QHideaki13 wrote:
Hi there~
CTB Mod as requested.
[General]
Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed
[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain[Rain]
- 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
- 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
- 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
- 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
- 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
- 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
- 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
- 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure
The non-kiai part is much more harder than the Kiai itself.That's all from me. Good luck~
- 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
- 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
- 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
- 00:19:793 (8) - Reduce the distance. ^^
- 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
- 00:39:580 (9) - Replace with spinner.i'll thinking about it
Narwhal Prime wrote:
Hi Marinska, Jekate, and Troogle; here's a mod from my queue
[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:
00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^
Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think
(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!
Regards,
NP
Update.