Chili Tomato - Angel Gakuen no Ichinichi [Osu|CatchTheBeat]

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Topic Starter
-[ Asuna ]-

wcx19911123 wrote:

from my queue

[General]
though I don't know if the comboburst-3 can be used alone or not, it sounds not that fit the song imo, I suggest to remove it lol,i like the combobrust.. but it's so anoying.. Deleted
remove "Cosmic Break" from tags please, it's already in the source Removed
remove wildscreen support for all diffs since there's no sb in the mapset I think , I've disable all widescreen supp in all diff
why not add a silenced drum-sliderslide.wav? the slider sounds odd at drum hitsounds part added `3`
in standard mode, only the highest diff can use custom diff name. don't know if the rules work for CTB too k..


[Hard]
00:05:112 (6,1,2) - the spacing makes me confused.. why not use normal spacing here? the song didn't change much imo sure..fixed
00:12:771 (3,4,5,6) - ^ ^
00:38:623 (1,2,3,4,5,6,7) - this pattern is too hard to play imo, it's already an Insane diff here. hope you can reduce the difficulty for this pattern
this diff's spacing is really mess imo. since the song is really short and without any big changing, I suggest to use 1.2x spacing at the whole diff

good luck
Thank for Mod.. `3`
waiting Jekate.. update
Jekate

wcx19911123 wrote:

from my queue

[Jekate's Easy]
the difficulty setting is too high to this diff imo, I suggest to reduce HP and OD by 1 Ok
00:00:644 (2,3) - this jump in an Easy diff is unacceptable, it's too hard to read for newbies.. I suggest to use normal spacing here Already fixed, I use 1.00 DS maybe you just mod the previous version
00:38:303 - 00:38:942 - I strongly suggest you to add a slider here, fit the song very well imo Already fixed, maybe you just mod the previous version

good luck
Thanks wcx
my update: http://puu.sh/8LDO2.osu
Topic Starter
-[ Asuna ]-

Jekate wrote:

Thanks wcx
my update: http://puu.sh/8LDO2.osu
Thank for update...

Updated.
-Man
Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya :)

[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196
00:39:580 (9) - Pindahkan ke X:480 Y:104
Topic Starter
-[ Asuna ]-

-Man wrote:

Menurutku hyperdash nya masih kurang untuk diff rain, aku coba untuk menambahkannya ya :)

[Rain]
00:31:920 (5) - Pindahkan ke X:80 Y:196 Fix (6) juga ane pindah...
00:39:580 (9) - Pindahkan ke X:480 Y:104 fix
Ujimatsu Chiya
Stand M4M !!!!

[General]
  1. 4 diff of CTB , but 3 diff of Stand. How about create Insane diff? (In my opinion)


[Easy]
  1. 00:09:580 (4) - How about add circle? Easy diff's patterns should be simple and monotonous rhythm.
    Identification of the slider leading to the next interval, it is more natural.
  2. 00:00:006 (1,2) - The slider is attached to the DS seems to fit.
    But this is rather confusing for first time users who can Try to increase the distance that some good.
  3. 00:02:559 (1,2) - ^
  4. 00:10:218 (1,2,1,2) - ^
  5. 00:20:431 (1,2,3) - ^
  6. 00:25:537 (2,3) - ^
  7. 00:30:644 (1,2,3) - ^


[Normal]
  1. 00:00:963 - add circle
  2. 00:03:516 - ^
  3. 00:40:218 (1) - How about change slider?


[Hard]
  1. 00:01:123 (5) - delet it or change it like 00:03:516 (1)
  2. 00:32:559 (3,4) - little strange :?


Good luck ~
Mortem
Hi.
As requested.

Jekate's Easy:
00:39:580 (5) - Replace it with something like this: http://puu.sh/8M8ga.jpg.

Troggle's Normal:
00:40:218 (1) - What about end it with short slider, not a circle.

Hard:
00:00:963 (4,5,6) - What about to use a placement that you used in 00:02:240 (1,2,3) - or 00:04:793 (4,5,6) - - It's just my opinion
00:11:495 (3,4,5) - ^^
00:12:452 (1,2,3) - ^^
00:40:218 (6) - End it in 00:40:908

Good mapset, I like the song
Hope that'll helps.
If not, then sorry.

Good Luck!
Topic Starter
-[ Asuna ]-

K i b i y a - wrote:

Stand M4M !!!!

[General]
4 diff of CTB , but 3 diff of Stand. How about create Insane diff? (In my opinion)

[Hard]
00:01:123 (5) - delet it or change it like 00:03:516 (1) changed00:32:559 (3,4) - little strange :? little repair..there

Good luck ~
[/color]
Thank for m4m

Pjecoo wrote:

Hi.
As requested.


Hard:
00:00:963 (4,5,6) - What about to use a placement that you used in 00:02:240 (1,2,3) - or 00:04:793 (4,5,6) - - It's just my opinion 00:04:793 (4,5,6) - has changd since last mod from kibiya
00:11:495 (3,4,5) - ^^ repair
00:12:452 (1,2,3) - ^^ ^
00:40:218 (6) - End it in 00:40:908 No,because it's so suddenly end
Okay thank for mod..
Good mapset, I like the song
Hope that'll helps.
If not, then sorry.

Good Luck!

Update... and wait Jekate and troogle.. update..

Plz this map need more Ctb mood.. so hard finding ctb modder.. somebodyyyy T^T help me to find ctb modder.. ;w;
tell me if you know another ctb modder... `3`
Kihhou
Hello! M4M from.. your queue!

[Jekate's Easy]
  1. 00:28:091 (1) - remove NC
  2. 00:38:303 (4,5) - i this is a bit of a strange overlap. maybe angle 00:39:580 (5) differently?


[Troogle's Normal]
  1. 00:14:048 (1) - remove NC for consistency with the whole diff o3o
  2. nice diff~


[Hard]
  1. 00:04:793 (4,5,6) - imo you should make the distance 1.0x, just like 00:02:240 (1,2,3) for consistency
  2. 00:08:303 (4) - turn this into repeat slider? if done, should put more distance between 00:08:303 (4) and 00:09:261 (1)
  3. 00:11:654 (4) - remove imo. it doesnt follow anything
  4. 00:16:920 (1) - remove NC
  5. 00:17:559 (2) - add NC
  6. 00:22:665 (4) - add NC
  7. 00:23:623 (1) - remove NC
  8. 00:32:559 (3,4) - this feels off :/ try this rhythm. note that i moved the reverse slider and removed the hitcircle at 00:34:474
  9. 00:39:580 (4,6) - you should stack these. the tail and the head
  10. 00:40:218 (6) - add a timing point at 5% audio at the tail of the slider so that it doesnt make as loud of a sound when the music fades off


Hope this helped~ Good luck c:
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ





[Hard]
00:12:452 (1,2,3,4) - would you like some cheese?
00:15:325 - Miss Whistle. Add Green line for Whistle. dont forget to add one at 00:15:644 (1).
00:22:665 (4) - This slider is not followed the flow against 00:21:708 (3).
00:28:410 (1,2,3,4) - move to x:208 y:112 because those circle would be followed 00:28:091 (3). don't forget to move 00:29:686 (1,2,3).
00:39:261 (3,4,5) - those sliders are awkward... then place it correct distance.
00:40:218 (6) - The beginning of slider would be overlapped perfectly.


[Troogle's Normal]
00:24:261 (3) - move down to x:208 y:52 because of the flow.


[Jelate's Easy]
00:06:388 (2) - The end of slider would be moved up.
00:39:580 (5) - this slider is overlapped on 00:37:027 (3). I don't like it. so I suggest this idea.
120,308,39580,2,0,P|214:343|172:244,1,240,2|2,0:0|0:0,0:0:0:0:


GOOD LUCK!
Nepu

K i b i y a - wrote:

[Normal]
  1. 00:00:963 - add circle K
  2. 00:03:516 - ^ ^
  3. 00:40:218 (1) - How about change slider?I prefer current state

Pjecoo wrote:

Troggle's Normal:
00:40:218 (1) - What about end it with short slider, not a circle.I prefer current state

Kihhou wrote:

[Troogle's Normal]
  1. 00:14:048 (1) - remove NC for consistency with the whole diff o3o K
  2. nice diff~ glad you like it xD

waxman wrote:

[Troogle's Normal]
00:24:261 (3) - move down to x:208 y:52 because of the flow. K

Thank you all for modding! :)

osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,3,1,50,1,0
20431,-100,4,2,1,60,0,1
28091,-100,4,3,1,50,0,0
30644,-100,4,2,1,60,0,1
35750,-100,4,3,1,50,0,1
38623,-100,4,2,1,45,0,1
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[Colours]
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Combo3 : 220,121,253
Combo4 : 138,152,244

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Topic Starter
-[ Asuna ]-

Kihhou wrote:

Hello! M4M from.. your queue!

[Hard]
  1. 00:04:793 (4,5,6) - imo you should make the distance 1.0x, just like 00:02:240 (1,2,3) for consistency Fixed
  2. 00:08:303 (4) - turn this into repeat slider? if done, should put more distance between 00:08:303 (4) and 00:09:261 (1) Fixed
  3. 00:11:654 (4) - remove imo. it doesnt follow anything Fix
  4. 00:16:920 (1) - remove NC Fix
  5. 00:17:559 (2) - add NC ^
  6. 00:22:665 (4) - add NC ^
  7. 00:23:623 (1) - remove NC ^
  8. 00:32:559 (3,4) - this feels off :/ try this rhythm. note that i moved the reverse slider and removed the hitcircle at 00:34:474 Fixed
  9. 00:39:580 (4,6) - you should stack these. the tail and the head `3` okay Fixed
  10. 00:40:218 (6) - add a timing point at 5% audio at the tail of the slider so that it doesnt make as loud of a sound when the music fades off Fix too


Thank For Mod

i'll mod your map.. later..
Hope this helped~ Good luck c:

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

<3



[Hard]
00:12:452 (1,2,3,4) - would you like some cheese? Sure, Fixed -_-
00:15:325 - Miss Whistle. Add Green line for Whistle. dont forget to add one at 00:15:644 (1). uh-oh..sry for this.. i think.. there isn't need Normal Whistle... keep Drum whistle for now..
00:22:665 (4) - This slider is not followed the flow against 00:21:708 (3). Changed to Ciiirrrcclleeee~
00:28:410 (1,2,3,4) - move to x:208 y:112 because those circle would be followed 00:28:091 (3). don't forget to move 00:29:686 (1,2,3). Niceidea, Fixed
00:39:261 (3,4,5) - those sliders are awkward... then place it correct distance. Fix
00:40:218 (6) - The beginning of slider would be overlapped perfectly. Fixed since Kihhou mod

Thank for Mod... `3`


GOOD LUCK!
EDIT:

Troogle wrote:

osu file format v12

[General]
AudioFilename: cs_1050.mp3
AudioLeadIn: 500
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:Marinska
Version:Troogle's Normal
Source:Cosmic Break
Tags:Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan iman25 Xinely --Kozima Jekate Troogle
BeatmapID:418042
BeatmapSetID:172967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Plaza.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6,638.297872340426,4,3,1,50,1,0
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28091,-100,4,3,1,50,0,0
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376,120,22665,1,0,0:0:0:0:
400,28,22984,6,0,P|441:50|467:90,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,32,23942,1,0,0:0:0:0:
208,52,24261,2,0,P|128:116|96:200,1,192,0|8,0:0|0:0,0:0:0:0:
276,216,25537,5,0,0:0:0:0:
432,328,26176,1,8,0:0:0:0:
448,136,26814,2,0,P|437:89|405:54,1,96,0|0,0:0|0:0,0:0:0:0:
312,36,27452,1,8,0:0:0:0:
120,64,28091,6,0,L|24:63,1,96,4|0,0:0|0:0,0:0:0:0:
72,148,28729,2,0,L|168:148,1,96,2|0,0:0|0:0,0:0:0:0:
124,232,29367,2,0,L|28:232,1,96,0|0,0:0|0:0,0:0:0:0:
80,316,30006,2,0,L|176:316,1,96,2|0,0:0|0:0,0:0:0:0:
272,332,30644,6,0,P|357:291|398:207,1,192,4|8,0:0|0:0,0:0:0:0:
368,116,31601,1,0,0:0:0:0:
284,68,31921,2,0,P|197:104|152:187,1,192,0|8,0:0|0:0,0:0:0:0:
192,276,32878,1,0,0:0:0:0:
271,332,33197,6,0,P|316:348|363:342,2,96,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,276,34155,1,0,0:0:0:0:
152,188,34474,2,0,P|241:156|334:176,1,192,0|8,0:0|0:0,0:0:0:0:
416,228,35431,1,0,0:0:0:0:
420,132,35750,6,0,L|420:36,1,96,4|0,0:0|0:0,0:0:0:0:
324,52,36388,2,0,L|224:52,1,96,2|0,0:0|0:0,0:0:0:0:
192,140,37027,2,0,L|288:140,1,96,0|0,0:0|0:0,0:0:0:0:
248,228,37665,2,0,L|132:228,1,96,2|0,0:0|0:0,0:0:0:0:
60,260,38303,6,0,B|84:332|172:328|172:328|224:328,1,192,0|8,0:0|0:0,0:0:0:0:
316,324,39261,1,0,0:0:0:0:
396,272,39580,2,0,P|408:228|396:176,1,96,0|0,0:0|0:0,0:0:0:0:
316,128,40218,5,8,0:0:0:0:
Thank For Update
toybot
mod for m4m on queue ^^

[Jekate's Easy]
I don't really see anything bad at all! ^^ just maybe some questionable..?

[Troogle's Normal]
00:08:942 (2,3) - change into a reverse slider instead? kind of boring as a 1/1 stack
00:10:218 (1) - maybe take off the finish on the first beat, due to it sounding the same as the upbeat? or change to a clap

[Hard]
00:04:793 (4) - nc this instead and remove nc from 00:05:431 (1) - . consistency
00:07:665 (1,2,3) - this is confusing spacing, compared to the last pattern. how about you just rearrange this into a curved motion, like a stream? like this:
00:10:218 (4) - move to x184y128 instead? make it so that its visible.
00:18:835 (1,2,3) - move so that the distance is the same as opposed to 00:17:878 (4,1) - the spacing of these two notes.
00:24:580 (4) - add a whistle to the first beat
00:33:037 (4) - nc? because this combo seems too long. or nc (3)
00:40:218 (6) - extend to the tick, this 3/4 sounds awkward

[Xinely's Cup]
00:14:048 (2) - make the slider more horizontal? well to make the player move a little bit more

[Xinely's Salad]
00:07:984 - add a note here to fit the music better. perhaps put it right on top of the last slider

[Platter]
00:15:644 (1,2) - move these two to the left. this causes too much change of movement for a hard player imo
00:40:218 (1) - extend the spinner to the 1/1?

[Rain]
00:26:814 (4) - move this to the right a bit to soften the hyperdash
00:39:261 (7) - move this to the right a bit also, to make that pattern more fun :))

Well, thats really all i could find for ctb diffs, im not a good ctb modder DX good luck!
Jekate

K i b i y a - wrote:

[Easy]
  1. 00:09:580 (4) - How about add circle? Easy diff's patterns should be simple and monotonous rhythm.
    Identification of the slider leading to the next interval, it is more natural. I geuss no, It'll break the rhythm
  2. 00:00:006 (1,2) - The slider is attached to the DS seems to fit.
    But this is rather confusing for first time users who can Try to increase the distance that some good. Big jump is not allowed in Easy diff imo, I use the DS instead since the notes is in red tick so the distance is near per-notes
  3. 00:02:559 (1,2) - ^ ^
  4. 00:10:218 (1,2,1,2) - ^ ^
  5. 00:20:431 (1,2,3) - ^ ^
  6. 00:25:537 (2,3) - ^ ^
  7. 00:30:644 (1,2,3) - ^ ^

Pjecoo wrote:

Jekate's Easy:
00:39:580 (5) - Replace it with something like this: http://puu.sh/8M8ga.jpg. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow

Kihhou wrote:

[Jekate's Easy]
  1. 00:28:091 (1) - remove NC Nah, since the rhythm is change so that was ok I geuss
  2. 00:38:303 (4,5) - i this is a bit of a strange overlap. maybe angle 00:39:580 (5) differently? I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow

waxman wrote:

[Jelate's Easy]
00:06:388 (2) - The end of slider would be moved up. The curent one is ok
00:39:580 (5) - this slider is overlapped on 00:37:027 (3). I don't like it. so I suggest this idea. I think It's matter of preferences, I find my self that slider is not a problem in rhythm and flow
120,308,39580,2,0,P|214:343|172:244,1,240,2|2,0:0|0:0,0:0:0:0:

toybot wrote:

[Jekate's Easy]
I don't really see anything bad at all! ^^ just maybe some questionable..? Hahaaha
---
Sorry no change, thanks for checking anyway 8-)
Topic Starter
-[ Asuna ]-

toybot wrote:

mod for m4m on queue ^^

[Hard]
00:04:793 (4) - nc this instead and remove nc from 00:05:431 (1) - . consistency Fix
00:07:665 (1,2,3) - this is confusing spacing, compared to the last pattern. how about you just rearrange this into a curved motion, like a stream? like this:many people like this pattern.. sry.. i think i keep the pattern like this now.. 'w'
00:10:218 (4) - move to x184y128 instead? make it so that its visible. i've change it.. since waxman's Mod
00:18:835 (1,2,3) - move so that the distance is the same as opposed to 00:17:878 (4,1) - the spacing of these two notes. repaire
00:24:580 (4) - add a whistle to the first beat nope i don't like it
00:33:037 (4) - nc? because this combo seems too long. or nc (3) OMG.. I missed this.. since kihhou repaire the pattern.ok Fix
00:40:218 (6) - extend to the tick, this 3/4 sounds awkward I think it's not awkward.. i like the slider ending.. without tick in 1/2Maybe


[Platter]
00:15:644 (1,2) - move these two to the left. this causes too much change of movement for a hard player imo i think isn't so hard..for platter `3`
00:40:218 (1) - extend the spinner to the 1/1? No,it's so suddenly stoped if like that

[Rain]
00:26:814 (4) - move this to the right a bit to soften the hyperdash i want reduce HDash
00:39:261 (7) - move this to the right a bit also, to make that pattern more fun :))
moved

Well, thats really all i could find for ctb diffs, im not a good ctb modder DX good luck!
Thank for M4M
Perfection
[Hard]
00:39:580 (4,5) - I prefer these sliders like this
Topic Starter
-[ Asuna ]-

Kurapika wrote:

[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
D; it's a M4M

;w; sad :(
QHideaki13
Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags.


[Xinely's Cup]
  1. 00:32:878 (3) - Slightly increase the distance, since it's on Kiai.
  2. 00:35:431 (3,1) - Slightly increase the distance, since it's on Kiai.


[Xinely's Salad]
  1. 00:27:771 (6) - Increase the distance, since it's on Kiai.


[Platter]
This difficulty looks like Rain at the first glance.

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter.
  2. 00:06:069 (3) - Move to x:40 y:228
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice.
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better:
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case.
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) -
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.


[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline:
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part.
  3. 00:17:559 (3) - Reduce the distance.
  4. 00:19:793 (8) - Reduce the distance.
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth.
  6. 00:39:580 (9) - Replace with spinner.


That's all from me. Good luck~
Narwhal Prime
Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)

[Jekate's Easy]
Tough time figuring out what to say; this diff is already very good! The only thing I felt slightly awkward about was 00:19:154 (4,5) - ; the circle could overlap the slider start, since the player must suddenly jump down before making a right angle change, which might catch new players off-guard. Another possibility is deleting both items and using a back-and-forth slider or a V-shaped slider instead.

[Troogle's Normal]
00:05:112 (1,2,3,4) - Let's make the gaps between these sliders more even. Move 00:06:388 (3) - starting point to x=336, y=136. Move 00:07:027 (4) - starting point to x=380, y=56. Adjust 00:07:665 (1) - so that its spacing is even as well.
00:30:644 (1) - not quite aligned with 00:30:006 (4) - ? (they can be aligned here, or - in the interest of variety, I was playing around with a different possible pattern if you're interested: http://osu.ppy.sh/ss/1610676 ; this mostly affects 00:30:644 (1,2,3,4) - )
00:19:792 (4) - use finish hitsound? (though admittedly it doesn't sound too different with default hitsounds)
00:40:218 (1) - ^ (here it makes a difference)

[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant.

Other details:
00:03:516 (1) - remove NC
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song.
00:15:006 (1) - move NC to 00:15:325 (2) - instead.
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) -
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please!

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP
Topic Starter
-[ Asuna ]-

QHideaki13 wrote:

Hi there~
CTB Mod as requested.

[General]

  • Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed



[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain

  1. 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
  2. 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
  3. 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
  4. 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
  5. 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
  6. 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
  7. 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
  8. 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure


[Rain]
The non-kiai part is much more harder than the Kiai itself.

  1. 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
  2. 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
  3. 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
  4. 00:19:793 (8) - Reduce the distance. ^^
  5. 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
  6. 00:39:580 (9) - Replace with spinner.i'll thinking about it


That's all from me. Good luck~

Narwhal Prime wrote:

Hi Marinska, Jekate, and Troogle; here's a mod from my queue :)


[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:

00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^

Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think

(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!

Regards,
NP


Thank all for the mod..

Update.
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