Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Topic Starter
-[ Asuna ]-

Kurapika wrote:

[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
D; it's a M4M

;w; sad :(
QHideaki13
Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags.


[Xinely's Cup]
  1. 00:32:878 (3) - Slightly increase the distance, since it's on Kiai.
  2. 00:35:431 (3,1) - Slightly increase the distance, since it's on Kiai.


[Xinely's Salad]
  1. 00:27:771 (6) - Increase the distance, since it's on Kiai.


[Platter]
This difficulty looks like Rain at the first glance.

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter.
  2. 00:06:069 (3) - Move to x:40 y:228
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice.
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better:
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case.
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) -
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.


[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline:
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part.
  3. 00:17:559 (3) - Reduce the distance.
  4. 00:19:793 (8) - Reduce the distance.
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth.
  6. 00:39:580 (9) - Replace with spinner.


That's all from me. Good luck~
Narwhal Prime
Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)

[Jekate's Easy]
Tough time figuring out what to say; this diff is already very good! The only thing I felt slightly awkward about was 00:19:154 (4,5) - ; the circle could overlap the slider start, since the player must suddenly jump down before making a right angle change, which might catch new players off-guard. Another possibility is deleting both items and using a back-and-forth slider or a V-shaped slider instead.

[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well.
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - )
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds)
00:40:218 (1) - ^ (here it makes a difference)

[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant.

Other details:
00:03:516 (1) - remove NC
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song.
00:15:006 (1) - move NC to 00:15:325 (2) - instead.
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) -
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please!

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP
Topic Starter
-[ Asuna ]-

QHideaki13 wrote:

Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed



[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
  2. 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure


[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
  3. 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
  4. 00:19:793 (8) - Reduce the distance. ^^
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
  6. 00:39:580 (9) - Replace with spinner.i'll thinking about it


That's all from me. Good luck~

Narwhal Prime wrote:

Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)


[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^

Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP



Thank all for the mod..

Update.
IamKwaN
Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'.
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation.
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.
  3. 00:09:261 (1,2,3) - ^
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly.
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3).
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5):
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively:

  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Troogle's Normal

  1. AR, OD-1, since BPM is only 94. I don't think it really needs such high AR. The setting is too high now imo, comparing to that of Hard. So, OD also -1. In fact, my perspective on this Normal is: AR4, HP and OD3, which fits the spread more, especially the Easy.
  2. 00:40:218 (1) - Remove NC.
  3. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.

Jekate's Easy

  1. 00:02:559 (1) - I think you should choose a consistent NC pattern throughout the diff, for example, NC every 1 or 2 big white ticks, but not combining them, for example: NC every 1 big white tick, 00:02:559 (1); every 2, 00:07:665 (3). So, there are two ways to deal with NC:
    00:07:665 (3)
    00:17:878 (3)
    00:22:984 (3)
    00:33:197 (3)
    00:38:303 (4)

    OR

    00:02:559 (1)
    00:12:771 (1)
    00:28:091 (1)
  2. 00:05:112 (1) - Improve the blanket a bit.
  3. 00:15:325 (1) - ^
  4. 00:25:218 (1) - Remove the NC here, instead NC at 00:25:537 (2).
  5. 00:35:431 (1) - Same as ^, NC at 00:35:750 (2).

Good luck!
Topic Starter
-[ Asuna ]-

IamKwaN wrote:

Hi, from my queue here.

General

  1. Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
  2. Add tags: 'コズミックブレイク', 'online'. added
  3. Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
  4. Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
    [Colours]
    Combo1 : 255,81,168
    Combo2 : 33,147,239
    Combo3 : 225,142,253
    Combo4 : 159,170,247
thank for new combo color

Hard

  1. 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation. okay maybe changed to slider
  2. 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.repaired this patten with 1.00x DS
  3. 00:09:261 (1,2,3) - ^ ^ same as above
  4. 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly. ^same as above
  5. 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3). 00:27:771 (1,2,3) - repaired , btw (2) deleted same with 00:34:793
  6. 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5): Fixx
  7. 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively: `3` fuu.. fix

  8. One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
    Good slider:

    Bad slider:
  9. Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.



Good luck!
Thank for mod take your sheep
Jekate
I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
Unusual-bot
hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start

Jekate's Easy
00:05:112 (1) - 168|8 better blanket
00:15:325 (1) - 440|60 ^
00:30:644 (1) - 48|224 and make the end to 220|240 ^

Trrogle's Normal
00:14:686 (4,1) - blanket?
00:30:006 (4,1) - make it straight?
00:35:750 (1) - 416|132?

Hard
00:01:601 (5) - 452|260 for better flow?
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) -
00:10:218 (4) - make it straight with end of (3) or with head of (2)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow)
00:31:282 (2,3,4) -

00:40:218 (6) - well, instead in blue tick, how about make it end in red tick?
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good

ok,that's all from me. Good luck~
Topic Starter
-[ Asuna ]-

K4zuya K wrote:

hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start


Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -
what wrong with this ? i place them like that..what should i fix

00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)

ok,that's all from me. Good luck~
thank for mod

Jekate wrote:

I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
thank for update
neonat
Newcomer Queue

Easy

00:19:154 (4,5) - swap positions, slider before circle, so that the circle lands on 00:19:793 which gives the beat at that time more impact as you click at that time as the beat there should be more active than passive
00:25:218 (4,1) - I think it is better not to stack them
00:29:367 (4,1) - could blanket better
00:35:431 (4,1) - I think it is better not to stack them

Normal

00:00:963 (2,3,4) - make the flow and position more curvy, it would move better

00:10:218 (1,2) - could blanket better
00:12:771 (1,2,3) - ^
00:15:325 (1) - place it higher, eg. x: 100 y: 36 as it is behind the body of the slider, the flow is not exactly comfortable when made that way, placing it higher eases that

Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird
00:24:580 (5) - make it as curved as 00:22:984 (2)
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3)
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2)
00:33:197 (7,1) - could blanket better
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position
00:35:750 (2) - NC here and use the specific DS only starting from this note

Good luck~
Topic Starter
-[ Asuna ]-

neonat wrote:

Newcomer Queue


Hard

00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed

God luck~
Thank for mod..
Shurelia
おっす!やったよ!
From my queue and m4m
[Jekate's Easy]
  1. 00:25:218 (4,1) - Stack is not recommended for easy. Consider to move the circle elsewhere.
  2. 00:35:431 (4,1) - ^^

[Troogle's Normal]
  1. 00:08:942 (2,3) - using this : http://puu.sh/90arA.PNG would fit the song more bette

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~
  2. 00:06:388 (6) - Blanket with the sliders~
  3. 00:14:686 (7) - Move this to x:328 , y:144~
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~
  5. 00:22:665 (1) - ^^^ x : 368 y: 168
  6. 00:22:665 (1,2,3) - how about this pattern? http://puu.sh/90asw.PNG

[Xinely's Cup]
  1. Already good~

[Xinely's Salad]
  1. Already Good too~

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear
  2. 00:18:516 (5) - ^^^ x :144
  3. 00:18:835 (6) - ^^^ x :344
  4. 00:19:154 (7) - ^^^ x :40

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD
  2. 00:28:729 (3) - x :168 to make the patternt better
  3. 00:36:388 (2) - x: 24 HD~
  4. 00:36:708 (3) - x :296

That's all from me, hope this help.
and good luck~
Topic Starter
-[ Asuna ]-

Shurelia wrote:

おっす!やったよ!
From my queue and m4m

[Hard]
  1. 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
  2. 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
  3. 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
  4. 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
  5. 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
  6. 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG

[Platter]
  1. 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
  2. 00:18:516 (5) - ^^^ x :144 Fixed
  3. 00:18:835 (6) - ^^^ x :344 Fixed
  4. 00:19:154 (7) - ^^^ x :40 nope

[Rain]
  1. 00:28:410 (2) - x :472 to make a HD Fixed
  2. 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
  3. 00:36:388 (2) - x: 24 HD~ i don't want HD there..
  4. 00:36:708 (3) - x :296 ^^

That's all from me, hope this help.
and good luck~
Thank for mod
Kurokami
[Cup]

I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts.

[Salad]

Still no jumps. o.o Please add some.

00:04:793 (6,1) - Jump.
00:08:303 (1) - Ctrl+g?
00:12:452 (2,1) - I would like to see a jump here too.
00:22:984 (1,2) - Ctrl+g on both?
00:35:431 (4,1) - A jump here would be nice.

Nice diff tho.

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge.

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways.

[Rain]

HP7? No, use 6 because that is the main for Rain.

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump.
00:25:218 (5) - Circle triplet with a little movement?
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Arcubin
hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4)
00:06:229 - have triplets potency :3 just suggestion
00:09:899 (3) - fix this overlap? :3 just suggestion
00:10:218 (4) - normal whistle hitsound :3 better voice
00:11:495 (3) - ^
00:12:133 (5) - remove hitsound
00:15:325 (2) - hitsound like.... ah just try it
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png
00:21:548 - triplets potency :D
00:22:825 - ^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this


Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :)
00:09:899 (7) - use stand slider :) making no sense at all here


Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard
00:40:059 (1) - should end at downbeat :3


Troogle's Normal

00:02:240 - give note :3
00:04:793 - ^
00:09:580 (3) - change the hitsound please -_-
00:10:218 (1,2,3) - fix the blanket
00:12:452 - note
00:28:091 (1,2,3,4) - F,W,F,W,F,W,W,W :3 sound better to me
00:38:303 (1) - fix the curve if you want perfect ankle


Xinely's Salad

tick rate = 1 please :3 sound to overmapping
00:03:197 (3) - fix the curve :3 when i play, it's halting at middle of it
00:07:984 - a note at x:224
00:17:878 (1,3) - make a sharper slider :3
00:20:431 (1) - that normal hitsound :3
00:25:537 (1) - better change it to 1/1 slider
00:26:814 (4) - whistle at start and remove whistle at end
00:38:303 (1) - and at next downbeat :3


Xinely's Cup

00:05:112 (1) - make it more blunt :3
00:11:495 (3) - whistle at start
00:21:708 (2) - what the mean of this blanket? it's make the rain stream got involved at middle :3 i don't like it
00:30:644 (1) - more blunt?
00:38:303 (1) - same as salad


Jekate's Easy

nothing wrong here :) just reduce the slider tick rate :3 quite overmapping
Topic Starter
-[ Asuna ]-

Kurokami wrote:

[Platter]

I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest

Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider

[Rain]

HP7? No, use 6 because that is the main for Rain. i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5

00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time

Thats all here.
[]

Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
Thank for mod.. also the star... >w<)/
EDIT : what diff..to want do you make ..?

azintairin710 wrote:

hey :D from my M4M Q

General
nothing particular :) just do AIMod checking

Hard

00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency :D-_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider :) fix this No. it will be so suddenly stopped


Rain

quite good Rain :) just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :):3 you are imposter
00:09:899 (7) - use stand slider :) making no sense at all here Nope


Platter

best one on this mapset :D but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3

not much fixed.. in azintairin's mod.. but,,, :3 hre.. take the kds.. (9T^T)9 since i make rule 2 change 1 kds


Thanks For mods all..
KuroSenpai112
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
paraoka
from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat.

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.

alright, gl for rank.

Easy and Normal pretty done. :)
Topic Starter
-[ Asuna ]-

paraoka wrote:

from modding queue. sorry for i'm so lazy... ;w;

[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED

Custom Hitsound might can ignore taiko mode's hitsound.

[Hard]

00:21:388 (2) - Ignored distance snap.check

alright, gl for rank.

Easy and Normal pretty done. :)
wait.. i'll check..


TheForgotten5 wrote:

Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.

Anyways, here it is.

[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?

[Normal]
Looks ok

[Hard]
Looks ok
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..
Jekate
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
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