Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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IamKwaN
Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'.
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation.
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.
  3. 00:09:261 (1,2,3) - ^
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly.
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3).
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5):
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively:

  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Troogle's Normal

  1. AR, OD-1, since BPM is only 94. I don't think it really needs such high AR. The setting is too high now imo, comparing to that of Hard. So, OD also -1. In fact, my perspective on this Normal is: AR4, HP and OD3, which fits the spread more, especially the Easy.
  2. 00:40:218 (1) - Remove NC.
  3. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Jekate's Easy

  1. 00:02:559 (1) - I think you should choose a consistent NC pattern throughout the diff, for example, NC every 1 or 2 big white ticks, but not combining them, for example: NC every 1 big white tick, 00:02:559 (1); every 2, 00:07:665 (3). So, there are two ways to deal with NC:
    00:07:665 (3)
    00:17:878 (3)
    00:22:984 (3)
    00:33:197 (3)
    00:38:303 (4)

    OR

    00:02:559 (1)
    00:12:771 (1)
    00:28:091 (1)
  2. 00:05:112 (1) - Improve the blanket a bit.
  3. 00:15:325 (1) - ^
  4. 00:25:218 (1) - Remove the NC here, instead NC at 00:25:537 (2).
  5. 00:35:431 (1) - Same as ^, NC at 00:35:750 (2).

Good luck!
Topic Starter
-[ Asuna ]-

IamKwaN wrote:

Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'. added
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247
thank for new combo color

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation. okay maybe changed to slider
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.repaired this patten with 1.00x DS
  3. 00:09:261 (1,2,3) - ^ ^ same as above
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly. ^same as above
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3). 00:27:771 (1,2,3) - repaired , btw (2) deleted same with 00:34:793
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5): Fixx
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively: `3` fuu.. fix

  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.



Good luck!
Thank for mod take your sheep
Jekate
I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
Unusual-bot
hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start

Jekate's Easy
00:05:112 (1) - 168|8 better blanket
00:15:325 (1) - 440|60 ^
00:30:644 (1) - 48|224 and make the end to 220|240 ^

Trrogle's Normal
00:14:686 (4,1) - blanket?
00:30:006 (4,1) - make it straight?
00:35:750 (1) - 416|132?

Hard
00:01:601 (5) - 452|260 for better flow?
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) -
00:10:218 (4) - make it straight with end of (3) or with head of (2)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow)
00:31:282 (2,3,4) -

00:40:218 (6) - well, instead in blue tick, how about make it end in red tick?
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good

ok,that's all from me. Good luck~
Topic Starter
-[ Asuna ]-

K4zuya K wrote:

hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start


Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -
what wrong with this ? i place them like that..what should i fix

00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)

ok,that's all from me. Good luck~
thank for mod

Jekate wrote:

I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
thank for update
neonat
Newcomer Queue

Easy

00:19:154 (4,5) - swap positions, slider before circle, so that the circle lands on 00:19:793 which gives the beat at that time more impact as you click at that time as the beat there should be more active than passive
00:25:218 (4,1) - I think it is better not to stack them
00:29:367 (4,1) - could blanket better
00:35:431 (4,1) - I think it is better not to stack them

Normal

00:00:963 (2,3,4) - make the flow and position more curvy, it would move better

00:10:218 (1,2) - could blanket better
00:12:771 (1,2,3) - ^
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that

Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird
00:24:580 (5) - make it as curved as 00:22:984 (2)
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3)
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2)
00:33:197 (7,1) - could blanket better
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position
00:35:750 (2) - NC here and use the specific DS only starting from this note

Good luck~
Topic Starter
-[ Asuna ]-

neonat wrote:

Newcomer Queue


Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed

God luck~
Thank for mod..
Shurelia
おっす!やったよ!
From my queue and m4m
[Jekate's Easy]
  1. 00:25:218 (4,1) - Stack is not recommended for easy. Consider to move the circle elsewhere.
  2. 00:35:431 (4,1) - ^^

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~
  2. 00:06:388 (6) - Blanket with the sliders~
  3. 00:14:686 (7) - Move this to x:328 , y:144~
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~
  5. 00:22:665 (1) - ^^^ x : 368 y: 168
  6. 00:22:665 (1,2,3) - how about this pattern? http://puu.sh/90asw.PNG

[Xinely's Cup]
  1. Already good~

[Xinely's Salad]
  1. Already Good too~

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear
  2. 00:18:516 (5) - ^^^ x :144
  3. 00:18:835 (6) - ^^^ x :344
  4. 00:19:154 (7) - ^^^ x :40

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD
  2. 00:28:729 (3) - x :168 to make the patternt better
  3. 00:36:388 (2) - x: 24 HD~
  4. 00:36:708 (3) - x :296

That's all from me, hope this help.
and good luck~
Topic Starter
-[ Asuna ]-

Shurelia wrote:

おっす!やったよ!
From my queue and m4m

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
  2. 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
  3. 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
  5. 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
  6. 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
  2. 00:18:516 (5) - ^^^ x :144 Fixed
  3. 00:18:835 (6) - ^^^ x :344 Fixed
  4. 00:19:154 (7) - ^^^ x :40 nope

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD Fixed
  2. 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
  3. 00:36:388 (2) - x: 24 HD~ i don't want HD there..
  4. 00:36:708 (3) - x :296 ^^

That's all from me, hope this help.
and good luck~
Thank for mod
Kurokami
[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts.

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump.
00:08:303 (1) - Ctrl+g?
00:12:452 (2,1) - I would like to see a jump here too.
00:22:984 (1,2) - Ctrl+g on both?
00:35:431 (4,1) - A jump here would be nice.

Nice diff tho.

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge.

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways.

[Rain]

HP7? No, use 6 because that is the main for Rain.

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump.
00:25:218 (5) - Circle triplet with a little movement?
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Arcubin
hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4)
00:06:229 - have triplets potency :3 just suggestion
00:09:899 (3) - fix this overlap? :3 just suggestion
00:10:218 (4) - normal whistle hitsound :3 better voice
00:11:495 (3) - ^
00:12:133 (5) - remove hitsound
00:15:325 (2) - hitsound like.... ah just try it
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png
00:21:548 - triplets potency :D
00:22:825 - ^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this


Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :)
00:09:899 (7) - use stand slider :) making no sense at all here


Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard
00:40:059 (1) - should end at downbeat :3


Troogle's Normal

00:02:240 - give note :3
00:04:793 - ^
00:09:580 (3) - change the hitsound please -_-
00:10:218 (1,2,3) - fix the blanket
00:12:452 - note
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me
00:38:303 (1) - fix the curve if you want perfect ankle


Xinely's Salad

tick rate = 1 please :3 sound to overmapping
00:03:197 (3) - fix the curve :3 when i play, it's halting at middle of it
00:07:984 - a note at x:224
00:17:878 (1,3) - make a sharper slider :3
00:20:431 (1) - that normal hitsound :3
00:25:537 (1) - better change it to 1/1 slider
00:26:814 (4) - whistle at start and remove whistle at end
00:38:303 (1) - and at next downbeat :3


Xinely's Cup

00:05:112 (1) - make it more blunt :3
00:11:495 (3) - whistle at start
00:21:708 (2) - what the mean of this blanket? it's make the rain stream got involved at middle :3 i don't like it
00:30:644 (1) - more blunt?
00:38:303 (1) - same as salad


Jekate's Easy

nothing wrong here :) just reduce the slider tick rate :3 quite overmapping
Topic Starter
-[ Asuna ]-

Kurokami wrote:

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider

[Rain]

HP7? No, use 6 because that is the main for Rain. i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Thank for mod.. also the star... >w<)/
EDIT : what diff..to want do you make ..?

azintairin710 wrote:

hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency :D-_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this No. it will be so suddenly stopped


Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :):3 you are imposter
00:09:899 (7) - use stand slider :) making no sense at all here Nope


Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3

not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds


Thanks For mods all..
KuroSenpai112
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
paraoka
from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat.

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.

alright, gl for rank.

Easy and Normal pretty done. :)
Topic Starter
-[ Asuna ]-

paraoka wrote:

from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.check

alright, gl for rank.

Easy and Normal pretty done. :)
wait.. i'll check..


TheForgotten5 wrote:

Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..
Jekate
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
Topic Starter
-[ Asuna ]-

Jekate wrote:

go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
nyarinya ssuuuussaahh... T3T)b
Fuuyu
I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental "
OD - 2

Normal - OK
Hard - OK

[Timing]
OK

00:09:580 Add a Note
00:18:835 ^
00:24:899 ^
00:35:112 ^

Not much to Mod anymore :D


Normal , OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here



00:20:112 Add a Note
00:40:697 Should end here 00:40:857
Xinely

Kurokami wrote:

[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok

Nice diff tho.
thanks 4 mod ><

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here

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Topic Starter
-[ Asuna ]-

xLoupGarou wrote:

I'm here from Mod Queue . desu~

[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2

Normal - OK
Hard - OK


00:00:963 Something not right here ( Change it )



00:03:516 Also Change Here ^^same as above



00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
thanks for mod

Xinely wrote:

@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all

@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft :P .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..

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Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418498
BeatmapSetID:172967

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247

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sekali lagi.. gomen.. btw.. thanks for update
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