baker - Natsu ni Sarishi Kimi wo Omofu [Osu|Taiko]

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Topic Starter
Username105

A i k a wrote:

You're welcome, but I still recommend you to put something as Source, and I do believe its source is from the Vocaloid so I don't think it should just be a tag. Vocaloid is a source :)
fixed~
Overwrite
Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either).
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags.
  3. No video?
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties.
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes.


Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Topic Starter
Username105

Overwrite wrote:

Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
  3. No video? Do I have to? fixed anyways~
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns


Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Thanks, it did help. :D
kakifly
hi~ m4m :3

General

Please get a better quality BG
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav


Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things
- 00:38:033 (1) - have this slider like this so it blankets a bit
, make adjustments to the next few notes if you do this as well
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized)
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider
- 00:47:408 (1,1,2) - improve flow here
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC
- 00:51:627 why leave this part unmapped?
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion)
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe?
- 01:21:158 (1,2) - slightly overlaps with slider, also unstack them
- 01:29:127 please map this part too xD
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC
- 02:01:470 (4) - add note
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC
- 02:07:095 (1,2) - bad flow,
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu
- 02:32:877 (1) - remove nc
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this

Normal

Please change to cs 3.5
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow
- 00:34:752 (2) - slightly overlaps, please move down a bit
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle
- 00:52:564 (1,2) - create a better flow
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap
- 02:12:955 (1,2,3) - a bit hard for normal
- 02:22:095 (1,2) - create better flow
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to both 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps
- 01:20:923 (1,2,3) - same as my second suggestion
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me )

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><
Overwrite

jonawaga wrote:

Overwrite wrote:

Hello.

  1. VOCALOiD musn't be used as a source. Put it back in the tags. (Sometimes, a song needs no source, because it doesn't appear in a TV show or game. Albums aren't allowed as sources either). fixed~
  2. Title is incorrect: Leave In Summer, Yet You're In My Fluffoughts. It would be more convenient to put the kanji japanese title in the appropriate section (which is 夏に去りし君を想フ), then fill the romanized section (Natsu ni Sarishi Kimi o Omofu). Then, you would put the english title in the tags. fixed~
  3. No video? Do I have to? fixed anyways~
  4. The difficulty difference seems quite low between Hard and Fluffy, compared to other difficulties. I'll work on this
  5. In general, especially on harder difficulties, never a 1/3 or 1/6 pattern is spotted, when you clearly hear the song is quite swingy and you can take quite a bit of liberties with it, especially on insanes. what? sorry idk what you mean by 1/3 and 1/6 patterns


Hope it helped. Sorry for no "real" mod. I just thought it would be good to point out the major issues rather than the minor ones for now, because I think this map needs quite a bit of work.
Thanks, it did help. :D
On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff.

Do not kd this post.
hanyuu_nanodesu
Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe... Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below...

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there...
  3. 00:43:658 (3) - I think bezier slider will be better for this...
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :)
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center.
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3
  2. AR ---> 4
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200
  6. 00:38:033 (1) - Add finish here
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider...
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too
  10. 01:04:752 (1,2) - Try to blanket them
  11. 01:08:033 There's a big sound there... Add a note
  12. 01:15:533 (1) - Finish
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg
  15. 02:09:205 (1,2,3) - ^ basically the same
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) -
  17. 02:19:283 (3,4) - Make them identical maybe
  18. 02:28:658 (1,2) - Could be blanketed better
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) -
  20. 02:34:283 (1,2) - Blanket them, would be better

[Hard]
  1. HP ---> 6 or 5
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better
  4. 00:26:314 (5,1) - Try to blanket them
  5. 00:29:127 Unnecessary pause. Just map this part
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ?
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) -
  13. 01:51:158 (1) - End this spinner here 01:53:033
  14. 01:53:502 If you applied the mod above, add a note here
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) -
  17. 02:05:689 (3,4) - Could blanket better
  18. 02:39:439 (3) - You no longer add finish at end?
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above.

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x)
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) -
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher.
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe?
  7. 00:38:033 (1) - Finish
  8. 00:39:908 (7) - NC
  9. 00:41:314 (10,11) - Could blanket better.
  10. 01:05:923 (5,6) - Weird spacing
  11. 01:15:533 (1) - Finish
  12. 01:24:908 (1,2) - Make them identical
  13. 01:26:548 (4,5) - Blankett
  14. 01:34:283 (7,8) - ^
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :)

Okay, that's all ^^
Good luck~
paraoka
during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs.
Topic Starter
Username105

kakifly wrote:

hi~ m4m :3

General

Please get a better quality BG fixed
- here is a blank slider slide, please use it if you like since i think the default slider sound is very annoying http://puu.sh/bg97P/3e4daaf259.wav
How do I download this? It sounds like a good idea

Easy

- i suggest having a hitsound on every beat for kiai time, since the volume is always 100% so kiai time isnt emphasized enough fixed
- 00:26:314 (2) - move to x 248 and y304 for better flow, make adjustments to the next few notes if you do this, i also suggest starting a note (circle or slider, whatever you want) on 00:26:783 since it is a strong beat fixed
- 00:27:252 (1,2,3,4) - the beat consistency throughout these notes are very uneven; i suggest mapping the beat for this part since it is easy so no need to complicate things fixed, this part changed
- 00:38:033 (1) - have this slider like this so it blankets a bit fixed
, make adjustments to the next few notes if you do this as well fixed
- 00:41:783 - another important beat left unmapped; if you put a circle there i recommend making 00:40:377 (2,3,4) - into a slider; its fine to map vocals but you have to try to not miss important beats :0 this actually doesn't sound importantfixed because other mod, also this area changed too
- 00:45:064 (4) - remove finish; add clap instead (add whistles to 00:43:658 (3) - as well? the vocals seem emphasized) fixed
- 00:45:064 (4) - move this to x368 y272 for better flow, adjust next slider done a bit different
- 00:47:408 (1,1,2) - improve flow here How? It looks fineblanketed
- 00:48:814 (1) - remove NC, 00:49:283 (2) - add NC 00:50:220 (1) - remove NC that doesn't seen to make sense, sorry
- 00:51:627 why leave this part unmapped? fixed
- 01:01:939 (2,3) - try to avoid stacking in easy?? (personal opinion) It's easy to not have to move our cursor
- 01:04:283 - important beat left unmapped; for this part i suggest a rhythm like this maybe? fixed

- 01:21:158 (1,2) - slightly overlaps with slider, also unstack them ruins flow
- 01:29:127 please map this part too xD fixed
- 01:58:189 (1,1) - remove NC, 02:00:533 (2) - add NC doesn't sound good
- 02:01:470 (4) - add note fixed and moved it a bit
- 02:05:689 (1) - 02:07:095 (1) - remove NC 02:08:033 (2) - add NC I like my current combos
- 02:07:095 (1,2) - bad flow, fixed
-02:11:783 (1,1,1) - remove NC 02:15:533 (2) - add nc 02:16:939 (1) - remove nc I like my combos
- 02:25:377 (1) - i suggest shortening this spinner so theres more time to get to the next note; which i found especially hard when first playing osu second person to suggest this, fixed
- 02:32:877 (1) - remove nc why?
- 02:38:970 (1,2) - i suggest making this into 1 repeat slider like this that doesn't look good on easy


Normal

Please change to cs 3.5 4
(SV is quite fast for normal)
Remember to not skip over mapping important beats as ive stated in my mod of easy so i wont be mentioning these anymore, same with NC; i suggest having an NC every downbeat (long white tick) for now
- 00:27:720 (3,4) - curve these less; it kind of breaks the flow fixed
- 00:34:752 (2) - slightly overlaps, please move down a bit fixed
- 00:39:439 (3,4,5) - these can be blanketed better; if you need help blanketing just wrap the slider around the notes approach circle fixed and ikt but thanks
- 00:52:564 (1,2) - create a better flow fixed
- 01:55:377 (1,2,3,4,1,2,3,1,2,3) - this is quite overmapping of a normal diff xD fixed
- 02:06:861 (1,2,3) - i suggest arranging these nicer to prevent overlap fixed
- 02:12:955 (1,2,3) - a bit hard for normal fixed
- 02:22:095 (1,2) - create better flow fixed
- 02:39:439 (2) - remove finish and add whistle instead? or add finish to bothdid that 02:38:970 (1,2) - since it seems a bit out of place

Hard

Lower OD and HP drain by 1 or 2
This diff needs quite a bit of working regarding appearance, if you want you can lower the spacing (press alt and use mousewheel to adjust) other than that you can read this guide by inverness on shaping sliders to look neat t/208596 so i will be mostly mapping the rhythm in this diff
and again please remember to map the instrumentals as well or else it leaves awkward pauses in the music which is not as fun to play I'll remember this
- 00:36:627 (1,2,3) - doesnt match instrumentals well; try a different rhythm fixed
- 00:43:423 (1,2,3) - since you ended these on emphasized vocals please add a hitsound at the end fixed
- 01:14:830 (3,4) - again doesnt match instrumentals; the instrumentals actually start on the blue tick; see if that helps fixed
- 01:20:923 (1,2,3) - same as my second suggestion fixed
the SV is a bit uneven thoughout the song.. first half is mainly x1.00 then it suddenly goes to x1.50 ??
- 02:36:627 (4) - should actually start at 02:36:509 try 25% speed, It doesn't sound like it
- 02:38:970 (1,2,3) - i suggest doing the same thing you did with normal; the circle in between isnt really needed fixed

Fluffy

honestly theres not much point in modding this since it shares same problems as other diffs (arrangements and uneven rhythm) if you decide to fix this diff please call me back for an actual mod :3 ( if you need help just pm me ) I might even remap this if I have to

good luck ! and im sorry i wasn't able to give a mod for Fluffly diff ><

Overwrite wrote:

On the 1/3 and 1/6 patterns, you see the beat snap divisor? You can set it to 1/3 and 1/6 (A.K.A compound timing). If you listen closely, you can hear there are some swingy beats that fit this compound timing, and I'm sure that if you exploit it enough, you'll be able to make some neat stuff. thanks for clearing that up ^^

Do not kd this post. ok

hanyuu_nanodesu wrote:

Hi~ M4M from my modding Q~
Sorry, kinda late... I was pretty busy the last few days >.<

[General]
  1. Why don't add light blue to the combo colors? ;) Try R:157, G:255, B:255 maybe. no, I only need 4And I also kinda disliked the yellow color, it seems too light or something. Try more faded yellow color, R:255, G:255, B:128 maybe...Yes! thank you! Just a suggestion :)
  2. I think 100% hitsound volume is too high... Maybe you could try 75% or below... is 90% on the non-kiai's ok?

[Easy]
  1. 00:27:720 (2) - Curve this slider the other way, flow from the previous to the next note will feel better. http://puu.sh/bgFIB/f4a5acfdc9.jpg
  2. 00:41:783 You're missing a note here, there's a big sound there... section changed a lot because of flow and other mod
  3. 00:43:658 (3) - I think bezier slider will be better for this... I'm going by lyrics so there's no real difference
  4. 00:46:939 (3,1) - Try to blanket them. It looks nicer and (1) would directly lead to (2), the flow would be better. http://puu.sh/bgFVo/cc9f3b1bb1.jpg fixed, I like that :)
  5. 00:50:220 (2) - What about this? http://puu.sh/bgFZv/0d5cc97bf9.jpg fixed and like that too
  6. 01:00:064 (1) - Put this a bit downward, completely between 00:58:658 (2) - and 01:00:533 (2) - Try x:267, y:182 I don't see this advantage
  7. 01:22:095 (3) - You have done correctly at the previous chorus. It should be clap and not finish at the slider's end fixed
  8. 01:24:908 (1,2) - Blanket them, would be better. http://puu.sh/bgGcL/f3a423770a.jpg Blanketed a bit better than image
  9. 01:29:595 (2,1) - Could be blanketed better. Only slight change needed :)I couldn't figure it out and ended it changing a lot
  10. 01:32:408 (1) - Move it to right a little bit so it would blanket with (2). Try x:206, y:126. After that, don't forget to DS the entire thing my changes threw this part off but fixed somehow anyways
  11. 01:49:283 (1,1) - I think merging them as one spinner would be enough for easy. End it at where the second spinner ends most other mods say to not do this
  12. 02:23:033 (2,3,1) - This would be better I think... http://puu.sh/bgGuN/f490bd8d05.jpg done something a bit different
  13. 02:34:752 (2,3,1) - Move them to right a bit so (3) would be placed at the center of the field. http://puu.sh/bgGDn/c2e7d843d1.jpg Use smaller grid if you want to precisely place it at the center. fixed
  14. 02:38:970 (1,2) - Since from (1) to (2) is going southwest, try to make (2) lead to southwest as well. http://puu.sh/bgGJ7/bdbda8f6b3.jpg
  15. 02:36:158 (1,2) - DS looks kinda weird...

[Normal]
  1. CS ---> 3 fixed
  2. AR ---> 4 fixed
  3. Slider velocity also seems to fast for normal... 1.20 maybe? But you will have to resnap all of your slider's end and the DS will change too...
  4. 00:26:783 (1,3) - Try to blanket them fixed
  5. 00:34:752 (2) - Place this a bit downward, avoid overlapping with 00:32:877 (4) - And try to make it lead directly to (3) Try x:304, y:200 fixed
  6. 00:38:033 (1) - Add finish here fixed, that's perfect
  7. 00:39:439 (3,5) - Make them identical. Just copy-paste (3) and press ctrl+> twice fixed and blanketed better
  8. 00:44:127 (2,3) - I would prefer to use 1/2 reverse slider... fixed
  9. 00:51:158 This pause is kinda weird... I suggest to map this part too Somehow the slider was taken out :? fixed
  10. 01:04:752 (1,2) - Try to blanket them they are blanketed
  11. 01:08:033 There's a big sound there... Add a note fixed
  12. 01:15:533 (1) - Finish fixed
  13. 01:53:033 (1) - Just remove this spinner and map that part for Normal I think a spinner is fine
  14. 01:57:955 (1,2,3) - I kinda disliked the shape.... Just make them as one straight line maybe? http://puu.sh/bgHla/d3cb847da5.jpg what I do with the ending of all the kiai's and this, no changes
  15. 02:09:205 (1,2,3) - ^ basically the same ^
  16. 02:09:908 (3) - NC here instead of here 02:10:377 (1) - fixed
  17. 02:19:283 (3,4) - Make them identical maybe this area changed from other mod and ds
  18. 02:28:658 (1,2) - Could be blanketed better ^
  19. 02:33:345 (2) - Better ---> http://puu.sh/bgHt9/1a9375c9af.jpg And ah, it also lead directly to 02:34:283 (1) - fixed
  20. 02:34:283 (1,2) - Blanket them, would be betterfixed

[Hard]
  1. HP ---> 6 or 5 fixed
  2. I think DS multiplier 0.8 is too small for Hard. Try 1 until 1.2
  3. 00:23:267 (2,3) - They could be blanketed better fixed
  4. 00:26:314 (5,1) - Try to blanket them these objects don't exist
  5. 00:29:127 Unnecessary pause. Just map this part fixed
  6. 00:38:033 (5) - NC here instead of here 00:38:267 (1) - Weird spacing between them BTW fixed
  7. 00:44:830 Adding note here to make a triplet is fine. It also to avoid polarity issue. About this polarity things : http://www.youtube.com thank you, note added/watch?v=53PkFLrK8Ws you have some on your mapset
  8. 00:45:767 (2,3,4) - This triangle shape could be better fixed
  9. 00:47:408 (1,4) - Avoid this overlap. Place (4) a bit higher fixed
  10. 00:58:189 (3,4) - Kinda disliked this. How about this ---> http://puu.sh/bgHTi/1dee0f181a.jpg ? done something a bit different
  11. 00:59:127 Another unnecessary pause. There's some big drum sounds there fixed
  12. 01:00:533 (4) - Finish and NC here instead of here 01:00:767 (1) - finish but why nc? that wouldn't be like the other diffs
  13. 01:51:158 (1) - End this spinner here 01:53:033 fixed
  14. 01:53:502 If you applied the mod above, add a note here fixed
  15. 01:54:205 (2) - It would sounds better if you make this to 1/4 reverse slider and then add a note here 01:54:673 http://puu.sh/bgI5w/35b75a2bb5.jpg fixed
  16. 01:54:908 (4) - Add finish and NC here instead of here 01:55:142 (1) - fixed
  17. 02:05:689 (3,4) - Could blanket better fixed
  18. 02:39:439 (3) - You no longer add finish at end? forgot lol fixed
  19. Actually there are many unnecessary pause because you just map the vocal. Try to map the background music more especially on Hard difficulty and above. fixed in random places

[Fluffy]
  1. HP ---> 7 (HP 8 is almost like sudden death x_x) fixed
  2. Use higher DS multiplier like 1.2 or 1.3
  3. 00:23:033 Add a note fixed
  4. 00:23:267 (1,5) - Blanket them with 00:23:970 (3) - fixed
  5. 00:26:548 (3,4) - Weird spacing. If you want to stack (4) with (1), place (3) a bit higher. fixed
  6. 00:29:361 (6) - Polarity issue, make it a reverse slider maybe? something a bit different
  7. 00:38:033 (1) - Finish fixed
  8. 00:39:908 (7) - NC fixed, nc taken out later
  9. 00:41:314 (10,11) - Could blanket better. fixed
  10. 01:05:923 (5,6) - Weird spacing fixed
  11. 01:15:533 (1) - Finish fixed
  12. 01:24:908 (1,2) - Make them identical they are
  13. 01:26:548 (4,5) - Blankett fixed
  14. 01:34:283 (7,8) - ^ fixed
  15. 01:36:627 (4,1) - Blanket with slider body could be better
  16. 01:38:970 (3,4) - Blanket
  17. 01:44:595 (5,6) - ^
  18. 01:49:283 (1) - This is supposed to be Insane right? This part is undermapped. Try this. End this spinner at 01:50:689 Make a triplet here 01:50:923 (place the circles at the center of the playfield so they would easily be hit because of the small time from the spinner's end) and start another spinner here 01:51:275 and end it here 01:53:033 then map the empty part. http://puu.sh/bgIWs/d19731a1ce.jpg
  19. The rest are fine. Only small note, try to make more jumps on Insane, as long as the distance between two notes are reasonable, jumps would be fine :)I'm considering remapping this diff, I'll think about that when and if i do

Okay, that's all ^^
Good luck~

paraoka wrote:

during mapping my medley,

Can i make Taiko GD or mapset in that so epic song? :D < jkjk
just wants make Taiko diffs. sure, I've never made a guest diff before, should I just send it to you? I'll send it after I update with a pm
Sorry for late replies, I lost power for some time
Thank you guys for mods! :)
kakifly
no kd

the puush i provided should be a download link; when you click on it the download should begin. Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.
paraoka
oh, don't forgot to add me to tag :D
cuz i made taiko guest diff
Topic Starter
Username105

kakifly wrote:

no kd

the puush i provided should be a download link; when you click on it the download should begin. that's where the problem is, this is what i see when i click it http://i.imgur.com/6VHwmGp.png maybe you can try using another way to send me a download link. Also pm it to me Open up your song folder (you can do it this way- go to design and press 'insert background image/ video' or go to your osu folder > songs> this song;) just simply drag the file into the song folder; the name of the file should be correct since you are using soft hitsounds.

paraoka wrote:

oh, don't forgot to add me to tag :D
cuz i made taiko guest diff fixed~
sorry late replies but thanks
FlobuFlobs
hey, can i make a insane standard GD?

btw you need 2 Taiko diffs to be rankable
TaikuGx
Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) - I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here
00:38:033 (1) - Add finish (same with the other diffs)
01:02:877 (1,2) - Fix the DS here
01:06:158 (1) - I'd shorten this slider to half.
01:15:533 (1) - Add finish (same with the other diffs)
01:19:283 (1,1) - Stack them
01:22:095 (3,1,2) - Fix DS
01:30:064 (1,2) - I'd make them look identical, also fix the blanket here 01:31:002 (2,1) -
02:22:095 (1,3) - Stack
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here?

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1
00:43:658 (1,2,3) - Fix DS
01:59:595 (1,2) - Make them look identical
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) -
02:33:345 (2,2) - Blanket?

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg
00:25:142 (1,2,3) - Same here
00:38:033 (1,2,3) - Fix DS
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) -
00:54:673 (4,1) - Fix DS
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ?
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) -
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) -


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Topic Starter
Username105

FlobuFlobs wrote:

hey, can i make a insane standard GD? sure, but you're the last I'm taking. Just pm me the file when you finish
Also, make sure you use the latest version of this map


btw you need 2 Taiko diffs to be rankable I'll map it

TaikuGx wrote:

Hey there~
M4M from my modding queue.

Hitsounding in general: I feel like you're missing out some of the most important hitsounds, e.g. when she sings these emphasized notes here : 00:45:533 - 00:49:283 - 00:53:033 - 01:23:033 - 01:26:783 - 01:30:533 - 01:58:658 - (in Easy you already use whistle here) 02:02:408 - 02:09:908 - 02:13:658 - 02:17:408 - 02:21:158 - I'd always add a clap or whatever you like the most gonna work on this

Easy
General: The way you use NCs seems pretty random to me. I'd stick with a regular pattern like e.g. on every second big white tick or sth like that. NCs usually symbolize that a new part of the music sets in. (Especially in this part here 02:13:189 (2,1,1,1) fixed that part, and a few others, but thats it- I don't understand the use of NCs at all)

00:27:252 (1,2) - Blanket would look better here fixed
00:38:033 (1) - Add finish (same with the other diffs) fixed
01:02:877 (1,2) - Fix the DS here fixed
01:06:158 (1) - I'd shorten this slider to half. fixed
01:15:533 (1) - Add finish (same with the other diffs) fixed
01:19:283 (1,1) - Stack them i dislike that
01:22:095 (3,1,2) - Fix DS fixed
01:30:064 (1,2) - I'd make them look identical improved, also fix the blanket here 01:31:002 (2,1) - fixed
02:22:095 (1,3) - Stack fixed
02:38:970 (1,2) - In every other diff you're using finishes on the tails. Why not here? they must've been deleted, fixed

Normal
NCs same as in Easy

00:26:783 (1,3) - Fix the blanket. Use the approachcircle of 1 fixed
00:43:658 (1,2,3) - Fix DS fixed
01:59:595 (1,2) - Make them look identical fixed
02:15:533 (2) - Move to x:370 y:174 for perfect stack with 02:13:658 (3) - not exactly like that but fixed
02:33:345 (2,2) - Blanket? fixed

Hard
General: I would definitely not use DS 0.8x for a Hard diff. It plays weirdly and creates ugly overlaps like this 00:23:033 (1,2,3) - I'd go with at least 1.0x
This http://puu.sh/btS9y/b3e5f709d8.jpg (1.0x) looks way better than this: http://puu.sh/btS3v/f6398f328f.jpg (0.8x) in my opinion ok fixed and redone, I should probably do this with insane later

00:23:970 (3,4) - Osu unstacks objects (while playing) in order to make them readable. So ingame it doesn't look very good. I'd go with sth like that: http://puu.sh/btSo3/5943f7eb03.jpg i don't like that, but fixed during kiai
00:25:142 (1,2,3) - Same here ^
00:38:033 (1,2,3) - Fix DS was fixed during remap
00:46:470 (5,6,7) - Same as 00:23:970 (3,4) - fixed
00:54:673 (4,1) - Fix DS was fixed during remap (of ds)
00:57:486 (1,3) - Curve more for blanket with 00:57:955 (2) - ? I don't see what's wrong, fixed anyways
01:00:533 (4,1) - I'd keep same spacing as with 00:59:830 (1,2,3,4) - fixed during remap (of ds)
01:16:939 (4,5,1,2) - Overlap is getting less. Intended? Looks weird to me ^
01:25:611 (2) - I'd curve it for a pattern with 01:24:908 (1,3) - fixed


That's it from me. Maybe you can make use of some of my suggestions. Best of luck with your map :)
Thank you for your helpful mod :D
xVirtualNinjax
M4M

00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
paraoka

xVirtualNinjax wrote:

M4M

I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD.
Topic Starter
Username105

xVirtualNinjax wrote:

M4M

00:31:939 (26,27) - Switch the don and kat so that 27 is kat and 26 is don. Imo, it flows better and adds a bit more variety.

00:46:939 (66) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

00:53:033 (81) - ^^

01:22:564 (155,156) - I honestly think it's better if the enlarge and clap is moved from 155 to 156, since 156 is where it comes back to the chorus.

01:30:533 (175) - Enlarge (finish) to add a bit more emphasis that "hey this is the big part get all pumped up and hyped this is the big finish" while still keeping the hitsounds flowing and nice. If you feel like it fits, add a clap as well.

01:54:908 (1) - ^^

02:02:408 (18) - ^^

02:17:408 (56) - ^^

02:28:658 (82,83,84,85,86,87) - Perhaps make 82, 83, and 87 all kats while the others are all dons so the sound of the taiko hits sound more consistent to the 2nd part of the end.

Overall, well done map.
I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
Sorry, I decided to remove taiko because paraoka wants me to remove this difficulty, which was made by her

paraoka wrote:

xVirtualNinjax wrote:

M4M

I suck at modding Oni maps, so this won't be much help. >_<

00:11:548 (19) - Change to kat for consistency.

00:19:048 (63) - ^^

00:52:329 (269) - Would be better if this was a kat. Not only does it keep the nice sound of the alternating pattern,but it still keeps the challenge of switching from an alternating pattern to switching to 2 of the same type of drum in a row.

01:29:829 (485) - ^^

02:01:704 (657) - ^^

General - Imo, it's a bit weird how you mapped out the end of the song in the Futsuu map, but not in this map.
pls remove my Taiko GD. ok... :(
Darcsol
Short random mod


[General]
  1. Have an actual map description than copying the submission post.
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album.
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map.


Good luck
Topic Starter
Username105

Darcsol wrote:

Short random mod


[General]
  1. Have an actual map description than copying the submission post. ok but what do I write...
  2. Include the following to tags (in bold):

    • Append Muu Haruyo FIFA-P kisk Hattori Keisuke ARPK 2 AREPK VOCA NICO☆PARTY electro swing all added

      (The version used in Vocaloid; baker's alternative names; baker's real name; the song is a "sequel" to another alpaca song; the two albums the song is featured in; the music genre the song is in)
  3. (Optional) Move AREPK to source; it's the song's main album. I don't think I should do that
  4. With my crappy Photoshop skills, I made a custom BG for your map. You may use it if you want:thank you! added
  5. (IMPORTANT) I noticed the Fluffy and Fluffier diffs are mapped in the wrong beat snap divisor. The song plays in 1/4, not 1/6. I strongly recommend you to remap the diffs to the 1/4 divisor. A mistimed map is an unrankable map. will fix/remap


Good luck
Thank you :D
Mira-san
M4M through my queue. Sorry for the delay (I haven't noticed it)

Format: Time (object) - suggestion | reason why I suggested it

General

  1. Your mp3 is rekt. Better change that or say goodbye to rankability.
    Here's a 192kbps MP3 file (never use 320kbps unless you're not going for rank)
  2. Get a better BG perhaps? ._.

Fluffy


00:25:728 (2,3) - 00:27:720 (2,3,4) - 00:31:705 (4,5,6) - 00:33:580 (5,6,7) - etc. The spacing in these objects can be confusing since the distance of an object 1/2 beat away is similar to an object 1/4 beat away. I think it's better if you do it like this one: 00:40:845 (3,4,5) - | Can cause confusion imo.
00:42:720 (2,3) - Just make this one similar to 00:40:845 (3,4,5) - since its gonna be weird how 'same' sliders/parts don't play similarly. | ^
00:43:423 (1,2,3) - I highly recommend changing it to this because these sliders should start on a WHITE tick. (Apply other necessary changes if you apply this) | Sounds better, plays better.

** I also consider changing 00:44:947 (4) - to notes ONLY IF you follow this one^.
01:20:923 (1,2,3,4) - Similar to the one above. Do not let the active beats be passive. | ^
01:51:236 (1) - End on 01:52:564.
01:53:033 (1,2) - Moooooove on the white tick. Also put notes on 01:52:798 and 01:53:970. | ^
02:06:627 (1,2,3,4,5) - <==== Trust me, if you apply this you will like it. | Sounds better, plays better.
02:10:377 (2) - Move to x:136 y:56 because it flows better. | It does :O

Other than the mentioned ones, the map can still be improved in placement and spacing. yea.

Hard


01:55:377 (3) - Blanket (1) pls. | Nazi
01:57:955 (3) - Do not cover a beat with a 1/1 slider. There's a beat on 01:58:189. | Do not miss a beat.
02:07:095 (1,2,3,4) - Move on a white tick. Add note on 02:06:861 | Sounds better.

A little more improvement in placement.

Easy and Normal


sorry i suck at modding lower diffs. ;w; I found nothing here. :(

Eheheheh. Thanks for the M4M.
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