Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Shurelia
おっす!やったよ!
From my queue and m4m
[Jekate's Easy]
  1. 00:25:218 (4,1) - Stack is not recommended for easy. Consider to move the circle elsewhere.
  2. 00:35:431 (4,1) - ^^

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~
  2. 00:06:388 (6) - Blanket with the sliders~
  3. 00:14:686 (7) - Move this to x:328 , y:144~
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~
  5. 00:22:665 (1) - ^^^ x : 368 y: 168
  6. 00:22:665 (1,2,3) - how about this pattern? http://puu.sh/90asw.PNG

[Xinely's Cup]
  1. Already good~

[Xinely's Salad]
  1. Already Good too~

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear
  2. 00:18:516 (5) - ^^^ x :144
  3. 00:18:835 (6) - ^^^ x :344
  4. 00:19:154 (7) - ^^^ x :40

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD
  2. 00:28:729 (3) - x :168 to make the patternt better
  3. 00:36:388 (2) - x: 24 HD~
  4. 00:36:708 (3) - x :296

That's all from me, hope this help.
and good luck~
Topic Starter
-[ Asuna ]-

Shurelia wrote:

おっす!やったよ!
From my queue and m4m

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
  2. 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
  3. 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
  5. 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
  6. 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
  2. 00:18:516 (5) - ^^^ x :144 Fixed
  3. 00:18:835 (6) - ^^^ x :344 Fixed
  4. 00:19:154 (7) - ^^^ x :40 nope

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD Fixed
  2. 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
  3. 00:36:388 (2) - x: 24 HD~ i don't want HD there..
  4. 00:36:708 (3) - x :296 ^^

That's all from me, hope this help.
and good luck~
Thank for mod
Kurokami
[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts.

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump.
00:08:303 (1) - Ctrl+g?
00:12:452 (2,1) - I would like to see a jump here too.
00:22:984 (1,2) - Ctrl+g on both?
00:35:431 (4,1) - A jump here would be nice.

Nice diff tho.

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge.

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways.

[Rain]

HP7? No, use 6 because that is the main for Rain.

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump.
00:25:218 (5) - Circle triplet with a little movement?
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Arcubin
hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4)
00:06:229 - have triplets potency :3 just suggestion
00:09:899 (3) - fix this overlap? :3 just suggestion
00:10:218 (4) - normal whistle hitsound :3 better voice
00:11:495 (3) - ^
00:12:133 (5) - remove hitsound
00:15:325 (2) - hitsound like.... ah just try it
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png
00:21:548 - triplets potency :D
00:22:825 - ^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this

Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :)
00:09:899 (7) - use stand slider :) making no sense at all here

Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard
00:40:059 (1) - should end at downbeat :3

Troogle's Normal

00:02:240 - give note :3
00:04:793 - ^
00:09:580 (3) - change the hitsound please -_-
00:10:218 (1,2,3) - fix the blanket
00:12:452 - note
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me
00:38:303 (1) - fix the curve if you want perfect ankle

Xinely's Salad

tick rate = 1 please :3 sound to overmapping
00:03:197 (3) - fix the curve :3 when i play, it's halting at middle of it
00:07:984 - a note at x:224
00:17:878 (1,3) - make a sharper slider :3
00:20:431 (1) - that normal hitsound :3
00:25:537 (1) - better change it to 1/1 slider
00:26:814 (4) - whistle at start and remove whistle at end
00:38:303 (1) - and at next downbeat :3

Xinely's Cup

00:05:112 (1) - make it more blunt :3
00:11:495 (3) - whistle at start
00:21:708 (2) - what the mean of this blanket? it's make the rain stream got involved at middle :3 i don't like it
00:30:644 (1) - more blunt?
00:38:303 (1) - same as salad

Jekate's Easy

nothing wrong here :) just reduce the slider tick rate :3 quite overmapping
Topic Starter
-[ Asuna ]-

Kurokami wrote:

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider

[Rain]

HP7? No, use 6 because that is the main for Rain. i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Thank for mod.. also the star... >w<)/
EDIT : what diff..to want do you make ..?

azintairin710 wrote:

hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency :D-_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this No. it will be so suddenly stopped

Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :):3 you are imposter
00:09:899 (7) - use stand slider :) making no sense at all here Nope

Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds


Thanks For mods all..
KuroSenpai112
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
paraoka
from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat.

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.

alright, gl for rank.

Easy and Normal pretty done. :)
Topic Starter
-[ Asuna ]-

paraoka wrote:

from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.check

alright, gl for rank.

Easy and Normal pretty done. :)
wait.. i'll check..


TheForgotten5 wrote:

Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..
Jekate
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
Topic Starter
-[ Asuna ]-

Jekate wrote:

go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
nyarinya ssuuuussaahh... T3T)b
Fuuyu
I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental "
OD - 2

Normal - OK
Hard - OK

[Timing]
OK

00:09:580 Add a Note
00:18:835 ^
00:24:899 ^
00:35:112 ^

Not much to Mod anymore :D

Normal , OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here



00:20:112 Add a Note
00:40:697 Should end here 00:40:857
Xinely

Kurokami wrote:

[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok

Nice diff tho.
thanks 4 mod ><

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here

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Topic Starter
-[ Asuna ]-

xLoupGarou wrote:

I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2

Normal - OK
Hard - OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here ^^same as above



00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
thanks for mod

Xinely wrote:

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft :P .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..

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sekali lagi.. gomen.. btw.. thanks for update
BananasGoMoo
Hello from my queue!

[General Modding]

I don't think you're allowed to have map less than 45 seconds, so since its game music, you could probably loop it. If I'm wrong about the rule, you can ignore this.

[Easy]

I really like this map and there is nothing I see that seems wrong with it.

[Cup]

Seems OK.

[Salad]

Also seems fine.

[Normal]

00:08:942 (2,3) - I would put notes on the red ticks in between.

00:15:325 (1,2,3,4) - Or here, but not both, since it's normal.

00:25:537 (1) - I would make this a slider starting at the previous red tick.

[Platter]

00:11:495 (3) - I would make this into two sliders or a slider and two notes.

[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
Topic Starter
-[ Asuna ]-

BananasGoMoo wrote:

Hello from my queue!


[Rain]

Fine.

[Hard]

00:00:006 (1,2,3) - I would switch the 2 and the 3 ...

-------------

Sorry it wasn't that detailed, but it was pretty good!

-BGM
No Changed in Mine..
[ Joey ]
Hi Asuna, sorry i forgot to mod your map

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg
00:09:580 (2,3) - Make sure these sliders are perfectly parallel
00:10:218 (4) - Move this to x:175 y:181?
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) -
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg
00:34:793 (2) - Distance snap this


[Troogle's Normal]
00:00:006 (1,2,3) - This looks good: http://puu.sh/9kDzj/f31a2581d8.jpg
00:05:112 (1,2,3,4) - Make sure these are all the same distance apart from each other
00:31:921 (3) - Move to x:276 y:85

[Jekate's Easy]
I think you should increase the distance snapping on this diff just a little bit so there is no overlapping
00:30:644 (1) - Move to x:50 y:244 for perfect blanket
00:39:580 (4) - Move to here so there is no overlap? http://puu.sh/9kDV9/8648a662ad.jpg
00:35:431 (4) - The new combo should start here
00:25:218 (4) - ^

I didn't find much to change, its a very short map :P
Good luck!
Topic Starter
-[ Asuna ]-

[ Joey ] wrote:

Hi Asuna, sorry i forgot to mod your map .. daijoubu..

[General]
The audio ends too abruptly

[Hard]

00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg fix
00:09:580 (2,3) - Make sure these sliders are perfectly parallel okay
00:10:218 (4) - Move this to x:175 y:181? Nope.
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) - i think it'ssame.. 1.2x DS
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise it's fine
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg fix
00:34:793 (2) - Distance snap this fix



I didn't find much to change, its a very short map :P
Good luck!
Thanks for mods [ Joey ]
Senpoii
Overall the beatmap is good. I do recommend you find an audio file that doesn't have an abrupt ending though.
ursa
Checking time As requested

===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O}
00:06:069 (3) - geser ke x=92 {O}
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O}
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G}
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O}
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O}


Kurokami's Platter


Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.

for the pattern , there's no need a changes since it's has been modded into the ideal flow.

Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3

Xinely's Cup
*sama sih dengan Salad, *slider velocity case.

*PM gwa ingame/forum kalau udah kelar untuk recheck.

*Happy Checking
Topic Starter
-[ Asuna ]-

ursa wrote:

Checking time As requested

[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================



Rain


00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3


*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..

*Happy Checking
Thanks for checking..
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