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baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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FlobuFlobs
hey, can i make a insane standard GD?

btw you need 2 Taiko diffs to be rankable
TaikuGx
Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Topic Starter
Username105

FlobuFlobs wrote:

hey, can i make a insane standard GD? sure, but you're the last I'm taking. Just pm me the file when you finish
Also, make sure you use the latest version of this map


btw you need 2 Taiko diffs to be rankable I'll map it

TaikuGx wrote:

Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most gonna work on this

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) fixed that part, and a few others, but thats it- I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here fixed
00:38:033 (1) - Add finish (same with the other diffs) fixed
01:02:877 (1,2) - Fix the DS here fixed
01:06:158 (1) - I'd shorten this slider to half. fixed
01:15:533 (1) - Add finish (same with the other diffs) fixed
01:19:283 (1,1) - Stack them i dislike that
01:22:095 (3,1,2) - Fix DS fixed
01:30:064 (1,2) - I'd make them look identical improved, also fix the blanket here 01:31:002 (2,1) - fixed
02:22:095 (1,3) - Stack fixed
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here? they must've been deleted, fixed

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1 fixed
00:43:658 (1,2,3) - Fix DS fixed
01:59:595 (1,2) - Make them look identical fixed
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) - not exactly like that but fixed
02:33:345 (2,2) - Blanket? fixed

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion ok fixed and redone, I should probably do this with insane later

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg i don't like that, but fixed during kiai
00:25:142 (1,2,3) - Same here ^
00:38:033 (1,2,3) - Fix DS was fixed during remap
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) - fixed
00:54:673 (4,1) - Fix DS was fixed during remap (of ds)
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ? I don't see what's wrong, fixed anyways
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) - fixed during remap (of ds)
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me ^
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) - fixed


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Thank you for your helpful mod :D
xVirtualNinjax
M4M

00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
paraoka

xVirtualNinjax wrote:

M4M

I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD.
Topic Starter
Username105

xVirtualNinjax wrote:

M4M

00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
Sorry, I decided to remove taiko because paraoka wants me to remove this difficulty, which was made by her

paraoka wrote:

xVirtualNinjax wrote:

M4M

I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD. ok... :(
Darcsol
Short random mod


[General]
  1. Have an actual map description than copying the submission post.
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album.
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map.


Good luck
Topic Starter
Username105

Darcsol wrote:

Short random mod


[General]
  1. Have an actual map description than copying the submission post. ok but what do I write...
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing all added

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album. I don't think I should do that
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:thank you! added
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map. will fix/remap


Good luck
Thank you :D
Mira-san
M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file (never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.

Fluffy


00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo.
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better.

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^.
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^
01:51:236 (1) - End on 01:52:564.
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better.
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard


01:55:377 (3) - Blanket (1) pls. | Nazi
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat.
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better.

A little more improvement in placement.

Easy and Normal


sorry i suck at modding lower diffs. ;w; I found nothing here. :(

Eheheheh. Thanks for the M4M.
Topic Starter
Username105

Mira-san wrote:

M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file fixed, but I had to compress it myself. Puush downloads aren't working for me right now.(never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.
    that was a custom bg someone made, so i think it's good enough for now

Fluffy


00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo. Fixed, but not 01:39:322 (3) - here or 02:09:556 (3) - here
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^ fixed
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better. fixed

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^. I don't like that
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^ fixed
01:51:236 (1) - End on 01:52:564. fixed
01:35:220 - white ticks on this
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^ fixed
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better. fixed
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O fixed

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard


01:55:377 (3) - Blanket (1) pls. | Nazi fixed
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat. fixed
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better. fixed, and it had to be flipped and moved too

A little more improvement in placement.

Easy and Normal


sorry i suck at modding lower diffs. ;w; I found nothing here. :(It's fine. Don't be sad.


Eheheheh. Thanks for the M4M.
Thanks for mod :D
Lasoki
Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way)
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general)

[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that.
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312)
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192)
  5. 01:59:595 (1,2) – pls blanket these
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like
  8. 02:06:392 – add note either here or at 02:06:627 – or at both
  9. 02:08:502 - add note either here or at 02:08:736 – or at both
  10. 02:16:236 – add note either here or at 02:16:470 – or at both

That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects.

    00:25:377 –
    00:26:080 –
    00:37:095 –
    01:01:705 –
    01:03:580 –
    01:05:220 –
    01:15:416 – I think this is really too confusing

    I hope I got all of them
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3)
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion


Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra.
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller.
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 -
  3. 02:39:673 – don't think you should use the finish hitsound here.

Sry can't find anything… Dx

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Topic Starter
Username105

Lasoki wrote:

Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.

[General:]

  1. If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way) I'll think about it, but I don't thinks it's worth a remap
  2. I would use a grid snap of 4 (much easier to blanket and make nice sliders in general) It's not that big a difference but fixed anyways

[Normal:]

  1. 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket fixed~
  2. 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that. fixed~
  3. 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312) fixed~
  4. 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192) fixed~
  5. 01:59:595 (1,2) – pls blanket these fixed~
  6. 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want fixed, on white tick
  7. 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like ^
  8. 02:06:392 – add note either here or at 02:06:627 – or at both ^
  9. 02:08:502 - add note either here or at 02:08:736 – or at both ^
  10. 02:16:236 – add note either here or at 02:16:470 – or at both ^

That's it for normal.

[Hard:]
  1. 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
    in case you want to I should just tell you all the points and tell you were you really should unstack the objects. fixed~

    00:25:377 – ^
    00:26:080 – ^
    00:37:095 – ^
    01:01:705 – ^
    01:03:580 – ^
    01:05:220 – ^
    01:15:416 – I think this is really too confusing actually, I like this one.

    I hope I got all of them I think you did
  2. 00:44:830 (4,5,6) – I think you should unstack these from (3) I don't see the problem
  3. 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other I'll curve 00:53:502 (4) - this one because blanketing that ruins ds
  4. 02:17:173 (2,3) – why not blanket this? I personally think it looks better fixed
  5. 02:18:345 (2) – put this to (x:256)(y:296) to look nicer what about ds?
  6. 02:38:970 (1,2) –I don't think you should use the finish hitsound here t]it's the finish, so I put finishes
  7. 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion fixed~


Can't find anything else to point out.

[Fluffy:]
  • Okay, don't expect too much here. I suck at modding Insane and Extra. I do too xD
  1. 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller. fixed~
  2. I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
    I'll mention some places where you could put a break in, it would be even better if you had two or three though but that would be more than the other diffs:
    01:47:414 - 01:49:283 –
    01:14:127 - 01:15:533 - 01:38:033 - 01:42:017 - this one
  3. 02:39:673 – don't think you should use the finish hitsound here. it is the finish

Sry can't find anything… Dx it's ok

That's it for me, hope I could help you somehow or another…
But Good luck at mapping! 
Thanks for mod! :D
Ultima Fox
Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1)
01:07:330 (2) - Might be tough for new players
02:14:595 (1) - Remove NC
02:15:533 (1) - ^

[Normal]

01:11:783 (1) - Remove NC
01:12:252 (2) - NC
01:15:533 (1) - Remove NC
01:16:002 (2) - NC
01:57:955 (1) - Remove NC
01:59:595 (1) - ^
01:58:658 (3) - NC

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC
02:06:158 (5) - ^
02:13:658 (5) - ^


Overall great map!

Hope this gets ranked
Topic Starter
Username105

GyroX20 wrote:

Hello, from my M4M queue

[Easy]

00:29:830 (5) - This awkward note might be confusing for new players I see what you mean but don't know how to fix this
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1) fixed~
01:07:330 (2) - Might be tough for new players fixed~
02:14:595 (1) - Remove NC did something different
02:15:533 (1) - ^ fixed~

[Normal]

01:11:783 (1) - Remove NC Fixed~
01:12:252 (2) - NC fixed~
01:15:533 (1) - Remove NC fixed~
01:16:002 (2) - NC fixed~
01:57:955 (1) - Remove NC fixed~
01:59:595 (1) - ^ NC added here
01:58:658 (3) - NC ??? 02:04:283 (1) - added NC here

I think you should look over your combos a little more here

[Hard]

Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to

[Insane]

01:58:541 (4) - NC fixed~
02:06:158 (5) - ^ 02:05:455 (1) - fixed here
02:13:658 (5) - ^ fixed~ 02:20:689 (1) - also fixed here


Overall great map! Thanks~ :D

Hope this gets ranked
Thanks for mod!
Noffy
Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ?

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow.
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note?
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this:
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1)
01:12:252 (1) - Remove NC
01:12:720 (2) - NC
01:14:127 (1) - Remove NC
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well.
01:17:408 (3) - Then this whistle to a finish
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together.
02:09:439 (3) - NC
02:09:908 (1) - Remove NC

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better.
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way.
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part.

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part.
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3)
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider.

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Topic Starter
Username105

dorothy3242 wrote:

Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space

[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ? i did 88 200 200

[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow. fixed~
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note? i don't like that
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this: fixed~
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1) fixed
01:12:252 (1) - Remove NC no, these nc's go with the other verse so they're fine
01:12:720 (2) - NC ^
01:14:127 (1) - Remove NC ^
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well. fixed~
01:17:408 (3) - Then this whistle to a finish fixed~
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together. fixed~
02:09:439 (3) - NC kiai should end on the nc
02:09:908 (1) - Remove NC ^

[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better. fixed~
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way. no, that makes it hard and have an awkward break between the notes
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part. fixed~

[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat fixed~

[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part. fixed~
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3) fixed~
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider. fixed~

This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Thanks for mod! :D
-Mo-
Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before.

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider.
- 01:26:783 (3) - As above.
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place.

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read.
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders?
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path.
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note.

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle.
- 00:27:720 (3,5) - Avoid these overlapping.
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point.
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this.
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read.
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders.
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility.
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary.
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1?
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else.
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail.

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I noticed that the distance snapping isn't consistent through the entire map where needed either.
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out.
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion.
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section.
- 01:22:330 (4) - As above.
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo.
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line.
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either.
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square?
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it.
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right.
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket.
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5.

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Topic Starter
Username105

-Mo- wrote:

Hey, Mod4Mod from my queue.

General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before. fixed~

Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider. fixed~
- 01:26:783 (3) - As above. fixed~
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before fixed like that, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place. fixed~

Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read. fixed~
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently fixed, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders? fixed~
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path. fixed~
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note. fixed~

Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle. fixed~
- 00:27:720 (3,5) - Avoid these overlapping. fixed~
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point. fixed~
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this. fixed~
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read. fixed~
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders curved about 1/2 of these
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility. fixed~
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary. will fix this
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1? fixed~
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else. fixed~
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail. fixed~

Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I'll work on this I noticed that the distance snapping isn't consistent through the entire map where needed either. this too
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out. fixed~
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion. changed to 00:41:783 - here
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section. I don't like that
- 01:22:330 (4) - As above. ^
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo
I don't see different spacing
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line. fixed~
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either. fixed~
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square? fixed, but not to a normal shape like that
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it. fixed~
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right. made combo less linear
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket. moved (4) closer
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5. fixed~

Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. I'll do this Your lower level difficulties are not bad though. Your Easy is pretty well mapped.

Good luck :)
Thank you! that was very helpful :D
4anke
From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 -
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there.
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) -
01:11:783 - 01:12:252 - convert two circle to a straight slider
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) -
[normal]
01:21:392 - a voice there,try this
01:06:627 (4) - try this
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) -
00:47:408 (1) - y+2 stack with 00:45:298 (1) -
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point.
[hard]
00:45:064 (6) - Add a finish and remove the clap.
00:45:298 (1) - Remove the whistle on the end.
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff.
00:41:080 (3) - delete this circle,no voice here. try this
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) -
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) -
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down
01:07:330 - don't add the slider speed there,I think is not proper there
01:16:470 - thy this rhythm
02:21:158 - try this
Topic Starter
Username105
[quote=4anke]From queue
[general]
you should add finish hitsound on some place.such as 00:23:021 - ,00:45:533 - I don't like to use finishes like that
[easy]
00:40:377 (1,2,3,1,2) - too many circle there,isn't easy for the new player IMO.you can add a slider replace two circle between there. fixed~ 00:40:845 - here
00:33:814 - 00:34:283 - convert two circle to a slider like 00:35:220 (2) - too many blankets
01:11:783 - 01:12:252 - convert two circle to a straight slider breaks the combo
02:01:002 (1) - move to x233 y144 stack with the end of 02:02:877 (2) - I don't see the problem
[normal]
01:21:392 - a voice there,try this fixed~ and also 00:43:658 - here
01:06:627 (4) - try this fixed~
00:34:752 (2) - move to x312 y240 stack with00:36:627 (1) - fixed~
00:47:408 (1) - y+2 stack with 00:45:298 (1) - it's already stacked with 00:45:298 (1) - this one
00:32:877 (4) - I don't know this kind of slider whether be allow at the rule,this slider can be made by only 3 point. What? I don't see the problem
[hard]
00:45:064 (6) - Add a finish and remove the clap. I don't like that
00:45:298 (1) - Remove the whistle on the end. fixed instead 00:45:767 (2) - here
00:25:494 (2,3) - I think is hard to play in this diff,don't set triplet at the end of the slider in hard diff. fixed~ in other places, but I like this one
00:41:080 (3) - delete this circle,no voice here. try this changed but not to that, I need that note there for polarity
00:44:830 (4,5,6) - don't stack with 00:44:361 (3) - ,I think is hard to play in this diff,move to x368 y24 I rearranged it
01:14:752 (3) - move to 01:14:830 - try this
01:53:970 (3) - x351 y175 stack with01:55:377 (3) - ruins blanket
01:56:548 (5) - move to x187,y169 stack with01:57:252 (2) - stacked by changing the slider, not the circle
[fluffy]
Inconsistency in Kiai Times,you should Starts on 01:23:033 to stay the same with else diff fixed~
Don't put the triplet so far,is different to play IMO,you should keep DS with x1.0 or stack them fixed~ almost everywhere
01:01:705 (3) - don't stack with01:00:767 (1) - ,is difficult to play IMO,move a bit down I like it stacked
01:07:330 - don't add the slider speed there,I think is not proper there lowered, but kept
01:16:470 - thy this rhythm fixed~
02:21:158 - try this did something similar
[/quote]
Thank you for mod! :)
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