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Akagami feat.GUMI - StarCrew

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-[Hikari]-
爷爷这真的是1st?渣渣表示哭晕在厕所……
渣摸勿怪(其实也没摸啥
[General]
  • 1 feat.后面加个空格 这其实是在找茬吧喂
    2 红线的offset往后三小节改为1504,这样长白线才是小节的第一拍
[Insane]
  • 00:33:477 (4) - 滑条末和后面的6和8重叠一下感觉会不错
    01:17:293 (1,1,1,1) - 把第一个复制后Ctrl+<旋转黏贴吧,现在这个不对称感觉不好看,然后也不用一个Note一个NC
    02:23:214 (8,9) - 互换一下试试?
    02:37:227 (6) - 建议删去然后延长之前的5
    03:02:194 (5,6,7) - 5和6间距太大,试试这样
    03:03:872 (3,4,5) - 如果想要做一直线的话就是没对准
    03:07:030 (1,2) - 间距太大,试试这样(不过这样摆是不是不太漂亮
    03:14:925 (1,2,3) - 感觉不顺手,试试这样或者
    03:16:306 (9,10) - 建议和之前的8以及之后的1放在同一直线上
    05:07:425 (4) - 还是重叠在3的尾端吧
[Normal]
  • 00:27:162 (2,4) - stack
    01:18:872 (1) - 转盘直接转到这里吧……
    01:33:675 (4) - 摆歪了
    02:46:504 (4) - 感觉这个不必拘泥于DS,用个NC把note放在中间一点的地方吧
:) 另外求个mu,1st做成这样也是夫妻
[GB]Rush_FTK
支持国货,复兴中华 (愤青脸)

Mod
新手,希望在下的不才之力能够对阁下有所帮助。
[General]
警告(你必须修正它):
- Normal 和 Star 难度的tag不统一。(检查AiMod)
看法:
- 歌曲比较长,不如舍弃normal将其作为一个Approved的Map;或者把03:45:714做成一个转盘,截掉03:56:372后面的部分。做一个Short version.

[Normal]
建议:
- 00:47:096 (3,5) 删掉这两个,只跟歌声。
- 03:45:714 (1) 这个转盘截止至03:50:451。
- 05:12:951 加一个note(NC),跟鼓声。
看法:
- AR+1 认为会更舒服一点。
- 00:56:964 (4,5,6,7) 将5拆成两个Circle,删掉6,7,只跟歌声。
- 03:39:004 (1,2,3,4,5,6,7) 这里对normal难度可能会有点难
- 04:53:806 (1,2,3,4,5,6,7,1,2) ^
- 04:56:175 (1,2,3,4) 这里也许不必用NC。(将NC放至4截止)
- 05:01:504 (1,2,3,4,5,6,7,8,9) 这里对normal难度可能会有点难
- 05:06:438 (1,2,3,4,5,6,7) ^

[Star]
警告(你必须修正它):
- 05:32:517 物件结尾没有对齐时间轴。(检查AiMod)


建议:
-OD+1 如果是Insame难度;DR;OD-1 如果是hard难度。
-00:09:596/00:09:991/00:10:385 增加note,背景有较明显的钢琴音。
-00:11:767/00:12:162 增加note。
-00:12:556 ~ 00:14:135 换成一个转盘如何~?
-00:53:609 这里加kiai time想做星辰特效么……很有创意的设定呢。
但是我担心有违背Ranking Criteria之嫌疑而被BAT诟病,建议修改。
附:中文版Ranking Criteria链接。
https://osu.ppy.sh/wiki/ZH:Ranking_Criteria
-01:14:727 我认为这个circle有些冗余。
-01:49:366 可以加一个note,跟歌词。
-05:25:977 (3,4,5,6,7,8) 摆成一个圆弧或者直线比较顺。
看法:
-后面的滑条速度明显比前面长,我建议一直保持前面的速度比较合适。
-02:15:912 (9) NC如何,因为是间奏。
-02:40:583 (1) 做成折返如何?

祝愿你的"1st"(这么触的地图绝不是1st map)早日被rank
Good Luck~
Topic Starter
Lavender
- H i k a r i -

- H i k a r i - wrote:

爷爷这真的是1st?渣渣表示哭晕在厕所…… 我弱啊
渣摸勿怪(其实也没摸啥 有mod就不错惹
[General]
  • 1 feat.后面加个空格 这其实是在找茬吧喂 不用,感觉加了不太清楚
    2 红线的offset往后三小节改为1504,这样长白线才是小节的第一拍 fixed
[Insane]
  • 00:33:477 (4) - 滑条末和后面的6和8重叠一下感觉会不错 fixed
    01:17:293 (1,1,1,1) - 把第一个复制后Ctrl+<旋转黏贴吧,现在这个不对称感觉不好看,然后也不用一个Note一个NC 改成了blankets,一个note一个NC不改,感觉挺好
    02:23:214 (8,9) - 互换一下试试? fixed
    02:37:227 (6) - 建议删去然后延长之前的5 fixed
    03:02:194 (5,6,7) - 5和6间距太大,试试这样 想摆梗来着,想了想还是改了好了
    03:03:872 (3,4,5) - 如果想要做一直线的话就是没对准 不是想做直线
    03:07:030 (1,2) - 间距太大,试试这样(不过这样摆是不是不太漂亮 去掉了一个3/4,换了种摆法
    03:14:925 (1,2,3) - 感觉不顺手,试试这样或者 使用了第二种,顺便把后面也re了一下
    03:16:306 (9,10) - 建议和之前的8以及之后的1放在同一直线上 全re了
    05:07:425 (4) - 还是重叠在3的尾端吧 改成了一个blanket
:) 另外求个mu,1st做成这样也是夫妻 mu啦,多谢mod!

Rush_FTK

Rush_FTK wrote:

支持国货,复兴中华 (愤青脸)

新手,希望在下的不才之力能够对阁下有所帮助。 谢谢啦 :)
[General]
警告(你必须修正它):
- Normal 和 Star 难度的tag不统一。(检查AiMod) Fixed
看法:
- 歌曲比较长,不如舍弃normal将其作为一个Approved的Map;或者把03:45:714做成一个转盘,截掉03:56:372后面的部分。做一个Short version. 嗯,不知道这个draining time到不到Approved的标准,我不会做easy呀。short version不考虑,我喜欢这首歌。

[Star]
警告(你必须修正它):
- 05:32:517 物件结尾没有对齐时间轴。(检查AiMod) Fixed


建议:
-OD+1 如果是Insame难度;DR;OD-1 如果是hard难度。 ar8,od7我觉得很适合这首歌,不改
-00:09:596/00:09:991/00:10:385 增加note,背景有较明显的钢琴音。 不加,最开始一段只跟vocal
-00:11:767/00:12:162 增加note。 ^
-00:12:556 ~ 00:14:135 换成一个转盘如何~? Fixed,很棒!
-00:53:609 这里加kiai time想做星辰特效么……很有创意的设定呢。
但是我担心有违背Ranking Criteria之嫌疑而被BAT诟病,建议修改。 不改,主要亮点,这不算滥用kiai的吧
附:中文版Ranking Criteria链接。
https://osu.ppy.sh/wiki/ZH:Ranking_Criteria
-01:14:727 我认为这个circle有些冗余。 感觉加了在这里流畅一些,看后面人怎么说
-01:49:366 可以加一个note,跟歌词。 这里没歌词吧
-05:25:977 (3,4,5,6,7,8) 摆成一个圆弧或者直线比较顺。 摆过圆弧和直线,不好看
看法:
-后面的滑条速度明显比前面长,我建议一直保持前面的速度比较合适。 高潮段sv应该要比前面长吧,而且赤髮的曲风属于前面很安静,高潮突然震撼那种,我觉得这样不错
-02:15:912 (9) NC如何,因为是间奏。 Fixed
-02:40:583 (1) 做成折返如何? 不改,和前面有呼应

祝愿你的"1st"(这么触的地图绝不是1st map)早日被rank
Good Luck~ 多谢mod!~lalala
Updated!~~ 要联系下奎爷爷来看看gd啦
Fycho
建议做出5min来APP,可以修改前可以看看这图的insane, https://osu.ppy.sh/s/141363,歌曲结构有点类似(虽然也说不上
[Insane]
细节不说了,说大问题:
  1. 1、timing里 offset严重偏早,开始那钢琴那就十分明显,建议1496(原来的基础上+20)
  2. 2、关于KIAI的音效,要分清曲子的地鼓和军鼓来加,你现在本身是BPM翻倍,所以军鼓位置在所有第三根白线上。举个栗子(依照你原来的timing为准)01:20:423 - 地鼓,01:21:212 - 军鼓,01:21:804 - 地鼓,01:22:199 -军鼓,01:22:397 - 地鼓,01:22:594 - 地鼓,01:22:791 军鼓,01:23:581 - 地鼓,01:23:778 - 军鼓,01:24:173 - 地鼓,01:24:370 - 军鼓,01:24:568 -01:24:765 - 01:24:962 -这三都是地鼓,01:25:357 - 军鼓,01:25:554 - 地鼓,01:25:949 - 军鼓。。。等等等,仔细听曲子里的鼓点,地鼓和军鼓明显不同。是军鼓的地方就加clap,而地鼓的地方,加这个音效(楼中楼)。如果你想要同时还用现在的默认softwhistle的话那就只能用到左上角了,比较麻烦 难说得清。但是绝对别在地鼓的位置加军鼓,例如你02:53:778 - 02:54:370 - 等等这些位置就加错了 应该加军鼓
  3. 3、滑条速度偏快,本身是BPM就翻倍了,这种歌比较适合SV小于等于1.5,而且滑条长很难拉美观
  4. 4、这类的03:44:897 (1,2,3,4,5,6,1) -三分拍串子间距大点,建议分开摆 flow摆好点,不然容易看成1/4串子,03:16:475 (1,2,3,4,5,6) -三分拍加大间距,和你飞快的滑条比起来有点难缠有粘滞感,十分违和
  5. 5、01:20:423 (4) - 02:52:002 (6) - 02:56:541 (6) -等等,所有大白线上加new combo,其他地方非特殊不加,不然看着不统一
  6. 6、03:02:660 (7) - 类似这种的,重音在滑条尾的,因为这是提前大白线半拍的重音,所以十分建议你换成03:02:660 - circle,03:02:857 -1/1滑条,03:03:449 - circle,这类节奏,不仅节奏易读还有打击感
  7. 7、03:07:002 (1,2,3) - 注意二分拍和四分拍的间距,类似不说了
最后是1st的话给点个赞,加油=。=
ps:地鼓音效:http://puu.sh/admxA/e1e04246c8.wav
N E K O
[- H i k a r i - 's mod]

  • 00:27:162 (2,4) - stack --fixed
    01:18:872 (1) - 转盘直接转到这里吧…… --嗯
    01:33:675 (4) - 摆歪了 --fixed
    02:46:504 (4) - 感觉这个不必拘泥于DS,用个NC把note放在中间一点的地方吧 --好的
[Rush_FTK 's mod]

  • 建议:
    - 00:47:096 (3,5) 删掉这两个,只跟歌声。 --嗯
    - 03:45:714 (1) 这个转盘截止至03:50:451。 那太长了,保留原样
    - 05:12:951 加一个note(NC),跟鼓声。 --嗯
    看法:
    - AR+1 认为会更舒服一点。 --感受了一下,加了
    - 00:56:964 (4,5,6,7) 将5拆成两个Circle,删掉6,7,只跟歌声。 --虽然不是根据这个不过这里修改了一下
    - 03:39:004 (1,2,3,4,5,6,7) 这里对normal难度可能会有点难
    - 04:53:806 (1,2,3,4,5,6,7,1,2) ^
    - 04:56:175 (1,2,3,4) 这里也许不必用NC。(将NC放至4截止) ---候
    - 05:01:504 (1,2,3,4,5,6,7,8,9) 这里对normal难度可能会有点难
    - 05:06:438 (1,2,3,4,5,6,7) ^
    关于上面几个放在normal比较难的地方,稍作了修改,不过毕竟kiai所以暂时保留八成,以观后效,如果影响了rank肯定会修掉...
code
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TitleUnicode:StarCrew
Artist:Akagami feat.GUMI
ArtistUnicode:Akagami feat.GUMI
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100,260,64267,1,0,0:0:0:0:
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232,212,88148,1,0,0:0:0:0:
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416,216,96833,1,0,0:0:0:0:
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148,332,132556,1,0,0:0:0:0:
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476,36,134925,1,0,0:0:0:0:
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60,48,137293,6,0,P|120:28|192:44,1,120,2|0,0:0|0:0,0:0:0:0:
232,80,137885,1,0,0:0:0:0:
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248,28,144201,1,0,0:0:0:0:
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20,288,145385,5,2,0:0:0:0:
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264,288,146372,1,0,0:0:0:0:
404,300,146767,6,0,P|416:236|456:196,1,120,4|0,1:0|0:0,0:0:0:0:
312,200,147556,1,8,0:0:0:0:
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256,236,149530,1,0,0:0:0:0:
160,340,149925,6,0,P|212:372|288:372,1,120,2|0,0:0|0:0,0:0:0:0:
300,312,150517,1,0,0:0:0:0:
364,344,150714,2,0,P|412:304|428:244,1,120,8|0,0:0|0:0,0:0:0:0:
404,184,151306,1,0,0:0:0:0:
284,112,151701,5,0,0:0:0:0:
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128,88,152293,2,0,L|177:122,1,60,8|0,0:0|0:0,0:0:0:0:
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108,136,153477,1,0,0:0:0:0:
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416,136,154464,1,2,0:0:0:0:
416,276,154859,1,0,0:0:0:0:
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260,348,155451,2,0,P|196:364|140:348,1,120,8|0,0:0|0:0,0:0:0:0:
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232,260,156833,1,0,0:0:0:0:
288,304,157030,2,0,P|340:336|408:336,1,120,8|0,0:0|0:0,0:0:0:0:
464,312,157622,1,0,0:0:0:0:
396,188,158017,5,0,0:0:0:0:
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264,152,159201,1,0,0:0:0:0:
248,220,159398,2,0,P|196:256|128:260,1,120,2|0,0:0|0:0,0:0:0:0:
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220,184,167885,1,0,0:0:0:0:
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212,28,171241,5,8,0:0:0:0:
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332,76,171635,2,0,L|285:114,1,60,0|0,0:0|0:0,0:0:0:0:
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280,324,173412,1,0,0:0:0:0:
144,368,173806,5,8,0:0:0:0:
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212,268,177359,1,0,0:0:0:0:
272,304,177556,2,0,L|324:344,1,60,8|0,0:0|0:0,0:0:0:0:
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492,100,178938,1,0,0:0:0:0:
424,76,179135,2,0,P|384:32|320:16,1,120,8|0,0:0|0:0,0:0:0:0:
260,36,179727,1,0,0:0:0:0:
136,104,180122,1,8,0:0:0:0:
76,144,180319,2,0,L|28:180,1,60
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120,208,181306,5,0,0:0:0:0:
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288,232,181898,1,0,0:0:0:0:
332,288,182096,2,0,L|404:260,1,60,0|8,0:0|0:0,0:0:0:0:
424,328,182491,2,0,L|480:300,1,60
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472,60,183477,1,0,0:0:0:0:
360,132,183872,6,0,L|324:192,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,60,184464,1,0,0:0:0:0:
284,76,184662,2,0,P|224:88|160:72,1,120,4|0,1:0|0:0,0:0:0:0:
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204,224,186043,1,0,0:0:0:0:
268,352,186438,5,8,0:0:0:0:
268,352,186635,2,0,L|328:328,1,60
304,260,187030,2,0,L|248:282,1,60,8|0,0:0|0:0,0:0:0:0:
192,328,187425,2,0,P|132:308|100:256,1,120
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144,124,188412,1,0,0:0:0:0:
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288,168,189004,1,0,0:0:0:0:
296,240,189201,2,0,P|364:232|412:192,1,120,0|8,0:0|0:0,0:0:0:0:
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244,28,190583,1,0,0:0:0:0:
116,84,190977,2,0,P|160:116|232:124,1,120
292,112,191569,1,0,0:0:0:0:
340,164,191767,2,0,P|360:228|344:280,1,120,8|0,0:0|0:0,0:0:0:0:
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492,84,198675,1,0,0:0:0:0:
364,24,199069,5,8,0:0:0:0:
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260,140,201241,2,0,P|300:192|304:244,1,120,8|0,0:0|0:0,0:0:0:0:
284,312,201833,1,0,0:0:0:0:
416,260,202227,5,8,0:0:0:0:
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404,140,202819,2,0,L|404:76,1,60,8|0,0:0|0:0,0:0:0:0:
332,84,203214,2,0,P|296:36|232:16,1,120
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148,360,205977,2,0,P|96:324|80:264,1,120,8|0,0:0|0:0,0:0:0:0:
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340,308,208148,1,0,0:0:0:0:
200,316,208543,5,8,0:0:0:0:
132,292,208741,2,0,L|60:268,1,60,8|0,0:0|0:0,0:0:0:0:
44,208,209135,1,0,0:0:0:0:
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452,192,210517,1,0,0:0:0:0:
452,192,210714,1,8,0:0:0:0:
400,60,211109,5,0,0:0:0:0:
400,60,211306,1,0,0:0:0:0:
400,60,211504,2,0,L|344:24,1,60,0|8,0:0|0:0,0:0:0:0:
280,32,211898,1,0,0:0:0:0:
228,80,212096,2,0,L|156:80,1,60,0|8,0:0|0:0,0:0:0:0:
40,144,212688,6,0,L|96:184,1,60
84,248,213083,1,0,0:0:0:0:
152,228,213280,2,0,L|224:236,1,60,8|0,0:0|0:0,0:0:0:0:
256,180,213675,1,0,0:0:0:0:
300,236,213872,2,0,L|372:232,1,60,8|0,0:0|0:0,0:0:0:0:
432,224,214267,2,0,L|496:200,1,60
428,68,214859,5,8,0:0:0:0:
384,124,215056,2,0,P|376:164|384:192,1,60
384,252,215451,2,0,P|380:292|368:320,1,60,8|8,0:0|0:0,0:0:0:0:
320,360,215846,2,0,L|256:360,1,60
244,292,216241,6,0,P|180:300|136:348,1,120
76,312,216833,1,0,0:0:0:0:
32,256,217030,2,0,P|32:196|72:140,1,120,8|0,0:0|0:0,0:0:0:0:
104,88,217622,1,0,0:0:0:0:
168,56,217819,2,0,L|240:56,1,60,0|8,0:0|0:0,0:0:0:0:
280,104,218214,1,0,0:0:0:0:
252,168,218412,2,0,L|188:184,1,60,0|8,0:0|0:0,0:0:0:0:
120,304,219004,6,0,L|184:304,1,60
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440,244,219991,2,0,L|488:196,1,60,0|8,0:0|0:0,0:0:0:0:
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484,44,220780,1,0,0:0:0:0:
416,24,220977,2,0,L|344:36,1,60,0|8,0:0|0:0,0:0:0:0:
224,84,221569,1,0,0:0:0:0:
224,84,221767,6,0,L|288:112,1,60,8|0,0:0|0:0,0:0:0:0:
336,148,222162,1,0,0:0:0:0:
200,192,222556,1,0,0:0:0:0:
320,264,222951,2,0,L|372:304,1,60
316,348,223346,2,0,L|268:311,1,60,8|0,0:0|0:0,0:0:0:0:
196,308,223741,1,0,0:0:0:0:
148,360,223938,2,0,P|100:316|96:252,1,120,8|0,0:0|0:0,0:0:0:0:
104,192,224530,1,0,0:0:0:0:
252,192,224925,1,0,0:0:0:0:
392,192,225319,2,0,L|456:192,1,60
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256,192,250977,12,0,252951,0:0:0:0:
92,264,253346,6,0,L|140:300,1,60,2|0,0:0|0:0,0:0:0:0:
212,308,253741,2,0,L|288:308,1,60
344,304,254135,2,0,P|376:248|424:220,1,120,2|0,0:0|0:0,0:0:0:0:
488,196,254727,1,0,0:0:0:0:
388,96,255122,1,0,0:0:0:0:
256,152,255517,1,2,0:0:0:0:
436,312,256504,6,0,L|384:272,1,60,2|0,0:0|0:0,0:0:0:0:
328,240,256898,2,0,L|268:240,1,60
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80,152,257885,2,0,P|104:88|152:64,1,120,2|0,0:0|0:0,0:0:0:0:
288,68,258675,1,2,0:0:0:0:
420,116,259069,2,0,L|472:164,1,60
324,188,259662,6,0,L|324:256,1,60,2|0,0:0|0:0,0:0:0:0:
252,256,260056,2,0,L|252:196,1,60
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116,208,261043,2,0,P|72:252|60:308,1,120,2|0,0:0|0:0,0:0:0:0:
196,352,261833,2,0,B|216:328|216:328|244:348|304:344,1,120,2|0,0:0|0:0,0:0:0:0:
288,204,262622,1,0,0:0:0:0:
416,140,263017,6,0,P|436:80|424:20,1,120,2|0,0:0|0:0,0:0:0:0:
360,48,263609,2,0,P|312:16|252:12,1,120,2|0,0:0|0:0,0:0:0:0:
184,28,264201,1,2,0:0:0:0:
96,140,264596,1,0,0:0:0:0:
148,272,264991,1,2,0:0:0:0:
396,20,265977,6,0,L|440:68,1,60,2|0,0:0|0:0,0:0:0:0:
384,112,266372,2,0,L|343:67,1,60
288,116,266767,2,0,P|316:168|304:236,1,120,2|0,0:0|0:0,0:0:0:0:
236,228,267359,2,0,P|192:272|136:280,1,120,2|0,0:0|0:0,0:0:0:0:
20,200,268148,1,2,0:0:0:0:
340,356,269135,5,2,0:0:0:0:
428,244,269530,1,0,0:0:0:0:
332,140,269925,1,2,0:0:0:0:
200,88,270319,2,0,L|152:132,1,60
112,264,270912,1,2,0:0:0:0:
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340,252,271701,1,0,0:0:0:0:
288,204,271898,2,0,L|220:204,1,60,0|2,0:0|0:0,0:0:0:0:
44,100,272688,6,0,P|100:72|164:80,1,120,0|2,0:0|0:0,0:0:0:0:
180,216,273477,2,0,P|216:232|244:232,1,60
308,224,273872,1,2,0:0:0:0:
376,200,274069,2,0,P|412:184|452:184,1,60
504,188,274464,1,2,0:0:0:0:
456,320,274859,1,2,0:0:0:0:
320,352,275254,1,2,0:0:0:0:
176,196,275846,6,0,L|176:136,1,60,2|0,0:0|0:0,0:0:0:0:
244,112,276241,2,0,P|260:172|312:204,1,120
256,192,276833,12,4,279398,1:0:0:0:
100,136,284925,6,0,L|144:176,1,60
108,240,285319,2,0,L|176:260,1,60
188,324,285714,2,0,P|248:316|308:332,1,120,4|0,1:0|0:0,0:0:0:0:
372,348,286306,1,0,0:0:0:0:
440,368,286504,2,0,P|476:320|480:256,1,120,8|0,0:0|0:0,0:0:0:0:
456,196,287096,1,0,0:0:0:0:
360,92,287491,1,8,0:0:0:0:
300,132,287688,2,0,L|248:172,1,60
204,220,288083,6,0,L|140:224,1,60,8|0,0:0|0:0,0:0:0:0:
144,296,288477,2,0,L|203:292,1,60
268,264,288872,2,0,P|324:224|340:164,1,120,4|0,1:0|0:0,0:0:0:0:
332,108,289464,1,0,0:0:0:0:
400,84,289662,2,0,L|468:64,1,60,8|0,0:0|0:0,0:0:0:0:
428,4,290056,2,0,L|370:20,1,60
228,36,290648,6,0,L|280:68,1,60,8|0,0:0|0:0,0:0:0:0:
284,140,291043,1,0,0:0:0:0:
288,212,291241,2,0,L|340:248,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
216,220,291833,1,0,0:0:0:0:
216,292,292030,2,0,P|152:280|112:232,1,120,4|0,1:0|0:0,0:0:0:0:
96,172,292622,1,0,0:0:0:0:
148,124,292819,2,0,P|204:96|236:48,1,120,8|0,0:0|0:0,0:0:0:0:
308,52,293412,1,0,0:0:0:0:
424,132,293806,5,8,0:0:0:0:
448,200,294004,2,0,L|472:256,1,60
412,292,294398,2,0,L|388:236,1,60,8|0,0:0|0:0,0:0:0:0:
320,236,294793,1,0,0:0:0:0:
280,352,295188,2,0,L|216:312,1,60,0|8,0:0|0:0,0:0:0:0:
160,336,295583,1,0,0:0:0:0:
120,276,295780,2,0,L|68:240,1,60,0|8,0:0|0:0,0:0:0:0:
24,184,296175,2,0,L|80:160,1,60
144,128,296569,1,0,0:0:0:0:
272,68,296964,1,8,0:0:0:0:
336,96,297162,2,0,L|376:144,1,60
444,152,297556,6,0,L|484:200,1,60,8|0,0:0|0:0,0:0:0:0:
428,244,297951,2,0,L|468:292,1,60
412,336,298346,2,0,P|360:296|292:288,1,120,4|0,1:0|0:0,0:0:0:0:
236,296,298938,1,0,0:0:0:0:
164,304,299135,2,0,L|108:280,1,60,8|0,0:0|0:0,0:0:0:0:
132,212,299530,2,0,L|188:236,1,60
328,216,300122,5,8,0:0:0:0:
400,216,300319,2,0,P|436:204|456:192,1,60
416,132,300714,2,0,P|460:88|468:28,1,120,8|0,0:0|0:0,0:0:0:0:
328,40,301504,6,0,L|264:56,1,60,4|0,1:0|0:0,0:0:0:0:
200,52,301898,1,0,0:0:0:0:
152,104,302096,1,0,0:0:0:0:
92,68,302293,2,0,P|84:96|92:140,1,60,8|0,0:0|0:0,0:0:0:0:
120,188,302688,1,0,0:0:0:0:
72,240,302885,2,0,P|116:280|180:284,1,120,0|8,0:0|0:0,0:0:0:0:
244,272,303477,1,0,0:0:0:0:
376,276,303872,2,8,L|444:268,1,60
432,200,304267,6,0,L|372:207,1,60,0|0,0:0|0:0,0:0:0:0:
316,168,304662,2,0,P|272:124|264:64,1,120,4|0,1:0|0:0,0:0:0:0:
204,28,305254,1,0,0:0:0:0:
152,76,305451,2,0,P|140:140|100:188,1,120,8|0,0:0|0:0,0:0:0:0:
52,228,306043,1,0,0:0:0:0:
128,348,306438,5,8,0:0:0:0:
128,348,306635,2,0,L|196:348,1,60
224,288,307030,2,0,L|292:288,1,60,8|0,0:0|0:0,0:0:0:0:
308,220,307425,2,0,L|376:220,1,60
420,172,307819,1,4,1:0:0:0:
476,128,308017,2,0,P|488:92|492:64,1,60
420,80,308412,2,0,P|416:48|400:24,1,60,0|8,0:0|0:0,0:0:0:0:
260,32,309004,1,0,0:0:0:0:
148,120,309398,6,0,P|160:176|216:220,1,120
260,260,309991,1,0,0:0:0:0:
328,276,310188,2,0,L|392:276,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,328,310780,1,0,0:0:0:0:
216,356,310977,2,0,P|156:344|116:304,1,120,4|0,1:0|0:0,0:0:0:0:
172,260,311569,2,0,P|144:204|144:144,1,120
180,84,312162,1,0,0:0:0:0:
180,84,312359,1,0,0:0:0:0:
484,268,312951,5,0,0:0:0:0:
484,268,313346,2,0,L|432:304,1,60
236,252,314135,2,0,P|288:220|348:216,1,120,4|0,1:0|0:0,0:0:0:0:
424,216,314727,1,0,0:0:0:0:
424,216,314925,1,8,0:0:0:0:
388,76,315319,2,0,L|344:16,1,60
300,72,315714,2,0,L|244:48,1,60,0|8,0:0|0:0,0:0:0:0:
216,112,316109,2,0,L|152:112,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
28,324,317293,6,0,L|100:324,1,60,4|0,1:0|0:0,0:0:0:0:
116,260,317688,2,0,L|188:260,1,60
248,256,318083,1,8,0:0:0:0:
356,164,318477,1,0,0:0:0:0:
356,164,318675,2,0,P|300:144|256:88,1,120,4|8,1:0|0:0,0:0:0:0:
208,52,319267,2,0,L|153:27,1,60
120,92,319662,2,0,L|174:116,1,60,8|0,0:0|0:0,0:0:0:0:
152,184,320056,2,0,L|208:208,1,60,0|8,0:0|0:0,0:0:0:0:
256,192,320451,12,8,322819,0:0:0:0:
292,300,323609,6,0,L|352:300,1,60,4|0,1:0|0:0,0:0:0:0:
360,228,324004,2,0,L|300:228,1,60
248,180,324398,2,0,L|200:136,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
236,252,324991,2,0,P|176:272|116:264,1,120,0|8,0:0|0:0,0:0:0:0:
124,196,325583,2,0,L|84:148,1,60
140,104,325977,2,0,L|116:40,1,60,8|0,0:0|0:0,0:0:0:0:
184,16,326372,2,0,L|205:72,1,60
232,136,326767,1,0,0:0:0:0:
344,224,327162,1,0,0:0:0:0:
468,292,327556,6,0,P|432:340|368:360,1,120,4|0,1:0|0:0,0:0:0:0:
312,332,328148,1,0,0:0:0:0:
300,264,328346,2,0,P|248:228|184:224,1,120
132,260,328938,1,0,0:0:0:0:
80,212,329135,2,0,P|56:152|72:96,1,120
204,56,329925,5,0,0:0:0:0:
328,124,330319,1,0,0:0:0:0:
204,192,330714,1,8,0:0:0:0:
84,268,331109,2,0,P|112:292|140:304,1,60,0|8,0:0|0:0,0:0:0:0:
276,312,331701,2,0,P|248:288|220:276,1,60
180,224,332096,2,0,P|164:184|168:156,1,60,0|8,0:0|0:0,0:0:0:0:
252,56,332688,1,0,0:0:0:0:
252,56,333083,6,0,L|252:116,1,60,0|8,0:0|0:0,0:0:0:0:
252,256,333675,2,0,L|252:188,1,60,0|8,0:0|0:0,0:0:0:0:
388,160,334267,2,0,L|436:208,1,60,0|8,0:0|0:0,0:0:0:0:
392,264,334662,2,0,L|349:221,1,60,0|8,0:0|0:0,0:0:0:0:
308,280,335056,2,0,P|256:252|188:248,1,120,0|8,0:0|0:0,0:0:0:0:
68,184,335846,1,0,1:0:0:0:
188,108,336241,6,0,P|212:84|224:56,1,60,0|8,0:0|0:0,0:0:0:0:
364,36,336833,2,0,P|340:60|328:88,1,60
336,152,337227,1,0,0:0:0:0:
356,220,337425,1,0,0:0:0:0:
244,308,337819,2,0,P|304:312|368:284,1,120,4|0,1:0|0:0,0:0:0:0:
356,220,338412,1,0,0:0:0:0:
336,152,338609,2,0,L|296:96,1,60
236,136,339004,2,0,L|196:80,1,60
256,192,339398,12,0,342556,0:0:0:0:

祝亭爷爷万寿无疆寿比南山,早日rank,有事随时叫我
Topic Starter
Lavender
看了飞球的摸觉得又要remap,好吧等我暑假AFK回来再re
Yumeno Himiko
做app好了
还可以collab
Topic Starter
Lavender
And I'm back
Kodora
Had a long conversation via IRC

Hope it helped, good luck!~

SPOILER
20:00 Kodora: :3/
20:01 [Teichan]: :3 Hi, kodora!
20:01 Kodora: hey Teichan :3
20:01 Kodora: I'm finally back to osu
20:01 Kodora: qwq
20:02 [Teichan]: qwq
20:02 [Teichan]: Do you need mod now :3
20:02 [Teichan]: I can mod your map now
20:02 Kodora: yes
20:02 Kodora: a lot
20:02 [Teichan]: w
20:02 Kodora: ..ah, my own maps aren't ready for modding yet orz..
20:02 [Teichan]: just give me link
20:03 [Teichan]: w
20:03 Kodora: i will revive & polish some later
20:03 Kodora: :3
20:03 [Teichan]: I owe you a ticket
20:03 [Teichan]: for your helpful mod to my 1st
20:04 Kodora: thank you moe teichan >.<
20:04 [Teichan]: w
22:02 [Teichan]: w
22:02 [Teichan]: Can you have a testplay of my map?
22:02 Kodora: oh sure
22:02 *[Teichan] is listening to [http://osu.ppy.sh/b/415961 Akagami feat.GUMI - StarCrew]
22:03 [Teichan]: for app
22:03 [Teichan]: And I'm studying random space jumping
22:03 [Teichan]: So :3
22:06 Kodora: yeah, downloading noq
22:06 Kodora: *now
22:06 Kodora: sorry for my connections
22:06 Kodora: it's bad due to artillery strikes near here >.>
22:06 Kodora: wanna spec me now?
22:08 [Teichan]: ok
22:15 [Teichan]: it seems too jumpy...
22:16 Kodora: you always choice so beautiful songs to map <33
22:16 Kodora: well
22:16 Kodora: I can give you some suggestions if you want
22:16 [Teichan]: That's fine
22:16 [Teichan]: BTW,there are some 1/3 streams ..
22:16 Kodora: firstly
22:16 [Teichan]: seems that it doesn't fit?
22:17 Kodora: disable letterboxes during breaks
22:17 Kodora: it hurts video & bg :c
22:17 [Teichan]: done
22:18 Kodora: 00:07:021 - 00:09:389 - In general: please try to avoid overlapping 1/2 notes during low SV sections
22:18 Kodora: It doesn't looks/plays nice
22:19 [Teichan]: OK
22:19 Kodora: 00:14:126 - 00:23:589 - actually this break feels very out of place :<
22:20 Kodora: can you please map this section?
22:20 Kodora: it really feels weird :<
22:20 [Teichan]: Ummm
22:20 [Teichan]: OK
22:20 [Teichan]: I'll try
22:21 Kodora: 00:26:758 (3) - this part feels slighty overdone, as 1/2 notes doesn't sounds nice with calm bg vocal
22:22 Kodora: try to extend this slider by 1/2: https://osu.ppy.sh/ss/2299864
22:25 Kodora: (general idea is rhythm)
22:25 [Teichan]: .
22:25 Kodora: o.o?
22:26 [Teichan]: ok fixed
22:27 Kodora: 00:29:916 - 00:30:902 - kind of similiar idea for this part: try to follow these 1/1 sound to mach music closer - the triplet doesn't works here well:
22:27 Kodora: https://osu.ppy.sh/ss/2299886
22:30 [Teichan]: fixed
22:31 Kodora: 00:33:468 (4,5,6,7,8) - also such patterns works better with lower stack leniency; around 0.4-0.5 should be fine
22:32 Kodora: 00:40:574 (6) - I personally think that it'd be much better to stack this note with 00:39:784 (4) - so it'd be more fun to play
22:32 [Teichan]: I follow piano sound
22:32 [Teichan]: 00:33:468 (4,5,6,7,8) - Piano is 7 1 5 1
22:33 Kodora: yeah, i know
22:33 Kodora: i just asked to lower stack leniency
22:33 Kodora: not to change pattern
22:33 Kodora: Song Setup -> Advanced -> Stack Leniency
22:34 [Teichan]: Wow
22:34 [Teichan]: I have never used that
22:34 Kodora: lool try it out
22:34 Kodora: you can also use 0 and 0.1 values by editing .osu file
22:35 [Teichan]: stack fixed
22:36 Kodora: 00:43:534 (1,2) - for such patterns smoother curves works better: https://osu.ppy.sh/ss/2299913
22:37 [Teichan]: blanket
22:37 [Teichan]: fixed
22:37 Kodora: 00:45:705 (2,3) - IMO, despite 3/2 follows vocals well it sounds quite weird here... what about make them both 1/1 instead?
22:39 [Teichan]: 3/2 is fine
22:39 [Teichan]: I think
22:39 Kodora: they sounds slighty overmapped for me, but whataver
22:40 Kodora: 00:53:501 - you accidentally set kiai here?
22:41 [Teichan]: Deliberately
22:41 [Teichan]: If you play with the video
22:42 Kodora: hmm
22:42 [Teichan]: You will see a star blast
22:42 Kodora: then i guess you have to move kiai at downbeat instead?
22:42 Kodora: 00:53:600 -
22:42 Kodora: currently it placed at 00:53:501 -
22:43 [Teichan]: OK
22:48 Kodora: I think this part will sounds better as 1/1 slider: https://osu.ppy.sh/ss/2299954
22:48 Kodora: 00:55:968 (3,4,5) - i mean these notes
22:48 Kodora: replace it with 1/1 slider
22:49 Kodora: sounds way better to me
22:49 [Teichan]: Hmmm
22:49 Kodora: 00:57:547 (8) - also what about simple remove these
22:49 Kodora: 1/2 slider doesn't fit here imo, just stick to vocals
22:49 Kodora: at this part
22:50 [Teichan]: 00:55:968 (3,4,5) - each note corresponds to a sound of piano
22:51 [Teichan]: 00:57:547 (8) - removed
22:52 Kodora: 00:59:521 (5,6) - please don't ever do these
22:52 Kodora: I very often see mappers doing this, but it simple looks/plays like spacing issue
22:52 Kodora: :\
22:53 [Teichan]: :3
22:53 [Teichan]: A mod told me to do that
22:53 [Teichan]: modder*
22:53 Kodora: adjust each pattern to the song
22:53 Kodora: not song to patterns
22:53 Kodora: in fact each spacing change should require something at music
22:54 Kodora: and in this case i don't see anything which would call for this :\
22:54 [Teichan]: I can do "some"
22:54 [Teichan]: I can't promise "each"....
22:54 [Teichan]: So I'm a noob mapper
22:55 [Teichan]: https://osu.ppy.sh/ss/2299981 fixed like that
22:56 Kodora: https://osu.ppy.sh/ss/2299983 you can make something like this also
22:57 Kodora: 01:02:284 (5,6,7) - this triplet doesn't fit here, imo :x
22:57 [Teichan]: k
22:59 Kodora: 01:06:232 (4) - this note doesn't flows natural: try something lke this, also you'll have a nice jump: https://osu.ppy.sh/ss/2299992
23:00 [Teichan]: that's awesome
23:02 Kodora: 01:20:442 (4,5,6) - just a little note for your future maps
23:02 Kodora: not sure if you will fix these here, but
23:02 Kodora: usually triples plays very bad if they starts on slidertail
23:02 Kodora: it is playable in your cases, but it is generally quite uncomfortable to play
23:03 Kodora: because player can't react & click at the first note at triplet
23:03 Kodora: try to avoid that
23:04 [Teichan]: hmm
23:04 [Teichan]: That's right
23:05 Kodora: 01:31:692 (7) - new combo due to pattern?
23:05 [Teichan]: When I play ar8DT (Not this map), triples before sliders are more easy to play
23:06 [Teichan]: fixed
23:06 Kodora: yeah
23:06 Kodora: this happens for every map
23:07 Kodora: add triplets to slidertails only if very, very nesessary
23:07 [Teichan]: However..
23:07 [Teichan]: I have seen so many triplets after slidertails
23:08 [Teichan]: I mean the map use this pattern
23:08 Kodora: eh, sadly this doesn't makes them plays any better :x
23:08 [Teichan]: :x
23:08 Kodora: 01:45:705 (6,7) - what about gradually reduse SV at following sliders?
23:09 Kodora: for example, make x0.95 section at 01:45:705 (6) -
23:09 [Teichan]: Oh
23:09 Kodora: and x0.70 section for 01:46:297 (7) -
23:09 [Teichan]: I forgot to do that
23:09 Kodora: wwwwwww
23:09 [Teichan]: I do that in 05:10:968 (1,2) -
23:10 Kodora: 01:48:863 (2) - and x0.45 here
23:10 Kodora: XDD
23:10 Kodora: 02:21:232 (3,4) - avoid such overlapping please
23:11 Kodora: it doesn't looks nice
23:14 [Teichan]: Fixed
23:16 Kodora: 02:25:376 (3) - ТС вгу ещ крнерь срфтпу
23:16 Kodora: *NC due to rhythm change
23:17 [Teichan]: ok
23:17 Kodora: 02:39:389 (1) - hmm, also it's bad idea to have strong beats at slidertails
23:18 Kodora: what about just use 3/4 + 1/2 slider instead? http://puu.sh/dd4WR/7c95ec0853.jpg
23:19 [Teichan]: fine
23:21 Kodora: 02:40:574 (1) - slidertail seems unsnaped
23:22 [Teichan]: all changed to 3/4+1/2
23:22 [Teichan]: snap fixed
23:22 Kodora: 03:04:159 (4,5,6) - These woul;d work better as stream with notes rather than 1/4 sliders
23:22 [Teichan]: k
23:23 Kodora: 03:07:021 (1,2,3,4,5,6,7) - would be better if you'd re-space them to avoid clustered spacing
23:24 [Teichan]: hmmm
23:25 Kodora: example: https://osu.ppy.sh/ss/2300070
23:26 [Teichan]: https://osu.ppy.sh/ss/2300079
23:27 [Teichan]: like this
23:27 Kodora: i'd say you still can avoid overlaps with notes ;~;
23:28 [Teichan]: yup
23:29 [Teichan]: I think overlap like that reduce the difficulty
23:30 [Teichan]: of moving
23:31 [Teichan]: w
23:31 Kodora: making them tiny bit spaced without overlapping wouldn't hurt much
23:31 [Teichan]: seems that you are tired
23:31 Kodora: trust me
23:31 Kodora: I am not o3o
23:31 [Teichan]: :3
23:31 [Teichan]: OK
23:32 Kodora: 03:16:494 (1,2,3,4,5,6) - this also was very, very, very unexpected
23:32 Kodora: and it's spaced...
23:32 [Teichan]: why...
23:32 [Teichan]: the drum sound is 1/3
23:33 Kodora: it is unexpected for players
23:33 Kodora: because all the time before song was 1/2
23:33 Kodora: and 1/4
23:33 [Teichan]: ok
23:33 Kodora: and spacing them like this only increases difficulty
23:33 Kodora: try to replace with two 1/3 repeats o3o
23:33 [Teichan]: There are three 1/3 streams
23:33 [Teichan]: Maybe need to reduce
23:34 [Teichan]: k
23:34 Kodora: you can replace first two
23:34 [Teichan]: But I will keep at least one
23:34 Kodora: yes
23:34 Kodora: and leave one
23:34 Kodora: so player will "learn" rhythm
23:34 Kodora: and will expect these 1/3
23:35 Kodora: 03:29:521 (6,7) - these two also can be spaced closer
23:35 Kodora: this 1/4 jump is really hurts :x
23:36 [Teichan]: I have seen many like this
23:36 [Teichan]: And I can read it
23:37 [Teichan]: Maybe I need to find more testplay
23:37 Kodora: 03:29:126 (4,5,6) - then you should re-space these notes
23:37 Kodora: because keeping 1/4 with overlapping and such jumps together in one pattern looks quite weird imo...
23:38 [Teichan]: I will try to remove overlapping
23:39 [Teichan]: fixed
23:40 Kodora: 03:33:468 (3,4) - Stacking them doesn't fit musically and plays kinda strange. Try this instead? https://osu.ppy.sh/ss/2300117
23:41 [Teichan]: k
23:41 [Teichan]: nice
23:41 [Teichan]: fixed
23:42 Kodora: 03:45:804 (1) - looong long spinner ;~;
23:43 Kodora: why don't you keep mapping follow instruments during this part?
23:43 Kodora: just to be consistent with previous part
23:44 [Teichan]: :3
23:44 [Teichan]: Because if I don't map this
23:44 [Teichan]: draining time couldn't reach 5 minutes
23:45 Kodora: i mean remove spinner & map this part using notes & sliders
23:45 Kodora: because spinner is simple too long
23:45 Kodora: :<
23:45 Kodora: and doesn't fits here well imo >.<
23:45 [Teichan]: :x
23:46 [Teichan]: I think it's fine
23:46 [Teichan]: spinner just fits the vocal
23:49 Kodora: 03:52:613 (3) - this slider is offbeat, and you covered strong beat by nothing, which plays pretty bad :<
23:49 Kodora: Try to replace it with note + 1/2 slider
23:49 Kodora: that'd plays much better, imo
23:50 Kodora: 03:55:771 (2) - same issue
23:50 [Teichan]: ok
23:51 Kodora: 04:02:087 (3) - also i'm surprised that you're ignored 1/3 here while it's mapped everywhere else
23:52 [Teichan]: Is here 1/3?...
23:52 [Teichan]: :x
23:52 [Teichan]: I couldn't hear it
23:52 Kodora: 04:09:981 (6) - replace this with triplet follow drums please
23:52 Kodora: oh sorry i'm sleepy :x
23:52 Kodora: it's 1/4 orz
23:52 Kodora: my bad
23:53 [Teichan]: 04:09:981 (6) - use a repeat slider
23:54 Kodora: good
23:54 Kodora: 04:17:087 (3) - it's too tricky to play for such a calm map
23:54 Kodora: unstack it please
23:55 [Teichan]: moved it to 176,324
23:55 Kodora: 04:19:653 (1,2) - ctrl+g them on timeline please to follow music better
23:55 Kodora: 04:21:824 (1) - also linear-type curved sliders usually not recommended for calm vocal parts
23:56 [Teichan]: fixed
23:56 Kodora: use more smooth one instead
23:56 Kodora: 04:24:192 (3) - ^
23:56 [Teichan]: fixed
23:56 [Teichan]: k
23:59 Kodora: 05:25:968 (3,4,5,6,7,8,1) - make it more smoothly snapped please
23:59 [Teichan]: I'll remove these
23:59 [Teichan]: Use 2*1/3 sliders
00:00 Kodora: overral needs some work
00:00 Kodora: mainly at flow at hitsounds
00:00 Kodora: while some parts have really nice flows lots of parts are son't
00:00 [Teichan]: hitsound is incomplete
00:00 Kodora: *don't
00:01 [Teichan]: So I'm going to find more mods
00:01 [Teichan]: Thank you in advance
00:02 Kodora: 02:58:337 (1,2) -
00:02 Kodora: don't make random symmetry
00:02 Kodora: if you makes your map flow-wise
00:02 [Teichan]: rotate 15 degrees?
00:03 Kodora: yeah
00:04 Kodora: also
00:04 Kodora: correct bpm is 75.50 i guess
00:04 [Teichan]: 153?
00:05 [Teichan]: I have doubled it
00:05 Kodora: why you doubled it orz
00:05 Kodora: doubling is beyond unrankable usually
00:05 [Teichan]: really?
00:05 [Teichan]: ...
00:06 Kodora: yes
00:06 Kodora: set it to 76 plz
00:06 [Teichan]: Maybe I need to talk to some BATs
00:06 Kodora: and double slider velocity
00:06 [Teichan]: And make a timing check
00:06 Kodora: nothing will change
00:06 [Teichan]: Sometimes I fell offset wrong
00:07 [Teichan]: feel*
00:08 [Teichan]: Check the correct bpm and offsets at the same time
00:09 Kodora: hmmm
00:09 Kodora: bpm 76 offset 1495 works totally fine for me..
00:11 Kodora: hmm
00:11 Kodora: i see you have some interesting ideas at flow
00:11 [Teichan]: OK
00:12 *Kodora is listening to [http://osu.ppy.sh/b/245131 Susumu Hirasawa - Parade]
00:12 *Kodora is listening to [http://osu.ppy.sh/b/189855 Lon - Yuru Fuwa Jukai Girl]
00:12 *Kodora is listening to [http://osu.ppy.sh/b/434536 TOKINE - Soko ni Aru Mono]
00:12 Kodora: check these maps when you'll have some time :3
00:12 Kodora: you can got some ideas for patterns from these maps
00:12 [Teichan]: mod?
00:12 Kodora: not mod
00:13 Kodora: just look at them in editor~
00:13 Kodora: how they was made
00:13 [Teichan]: OK
00:13 [Teichan]: Thanks!
00:13 Kodora: and try to copy patterns
00:13 Kodora: np~
00:13 [Teichan]: W
00:13 [Teichan]: You can post some irc to get kds
Narcissu
[stra]

BG要1366*678惹……現在是1366*766

音效太少而且音量太低了……大部分的時候和打空氣沒什麼區別……因為是soft組我建議安靜的段落用60,副歌80……然後把有鼓點的地方全下上類似或者能應和上的音效……

01:40:574 (4) - 我建議在這裏開始做,不要break……因為這裡開始帶入了伴奏,是新的一段,原來的設置在沒有變化的情況下用了break很奇怪

00:06:626 - 這音量……過低了……吧……只是soft組不用擔心過大的音量會破壞原曲的氣氛啦……相反打空氣一樣會很讓人奇怪的

00:07:021 (1,2,3) - 把DS加到沒遮擋會好看點吧……

01:40:574 (4) - 人聲在紅線上所以不建議用附點……它本身就是不常規的東西

00:36:231 - 這個finish太過頭了……這段每個長白縣一個whistle就好……

00:45:705 (2,3) - 太長的滑條會很奇怪……我建議用1/1滑條接note接1/1滑條接note代替就好……足夠體現人聲了……然後00:47:284 (4,5,6) - 也是同一組裏面的,應該用一樣的設置……

00:48:863 - 這個finish也是一樣建議去掉……這個音效真的有點過了……在01:18:863 (1) - 的位置應和鋼琴高音挺不錯的不過平時的都是底音很違和啊111

01:34:850 (6) - kiai的部分我建議所有不是1/2間隔的物件都額外加一個NC……然後01:35:442 (1,2,3,4,5,6,7,8,9,10,11) - 這種……顏色太長了……一般差不多平均一節一次吧……在應和人聲或者長白線設置【像我就是NC強迫症100%長白線

02:52:021 - 金屬音打頭一般是接鋼琴鈴鼓之類伴奏的段落……接鼓點還是用標準的鑔(normal-hitfinish)會合適的多

03:07:021 (1,2) - 1/2滑條就好,3/4雖然應和長音效果好一點但是kiai裏面擺的會很粘……我建議高潮段蘿歡快一點……

03:15:310 (3,4,1,2,3,4,1) - 像這種連續一堆物件堆一起的排版我建議換掉……

03:44:916 (1,1,1,1,1,1,1) - 反人類111

03:55:968 - clap……

04:10:376 (7,8,9) - 反人類……orz

05:29:521 (1,2,3,4) - 四連是很少見的……而且原曲是正常的五連……總之就是是4連也要換成5連【喂

排版挺不錯的加油啊111

結果還是在吐槽orz
Axarious

[General]
Prioritize your blankets over distance snap.
[Star]
  1. Offset 705. This is so the first beat comes on 00:07:021 - and is a downbeat 1/1.
  2. 00:07:021 (1,2,3,4) - Remove overlap, maybe 1.20x snap if you will.
  3. 00:08:205 (5,6,7) - ^
  4. 00:27:350 (4) - LinkUse two white curve points before the red bend to get a better blanket.
  5. 00:29:521 (3,4) - Rotate (3) -4 degrees around selection center.
  6. 00:38:008 (7,8) - Move (7) to x:210 y:106 and (8) to x:363 y:170.
  7. 00:39:982 (5) - Rotate 4 degrees around selection center.
  8. 00:42:547 (5) - Rotate -2 degrees around selection center.
  9. 00:46:494 (3) - Rotate -1 degree around selection center.
  10. 01:01:494 (3,4,5) - Maybe do a curved pattern with these sliders, sort of slow grumd style or something. Makes the map more interesting.
  11. 01:02:679 (6) - Move to x:318 y:129.
  12. 01:03:419 - 63420,-100,4,2,1,45,0,0 This inherited point should be put on 01:03:468 - here instead.
  13. 01:14:718 (4) - Move to x:356 y:216.
  14. 01:26:363 (2) - Move to x:267 y:73.
  15. 01:46:297 (7) - New combo because of the sudden SV change.
  16. 01:49:455 (3) - Move to x:260 y:216.
  17. 02:01:889 (3,4) - Rotate (3) -5 degrees around selection center.
  18. 02:04:653 (3) - Move to x:390.
  19. 02:09:982 (4,5) - Rotate (5) 5 degrees around selection center.
  20. 02:13:731 (1,2) - Might want to unstack these.
  21. 02:19:455 (5) - Move to x:436 y:77.
  22. 02:21:232 (3) - Move to x:118 y:190.
  23. 02:22:021 (4) - Adjust slider to distance snap, or draw a new slider elsewhere.
  24. 02:26:166 (5,6) - Move (5) to the left so that these two circles don't share the same x-coordinate. It looks awkward both in editor as well as play.
  25. 02:27:547 (3) - Move to x:252 y:228.
  26. 02:27:942 (4) - Move to x:312 y:146.
  27. 02:28:139 (5) - Move to x:257 y:57.
  28. 02:30:508 (5) - Move to x:324 y:351.
  29. 02:34:060 (6) - Move to x:243 y:199.
  30. 02:34:455 - There's a piano sound here but it's muffled by the slider. I suggest changing the slider rhythm to include this sound.
  31. 02:36:824 (5) - Move to x:331 y:131.
  32. 02:42:153 (1) - Move to x:186 y:86.
  33. 02:43:337 (5) - Move to x:271 y:146.
  34. 02:44:521 - Circle here.
  35. 02:47:087 (4) - Move to x:135 y:10.
  36. 02:50:245 (6) - Move to x:226 y:201.
  37. 02:56:560 (1) - Rotate 2 degrees around selection center.
  38. 03:02:876 (8) - Move to x:221 y:249.
  39. 03:06:034 (7) - Move to x:425.
  40. 03:09:784 (3) - Move to x:430.
  41. 03:14:718 (8) - Move to x:417 y:128.
  42. 03:44:916 (1,1,1,1,1,1,1) - No. 1/3rds aren't supported by the music. Change this.
  43. 03:55:771 (2) - Unnecessary bend in slider.
  44. 04:06:626 (5) - Move to x:360 y:290.
  45. 04:10:968 - Circle here to a spinner on 04:11:067 - .
  46. 04:18:666 (7) - Move to x:433 y:97.
  47. 04:29:916 (2) - Move to x:56 y:138.
  48. 04:31:889 (6) - Move to x:215 y:96.
  49. 04:43:929 - Circle here. 04:44:027 - Spinner here.
  50. 04:51:824 (4) - Move to x:351 y:216.
  51. 04:56:560 (5) - Move to x:314 y:138.
  52. 05:07:416 (4) - Move to x:212 y:156.
  53. 05:09:784 (1,2,3,4) - Hard to hit, I suggest 1/3 sliders or 1/6 reverse sliders because they're less strict on timing.
  54. 05:11:560 (2) - NC for the sudden SV change.
  55. 05:12:843 - Drum sound here should be a 1/4 slider, hit -> drop off sound.
  56. 05:20:245 (7) - Move to x:251 y:237.
  57. 05:31:889 (2) - Place this at the end of slider (1) so it's easier to see the approach circle.
  58. 05:36:824 (3) - Move to x:201 y:184.
  59. 05:37:613 (6) - Move to x:269 y:150.
  60. 05:38:402 (3) - Move to x:304 y:216.
Topic Starter
Lavender
Thanks to the modders! Remapped nearly the whole map and fix some of the suggestions.
(Still considering hitsound)
tutuhaha
13:08 [Teichan]: 2ha姐有空看看图吗
13:08 [Teichan]: 只用给给一点排列建议就行
13:09 tutuhaha: ←_←
13:10 tutuhaha: 那我下次找你mod可以么←_←
13:10 [Teichan]: →.→
13:11 [Teichan]: M4M好呀
13:12 tutuhaha: 图
13:13 *[Teichan] is listening to [http://osu.ppy.sh/b/415961 Akagami feat.GUMI - StarCrew]
13:17 tutuhaha: 00:29:916 (4,5) - 间距
13:17 tutuhaha: 00:31:100 (6,7) - 形状搞成一样的咯
13:18 tutuhaha: 00:34:455 (8) - 我更倾向于吧这个和5重叠
13:18 tutuhaha: 00:43:534 (1,2) - 尾巴靠太近不好看
13:19 [Teichan]: 恩。。
13:19 tutuhaha: 00:55:968 (3,4,5,6) - 估计到时候找摸得时候会有很多人建议你把这个间距固定
13:20 [Teichan]: 这里是打算做成变距跳的。。
13:20 [Teichan]: 因为音乐上扬
13:20 [Teichan]: 感觉没体现出来
13:21 tutuhaha: 一般来说真的要搞的话就是搞纠结点
13:21 tutuhaha: 上下左右啊之类的你懂得
13:21 tutuhaha: 00:57:547 (8) - whistle 去掉
13:22 tutuhaha: 01:00:310 (7) - 我倾向于跟歌词所以建议这里加note
13:23 [Teichan]: 这里钢琴明显一些吧。。
13:24 tutuhaha: 嘛因为你前面跟的是歌词啊
13:24 tutuhaha: 01:24:784 (2,3) - 这个估计会被喷,黄色本来就够亮眼了还这么摆根本读不清/.\
13:25 tutuhaha: 01:30:705 (3,4) - 我更倾向于吧这俩ctrl+g后的flow
13:25 [Teichan]: 前面的都Fix了
13:25 [Teichan]: 这个我再想一想这个滑条怎么摆才不难看
13:26 [Teichan]: 感觉都行
13:27 tutuhaha: 01:41:758 (5) - 这边应该有音效,鼓音之类的
13:28 [Teichan]: 飞球和我说这里要加另一种鼓
13:29 [Teichan]: 到现在还是有点没懂啊。。。
13:29 [Teichan]: 不能用clap吗
13:29 tutuhaha: 02:20:442 (2,3) - 像是这里可以拉开打间距
13:29 tutuhaha: clap放小点声好了
13:30 [Teichan]: 好
13:31 tutuhaha: 02:34:653 (2,3,4,5) - 这边就举个例子啊,像是这种不跳的地方我还是建议用一个固定间距比如说1.2
13:31 tutuhaha: 02:44:718 (2,3,4,5) - 然后这边给我改了..........
13:32 tutuhaha: 02:49:060 (9) - 鼓声这么明显不好漏note
13:32 [Teichan]: 好
13:32 [Teichan]: 因为是re过,所以可能会有一点间距问题
13:33 tutuhaha: 02:49:652 (3,4,5,6) - 弄成个等边四边形
13:33 [Teichan]: 好
13:34 tutuhaha: 02:52:021 (1) - 这声音太大了orz
13:34 [Teichan]: 还好啊。。。毕竟是进kiai
13:34 tutuhaha: 03:07:021 (1,2) - 拉大一点
13:34 tutuhaha: 嘛反正我觉得太大了
13:35 tutuhaha: 03:26:758 (3,4) - 拉大一天
13:35 tutuhaha: 点
13:35 [Teichan]: 好
13:36 tutuhaha: 03:30:902 (5) - 其实5应该移到这里我觉得
13:36 tutuhaha: 03:33:764 (4) - 这里因为人声的关系可加circle
13:37 [Teichan]: 03:33:468 (3,4) - 这两个滑条正好对着四个人声还好了
13:39 tutuhaha: 03:38:600 (5,6) -
13:39 tutuhaha: =03:39:192 (7,1) -
13:39 tutuhaha: 间距读不懂啊,,
13:39 tutuhaha: 看起来一样
13:40 tutuhaha: 03:41:758 (5,6) - 这里可以拉大
13:40 [Teichan]: 恩
13:40 tutuhaha: 03:43:929 (4,5) - 拉大
13:40 [Teichan]: 用多了ds
13:40 tutuhaha: 03:57:942 (4,5,1) - 间距高一样
13:41 [Teichan]: 好
13:41 tutuhaha: 04:01:001 (4) - circle here
13:41 [Teichan]: 那我把03:58:337 (1) - 放远点
13:42 tutuhaha: 04:10:376 (7,8,9) - 间距用大一点然后搞等边三角形
13:43 tutuhaha: 04:26:758 (6) - 1.0X应该从这边开始
13:43 tutuhaha: 04:29:126 (1,2) - 搞一样的形状
13:43 [Teichan]: 好
13:44 [Teichan]: 04:10:376 (7,8,9) - 其实原来还是挺大的被说没人性啥的
13:44 tutuhaha: 04:49:850 (2) - 1从这个位置开始比较好
13:45 tutuhaha: 哎呦那就找个有人性又ok的间距咯
13:46 [Teichan]: :x我错了
13:46 tutuhaha: 05:10:574 (3,1) - 这块真容易读错
13:46 tutuhaha: 要不然把红线节奏加上得了
13:46 tutuhaha: 要不然拉大间距
13:46 tutuhaha: 要不然1和3覆盖
13:47 [Teichan]: stack好了
13:47 tutuhaha: 05:20:047 (6,7) - 这块拉大
13:47 tutuhaha: 05:23:994 (2) - ctrl
13:47 tutuhaha: +
13:47 tutuhaha: g
13:47 tutuhaha: 05:25:574 (2,1) - 读不懂,拉大
13:48 tutuhaha: 05:27:153 (2) - 这边也是1/3的节奏啊
13:49 [Teichan]: 这里跟的bass
13:49 tutuhaha: 05:30:310 (3,4) - 这边应该是这个节奏才对吧
13:49 tutuhaha: https://osu.ppy.sh/ss/2320980
13:49 tutuhaha: 你前面跟的是1/3后面就继续好好跟1/3
13:49 tutuhaha: 要不就全换1/4
13:49 tutuhaha: 05:30:310 (3) - 总而言之上面那个节奏你要改的话这里加clap
13:51 [Teichan]: 好的
13:51 tutuhaha: 05:32:383 (4) - 这个蓝线节奏很强啊别舍弃他
13:51 tutuhaha: 好美丽
13:51 [Teichan]: 美丽1111
13:51 [Teichan]: 看来我要去弄一组新的音效
13:52 tutuhaha: 总而言之强调方面还需加强,就是歌曲的强弱没有太分明
Topic Starter
Lavender
hitsound added.

To modders:
StarCrew is the correct name of this song, Stercrew in PV is a mistake
lkx_Shore

General

  1. 不太确定视频的offset对不对...第二个kiaitime能对的上,但其他两个kiaitime视频闪得略晚。
  2. 没有sb,删掉.osb文件。
  3. 没有用到的音效
    normal-hitclap.wav
  4. 滑条身的音效不合格,换成这个 → http://up.ppy.sh/files/blank.wav
    Kiaitime:
  5. 01:18:764 - 改到01:18:863 - ,喷泉在音的地方喷。
    01:45:212 - 应该是在01:45:705 - 结束Kiaitime.
    02:52:021 - 绿线差了1ms,设置好。
    03:45:804 - 高潮压盖在03:45:705 - 结束。

Star

  1. 04:43:929 (1) - 真心太短,现在这是除了auto其他人都反应不过来啊....
  2. 00:08:403 (6,7) - 两个音轨都跟只会造成一种很混乱的效果,现在的解决方法是00:08:403 (6) - 去掉折返,然后在00:09:192 - 下1/2滑条,这样玩家不会打击到大白线。
  3. 00:12:350 (4) - 换1/2,不要漏掉你的鼓点音效。
  4. 00:12:547 - 不建议空掉这段,而且00:14:126 (1) - 的音效太轻了,打下去没有实感。
  5. 00:29:126 (1) - 去掉,在这一整段音效里,这个w显得多余。
  6. 00:37:810 (6) - 遗漏了NC。
  7. 00:41:166 (6) - 遗漏NC。
  8. 00:43:139 (2) - 换1/1比较好。
  9. 00:47:580 (2) - 我觉得很多余。
  10. 00:51:429 (7) - 高速移动后插一个不顺方向的折返滑条会很卡手...
  11. 00:55:179 - 到01:00:902 - ,这节奏看起来像是什么轨道都在跟...很混乱
  12. 01:10:183 - 因为这首是个很安静的歌,直接overmap是不适合的,下这种连打尽量只在kiaitime下,而且最好要用鼓音当底音或者音效。
  13. 01:08:994 (5,1,2,3,4,1,2) - 这是在跟什么...
  14. 01:33:666 (3,4) - 因为红线其实是弱音,所以在跟人声的时候最好用点音效点缀,例如默认的s-w
  15. 01:49:455 (3) - 换成一个长滑条,在01:50:442 - 结束更好。
  16. 02:25:376 (3) - 如果是跟鼓音,那么不需要折返.
  17. 02:30:508 (3) - 用1/2...为什么要折返。
  18. 02:37:021 - 和02:37:218 - ,重音要让玩家打击下去.
  19. 02:37:613 (6) - 用1/1滑条..
  20. 02:40:179 (3,4,5) - 不适合的白线三连,用红线三连也比这个好。
  21. 02:41:758 (4,5,6) - 同上。
  22. 02:42:547 (1) - 用1/1比滑条加连打好,长音直接下1/1是最好的选择了。
  23. 02:52:810 (3) - 卡手。
  24. 02:53:402 (4) - 为什么要叠...我想不到叠的理由。
  25. 02:58:337 (1,2) - 随机跳流派很忌讳在高速移动的部分中下折返滑条的,因为他们会让玩家减速同时卡手,况且你的折返滑条方向还不顺,这就直接反人类了呀。
  26. 03:04:653 (1) - 1/1滑条。
  27. 04:01:791 (2,3) - 这clap听起来真乱。。。
  28. 05:10:376 (2,3) - ctrl+g比较顺,不过接后面的话间距会过大,记得调整。
  29. 05:11:560 (1) - Nc.
  30. 05:12:942 (1) - 音明显的不准...offset应该是312897,但怎么弄我不太清楚...因为后面timing好像没变。
  31. 05:32:087 (3) - 换1/2滑条,头加clap,然后接1/3的音?
  32. 05:39:488 (1) - 转盘音量渐弱处理。

Others

来得有点晚,笼统的说这图的节奏还不过关,排版则一般般。话说为什么越后面质量和前面拉得越开,这个图做了很久么。
要注意的是跟其中一个音轨的时候尽量不要把其他音轨的打击点也混进来。
因为后面很多问题都是和前面一样的我就不挑了...还有什么问题不理解可以来问我。
Goodluck.
ZZHBOY
.
fanzhen0019
General
  • Since you used grey as combo color, I think you can use colored combo in KIAI time but use gray other time (Then you should add one more combo color which is similar to grey).

Star

Hitsounds

  • Well done~
Arrangement & Design

  • I have nothing to do with random-jumping style, to be honest.... The map plays good.
  1. 01:45:607 (8,1) - Inconsistent spacing.
  2. 03:05:442 (4,5,6,7,1,2,3) - You can make them into a hexagon shape. It looks messy now.
  3. 03:10:968 (1,2) - Avoid overlapping~
  4. 03:38:403 (4,5,6) - Move 6 away a bit. They are in almost the same spacing with different rhythm. Though it can be recognized in AR8.5, I think to change it is a better way to avoid confusing.
  5. 03:43:731 (3,4,5) - Same reason as above.
  6. 03:44:916 (1,1,1,1,1,1,1) - gg when first playing players cannot read this as 1/3 indeed. However I can't imagine a better pattern in "all circle" and "1/3 snap". Possibly convert some circles to sliders?
  7. 04:18:666 (4) - This overlap looks bad. You can stack the tail of 4 with former slider like this:
  8. 05:38:600 (4) - Maybe add a New Combo to emphasize the last "Star" pattern? Since both your diff name and song name are related with star.

Good luck~
Topic Starter
Lavender
lkx_Shore

lkx_Shore wrote:

General

  1. 不太确定视频的offset对不对...第二个kiaitime能对的上,但其他两个kiaitime视频闪得略晚。 我去找下人压过视频好了
  2. 没有sb,删掉.osb文件。 Done
  3. 没有用到的音效
    normal-hitclap.wav 咦,没看到啊
  4. 滑条身的音效不合格,换成这个 → http://up.ppy.sh/files/blank.wav Fixed
    Kiaitime:
  5. 01:18:764 - 改到01:18:863 - ,喷泉在音的地方喷。 Fixed
    01:45:212 - 应该是在01:45:705 - 结束Kiaitime. Fixed
    02:52:021 - 绿线差了1ms,设置好。 Fixed
    03:45:804 - 高潮压盖在03:45:705 - 结束。

Star

  1. 04:43:929 (1) - 真心太短,现在这是除了auto其他人都反应不过来啊.... Fixed, 改成circle了
  2. 00:08:403 (6,7) - 两个音轨都跟只会造成一种很混乱的效果,现在的解决方法是00:08:403 (6) - 去掉折返,然后在00:09:192 - 下1/2滑条,这样玩家不会打击到大白线。 感觉也不太好,不过还是改了,看看吧
  3. 00:12:350 (4) - 换1/2,不要漏掉你的鼓点音效。 Fixed
  4. 00:12:547 - 不建议空掉这段,而且00:14:126 (1) - 的音效太轻了,打下去没有实感。 Fixed
  5. 00:29:126 (1) - 去掉,在这一整段音效里,这个w显得多余。 Fixed
  6. 00:37:810 (6) - 遗漏了NC。 Fixed
  7. 00:41:166 (6) - 遗漏NC。 Fixed
  8. 00:43:139 (2) - 换1/1比较好。 用了1/4,跟vocal
  9. 00:47:580 (2) - 我觉得很多余。 Deleted
  10. 00:51:429 (7) - 高速移动后插一个不顺方向的折返滑条会很卡手... 好,现在全变成跳了。star+0.04
  11. 00:55:179 - 到01:00:902 - ,这节奏看起来像是什么轨道都在跟...很混乱 我觉得还好啊,而且testplay的时候,即使是DT也没有人在这里断的
  12. 01:10:183 - 因为这首是个很安静的歌,直接overmap是不适合的,下这种连打尽量只在kiaitime下,而且最好要用鼓音当底音或者音效。 是这样,我只是个人不喜欢1/4 spam,这里感觉还行
  13. 01:08:994 (5,1,2,3,4,1,2) - 这是在跟什么... Vocal, 两个滑条是用来填空拍的
  14. 01:33:666 (3,4) - 因为红线其实是弱音,所以在跟人声的时候最好用点音效点缀,例如默认的s-w 加了听不出来。。。然后没加
  15. 01:49:455 (3) - 换成一个长滑条,在01:50:442 - 结束更好。 试了,感觉还是circle适合一些
  16. 02:25:376 (3) - 如果是跟鼓音,那么不需要折返. 虽说音效是跟鼓,但是去了之后感觉怪怪的,给钢琴一点吧
  17. 02:30:508 (3) - 用1/2...为什么要折返。 其实这里本来是1/2的。。。。是为了加那个clap而改成折返的,我再把排版做好点
  18. 02:37:021 - 和02:37:218 - ,重音要让玩家打击下去. Fixed
  19. 02:37:613 (6) - 用1/1滑条.. 我觉得这样也行,不改
  20. 02:40:179 (3,4,5) - 不适合的白线三连,用红线三连也比这个好。 那就红线三连了
  21. 02:41:758 (4,5,6) - 同上。 同上
  22. 02:42:547 (1) - 用1/1比滑条加连打好,长音直接下1/1是最好的选择了。 感觉真不适合1/1
  23. 02:52:810 (3) - 卡手。 Fixed
  24. 02:53:402 (4) - 为什么要叠...我想不到叠的理由。 Fixed
  25. 02:58:337 (1,2) - 随机跳流派很忌讳在高速移动的部分中下折返滑条的,因为他们会让玩家减速同时卡手,况且你的折返滑条方向还不顺,这就直接反人类了呀。 换了一下滑条方向
  26. 03:04:653 (1) - 1/1滑条。 额。。。。
  27. 04:01:791 (2,3) - 这clap听起来真乱。。。 原来这里还是个1/4滑条,鼓点是这样的就这么加呗,还有最后五角星那里的鼓点,也挺纠结的
  28. 05:10:376 (2,3) - ctrl+g比较顺,不过接后面的话间距会过大,记得调整。我觉得现在这样比较好,因为2是clap,3是whistle,从外向里有渐弱的感觉
  29. 05:11:560 (1) - Nc. Fixed
  30. 05:12:942 (1) - 音明显的不准...offset应该是312897,但怎么弄我不太清楚...因为后面timing好像没变。 我找一下timing checker
  31. 05:32:087 (3) - 换1/2滑条,头加clap,然后接1/3的音? 不改吧,跟下bass
  32. 05:39:488 (1) - 转盘音量渐弱处理。 Fixed

Others

来得有点晚,笼统的说这图的节奏还不过关,排版则一般般。话说为什么越后面质量和前面拉得越开,这个图做了很久么。 是啊,事实上的1st,以前的SV是1.8,不堪入目
要注意的是跟其中一个音轨的时候尽量不要把其他音轨的打击点也混进来。我觉得挺难的,很多rank图都是这样啊
因为后面很多问题都是和前面一样的我就不挑了...还有什么问题不理解可以来问我。
Goodluck.
多谢拉克修了!

神麻婆

fanzhen0019 wrote:

General
  • Since you used grey as combo color, I think you can use colored combo in KIAI time but use gray other time (Then you should add one more combo color which is similar to grey). Fixed

Star

Hitsounds

  • Well done~
Arrangement & Design

  • I have nothing to do with random-jumping style, to be honest.... The map plays good.
  1. 01:45:607 (8,1) - Inconsistent spacing. Fixed
  2. 03:05:442 (4,5,6,7,1,2,3) - You can make them into a hexagon shape. It looks messy now. 这是做出了laurier style的跳,爽呀!不改的
  3. 03:10:968 (1,2) - Avoid overlapping~ Fixed
  4. 03:38:403 (4,5,6) - Move 6 away a bit. They are in almost the same spacing with different rhythm. Though it can be recognized in AR8.5, I think to change it is a better way to avoid confusing. Fixed
  5. 03:43:731 (3,4,5) - Same reason as above. 这个还好啦
  6. 03:44:916 (1,1,1,1,1,1,1) - gg when first playing players cannot read this as 1/3 indeed. However I can't imagine a better pattern in "all circle" and "1/3 snap". Possibly convert some circles to sliders? 我也不会读,不过用NC标了应该好些,patterns真不会,不过这里除了这个就没有这样间距的串了,所以应该还是没问题的。
  7. 04:18:666 (4) - This overlap looks bad. You can stack the tail of 4 with former slider like this:
    [box=img]
05:38:600 (4) - Maybe add a New Combo to emphasize the last "Star" pattern? Since both your diff name and song name are related with star. Fixed

Good luck~ Thanks for your mod!Updated.
tpzzht056
以下是自己的mod的说。。。
[Star]
首先,我感觉你原创的节奏部分好像有点多的感觉,只是这么觉得而已,于是便不怎么指节奏问题了的

感觉。
其次音效音量在20%以下真的可以吗?
然后,以下只是我大致的mod而已,如果修改后感觉不怎样就不用修改了的说。。

  • 00:29:521 (3) - 可尝试滑条头尾对调
    00:09:981 (8,9) - 可尝试在 8 或 9 +nc
    01:17:284 (1,2,1,2) - 可尝试后面的1,2与前面的1,2换一下。。。(虽然不换也可以的感觉)
    02:05:245 (2,3,4,5) - 可尝试改成这样
    02:12:547 (1,2,3) - 可尝试改成这样
    02:23:600 (1,2) - 可尝试合并成一个滑条,滑条尾与3重合
    02:24:784 (1,2) - 可尝试改成这样
    02:43:337 (4,5,6) - 可尝试4,5对换
    03:45:705 (1) - 最后的1是不是不打算跟着之前的距离了?
    05:00:705 (4) - 尝试移到(348,256)
    05:10:376 (2,3) - 尝试对换,然后3之后空空的,加一个note,比如
    05:38:600 (1,1,1,1,1) - 可尝试更改星星的起始位置。。(虽然有种不改也行的感觉)
Topic Starter
Lavender

tpzzht056 wrote:

以下是自己的mod的说。。。
[Star]
首先,我感觉你原创的节奏部分好像有点多的感觉,只是这么觉得而已,于是便不怎么指节奏问题了的

感觉。
其次音效音量在20%以下真的可以吗? 前面20应该还好
然后,以下只是我大致的mod而已,如果修改后感觉不怎样就不用修改了的说。。

  • 00:29:521 (3) - 可尝试滑条头尾对调
    00:09:981 (8,9) - 可尝试在 8 或 9 +nc
    01:17:284 (1,2,1,2) - 可尝试后面的1,2与前面的1,2换一下。。。(虽然不换也可以的感觉) 还是不换
    02:05:245 (2,3,4,5) - 可尝试改成这样 好,这一段flow都不是很好
    02:12:547 (1,2,3) - 可尝试改成这样 嗯。。3.4.5是整体呀,想了想没改
    02:23:600 (1,2) - 可尝试合并成一个滑条,滑条尾与3重合
    02:24:784 (1,2) - 可尝试改成这样 不改,原来的比较好
    02:43:337 (4,5,6) - 可尝试4,5对换 你书得对
    03:45:705 (1) - 最后的1是不是不打算跟着之前的距离了? 对,不跟
    05:00:705 (4) - 尝试移到(348,256) 不好
    05:10:376 (2,3) - 尝试对换,然后3之后空空的,加一个note,比如 不换,2到3由外向内,3之后没有鼓音,不加
    05:38:600 (1,1,1,1,1) - 可尝试更改星星的起始位置。。(虽然有种不改也行的感觉) 没改
非常感谢mod!,你的我先射一颗,有时间会看的 :)
kajiyatta
M4M
[General]
This Bg file is a bit large, so I converted this file. Try to use it.
[Star]
Placement
00:43:139(2) Just CTRL+G and this flow would be more nice.
00:45:113(8) Stack this note on (7) not (9), I'll expect a jump at (9) because vocal is starting.
01:18:863(1) Move this note more upward? You used KIAI flash here, so maybe jumping would be moe effective.
01:34:850(1-5) Change these movement like this to make a consistent jumping flow?
02:01:494(2) NC here to be symmetrical with 00:26:758.
02:17:679(2) Current flow to (3) is a bit odd and, maybe CTRL+G would be more nice movement from (1) , so just suggestion of placement.
02:37:613(6) Reduce a jupming because the gap of spacing is a bit large, and no emphasized sound here.(only weak drum sound)
02:40:573(6) Just suggetion, I suppose this flow would be more nice to play.
02:46:494(2) Move this direction like this? Current way is a bit weird for me.

03:37:021(1) Is this NC really neccessary? I don't think so.
03:45:705(1) Not stacked better to keep a stream pattern. It looks a bit confused and nonsense.
04:06:626(5,6,7) Just CTRL+G each slider, and this flow would be more playable.
04:13:337(1,3) Not stacked better, current movement is a bit ugly and not comfortable. e.g.)
04:51:429(4,6) Swap these note, so this movement would be more better.
Rhythm
00:10:376 Add a note here to follow the instruental, I don't feel good this brank.
00:41:264(2) This triplet sounds not good, it looks overmapped I suppose. So, remove this note better.
05:11:560(1) Shorten this slider at 05:12:152, and put a note at 05:12:350. Current slider isn't followed vocal and instrumental properly I suppose.
Hit Sound
Overall, I suppose you can use default soft-whistle and soft-fiish positively, it sounds really nicely to follow the song.
And I don't seppose custom-softfinish is suitable for this song.
00:07:021-00:12:350 There are no hitsounds, so you can use soft-whistle better.

Good Luck.
ZZHBOY
hi
[General]
  1. stack leniency 2感觉没啥必要 我觉得用默认值就好
[Star]
  1. 说实话01:18:863 - 前的whistle很不合曲 还不如用默认的soft-whistle
  2. 00:14:126 - 建议加大这里之前的ds 尽量避免物件之间相交 不然看着不太好看
  3. 00:33:863 (4,5,6,7) - 试试这样 http://osu.ppy.sh/ss/2369563
  4. 00:37:218 (3,4,5,1) - 这种排列打起来非常不舒服的 要么规规矩矩跳要么就保持ds弄个好看的排列
  5. 00:39:982 (3) - ctrl+g感觉flow好点
  6. 00:40:771 (5) - 这个跟后面空了一拍为啥间距还和1/2一样 感觉最好放远点
  7. 00:41:264 (2) - 感觉这里overmap 这里没音 这里这个圈不是很好
  8. 00:50:047 (1,2) - 交换nc
  9. 00:53:600 - 这里的kiai感觉也没啥意义 一个喷泉后面空一段感觉有点奇怪=.= 后面还有几个你自己斟酌一下
  10. 00:55:574 (2) - 这个显然ctrl+g之后flow会好点吧 你可以试试
  11. 00:58:337 (1,2) - 这里的flow也很差你可以考虑改一下排列
  12. 01:18:073 (1,2) - 感觉和前两个滑条平行好看点 如果你一定要让他们指向下一个note的话就keep吧
  13. 01:20:343 - 这里漏音 建议加个圈
  14. 01:20:738 (2) - 感觉这个圈也overmap了 不过你可以考虑试试3/4滑条
  15. 01:21:034 (4,5,6,7) - 试试这个排列 https://osu.ppy.sh/ss/2369603
  16. 01:23:205 (4,1) - 这两个ds忽然减小感觉也很违和
  17. 01:43:337 (4) - ctrl+g不然和后面的ds忽然减小很违和的
  18. 01:49:455 (3) - 感觉可以换成滑条把vocal跟着啊=.=
  19. 02:03:468 (1) - 考虑加个nc
  20. 02:05:245 (2,3) - 这啥flow ctrl+g一下也比现在好吧
  21. 02:06:429 (6,7) - ^
  22. 02:14:027 - 这里倒是可以放三连 你可以开25%仔细听一下
  23. 02:29:126 (4,1) - 遮挡了感觉不好看
  24. 02:48:863 - 这里琴声刚好在增强为啥要空着 建议这里多map一下不要空 而且02:49:258 (2,3,4,5,6) - 这里完全可以摆个跳吧
  25. 02:54:784 (6) - 这个位置放得也很差 最好放远点
  26. 03:16:494 (1,2,1) - 挤一起感觉好丑啊=.=
  27. 03:29:521 (6,7) - 有点几把 扑通
  28. 03:44:916 (1,1,1,1,1,1,1) - 不知道现在给不给这么多nc了
  29. 03:58:830 - 漏音
  30. 04:06:626 (5,6,7) - 这三个分别ctrl+g会让flow好很多
  31. 04:29:916 (3,4) - 滑条可以弧度大一点把blanket好点
  32. 04:53:205 (4,5) - 这样放吧 让空拍前后的距离大一点 https://osu.ppy.sh/ss/2369684
  33. 04:57:547 (3,4,5,6) - 还是感觉这个有点overmap....
  34. 05:39:488 (1) - 这上面的绿线好虾仁啊>,>
美丽 我觉得可能离rank还有点距离 你可以试试先学学类似风格的图的排列 并且提高一下你这图的flow 如果你继续做图的话可能一段时间后你会发现能做的比这个更好 good luck
[CSGA]Ar3sgice
offset明显早了啊 +10左右吧 不对这个好像是我的问题
标题里feat.和GUMI之间 点后面加个空格
tags好像是用空格分开的才对 再说vocaloid也不应该放source 直接把vocaloid放在tags里那个什么2和3的我觉得没有意义有没有人会真的去查那个词
以及建议使用星空的记忆CG作为背景显得更有萌点

别的我再看看

Star:
02:07:810 (1,2,3,4) - 我觉得这里不应该跳这么远的, 这么柔和的地方..
05:25:968 (1,2,1) - 这里太近了呀
05:39:389 - 这个放三连好像比较好233
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