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FELT - Hail Storm

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Topic Starter
RandF

Giralda wrote:

Yes, I love FELT <3

[Normal]
  1. 00:29:501 (5) - Try removing the whistle and use a drum-hitclap here instead for a stronger emphasis.
    :arrow: fix!
    I forgot only normal-diff...
  2. 00:50:993 (5) - Remove whistle on the body lol.
    :arrow: lol fix
  3. 00:51:889 (1) - There seems to be a very faint cymbal sound in the background here. Adding a finish to match that would be pretty cool.
    :arrow: KEEP
    I cannot hear that
  4. 01:20:769 (2,3) - Not a big fan of the 1/2s being here since we skip through a lot of the vocals as well. How about this? http://puu.sh/grKpx/6453a1ca48.jpg
    :arrow: fine!
  5. 01:34:874 (1,2,3) - Hmm how about this kind of rhythm instead to match the vocals better? http://puu.sh/grJ0h/825fcb9ac7.jpg
    :arrow: OK
  6. 02:13:381 (4) - I think adding a whistle with normal additions here sounds great with that piano.
    1. 02:28:157 (4) - Here, too :D
    :arrow: I don't like it, sorry
  7. 02:38:904 (1) - I think you also missed a finish here to go with the clap.
    :arrow: yes, thanks XD
  8. 02:41:142 (4) - The slider is kinda weird here since you had a greater density of notes in the first kiai (01:18:754 (4,5) ), where in the second kiai it's easier to play o_o; I would probably break up that slider and follow the first kiai imo.
    :arrow: remap
    you're right. that's a little boring
  9. 02:52:784 (1,2) - Maybe try this pattern instead so that the finish hits the slider end instead, to be consistent with 01:30:396 (5). Oh, and add a finish as well. http://puu.sh/grJDK/e064d7f703.jpg
    :arrow: no change
    in this part, I intend to make inconsitent pattern with first kiai. finish hitting slider''s start is fine, too. but i missed finish... add it :|
  10. 02:58:157 (2) - I think you missed a whistle on the slider head here.
    :arrow: fix
  11. 03:06:441 (1,2) - Not a big fan of what's going on here :P maybe move this around like this? http://puu.sh/grL1h/c23b05e676.jpg
    :arrow: fix
    I intended to make 03:07:560 (2) - by straight slider for big finish -sound, but your symmetrical pattern is fine! i prefer it
  12. 03:33:978 (2,1) - Hmm, try a drum-hitfinish on the repeat and drum-hitclap on the slider end. I find that this sounds really good with the music!
    :arrow: OK
    I missed only normal-diff, too...
[Hard]
  1. 00:13:829 (4,5) - Kinda confusing to play ;w; how about this instead? http://puu.sh/grRgw/5181e118cf.jpg
    :arrow: fix
    several modders say the same point, so OK change~
  2. 00:51:889 (1) - How about a finish here to match that faint cymbal sound? (same point as Normal)
    :arrow: no change
  3. 01:04:874 (3) - The repeat slider here sounds kind of empty? Maybe add a whistle with normal additions to the head and tail for better feedback?
    :arrow: good idea~
  4. 01:05:322 (4) - Kind of weird how you're following the instruments at 01:04:874 (3) - but this slider passes through a similar sound at 01:05:545. I would suggest to continue following the instruments until the next measure at 01:06:217.
    :arrow: KEEP
    if following the instruments correectly, 1/4rhythm appears. that's hard to find rhythm for hard, imo
  5. 01:26:590 (3) - Try Ctrl+J and place it to bit to the left? I think it plays nicely that way. http://puu.sh/grQsZ/70c5dd9aee.jpg
    :arrow: fix~
[Lunatic]
  1. 00:07:672 (3) - This is quite difficult to read for AR8 since the objects appear a lot earlier than compared to AR9.
    :arrow: mmm, KEEP
    around SR4, almost diff are AR8. but if other modder indicate the same, I reconsider it
  2. 00:30:844 (2) - Were you aiming to match the sliderbody with 00:29:837 (4,1,2,3,4,1)? Try moving the slider end to x:14|y:178
    :arrow: fine!
  3. 02:30:620 (2,3,4,5) - How about a whistle with normal additions on the head for these and then one on just the 5 to match the vocals?
    :arrow: that's good~
  4. 02:43:829 (4) - Remove the drum-sampleset from the head here. Probably an accident :P
    :arrow: yes, fix
Good luck~
Thank you for modding!
red: change
blue: no change
Flower
Hi!

Nice map x.x

[Insane]
00:18:754 (4) - move 1/4 later? I think it fits music better
02:07:113 (1,2,3,4,5,6,7,8) - following a smooth curve instead of returning jump may fit the atmosphere better imo. ofc you can keep current patter c:
03:27:934 (1) - moving 1/4 earlier will fit music better. hear the drum in music. btw I think current rhythm is kind of confusing, and doesn't have a clear theme
03:24:351 (1) -
03:31:516 (1) - ^
04:19:650 (1,2) - exchange nc? kinda hard to read to me

[Hard]
00:24:575 (4) - move a bit farther from 00:24:128 (3) -
01:38:904 (2) - move farther. this is kind of confusing antijump
02:38:904 (1) - move under 02:37:784 (1) - ?

[Normal]
Looks fine~

I think the map needs a bit more polish. Find 2 more mods then call me back. Good luck :3
Topic Starter
RandF

Flower wrote:

Hi!

Nice map x.x

[Insane]
00:18:754 (4) - move 1/4 later? I think it fits music better
:arrow: u~m. I want to follow bass drum sound
02:07:113 (1,2,3,4,5,6,7,8) - following a smooth curve instead of returning jump may fit the atmosphere better imo. ofc you can keep current patter c:
:arrow: I remap to smoother pattern~
03:27:934 (1) - moving 1/4 earlier will fit music better. hear the drum in music. btw I think current rhythm is kind of confusing, and doesn't have a clear theme
03:24:351 (1) -
03:31:516 (1) - ^
:arrow: OK, add notes intead of moving 1/2 notes. I want to follow strong main sound, too

04:19:650 (1,2) - exchange nc? kinda hard to read to me :arrow: fix

[Hard]
00:24:575 (4) - move a bit farther from 00:24:128 (3) - :arrow: ok
01:38:904 (2) - move farther. this is kind of confusing antijump :arrow: ok
02:38:904 (1) - move under 02:37:784 (1) - ?
:arrow: you recommend stack ? ok, fix

[Normal]
Looks fine~ :arrow: <3

I think the map needs a bit more polish. Find 2 more mods then call me back. Good luck :3
Thank you for modding!
red: change
blue: no change
P A N
star icon.....

hope this mod will help you at least a bit.

[Insane]
  1. 00:08:120 - you missing a note here or if you want to emphasis that ring sound by that slider is also fine.
  2. 00:14:277 (1,2,3,4) - these are really strong sound but you didn't add any hitsound there so I think you have to add it such as drum-finish or something.
  3. 00:19:650 (1) - I wonder why you didn't add finish to this obvious cymbal or are they too calm, apply to the same case.
  4. 01:05:993 (9) - next note is cymbal which have shorter spacing than previous note. rather move this further from the next note to emphasis cymbal better. you can move it to 368|130 for keeping neat or elsewhere that you think it's fit.
  5. 01:09:799 (1) - similar same reason as above but in this case, the way this note placed doesn't flow nicely, I suggest you to stack this with 01:11:366 (6) to keep it neat and improving flow and improve cymbal emphasizes.
  6. 01:20:098 (1) - three word of vocal using just one reverse slider is weird for insane imo.
  7. 01:31:292 (1) - this one really need finish imo. beginning of second kiai (in case there have kiai fountain.)
  8. 01:33:978 (5,6,7,1) - make these four consistent spacing would be a good idea for me, better flow.
  9. 01:38:456 - beginning of vocal but it's on tail, weird.
  10. 01:27:710 - since you are ignore this cymbal, 01:27:486 you can change to two 1/2 slider to emphasis vocal instead.
  11. 01:40:023 (5) - looks similar as 1/4.
  12. 02:15:956 . 02:16:180 - missing note.
  13. 02:20:993 (1) - unnecessary NC, you didn't add NC like this on the beginning so you have to remove.
  14. 02:25:359 (2) - this note is calm imo, add whistle?
  15. 02:41:702 (3) - move a bit right, almost touch plus keep consistent spacing.
  16. 02:53:680 (1) - add finish, same reason as I mentioned and you add finish on this note at the beginning of second kiai as well so why not.
  17. 03:00:620 (1) - very strong beat at tail, hmm weird.
  18. 03:03:531 (4) - touched, move a bit left.
  19. 03:03:978 (1,2,3) - make triangle like this? recently on tail is very strong beat and it need to be click imo, and 3 I show you is stack on previous slider tail so it will be neat.
  20. 04:11:814 (1) - just want to share this idea, this is triple so kickslider and the jump is another option.
  21. 04:25:695 (1) - unnecessary NC imo.
  22. 04:26:814 (1) - inconsistent spacing which happen because of lower SV and I think it's not necessary to do that, just make them consistent would look at lot better.
[Hard]
  1. 00:15:172 (1) - maybe you have some reason to do this but I think this is really weird, make their spacing consistent look better.
  2. 00:57:262 (5,6) - a bit left would be good.
  3. 01:38:232 (1) - very strong beat on tail.
  4. 02:53:232 (6) - finish on tail.
  5. 03:40:135 (1) - add some hitsound?
  6. 04:26:366 (4,5,1) - consistent spacing, short distance begin at 04:27:486 (2)
[Normal]
  1. 02:38:904 (1) - better place this at the center like you did on 03:57:710 (1) because I believe that newbie will look at the center first. if you place so far and they look to it suddenly and see two (1) they will confused.
  2. 04:26:366 (2,3) - I'm not sure if it better to replace these two with one 1/2 slider because I think three circles is too much especially on the end, if combobreak, rip.
overall is nice map! good luck with ranked :D
Topic Starter
RandF

P A N wrote:

star icon.....

hope this mod will help you at least a bit.

[Insane]
  1. 00:08:120 - you missing a note here or if you want to emphasis that ring sound by that slider is also fine.
    :arrow: yes, considering previous pattern, blue-line's note is missed. but I intend to emphasis ring sound and keep arrow pattern
  2. 00:14:277 (1,2,3,4) - these are really strong sound but you didn't add any hitsound there so I think you have to add it such as drum-finish or something.
    :arrow: good idea!
  3. 00:19:650 (1) - I wonder why you didn't add finish to this obvious cymbal or are they too calm, apply to the same case.
    :arrow: ok, I recheck all finish places 8-)
  4. 01:05:993 (9) - next note is cymbal which have shorter spacing than previous note. rather move this further from the next note to emphasis cymbal better. you can move it to 368|130 for keeping neat or elsewhere that you think it's fit.
    :arrow: OK, it looks good, too~
  5. 01:09:799 (1) - similar same reason as above but in this case, the way this note placed doesn't flow nicely, I suggest you to stack this with 01:11:366 (6) to keep it neat and improving flow and improve cymbal emphasizes.
    :arrow: the place of 01:09:799 (1) - is suitable for good flow for me. I want to keep it
  6. 01:20:098 (1) - three word of vocal using just one reverse slider is weird for insane imo.
    :arrow: ok, reverse is not suitable for this part
  7. 01:31:292 (1) - this one really need finish imo. beginning of second kiai (in case there have kiai fountain.)
    :arrow: ok
  8. 01:33:978 (5,6,7,1) - make these four consistent spacing would be a good idea for me, better flow.
    :arrow: I make consistent spacing about 01:33:978 (5,6,7) - , but keep the spacing of 01:34:650 (7,1) - for good flow
  9. 01:38:456 - beginning of vocal but it's on tail, weird.
    :arrow: it's good for cymbal sound, imo
  10. 01:27:710 - since you are ignore this cymbal, 01:27:486 you can change to two 1/2 slider to emphasis vocal instead.
    :arrow: ok, use 1/2 slider x2
  11. 01:40:023 (5) - looks similar as 1/4.
    :arrow: I think not so
  12. 02:15:956 . 02:16:180 - missing note.
    :arrow: I want to follow vocal at this part. 1/4 rush is not good, imo
  13. 02:20:993 (1) - unnecessary NC, you didn't add NC like this on the beginning so you have to remove.
    :arrow: ok
  14. 02:25:359 (2) - this note is calm imo, add whistle?
    :arrow: wow, i mistaked...
  15. 02:41:702 (3) - move a bit right, almost touch plus keep consistent spacing.
    :arrow: ok
  16. 02:53:680 (1) - add finish, same reason as I mentioned and you add finish on this note at the beginning of second kiai as well so why not.
    :arrow: ok
  17. 03:00:620 (1) - very strong beat at tail, hmm weird.
    :arrow: I like this pattern about cymbal, sorry
  18. 03:03:531 (4) - touched, move a bit left.
    :arrow: ok
  19. 03:03:978 (1,2,3) - make triangle like this? recently on tail is very strong beat and it need to be click imo, and 3 I show you is stack on previous slider tail so it will be neat.
    :arrow: I don't like this flow, sorry
  20. 04:11:814 (1) - just want to share this idea, this is triple so kickslider and the jump is another option.
    :arrow: umm, i want to use high speed slider
  21. 04:25:695 (1) - unnecessary NC imo.
    :arrow: ok
  22. 04:26:814 (1) - inconsistent spacing which happen because of lower SV and I think it's not necessary to do that, just make them consistent would look at lot better.
    :arrow: ok, fix
[Hard]
  1. 00:15:172 (1) - maybe you have some reason to do this but I think this is really weird, make their spacing consistent look better.
    :arrow: ok, i agree with you~
  2. 00:57:262 (5,6) - a bit left would be good.
    :arrow: k
  3. 01:38:232 (1) - very strong beat on tail.
    :arrow: same reason as insame
  4. 02:53:232 (6) - finish on tail.
    :arrow: k
  5. 03:40:135 (1) - add some hitsound?
    :arrow: u~m, unnecessary, I think
  6. 04:26:366 (4,5,1) - consistent spacing, short distance begin at 04:27:486 (2)
    :arrow: ok
[Normal]
  1. 02:38:904 (1) - better place this at the center like you did on 03:57:710 (1) because I believe that newbie will look at the center first. if you place so far and they look to it suddenly and see two (1) they will confused.
    :arrow: ok, fix
  2. 04:26:366 (2,3) - I'm not sure if it better to replace these two with one 1/2 slider because I think three circles is too much especially on the end, if combobreak, rip.
    :arrow: mm, i like this pattern. sorry, keep
overall is nice map! good luck with ranked :D
Thank you for modding!
red: change
blue: no change
10nya

10nya wrote:

first!

good luck on the song, it's a good one ~

EDIT: supported~
LOLOLOLO 11 months ago and here i am, from the queue

FELT <3

[General]
  1. please add reitaisai 10 or 例大祭 10 event and the song is actually from おてんば恋娘 (Tomboyish Girl in Love) theme :)
[Normal]
  1. 02:30:172 (3,4) - : actually 02:30:396 - doesn't have any music at all, which its means this part is pretty awkward. how about change this into slider? it's more fit :3
  2. 03:38:232 (2) - : add finish
  3. 04:13:381 (2) - : 2nd slider point 2 grid to left to make better shape :)
  4. 04:16:068 (1) - : remove finish, there's nothing here o3o
[Hard]
  1. 00:43:717 (4) - : how about rearrange like this? the flow is quite bad for me ><!
  2. 00:49:426 (3) - : this slider is too close from previous but it's in the middle of 00:48:978 - and 00:50:098 - so why dont put this on 216 320 to make better jump? it's not a big deal too since they all sliders
  3. 01:07:113 (2) - : move this slider to 01:06:889 - and add circle to 01:07:560 - would be good :D it'll follow vocal
  4. 01:36:441 (1,2,3,4,5,1) - : bad flow imo, how about rearrange like this? simply just reshape slider on 01:36:441 - copy pasted sliider 3
    SPOILER
    [img]osu.ppy.sh/ss/2915197[/img]
    [img]osu.ppy.sh/ss/2915199[/img]
  5. 01:46:963 (1) - : add finish
  6. 02:13:157 (4,5) - : bad flow, how about rearrange like this? use 1,60x ds :3
  7. 02:35:322 (4) - : bad flow, how about rearrange like this? it'll make the flow better :D
  8. 04:02:187 (2) - : bad flow, how about change this into 2 circle?
  9. 04:26:814 (1) - : unsnapped
[Lunatic]
  1. 00:10:247 (4,5,1) - : make the ds same?
  2. 00:29:837 (4,1,2,3,4,1) - : 3 grids up? it'll make the streams more neat
go bubble \w\
Topic Starter
RandF

10nya wrote:

10nya wrote:

first!

good luck on the song, it's a good one ~

EDIT: supported~
LOLOLOLO 11 months ago and here i am, from the queue

FELT <3
:arrow:
wow, thanks for remember my map for a long time! I'm very very happy<3<3<3
[General]
  1. please add reitaisai 10 or 例大祭 10 event and the song is actually from おてんば恋娘 (Tomboyish Girl in Love) theme :)
    :arrow: ok, I refine tags~
[Normal]
  1. 02:30:172 (3,4) - : actually 02:30:396 - doesn't have any music at all, which its means this part is pretty awkward. how about change this into slider? it's more fit :3

    :arrow: there is weak drum sound though not follow vocal. I prefer to make 1/1 slider pattern at this part
  2. 03:38:232 (2) - : add finish
    :arrow: missing... thank you~
  3. 04:13:381 (2) - : 2nd slider point 2 grid to left to make better shape :)
    :arrow: nice symmetrical slider<3
  4. 04:16:068 (1) - : remove finish, there's nothing here o3o
    :arrow: ok
[Hard]
  1. 00:43:717 (4) - : how about rearrange like this? the flow is quite bad for me ><!
    :arrow: ok
  2. 00:49:426 (3) - : this slider is too close from previous but it's in the middle of 00:48:978 - and 00:50:098 - so why dont put this on 216 320 to make better jump? it's not a big deal too since they all sliders
    :arrow: ok, separate both a little. but since I want to keep consistent spacing, adjust the other notes
  3. 01:07:113 (2) - : move this slider to 01:06:889 - and add circle to 01:07:560 - would be good :D it'll follow vocal
    :arrow: i want to keep the same way as 01:08:008 (1,2) -
  4. 01:36:441 (1,2,3,4,5,1) - : bad flow imo, how about rearrange like this? simply just reshape slider on 01:36:441 - copy pasted sliider 3
    :arrow: fine!
  5. 01:46:963 (1) - : add finish
    :arrow: lol thx
  6. 02:13:157 (4,5) - : bad flow, how about rearrange like this? use 1,60x ds :3
    :arrow: the flow to next note is not good. but 1.6x pattern is nice, change spacing a little
  7. 02:35:322 (4) - : bad flow, how about rearrange like this? it'll make the flow better :D
    :arrow: ok
  8. 04:02:187 (2) - : bad flow, how about change this into 2 circle?
    :arrow: fine!
  9. 04:26:814 (1) - : unsnapped
    :arrow: !?!? i cannot find it by Ai-mod... thanks a lot!!!
[Lunatic]
  1. 00:10:247 (4,5,1) - : make the ds same?
    :arrow: ok
  2. 00:29:837 (4,1,2,3,4,1) - : 3 grids up? it'll make the streams more neat
    :arrow: ok
go bubble \w\
Thank you for modding!
orange: change
blue: no change
Flower
All good as far as I know.

Nominated~
Topic Starter
RandF
yes! thank you! :) :) :)
BeatofIke
FELT <3
10nya
ike pls rank (((runs
BeatofIke
I'm thinking about this.
EDIT: once this version gets out of qualified state: https://osu.ppy.sh/s/122349
Kodora
Hold it!

[Normal]

AR 4.5 is kinda much, considering that it is easiest diff in mapset. Beginners are usually bad at reacting, so 4.0 would be the best option here (and honestly your patterns not really requires anything higher that 4.0)

[Hard]

Is CS 3.9 was set accidentally or on purpose? If yes, change to 4 please.

Let me know~
Topic Starter
RandF

Kodora wrote:

Hold it!

[Normal]

AR 4.5 is kinda much, considering that it is easiest diff in mapset. Beginners are usually bad at reacting, so 4.0 would be the best option here (and honestly your patterns not really requires anything higher that 4.0)
:arrow: ok, I agree with you~

[Hard]

Is CS 3.9 was set accidentally or on purpose? If yes, change to 4 please.
:arrow: when I adjusted SR a long time ago, I set it. but about the latest mapset, that's unnecessary as you say

Let me know~
all fix!
Kodora
Rebubbled! <3
meii18
Placeholder for rank Kite's map was dq
Nwolf

ByBy_ChAn wrote:

Kite's map was dq
<.<
Zero__wind
Don't know why the placeholders are all holding themselves back from this mapset
but I'm gonna rank it.
Len
>.>
BeatofIke

Zero__wind wrote:

Don't know why the placeholders are all holding themselves back from this mapset
but I'm gonna rank it.
lol sorry about that :P
blahpy
do you love FELT ?
YES, YES I DO

Congrats on qualified and good luck for ranked!
PEPOTTI
おめでと~
Arcubin
ohhh... another felt song on qualified state :)

will add to discography after ranked
litoluna
!!!
omedeto!!!
Kinshara
Finally!!! Congratulations! :D
meii18
Weeee ~ Omedeto Random-san owo
Chirony
おめ!!! ;)
Topic Starter
RandF
I'm surprised just now!!!

Thank you very much everyone!

I'll be back ASAP~
Sophia
One more day! Please no DQ
Atrue
Sorry for inconvenience. This mapset has been taken out of the qualified section due to these reasons:

[Lunatic]
Insufficient quality.
The space, flow and some rhythm is not good enough and can be polished more before ranking.

Below is a modding that from my prospective. Just some examples of the issue.
Pattern
00:03:531 (5,6) - Can be a lot better if the symmetry is well performed.
00:10:695 (1,2,3) - It is hard to hit in this flow. Although the distance is the same with 00:10:471 (5,1) . Example as a choice:00:17:411 (5) - Reads like a 1/4. Can be a little misleading.
00:18:195 (2,3) - We often read it as 1/4 jumps but here is 1/2. And the distance between 00:18:531 (3,4) - is quite large. So it's confusing here.
00:25:023 (1,2) - You can make an comparision with 00:16:963 (4,5) , and the distance suddenly goes large.
00:50:545 (2,3,4,5,1) - Tricky spacing I guess. You can make the 1/2 rhythm larger in 5-1.
01:16:292 (1) - Unreadable slider.
02:38:904 (2) - This jump can be a little bit hard or not nature to hit. You can move the note 2 downward to make the jump not that hard to hit.
02:55:695 (2,3,4,5,6) - Unbalanced distance between 1/4 rhythms. You can make the distance equal to each other, or just stacking 2,3,4 is a good choice.
03:27:262 (6,7,8,9,1,2,3) - The stacking on 1,2 makes the part hard to read.
04:11:814 (1) - Also unreadable.

Rhythm
00:31:963 (1,2) - In previous part and the starting part of the vocal you followed the drum. And now I am not sure what track you are following. If you are on vocal, the ending of the slider 2 is on a drum and the vocal is still strong.
00:57:150 - Here is a drum. And it's strong. A note is suggested to emphasize here.
01:22:560 - Just a suggestion but I know you are following the drum, but here the vocal is really strong.

More moddings are welcomed. Other diffs are done well. Good luck.

###M
Topic Starter
RandF
oh...

but, thank you Atrue ;)
I'll do my best for next chance!
Aka
lol why its graveyarded
Sophia
Don't give up random

Please rank it for all us FELT lovers ;-;
BanchoBot
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