Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
-[ Asuna ]-

Jekate wrote:

go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
nyarinya ssuuuussaahh... T3T)b
Fuuyu
I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental "
OD - 2

Normal - OK
Hard - OK

[Timing]
OK

00:09:580 Add a Note
00:18:835 ^
00:24:899 ^
00:35:112 ^

Not much to Mod anymore :D

Normal , OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here



00:20:112 Add a Note
00:40:697 Should end here 00:40:857
Xinely

Kurokami wrote:

[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok

Nice diff tho.
thanks 4 mod ><

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here

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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Cup
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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Topic Starter
-[ Asuna ]-

xLoupGarou wrote:

I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2

Normal - OK
Hard - OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here ^^same as above



00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
thanks for mod

Xinely wrote:

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft :P .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..

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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Cup
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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sekali lagi.. gomen.. btw.. thanks for update
BananasGoMoo
Hello from my queue!

[General Modding]

I don't think you're allowed to have map less than 45 seconds, so since its game music, you could probably loop it. If I'm wrong about the rule, you can ignore this.

[Easy]

I really like this map and there is nothing I see that seems wrong with it.

[Cup]

Seems OK.

[Salad]

Also seems fine.

[Normal]

00:08:942 (2,3) - I would put notes on the red ticks in between.

00:15:325 (1,2,3,4) - Or here, but not both, since it's normal.

00:25:537 (1) - I would make this a slider starting at the previous red tick.

[Platter]

00:11:495 (3) - I would make this into two sliders or a slider and two notes.

[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
Topic Starter
-[ Asuna ]-

BananasGoMoo wrote:

Hello from my queue!


[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3 ...

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
No Changed in Mine..
[ Joey ]
Hi Asuna, sorry i forgot to mod your map

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg
00:09:580 (2,3) - Make sure these sliders are perfectly parallel
00:10:218 (4) - Move this to x:175 y:181?
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) -
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg
00:34:793 (2) - Distance snap this


[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other
00:31:921 (3) - Move to x:276 y:85

[Jekate's Easy]
I think you should increase the distance snapping on this diff just a little bit so there is no overlapping
00:30:644 (1) - Move to x:50 y:244 for perfect blanket
00:39:580 (4) - Move to here so there is no overlap? http://puu.sh/9kDV9/8648a662ad.jpg
00:35:431 (4) - The new combo should start here
00:25:218 (4) - ^

I didn't find much to change, its a very short map :P
Good luck!
Topic Starter
-[ Asuna ]-

[ Joey ] wrote:

Hi Asuna, sorry i forgot to mod your map .. daijoubu..

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg fix
00:09:580 (2,3) - Make sure these sliders are perfectly parallel okay
00:10:218 (4) - Move this to x:175 y:181? Nope.
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) - i think it'ssame.. 1.2x DS
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise it's fine
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg fix
00:34:793 (2) - Distance snap this fix



I didn't find much to change, its a very short map :P
Good luck!
Thanks for mods [ Joey ]
Senpoii
Overall the beatmap is good. I do recommend you find an audio file that doesn't have an abrupt ending though.
ursa
Checking time As requested

===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O}
00:06:069 (3) - geser ke x=92 {O}
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O}
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G}
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O}
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O}


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.

for the pattern , there's no need a changes since it's has been modded into the ideal flow.

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
Topic Starter
-[ Asuna ]-

ursa wrote:

Checking time As requested

[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3


*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..

*Happy Checking
Thanks for checking..
Sylith
hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this
  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi

  3. 00:15:963 (4) - ctrl + g seems better for me

  4. 00:30:325 (8,1) - keep your distance seems better for me

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ?


nice diff :)



[normal]
  1. 00:12:771 (1) - add finish on head
    to unify with 00:10:218 (1)

  2. 00:38:303 (1) - add finish on head?
    it seems cool for me


not much to touch~ nice diff


[easy]
  1. 00:33:197 (3) - whistle missing on reverse

  2. 00:39:580 (4) - how about making this slider's end point to 00:40:537 ?
    since current slider makes me bit stuffy because of sudden end of the song.


clean&nice diff! good job

very neat, playable mapset~

good luck
Xinely

ursa wrote:

Checking time As requested

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.[/notice]

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
tbh these diffs made before the Platter.. ini SV dah di set biar seimbang dengan Platter Asuna yang dulu, Kurokami tiba2 dateng terus mau buat diff so jadinya Kurokami's Platter.. gue malah gak tau dia pke SV segitu rendahnya untuk bpm yang relax dibawah 100.. Gue sih ngefeel nya SV Cup Salad gue dah cukup pas untuk newbie so gue gak ada ide lagi how to solve this orz [edit : btw gue gak biasa pke SV changes for Easy Normal (Cup Salad) diff krn SV changes for standard itu sangat gak dianjurkan, somehow itu udah menjadi style mapping gue krn awal mode yg gue map std x.x]
Sorry urs ;3;
Topic Starter
-[ Asuna ]-

Sylith wrote:

hey random mod here!

[hard]
  1. 00:08:303 (2) - try linear slier to make better flow like this Fxd
  2. 00:08:942 (3,3) - stack properly? only if you don't hate nazi :3okay

  3. 00:15:963 (4) - ctrl + g seems better for me Nope.. i guess

  4. 00:30:325 (8,1) - keep your distance seems better for me 'w'keeping 0.8x

  5. 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ? already 1.0x.. -_-


nice diff :)



very neat, playable mapset~ Thanks~

good luck
Thanks for mod
Kloyd
sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here
    00:05:750 (5,7) - making these sliders same could be better
    00:33:835 (1) - ctrl+g makes this more fun
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this!
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320


Normal



Everything looks fine on Easy


GL
Kurokami

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
-[ Asuna ]-

Kloyd wrote:

sup(from my queue)

Hard

  • 00:03:516 (6,7) - blanket here k
    00:05:750 (5,7) - making these sliders same could be better it's fine.. :3
    00:33:835 (1) - ctrl+g makes this more fun k
    00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing ofc

    & some recommendations if you don't care about the spacings.
    00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this! nope
    00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320 ^^




GL
thanks for mod

Kurokami wrote:

ursa wrote:

Checking time As requested


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q

for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
Thanks. :3

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thanks for update.

Updated.
Kurokami
I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

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Topic Starter
-[ Asuna ]-

Kurokami wrote:

I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.

osu file format v12

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[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967

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:3 idk about SV problem.. it's unrankable or not..
just ursa said someone should change the SV (xely or kuro)

btw thanks for update

Updated.
now waiting ursa recheck again ..:3
SkyBearer245
Mod Reqs From Queue~~

Cute Song so Relaxing <<<<<<<<<<333333333

Easy

00:02:559(3,4) : should be like this


00:07:665 : this slider is too op o_o

00:11:654(3,4) : should like this again ^^^

00:20:431 : op again o.o

Normal

Fine too me

Hard

Spacing was too tight , consider rearranging

Insane

Can i make it Pwease? :):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
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