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Magiru - Atago Hiroe's Gourmet Race

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RecolMac
[Insane]
00:55:373 (2) - 感觉用哨子声直接带过有点小奇怪...
00:55:773 (3) - 这个也是
其他的感觉都好棒好棒!`(*∩_∩*)′`
[hard]
00:50:248 (1) - 这个折返感觉稍微多了点
[collab]
00:15:020 (8) - 00:15:341 (9)
00:15:981 (3) - 00:16:301 (4)
00:16:622 (6) - 00:16:942 (1)
这三处都是一样的...粘的太紧,打起来感觉很急的样子
建议
00:15:020 (8)
00:15:981 (3)
00:16:622 (6)的滑条都缩短一格...
这样子感觉好多了...
Topic Starter
Coppola

RecolMac wrote:

[Insane]
00:55:373 (2) - 感觉用哨子声直接带过有点小奇怪...
00:55:773 (3) - 这个也是→稍微加大了点声音,不知道会不会好点
其他的感觉都好棒好棒!`(*∩_∩*)′`→O(∩_∩)O谢谢
[hard]
00:50:248 (1) - 这个折返感觉稍微多了点→减了一个折返换成了note
[collab]
00:15:020 (8) - 00:15:341 (9)
00:15:981 (3) - 00:16:301 (4)
00:16:622 (6) - 00:16:942 (1)
这三处都是一样的...粘的太紧,打起来感觉很急的样子
建议
00:15:020 (8)
00:15:981 (3)
00:16:622 (6)的滑条都缩短一格...→3和6缩短了,8保留
这样子感觉好多了...
Thanks for your modding :) 你是目前摸过这张图的人里rank最高的了吧(小声
-Mo-
Hey, Mod4Mod on request.

Easy
- 00:05:413 (5) - New Combo.
- 00:11:177 (2,3) - Move to (402:192) for the blanket.
- 00:12:138 (4) - This blanket can be improved [00:12:778]. If you look from that timestamp, you can see how the blanket compares to the approach circle.
- 00:15:661 (3) - Same as above [00:15:981].
- 00:16:301 (4) - Same as above [00:16:622].
- 00:16:942 (5,2) - Try and avoid having these overlap.
- 00:20:785 (4,5) - Try ad have the blanket here be circular rather than parabolic [00:21:746].
- 00:25:909 (4) - New combo.
- 00:38:719 (1,2) - These blankets can be improved [00:39:040].
- 00:43:843 (1) - Same as above [00:44:804]. Pay attention to how the approach circle overlaps the slider head and tail circles.
- 00:46:405 (3) - New combo because of volume change.
- 00:51:529 (3) - This blanket can be improved [00:51:850].
- 00:52:811 (5) - Same as above [00:52:571].
- 00:54:092 (1,2,3) - This would look better if moved further up in my opinion. - 00:56:654 (1,2) - Blanket these.

Normal
- 00:00:289 (1) - This blanket can be improved [00:00:769].
- 00:05:413 (1,2,3,4) - This diamond formation can be improved. Notice how distance 1-3 is longer than 1-2.
- 00:15:661 (1) - This blanket can be improved [00:15:821].
- 00:17:582 (4) - Look at the approach circle from [00:17:742]. Move the red slider point of this slider so that it makes a neater blanket.
- 00:19:504 (4) - This blanket can be improved [00:19:984].
- 00:25:268 (6) - This slider looks kind of weird. Make the linear curve less sharp.
- 00:31:033 (1) - This blanket can be improved [00:29:912].
- 00:34:236 (2) - Same as above. [00:34:256].
- 00:39:360 (2) - Same as above. [00:39:840].
- 00:45:124 (3) - Same as above [00:45:605].
- 00:50:248 (3,4,1) - Inconsistent spacing, and the blankets can be improved [00:50:729].
- 00:53:451 (4) - This blanket can be improved [00:53:611].
- 00:56:333 (1) - Same as above [00:56:013].

Hard
Note: This difficulty got updated mid-way through my modding, so some of the mods might be outdated.
- 00:00:929 (3,4,5) - Make a more regular triangle out of this. The spacing is inconsistent.
- 00:06:694 (6) - This blanket can be improved [00:07:054].
- 00:20:144 (6,7,1) - Make a more regular triange.
- 00:21:425 (3) - This blanket can be improved [00:21:345].
- 00:25:588 (8) - Object isn't snapped. Remember to check AIMod.
- 00:29:752 (6,7,8) - Make a more regular equilateral triangle out of this.
- 00:30:713 (9) - Remove the finish from the slider tail, it sounds out of place.
- 00:38:719 (1,2,3) - Rotate 1 so that the flow looks more symmetrical. A good tip for these kind of formations is to create it in the normal X and Y planes first so that you can flip and rotate easier, and then rotate it in once you're done.- 00:42:243 (4) - Object isn't snapped.
- 00:55:853 (9) - This blanket can be improved [00:56:013].
- 00:56:974 (2,3,4) - Make a more regular equilateral triangle out of this.

Insane
- 00:06:053 (6,5) - These aren't perfectly stacked.
- 00:07:014 (3,4,5) - Inconsistent spacing.
- 00:09:736 (3) - This blanket can be improved [00:09:416].
- 00:15:661 (1,2,3,4,5,6) - This is quite difficult to read in my opinion. Try and reduce the amount of stacks, especially in the 'centre' of this combo.
- 00:27:510 (3,4,5) - Make a more regular equilateral triangle out of this.
- 00:27:831 (5) - Object isn't snapped.
- 00:35:517 (1) - These double-repeating sliders are frowned upon since they're hard to read. I would suggest using something else.
- 00:36:477 (1) - Start the spinner at 00:36:157.
- 00:38:719 (1) - This blanket can be improved [00:38:919].
- 00:41:281 (1) - Another double-repeating slider. This one at the start of a combo is especially bad.
- 00:47:686 (1) - Same as above.
- 01:03:059 (9) - Same as above.

CJDy's Collab Race
- 00:00:289 (1,4) - Try and avoid this overlap.
- 00:01:570 (1,2,3,4) - This diamond formation can be improved. The spacing is inconsistent. Try using two back to back equilateral triangles to make some nice diamonds.
- 00:02:210 (5) - This blanket can be improved [00:01:890].
- 00:16:301 (4,5,6) - Make a more regular triangle out of this. The spacing is inconsistent.
- 00:19:184 (4,5,1,2) - By using a regular spacing prior and quickly switching to a small spacing right after is very off-putting and difficult to read. I would consider redoing this part so that the spacing is easier to read.
- 00:20:785 (1,2,3) - These aren't perfectly stacked beneath eachother. Use Ctrl+G to find the position of the tails for reference.
- 00:28:471 (1) - This slider is a bit skewed towards one side; whether that is an intended style or not I'm not sure.
- 00:29:432 (3,4,1,2,3) - Same comment as before about spacing.
- 00:31:674 (3,4,5) - Make a more regular triangle out of this. Do note that the blanket with 2 is not perfect, nor is 5's stack underneath 2.
- 00:32:314 (1,2) - This formation can be improved so that the slider heads and tails are blanketed and not overlapped. Choosing a different style here might be worth considering too, since that may be too much work for a formation that doesn't play too well anyway.
- 00:44:725 (3) - Object isn't snapped.
- 00:44:805 (4) - Object isn't snapped.

Good Luck :)
Topic Starter
Coppola

-Mo- wrote:

Hey, Mod4Mod on request.

Easy→all fixed

Normal→all fixed

Hard→all fixed

Insane→partly fixed
↓remained↓
- 00:15:661 (1,2,3,4,5,6) - This is quite difficult to read in my opinion. Try and reduce the amount of stacks, especially in the 'centre' of this combo.
- 00:27:510 (3,4,5) - Make a more regular equilateral triangle out of this.
- 00:47:686 (1) - Same as above.
- 01:03:059 (9) - Same as above.

CJDy's Collab Race→partly fixed
↓remained↓
- 00:02:210 (5) - This blanket can be improved [00:01:890].
- 00:16:301 (4,5,6) - Make a more regular triangle out of this. The spacing is inconsistent.
- 00:19:184 (4,5,1,2) - By using a regular spacing prior and quickly switching to a small spacing right after is very off-putting and difficult to read. I would consider redoing this part so that the spacing is easier to read.
- 00:28:471 (1) - This slider is a bit skewed towards one side; whether that is an intended style or not I'm not sure.
- 00:29:432 (3,4,1,2,3) - Same comment as before about spacing.

Good Luck :)
Thanks for your aborative modding. It was really helpful to me :)
EviLKaZi
hi , I really couldn't find mistakes . Those are just suggestions ( own preference )

General

The mapset is good and fun ! :D GL for rank !


Hard

00:01:089 - It would be better if you add a note here or remove the note 4 and replace it with a 1/2 slider from 00:01:089 - to 00:01:249 -

00:50:569 (2) - this note just confuses me actually I rather want it here like in the screenshot http://puu.sh/cT3aa/4a15ce1125.jpg . You can stack it with the note 3



Insane

00:01:089 - just like hard difficulty , for me adding a note here stacked with note 5 makes it better , my ears can't ignore that, but you can do what you like :d
Topic Starter
Coppola

Z-FoX wrote:

Hard

00:01:089 - It would be better if you add a note here or remove the note 4 and replace it with a 1/2 slider from 00:01:089 - to 00:01:249 -
changed it to a slider

00:50:569 (2) - this note just confuses me actually I rather want it here like in the screenshot http://puu.sh/cT3aa/4a15ce1125.jpg . You can stack it with the note 3
moved and made it stack with 3

Insane

00:01:089 - just like hard difficulty , for me adding a note here stacked with note 5 makes it better , my ears can't ignore that, but you can do what you like :d
changed it to a reverse slider
Simple but helpful. Thank your suggestions :)
Atrue
irc mod
18:53 Atrue: hi
18:53 Dyskie: hi
18:54 Dyskie: 现在方便吗
18:54 Atrue: en
18:54 *Dyskie is listening to [http://osu.ppy.sh/b/434044 Magiru - Atago Hiroe's Gourmet Race]
18:54 Dyskie: 貌似很久前就给你看过
18:55 Atrue: dling
18:55 *Atrue is listening to [http://osu.ppy.sh/b/434044 Magiru - Atago Hiroe's Gourmet Race]
18:56 Atrue: 其实手很冷哈。。来testplay
18:57 Atrue: QAQ
18:58 Dyskie: QAQ
18:58 Atrue: 很多细节都还没做好的样子。。。
18:58 Atrue: 先看你的diff
19:00 Atrue: 有比较大的改良空间,比刚才那个好多了。。
19:00 Dyskie: 。。。
19:02 Atrue: hard其实也不是很好。。这样的话今晚估计是泡不成了。。
19:02 Atrue: 不过可以mod
19:05 Atrue: 来我们来说说主要的几个问题
19:05 Dyskie: 好的,麻烦你了
19:06 Atrue: collab难度也一起说么?
19:06 Atrue: hmm首先是spread
19:06 Dyskie: 嗯
19:06 Atrue: 你的hard到insane的难度跳跃实在太大
19:07 Atrue: 3.3-4.7
19:07 Atrue: 建议是insane简单点
19:07 Dyskie: 好
19:07 Atrue: 然后来collab,来具体看下
19:07 Dyskie: 最难多少
19:08 Atrue: 4.5左右我觉得差不多,最好hard再稍微上升一点星级
19:08 Dyskie: en
19:09 Atrue: 00:06:694 (1,2,3,4) - 我觉得比较奇怪
19:09 Atrue: 其实你确实是在跟vocal
19:09 Dyskie: 容易读错吗
19:09 Atrue: 但是这里在一个最高难度里面玩间距识别实在是有点不合适
19:10 Atrue: 尤其是你这张图间距其实不是很确定
19:10 Atrue: 然后这里并没有明确的标志说要空这么一拍
19:10 Atrue: 00:04:292 (2) - 你看这里你都没有跟vocal
19:11 Atrue: 还是要尽量减少这种坑的地方
19:11 Dyskie: 在2和3之间加一个note怎么样
19:11 Dyskie: 然后间距调基本一致
19:11 Atrue: 你可以这样,1,2stack
19:11 Atrue: 3,4stack
19:12 Atrue: 这样节奏不用变
19:12 Atrue: 然后跳的比较明显
19:12 Dyskie: 到时试试
19:13 Atrue: 00:13:899 (4,5,6) - 奇怪的连打间距
19:13 Atrue: 你看后边00:14:540 (2,3,4,5,6,7) - 这一串是低距离串
19:14 Atrue: 而前边那个就确实不合适,尽量统一下
19:14 Dyskie: 嗯
19:14 Atrue: 况且你后边那个串实话讲是好多年前的产物,现在也比较少这么用了,要用的话摆整齐些
19:15 Atrue: 00:16:301 (4,5,6) - 提一下flow问题,这里从5到6的flow是比较卡的
19:15 Atrue: 就是6的方向实在是很“硬”
19:15 Dyskie: 从5到6吗
19:16 Dyskie: 我觉得还好吧。。建议放到哪里呢
19:16 Atrue: 可以试试这种(我换新电脑了好像截图不好截
19:17 Atrue: 00:15:981 (3) - 复制一下然后ctrl+H
19:18 Atrue: 然后修正下间距
19:18 Atrue: 我觉得就flow会好得多
19:18 Dyskie: 好的等会试试
19:18 Atrue: 然后00:18:223 (1) - 这里你就挪开就好,保持距离的合理感
19:19 Atrue: 00:23:347 (1) - 这是overmap吧。。
19:19 Dyskie: 折返太多了吗
19:20 Atrue: 中间没有明显的音啊。。
19:20 Atrue: 00:31:353 (2) - 奇怪的间距
19:20 Dyskie: (⊙_⊙)嗯。。
19:20 Atrue: 类似的地方自己改吧。。
19:21 Atrue: 00:34:876 (1,2,3,1,2,3) -
19:21 Atrue: 这一段是在跟什么?
19:21 Dyskie: 词
19:22 Atrue: sigh其实这一整段词都一回事。。
19:22 Atrue: 好吧这是你的想法不过我觉得至少摆的好看一点。。
19:22 Atrue: object之间间距放的平衡些
19:23 Atrue: 各种弧度的滑条都有,如果作为一整段出现的话,滑条弧度也统一一下。。
19:23 Dyskie: 嗯
19:23 Atrue: 00:36:157 (1) - 这里我觉得放转盘是偷懒行为。。。 其实还是map比较好
19:24 Atrue: 00:41:281 (1,2,3,4) - 突然鬼畜的间距
19:24 Atrue: 其实也不算鬼畜
19:24 Atrue: 不过就是突然大了
19:24 Dyskie: 稍微小点吗
19:24 Dyskie: 摆放问题大吗
19:25 Atrue: hmm我觉得换梗
19:25 Atrue: 这种四方跳其实不太适合的感觉
19:25 Atrue: 00:38:719 (1,2) - 对比00:40:000 (1,2) - 这里间距
19:25 Atrue: 感觉实在差别有点大
19:26 Atrue: 音乐上也没有太大欺负
19:26 Atrue: 起伏
19:27 Atrue: 00:51:529 (1,2,3) - 这里我觉得折返全放单点好些,中间那个单点就不要了
19:27 Atrue: 这里折返反而会觉得无聊了
19:28 Dyskie: 试试
19:28 Atrue: 其他地方节奏摆放暂时是可以的,其他我有点怀疑sv变化太快的问题
19:29 Atrue: 嘛。。1.5倒也可以接受了
19:29 Atrue: 然后看你的diff
19:29 Dyskie: 嗯对了想问一下,这图的四维
19:29 Atrue: 注意,音效还没有mod是因为我觉得整体而言你的音效师问题最小的一部分
19:29 Atrue: od可以加
19:29 Dyskie: 不代表没问题吗。。。
19:30 Atrue: 不代表没问题,问题比较碎,而且我审查音效是比较松的
19:30 Atrue: 如果是飞秋之类的,可能还要说音效
19:31 Atrue: 我一般不会在音效上动大刀子除非看不过去了
19:31 Dyskie: 问点比较急功近利的话,音效如果在这个基础上不修改,够泡的标准吗
19:31 Dyskie: 音效以外没什么问题的前提下
19:31 Atrue: 得看情况
19:31 Atrue: 我觉得还得找mod
19:32 Dyskie: 那collab的HP可以加吗
19:32 Atrue: hp我觉得无所谓
19:32 Atrue: 别玩脱了就好
19:32 Dyskie: 嗯
19:33 Dyskie: 音效就整体大小上来说怎么样
19:33 Atrue: 整体我觉得达到了比较简单能听的感觉
19:33 Atrue: 不是那种加了一堆然后乱七八糟的
19:34 Dyskie: 我担心会显得有点吵
19:34 Atrue: 没太大问题,如果担心吵的话
19:34 Atrue: 00:14:380 (1,2,3,4) - 这里
19:35 Atrue: in难度
19:35 Atrue: 我觉得还不如连打
19:35 Atrue: 当然你这么下应该不能算错
19:35 Atrue: 00:22:066 (5,6,7,8) - 注意间距
19:35 Dyskie: 都换成笔直的吧
19:36 Dyskie: 好,是问题
19:36 Atrue: 嗯什么叫笔直?
19:37 Atrue: 00:23:347 (1) - 这种转盘带节奏的尽量换成实际的map
19:37 Dyskie: 就是刚才那4个短滑条不是两点一线的滑条。。
19:37 Atrue: hmm得看出来的效果
19:37 Atrue: 00:29:752 (1,2) - 白线还是给打击比较好
19:38 Atrue: 就是说,滑条尾巴如果没有打击感的话会比较奇怪
19:38 Atrue: 而这里也不必要非要这么下
19:38 Dyskie: 懂了
19:39 Atrue: 00:33:915 (2,3) - 类似这种梗,间距放的开一点
19:40 Atrue: 当然也不要太大
19:40 Dyskie: 嗯
19:40 Atrue: 00:36:157 (1) - 上边说过的
19:40 Dyskie: 好的
19:40 Dyskie: 这种图高难度全程没转盘问题不大吧?
19:41 Atrue: 没问题,转盘不是最大的问题
19:41 Dyskie: 好
19:41 Atrue: 00:38:719 (1,2) - 这里1/4做的明显一点,你的间距可以放的小一点
19:41 Atrue: 不然会困扰
19:41 Atrue: 00:40:000 (1,2,3,4) - 这里四个滑条位置略显随意
19:41 Dyskie: 嗯
19:42 Atrue: 你可以放的整齐一点
19:43 Atrue: 00:55:052 (7,1,2) - 间距
19:43 Dyskie: en
19:43 Atrue: 01:03:059 (9) - 跳开
19:43 Atrue: 不要折返
19:44 Dyskie: 一个都不要吗
19:44 Atrue: 这里都最高潮了,干脆跳开
19:44 Dyskie: 好
19:44 Atrue: hard
19:45 Atrue: 难度越低,越对美观程度提高要求
19:45 Atrue: 比如你的滑条弧度其实可以统一一下
19:45 Atrue: 00:00:929 (3,4,5) -
19:45 Atrue: 00:02:851 (1) -
19:46 Atrue: 统一滑条弧度的目的不只是让滑条看上去好看一点整齐一点
19:46 Atrue: 还有你在blanket的时候,对应object的位置是固定的
19:46 Dyskie: 嗯,我有点太追求包了..
19:47 Atrue: object之间的位置看上去比较统一,就比较整齐
19:47 Atrue: 弧度越大,blanket的话离目标note就越近
19:47 Atrue: 00:07:975 (1,2,3) -
19:47 Dyskie: 懂了
19:48 Atrue: 00:09:096 (4) - 这种微小的间距不等还是尽量修好
19:48 Atrue: 当然要是不影响美观倒也没啥,主要是有微小的overlap
19:49 Atrue: 00:22:546 (6,7) - 奇怪的间距
19:49 Atrue: 00:28:471 (1,2) - 类似这种在in说过
19:49 Dyskie: en
19:50 Atrue: 00:33:595 (1,2,3,4,5,6,7,8,9) - 不建议这么下,主要是难以控制间距问题
19:50 Atrue: 而且00:34:076 - 这种地方是有音的
19:50 Atrue: 你要这么下就得在这里下上note
19:50 Atrue: 那就太挤了
19:51 Atrue: 00:36:157 (1) - 低难度可以出现这种,但是不是hard
19:51 Atrue: 00:43:843 (1,2,3,4) - 其实这种不是很好打
19:52 Atrue: 00:48:327 (7) - 跳的也比较奇怪
19:52 Atrue: 00:49:128 (2,3,4,5,6,7,1,2,3,4) - 稍微,稍微有点难了,节奏是比较复杂的
19:52 Atrue: 考虑简化
19:53 Atrue: 00:54:572 (4) - 还是说尽量给白线打击感
19:53 Atrue: 我先去下厕所,一会回来看低难度
19:54 Dyskie: en
19:59 Atrue: back
19:59 Atrue: 来看normal
20:00 Atrue: 00:26:870 (4,5) - 不是很好看
20:01 Atrue: 因为弧度不一样,你的1是没有在5里面的,显得有点乱
20:01 Dyskie: en
20:02 Atrue: 00:51:529 (1,2) - 尽量放开,不要叠了
20:03 Atrue: 别的问题不是很大,除了不是很美观的感觉
20:03 Atrue: 初步是合格的
20:05 Atrue: easy
20:05 Dyskie: 好
20:05 Atrue: 00:34:876 (3) - 这滑条还能延长嘛~
20:05 Atrue: 00:38:079 - easy如今的话尽量转盘后边隔四拍
20:05 Atrue: 再接note
20:06 Dyskie: ·四拍是四根白线?
20:07 Atrue: 是的
20:07 Dyskie: 前面一般隔几拍?
20:07 Dyskie: 那个延长我不太懂意义
20:08 Atrue: 前边不用考虑隔几拍的问题
20:08 Atrue: 延长就是延长滑条
20:08 Atrue: 00:57:935 (4,1) - 这里不要overlap
20:08 Atrue: 一般这种还是很难看的。。。
20:09 Dyskie: hao
20:09 Atrue: 别的没啥了~ 继续加油,比以前是进步不少了
20:10 Atrue: 然后多找几个mod,我觉得找几个有经验的modder比较好
Good luck! :)
Topic Starter
Coppola

Atrue wrote:

irc mod
18:53 Atrue: hi
18:53 Dyskie: hi
18:54 Dyskie: 现在方便吗
18:54 Atrue: en
18:54 *Dyskie is listening to [http://osu.ppy.sh/b/434044 Magiru - Atago Hiroe's Gourmet Race]
18:54 Dyskie: 貌似很久前就给你看过
18:55 Atrue: dling
18:55 *Atrue is listening to [http://osu.ppy.sh/b/434044 Magiru - Atago Hiroe's Gourmet Race]
18:56 Atrue: 其实手很冷哈。。来testplay
18:57 Atrue: QAQ
18:58 Dyskie: QAQ
18:58 Atrue: 很多细节都还没做好的样子。。。
18:58 Atrue: 先看你的diff
19:00 Atrue: 有比较大的改良空间,比刚才那个好多了。。
19:00 Dyskie: 。。。
19:02 Atrue: hard其实也不是很好。。这样的话今晚估计是泡不成了。。
19:02 Atrue: 不过可以mod
19:05 Atrue: 来我们来说说主要的几个问题
19:05 Dyskie: 好的,麻烦你了
19:06 Atrue: collab难度也一起说么?
19:06 Atrue: hmm首先是spread
19:06 Dyskie: 嗯
19:06 Atrue: 你的hard到insane的难度跳跃实在太大
19:07 Atrue: 3.3-4.7
19:07 Atrue: 建议是insane简单点
19:07 Dyskie: 好
19:07 Atrue: 然后来collab,来具体看下
19:07 Dyskie: 最难多少
19:08 Atrue: 4.5左右我觉得差不多,最好hard再稍微上升一点星级
19:08 Dyskie: en
19:09 Atrue: 00:06:694 (1,2,3,4) - 我觉得比较奇怪
19:09 Atrue: 其实你确实是在跟vocal
19:09 Dyskie: 容易读错吗
19:09 Atrue: 但是这里在一个最高难度里面玩间距识别实在是有点不合适
19:10 Atrue: 尤其是你这张图间距其实不是很确定
19:10 Atrue: 然后这里并没有明确的标志说要空这么一拍
19:10 Atrue: 00:04:292 (2) - 你看这里你都没有跟vocal
19:11 Atrue: 还是要尽量减少这种坑的地方
19:11 Dyskie: 在2和3之间加一个note怎么样
19:11 Dyskie: 然后间距调基本一致
19:11 Atrue: 你可以这样,1,2stack
19:11 Atrue: 3,4stack
19:12 Atrue: 这样节奏不用变
19:12 Atrue: 然后跳的比较明显
19:12 Dyskie: 到时试试
19:13 Atrue: 00:13:899 (4,5,6) - 奇怪的连打间距
19:13 Atrue: 你看后边00:14:540 (2,3,4,5,6,7) - 这一串是低距离串
19:14 Atrue: 而前边那个就确实不合适,尽量统一下
19:14 Dyskie: 嗯
19:14 Atrue: 况且你后边那个串实话讲是好多年前的产物,现在也比较少这么用了,要用的话摆整齐些
19:15 Atrue: 00:16:301 (4,5,6) - 提一下flow问题,这里从5到6的flow是比较卡的
19:15 Atrue: 就是6的方向实在是很“硬”
19:15 Dyskie: 从5到6吗
19:16 Dyskie: 我觉得还好吧。。建议放到哪里呢
19:16 Atrue: 可以试试这种(我换新电脑了好像截图不好截
19:17 Atrue: 00:15:981 (3) - 复制一下然后ctrl+H
19:18 Atrue: 然后修正下间距
19:18 Atrue: 我觉得就flow会好得多
19:18 Dyskie: 好的等会试试
19:18 Atrue: 然后00:18:223 (1) - 这里你就挪开就好,保持距离的合理感
19:19 Atrue: 00:23:347 (1) - 这是overmap吧。。
19:19 Dyskie: 折返太多了吗
19:20 Atrue: 中间没有明显的音啊。。
19:20 Atrue: 00:31:353 (2) - 奇怪的间距
19:20 Dyskie: (⊙_⊙)嗯。。
19:20 Atrue: 类似的地方自己改吧。。
19:21 Atrue: 00:34:876 (1,2,3,1,2,3) -
19:21 Atrue: 这一段是在跟什么?
19:21 Dyskie: 词
19:22 Atrue: sigh其实这一整段词都一回事。。
19:22 Atrue: 好吧这是你的想法不过我觉得至少摆的好看一点。。
19:22 Atrue: object之间间距放的平衡些
19:23 Atrue: 各种弧度的滑条都有,如果作为一整段出现的话,滑条弧度也统一一下。。
19:23 Dyskie: 嗯
19:23 Atrue: 00:36:157 (1) - 这里我觉得放转盘是偷懒行为。。。 其实还是map比较好
19:24 Atrue: 00:41:281 (1,2,3,4) - 突然鬼畜的间距
19:24 Atrue: 其实也不算鬼畜
19:24 Atrue: 不过就是突然大了
19:24 Dyskie: 稍微小点吗
19:24 Dyskie: 摆放问题大吗
19:25 Atrue: hmm我觉得换梗
19:25 Atrue: 这种四方跳其实不太适合的感觉
19:25 Atrue: 00:38:719 (1,2) - 对比00:40:000 (1,2) - 这里间距
19:25 Atrue: 感觉实在差别有点大
19:26 Atrue: 音乐上也没有太大欺负
19:26 Atrue: 起伏
19:27 Atrue: 00:51:529 (1,2,3) - 这里我觉得折返全放单点好些,中间那个单点就不要了
19:27 Atrue: 这里折返反而会觉得无聊了
19:28 Dyskie: 试试
19:28 Atrue: 其他地方节奏摆放暂时是可以的,其他我有点怀疑sv变化太快的问题
19:29 Atrue: 嘛。。1.5倒也可以接受了
19:29 Atrue: 然后看你的diff
19:29 Dyskie: 嗯对了想问一下,这图的四维
19:29 Atrue: 注意,音效还没有mod是因为我觉得整体而言你的音效师问题最小的一部分
19:29 Atrue: od可以加
19:29 Dyskie: 不代表没问题吗。。。
19:30 Atrue: 不代表没问题,问题比较碎,而且我审查音效是比较松的
19:30 Atrue: 如果是飞秋之类的,可能还要说音效
19:31 Atrue: 我一般不会在音效上动大刀子除非看不过去了
19:31 Dyskie: 问点比较急功近利的话,音效如果在这个基础上不修改,够泡的标准吗
19:31 Dyskie: 音效以外没什么问题的前提下
19:31 Atrue: 得看情况
19:31 Atrue: 我觉得还得找mod
19:32 Dyskie: 那collab的HP可以加吗
19:32 Atrue: hp我觉得无所谓
19:32 Atrue: 别玩脱了就好
19:32 Dyskie: 嗯
19:33 Dyskie: 音效就整体大小上来说怎么样
19:33 Atrue: 整体我觉得达到了比较简单能听的感觉
19:33 Atrue: 不是那种加了一堆然后乱七八糟的
19:34 Dyskie: 我担心会显得有点吵
19:34 Atrue: 没太大问题,如果担心吵的话
19:34 Atrue: 00:14:380 (1,2,3,4) - 这里
19:35 Atrue: in难度
19:35 Atrue: 我觉得还不如连打
19:35 Atrue: 当然你这么下应该不能算错
19:35 Atrue: 00:22:066 (5,6,7,8) - 注意间距
19:35 Dyskie: 都换成笔直的吧
19:36 Dyskie: 好,是问题
19:36 Atrue: 嗯什么叫笔直?
19:37 Atrue: 00:23:347 (1) - 这种转盘带节奏的尽量换成实际的map
19:37 Dyskie: 就是刚才那4个短滑条不是两点一线的滑条。。
19:37 Atrue: hmm得看出来的效果
19:37 Atrue: 00:29:752 (1,2) - 白线还是给打击比较好
19:38 Atrue: 就是说,滑条尾巴如果没有打击感的话会比较奇怪
19:38 Atrue: 而这里也不必要非要这么下
19:38 Dyskie: 懂了
19:39 Atrue: 00:33:915 (2,3) - 类似这种梗,间距放的开一点
19:40 Atrue: 当然也不要太大
19:40 Dyskie: 嗯
19:40 Atrue: 00:36:157 (1) - 上边说过的
19:40 Dyskie: 好的
19:40 Dyskie: 这种图高难度全程没转盘问题不大吧?
19:41 Atrue: 没问题,转盘不是最大的问题
19:41 Dyskie: 好
19:41 Atrue: 00:38:719 (1,2) - 这里1/4做的明显一点,你的间距可以放的小一点
19:41 Atrue: 不然会困扰
19:41 Atrue: 00:40:000 (1,2,3,4) - 这里四个滑条位置略显随意
19:41 Dyskie: 嗯
19:42 Atrue: 你可以放的整齐一点
19:43 Atrue: 00:55:052 (7,1,2) - 间距
19:43 Dyskie: en
19:43 Atrue: 01:03:059 (9) - 跳开
19:43 Atrue: 不要折返
19:44 Dyskie: 一个都不要吗
19:44 Atrue: 这里都最高潮了,干脆跳开
19:44 Dyskie: 好
19:44 Atrue: hard
19:45 Atrue: 难度越低,越对美观程度提高要求
19:45 Atrue: 比如你的滑条弧度其实可以统一一下
19:45 Atrue: 00:00:929 (3,4,5) -
19:45 Atrue: 00:02:851 (1) -
19:46 Atrue: 统一滑条弧度的目的不只是让滑条看上去好看一点整齐一点
19:46 Atrue: 还有你在blanket的时候,对应object的位置是固定的
19:46 Dyskie: 嗯,我有点太追求包了..
19:47 Atrue: object之间的位置看上去比较统一,就比较整齐
19:47 Atrue: 弧度越大,blanket的话离目标note就越近
19:47 Atrue: 00:07:975 (1,2,3) -
19:47 Dyskie: 懂了
19:48 Atrue: 00:09:096 (4) - 这种微小的间距不等还是尽量修好
19:48 Atrue: 当然要是不影响美观倒也没啥,主要是有微小的overlap
19:49 Atrue: 00:22:546 (6,7) - 奇怪的间距
19:49 Atrue: 00:28:471 (1,2) - 类似这种在in说过
19:49 Dyskie: en
19:50 Atrue: 00:33:595 (1,2,3,4,5,6,7,8,9) - 不建议这么下,主要是难以控制间距问题
19:50 Atrue: 而且00:34:076 - 这种地方是有音的
19:50 Atrue: 你要这么下就得在这里下上note
19:50 Atrue: 那就太挤了
19:51 Atrue: 00:36:157 (1) - 低难度可以出现这种,但是不是hard
19:51 Atrue: 00:43:843 (1,2,3,4) - 其实这种不是很好打
19:52 Atrue: 00:48:327 (7) - 跳的也比较奇怪
19:52 Atrue: 00:49:128 (2,3,4,5,6,7,1,2,3,4) - 稍微,稍微有点难了,节奏是比较复杂的
19:52 Atrue: 考虑简化
19:53 Atrue: 00:54:572 (4) - 还是说尽量给白线打击感
19:53 Atrue: 我先去下厕所,一会回来看低难度
19:54 Dyskie: en
19:59 Atrue: back
19:59 Atrue: 来看normal
20:00 Atrue: 00:26:870 (4,5) - 不是很好看
20:01 Atrue: 因为弧度不一样,你的1是没有在5里面的,显得有点乱
20:01 Dyskie: en
20:02 Atrue: 00:51:529 (1,2) - 尽量放开,不要叠了
20:03 Atrue: 别的问题不是很大,除了不是很美观的感觉
20:03 Atrue: 初步是合格的
20:05 Atrue: easy
20:05 Dyskie: 好
20:05 Atrue: 00:34:876 (3) - 这滑条还能延长嘛~
20:05 Atrue: 00:38:079 - easy如今的话尽量转盘后边隔四拍
20:05 Atrue: 再接note
20:06 Dyskie: ·四拍是四根白线?
20:07 Atrue: 是的
20:07 Dyskie: 前面一般隔几拍?
20:07 Dyskie: 那个延长我不太懂意义
20:08 Atrue: 前边不用考虑隔几拍的问题
20:08 Atrue: 延长就是延长滑条
20:08 Atrue: 00:57:935 (4,1) - 这里不要overlap
20:08 Atrue: 一般这种还是很难看的。。。
20:09 Dyskie: hao
20:09 Atrue: 别的没啥了~ 继续加油,比以前是进步不少了
20:10 Atrue: 然后多找几个mod,我觉得找几个有经验的modder比较好
Good luck! :)
Collab diff removed.
All diff fixed and Hard diff remapped.
Thank you Atrue :)
Zetera
Hi, M4M as requested.

Note: I haven't modded standard in ages, so please don't judge me if my mod is not 100% accurate and sensible.


[Easy]

|00:07:975 (1,2,3) - That pattern is not really clean. There is an option to rotate Objects (Ctrl+Shift+R), which I recommend here. This is how you use it in a proper way: Place the first slider (in this case: 00:07:975 (1) - ), then copy it and paste it on the right time, then rotate the copy by 120° (because 3*120=360, 360° are a whole circle which we want to have), after that, place the slider in the perfect position, allining as a blanket to the previous slider. Do the same procedure with the following slider (00:09:256 (3) - ) as well.
This is what it'll look like:

|00:36:157 (1) - The spinner is not fitting there. Use the same rhythmical pattern that you used in 00:33:595 (1,2,3) - .
|00:45:124 (2) - You might as well delete the first red dot of this slider.
|00:46:405 (1,2,3) - = 00:07:975 (1,2,3) - .

I am ignoring the missing flow and the unclean blankets, because it is too much to explain and you will most probably learn how to maintain both in the future.

[Normal]

|00:01:249 (3,5) - Overlaps like this one may be too hard for normal-diff players, try to avoid them. This also applies to 00:03:491 (2,4) - , 00:15:341 (6,1,2) - , and so on.
|00:33:595 (1,2,3) - You can also use the Copy-Paste-Technique over here.
|00:36:157 (1) - Same as in Easy.


The Hard had no major problems.

[Insane]

|00:04:772 (5,6) - This doesn't follow any distance Snap in relation to other objects. (Compare 00:04:452 (4,5) - and 00:04:772 (5,6) - )
|00:15:661 (1) - Ctrl+Shift+R , rotate by -120° or 120° CCW.
|00:22:386 (4,5) - = 00:04:772 (5,6) -. This occurces multiple times.
|00:32:154 (5) - Fix this overlap, please.
|00:42:883 (1) - and 00:50:889 (7) - Those SV-changes don't make sense imo, but I guess they work.
|00:47:686 (1) - I don't see a big problem with this slider, but a lot of other people do. Usually, sliders have a maximum of 1 repeat.
|00:55:693 (4,5) - You followed the wrong rhythm there. Delete the marked circle and move the slider to the still existing circle (please use Distance Snap for this).

Good Luck.
Topic Starter
Coppola

Sala- wrote:

Hi, M4M as requested.

Note: I haven't modded standard in ages, so please don't judge me if my mod is not 100% accurate and sensible.


[Easy]
all fixed

I am ignoring the missing flow and the unclean blankets, because it is too much to explain and you will most probably learn how to maintain both in the future. Thank you all the same :3

[Normal]
all fixed


The Hard had no major problems. xD

[Insane]

|00:04:772 (5,6) - This doesn't follow any distance Snap in relation to other objects. (Compare 00:04:452 (4,5) - and 00:04:772 (5,6) - ) fixed
|00:15:661 (1) - Ctrl+Shift+R , rotate by -120° or 120° CCW. I'm not sure what did you mean tho I have tried to rotate it with a better flow
|00:22:386 (4,5) - = 00:04:772 (5,6) -. This occurces multiple times. fixed
|00:32:154 (5) - Fix this overlap, please. fixed
|00:42:883 (1) - and 00:50:889 (7) - Those SV-changes don't make sense imo, but I guess they work. remained
|00:47:686 (1) - I don't see a big problem with this slider, but a lot of other people do. Usually, sliders have a maximum of 1 repeat. remained but I will think over how to deal with it
|00:55:693 (4,5) - You followed the wrong rhythm there. Delete the marked circle and move the slider to the still existing circle (please use Distance Snap for this). fixed, that's good

Good Luck.
Thanks for your mod and especially that rotate Tech :)
lkx_Shore
No kds.
这个鬼畜连音都不调.....所以你作图的时候只能跟原音乐....这种低质量鬼畜做起来真心辛苦。

Insane

  1. 00:04:772 (5,6) - 太近了,除非音乐变缓,平时用大于1.0x间距。
  2. 00:09:896 - 人声重音在这...要让玩家打击下去。
  3. 00:12:458 (5) - 背景音乐里并没有类似的锣音,这里加soft-finish不合适。
  4. 00:23:347 (1,2,3,4,5,6,7,8) - 瞎放节奏没好处,随便跟点音轨都比这要好。
  5. 00:25:268 (8) - 滑条折返处被遮挡是属于unrankable的。
  6. 00:25:909 (1,2,3,4,5,6,7,8) - 同上上。
  7. 00:47:686 (1) - 现在已经很少人用滑条折返两次的梗了,因为会卡手.
  8. 00:55:773 (5) - 没音,下错节奏了。

Others

其实图没什么大问题,但单从这个鬼畜质量来说我觉得这不适合rank...
在用梗方面请尽量少用1/2折返,除非是十分贴合音乐,因为折返是很破坏流畅感的。
Hard用AR8比较好,因为高bpm下的ar7会同时显示很多物件。
Topic Starter
Coppola

lkx_Shore wrote:

No kds.
这个鬼畜连音都不调.....所以你作图的时候只能跟原音乐....这种低质量鬼畜做起来真心辛苦。

Insane

  1. 00:04:772 (5,6) - 太近了,除非音乐变缓,平时用大于1.0x间距。已调整距离
  2. 00:09:896 - 人声重音在这...要让玩家打击下去。换了下滑条组合,将打击点落在人声
  3. 00:12:458 (5) - 背景音乐里并没有类似的锣音,这里加soft-finish不合适。all diff已移除
  4. 00:23:347 (1,2,3,4,5,6,7,8) - 瞎放节奏没好处,随便跟点音轨都比这要好。这一段稍微remap了一下
  5. 00:25:268 (8) - 滑条折返处被遮挡是属于unrankable的。
  6. 00:25:909 (1,2,3,4,5,6,7,8) - 同上上。
  7. 00:47:686 (1) - 现在已经很少人用滑条折返两次的梗了,因为会卡手。已修改为滑条+note
  8. 00:55:773 (5) - 没音,下错节奏了。这里跟了BGM,没有修改

Others

其实图没什么大问题,但单从这个鬼畜质量来说我觉得这不适合rank...毕竟耗了这么久,还是挺想rank的..
在用梗方面请尽量少用1/2折返,除非是十分贴合音乐,因为折返是很破坏流畅感的。已将两处多次出现的1/2折返修改为别的梗
Hard用AR8比较好,因为高bpm下的ar7会同时显示很多物件。Hard已改为AR8
修改的有点迟比较抱歉 :|
不过十分感谢lkx能够百忙之中抽出时间检查我这样一个新手的图 :)
虽说lkx说得很直白这图不适合rank,但我还是想努力试试,争取把它作为第一张图给rank掉 :P
Kinomi
IRC Guide
no kud
SPOILER
2014-12-23 16:11 Tsukuyomi: 下图慢
2014-12-23 16:12 Dyskie: 嗯,我多等等
2014-12-23 16:19 Tsukuyomi: 00:15:341 (6,7) -
2014-12-23 16:19 Tsukuyomi: 这个要分开
2014-12-23 16:20 Dyskie: 不重叠比较好是吗
2014-12-23 16:20 Tsukuyomi: 不是
2014-12-23 16:21 Tsukuyomi: 和前面的滑条分开
2014-12-23 16:21 Tsukuyomi: 1/4和1/2要区分一下
2014-12-23 16:21 Dyskie: 是4和5?
2014-12-23 16:22 Tsukuyomi: 5和6
2014-12-23 16:22 Tsukuyomi: 4和5是1/4
2014-12-23 16:22 Tsukuyomi: 5和6是1/2
2014-12-23 16:23 Dyskie: 哦前后间距问题是吧,好的
2014-12-23 16:23 Tsukuyomi: 00:43:843 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
2014-12-23 16:23 Tsukuyomi: 这段音乐突变
2014-12-23 16:23 Dyskie: 嗯
2014-12-23 16:23 Tsukuyomi: 你可以想想梗
2014-12-23 16:24 Dyskie: 我高潮全是这种贪吃蛇一样的梗,不太合适是吗
2014-12-23 16:24 Tsukuyomi: 然后你的flow基本上是贪吃蛇
2014-12-23 16:25 Tsukuyomi: 然后滑条的形状问题
2014-12-23 16:25 Dyskie: 整体的吗
2014-12-23 16:25 Tsukuyomi: 其实你的排列不够成熟,奇形怪状的滑条
2014-12-23 16:26 Tsukuyomi: 配上这种排列会感觉很新手
2014-12-23 16:27 Dyskie: 能把放在这里很奇怪感觉的滑条发一下我看看吗
2014-12-23 16:28 Dyskie: 确实滑条有点刻意去改变样子了
2014-12-23 16:28 Tsukuyomi: edit里看的整体感觉而已
2014-12-23 16:30 Dyskie: 好的,还有其他比较明显的问题嘛
2014-12-23 16:30 Dyskie: *吗
2014-12-23 16:30 Tsukuyomi: 其他还好,最主要就是排列新手气息太浓了。。
2014-12-23 16:31 Tsukuyomi: 其他diff应该问题不大
2014-12-23 16:31 Tsukuyomi: 00:10:537 (1,2,3,4,1,2,3,4,5) -
2014-12-23 16:32 Tsukuyomi: 我说一些思路吧
2014-12-23 16:32 Tsukuyomi: 这个地方
2014-12-23 16:32 Tsukuyomi: 你注意到vocal重复了两次
2014-12-23 16:32 Dyskie: 嗯好的
2014-12-23 16:32 Dyskie: 对
2014-12-23 16:32 Tsukuyomi: 那么你可以摆一个梗
2014-12-23 16:32 Tsukuyomi: 复制
2014-12-23 16:32 Tsukuyomi: 转一下
2014-12-23 16:32 Tsukuyomi: 或者干脆平移
2014-12-23 16:33 Tsukuyomi: 弄一个遮挡什么的
2014-12-23 16:33 Dyskie: 方便截个图吗。。
2014-12-23 16:33 Tsukuyomi: 我没摆啊。。
2014-12-23 16:33 Tsukuyomi: 00:12:298 (4,5) - 然后这儿其实又来了一次
2014-12-23 16:34 Tsukuyomi: 那么你这边可以又回来重复这个梗
2014-12-23 16:34 Tsukuyomi: 要是你没啥想法我随便摆一个你看看
2014-12-23 16:34 Dyskie: 行,那样最好了
2014-12-23 16:34 Dyskie: 我参考参考然后其他类似的地方也试着改改
2014-12-23 16:44 Dyskie: 还在吗0.0
2014-12-23 16:44 Tsukuyomi: 恩
2014-12-23 16:44 Tsukuyomi: 突然找不到文件夹
2014-12-23 16:45 Dyskie: 原来如此。。
2014-12-23 16:46 Tsukuyomi: http://puu.sh/dGc52/7301c389c8.osu
2014-12-23 16:47 Dyskie: 问个小白的问题,这种东西该怎么用?
2014-12-23 16:48 Tsukuyomi: 放到你文件夹里啊
2014-12-23 16:49 Tsukuyomi: http://puu.sh/dGcaB/9de355f3bf.rar
2014-12-23 16:49 Dyskie: 谢谢orz
2014-12-23 16:49 Dyskie: GD里总是看到,但没明白..
2014-12-23 16:51 Dyskie: 懂了
2014-12-23 16:52 Dyskie: 不过改这一个小地方难度就加了0.07有点意外
2014-12-23 16:52 Tsukuyomi: 因为放了note连续的立体跳
2014-12-23 16:53 Dyskie: 这算是送分梗之一吗
2014-12-23 16:53 Tsukuyomi: 找找歌里面这种有特点的地方
2014-12-23 16:53 Tsukuyomi: 送不送看间距大不大。。
2014-12-23 16:53 Dyskie: 十分感谢
2014-12-23 16:54 Tsukuyomi: 00:38:719 (1,2,3,4,5,6,7,8,9) -
2014-12-23 16:55 Tsukuyomi: 这个地方
2014-12-23 16:55 Tsukuyomi: 一顿一顿
2014-12-23 16:55 Tsukuyomi: 你可以试试怎么搞出这种感觉
2014-12-23 16:55 Dyskie: 变速滑条之类的?
2014-12-23 16:55 Dyskie: 慢快慢快
2014-12-23 16:57 Tsukuyomi: 用梗来表现
2014-12-23 16:59 Dyskie: 这些梗早期对于新手来说一般是怎么习得的?
2014-12-23 16:59 Dyskie: 多模仿他人的图?
2014-12-23 17:00 Tsukuyomi: 打图摸图的时候记梗
2014-12-23 17:03 Tsukuyomi: 多了就可以自己想梗了
AEIM
就仔细看了insane,其他的粗略看了一下柑橘没啥好书的,就说insane好了
insane
00:13:899 (3,4,5) - 这三个none可以弄得再美观一点,打击顺序可以反过来。
00:14:380 (1) - 这个note单独用一个颜色,这样会好读一点。
00:32:314 (6) - 这个往返滑条位置可以再改一下,单独ctrl+G应该就没问题了
00:48:487 (5) - 这个note后面的节奏我自己总是听的不是很舒服我试着改成了这样https://osu.ppy.sh/ss/2382087
00:50:729 (6) - 我比较喜欢把note补全,当成一串连打。所以这个无所谓了,随你任性XD
00:50:889 (7) - 这个改成倒U型会好很多。
另外就是滑条的设置比如像00:29:752 (1) - 这种的,我觉得完全可以把滑条的角度再往里面弯一点,以及像
00:32:795 (7) - 00:07:174 (2) - 这类的短滑条,让图有一种统一的美感我感觉我在瞎扯
没了被洗脑完毕可以开心的打图去了,第一次mod图好紧张···
Topic Starter
Coppola

AEIM wrote:

就仔细看了insane,其他的粗略看了一下柑橘没啥好书的,就说insane好了
insane
00:13:899 (3,4,5) - 这三个none可以弄得再美观一点,打击顺序可以反过来。改为由上至下
00:14:380 (1) - 这个note单独用一个颜色,这样会好读一点。已NC
00:32:314 (6) - 这个往返滑条位置可以再改一下,单独ctrl+G应该就没问题了。改为左上到右下的斜线
00:48:487 (5) - 这个note后面的节奏我自己总是听的不是很舒服我试着改成了这样https://osu.ppy.sh/ss/2382087这里我郁闷好久,最后改成了一个1/2滑条和1/2折返滑条,不知是否可行
00:50:729 (6) - 我比较喜欢把note补全,当成一串连打。所以这个无所谓了,随你任性XD跟着音乐避免overmap还是保留
00:50:889 (7) - 这个改成倒U型会好很多。已改
另外就是滑条的设置比如像00:29:752 (1) - 这种的,我觉得完全可以把滑条的角度再往里面弯一点,以及像
00:32:795 (7) - 00:07:174 (2) - 这类的短滑条,让图有一种统一的美感我感觉我在瞎扯确实整体统一更具美感,已微调
没了被洗脑完毕可以开心的打图去了,第一次mod图好紧张···
十分感谢AEIM 这AE真的能玩 :)
Fryz3
Hi! modder came from: p/3589186/

Easy
  1. the star level is too high for this to be easy difficulty. you need to change it to normal i guess.
  2. i couldn't see anything out of the ordinary, it's a good map!
Normal
  1. also fine imo. don't have to mod at all maybe...
hard
  1. 00:56:493 (5,1) - is this meant to be a jump? if its is, then its fine.
    (sry, im just trying to mod something here -,-)
insane
  1. 00:05:413 (1,2,3,4,5) - meant to be a star pattern? if so, the 3 and 5 are a bit too close to each other.
  2. 00:25:749 (6,1,2) - triangle a bit off.
  3. 00:42:402 (6) - needs to be on xy:232|156 instead of 240|160
sorry for not finding more, i did what i could :(
gl with getting it ranked! ( probably won't be that hard with a good map! )
Topic Starter
Coppola

Fryz3 wrote:

Hi! modder came from: https://osu.ppy.sh/forum/p/3589186/

Easy
  1. the star level is too high for this to be easy difficulty. you need to change it to normal i guess.
  2. i couldn't see anything out of the ordinary, it's a good map!
No change and I will confirm easy diff's star with BAT

Normal
  1. also fine imo. don't have to mod at all maybe...
Thanks :D

hard
  1. 00:56:493 (5,1) - is this meant to be a jump? if its is, then its fine.
    (sry, im just trying to mod something here -,-)
I do Hard diff with DS from start to finish so maybe here is ok

insane
  1. 00:05:413 (1,2,3,4,5) - meant to be a star pattern? if so, the 3 and 5 are a bit too close to each other. Nice, fixed
  2. 00:25:749 (6,1,2) - triangle a bit off. fixed
  3. 00:42:402 (6) - needs to be on xy:232|156 instead of 240|160 to match with 00:41:762 (2,5) - I moved 6 to 236|160
sorry for not finding more, i did what i could :(
gl with getting it ranked! ( probably won't be that hard with a good map! )
Thanks for your modding !! and Merry Christmas !! :)
Gaia
hihi pm m4m req~

and Merry Christmas! XD

[General]
nico nico 不能當source喔, 把source留空

[Easy]
00:04:132 (3) - 這樣比較好看 http://puu.sh/dIe9a/bea5857d0f.jpg
00:05:413 (1) - 可以包得更好, 像這樣 http://puu.sh/dIee6/8f45b403ac.jpg
00:16:942 (5) - ^
00:15:661 (3) - nc
00:20:785 (3) - ^ 把nc改成每兩節一個NC
00:22:066 (4) - 把中間的紅點放前/後一點比較好看, 或放在正中間 http://puu.sh/dIepp/5be6a3ebe6.jpg http://puu.sh/dIeqf/5ad1a006dd.jpg
00:23:347 (1) - 00:25:909 (1) - 跟00:04:132 (3) -一樣
00:24:948 (3,1) - 這有點不順, 把 (3) 改灣一點應該好一點
00:27:510 (3) - ^
00:28:151 (1) - 不好看, 改這樣 http://puu.sh/dIeHp/c313a4668e.jpg
00:29:752 (2) - flow
00:34:236 (2,3) - 都包好吧
00:38:719 (1) - 這樣流的更順喔 http://puu.sh/dIeQm/a061a2f486.jpg
00:45:124 (2) - 包好
00:51:529 (3) - 這樣好像比較好 http://puu.sh/dIf0P/19542e9d0c.jpg
01:00:497 (2) - floww
01:03:059 (5) - 三角形? http://puu.sh/dIf83/3c00cae41b.jpg

還不錯嘛, 加油喔

[Normal]
00:01:890 (5) - 亂擺的感覺
00:03:491 (2) - flow
00:07:975 (1) - 灣另一邊看看
00:09:896 (5) - 覺得不適合 1/2
00:18:223 (1) - flow 有問題, spacing也太遠了
00:18:863 (2) - 莫名其妙的感覺 看看喜不喜歡 -> http://puu.sh/dIfMX/d804b03426.jpg
00:22:066 (3) - 灣另一邊
00:26:870 (4) - 這種疊法在normal有點難讀
00:30:393 (5) - 我覺得這個流順一點 http://puu.sh/dIg8f/57f9e018f5.jpg
00:34:876 (3) - http://puu.sh/dIgfN/c53c6571ab.jpg
00:40:000 (3) - 別clap
00:41:281 (1) - 灣另一邊
00:47:686 (3,5) - 不要疊

就試著把pattern清乾淨點

[Hard]
00:04:132 (5) - http://puu.sh/dIgFC/b6904c3f70.jpg
00:05:413 (1) - 奇怪的flow
00:07:654 (1) - nc拿掉
00:07:975 (1,3) - 不錯嘛, 我喜歡 ^^
00:09:096 (4,5) - 但是這個flow ;w;
00:13:739 (3) -
00:42:883 (1) - .... 哀 有點難看
01:03:059 (1) - 別nc

有些flow 跟pattern有點亂但其他看起來還好

[insane]
NC 每一節一次比較好

00:14:380 (1) - 不要nc, 也別疊. 有點難讀
00:17:422 (2) - 挖好難ww
00:35:517 (1) - 奇怪的nc
00:42:883 (1) - ^
00:54:732 (5,6,7,8) - 不要stack

問題跟hard差不多拉, flow 不順 (00:02:210 (8,1) - 00:07:654 (4) - 00:13:899 (3,4,5) - etc)
跳的時候spacing突然太大 (00:04:772 (4,5) - 00:07:654 (4) - 00:17:422 (2) - )
奇怪/有點亂的pattern (00:08:615 (6,7,1) - 00:29:112 (3,4) - )
有些滑條也不美觀

ok, 之後就看你怎麼辦瞜~
加油!!!
AEIM

Dyskie wrote:

AEIM wrote:

就仔细看了insane,其他的粗略看了一下柑橘没啥好书的,就说insane好了
insane
00:13:899 (3,4,5) - 这三个none可以弄得再美观一点,打击顺序可以反过来。改为由上至下
00:14:380 (1) - 这个note单独用一个颜色,这样会好读一点。已NC
00:32:314 (6) - 这个往返滑条位置可以再改一下,单独ctrl+G应该就没问题了。改为左上到右下的斜线
00:48:487 (5) - 这个note后面的节奏我自己总是听的不是很舒服我试着改成了这样https://osu.ppy.sh/ss/2382087这里我郁闷好久,最后改成了一个1/2滑条和1/2折返滑条,不知是否可行
00:50:729 (6) - 我比较喜欢把note补全,当成一串连打。所以这个无所谓了,随你任性XD跟着音乐避免overmap还是保留
00:50:889 (7) - 这个改成倒U型会好很多。已改
另外就是滑条的设置比如像00:29:752 (1) - 这种的,我觉得完全可以把滑条的角度再往里面弯一点,以及像
00:32:795 (7) - 00:07:174 (2) - 这类的短滑条,让图有一种统一的美感我感觉我在瞎扯确实整体统一更具美感,已微调
没了被洗脑完毕可以开心的打图去了,第一次mod图好紧张···
十分感谢AEIM 这AE真的能玩 :)
玩你mb :x
Topic Starter
Coppola

Gaia wrote:

hihi pm m4m req~

and Merry Christmas! XD

mod
[General]
nico nico 不能當source喔, 把source留空

[Easy]
00:04:132 (3) - 這樣比較好看 http://puu.sh/dIe9a/bea5857d0f.jpg
00:05:413 (1) - 可以包得更好, 像這樣 http://puu.sh/dIee6/8f45b403ac.jpg
00:16:942 (5) - ^
00:15:661 (3) - nc
00:20:785 (3) - ^ 把nc改成每兩節一個NC
00:22:066 (4) - 把中間的紅點放前/後一點比較好看, 或放在正中間 http://puu.sh/dIepp/5be6a3ebe6.jpg http://puu.sh/dIeqf/5ad1a006dd.jpg
00:23:347 (1) - 00:25:909 (1) - 跟00:04:132 (3) -一樣
00:24:948 (3,1) - 這有點不順, 把 (3) 改灣一點應該好一點
00:27:510 (3) - ^
00:28:151 (1) - 不好看, 改這樣 http://puu.sh/dIeHp/c313a4668e.jpg
00:29:752 (2) - flow
00:34:236 (2,3) - 都包好吧
00:38:719 (1) - 這樣流的更順喔 http://puu.sh/dIeQm/a061a2f486.jpg
00:45:124 (2) - 包好
00:51:529 (3) - 這樣好像比較好 http://puu.sh/dIf0P/19542e9d0c.jpg
01:00:497 (2) - floww
01:03:059 (5) - 三角形? http://puu.sh/dIf83/3c00cae41b.jpg

還不錯嘛, 加油喔

[Normal]
00:01:890 (5) - 亂擺的感覺
00:03:491 (2) - flow
00:07:975 (1) - 灣另一邊看看
00:09:896 (5) - 覺得不適合 1/2
00:18:223 (1) - flow 有問題, spacing也太遠了
00:18:863 (2) - 莫名其妙的感覺 看看喜不喜歡 -> http://puu.sh/dIfMX/d804b03426.jpg
00:22:066 (3) - 灣另一邊
00:26:870 (4) - 這種疊法在normal有點難讀
00:30:393 (5) - 我覺得這個流順一點 http://puu.sh/dIg8f/57f9e018f5.jpg
00:34:876 (3) - http://puu.sh/dIgfN/c53c6571ab.jpg
00:40:000 (3) - 別clap
00:41:281 (1) - 灣另一邊
00:47:686 (3,5) - 不要疊

就試著把pattern清乾淨點

[Hard]
00:04:132 (5) - http://puu.sh/dIgFC/b6904c3f70.jpg
00:05:413 (1) - 奇怪的flow
00:07:654 (1) - nc拿掉
00:07:975 (1,3) - 不錯嘛, 我喜歡 ^^
00:09:096 (4,5) - 但是這個flow ;w;
00:13:739 (3) -
00:42:883 (1) - .... 哀 有點難看
01:03:059 (1) - 別nc

有些flow 跟pattern有點亂但其他看起來還好

[insane]
NC 每一節一次比較好

00:14:380 (1) - 不要nc, 也別疊. 有點難讀
00:17:422 (2) - 挖好難ww
00:35:517 (1) - 奇怪的nc
00:42:883 (1) - ^
00:54:732 (5,6,7,8) - 不要stack

問題跟hard差不多拉, flow 不順 (00:02:210 (8,1) - 00:07:654 (4) - 00:13:899 (3,4,5) - etc)
跳的時候spacing突然太大 (00:04:772 (4,5) - 00:07:654 (4) - 00:17:422 (2) - )
奇怪/有點亂的pattern (00:08:615 (6,7,1) - 00:29:112 (3,4) - )
有些滑條也不美觀

ok, 之後就看你怎麼辦瞜~
加油!!!
除了Insane的第一項保留,其他都fixed,十分感謝在flow和滑條上的指導 :)
Merry Christmas
Frey
我一直都是星之卡比的粉呢 :)

IRC MOD
2014-12-26 01:37 Dyskie: Hi Frey, 我能找你试图吗 :3
2014-12-26 01:38 Frey: BPM多少呢?
2014-12-26 01:38 Dyskie: 187
2014-12-26 01:38 Frey: link;3
2014-12-26 01:38 Dyskie: 谢谢~
2014-12-26 01:38 Dyskie: ACTION is listening to [http://osu.ppy.sh/b/417681 Magiru - Atago Hiroe's Gourmet Race]
2014-12-26 01:39 Dyskie: 主要是Insane
2014-12-26 01:39 Frey: 美食比赛~星之卡比~
2014-12-26 01:39 Frey: 我打打看~
2014-12-26 01:39 Dyskie: hhh
2014-12-26 01:41 Frey: 第一遍是开着video打的
2014-12-26 01:41 Dyskie: 0.0原来如此
2014-12-26 01:42 Dyskie: 啊啊,除了那里
2014-12-26 01:43 Dyskie: 是我overmap了吗
2014-12-26 01:43 Frey: 那里?
2014-12-26 01:43 Frey: 我掉的地方?
2014-12-26 01:43 Dyskie: 两次都掉了的地方
2014-12-26 01:43 Dyskie: 好可惜
2014-12-26 01:43 Frey: 不啊..我打图没那么厉害..
2014-12-26 01:43 Dyskie: 可我觉得好稳
2014-12-26 01:44 Frey: 蠢鼠打起来跟板子可能有出入
2014-12-26 01:44 Dyskie: 希望能给一点意见和建议!
2014-12-26 01:44 Frey: 好的
2014-12-26 01:45 Frey: 首先你觉得这张图难度怎么样?
2014-12-26 01:46 Dyskie: 有几个跳可能有点难,其他应该还好吧
2014-12-26 01:46 Frey: 音效应该问题不大
2014-12-26 01:46 Frey: 00:50:649 (5) -
2014-12-26 01:46 Frey: 这个音,我一直觉得打起来很违和
2014-12-26 01:47 Frey: 因为我听不出来
2014-12-26 01:47 Dyskie: 唔放慢了一听确实
2014-12-26 01:48 Frey: 00:05:573 (2) - 这里可以方向对准(1)
2014-12-26 01:48 Dyskie: 好的
2014-12-26 01:49 Frey: 00:09:576 (2) - 这里可以考虑crtl+g
2014-12-26 01:50 Dyskie: 可以说1/2滑条的尾向对flow的影响不是太大吗
2014-12-26 01:51 Frey: 确实,因为刚才那一点是我个人的意向
2014-12-26 01:51 Dyskie: 好的我到时自己试试
2014-12-26 01:52 Frey: 可以考虑放成直角
2014-12-26 01:52 Frey: 不不,算了
2014-12-26 01:52 Frey: 这样flow不好
2014-12-26 01:52 Dyskie: 嗯
2014-12-26 01:53 Frey: 00:29:432 (4) -
2014-12-26 01:53 Frey: 也是个人建议
2014-12-26 01:54 Frey: 我觉得放到x300 y232
2014-12-26 01:54 Dyskie: 我看看
2014-12-26 01:55 Dyskie: 嗯,也会考虑的
2014-12-26 01:55 Frey: 00:33:275 (8) -
2014-12-26 01:55 Frey: 这里为什么要叠着呢?
2014-12-26 01:56 Dyskie: 呃这个随便放了。。
2014-12-26 01:57 Dyskie: DS问题吗
2014-12-26 01:57 Frey: 可能会有点误导人
2014-12-26 01:57 Dyskie: 好
2014-12-26 01:58 Frey: 00:35:517 (10) - 这里可以考虑一下DS
2014-12-26 01:58 Frey: 或者
2014-12-26 01:59 Frey: 说错 NC
2014-12-26 01:59 Frey: 或者在00:34:236 (4) - 和 00:34:876 (7) - 都NC一下
2014-12-26 01:59 Dyskie: 嗯,这个是被上一个mod的人说不要NC,我很犹豫。。果然这里还是应该NC吧
2014-12-26 02:00 Frey: ...保险的话还是00:35:517 (10) 不NC
2014-12-26 02:00 Frey: 00:34:876 (7) - 这里NC最保险
2014-12-26 02:00 Dyskie: 从BGM来看是一整段,但从人声来看又分开比较好
2014-12-26 02:00 Dyskie: 好的
2014-12-26 02:01 Frey: 所以我还是建议最好也带上00:34:236 (4) -
2014-12-26 02:01 Frey: 因为分段很明显
2014-12-26 02:01 Frey: 而且你也是这样重复的做了
2014-12-26 02:01 Dyskie: 好,4和7NC
2014-12-26 02:01 Frey: 00:40:481 (7) - 严格来说
2014-12-26 02:01 Frey: 不允许挡住滑条尾巴
2014-12-26 02:02 Dyskie: (⊙_⊙)嗯
2014-12-26 02:02 Frey: 这是个很棘手的要素
2014-12-26 02:02 Frey: 我不推荐你这么放
2014-12-26 02:03 Dyskie: 那我还是试着改变一下8的角度好了
2014-12-26 02:03 Frey: 稍等
2014-12-26 02:03 Dyskie: 不平着
2014-12-26 02:03 Dyskie: 嗯?
2014-12-26 02:03 Frey: 截图
2014-12-26 02:04 Dyskie: 是我的改法截图还是你的建议截图。。
2014-12-26 02:04 Frey: 建议
2014-12-26 02:04 Frey: http://puu.sh/dJ48O/b0f64eb230.jpg
2014-12-26 02:04 Frey: 你看看这个怎么样
2014-12-26 02:05 Dyskie: 5和7重合吗
2014-12-26 02:05 Frey: 是的
2014-12-26 02:06 Frey: 因为00:40:000 (5) - 还需要NC
2014-12-26 02:06 Dyskie: 会不会有点点卡手
2014-12-26 02:06 Frey: 我个人认为不会
2014-12-26 02:06 Dyskie: 5确实NC比较好
2014-12-26 02:06 Dyskie: 好的我到时自己打打看
2014-12-26 02:06 Frey: 因为6这么放
2014-12-26 02:07 Frey: 返回来到七的位置,鼠标轨迹是一条弧线
2014-12-26 02:07 Frey: 并不影响flow
2014-12-26 02:07 Dyskie: 正好678一个逆时针的圆吗
2014-12-26 02:08 Frey: 一般来说三角形的摆放比较好大
2014-12-26 02:08 Frey: 好打*
2014-12-26 02:08 Dyskie: 好
2014-12-26 02:09 Frey: 至于我老是断的00:53:611 (3,6,7,8) -
2014-12-26 02:09 Frey: 00:54:892 (6,7,8) -
2014-12-26 02:10 Frey: 最好再给其他玩家试试看
2014-12-26 02:10 Dyskie: 嗯嗯
2014-12-26 02:11 Frey: 01:02:098 (3) -
2014-12-26 02:11 Frey: 最好放到x256 y340
2014-12-26 02:11 Frey: 胆子大的话在01:02:258 (4) - NC
2014-12-26 02:11 Frey: 因为这样好读一点
2014-12-26 02:12 Dyskie: 胆子大2333
2014-12-26 02:12 Dyskie: 好的
2014-12-26 02:12 Frey: 因为有些BAT觉得
2014-12-26 02:12 Frey: 只有在那根大白线那里才能放NC
2014-12-26 02:12 Frey: ACTION runs
2014-12-26 02:13 Dyskie: 噗
2014-12-26 02:13 Frey: 至于最后01:03:699 (3)
2014-12-26 02:13 Dyskie: NC?
2014-12-26 02:13 Frey: 可以选择叠在01:03:059 (1) -
2014-12-26 02:13 Dyskie: (⊙o⊙)哦
2014-12-26 02:14 Dyskie: 确实刺激一点
2014-12-26 02:14 Frey: 你不改的话,NC也行
2014-12-26 02:14 Frey: 就到这里XD
2014-12-26 02:14 Dyskie: 感谢把Insane从头到尾摸了一遍QAQ
2014-12-26 02:14 Frey: 你还需要其他diff的检查吗?
2014-12-26 02:15 Dyskie: 如果方便的话。。还希望等会能发个irc mod去帖子什么的。。
2014-12-26 02:15 Frey: 当然
2014-12-26 02:15 Dyskie: ^^
2014-12-26 02:15 Frey: 我简单翻一下其他难度
2014-12-26 02:15 Frey: 稍等哦
2014-12-26 02:16 Dyskie: 好的
2014-12-26 02:17 Frey: 奇怪
2014-12-26 02:17 Frey: 为什么打开AImod
2014-12-26 02:18 Frey: 它提示我你缺少normal 和 easy
2014-12-26 02:18 Dyskie: 而且N的AIMOD。。
2014-12-26 02:18 Dyskie: 居然说我有3个DS问题。。
2014-12-26 02:18 Dyskie: 可我看了那里应该没问题啊
2014-12-26 02:18 Frey: 那个不管
2014-12-26 02:19 Dyskie: 我这边也提示缺少EN
2014-12-26 02:20 Frey: 奇怪..
2014-12-26 02:20 Frey: 算了,不管这个。可能是最近的问题吧。
2014-12-26 02:21 Frey: easy没什么问题
2014-12-26 02:21 Dyskie: 嗯
2014-12-26 02:21 Frey: 00:03:491 (2) -
2014-12-26 02:21 Frey: 修正一下前后DS
2014-12-26 02:21 Frey: 移动00:02:851 (1) - 就行了
2014-12-26 02:21 Dyskie: 好
2014-12-26 02:21 Dyskie: OK
2014-12-26 02:23 Frey: 01:01:778 (1,2,3,4,5) -
2014-12-26 02:23 Frey: 这个可以堆成
2014-12-26 02:23 Frey: 对称
2014-12-26 02:24 Dyskie: 方便截个图吗
2014-12-26 02:24 Frey: 01:02:098 (2) - x140 y316
2014-12-26 02:24 Dyskie: 哦我懂了(⊙o⊙)
2014-12-26 02:24 Frey: 01:02:418 (3) - 256\348
2014-12-26 02:25 Dyskie: 像LL那样(误
2014-12-26 02:25 Frey: 23333
2014-12-26 02:25 Frey: Normal应该没什么大问题
2014-12-26 02:26 Dyskie: 嗯嗯
2014-12-26 02:26 Frey: Hard的话,有一个整体上的建议
2014-12-26 02:26 Frey: 每一个长白线,NC一次
2014-12-26 02:27 Dyskie: 有什么理由吗
2014-12-26 02:27 Frey: 因为Hard一般都是这样;w;
2014-12-26 02:28 Frey: 而且随着节奏的丰富
2014-12-26 02:28 Dyskie: (⊙o⊙)我都没注意到,好的
2014-12-26 02:28 Frey: 应该细化每一个小节
2014-12-26 02:29 Frey: 00:37:438 (4,5) -
2014-12-26 02:30 Frey: 我感觉这里,可能会被判定Overmap
2014-12-26 02:30 Frey: 因为你insane都没放这么密
2014-12-26 02:30 Dyskie: 好
2014-12-26 02:30 Frey: 换成折返一次的就好
2014-12-26 02:31 Dyskie: 确实好多了
2014-12-26 02:32 Frey: 00:43:843 (1,2,3,4) -
2014-12-26 02:32 Frey: 我马上截图
2014-12-26 02:33 Frey: http://puu.sh/dJ5KP/824a4f0397.jpg
2014-12-26 02:33 Frey: 如果是我,我会毫不犹豫对称。
2014-12-26 02:33 Dyskie: good
2014-12-26 02:33 Frey: 啊,对了
2014-12-26 02:33 Frey: 4也可以叠在3上
2014-12-26 02:33 Frey: 或许更好
2014-12-26 02:34 Dyskie: 好的
2014-12-26 02:34 Frey: 00:48:967 (1,2,3,4) -
2014-12-26 02:34 Dyskie: 我这转的有点急
2014-12-26 02:34 Dyskie: 嗯?
2014-12-26 02:34 Frey: 这里说overmap
2014-12-26 02:34 Frey: 肯定了
2014-12-26 02:35 Dyskie: 貌似也是减少一次折返比较好?
2014-12-26 02:36 Frey: 跟你Insane节奏一致最好
2014-12-26 02:38 Frey: 基本的就差不多了。
2014-12-26 02:38 Dyskie: 感谢感激
2014-12-26 02:38 Frey: 啊,如果可以的话,在TAG
2014-12-26 02:38 Frey: 可以加星之卡比的标签
2014-12-26 02:38 Dyskie: 好的
2014-12-26 02:38 Frey: 毕竟BGM是
2014-12-26 02:39 Frey: hoshi no kirby?
2014-12-26 02:39 Frey: 忘记了
2014-12-26 02:39 Dyskie: 是的,有名的鬼畜之源之一。。
2014-12-26 02:39 Dyskie: 不过貌似还没rank图
2014-12-26 02:39 Frey: 有
2014-12-26 02:39 Dyskie: sky high倒是有几首
2014-12-26 02:39 Dyskie: 诶。。
2014-12-26 02:39 Frey: 这个曲子貌似有吧?
2014-12-26 02:40 Frey: 好像是幸运星的
2014-12-26 02:40 Dyskie: 我当时准备做时查了一下
2014-12-26 02:40 Frey: 没记错圈圈可怕
2014-12-26 02:40 Dyskie: 只发现了几个坟了的
2014-12-26 02:41 Dyskie: 会不会是组曲里的
2014-12-26 02:41 Frey: 哦,这张麻将少女的肯定没有ranked版本
2014-12-26 02:41 Dyskie: 而不是单独的
2014-12-26 02:41 Dyskie: 这太冷了。。柑橘除了我没人会喜欢这个角色了= =
2014-12-26 02:42 Frey: 啊哈哈
2014-12-26 02:42 Frey: 我的mod实话说并没有放太多主观的成分,所以我感觉可能不是很好
2014-12-26 02:42 Frey: 所以先道个歉
2014-12-26 02:42 Frey: 希望我的Mod对你有用
2014-12-26 02:42 Frey: *我基本上都在检查常规
2014-12-26 02:43 Dyskie: 不如说这才是最难能可贵的呀
2014-12-26 02:43 Dyskie: 总之大晚上的,欣然接受了我一个陌生人的请求
2014-12-26 02:43 Dyskie: (等等哪里不对。。
2014-12-26 02:43 Frey: 我才不是那种随便的人ww
2014-12-26 02:43 Dyskie: 呃总之就是那个意思,我很感谢
2014-12-26 02:44 Frey: 没事,那么我去发IRC了
2014-12-26 02:44 Dyskie: O(∩_∩)O好的
-Nya-


Sorry for delay.
Well, here's my mod:

General:
http://puu.sh/eh9gD/2bff1fad78.wav
http://puu.sh/eh9lT/6300ff2882.wav
Add those two sound files to the map, so the sliderslide will be muted, cuz it can get quite irritating.Remove “atago”, “gourmet race” and “グルメ レース” from tags, since it’s already in the title.

Easy:
00:03:491 (2) – Do this?
Copy and paste 00:02:851 (1) - then Ctrl+H and then Ctrl+G. Looks better in my opinion.00:06:694 (3,1) – Bad flow. Rather do this?
00:45:124 (2) – How about this?
Looks better in my opinion.00:47:686 (3,1) – Again, bad flow. Same as previous suggestion

Normal:
A few DS errors according to AiMod. Better check them.00:07:975 (1,2) – Rather make a blanket here. Will look nicer.
00:09:896 (5,2) – These two notes are almost touching. Rather move 00:11:177 (2) – just a bit further away.00:11:818 (3) – I think it will be better if you place this note somewhere here:
For flow purposes.00:32:314 (3,4) – Nazi. This blanket can be improved a bit.00:40:961 (6,1) – Blanket?
00:50:248 (3,4,1) – Make this double blanket look nicer.
Copy and paste 00:50:248 (3) – then Ctrl+J and then rotate it anti-clockwise till it looks like the pic above.01:03:699 (6) – Why not make this circle a new combo? Since you did so in the Hard diff.

Hard:
00:25:589 (4,1) – Rather do this?
It will make a nice diamond pattern with 00:24:628 (1,2,3) - If you can’t really make the pic out, 00:25:909 (1) – is stacked on 00:25:589 (4) – 00:30:393 (3) – Do this:
A sort of triangle shape with 00:29:752 (1,2) – will look nice, and also stack 00:30:713 (4) – on 00:30:072 (2) –

Overall, nice mapset. Love this kind of music >.<
Good Luck! :D
Topic Starter
Coppola
updated(^o^)丿
For rank
Sonnyc
General:

Hitsound Usage
  • There were several usages where a Whistle was added in the sliderslide. Please check if those were intended, and if not, I recommend removing those to avoid redundant hitsound. Few examples in Insane:
  1. 00:00:289 (1,2,3,4,5) -
  2. 00:12:458 (5) -
Inconsistent Combo Usage
  1. 01:03:699 - Having a consistent combo setting along all difficulties would construct more structure.
Inappropriate Video
  • A female showing her butt with no underwear appears around 00:27:190. Even there is a face covering that NSFW image, that is not enough. A mosaic is highly recommended.
Easy:

Combo Usage
  1. 00:31:033 (4) - Due to your 2 stanza combo period, adding NC will suit your pattern.
Normal:

Spacing
  • The following spacing has an inconsistent value which isn't in the acceptable range while most other objects are being consistently spaced.
  1. 00:02:851 (1,2) -
  2. 00:43:523 (4,1) -
Rhythm Selection
  1. 00:18:863 (2,3) - I understand you are following the vocals here, but rather following the major instrument by inserting a 1/1 slider feels more appropriate instead following a random vocal for me.
Hard:

Slider Velocity Multiplier Usage
  • The following sv multiplier usage was questionable with its appropriateness along the song. If you have no plan to remove such sv changes, still please keep in mind the sv change resulted in an inconsistent spacing among objects.
  1. 00:17:582 (3) -
  2. 00:42:883 (3) -
  3. 00:56:654 (1) -
Insane:

Rhythm Selection
  • The following objects are making the downbeat in the slider reverse, weakening the strong beat of the song. Rather making these downbeats clickable is recommended.
  1. 00:19:504 -
  2. 00:24:628 -
  3. 00:27:190 -
Could spot some fine slider usages.
Topic Starter
Coppola

Sonnyc wrote:

General:

Hitsound Usage
  • There were several usages where a Whistle was added in the sliderslide. Please check if those were intended, and if not, I recommend removing those to avoid redundant hitsound. Few examples in Insane:
  1. 00:00:289 (1,2,3,4,5) -
  2. 00:12:458 (5) -
fixed

Inconsistent Combo Usage
  1. 01:03:699 - Having a consistent combo setting along all difficulties would construct more structure.
made a same pattern in Hard, not sure is it suitable or not :?

Inappropriate Video
  • A female showing her butt with no underwear appears around 00:27:190. Even there is a face covering that NSFW image, that is not enough. A mosaic is highly recommended.
allow me to confirm with others, if it's really NSFW, i will make a mosaic or sth

Easy:

Combo Usage
  1. 00:31:033 (4) - Due to your 2 stanza combo period, adding NC will suit your pattern.
fixed

Normal:

Spacing
  • The following spacing has an inconsistent value which isn't in the acceptable range while most other objects are being consistently spaced.
  1. 00:02:851 (1,2) -
  2. 00:43:523 (4,1) -
fixed

Rhythm Selection
  1. 00:18:863 (2,3) - I understand you are following the vocals here, but rather following the major instrument by inserting a 1/1 slider feels more appropriate instead following a random vocal for me.
fixed

Hard:

Slider Velocity Multiplier Usage
  • The following sv multiplier usage was questionable with its appropriateness along the song. If you have no plan to remove such sv changes, still please keep in mind the sv change resulted in an inconsistent spacing among objects.
  1. 00:17:582 (3) -
  2. 00:42:883 (3) -
  3. 00:56:654 (1) -
all removed

Insane:

Rhythm Selection
  • The following objects are making the downbeat in the slider reverse, weakening the strong beat of the song. Rather making these downbeats clickable is recommended.
  1. 00:19:504 -
  2. 00:24:628 -
  3. 00:27:190 -
fixed
Could spot some fine slider usages.
sorry for my late reply, really useful suggestions for me!! thank you so much :)
DJMax
我来骗分了
irc mod
2016-05-08 19:35 Ana_Koppora: 你好
2016-05-08 19:35 Dynamix: 哟
2016-05-08 19:35 Dynamix: 先从低难度开始吗
2016-05-08 19:35 Dynamix: 虽然我倒是无所谓呢
2016-05-08 19:35 Ana_Koppora: sv的话非改不可吗,如果不是不太想改,因为全部要换orz
2016-05-08 19:36 Dynamix: 如果不想的话倒是没所谓
2016-05-08 19:36 Dynamix: 但是感觉确实高了些
2016-05-08 19:36 Ana_Koppora: 以后会注意的
2016-05-08 19:36 Ana_Koppora: easy一般多少呢
2016-05-08 19:36 Dynamix: 我一般用0.8
2016-05-08 19:36 Dynamix: 不过也许是你这曲子本来就高吧
2016-05-08 19:36 Ana_Koppora: 好的
2016-05-08 19:37 Dynamix: 毕竟bpm187
2016-05-08 19:37 Dynamix: 1.0也没什么不妥
2016-05-08 19:37 Ana_Koppora: 嗯
2016-05-08 19:37 Dynamix: 有的地方flow不太适合新人,不过也不是什么大问题
2016-05-08 19:38 Dynamix: 有的地方目视距离不等,建议调整下
2016-05-08 19:38 Dynamix: 00:41:281 (1,2,3) - 比如这个地方
2016-05-08 19:38 Dynamix: 建议把三个条的距离弄得看起来相等
2016-05-08 19:38 Ana_Koppora: 好
2016-05-08 19:38 Ana_Koppora: ok
2016-05-08 19:39 Dynamix: 总的来说easy也没啥好摸的
2016-05-08 19:39 Ana_Koppora: 嗯嗯,那下一个难度吧
2016-05-08 19:40 Dynamix: flow感觉不是很顺
2016-05-08 19:40 Dynamix: 不过对我来说美观度才是最重要的(被打死
2016-05-08 19:40 Ana_Koppora: 我flow是不行_(:з」∠)_
2016-05-08 19:41 Dynamix: 00:40:000 (3,4,5,6) - 这个地方新人容易混淆
2016-05-08 19:41 Dynamix: nc你自己看着办吧。。。
2016-05-08 19:41 Ana_Koppora: 确实,好的我等会改一下
2016-05-08 19:42 Dynamix: 下一个
2016-05-08 19:43 Dynamix: 我看了看hard,都没什么大问题
2016-05-08 19:43 Dynamix: 就是flow不太顺
2016-05-08 19:44 Dynamix: 音效感觉还行,反正我不会下鬼畜的音效
2016-05-08 19:44 Ana_Koppora: 能举个flow不太好的典型的例子吗
2016-05-08 19:44 Ana_Koppora: 就这张图里
2016-05-08 19:45 Dynamix: 00:15:661 (1,2,3,4,5,6) - 比如这种
2016-05-08 19:45 Dynamix: 为什么要用两个曲折的移动呢
2016-05-08 19:45 Dynamix: 这样很不利于新手玩
2016-05-08 19:45 Ana_Koppora: 可能是我老图打多了orz
2016-05-08 19:45 Dynamix: 不过美观度不错
2016-05-08 19:46 Dynamix: 如果能兼顾就更好了
2016-05-08 19:46 Ana_Koppora: 好的
2016-05-08 19:46 Dynamix: 00:17:582 (3) - 这个节奏似乎不对
2016-05-08 19:47 Ana_Koppora: 应该是什么样呢
2016-05-08 19:47 Dynamix: 我先调整看看
2016-05-08 19:47 Ana_Koppora: 好
2016-05-08 19:48 Dynamix: 这里应该是1/3拍
2016-05-08 19:48 Ana_Koppora: 人声是1/3吗
2016-05-08 19:48 Dynamix: 没错
2016-05-08 19:49 Dynamix: 这里我觉得人声比较明显一些
2016-05-08 19:49 Dynamix: 你可以看看别人怎么说的
2016-05-08 19:49 Ana_Koppora: 嗯
2016-05-08 19:49 Dynamix: 这insane扑面而来的新手气息。。。。。
2016-05-08 19:50 Ana_Koppora: hhh
2016-05-08 19:50 Dynamix: overmap太多了
2016-05-08 19:50 Dynamix: 我被吓得生活不能自理
2016-05-08 19:51 Ana_Koppora: 我主要还是跟的人声
2016-05-08 19:51 Dynamix: 后面还不错
2016-05-08 19:51 Dynamix: 前面这些三连是什么鬼
2016-05-08 19:51 Dynamix: 最好别自己加节奏
2016-05-08 19:51 Dynamix: 除非是神音效直接remix了
2016-05-08 19:51 Dynamix: (性药那种
2016-05-08 19:52 Ana_Koppora: 尴尬,三连是我今天刚加的
2016-05-08 19:52 Ana_Koppora: 弄巧成拙了
2016-05-08 19:52 Dynamix: hhhhh
2016-05-08 19:52 Dynamix: 你想弄神音效的话
2016-05-08 19:52 Dynamix: 参考这个图
2016-05-08 19:52 Dynamix: ACTION is editing [https://osu.ppy.sh/b/598811 onoken - Izayoi -INST- [Moonlight]]
2016-05-08 19:52 Dynamix: 这图让我评价
2016-05-08 19:52 Dynamix: 就是无敌
2016-05-08 19:54 Ana_Koppora: 00:20:785 (1,2,3) - 这里算overmap吗
2016-05-08 19:55 Dynamix: 如果跟人声大概不算
2016-05-08 19:55 Ana_Koppora: 不过最好不要吗?
2016-05-08 19:55 Dynamix: 这个应该不行
2016-05-08 19:55 Dynamix: 还是最好不要
2016-05-08 19:55 Dynamix: 00:22:306 (3,4) -
2016-05-08 19:56 Ana_Koppora: 好
2016-05-08 20:00 Dynamix: 建议多抄wcx
2016-05-08 20:00 Dynamix: 太神
2016-05-08 20:00 Dynamix: 不过有的曲子他不适合做
2016-05-08 20:00 Ana_Koppora: insane还有其他明显的问题吗
2016-05-08 20:01 Dynamix: flow兼职丧心病狂
2016-05-08 20:01 Dynamix: 没了
2016-05-08 20:01 Ana_Koppora: 啊,隐藏台词是remap吗
2016-05-08 20:01 Dynamix: 还没到那种地步。。。吧。。。。
2016-05-08 20:04 Ana_Koppora: 好的,如果没有了就求个irc mod吧,我这就去改
2016-05-08 20:09 Dynamix: 就这样呗
2016-05-08 20:09 Ana_Koppora: 嗯,谢谢了
2016-05-08 20:10 Dynamix: 恩
Rieri
Hai modding cause you're gonna get this ranked :D

General
  1. Disable widescreen support on all difficulties.

Insane
  1. 00:11:818 (1,2,3,4,5) - Before this, its a circular flow, but on these squares you have to suddenly move sharply and that's what makes this so hard to hit. If you can rotate the square it might be better to play.
  2. Oh, and 00:12:298 (4,5) - this is also hard to play because of the sudden decrease of spacing
  3. 00:14:540 (1) - I don't think the NC is necessary.
  4. 00:19:344 (1) - there's a strong beat on 00:19:504, but it isn't clickable.
  5. 01:02:258 (4,5,6) - The tension is increasing but it's a lower DS than 01:01:778 (1,2,3) - , I think the DS can keep increasing

    I could barely find a thing ;-;

The rest of the difficulties seem fine to me, good luck with getting this ranked! :D >~<

Sorry for the short mod :(
Topic Starter
Coppola

ProEzreal wrote:

Hai modding cause you're gonna get this ranked :D

General
  1. Disable widescreen support on all difficulties.
fixed

Insane
  1. 00:11:818 (1,2,3,4,5) - Before this, its a circular flow, but on these squares you have to suddenly move sharply and that's what makes this so hard to hit. If you can rotate the square it might be better to play.
  2. Oh, and 00:12:298 (4,5) - this is also hard to play because of the sudden decrease of spacing
  3. 00:14:540 (1) - I don't think the NC is necessary.
  4. 00:19:344 (1) - there's a strong beat on 00:19:504, but it isn't clickable.
  5. 01:02:258 (4,5,6) - The tension is increasing but it's a lower DS than 01:01:778 (1,2,3) - , I think the DS can keep increasing

    I could barely find a thing ;-;
all fixed except the NC at 00:14:540 (1) -, in order to facilitate reading, remained it

The rest of the difficulties seem fine to me, good luck with getting this ranked! :D >~<

Sorry for the short mod :(
short but valuable mod, thank you so much! hope your map will be ranked soon too<3
Ashton
this is

/me drinks bleach
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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