3) 00:40:473 and 00:40:634~ This sounds a bit confusing. I suggest removing this hitcircle: 00:40:473 and making this slider: 00:40:634 longer.
It must then look like this: < Okay :)
Remember to then also change the slider velocity at this point: 00:40:473. < (y)
4) 01:18:668~ Blanket this slider better. < If you tell me to blanket it with 01:18:024 (1) - then I'm not doing it. I don't place it at the center of the slider on purpose....
5) 01:20:599~ I don't really like this slider here. I think a spinner would be better. < No
6) 01:30:095~ Add hitcircle here? < That was done on purpose...
7) 01:40:234~ Blanket this slider with this slider: 01:40:556. Like this: < It looks crowded and causing a lot of overlap, the current seems fine for me....

And that's that.
Overall, great mapset! Excellent work, hanyuu.
Good Luck! :D
Thank you for mod :3
And it seems you just uploaded a new mapset eh?
Maybe I'll mod it sometime~♥
Rtyzen
Hey there! from my queue~
O_O Creepy song
Hitsound pattern is abit weird, so I'm not confident of my modding skills enough to mod them
[Easy]
  1. 00:09:894 (1) - Move NC from here to 00:07:962 (5)
  2. 00:12:469 (3) - NC
  3. 00:27:920 (1,2) - Blanket can be improved (the slider head)
  4. 00:35:323 (3,4) - Don't hide notes behind tails on easy, especially not when the beat is so close
  5. 00:36:932 (4) - NC
Couldn't find any more problems :o

[Normal]
  1. 00:16:010 (5) - NC
  2. 00:24:701 (3) - Nazi-mod Sorry, I had to x-1
  3. 00:26:310 - Blanket better
  4. 00:49:698 (5) - NC
  5. 00:59:998 (5,6) - Blanket better
  6. 01:07:724 (1) - Move NC from here to 01:06:436 (7)
  7. 01:12:874 (1) - Move NC from here to 01:11:586 (6)
  8. 01:15:449 (4) - NC(?)

[Hard]
  1. 00:13:435 (3) - x-1, y+1 (too noticeable to skip)
Couldn't find any other problems :o

Sorry for a short mod :(, but your map is already almost perfect and I couldn't find many problems with it :o. Definitely not because I was rushing through it because the song is creepy as heck and I don't want to listen to it too many times. No, that would be unprofessional XD :P

Good Luck with ranking soon!~
Topic Starter
micchi_chi

Rtyzen wrote:

Hey there! from my queue~
O_O Creepy song < lol XD
Hitsound pattern is abit weird, so I'm not confident of my modding skills enough to mod them < Well, I'm not good at hitsounding >.<
[Easy]
  1. 00:09:894 (1) - Move NC from here to 00:07:962 (5) < Okay....
  2. 00:12:469 (3) - NC < Fixed
  3. 00:27:920 (1,2) - Blanket can be improved (the slider head) < Okay
  4. 00:35:323 (3,4) - Don't hide notes behind tails on easy, especially not when the beat is so close < Well, it can't be helped... If I move it, then it would be hard to DS the next notes :/
  5. 00:36:932 (4) - NC < Okay
Couldn't find any more problems :o

[Normal]
  1. 00:16:010 (5) - NC < I NC here 00:15:044 (1) - Instead ;)
  2. 00:24:701 (3) - Nazi-mod Sorry, I had to x-1 < lol XD, fixed :3
  3. 00:26:310 - Blanket better < 'Kay
  4. 00:49:698 (5) - NC < Fixed
  5. 00:59:998 (5,6) - Blanket better < (Y)
  6. 01:07:724 (1) - Move NC from here to 01:06:436 (7) < I prefer NC on big white tick....
  7. 01:12:874 (1) - Move NC from here to 01:11:586 (6) < ^
  8. 01:15:449 (4) - NC(?) < No, thanks

[Hard]
  1. 00:13:435 (3) - x-1, y+1 (too noticeable to skip) < lool XD Fixed
Couldn't find any other problems :o

Sorry for a short mod :(, but your map is already almost perfect and I couldn't find many problems with it :o. Definitely not because I was rushing through it because the song is creepy as heck and I don't want to listen to it too many times. No, that would be unprofessional XD :P

Good Luck with ranking soon!~
Thank you for mod ^^
I like how you still mod my map even though you don't like the song :)
osu needs more people like you :D
And if you wonder why this song is creepy, it comes from a very absurd anime XD
Once again, thank you :)
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Okay, this mapset has a video, but where's the download option for no video? `-`)
  1. The audio bitrate is under 192 kbps...
  2. Change the Artist name to BOA, 'cause the video show the metadata at all `3`
[Easy]
  1. 00:05:709 (3) - remove this
  2. 00:15:688 (2) - change to circle
[Normal]
  1. 00:05:387 (5) - move to x : 132 y : 56
  2. 00:37:576 (8,9) - ctrl + g for better gameplay
  3. 01:06:114 - add circle
  4. 01:11:264 (6) - add circle to x: 144 y :200
  5. 01:15:449 (4) - move to 01:15:127 - and move to x : 152 y : 184
[Hard]
  1. Change AR to 7
  2. 00:03:778 (5) - change to slider with end point on 00:03:939 -
  3. 00:04:100 (6) - change the end point to 00:04:583 -
  4. 00:16:010 (4) - ctrl + g
  5. 00:22:689 - add circle on x : 192 y : 136 (1/8 snap divisor)
  6. 00:38:059 (6) - move to x : 160 y : 144
  7. 01:06:758 (4) - move to x : 184 y : 144
  8. 01:11:103 (2) - remove this
  9. 01:20:277 (6) - remove this and change the start point of 01:20:599 (1) - to 01:20:277 -
I've heard this anime, but i'm not watching it, the art seems like Elfen Lied, so this's must be psychological `3`)v

Good luck~
Topic Starter
micchi_chi

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Okay, this mapset has a video, but where's the download option for no video? `-`) < :? I don't know, how do you make no video download button appear on the beatmap listing? The link appeared on the forum, but the button doesn't appear on the beatmap listing T_T sorry, I'm such a new mapper T_T
  1. The audio bitrate is under 192 kbps... < It doesn't matter as long as it doesn't below 128 kbps, because the range is 128 kbps - 192 kbps.... "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps"
  2. Change the Artist name to BOA, 'cause the video show the metadata at all `3` < I think the current artist is fine :/ http://en.wikipedia.org/wiki/B%C3%B4a
[Easy]
  1. 00:05:709 (3) - remove this < I think it's fine enough...
  2. 00:15:688 (2) - change to circle < It's some kind of variation, so no thanks ^^
[Normal]
  1. 00:05:387 (5) - move to x : 132 y : 56 < ? What for?
  2. 00:37:576 (8,9) - ctrl + g for better gameplay < I think it's fine for now, so the next flow would be better....
  3. 01:06:114 - add circle < I don't add any circle there on purpose....
  4. 01:11:264 (6) - add circle to x: 144 y :200 < huh? O-O
  5. 01:15:449 (4) - move to 01:15:127 - and move to x : 152 y : 184 < I think it's fine for now
[Hard]
  1. Change AR to 7 < No
  2. 00:03:778 (5) - change to slider with end point on 00:03:939 - < I don't add any circle at 00:03:939 on purpose
  3. 00:04:100 (6) - change the end point to 00:04:583 - < ? The endpoint is already on 00:04:583 ....
  4. 00:16:010 (4) - ctrl + g < Seems fine for me
  5. 00:22:689 - add circle on x : 192 y : 136 (1/8 snap divisor) < Okay, but I change the place a bit to x:176 y:140
  6. 00:38:059 (6) - move to x : 160 y : 144 < hmm? what for? O-O
  7. 01:06:758 (4) - move to x : 184 y : 144 < ^
  8. 01:11:103 (2) - remove this < No
  9. 01:20:277 (6) - remove this and change the start point of 01:20:599 (1) - to 01:20:277 - < I'm doing this on easy and normal, but maybe not on hard
I've heard this anime, but i'm not watching it, the art seems like Elfen Lied, so this's must be psychological `3`)v < Yup ^^ very absurd XD

Good luck~
Thank you for mod~
MissGeurts
I also made a map for Duvet and I was very curious about how another player would map it.
I played it and might as well mod it ;)

... I couldn't find things that weren't right but in the hard difficulty I found some notes that were on top of each other but weren't 100% stacked. You can change this by lowering the stack leniency in the advanced menu of song setup. There is nothing wrong with it, it just looks a little messy in my opinion :oops:

Judging by the amount of stars you collected I would definetely contact a BAT and ask either for a bubble or getting it ranked because it deserves it ;)
Topic Starter
micchi_chi

MissGeurts wrote:

I also made a map for Duvet and I was very curious about how another player would map it.
I played it and might as well mod it ;)

... I couldn't find things that weren't right but in the hard difficulty I found some notes that were on top of each other but weren't 100% stacked. You can change this by lowering the stack leniency in the advanced menu of song setup. There is nothing wrong with it, it just looks a little messy in my opinion :oops:

Judging by the amount of stars you collected I would definetely contact a BAT and ask either for a bubble or getting it ranked because it deserves it ;)
Hi~ Thank you for your compliment ^^
I would be very happy if you would like to mod my map ^^
And about stacking, I might try to tidy it up a bit ^^
Maybe I'll check your map later :)
About contacting a BAT, maybe later.... Lazyyy XD
Want 2 Buy Avon
Hi Hi, from my modding queue~ <3
[Easy]
00:08:606 (2) - could blanket 00:07:962 (1) - better
00:15:688 (2) - I'd generally avoid 1/2 sliders for an easy
00:22:769 (1) - this overlap isn't too appealing
00:27:276 (3) - same as before
00:27:920 (1) - could blanket 00:31:138 (2) - better
00:31:782 (3,1) - having overlaps like this in an easy is kinda frowned upon
00:35:323 (3,1) - never stack things on an easy, stacks are extremely difficult for new players
00:40:473 (1) - I would avoid this too since it ends on such a weird tick
01:12:874 (1) - put only one inherited point here son that kiai doesn't switch off
That's it for the Easy <3
[Normal]
00:07:319 (1) - could fix the blanket a little
00:16:010 (2) - remove the whistle please >.<
00:34:357 (3) - touch up dis blanket
00:40:473 (1) - this curve looks kinda funny
00:47:123 (1) - move this where 00:45:191 (6) - is
00:45:835 (8) - and blanket this around it after you move it
00:49:698 (1) - and 00:50:985 (3) - could be blanketed better
00:59:998 (5) - fix blanket~
01:34:762 (2) - blankettt~
Good luck with the map <3
Topic Starter
micchi_chi

Xellie wrote:

Hi Hi, from my modding queue~ <3 <
[Easy]
00:08:606 (2) - could blanket 00:07:962 (1) - better < Okay
00:15:688 (2) - I'd generally avoid 1/2 sliders for an easy < Okay, maybe I'll avoid it on my other maps... But for this one, I'd leave it the way it is...
00:22:769 (1) - this overlap isn't too appealing < ? o-o what overlap? with 00:21:482 (3) - ? It can't be helped because of the DS...
00:27:276 (3) - same as before < same as before as well ;)
00:27:920 (1) - could blanket 00:31:138 (2) - better < It's blanketed perfectly :/
00:31:782 (3,1) - having overlaps like this in an easy is kinda frowned upon < Again, DS... But, overlap like that looks cool imo ;)
00:35:323 (3,1) - never stack things on an easy, stacks are extremely difficult for new players < ... someone's already pointed this out... maybe I have to change this after all... moved 00:36:932 (1) - at the place where 00:35:001 (2) - was and DS the next notes
00:40:473 (1) - I would avoid this too since it ends on such a weird tick < It ends on the cymbal sound...
01:12:874 (1) - put only one inherited point here son that kiai doesn't switch off < That was done on purpose so that the stars would burst out again :)
That's it for the Easy <3
[Normal]
00:07:319 (1) - could fix the blanket a little < Fine
00:16:010 (2) - remove the whistle please >.< < Okay
00:34:357 (3) - touch up dis blanket < 'kay
00:40:473 (1) - this curve looks kinda funny < And lovely ♥
00:47:123 (1) - move this where 00:45:191 (6) - is < Okay
00:45:835 (8) - and blanket this around it after you move it < Fine
00:49:698 (1) - and 00:50:985 (3) - could be blanketed better < It's pretty hard to blanket them :/
00:59:998 (5) - fix blanket~ < 'Kay
01:34:762 (2) - blankettt~ <^
Good luck with the map <3
Thank you for mod ^^
Updated :)
HootOwlStar
Hi~~ :D
Mod from my queue
Don't mind my English and these are only suggestions <------These words are important

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:12:874
So that's what you should concern about~

[Easy]
OMG SV is too low for me
00:05:387 (2,3) - Make them become a slider
00:06:031 (4) - Move point x:212 y:272 to x:208 y:284
00:21:482 (3,1) - This part is not so nice in my opinion but idk the way to fix this
00:41:973 (1) - Suggest moving point x:500 y:148 to x:488 y:112
00:54:526 (3) - Suggest to remove the circle
01:09:655 (2,3) - Just make them a slider or overlap the two notes
01:14:805 (2,3) - ^


[Normal]
00:18:263 - Add a circle
00:49:376 - ^
01:05:148 (5) - Remove this circle
01:15:449 (4) - Move to 01:15:127

No offense for Hard diff so that's all of my mod
The mapset is almost excellent (y)
Hope your maps get ranked :D
Topic Starter
micchi_chi
Yay~! Finally a mod arrived ^^

HootOwlStar wrote:

Hi~~ :D
Mod from my queue
Don't mind my English and these are only suggestions <------These words are important < 'Kay

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:12:874
So that's what you should concern about~ < No problem, it's used to turn the kiai off for a while and turn it on again so the star would burst out one more time. A lot of map have that problem (the mapper do that) too....

[Easy]
OMG SV is too low for me < Making Easy before the change of the star difficulty system is troublesome... That's why.... T_T
00:05:387 (2,3) - Make them become a slider < Seems fine for me, at least for now....
00:06:031 (4) - Move point x:212 y:272 to x:208 y:284 < Okay, the slider looks better :)
00:21:482 (3,1) - This part is not so nice in my opinion but idk the way to fix this < look ---> this, what do you think? ;)
00:41:973 (1) - Suggest moving point x:500 y:148 to x:488 y:112 < Okay
00:54:526 (3) - Suggest to remove the circle < Looks fine for me :)
01:09:655 (2,3) - Just make them a slider or overlap the two notes < I would avoid overlap on Easy... But my actual reason is the DS is troublesome -,-
01:14:805 (2,3) - ^ ^


[Normal]
00:18:263 - Add a circle < Hmmm... It sounds kinda good, it makes good polarity too... But I think I would follow the vocal this time :)
00:49:376 - ^ < Fine for this one :)
01:05:148 (5) - Remove this circle < Fine enough for me °3°
01:15:449 (4) - Move to 01:15:127 < Okay, and DS the entire thing -,-

No offense for Hard diff so that's all of my mod
The mapset is almost excellent (y)
Hope your maps get ranked :D
Thank you for mod~
Self modded the Hard, edited some hitsounds and stuff...
Updated ^^
It's hard to find mod nowadays x_x
Maybe I should call a BAT....
But lets wait until the star priority reaches 30+ ^^
AlexaBM
hi~ from my queue
[General]
  1. Don't you think this mp3 is too quiet? Try to get an mp3 that's louder.
  2. The 1st offset should be 2153. Don't forget to resnap the objects then. Timing -> Resnap all notes
[Easy]
  1. Check this diff with AiMod, there is some problems with spacing (ctrl+shift+a -> check distance snap)
  2. 00:05:693 (3) - I suggest to delete this circle. Don't forget to fix the spacing if you accept it.
  3. 00:07:946 (1,2) - Blanket could a bit better.
  4. 00:25:344 (3,1) - Beginners will click an the slider's end. Move it higher
  5. 00:46:801 (5) - Delete it please. Easy diff should be more relaxing.
  6. 00:50:663 (4) - ^
  7. 01:14:805 (2,3) - If I were you, I'd placed it to the left
[Normal]
  1. 00:02:169 (1,2) - Blanket pls
  2. 00:10:538 (6,7,8) - Make a perfect triangle?
  3. 00:29:207 (2,3,4) - ^
  4. 00:35:645 (5) - Maybe end this slider at 00:35:967 - ?
  5. 00:37:254 (7,8,9) - This moment is unexpected and not so good. I don't know what to suggest, but try to mak it easier to read!
  6. 00:40:151 (3) - Player can't see this object, unexpected again
  7. 00:42:991 (2) - I'm sure this object should be here 00:42:938 -
  8. 00:49:054 (4) - This again.
  9. 01:11:586 (6) - No no no no NO!! This is totally not good to play. Player WILL click on the slider's tail. Highly suggest to replace it.
  10. 01:16:093 (6,7) - Bad blanket
  11. 01:18:024 (1) - End this slider at 01:18:346 -
  12. End this dif with a spinner like you did in the Easy diff?
[Hard]
  1. AR 8 is too fast for such a calm song. Maybe AR 7 will fit better?
  2. 00:17:619 (1) - This slider is too near the HP Bar, lower it a bit
  3. 00:25:988 (2,4) - Blanket pls
  4. 00:04:744 (1,2) - ^
  5. 00:50:985 (4,5) - ^
  6. 01:12:874 (1,2) - ^
  7. 01:17:058 (6,7) - ^
  8. 00:07:319 (1,2,3) - Make a perfect triangle?
  9. 00:23:574 (2,3,4) - ^
  10. It would sound much better if you make this way:
  11. 01:04:827 - ^
  12. 01:15:127 - ^
  13. 01:12:552 (6) - I suggest to make a 1/6 reverse slider. First of all you should do this:
    Then you should do this:
    This slider fits the song better
Wow, really nice work! good luck~
Topic Starter
micchi_chi

AlexaBM wrote:

hi~ from my queue
[General]
  1. Don't you think this mp3 is too quiet? Try to get an mp3 that's louder. < Okay, just discovered an online software to make the audio a bit louder :3
  2. The 1st offset should be 2153. Don't forget to resnap the objects then. Timing -> Resnap all notes < I changed my audio so I also adjusted my offset by myself... I hope I got it right...
[Easy]
  1. Check this diff with AiMod, there is some problems with spacing (ctrl+shift+a -> check distance snap) < Okay, fixed all of them
  2. 00:05:693 (3) - I suggest to delete this circle. Don't forget to fix the spacing if you accept it. < No, thanks :)
  3. 00:07:946 (1,2) - Blanket could a bit better. > Okay
  4. 00:25:344 (3,1) - Beginners will click an the slider's end. Move it higher < Okay
  5. 00:46:801 (5) - Delete it please. Easy diff should be more relaxing. < Not really matter imo... It's still easy XD
  6. 00:50:663 (4) - ^ ^
  7. 01:14:805 (2,3) - If I were you, I'd placed it to the left < Really? Why? it's would overlap with 01:12:750 (1) - :/
[Normal]
  1. 00:02:169 (1,2) - Blanket pls > 'Kay
  2. 00:10:538 (6,7,8) - Make a perfect triangle? < Fixed
  3. 00:29:207 (2,3,4) - ^ ^
  4. 00:35:645 (5) - Maybe end this slider at 00:35:967 - ? < No, thanks, I like it the way it is now...
  5. 00:37:254 (7,8,9) - This moment is unexpected and not so good. I don't know what to suggest, but try to mak it easier to read! < Look http://puu.sh/aJBy9/8fe4860a3a.jpg like it? ;)
  6. 00:40:151 (3) - Player can't see this object, unexpected again < I have no idea how to change this one T_T
  7. 00:42:991 (2) - I'm sure this object should be here 00:42:938 - < Really? why? o-o
  8. 00:49:054 (4) - This again.< Okay, make it like before http://puu.sh/aJBIj/64e648ba8b.jpg Is stacking on normal that bad?
  9. 01:11:586 (6) - No no no no NO!! This is totally not good to play. Player WILL click on the slider's tail. Highly suggest to replace it. < Look http://puu.sh/aJBVh/2600e3fcd9.jpg :) I've been troubled with this part for a while, and now fixed it :), no more overlap too ^^ Thanks for this
  10. 01:16:093 (6,7) - Bad blanket < I did a little symmetry here...
  11. 01:18:024 (1) - End this slider at 01:18:346 - < Nah
  12. End this dif with a spinner like you did in the Easy diff? < Maybe no...
[Hard]
  1. AR 8 is too fast for such a calm song. Maybe AR 7 will fit better? < Okay, this again... I kinda disliked AR 7 on hard, so 7.5 maybe? Still fitting imo
  2. 00:17:619 (1) - This slider is too near the HP Bar, lower it a bit < It's can't be helped :( I blanket it with 00:16:208 (5) - And there's no better position imo
  3. 00:25:988 (2,4) - Blanket pls < Fixed and the rest of the blanket ^^
  4. 00:04:744 (1,2) - ^
  5. 00:50:985 (4,5) - ^
  6. 01:12:874 (1,2) - ^
  7. 01:17:058 (6,7) - ^
  8. 00:07:319 (1,2,3) - Make a perfect triangle? < 'Kay, and below this one too
  9. 00:23:574 (2,3,4) - ^
  10. It would sound much better if you make this way: < Which part is this? lol
  11. 01:04:827 - ^ < I like it for now, it's just like my style :)
  12. 01:15:127 - ^ ^
  13. 01:12:552 (6) - I suggest to make a 1/6 reverse slider. First of all you should do this: < Is that so? Okay then :)
    Then you should do this:
    This slider fits the song better
Wow, really nice work! good luck~ < Thank you :)
Thank you so much for mod ^^
Topic Starter
micchi_chi
Thank you Spicy Salsa for the star ^^

Go go needs more mod!!!
Moeri_old_1
General:
Kiai off-toggle is not needed at 01:12:589 and kiai toggle is not needed at 01:12:750.
The offset seem to be off 15ms, change offset to 2,030 and testplay if it's more correct than the one before (2,045).
Milan-
Hi there.
I think the mp3 i used time ago is better of the one you're currently using, there is a timming check on the map thread too. https://osu.ppy.sh/s/147006 I guess you can use it if you want to xD.

GLGL <3
Topic Starter
micchi_chi

rossonero1899 wrote:

Hi there.
I think the mp3 i used time ago is better of the one you're currently using, there is a timming check on the map thread too. https://osu.ppy.sh/s/147006 I guess you can use it if you want to xD.

GLGL <3
Yeah, the volume is indeed nicer, but it doesn't seem to fit the video :/ furthermore, the ending is not ft with my map >.<
But thank you for your offer ^^

A i k a wrote:

General:
Kiai off-toggle is not needed at 01:12:589 and kiai toggle is not needed at 01:12:750.
The offset seem to be off 15ms, change offset to 2,030 and testplay if it's more correct than the one before (2,045).
Okay, I changed the offset, don't really seems to change anything though XD
The kiai off-toggle and the second kiai toggle is needed so that the star would burst out for the second time :)
Thank you for mod ^^
[-Mei-]
Nice map!
Topic Starter
micchi_chi

[-Mei-] wrote:

Nice map!
Thank you ^^
Still needs more mod T_T
RemmyX25
Timing Request!

BPM: 93.35
Offset: 2030

You should need only this main timing point throughout the entire song. Don't forget to resnap all notes and double check all of your slider lengths!
Topic Starter
micchi_chi

RemmyX25 wrote:

Timing Request!

BPM: 93.35
Offset: 2030

You should need only this main timing point throughout the entire song. Don't forget to resnap all notes and double check all of your slider lengths!
Thank you for your check, but wow... Really? o-o
I start with BPM 93.35 but some modders told me that the BPM is 93.2...
I also think 93.35 is too fast, it's recognisable when you play the song at 25% speed, especially at the start of the first chorus...
And the second timing point is used to reset the metronome...
Maybe I have to ask some other experienced modder....

Thank you~
Nines
Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that.
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this.
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336
  4. 00:40:173 (5) - also move this x=336
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right?
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect.
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something.
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map.
[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds.
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats.\
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent.
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb.
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over.
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT
  8. 00:50:717 - 2 and 3, also need a better blanket
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too.
[Easy]
  1. 01:41:093 - Yeah, this ends late too.
Good luck~!
Topic Starter
micchi_chi

Tsuchimikado wrote:

Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that. < I don't know how to change this...
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this. < Okay, modify it a bit. But it don't look like "S" now... http://puu.sh/b8ktP/254d200e0e.jpg
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336 < Moved, it to x:335
  4. 00:40:173 (5) - also move this x=336 ^
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right? < Oh, sure. Maybe I accidentally move it when selecting the slider ^^
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702 < Okay
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect. < Okay, I'm trying
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something. < Removed the clap, and below this one too
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map. < okay, modify it a bit so (1) would blanket (2) http://puu.sh/b8kGn/ed3737ee2e.jpg Kinda broke the DS though
[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds. < Okay, change it to drum
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats. < Sure
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap < Okay
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent. < Kay
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb. < Okay, removed it
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over. < Tried to find some :)
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT < I'm trying...
  8. 00:50:717 - 2 and 3, also need a better blanket < Okay
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too. < Sure, change it for the entire diffs owo thanks ^^
[Easy]
  1. 01:41:093 - Yeah, this ends late too. ^
Good luck~!
Thank you for mod ^^
Yay~! It's reached +30 SP now ^^
Aka
hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo.
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these?
SPOILER


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc.


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way?

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still
・01:35:928 (3,4) - ^ just one slider instead of these is enough
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part
SPOILER
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players.
01:12:752 (1) - start an object where your current slider end is placed
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work!
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break
SPOILER
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod
・00:35:184 (4,5,6) - this should sound better
・00:40:334 (1) - any reson for NC?
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick
・01:17:902 (1,2) - ^
・01:04:705 - i'd start there a slider to follow vocals
SPOILER
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6)
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) -
・00:22:550 (7,1) - spacing.
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - .
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs.
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 -
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Topic Starter
micchi_chi

Aka wrote:

hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo. < I don't know, it's still sounds to early with 93.30 BPM for me... It's sounds late on 00:38:081 if you play the song on 25% speed...
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these? < Well, the song is not a happy song... I would like to keep it like this...
SPOILER


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc. < Okay, tried to do so...


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one < Maybe no on this one...
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider ^
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way? < I think it's fine enough, still following the vocal

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still < Okay, but change it to this instead http://puu.sh/bbbsB/bf6b3bc60d.jpg
・01:35:928 (3,4) - ^ just one slider instead of these is enough < I think this one will do
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals < Okay
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part < Maybe no...
SPOILER
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players. < okay, next time. But I'll leave it like that for this map
01:12:752 (1) - start an object where your current slider end is placed < Maybe no
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg ^

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all < Okay then・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work! < 'Kay ^^
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break < I kinda like this one
SPOILER
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod < Okay, fixed them
・00:35:184 (4,5,6) - this should sound better < Okay
・00:40:334 (1) - any reson for NC? < Removed the NC
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here < Okay
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better < Okay
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother < Fixed
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick < Okay
・01:17:902 (1,2) - ^ < Maybe no on this one...
・01:04:705 - i'd start there a slider to follow vocals < No, thanks
SPOILER
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this < Fixed
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly < I like this one
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them < Okay, tryin'


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6) < Okay
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything < Kay
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) - < Okay, did some modification there
・00:22:550 (7,1) - spacing. < Fixed
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - . < I think it's fine enough
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit < Okay
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs. < Kay
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 - < Okay
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way < Maybe no on this one
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part < Maybe no...


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Thank you so much for mod ^^
Natteke desu
Maybe no?
Erhm...
Сould you please respond with more details? Thank you.
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