fixed~A i k a wrote:
You're welcome, but I still recommend you to put something as Source, and I do believe its source is from the Vocaloid so I don't think it should just be a tag. Vocaloid is a source
fixed~A i k a wrote:
You're welcome, but I still recommend you to put something as Source, and I do believe its source is from the Vocaloid so I don't think it should just be a tag. Vocaloid is a source
Thanks, it did help.Overwrite wrote:
Hello.Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
- VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
- Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
- No video? Do I have to? fixed anyways~
- The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
- In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns
On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff.jonawaga wrote:
Thanks, it did help.Overwrite wrote:
Hello.Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
- VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
- Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
- No video? Do I have to? fixed anyways~
- The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
- In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns
kakifly wrote:
hi~ m4m :3
General
Please get a better quality BG fixed
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav
How do I download this? It sounds like a good idea
Easy
- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough fixed
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat fixed
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things fixed, this part changed
- 00:38:033 (1) - have this slider like this so it blankets a bit fixed, make adjustments to the next few notes if you do this as well fixed
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0this actually doesn't sound importantfixed because other mod, also this area changed too
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized) fixed
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider done a bit different
- 00:47:408 (1,1,2) - improve flow hereHow? It looks fineblanketed
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC that doesn't seen to make sense, sorry
- 00:51:627 why leave this part unmapped? fixed
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion) It's easy to not have to move our cursor
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? fixed
- 01:21:158 (1,2) - slightly overlaps with slider, also unstack them ruins flow
- 01:29:127 please map this part too xD fixed
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC doesn't sound good
- 02:01:470 (4) - add note fixed and moved it a bit
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC I like my current combos
- 02:07:095 (1,2) - bad flow, fixed
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc I like my combos
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu second person to suggest this, fixed
- 02:32:877 (1) - remove nc why?
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this that doesn't look good on easy
Normal
Please change to cs 3.5 4
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow fixed
- 00:34:752 (2) - slightly overlaps, please move down a bit fixed
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle fixed and ikt but thanks
- 00:52:564 (1,2) - create a better flow fixed
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD fixed
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap fixed
- 02:12:955 (1,2,3) - a bit hard for normal fixed
- 02:22:095 (1,2) - create better flow fixed
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to bothdid that 02:38:970 (1,2) - since it seems a bit out of place
Hard
Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play I'll remember this
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm fixed
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end fixed
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps fixed
- 01:20:923 (1,2,3) - same as my second suggestion fixed
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509 try 25% speed, It doesn't sound like it
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed fixed
Fluffy
honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me ) I might even remap this if I have to
good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><
Overwrite wrote:
On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff. thanks for clearing that up ^^
Do not kd this post. ok
hanyuu_nanodesu wrote:
Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<
[General]
- Why don't add light blue to the combo colors? Try R:157, G:255, B:255 maybe. no, I only need 4And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe...Yes! thank you! Just a suggestion
- I think 100% hitsound volume is too high... Maybe you could try 75% or below... is 90% on the non-kiai's ok?
[Easy]
- 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
- 00:41:783 You're missing a note here, there's a big sound there... section changed a lot because of flow and other mod
- 00:43:658 (3) - I think bezier slider will be better for this... I'm going by lyrics so there's no real difference
- 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg fixed, I like that
- 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg fixed and like that too
- 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182 I don't see this advantage
- 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end fixed
- 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg Blanketed a bit better than image
- 01:29:595 (2,1) - Could be blanketed better. Only slight change needed I couldn't figure it out and ended it changing a lot
- 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing my changes threw this part off but fixed somehow anyways
- 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends most other mods say to not do this
- 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg done something a bit different
- 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center. fixed
- 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
- 02:36:158 (1,2) - DS looks kinda weird...
[Normal]
- CS ---> 3 fixed
- AR ---> 4 fixed
- Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
- 00:26:783 (1,3) - Try to blanket them fixed
- 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200 fixed
- 00:38:033 (1) - Add finish here fixed, that's perfect
- 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice fixed and blanketed better
- 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider... fixed
- 00:51:158 This pause is kinda weird... I suggest to map this part too Somehow the slider was taken out fixed
- 01:04:752 (1,2) - Try to blanket them they are blanketed
- 01:08:033 There's a big sound there... Add a note fixed
- 01:15:533 (1) - Finish fixed
- 01:53:033 (1) - Just remove this spinner and map that part for Normal I think a spinner is fine
- 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg what I do with the ending of all the kiai's and this, no changes
- 02:09:205 (1,2,3) - ^ basically the same ^
- 02:09:908 (3) - NC here instead of here 02:10:377 (1) - fixed
- 02:19:283 (3,4) - Make them identical maybe this area changed from other mod and ds
- 02:28:658 (1,2) - Could be blanketed better ^
- 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) - fixed
- 02:34:283 (1,2) - Blanket them, would be betterfixed
[Hard]
- HP ---> 6 or 5 fixed
- I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
- 00:23:267 (2,3) - They could be blanketed better fixed
- 00:26:314 (5,1) - Try to blanket them these objects don't exist
- 00:29:127 Unnecessary pause. Just map this part fixed
- 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW fixed
- 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com thank you, note added/watch?v=53PkFLrK8Ws you have some on your mapset
- 00:45:767 (2,3,4) - This triangle shape could be better fixed
- 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher fixed
- 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ? done something a bit different
- 00:59:127 Another unnecessary pause. There's some big drum sounds there fixed
- 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) - finish but why nc? that wouldn't be like the other diffs
- 01:51:158 (1) - End this spinner here 01:53:033 fixed
- 01:53:502 If you applied the mod above, add a note here fixed
- 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg fixed
- 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) - fixed
- 02:05:689 (3,4) - Could blanket better fixed
- 02:39:439 (3) - You no longer add finish at end? forgot lol fixed
- Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above. fixed in random places
[Fluffy]
- HP ---> 7 (HP 8 is almost like sudden death x_x) fixed
- Use higher DS multiplier like 1.2 or 1.3
- 00:23:033 Add a note fixed
- 00:23:267 (1,5) - Blanket them with 00:23:970 (3) - fixed
- 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher. fixed
- 00:29:361 (6) - Polarity issue, make it a reverse slider maybe? something a bit different
- 00:38:033 (1) - Finish fixed
- 00:39:908 (7) - NC fixed, nc taken out later
- 00:41:314 (10,11) - Could blanket better. fixed
- 01:05:923 (5,6) - Weird spacing fixed
- 01:15:533 (1) - Finish fixed
- 01:24:908 (1,2) - Make them identical they are
- 01:26:548 (4,5) - Blankett fixed
- 01:34:283 (7,8) - ^ fixed
- 01:36:627 (4,1) - Blanket with slider body could be better
- 01:38:970 (3,4) - Blanket
- 01:44:595 (5,6) - ^
- 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
- The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine I'm considering remapping this diff, I'll think about that when and if i do
Okay, that's all ^^
Good luck~
Sorry for late replies, I lost power for some timeparaoka wrote:
during mapping my medley,Can i make Taiko GD or mapset in that so epic song? < jkjk
just wants make Taiko diffs. sure, I've never made a guest diff before, should I just send it to you? I'll send it after I update with a pm
kakifly wrote:
no kd
the puush i provided should be a download link; when you click on it the download should begin. that's where the problem is, this is what i see when i click it https://imgur-archive.ppy.sh/6VHwmGp.png maybe you can try using another way to send me a download link. Also pm it to me Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.
sorry late replies but thanksparaoka wrote:
oh, don't forgot to add me to tag
cuz i made taiko guest diff fixed~
FlobuFlobs wrote:
hey, can i make a insane standard GD? sure, but you're the last I'm taking. Just pm me the file when you finish
Also, make sure you use the latest version of this map
btw you need 2 Taiko diffs to be rankable I'll map it
Thank you for your helpful modTaikuGx wrote:
Hey there~
M4M from my modding queue.
Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most gonna work on this
Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) fixed that part, and a few others, but thats it- I don't understand the use of NCs at all)
00:27:252 (1,2) - Blanket would look better here fixed
00:38:033 (1) - Add finish (same with the other diffs) fixed
01:02:877 (1,2) - Fix the DS here fixed
01:06:158 (1) - I'd shorten this slider to half. fixed
01:15:533 (1) - Add finish (same with the other diffs) fixed
01:19:283 (1,1) - Stack them i dislike that
01:22:095 (3,1,2) - Fix DS fixed
01:30:064 (1,2) - I'd make them look identical improved, also fix the blanket here 01:31:002 (2,1) - fixed
02:22:095 (1,3) - Stack fixed
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here? they must've been deleted, fixed
Normal
NCs same as in Easy
00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1 fixed
00:43:658 (1,2,3) - Fix DS fixed
01:59:595 (1,2) - Make them look identical fixed
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) - not exactly like that but fixed
02:33:345 (2,2) - Blanket? fixed
Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion ok fixed and redone, I should probably do this with insane later
00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg i don't like that, but fixed during kiai
00:25:142 (1,2,3) - Same here ^
00:38:033 (1,2,3) - Fix DS was fixed during remap
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) - fixed
00:54:673 (4,1) - Fix DS was fixed during remap (of ds)
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ? I don't see what's wrong, fixed anyways
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) - fixed during remap (of ds)
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me ^
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) - fixed
That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map
pls remove my Taiko GD.xVirtualNinjax wrote:
M4MTaiPkoI suck at modding Oni maps, so this won't be much help. >_<
00:11:548 (19) - Change to kat for consistency.
00:19:048 (63) - ^^
00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.
01:29:829 (485) - ^^
02:01:704 (657) - ^^
General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
xVirtualNinjax wrote:
M4MFutsuu00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.
00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.
00:53:033 (81) - ^^
01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.
01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.
01:54:908 (1) - ^^
02:02:408 (18) - ^^
02:17:408 (56) - ^^
02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.
Overall, well done map.TaiPkoSorry, I decided to remove taiko because paraoka wants me to remove this difficulty, which was made by herI suck at modding Oni maps, so this won't be much help. >_<
00:11:548 (19) - Change to kat for consistency.
00:19:048 (63) - ^^
00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.
01:29:829 (485) - ^^
02:01:704 (657) - ^^
General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
paraoka wrote:
pls remove my Taiko GD. ok...xVirtualNinjax wrote:
M4MTaiPkoI suck at modding Oni maps, so this won't be much help. >_<
00:11:548 (19) - Change to kat for consistency.
00:19:048 (63) - ^^
00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.
01:29:829 (485) - ^^
02:01:704 (657) - ^^
General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
Thank youDarcsol wrote:
Short random mod
[General]
- Have an actual map description than copying the submission post. ok but what do I write...
- Include the following to tags (in bold):
- Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing all added
(The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)- (Optional) Move AREPK to source; it's the song's main album. I don't think I should do that
- With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:thank you! added
- (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map. will fix/remap
Good luck
Thanks for modMira-san wrote:
M4M through my queue. Sorry for the delay (I haven't noticed it) Format: Time (object) - suggestion | reason why I suggested itGeneral
- Your mp3 is rekt. Better change that or say goodbye to rankability.
Here's a 192kbps MP3 file fixed, but I had to compress it myself. Puush downloads aren't working for me right now.(never use 320kbps unless you're not going for rank)- Get a better BG perhaps? ._.
that was a custom bg someone made, so i think it's good enough for nowFluffy
00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo. Fixed, but not 01:39:322 (3) - here or 02:09:556 (3) - here
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^ fixed
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better. fixed
** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^. I don't like that
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^ fixed
01:51:236 (1) - End on 01:52:564. fixed
01:35:220 - white ticks on this
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^ fixed
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better. fixed
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O fixed
Other than the mentioned ones, the map can still be improved in placement and spacing. yea.Hard
01:55:377 (3) - Blanket (1) pls. | Nazi fixed
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat. fixed
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better. fixed, and it had to be flipped and moved too
A little more improvement in placement.Easy and Normal
sorry i suck at modding lower diffs. ;w; I found nothing here. It's fine. Don't be sad.
Eheheheh. Thanks for the M4M.
Thanks for mod!Lasoki wrote:
Hi, from M4M queue.
Okay... I really wanted to get this done many many weeks earlier but i couldn't as you can see. Sorry for that.
My mod is mostly made of suggestions and personal preferences.
Since you said I should disregard easy, I'll do so.
[General:][Normal:]
- If I were you I would map on the music and not to vocals, mostly the drums(most beatmaps are mapped that way) I'll think about it, but I don't thinks it's worth a remap
- I would use a grid snap of 4 (much easier to blanket and make nice sliders in general) It's not that big a difference but fixed anyways
That's it for normal.
- 00:32:408 (3) – move this to (X: 204) (Y: 204) for better blanket fixed~
- 00:34:283 (1) - move this to (X: 204) (Y: 204) to stack with (3) before that. fixed~
- 00:39:439 (3) – move the second sliderpoint to (x:280) ( y:284) and the last one to (x:220) (y:312) fixed~
- 00:40:845 – ctrl+c and ctrl+v (3) and then ctrl+h+j and then move it to (x:96) (y:192) fixed~
- 01:59:595 (1,2) – pls blanket these fixed~
- 01:29:127 - 01:29:127 – perfect reason why I think mapping on the vocals are strange (though I used to do that too) this break is strange, because there are drums in the music but not one not for 3/4 beats, why not put a note on either 01:29:361 - or 01:29:361 - whichever you prefer, you can also put a note on both if you want fixed, on white tick
- 02:01:002 - 02:01:705 – here too put a not either at 02:01:236 – or 02:01:470 –of course you can also put a note on both of them if you like ^
- 02:06:392 – add note either here or at 02:06:627 – or at both ^
- 02:08:502 - add note either here or at 02:08:736 – or at both ^
- 02:16:236 – add note either here or at 02:16:470 – or at both ^
[Hard:]Can't find anything else to point out.
- 00:23:970 (3,4,5) – this seems a bit confusing for me… though it might just be me but maybe you would want to unstack (4)
in case you want to I should just tell you all the points and tell you were you really should unstack the objects. fixed~
00:25:377 – ^
00:26:080 – ^
00:37:095 – ^
01:01:705 – ^
01:03:580 – ^
01:05:220 – ^
01:15:416 – I think this is really too confusing actually, I like this one.
I hope I got all of them I think you did- 00:44:830 (4,5,6) – I think you should unstack these from (3) I don't see the problem
- 00:51:392 (3,4) – why not blanket, that way you also won't have so many straight sliders after each other I'll curve 00:53:502 (4) - this one because blanketing that ruins ds
- 02:17:173 (2,3) – why not blanket this? I personally think it looks better fixed
- 02:18:345 (2) – put this to (x:256)(y:296) to look nicer what about ds?
- 02:38:970 (1,2) –I don't think you should use the finish hitsound here t]it's the finish, so I put finishes
- 01:03:345 - 01:13:892 – there are way too many straight boring sliders here in my opinion fixed~
[Fluffy:]
- Okay, don't expect too much here. I suck at modding Insane and Extra. I do too xD
Sry can't find anything… Dx it's ok
- 00:23:970 (4,5,6) – even though this is insane I think these should have a more noticeable distance like making the distance between (5) and (6) a bit smaller. fixed~
- I definitely think you need a break somewhere it doesn't have to be very long or anything, but just so that players can catch their breath for a few sec.
I'll mention some places where you could put a break in, it would be even better if you had two or three though but that would be more than the other diffs:
01:47:414 - 01:49:283 –
01:14:127 - 01:15:533 - 01:38:033 - 01:42:017 - this one- 02:39:673 – don't think you should use the finish hitsound here. it is the finish
That's it for me, hope I could help you somehow or another…
But Good luck at mapping!
Thanks for mod!GyroX20 wrote:
Hello, from my M4M queue
[Easy]
00:29:830 (5) - This awkward note might be confusing for new players I see what you mean but don't know how to fix this
00:52:095 (2) - Pull this note up to 160,192 so it can be blanketed by (1) fixed~
01:07:330 (2) - Might be tough for new players fixed~
02:14:595 (1) - Remove NC did something different
02:15:533 (1) - ^ fixed~
[Normal]
01:11:783 (1) - Remove NC Fixed~
01:12:252 (2) - NC fixed~
01:15:533 (1) - Remove NC fixed~
01:16:002 (2) - NC fixed~
01:57:955 (1) - Remove NC fixed~
01:59:595 (1) - ^ NC added here
01:58:658 (3) - NC ??? 02:04:283 (1) - added NC here
I think you should look over your combos a little more here
[Hard]
Nothing really wrong, i just think it feels more like an insane than a hard, dont change it if you dont want to
[Insane]
01:58:541 (4) - NC fixed~
02:06:158 (5) - ^ 02:05:455 (1) - fixed here
02:13:658 (5) - ^ fixed~ 02:20:689 (1) - also fixed here
Overall great map! Thanks~
Hope this gets ranked
Thanks for mod!dorothy3242 wrote:
Greetings random mini-mod of suggestions with too many words passing through.
I'm here because I remember seeing this map 3 months ago and thinking that it was really good and will probably be ranked soon, but it hasn't been :'c
Hopefully this'll be helpful rather than a waste of space
[General]
I recommend you change your white combo color to something else because it can be very hard on the eyes during kiai times. Maybe to a faded blue color like R:88 G:133 B:199 ? i did 88 200 200
[Easy]
00:29:830 (5) - Since this note will be difficult for new players as it is like GyroX20 said, maybe you could move it forward to 00:29:595 (5) and make it longer so it still ends on the same tick and move the red anchor a little so that the slider will change direction at 00:29:830. This way the player is still doing something in response to the "kitto" while making the timing easier to follow. fixed~
00:41:783 (1) - Maybe a finish hitsound here to put more emphasis on the note? i don't like that
00:52:564 (1) - Fix the shape to blanket 00:52:095 (2) better like this: fixed~
00:56:783 (3) - Maybe a slider instead since in the singing that is a held note and so there isn't a pause between it and 00:57:720 (1) fixed
01:12:252 (1) - Remove NC no, these nc's go with the other verse so they're fine
01:12:720 (2) - NC ^
01:14:127 (1) - Remove NC ^
01:15:533 (1) - Change the finish to a whistle since starting off a combo with a finish at that part doesn't go with the song very well. fixed~
01:17:408 (3) - Then this whistle to a finish fixed~
01:22:095 (3) - Stack with 01:21:158 (1,2) since they should all go together. fixed~
02:09:439 (3) - NC kiai should end on the nc
02:09:908 (1) - Remove NC ^
[Normal]
00:56:548 (2) - Perhaps stack this under 00:56:314 (1) to add to the quick feeling of the song and slider at that part and to make it flow better. fixed~
00:57:252 (3) - Move this to 00:57:017 (3) and reposition it a the end of the slider. It feels more on time this way. no, that makes it hard and have an awkward break between the notes
01:08:033 (1) - NC to make it more obvious that it's not following the vocal like the rest of the combo (01:06:627 (1,2,3)-)
01:49:283 (1,1) - The timing of these two spinners don't make very much sense. I suggest changing them to be the same as the spinners on the Easy and Hard difficulties that are at this part. fixed~
[Hard]
01:53:502 (1,2) - I suggest adding a note in between these two so that the three will create a line following the beat fixed~
[Fluffy]
00:35:103 (3) - Maybe move it up to x:184 y:108 so that the player doesn't have to go up and down so much during a relatively calm part. fixed~
00:59:830 (1,2,3,4) - Change this a little since right now the pattern ends up looking like a strange lopsided square, which can mislead one into thinking that 00:59:830 (1) - is as close to 01:00:064 (2) as 01:00:064 (2) is to 01:00:181 (3) fixed~
01:04:048 (5) - Move it up to x:292 y:48 so that 01:03:931 (4,5) creates a straight line like the 01:03:580 (3) slider. fixed~
This map is overall really well made and is really fun to play to the song. I hope to see it get ranked! Best of luck!
Thank you! that was very helpful-Mo- wrote:
Hey, Mod4Mod from my queue.
General
- 01:23:033 - Move the start of Kiai time to here rather than the white tick before. fixed~
Easy
- 00:49:283 (3) - New combo here, and remove the new combo form the next slider. fixed~
- 01:26:783 (3) - As above. fixed~
- 01:07:330 (2) - I feel as if this is bad polarity. At beginner level difficulties, red and white ticks should be considered as different levels of polarity. It fits with the music, and it follows the distance/time rule, but I still managed to mis-hit every one of these kinds of sliders, since there isn't much indication that this is timing is coming. I would try something to make this easier to read, perhaps adding a note in the gap before fixed like that, increasing the spacing (not recommended), or adding a new combo.
- 02:16:939 (1) - Remove new combo; having a combo of 1 here seems out of place. fixed~
Normal
- 00:56:314 (1,2) - This stack may be too difficult for beginners to read. fixed~
- 01:05:220 (2) - This blanket can be improved [01:04:166]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 01:51:158 (1) - I feel it's more appropriate if the spinner ended at 01:53:970. First because the vocals end at this point, and secondly because there is too small of a time gap between the spinner and the next note currently fixed, which is difficult for beginners to play.
- 02:07:095 (1,2,3) - I don't really like these sliders. It feels linear like somethiing from an oldschool map. May make them curved and change it up rather than having straight sliders? fixed~
- 02:12:955 (1,2) - Make these follow the curved flow of the slider before it, rather than a linear path. fixed~
- 02:30:533 (1) - Another spinner that could be conisdered too close to the next note. fixed~
Hard
- 00:26:783 (7,1,2) - This formation feels like it's supposed to be linear, and then 2 is misplaced to be too low. It feels kind of unprofessional. Fix this up, although if it was supposed to be a straight linear line, I would recommend trying something else like a triangle. fixed~
- 00:27:720 (3,5) - Avoid these overlapping. fixed~
- 00:41:548 (5) - The way this slider points when put with the rest of the linear combo feels out of place. Consider using a slider with a linear (red) slider point. fixed~
- 00:55:377 (2,3) - Again, I don't like the linear flow if the slider is a curve like this. fixed~
- 00:58:189 (3,5) - These aren't prefectly stacked. Also, I don't really like sliders that are stacked like this with only a single object inbetween as they can be quite difficult to read. fixed~
- 01:03:111 (2,3,4,5,6,1,2,3,4) - This pattern feels too linear. I'm not sure if it's your intended style or not, but this gives it that oldschool feel. Infact, from that point on, you seem to use a lot of straight line sliders curved about 1/2 of these
- 01:17:877 (2,4) - Another stacked slider formation. They're perfectly stacked this time, but read my comment about readaility. fixed~
- 01:22:564 (4) - The increased slider velocity for the kiai from this point on is playable, but it also feels kind of random. I don't think it's really necessary to have that speed. x1.25 is fine, but also not really necessary. will fix this
- 02:15:298 (2) - Perhaps lower this so it follows the curved flow of 1? fixed~
- 02:23:033 (3) - A double repeating slider of this length is generally frowned upon since they are difficult to read. I would recommend using something else. fixed~
- 02:31:939 (4,3) - Although not particularly important, these aren't perfectly stacked. Use Ctrl+G on the slider to find the co-ordinate by its tail. fixed~
Fluffy
I think the distance snap you used here is too high. It is to the point that circle combos placed within blue-tick spacing is seperated, creating spaced triples. Spaced triples/streams are very high level elements which I don't think should be in this difficulty. If you look at many high level Hards up to medium level Insanes, you will rarely see spaced triples or streams. I'll work on this I noticed that the distance snapping isn't consistent through the entire map where needed either. this too
- 00:37:564 (5,6,7,8,1) - Stack all of these or make a regular stream, rather than having one circle be the odd one out. fixed~
- 00:39:908 (1,2) - It doesn't make sense to change the slider velocity here in my opinion. changed to 00:41:783 - here
- 00:44:830 (4) - I think a triple would be better than a repeating slider for this section. I don't like that
- 01:22:330 (4) - As above. ^
- 01:09:908 (6) - New combo here and remove the new combo on the next slider, since you are changing the spacing is different to the rest of the combo
I don't see different spacing
- 01:44:830 (1) - Remove the new combo as the vocals is still in the middle of a line. fixed~
- 01:48:697 (1) - As above. New combos on blue ticks, as a guideline, aren't recommended either. fixed~
- 01:58:541 (1,2,3,4) - This is a weird formation. Why not try making a regular shape like a pentagon or square? fixed, but not to a normal shape like that
- 02:03:345 (2) - This slider has an out-of-place flow with the rest of the objects around it. Either change this slider, or change the flow of objects around it. fixed~
- 02:07:095 (2) - As with hard, the curved slider with a linear combo just doesn't feel right. made combo less linear
- 02:10:845 (3,4,5) - This blanket isn't very good as the spacing between 3 and 5 is not consistent with them and 4. Make a regular triangle with these objects, then make the blanket. moved (4) closer
- 02:18:580 (3,4,5) - Create a more regular triangle out of this. The space between 3-4 is inconsistent with them and 5. fixed~
Given that you couldn't mod my Insane difficulty, and after looking through your Fluffy difficulty, I can deduce that you aren't very good with high level hard/insane maps. Could I recommend studying these difficulties through replays if you haven't already? That way, you could get a better feel of how these difficulties are mapped. I'll do this Your lower level difficulties are not bad though. Your Easy is pretty well mapped.
Good luck
Sorry for late reply. Thanks for mod![ Joey ] wrote:
Hello jonawaga! ~m4m~!Fluffy
00:23:033 (1,2) - You are gonna want to blanket things like this. It gives your map a cleaner look: http://puu.sh/dvrCO/a08b75464a.jpg fixed as much as I could~
00:24:204 (5,6,7) - So i know you are using distance snap here, but I highly recommend you lower the distance snap on triples like this. http://puu.sh/dvrGQ/05524498ec.jpg It makes the triple easier to hit, and just makes it more enjoyable. Also gives a cleaner look. fixed mostly~
00:27:720 (2,3,4) - ^ ^ http://puu.sh/dvrSd/67a56e238f.jpg I would do a similar thing for all the triples, it just feels so much better. ^
00:24:908 (8,1) - ^ So ya, when you have a hit circle and a curverd slider like this, it's always a good idea to blanket the two: http://puu.sh/dvrMB/377c31e64a.jpg ^
00:36:627 - I would do a ryhthm like this: http://puu.sh/dvs09/78c1513105.jpg It's important that you start a note on 00:37:095 - because it's a strong beat, so you want something to be clickable on it. fixed~
00:37:564 (4,5,6,7,1) - Also lower the distance snap on this stream. I recommend something around 0.5x. http://puu.sh/dvs5u/c3b3e54486.jpg fixed~
00:41:783 - A note should start on this beat, just so you can click something on a strong beat like this. And it is also where a new combo should start.
not fixed here, but fixed in other places
00:53:033 - You really want to start notes on beats like this. fixed~
01:18:345 (2) - This doesn't need to be a 1/4 slider. Just a normal hitcircle works here. fixed~
01:28:892 (4,5,1,2) - This has some flow issues. If you reverse the bend of slider 2, it would kinda fix it: http://puu.sh/dvsqd/8ab54be7f5.jpg I spread the whole thing out
02:09:908 - Note should start here fixed~
02:24:908 (6) - Move to x:249 y:75 moved it, but I can't get to those cords
02:24:908 - If it were me, I would end the map right here. There isn't much else in the music that can add to the map. (Applies to all difficulties) That laves a lot of it unmapped
You can apply a lot of what I said here in your Hard difficulty okNormal
Check AI mod (ctrl + shift + a). You have a few notes that aren't distance snapped properly. In a normal difficulty, every object should be distance snapped. fixed~
00:30:533 - You shouldn't skip this note. fixed but not to that
00:45:064 - Try something like this. http://puu.sh/dvsHy/b5765dea29.jpg I like how it is
00:47:408 - Remove NC I don't like that
00:49:283 - Add NC fixed~
00:50:220 - Remove NC fixed~
00:53:033 - Make a note start here, and put a NC on it. I don't like that
01:58:658 - The NC should be here that's inconsistent
01:59:595 - Not here ^
02:02:408 - NC here fixed~
02:01:705 - Remove NC ^
02:09:908 - Add NC fixed~Easy
In general, I would add more 2/1 sliders. Since the whole thing is pretty much just on 1/1 ticks, it gets kinda boring. I'll think about it
00:29:595 (2) - If you put the red anchor right in the middle of the slider, it would go to the vocals pretty well. fixed~
01:00:533 - Add NC I don't like that
01:00:533 - I recommend making it a break after this first kiai time, because new players need breaks more often. This would be a good time for them to adjust. fixed~ but i might bring it back later, I have it saved
01:08:033 - Then start up again right here. ^
Thanks for the m4m!
Good luck!
Thank you! Sorry I didn't correct a lot of your combos. They seem inconsistent to other diffs.-Famous- wrote:
M4M request from my Queue
Sorry, I'm late.General
What about claps? 00:24:439 - 00:25:377 - 00:26:314 - ... I don't think this fits very wellEasy
- In my opinion the notes are spaced a bit too close. I'll keep this in mind
- 00:23:033 - Add Finish. fixed~
- 00:26:783 (3) - Move that circle more down to keep flow. the triangle feels more important
- 00:27:720 (2) - Blanket can be improved. fixed~
- 00:38:033 (1) - Why not blanket? you can't see the note, and bad flow
- 00:45:533 - Add Finish. fixed~
- 00:47:408 (1) - Blanket. Use a smaller grid to correct it. fixed~
- 00:52:095 (2) - Move that circle one grid down to keep the flow. moved previous one up
- 00:52:564 (1) - Blanket again. I don't advice any more blanket in this diff. fixed, and a few others
- 01:10:377 (1) - Remove NC, add NC 01:11:783 (4) and remove NC 01:12:252 (1). I like how it is
- 01:23:033 - Add Finish. fixed~
- 02:09:908 - Add Finish. ^
- 02:21:158 - ^ I don't like that
- 02:38:970 (1,2) - Place them more like this. fixed
Normal
- 00:23:033 - Add Finish. fixed~
- 00:36:627 (1) - Remove NC. I like it here
- 00:37:798 - Feels like a note is missing. rhythm changed
- 00:39:439 (3,5) - Improve blanket. fixed somewhat
- 00:43:658 (1) - Remove NC. I like it here
- 00:47:408 (1) - ^ ^
- 00:54:673 (1) - ^ ^
- 00:55:377 (5) - Add NC and remove NC 00:56:314 (1). ^
- 00:57:720 (1) - Remove NC. ^
- 00:59:595 (7) - Add NC and remove NC 00:59:830 (1). ^
- 01:00:533 (4) - Add NC and remove NC 01:01:002 (1). ^
- 01:02:877 (1) - Remove NC. ^
- 01:04:283 (5) - Add NC and remove NC 01:04:752 (1). ^
- 01:08:033 - Add Finish. fixed~
- 01:14:127 (1) - Remove NC. I like it here
- 01:15:533 (4) - Add NC and remove NC 01:16:002 (1). fixed~
- 01:19:283 (1) - Remove NC. I like it here
- 01:24:908 (1) - Remove NC and add NC 01:25:377 (5). ^
- 01:29:830 (1) - Remove NC. ^
- 01:32:408 (1) - Blanket? fixed~ Also remove NC. ^
- 01:35:923 - Feels like a note is missing. fixed~
- 01:37:095 (4) - Remove NC and add NC 01:37:330 (1). I like it here
- 01:54:908 - Add Finish. fixed~
- 01:59:595 (1,2) - Improve blanket. fixed~
- 02:01:470 (1) - Remove NC. I like it here
- 02:03:345 (3) - Improve blanket. fixed~
- 02:04:283 - Remove NC. I like it here
- 02:09:908 - Add Finish.
- 02:11:783 (1) - Remove NC. I like it here
- 02:12:955 (1) - ^ ^
- 02:13:658 (6) - Add NC and remove NC 02:14:595 (1). ^
- 02:16:705 (1) - Remove NC. I like it here
- 02:21:158 - Add Finish. I don't like that
- 02:24:908 - ^ fixed~
- 02:30:533 (1) - Recovery time is too short. Replace the spinner in a few notes. fixed~
Hard
- 00:23:033 - Add finish. fixed~
- 00:23:267 (2) - Improve blanket. fixed~
- 00:28:423 (5) - Ctrl + H. If you did that, correct the spacing. I fixed it another way
- 00:27:252 (2,3) - Replace these circls in a slider? I made half of it a slider
- 00:29:127 (6) - Add NC and remove NC 00:29:830 (1). fixed~
- 00:37:447 - Note is missing. doesn't sound like it on 25% speed
- 00:43:423 (1) - Remove NC. I don't like that
- 00:46:470 (5) - Improve blanket. fixed somewhat
- 00:46:939 (7) - ^ ^
- 00:52:330 (1) - Remove NC and add NC 00:53:267 (8). Obviously remove NC 00:53:267 (8) then. I like how it is
- 01:04:517 (1) - Improve blanket. fixed somewhat
- 01:04:986 (2,3,4) - That looks weird. Move 01:05:338 (3, 4) more up. fixed~
- 01:07:330 (1) - Remove NC.fixed, 01:07:330 (3) - added here
- 01:08:033 (9) - Add Finish fixed~+ NC and remove NC 01:08:267 (1). I don't like that
- 01:12:486 - Add a note? fixed
- 01:18:345 (3) - Improve blanket. fixed
- 01:20:923 (1) - Remove NC. I like how it is
- 01:23:502 (3) - Improve blanket. fixed~
- 01:24:908 (1) - Stack with fixed~
- 02:01:705 (1) - Remove NC I like how it is
- 02:04:283 (1) - Remove NC and fix that blanket fixed~
- 02:04:986 (2) - Also fix blanket. fixed~
- 02:09:205 (1) - Remove NC. fixed~
- 02:12:486 (2) - Improve blanket. fixed~
- 02:13:189 (1) - Remove NC. fixed~
- 02:16:705 (1) - ^ I like how it is
- 02:17:173 (2) - Blanket to 02:17:642 (3). I don't think that would work
- 02:19:283 (1) - Remove NC. I like how it is
- 02:20:689 (1) - ^ fixed~
- 02:21:158 (8) - Add NC. I like how it is
- 02:21:861 (1) - Remove NC. ^
- 02:23:033 (7) - Add NC. ^
- 02:31:002 (3) - Improve blanket. fixed~
Fluffy
- 00:23:033 (1) - Add Finish. fixed~
- 00:23:267 (2) - Fix blanket.fixed~
- 00:24:439 (7) - ^ fixed~
- 00:29:713 - Note is missing. fixed~
- 00:29:830 (5) - Blanket. fixed~
- 00:36:627 (1) - Remove NC and add NC 00:36:861 (9). I don't like that
- 00:39:908 (7) - Improve blanket. fixed~
- 00:50:220 (1) - ^ fixed~
- 00:50:923 (3,5) - Different sliders. Both need a blanket fix anyway. fixed~
- 00:55:377 (2) - Improve blanket. fixed~
- 01:02:408 (5) - Move that circle to x:192. If you did that, stack 01:03:345 (2) with 01:02:408 (5) again. I don't like that
- 01:06:861 (8) - Improve blanket. fixed~
- 01:12:017 (1) - ^ fixed~
- 01:14:595 - Note is missing. fixed~
- 01:14:947 - ^ fixed~
- 01:38:033 - Add Finish. fixed~
- 01:54:908 - ^ fixed~
- 02:01:470 (1) - Remove NC and add NC 02:01:705 (8). fixed~
- 02:02:877 (1) - Remove NC. I like how it is
- 02:05:455 (3) - Stack with 02:04:048 (1). fixed~
- 02:13:658 (1) - Remove NC. fixed~
- 02:21:158 (1) - Add Finish. no finish Also remove NC. fixed~
- 02:22:095 (1) - Remove NC. I like how it is
That's it. Good luck! :3
Yuthuil wrote:
From my queue of M4M
General: I hear crackling at the end of the mp3, consider fetching a new one That's part of the song, try looking at it on youtube here
I personally think that you need better hitsounds to fit the song I'll add some
Easy:
00:32:390 (3,1) - Minor spacing error fixed~
00:36:608 (1,1) - imo 1 would look great blanketing 1 lol fixed~
00:40:358 (1,2) - spacing error fixed~
01:21:140 (1,2,3) - stacking shouldn't be introduced in easys, or at least easier easys fixed~
01:22:077 (3) - The slider's tail plays no role, remove slider and replace with circle fixed~
01:33:796 (2,3) - quite bad note placement and stack should be removed fixed~
01:56:296 (3,1) - unstack, i dont even think the stack is necessary, their pitch is of different levels fixed~
02:00:983 (1,2) - ^ ^
02:15:515 (2) - move to x308 y80 fixed, along with ds for the rest of that area
Normal:
00:25:377 (1) - you'll have better flow if you ctrl + j this fixed~
00:26:783 (2,2) - attempt a blanket? fixed~
00:35:220 (2) - try to keep this slider consistent with your other ones, this one is bent much further to the tail and not in the middle. It sounds different enough
00:36:627 (1) - I don't think this should be a 1/2 slider, you're ignoring the strong beat on the white tick while mapping a tiny sound on the red tick. fixed~
00:40:845 (2,1) - ugly overlap fixed~
00:47:408 (1,3) - I dont know but three just clashes with one, and the flow is horrible here, what about making three straight or something
01:22:564 (4) - delete this note fixed~
01:29:830 (1,2) - these two are overlapping which is unsightly, i'm sure you can avoid this by moving two slightly more downwards but these are already very low..in normal and easy the slider follow circle should not go out of the screen so i'll say fix these fixed, I spread the area out
02:09:205 (2) - make this straight in line with the others fixed~
Hard:
This diff is not hitsounded, consider doing this.
00:25:494 (2) - delete this note - there's no sound here fixed~
00:44:830 (4) - ^ that's bad polarity
00:48:111 (2,3) - bad note placement - plays awkwardly fixed somewhat
00:50:923 (2,4) - make four a copy of two since there are so many straight sliders after four which looks weird that doesn't ds like I wanted it, so I made another slider
00:56:080 (3,5) - I think these should be more spaced fixed~
01:11:783 (5,1) - ugly overlap fixed~
01:15:064 (4) - this shouldn't be 1/4, there are no 1/4 beats here. I took out the 2nd blue tick
02:23:970 (6,1,2,3,4) - try a star here not perfect, but sort of fixed
02:29:947 did you want to skip this beat, its quite heavy I like how it plays
Fluffy:
Nearly all of your 1/4 notes in this diff have no purpose. I took out a lot
00:52:681 (3) - delete etc i think you need to go over this diff at 25 % I definitely fixed this one.
Thanks for mod!!Lally wrote:
m4m from ma #queue
[General][Easy]
- breaks should be consistant in all the diff since you mapped all the diffs fixed~
- 02:39:908 - this green line is useless fixed~
- 00:26:783 (6,1) - chenge this 2 into a slider and place NC on downbeat fixed~
- 00:34:283 (6,1) - same here ^ fixed~
- 00:42:720 (3) - this slider is better as a simple curved one fixed~
- 01:49:283 (1,1) - imo is better a single one fixed~
- 02:25:377 (1,1) - this is unrankable since you don't have enought recovery time after the spinner fixed, alsofixed other spinner
- 02:38:970 (1,2) - use just a single slider try to avoid using 1/2 for easy specially in the end fixed~ is like i do a calm map and in the end i put a deadstream o3o same here ^
[Normal][Hard]
- 00:31:002 (1,2,3,4) - this flows so bad try with something like this will help to improve :
00:31:002 (1) - position didn't change i just re-did 00:31:470 (2) - shape with just 1 white point a curve and moved 00:32:408 (3,4) - to create a straight flow line fixed all that~- 00:35:220 (2) - the shape is horrible,try with a curved one and a blanket for the next circle fixed~
- 01:34:986 (1,2,3) - this patter would flow better if just you change 01:35:455 (2) - shape like this: fixed~
- 01:56:783 (5) - new combo fixed, and I fixed a few more combos.
totally didn't want to do new combo mod but i see you needed[Fluffy]
- 00:23:267 (2,6) - i don't wanna say but is better never start a slider in the red line since always the strong sound should be the first one and not the last one like in this case specially here 00:24:439 (5,6) - where yyou missed the new combo just because you mapped the downbeat with a repeat slider,and is totally wrong in this specific case,the rhythm should be: fixed in a lot of places, some required reworking
and the new combo should go here 00:24:908 - fixed~- 00:26:783 (11) - here new combo again since is starting a new part of lyric fixed~
- 00:30:533 (7,1) - swap this 2 the new combo should go on (7) fixed~
- 00:32:408 - here again ad so on i don't wanna repeat like the same thing in a text of wall Fixed it as much as I could.
Fixed a lot~
- same goes here about the new combos that i mentioned in hard and really try to don't map especially with repeat sliders the re ticks,try always to hit always the white one, or use just circles wich would be better,HP drain should go down by 1 tick since is to hight for such bpm and diff
gl o3o