Boa - Duvet (TV Size)

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Nines
Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that.
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this.
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336
  4. 00:40:173 (5) - also move this x=336
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right?
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect.
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something.
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map.


[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds.
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats.\
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent.
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb.
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over.
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT
  8. 00:50:717 - 2 and 3, also need a better blanket
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too.


[Easy]
  1. 01:41:093 - Yeah, this ends late too.


Good luck~!
Topic Starter
hanyuu_nanodesu

Tsuchimikado wrote:

Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that. < I don't know how to change this...
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this. < Okay, modify it a bit. But it don't look like "S" now... http://puu.sh/b8ktP/254d200e0e.jpg
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336 < Moved, it to x:335
  4. 00:40:173 (5) - also move this x=336 ^
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right? < Oh, sure. Maybe I accidentally move it when selecting the slider ^^
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702 < Okay
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect. < Okay, I'm trying
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something. < Removed the clap, and below this one too
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map. < okay, modify it a bit so (1) would blanket (2) http://puu.sh/b8kGn/ed3737ee2e.jpg Kinda broke the DS though


[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds. < Okay, change it to drum
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats. < Sure
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap < Okay
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent. < Kay
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb. < Okay, removed it
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over. < Tried to find some :)
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT < I'm trying...
  8. 00:50:717 - 2 and 3, also need a better blanket < Okay
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too. < Sure, change it for the entire diffs owo thanks ^^


[Easy]
  1. 01:41:093 - Yeah, this ends late too. ^


Good luck~!
Thank you for mod ^^
Yay~! It's reached +30 SP now ^^
Aka
hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo.
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these?


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc.


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way?

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still
・01:35:928 (3,4) - ^ just one slider instead of these is enough
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players.
01:12:752 (1) - start an object where your current slider end is placed
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all
・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work!
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod
・00:35:184 (4,5,6) - this should sound better
・00:40:334 (1) - any reson for NC?
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick
・01:17:902 (1,2) - ^
・01:04:705 - i'd start there a slider to follow vocals
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6)
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) -
・00:22:550 (7,1) - spacing.
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - .
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs.
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 -
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Topic Starter
hanyuu_nanodesu

Aka wrote:

hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo. < I don't know, it's still sounds to early with 93.30 BPM for me... It's sounds late on 00:38:081 if you play the song on 25% speed...
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these? < Well, the song is not a happy song... I would like to keep it like this...


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc. < Okay, tried to do so...


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one < Maybe no on this one...
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider ^
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way? < I think it's fine enough, still following the vocal

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still < Okay, but change it to this instead http://puu.sh/bbbsB/bf6b3bc60d.jpg
・01:35:928 (3,4) - ^ just one slider instead of these is enough < I think this one will do
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals < Okay
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part < Maybe no...
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players. < okay, next time. But I'll leave it like that for this map
01:12:752 (1) - start an object where your current slider end is placed < Maybe no
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg ^

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all < Okay then
・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work! < 'Kay ^^
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break < I kinda like this one
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod < Okay, fixed them
・00:35:184 (4,5,6) - this should sound better < Okay
・00:40:334 (1) - any reson for NC? < Removed the NC
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here < Okay
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better < Okay
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother < Fixed
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick < Okay
・01:17:902 (1,2) - ^ < Maybe no on this one...
・01:04:705 - i'd start there a slider to follow vocals < No, thanks
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this < Fixed
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly < I like this one
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them < Okay, tryin'


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6) < Okay
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything < Kay
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) - < Okay, did some modification there
・00:22:550 (7,1) - spacing. < Fixed
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - . < I think it's fine enough
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit < Okay
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs. < Kay
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 - < Okay
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way < Maybe no on this one
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part < Maybe no...


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Thank you so much for mod ^^
Natteke desu
Maybe no?
Erhm...
Сould you please respond with more details? Thank you.
Topic Starter
hanyuu_nanodesu

EvilElvis wrote:

Maybe no?
Erhm...
Сould you please respond with more details? Thank you.
Okay, I'll try to respond with more detail for the next mods... :)
Star Stream
From queue, timing check

1. Offset: 2,038ms BPM: 93.25
2. Offset: 41,837ms BPM: 93.00
3. Offset: 62,464ms BPM: 93.25

so I got this 3 lines
feel free to pm me if you think it doesn't work
Topic Starter
hanyuu_nanodesu

Star Stream wrote:

From queue, timing check

1. Offset: 2,038ms BPM: 93.25
2. Offset: 41,837ms BPM: 93.00
3. Offset: 62,464ms BPM: 93.25

so I got this 3 lines
feel free to pm me if you think it doesn't work
Okay, seems fine :)
I will stick with this for now
I will consider another timing check though...
Thank you so much~^^
Xinely
from queue


  • General
  1. try find better mp3 with 192kbps here. 128 is too low
  2. well tbh SV nya disini gak bagus spreadnya, dari Normal ke Hard bedanya cukup jauh imo. SV nya bakal lebih bagus kalo Easy pke 1 terus Normal sekitar 1,4

  • Easy
  1. 00:02:038 (1) - finish on head because cymbal
  2. 00:35:174 (3) - finish di kepala karena cymbal
  3. 00:38:070 (3) - finish di kepala, suaranya ada dengungnya cymbal disini
  4. Easy diff spacingnya harus konsisten, jadi kalo 1,5 ya 1,5 terus sampe abis ><

  • Normal
  1. 00:02:038 (1) - finish di kepala lagi, cymbal
  2. Spacingnya masih ada bbrapa gak konsisten, Normal jg tetep butuh konsistensi untuk spacingnya

  • Hard
  1. 01:11:472 - sampe 01:12:651 - musiknya 1/6
  2. Saran : hindarin pemakaian 3/4 slider (yg semacam 01:32:705 (6) - ini) karena gak pas imo jadinya kerasa byk musik yg ke empty dari itu
    dan juga jangan terlalu banyak jump yang 1/4 disini, agak susah dicatch dan lama2 bikin spread diff jadi rusak sih karena terlalu susah

well basically designs are fine, rhythm can improved a little bit in hard, hitsound need some polish in missing cymbal sounds, spacing need respacing in Easy and Normal

first map gak buruk kok ini :D

good luck ya. sorry saya tak kuat mod karena lagunya terlalu menyedihkan

edit : i dont need kudosu for this post since i only explained something that need to be fixed (i forgot to say this one lol) ><
Topic Starter
hanyuu_nanodesu
Wow, jadi tebakan yang kemaren bener ya o-o hoki tingkat tinggi xD

Xinely wrote:

from queue


  • General
  1. try find better mp3 with 192kbps here. 128 is too low < Sebenernya ngga terlalu merhatiin sih pengaruh audio bitrate itu apa... Masalahnya nyari mp3 lagu ini yang tv size emang agak susah >.< Dan timingnya musti dirombak lagi... Jadi mungkin ngga dulu deh ya....
  2. well tbh SV nya disini gak bagus spreadnya, dari Normal ke Hard bedanya cukup jauh imo. SV nya bakal lebih bagus kalo Easy pke 1 terus Normal sekitar 1,4 < Hmmm... Agak setuju sih... Tapi musti remapnya itu loh ;-;

  • Easy
  1. 00:02:038 (1) - finish on head because cymbal < Okeh
  2. 00:35:174 (3) - finish di kepala karena cymbal < Fixed
  3. 00:38:070 (3) - finish di kepala, suaranya ada dengungnya cymbal disini < Oke
  4. Easy diff spacingnya harus konsisten, jadi kalo 1,5 ya 1,5 terus sampe abis >< < Iya, tahu, tapi susah buat pertahanin 100% semua spacingnya, next, previousnya 1,5 semua... Jadi selama menurut AiMod ngga ada masalah, spacingnya bisa dianggap konsisten.

  • Normal
  1. 00:02:038 (1) - finish di kepala lagi, cymbal < Kay
  2. Spacingnya masih ada bbrapa gak konsisten, Normal jg tetep butuh konsistensi untuk spacingnya< Sama kayak Easy ^

  • Hard
  1. 01:11:472 - sampe 01:12:651 - musiknya 1/6 < Mungkin maksudnya dari sini 01:11:793 ? Fixed
  2. Saran : hindarin pemakaian 3/4 slider (yg semacam 01:32:705 (6) - ini) karena gak pas imo jadinya kerasa byk musik yg ke empty dari itu < Hmm.. Kayaknya gak terlalu masalah sih imo... itu kayak quick note sebelum mulai note yang baru...
    dan juga jangan terlalu banyak jump yang 1/4 disini, agak susah dicatch dan lama2 bikin spread diff jadi rusak sih karena terlalu susah < bintang 3 masih normal kayaknya buat hard... Tapi oke deh, lain kali gak terlalu banyak jump buat hard :)

well basically designs are fine, rhythm can improved a little bit in hard, hitsound need some polish in missing cymbal sounds, spacing need respacing in Easy and Normal

first map gak buruk kok ini :D< Thanks~!

good luck ya. sorry saya tak kuat mod karena lagunya terlalu menyedihkan < xD

edit : i dont need kudosu for this post since i only explained something that need to be fixed (i forgot to say this one lol) ><
Thank you for mod~^^
Finally I don't feel too lazy now...
Gonna change the whole hitsound then :)
Shiranai
Kapan bubbleeee?
Topic Starter
hanyuu_nanodesu

Mako Sakata wrote:

Kapan bubbleeee?
Ga tau nih xD Juga lagi nungguin :3
Congrats buat first rank ya kaka ^^
-Tochi
  • ♬ Hard ♬

  1. 00:25:201 (1) - Add finish.
  2. 00:59:256 (6,2) - Stack properly.

Short mod =3=

shoot 1 kd
Topic Starter
hanyuu_nanodesu
Lol, at least something for update xD

-Tochi wrote:

  • ♬ Hard ♬

  1. 00:25:201 (1) - Add finish. < Sounds weird .-.
  2. 00:59:256 (6,2) - Stack properly. < Okay

Short mod =3=

shoot 1 kd
Thanks~!
Topic Starter
hanyuu_nanodesu
bump, too lazy to update xD
Back from hiatus because of load amount of exam >.<
Hope this will get ranked soon enough.....
I wonder if I still have ability to mod and map .-.
_tasty
Hi, from my queue :3
Despite low bpm, it's very nice to play!
Just short (very nazi, maaf kak ;_;)
Try to check the blankets by using the approach circle, and for slider you can also your the slider follow circle

[Hard]
00:02:681 (3) - Fix blanket
00:05:255 (3) -
00:20:858 - missed a beat here?
00:21:180 - ^
00:22:627 (1) - fix blankeeet
00:36:783 (4) - ^
00:49:578 (1) - blanket around 00:49:417 (7) - ?
00:50:869 (4) - fix blanket
00:58:611 (4) - ^
01:00:546 (3) - blanket around 01:01:030 (4) - ?
01:24:984 (7) - fix blanket
01:26:914 (5) - fix blanket xD
01:31:418 (3) - fix blanket ;w;
01:32:705 (6) - ^
01:33:348 (1) - ^

no kd
Topic Starter
hanyuu_nanodesu
Hai ^^ (gpp kok, yang penting ada yang bisa di update xD)

ReeChelly wrote:

Hi, from my queue :3
Despite low bpm, it's very nice to play!
Just short (very nazi, maaf kak ;_;)
Try to check the blankets by using the approach circle, and for slider you can also your the slider follow circle < I want next modders to read this: In this map, some of my notes are not blanketed by purpose.

[Hard]
00:02:681 (3) - Fix blanket
00:05:255 (3) -
00:20:858 - missed a beat here? < Oh you mean the vocal? Just let that slider follow the percussion ^^
00:21:180 - ^ ^
00:22:627 (1) - fix blankeeet
00:36:783 (4) - ^
00:49:578 (1) - blanket around 00:49:417 (7) - ?
00:50:869 (4) - fix blanket
00:58:611 (4) - ^
01:00:546 (3) - blanket around 01:01:030 (4) - ?
01:24:984 (7) - fix blanket
01:26:914 (5) - fix blanket xD
01:31:418 (3) - fix blanket ;w;
01:32:705 (6) - ^
01:33:348 (1) - ^

no kd
Fixed all blankets. Wow, I just realized how sloppy my blanket was o-o
Thank you ^^
_tasty
Good luck yaa!!
Star~~~
Topic Starter
hanyuu_nanodesu

ReeChelly wrote:

Good luck yaa!!
Star~~~
Thank you ^^
Doormat
Hello, from my M4M Queue :)

Guess I'll mod your map first. Let's get started, shall we..?

Easy
- Consider making the note at 00:36:783(1) a 1/2 slider
- Shorten the slider at 01:05:037(3) so that it starts on 01:05:359 and ends at 01:06:324
- I think the spinner should stop at 01:40:989 because I'm pretty sure that it ends on a 1/8 beat

Normal
- Maybe you could put in a note at 00:21:662?
- Slider at 00:48:288(2) can better blanket 00:48:611(3) by making it less curvy (unless it was your intention to make it like this)
- Speaking of 00:48:611(3), consider making it a 1/2 slider
- Consider adding a note at 01:06:002
- Consider moving 01:11:472(6) to 01:11:150 and extend it so that it ends at 01:12:437
- I think the last slider at 01:40:748(3) should be a 3/8 slider and end at 01:40:989. Try messing around with it

Hard
- Not much to change here. Just consider changing up on that last last slider, like in normal? I don't think the last beat of the song is on 01:41:069..

**You don't need to kd this mod since I didn't really do much. Your map is looking pretty good in my opinion. Hope this helps ;)
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