Thank for mod.. also the star... >w<)/
I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest
Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider
HP7? No, use 6 because that is the main for Rain.
i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5
00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time
Thats all here.
Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
EDIT : what diff..to want do you make ..?
not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds
azintairin710 wrote:hey from my M4M Q
nothing particular just do AIMod checking
Hard00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency -_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider fix this No. it will be so suddenly stopped
Rainquite good Rain just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :3 you are imposter
00:09:899 (7) - use stand slider making no sense at all here Nope
Platterbest one on this mapset but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
Thanks For mods all..