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posted
Sorry for the delay Liir... http://puu.sh/8ZgFA.txt diff here !
posted
Thanks a lot bebeh, check your pm!
posted
Mod request from my queue

Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing


derp

General
  1. The yellow combo colour is kinda unfitting for me... How about a pale cream colour or something like http://puu.sh/90cih.png or at least don't use yellow. Also the cyan is a bit too strong, maybe try to use a less saturated shade.


Asstatic
  1. why every map i modded these days had Jon's diff on it
  2. No preview point.
  3. 00:22:826 (6) - Not symmetric enough
  4. 00:31:538 (6,1) - Better unstack for more readability I guess
  5. 00:38:454 (8) - E what about http://puu.sh/90cyn.jpg
  6. 00:44:562 (1,2) - Nonono. What about http://puu.sh/90cAP.jpg ; kinda broke spacing but eh it looks nicer right
  7. 00:46:718 (3,4,5,6) - I don't think these worked out well, how about this pattern instead: http://puu.sh/90cE9.jpg (notes highlighted in orange)
  8. 01:05:221 (2) - Eh pls no, sliderwaves drawn this way will always look imba. Better fix it to smthing like http://puu.sh/90cJ1.jpg looks nicer right???!?!
  9. 01:09:353 (2,3) - These sliders are too short to form a sliderbow. Try this superdupercoolawesome placement instead http://puu.sh/90cMs.jpg
  10. 01:36:119 (4,1,2) - I would rather unstack these, might got mistaken as 1/4 triplets
  11. 01:39:173 (1,2,3) - Eh this is wrong. Try this instead: http://puu.sh/90cUP.jpg (just like the way you mapped the next pattern)
  12. 01:56:419 (1) - Try jump?
  13. 02:26:239 (4,1) - Try the superdupercoolawesome placement instead B)
  14. 02:39:532 (1,2,3,4,5) - Confusing imo. How about http://puu.sh/90d9d.jpg you should be able to read it ok
  15. 02:45:281 (1) - Unsnapped
  16. 02:55:520 (4,5) - No, please merge this is almost unreadable D:


Wow so much mod lrn2map jon
B^)

Affinity
  1. 00:28:750 (3,4,5,6) - I think you'd better put these into jumps, as it's the buildup part here
  2. 00:31:804 (1) - How about 3/4 slider with a circle on slider tail? That would follow mucis better.
  3. 01:15:456 (5,6) - The gap between feels pretty wide (and the jump plays pretty awkward too imo), so I'd suggest to merge these into a slider.
  4. 01:23:360 (1,2,3,4,5) - Nah, try this: Stack (4) with (1) and (5) with (2), triangle formation.
  5. 02:26:593 (5,6) - To differentiate these with the next circle patterns, merge into slider maybe? Then, remove 02:26:952 (7) - and add the same slider that ends in 02:26:952 (7) - so atleast it wouldn't feel that empty as you leave it right now.
  6. 02:28:030 (1,2,3) - Why don't you continue the triangular formation just like the preceding and succeeding patterns?
  7. 02:30:904 (9,1) - It would play better if you could merge this into slider. Also NC here.
  8. 02:43:120 (5,6) - Ctrl+G? For better flow
  9. 03:09:348 (9,10,11,12) - Why stack? It would be better if you mapped it like the previous pattern


Great song. Call me back later for Trust's Normal!
posted

inverness wrote:

Mod request from my queue

Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing


derp

General
  1. The yellow combo colour is kinda unfitting for me... How about a pale cream colour or something like http://puu.sh/90cih.png or at least don't use yellow. Also the cyan is a bit too strong, maybe try to use a less saturated shade.
Took both into account. Thank you.

Affinity
  1. 00:28:750 (3,4,5,6) - I think you'd better put these into jumps, as it's the buildup part here Very true. It looks way better now
  2. 00:31:804 (1) - How about 3/4 slider with a circle on slider tail? That would follow mucis better. Cool, I like it
  3. 01:15:456 (5,6) - The gap between feels pretty wide (and the jump plays pretty awkward too imo), so I'd suggest to merge these into a slider. Changed it up somewhat, thank you for pointing out that part. I was unsure about it also.
  4. 01:23:360 (1,2,3,4,5) - Nah, try this: Stack (4) with (1) and (5) with (2), triangle formation. Sorry I like this as is
  5. 02:26:593 (5,6) - To differentiate these with the next circle patterns, merge into slider maybe? Then, remove 02:26:952 (7) - and add the same slider that ends in 02:26:952 (7) - so atleast it wouldn't feel that empty as you leave it right now. Not sure about this. A slider there would look really ugly with the straight stream pattern, and I'd like to keep that one. For now it's a no here :)
  6. 02:28:030 (1,2,3) - Why don't you continue the triangular formation just like the preceding and succeeding patterns? I think it emphasizes the part of the song more with this jump. Another triangle here would imo not be very exciting.
  7. 02:30:904 (9,1) - It would play better if you could merge this into slider. Also NC here. Oh thanks for the NC/ I prefer circles instead, might change later but for now I want it like this :)
  8. 02:43:120 (5,6) - Ctrl+G? For better flow Sorry it's intentional like this =w=
  9. 03:09:348 (9,10,11,12) - Why stack? It would be better if you mapped it like the previous pattern
This part is very sensitive to me. I've changed it lots of times and I just can't get it right. I tried changing it again but still not sure.

Great song. Call me back later for Trust's Normal!
Thank you very much! Good mod :)
posted
[Asphyxia's Hard]

00:10:610 (2) - I think it would be better to move it a bit to the right so you can get a straight flow 00:11:149 (3) - with this. It works slightly better, I guess.
00:15:460 (6) - How about something like http://puu.sh/90CZp/58ef4bd0e0.jpg to follow the slider before?
00:23:365 (7) - Improve the blanket?
00:28:754 (1,2,3,4) - If you have a sound like this, it's a good idea to get a pattern like that; but not one that goes with the flow, but rather something like right left (in this case). Just to show you the idea: http://puu.sh/90D56/ffa1609fca.jpg You shouldn't make it exactly like this, but .. yeah
00:31:628 (1) - remove NC
00:48:874 (1) - It works really well if you just simply rotate this a bit more! http://puu.sh/90Daz/6c5adc7423.jpg (or maybe even more)
01:15:820 (4) - Should be a bit more on the left to follow the previous pattern. http://puu.sh/90Deo/5dc77f4aca.jpg
01:35:580 (3) - Make the curve curvier, to express the song better.
01:46:359 (3) - NC
01:49:233 (3) - NC
01:52:107 (3) - NC just because we can. xD
02:11:508 (3) - o-o' Are you sure that's intended? Seems a bit very odd to me. http://puu.sh/90Dov/3984340863.jpg Try this instead?
02:12:946 (2) - Check the distance between 1 and 2 and 2 and 1, it should be the same http://puu.sh/90Drq/033322f281.jpg
02:35:760 (2) - 372 124 keeps the flow better!

Wow, you've really improved! Nice.

[Affinity]

00:07:732 (4) - The way it touches the last slider kinda bothers me, how about moving it closer or further away?
00:10:426 (2) - I guess moving the slider end a bit more to the left helps to keep the flow.
00:21:923 (2) - I would also move it closer or further away.
00:22:822 (1) - Not sure if too hidden, try 252 308?
00:25:516 (4) - Mind explaining me why you've used a jump here? o.o There is like no indicator for that. I would stick to normal DS!
00:32:342 (2) - NC
00:48:869 (1) - Closer or further, again xD
01:04:319 (4) - ^
01:19:857 (6) - ^
01:23:360 (1,2,3,4,5) - Mhh.. don't you think you get a more creative pattern here? Like a star, or something like a triangle, you know. Currently it seems a bit random to me (sorry :( )
01:30:366 (7) - 340 15 will also make the flow smoother!
01:31:804 (6,1) - It's normally a bad idea to put a jump followed by a sudden decreasing again, I'd try to balance the DS of 01:31:624 (5,6,1) - these a bit in order not to stop the player too much.
01:43:480 (2,3) -http://puu.sh/90E7s/418d185c43.jpg I'd go for this, to keep the flow between 2 and 3.
02:05:576 (6) - How about a whistle?
02:08:270 (2) - 339 210? CAn't really explain why >< Feel free to deny xD
02:09:707 (4) - Really cool!
02:10:605 (1) - I think that jump is a bit too heavy for this part, how about stacking it with the slider end of 5?
02:17:970 (1,2,3,4) - I don't say you have to change it, but I've used this pattern once in my maps and it got ranked.. and i'm really unhappy with it. . i just felt like saying it, nothing wrong with it XD
02:36:653 (5) - NC?
02:42:402 (1,2,3,4,5,6,7) - Take the whole combo and move it a bit up, to get it closer to 02:42:222 (6) - again. or move it further XD

Cool map, but I hope you can move these things a bit closer to the stuff before, it just looks better to my eyes. If it's fine for you tho, i'm ok with it.

Good luck :)
posted

Irreversible wrote:

[Affinity]

00:07:732 (4) - The way it touches the last slider kinda bothers me, how about moving it closer or further away? Okiiii
00:10:426 (2) - I guess moving the slider end a bit more to the left helps to keep the flow. Don't really see the point since this part has no flow x)
00:21:923 (2) - I would also move it closer or further away. Moved closer, thanks!
00:22:822 (1) - Not sure if too hidden, try 252 308? Yeah sure
00:25:516 (4) - Mind explaining me why you've used a jump here? o.o There is like no indicator for that. I would stick to normal DS! Yeah Idk lol. Changed and made the slider after that a blanket with combo 2
00:32:342 (2) - NC oki
00:48:869 (1) - Closer or further, again xD It has the correct DS though? The DS is the same as for example here 00:37:283 (7) -
01:04:319 (4) - ^ same
01:19:857 (6) - ^ This one I changed because it wasn't consistent
01:23:360 (1,2,3,4,5) - Mhh.. don't you think you get a more creative pattern here? Like a star, or something like a triangle, you know. Currently it seems a bit random to me (sorry :( ) np but since when was a star/triangle pattern considered creative xD Idk I like this atm. Might change it a bit later
01:30:366 (7) - 340 15 will also make the flow smoother! Alright thanks
01:31:804 (6,1) - It's normally a bad idea to put a jump followed by a sudden decreasing again, I'd try to balance the DS of 01:31:624 (5,6,1) - these a bit in order not to stop the player too much. O thanks, very useful :D
01:43:480 (2,3) -http://puu.sh/90E7s/418d185c43.jpg I'd go for this, to keep the flow between 2 and 3. Nice catch
02:05:576 (6) - How about a whistle? Supposed to be consistent with the piano pitch, so no here but you made me see another inconsistency in this pattern so I changed that :D thanks
02:08:270 (2) - 339 210? CAn't really explain why >< Feel free to deny xD xd tried to keep the distance as consistent as possible on this slow part but it doesnt really matter cuz its a slider.
02:09:707 (4) - Really cool! haha thanks ;D
02:10:605 (1) - I think that jump is a bit too heavy for this part, how about stacking it with the slider end of 5? pls no D: I lyke
02:17:970 (1,2,3,4) - I don't say you have to change it, but I've used this pattern once in my maps and it got ranked.. and i'm really unhappy with it. . i just felt like saying it, nothing wrong with it XD I lyke tho D:
02:36:653 (5) - NC? fosho!
02:42:402 (1,2,3,4,5,6,7) - Take the whole combo and move it a bit up, to get it closer to 02:42:222 (6) - again. or move it further XD Yeah sure :D

Cool map, but I hope you can move these things a bit closer to the stuff before, it just looks better to my eyes. If it's fine for you tho, i'm ok with it.

Good luck :)
Thank you a bazillion for the mod <3
posted
from my bg modding queue:

Your bg was fine in resolution, but it had some rather painful compression artifacts, especially around the first transmission tower:
so, the new version is sharper in some areas and blurrier in others, but I believe I was able to get rid of all the artifacts. Here is the new version, should you choose to use it:


I also noticed that your mp3 has a bitrate higher than what is allowed in ranked maps, so I re-exported it @ 192kbps. Here is that (right click > save link as)
posted
Owie thanks a lot!
posted
posted
Yeah really smooth dolphin *cough*


So yeah! Updated with the normal. Ready for pending now :D
posted
Darnit, you shoulda put on creators word regarding mp3 changes and stuff

Gonna edit this post soon with mod

Normal
  1. 00:18:689 (1) - Assuming that players usually spin more to the centre, this slider is too far from the spinner centre as it might be harder to hit with such short time span from the spinner-end
  2. 01:24:796 (1) - Why don't bend the slider right on the slidertick just like you always did on tight elbows?
  3. 02:14:377 (2) - This is a bad tight elbow, it's way too close to the end; at least try to put it not that close http://puu.sh/9a5m8/4522392ccc.png


Nothing much to mod here as the diff is already good anyways
Gl mang
posted
Thanks a lot :D

Trust is sort of afk for a few days so we'll see when he applies it :p
posted
Hello , From Mod Q . desu~

[General]

Trust's Normal :

HP Drain - 4
OD - 4

Asphyxia's Hard :

HP Drain - 6
OD - OK

[Timing]

Add a Kiai Time Here : ( Apply to all diffs )

02:19:407 end it here 02:48:150

[MOD]

Trust's Normal

00:15:814 Maybe the LN should end here 00:16:174
Then at 00:16:174 Add a note
01:24:257 Add a note
01:24:437 Remove or Move to 01:24:617
01:27:132 Add a note
01:27:311 Remove or Move to 01:27:491
01:30:006 Add a note
01:30:186 Remove or Move to 01:30:365
01:32:880 Add a note
01:33:060 Remove
01:33:239 Add a note
02:12:211 Change to note
02:12:581 Add a LN then end it here 02:12:940 ( Don't Repeat )
02:13:120 Add a note
02:13:479 ^
02:13:659 ^

Asphyxia's Hard - seems fine to me

That's All
Good Luck~
posted
Hi ~ from my Q

[General]
  1. need rename title in hard
  2. Color is different from other diff in Affinity
  3. uncheck widescreen sup


[Normal]
01:46:353 (2) - Distance error

looks good

[Hard]
01:00:006 (3) - move x108 y168?
01:12:940 (1) - NC?
03:05:395 (1) - i think the rhythm of this place is matching


looks good

[Affinity]
00:12:940 (1) - how about this ? it is better flow

00:19:227 (2) - remove clap and add finish ?
00:21:563 (1) - ^
00:22:820 (1) - why don't you use sample set of drum
00:24:437 (1) - remove finish. this is not necessary
00:24:976 (2) - remove clap and add finish
00:26:772 (3) - ^
00:27:671 (1) - ^
00:40:066 (8) - how about this?

01:07:371 (3) - x:376 y:24?
01:18:868 (6) - use copy of 01:18:689 (5) and ctrl + g
01:37:191 (5) - x152 y284?
01:37:371 (6) - x168 y160?
01:42:760 (6) - you can make more beautiful blanket
02:14:018 (2) - ctrl + g? but both good
02:25:156 (1,2,3) - DS0.8 is better like 02:24:886 (6,7,8)
02:39:347 (11) - ctrl + g?

good luck ! :D
posted
Thanks for the general points. Fixed all that ^^

Didn't apply any on Affinity though, the hitsounds are as I want them atm, and the changes you proposed really makes a big change in the certain style of the map :) Thanks a lot for the mod though!
posted
Hey! Show announcement: From now on until Trust is back (indefinitely), I'm modding in his place because he is unable to do so himself. He has given me full permission to apply mods. I'll try to be as conservative as possible so to everyone who has made or plan on making a mod here, unless you provide strong arguements for a change, I won't change it.

inverness wrote:

Darnit, you shoulda put on creators word regarding mp3 changes and stuff

Gonna edit this post soon with mod

Normal
  1. 00:18:689 (1) - Assuming that players usually spin more to the centre, this slider is too far from the spinner centre as it might be harder to hit with such short time span from the spinner-end I agree, I ended the spinner a bit earlier
  2. 01:24:796 (1) - Why don't bend the slider right on the slidertick just like you always did on tight elbows? Always? looking through the map he doesn't really do this all the time. I spotted like 10 siders like this :s
  3. 02:14:377 (2) - This is a bad tight elbow, it's way too close to the end; at least try to put it not that close http://puu.sh/9a5m8/4522392ccc.png

That push link is wrong to me, it shows you editing your post? xD Furthermore Idk about the sliders, they seem pretty cool to me. Show me what you thought about maybe?
Nothing much to mod here as the diff is already good anyways
Gl mang
Thanks a lot :)

Pandiar wrote:

[Normal]
01:46:353 (2) - Distance error Fixed, thanks!

looks good

good luck ! :D
Ty!
posted

xLoupGarou wrote:

Trust's Normal :

HP Drain - 4
OD - 4
I think both are fine atm

[MOD]

Trust's Normal

00:15:814 Maybe the LN should end here 00:16:174
Then at 00:16:174 Add a note
01:24:257 Add a note
01:24:437 Remove or Move to 01:24:617
01:27:132 Add a note
01:27:311 Remove or Move to 01:27:491
01:30:006 Add a note
01:30:186 Remove or Move to 01:30:365
01:32:880 Add a note
01:33:060 Remove
01:33:239 Add a note
02:12:211 Change to note
02:12:581 Add a LN then end it here 02:12:940 ( Don't Repeat )
02:13:120 Add a note
02:13:479 ^
02:13:659 ^

Asphyxia's Hard - seems fine to me

That's All
Good Luck~
Sorry but these changes are really drastic and would change quite a lot in the map. That being said I don't really agree with your proposal as I think that would make the map unnecessarily harder and doesnt really suit the difficulty. Thank you though owo
posted
hello~ m4m req

[General]

1) Your BG widescreen, so you need to put a tick here http://puu.sh/9lMSt/377c29a3d9.jpg

2) you need OSB. file? remove it

3) Slider Tick rate - sounds better 2 (hard and Insane)

4) more information write to tags. such as the genre, or that is associated with this track

[Asphyxia's Hard]

00:12:940 (1,2) - the same as 00:14:018 (3,4) - but in one case sliders and the other circles. may well sound better http://puu.sh/9lNu9/31e86f2dfa.jpg or http://puu.sh/9lNvj/81f63b938d.jpg

02:30:186 (3) - new combo or 02:28:748 (1) - remove new combo
02:45:275 (1) - end slider unsnapped

[Affinity]

necessarily need a break.
Nice diff.

Good luck <3 I liked the map
posted
[Asphyxia's Hard]

02:45:275 (1) - Unsnapped slider
02:39:527 (1) - The rhythm for this should be like http://puu.sh/9m2NP.png imo, to suit the music better


call me back after you applied the other mods too
posted
Really guys, thanks for the useful mods! I fixed almost everything, left some stacking stuff and NC stuff due to personal preferences and I didn't want to use circles on a part because variety is nice to have.

http://puu.sh/9m6Wm/5fd50478b6.txt

Thanks so much! 8-)
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