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Kayano Ai - Oracion(TV-Size)

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litoluna

Kiiwa wrote:

~

[General]
  1. Why is "白" in tags? Just curious... Who will search that?
[litoluna's Insane]
  1. Hardest difficulty in set; why not raise the Health Drain?
    I think HP:7 better
  2. 00:42:446 - 00:42:537 (7) - Add whistle to both of these places match song.
  3. 00:50:669 (2,4) - Add hit sounds here sounds cool.
  4. 01:08:651 - Add finish hitsound.
  5. 01:14:073 (4,5,1) - Suggest to make equal spacing since you don't do this anywhere else
    :arrow:keep it

    .
[litoluna's Normal]
  1. 00:57:085 - Add finish.
Good luck~
thanks modding!!
almost fixed ;)
Umi
hey hey iMage

I encoded a better video for u, so everyone can enjoy even more this cute song and video

> http://puu.sh/8OirJ/0033f451d7.zip

no kd and good luck on ranking this ;)
Ujimatsu Chiya
:) :)


[Easy]
  1. 00:17:687 - how about add circle here?(In my opinon)
  2. 01:23:109 (1,2) - It seems to lead to ambiguous combo.
  3. 01:27:446 (1) - Seems rather more like a spinner. (In my opinon)
[Chirony's Hard]
  1. Yoh~ Chirony!!
  2. 00:18:230 (4) - delet it
  3. 00:46:784 (3,4) - change track (3)slider , (4)circle. Langley seems to better fit the sound.
That's all ;)
Topic Starter
Meg

K i b i y a - wrote:

:) :)


[Easy]
  1. 00:17:687 - how about add circle here?(In my opinon) keep
  2. 01:23:109 (1,2) - It seems to lead to ambiguous combo. hmmm sorry keep. but if will mod next,I will fix
  3. 01:27:446 (1) - Seems rather more like a spinner. (In my opinon) keep


That's all ;)
thanks to mod~
sorry all keep ;w;
Topic Starter
Meg

Umi wrote:

hey hey iMage

I encoded a better video for u, so everyone can enjoy even more this cute song and video

> http://puu.sh/8OirJ/0033f451d7.zip

no kd and good luck on ranking this ;)
!!! thanks Umi ><
you are GOD for me lol
Topic Starter
Meg
Umi gave me better video.
so updated~
ShiraKai
huhuhu :roll:

[Easy]
  1. 00:06:483 - 00:07:567 - 00:09:374 - 00:10:459 - 00:11:362 - 00:12:266 - Normalと合わせてFinish入れてもいいかも 8-)
  2. 00:46:965 (3) - 1,2,3の三角形は崩れるけど、こんな感じの方がスライダーに入り易いと思う ;)
  3. 01:03:953 (3) - ブランケットじゃなくなるけど、スペースを広く使ってみない?
  4. 01:10:097 (3,4) - 1,2と合わせてここは 1/1スライダー+サークルにして、01:11:543 (1,2) - ここを1/2スライダーにした方が曲とマッチしてる気がする(*'ω'*)
[litoluna's Normal]
  1. 00:27:446 (4) - 折り返しのとこにもwhistle? 音はあると思います :D
  2. 00:50:037 (2) - remove finish? 00:50:579 - ここから盛り上げたいな~
[Chirony's Hard]
  1. 00:59:615 (4,5) - ctrl + G? 流れがよくなると思います。
  2. 01:02:868 - 01:04:495 - 音取りと配置の提案です。
    code
    300,192,62868,6,0,P|284:264|224:300,1,140,4|8,0:0|0:0,0:0:0:0:
    140,302,63410,1,0,0:0:0:0:
    54,271,63591,2,0,P|48:309|61:359,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
    129,219,64133,1,0,0:0:0:0:
    48,176,64314,1,2,0:0:0:0:
    125,128,64495,2,0,B|173:156|221:136|221:136|261:160,1,140,2|0,0:0|0:0,0:0:0:0:
    01:04:133 - ここの音をスライダーの折り返しで拾っているのが気になりました :!: 拾っている音の変化に合わせてみてはどうでしょう?
[wkyik's Insane]
  1. 00:04:856 (1,2) - delete note? I don't seem like there is a sound :?
  2. 00:31:603 (2) - stack it rightly.
  3. 00:47:687 (5) - remove clap & add whistle on end?
  4. 00:57:627 (2,3) - ctrl + G?
  5. 01:17:326 (1) - ^
[Insane]
  1. 00:11:453 (3) - delete note? 無理に3連打にしなくてもええ感じやで!
  2. 00:13:712 (1) - clapも追加しない?
  3. 00:41:543 (3,4) - ctrl + G? 4,5が入り辛かったので :D
  4. 00:50:940 (1) - add NC? ただの感覚ッス :P
[litoluna's Insane]
  1. 00:49:314 (5,6,7) - 7にスタックさせません?
  2. 00:52:386 (5) - こっちに凹ませた方が4から入り易いと思います :)
譜面見るたびにいまげの成長を感じる!!!٩( 'ω' )و
グッドラック~~~!
Topic Starter
Meg

kaCha wrote:

huhuhu :roll:

[Easy]
  1. 00:06:483 - 00:07:567 - 00:09:374 - 00:10:459 - 00:11:362 - 00:12:266 - Normalと合わせてFinish入れてもいいかも 8-) fixed
  2. 00:46:965 (3) - 1,2,3の三角形は崩れるけど、こんな感じの方がスライダーに入り易いと思う ;) そのあとのスペーシングがイマイチあわなかったからkeep。
  3. 01:03:953 (3) - ブランケットじゃなくなるけど、スペースを広く使ってみない? あとのスライダーに重ねてあるの崩したくないのでkeep。
  4. 01:10:097 (3,4) - 1,2と合わせてここは 1/1スライダー+サークルにして、01:11:543 (1,2) - ここを1/2スライダーにした方が曲とマッチしてる気がする(*'ω'*) fixed
[Insane]
  1. 00:11:453 (3) - delete note? 無理に3連打にしなくてもええ感じやで! fixed
  2. 00:13:712 (1) - clapも追加しない? fixed
  3. 00:41:543 (3,4) - ctrl + G? 4,5が入り辛かったので :D 提案の通りじゃないけど4,5のaimのしにくさは同意だったから配置入れ替えた!
  4. 00:50:940 (1) - add NC? ただの感覚ッス :P fixed
 

譜面見るたびにいまげの成長を感じる!!!٩( 'ω' )و 綺麗な配置を心がけてみたぜ( ⊙‿⊙)
グッドラック~~~!
ShiraKaiもっどありがとう!
たすかったじょ~
hopperhtkn
とてもいい譜面だったので音付けしてみました~(Insaneだけ)
試してみて下さい!!
My hitsound ver
Rizia

kaCha wrote:

[wkyik's Insane]
  1. 00:04:856 (1,2) - delete note? I don't seem like there is a sound :? i think it's fine
  2. 00:31:603 (2) - stack it rightly. ok
  3. 00:47:687 (5) - remove clap & add whistle on end? ^
  4. 00:57:627 (2,3) - ctrl + G? same 1
  5. 01:17:326 (1) - ^ ^
THANKS FOR MOD

CODE
osu file format v12

[General]
AudioFilename: oracion.mp3
AudioLeadIn: 1000
PreviewTime: 46242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24193
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Oracion (TV Size)
TitleUnicode:オラシオン (TV Size)
Artist:Kayano Ai
ArtistUnicode:茅野愛衣
Creator:iMage--
Version:wkyik's Insane
Source:ノーゲーム・ノーライフ
Tags:litoluna chirony kawaiwkyik no game no life shiro 白 ending
BeatmapID:417298
BeatmapSetID:172013

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,219,"Ending.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
700,361.44578313253,4,2,1,20,1,0
2145,-100,4,2,1,30,0,0
3591,-100,4,2,1,40,0,0
5037,-100,4,2,1,50,0,0
16603,-166.666666666667,4,2,1,40,0,0
28169,-133.333333333333,4,2,1,50,0,0
39013,-200,4,2,1,50,0,0
39736,-133.333333333333,4,2,1,50,0,0
42627,-133.333333333333,4,2,0,50,0,0
42718,-133.333333333333,4,2,1,50,0,0
45519,-133.333333333333,4,2,0,50,0,0
45609,-133.333333333333,4,2,1,50,0,0
51121,-100,4,2,1,50,0,0
51302,-100,4,2,1,60,0,1
74254,-100,4,2,1,60,0,0
74434,-100,4,2,1,60,0,1
83471,-100,4,2,1,50,0,1
85459,-100,4,2,1,60,0,1
86001,-100,4,2,1,60,0,1
87446,-133.333333333333,4,2,1,40,0,0
88440,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 219,126,226
Combo3 : 255,255,117
Combo4 : 255,81,81
Combo5 : 83,83,255

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416,276,52567,1,0,0:0:0:0:
324,88,52748,6,0,P|329:134|328:196,1,90
148,280,53109,2,0,P|142:233|144:172,1,90,8|0,0:0|0:0,0:0:0:0:
320,256,53471,2,0,P|366:250|428:252,1,90
200,372,53832,2,0,P|153:377|92:376,1,90,8|0,0:0|0:0,0:0:0:0:
56,184,54193,6,0,P|100:116|204:128,1,180,4|8,0:0|0:0,0:0:0:0:
304,208,54736,2,0,P|296:256|276:292,1,90
392,140,55097,2,0,P|409:185|409:226,1,90,0|8,0:0|0:0,0:0:0:0:
208,164,55459,2,0,P|190:118|190:77,1,90
92,240,55820,2,0,P|109:285|109:326,1,90,0|8,0:0|0:0,0:0:0:0:
248,364,56181,2,0,L|352:356,1,90
368,180,56543,1,0,0:0:0:0:
280,280,56724,1,8,0:0:0:0:
428,316,56904,1,0,0:0:0:0:
464,168,57085,6,0,P|480:108|376:36,1,180,4|8,0:0|0:0,0:0:0:0:
388,124,57627,1,0,0:0:0:0:
404,268,57808,1,0,0:0:0:0:
208,328,57989,2,0,P|196:276|204:236,1,90,0|8,0:0|0:0,0:0:0:0:
336,72,58350,2,0,P|347:115|341:159,1,90
292,280,58712,2,0,P|336:286|379:274,1,90,0|8,0:0|0:0,0:0:0:0:
172,144,59073,2,0,P|127:137|84:149,1,90
24,240,59434,1,0,0:0:0:0:
132,216,59615,1,8,0:0:0:0:
28,80,59796,1,0,0:0:0:0:
28,80,59886,1,0,0:0:0:0:
28,80,59977,6,0,P|73:87|116:75,1,90,4|0,0:0|0:0,0:0:0:0:
264,132,60338,1,8,0:0:0:0:
115,75,60519,1,0,0:0:0:0:
232,224,60699,5,8,0:0:0:0:
124,68,60880,1,0,0:0:0:0:
160,284,61061,5,8,0:0:0:0:
132,64,61242,1,0,0:0:0:0:
140,196,61422,5,0,0:0:0:0:
224,56,61603,1,8,0:0:0:0:
224,56,61784,1,8,0:0:0:0:
232,224,61965,1,0,0:0:0:0:
128,96,62145,2,0,L|36:92,1,90,8|8,0:0|0:0,0:0:0:0:
288,144,62507,2,0,L|380:148,1,90,8|0,0:0|0:0,0:0:0:0:
472,156,62778,1,0,0:0:0:0:
472,156,62868,6,0,P|484:208|472:280,1,90,4|0,0:0|0:0,0:0:0:0:
412,324,63230,1,8,0:0:0:0:
412,324,63410,1,0,0:0:0:0:
392,192,63591,5,0,0:0:0:0:
420,352,63772,1,0,0:0:0:0:
260,376,63953,1,8,0:0:0:0:
232,216,64134,1,0,0:0:0:0:
412,214,64314,5,0,0:0:0:0:
237,357,64495,1,0,0:0:0:0:
398,376,64676,1,8,0:0:0:0:
252,196,64857,1,0,0:0:0:0:
324,288,65037,5,0,0:0:0:0:
340,140,65218,1,0,0:0:0:0:
244,276,65398,1,8,0:0:0:0:
404,296,65579,1,0,0:0:0:0:
248,92,65760,5,0,0:0:0:0:
440,113,65940,1,0,0:0:0:0:
248,92,66121,1,8,0:0:0:0:
440,113,66301,1,0,0:0:0:0:
331,240,66483,5,0,0:0:0:0:
331,240,66844,1,12,0:0:0:0:
331,240,67206,5,0,0:0:0:0:
331,240,67386,2,0,P|280:256|144:232,1,180,8|0,0:0|0:0,0:0:0:0:
204,120,67928,2,0,P|229:112|297:124,1,90,8|0,0:0|0:0,0:0:0:0:
332,240,68290,2,0,P|357:248|425:236,1,90,8|0,0:0|0:0,0:0:0:0:
244,196,68651,6,0,L|228:376,1,180,4|8,0:0|0:0,0:0:0:0:
148,232,69193,2,0,L|157:124,1,90
336,248,69555,2,0,L|326:356,1,90,0|8,0:0|0:0,0:0:0:0:
224,372,69916,2,0,P|180:380|128:368,1,90
336,248,70278,2,0,P|380:240|432:252,1,90,0|8,0:0|0:0,0:0:0:0:
244,180,70639,2,0,P|236:136|248:84,1,90
244,92,71001,1,0,0:0:0:0:
336,156,71181,1,8,0:0:0:0:
244,180,71362,1,0,0:0:0:0:
428,132,71543,5,0,0:0:0:0:
392,252,71724,1,0,0:0:0:0:
280,88,71904,1,8,0:0:0:0:
303,261,72085,1,0,0:0:0:0:
144,48,72266,5,8,0:0:0:0:
144,48,72627,1,8,0:0:0:0:
104,188,72808,1,8,0:0:0:0:
244,148,72989,1,0,0:0:0:0:
88,272,73169,5,8,0:0:0:0:
88,272,73350,1,8,0:0:0:0:
296,220,73531,1,0,0:0:0:0:
144,332,73712,5,8,0:0:0:0:
284,304,73892,1,0,0:0:0:0:
104,188,74073,1,8,0:0:0:0:
244,148,74254,1,0,0:0:0:0:
244,148,74344,1,0,0:0:0:0:
244,148,74434,6,0,P|312:160|360:156,1,90,4|0,0:0|0:0,0:0:0:0:
444,96,74796,2,0,P|456:28|452:-20,1,90,8|0,0:0|0:0,0:0:0:0:
340,124,75157,2,0,P|320:235|326:313,1,180,0|8,0:0|0:0,0:0:0:0:
324,301,75699,1,0,0:0:0:0:
244,148,75880,2,0,P|231:214|235:261,1,90
400,356,76242,2,0,P|412:289|408:242,1,90,8|0,0:0|0:0,0:0:0:0:
155,324,76603,1,0,0:0:0:0:
324,301,76784,1,0,0:0:0:0:
300,132,76965,1,8,0:0:0:0:
131,154,77146,1,0,0:0:0:0:
300,132,77326,6,0,L|288:320,1,180,4|8,0:0|0:0,0:0:0:0:
155,324,77868,2,0,P|120:336|56:332,1,90
172,128,78230,2,0,P|207:116|271:120,1,90,0|8,0:0|0:0,0:0:0:0:
372,204,78591,2,0,P|384:239|380:303,1,90
156,324,78953,2,0,P|144:289|148:225,1,90,0|8,0:0|0:0,0:0:0:0:
172,128,79314,2,0,P|127:125|84:139,1,90
256,208,79675,2,0,P|300:210|343:196,1,90,0|8,0:0|0:0,0:0:0:0:
343,196,80037,1,0,0:0:0:0:
480,272,80218,6,0,P|428:240|308:268,1,180,4|8,0:0|0:0,0:0:0:0:
224,332,80760,2,0,P|168:344|104:328,1,90
48,264,81121,2,0,P|36:208|52:144,1,90,0|8,0:0|0:0,0:0:0:0:
120,76,81483,1,0,0:0:0:0:
120,76,81573,1,0,0:0:0:0:
120,76,81663,2,0,P|176:80|236:44,1,90
276,12,82025,1,8,0:0:0:0:
200,168,82206,2,0,P|258:153|312:115,1,90
120,76,82567,2,0,P|61:90|7:128,1,90,0|8,0:0|0:0,0:0:0:0:
24,192,82928,1,0,0:0:0:0:
188,252,83109,6,0,P|287:227|379:163,1,180,4|8,0:0|0:0,0:0:0:0:
220,80,83651,1,8,0:0:0:0:
220,80,83832,1,8,0:0:0:0:
188,252,84193,5,8,0:0:0:0:
220,80,84374,1,8,0:0:0:0:
288,292,84736,5,8,0:0:0:0:
220,80,84916,1,8,0:0:0:0:
384,332,85278,5,8,0:0:0:0:
472,268,85459,2,0,L|476:176,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
472,304,85910,1,0,0:0:0:0:
472,304,86001,6,0,P|436:332|372:336,1,90,4|0,0:0|0:0,0:0:0:0:
279,310,86362,2,0,P|251:274|247:210,1,90,8|0,0:0|0:0,0:0:0:0:
396,124,86724,1,0,0:0:0:0:
400,248,86904,1,0,0:0:0:0:
292,180,87085,1,8,0:0:0:0:
476,192,87446,5,8,0:0:0:0:
476,192,87627,2,0,P|488:272|312:280,1,303.750011587143,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Meg

hopperhtkn wrote:

とてもいい譜面だったので音付けしてみました~(Insaneだけ)
試してみて下さい!!
My hitsound ver
聴いてみました!すごく良かったです・・・
ただもうmodも貰ってますし今の音が気に入ってるのでこれは別にとっておきます ;)
hopperhtkn
modをざっと見る限りmodで指摘されてた部分にはヒットサウンドに手を加えてないのと

iyasine wrote:

おい~~!!!前半のドラム全然聴けてないやないか!!!次同じmissしたら東京湾に沈める 8-)
イントロ~Aメロのwhistle抜けは省いた =ω= もういっかいよく聴いてみて!もしわからなかったら、りとるなさんのinsane見ればわかるっ
個人的にこれ全然直ってなかったのでやってみました。modの1つとして受け取ってくれると嬉しいです :)
ヒットサウンドを加えたくなければSampleをS:C1に全部戻せば問題ないと思います!
Topic Starter
Meg

hopperhtkn wrote:

modをざっと見る限りmodで指摘されてた部分にはヒットサウンドに手を加えてないのと

iyasine wrote:

おい~~!!!前半のドラム全然聴けてないやないか!!!次同じmissしたら東京湾に沈める 8-)
イントロ~Aメロのwhistle抜けは省いた =ω= もういっかいよく聴いてみて!もしわからなかったら、りとるなさんのinsane見ればわかるっ
個人的にこれ全然直ってなかったのでやってみました。modの1つとして受け取ってくれると嬉しいです :)
ヒットサウンドを加えたくなければSampleをS:C1に全部戻せば問題ないと思います!
Sampleいじってやってみます
Topic Starter
Meg
全てkeepします
Chirony

K i b i y a - wrote:

[Chirony's Hard]
  1. Yoh~ Chirony!!
  2. 00:18:230 (4) - delet it no change
  3. 00:46:784 (3,4) - change track (3)slider , (4)circle. Langley seems to better fit the sound. fixed
That's all ;)

kaCha wrote:

[Chirony's Hard]
  1. 00:59:615 (4,5) - ctrl + G? 流れがよくなると思います。
  2. 01:02:868 - 01:04:495 - 音取りと配置の提案です。 いいですね!使わせていただきました ;)
    code
    300,192,62868,6,0,P|284:264|224:300,1,140,4|8,0:0|0:0,0:0:0:0:
    140,302,63410,1,0,0:0:0:0:
    54,271,63591,2,0,P|48:309|61:359,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
    129,219,64133,1,0,0:0:0:0:
    48,176,64314,1,2,0:0:0:0:
    125,128,64495,2,0,B|173:156|221:136|221:136|261:160,1,140,2|0,0:0|0:0,0:0:0:0:
    01:04:133 - ここの音をスライダーの折り返しで拾っているのが気になりました :!: 拾っている音の変化に合わせてみてはどうでしょう?
    All fixed

Thank you for modding!

http://puu.sh/8WlTv.zip
hopperhtkn

iMage-- wrote:

全てkeepします
了解です!
ではどうしても気になるとこだけ。
00:07:928 (1,2,3,4,5,6,1,2,3,4,5,6) - ここのヒットサウンドを 00:05:037 (1,2,3,4,5,1,2,3,4) - ここと同じように
 00:09:013 (5) - clap and finish 00:09:193 (6) - whistle
また00:11:904 (4) - をclap and finishに変えると統一性があって良いと思います。
00:41:181 (1,2,3,4,5,6) - ドラムの音に合わせて 
 00:41:362 (2) - clap 00:41:543 (3) - remove clap 00:41:904 - clap
00:45:519 (1,2,3,4,5,6) - ここの音も
 00:47:145 - clap 00:47:326 - remove clap 00:47:687 - clap
としてみてはどうでしょうか。
00:58:892 (1) - remove NC

急に押し付けがましいことしてごめんね :(
音付けは気分でやっただけなので気にしないで下さい!
それではgl~
Topic Starter
Meg

hopperhtkn wrote:

iMage-- wrote:

全てkeepします
了解です!
ではどうしても気になるとこだけ。
00:07:928 (1,2,3,4,5,6,1,2,3,4,5,6) - ここのヒットサウンドを 00:05:037 (1,2,3,4,5,1,2,3,4) - ここと同じように
 00:09:013 (5) - clap and finish 00:09:193 (6) - whistle
また00:11:904 (4) - をclap and finishに変えると統一性があって良いと思います。
00:41:181 (1,2,3,4,5,6) - ドラムの音に合わせて 
 00:41:362 (2) - clap 00:41:543 (3) - remove clap 00:41:904 - clap
00:45:519 (1,2,3,4,5,6) - ここの音も
 00:47:145 - clap 00:47:326 - remove clap 00:47:687 - clap
としてみてはどうでしょうか。
00:58:892 (1) - remove NC missです;;

急に押し付けがましいことしてごめんね :(
音付けは気分でやっただけなので気にしないで下さい!
それではgl~
せっかくフレンドなのに声かけもなしに譜面触られたのは悲しかった :?
ありがとうございます。全部直しました
mintong89
Sorry but is your mapset still accept any taiko gds?
I don't mind of find taiko mod and bat by myself so....thanks if you accept it >_<
Topic Starter
Meg

Mintong wrote:

Sorry but is your mapset still accept any taiko gds?
I don't mind of find taiko mod and bat by myself so....thanks if you accept it >_<
sorry, not accepting other diff...;w;
litoluna
@ShiraKai

kaCha wrote:

huhuhu :roll:
[litoluna's Normal]
  1. 00:27:446 (4) - 折り返しのとこにもwhistle? 音はあると思います :D
    :arrow:ほんとだ!okです!
  2. 00:50:037 (2) - remove finish? 00:50:579 - ここから盛り上げたいな~
    :arrow:音量の変化つけてあるのでここはkeepで!
[litoluna's Insane]
  1. 00:49:314 (5,6,7) - 7にスタックさせません?
    :arrow:スタックするとblanketずれちゃうのでこのままで
  2. 00:52:386 (5) - こっちに凹ませた方が4から入り易いと思います :)
    :arrow:次のスライダーをフォローした向きにしてたのですがこっちのほうが良さそうなので変えました!nice! :D
譜面見るたびにいまげの成長を感じる!!!٩( 'ω' )و
グッドラック~~~!
uoooooo ShiraKaiさんありがとうございました!!
http://puu.sh/8WxNR.zip
Tada
Hello  ;)
AIMOD:ビデオちょっと問題がありそうです。

Easy:
00:22:025 (5) - New combo
00:39:374   - 重要な音です。
01:27:989-01:28:350 -スライダー入れてみましょう(01:27:989からボリューム10%)


Insane:
00:17:145 (3) - 音がないので削除したほうがいいと思います
00:17:326 (4) -音がないので00:17:326 (3) - 単発にしたほうがいいと思います。


以下は個人的な意見です。
1.
00:42:446 (6)があるので 00:40:278と00:41:001 に単発入れたほうがいいと思います。
2.
あるいは00:42:446 (6)削除したほうがいいと思います。



00:43:892 - 00:44:073 (1) -音があるんで三連はお勧めですが。
00:46:061 - この00:46:242 (3) -の上に単発入れてみましょう。
01:28:350 - うーん、ちょっと考えましたが、まあ、個人的にはやっぱりここに単発入れたほうが自然ですね。(ボリューム10%)
ヒットサウンドあんまり分からないので、大体いいとおもいます。


litoluna‘s Insane
00:17:145 -音がないです
00:17:507 - 同じ
00:18:953 (2) - overmapだと思いますけど。
00:21:121 (3) - 形を00:21:483 (4) と同じにしましょう。
00:27:989-00:28:169 (1) - 三連おすすめです。
00:33:772-00:33:953 (1) - ここも三連おすすめです。
00:39:374 (7) - ヒットサウンド(finish)
01:27:989と01:28:350 -ボリューム10%の単発入れたほうがいいと思います。

いい譜面です。
glgl ;)
Topic Starter
Meg

Tada wrote:

Hello  ;)
AIMOD:ビデオちょっと問題がありそうです。 特に確認できませんでした~

Easy:
00:22:025 (5) - New combo keep
00:39:374   - 重要な音です。 fixed
01:27:989-01:28:350 -スライダー入れてみましょう(01:27:989からボリューム10%) 後ろの音を重視したいのでkeep


Insane:
00:17:145 (3) - 音がないので削除したほうがいいと思います 叩いてて不自然になってしまったので一旦keepで。今後指摘があれば直します。
00:17:326 (4) -音がないので00:17:326 (3) - 単発にしたほうがいいと思います。 上と同様です。


以下は個人的な意見です。
1.
00:42:446 (6)があるので 00:40:278と00:41:001 に単発入れたほうがいいと思います。 
2.
あるいは00:42:446 (6)削除したほうがいいと思います。 

ここ一帯は強弱つけるためにわざと使い分けてるのでkeepで・・・

00:43:892 - 00:44:073 (1) -音があるんで三連はお勧めですが。 fixed. good!
00:46:061 - この00:46:242 (3) -の上に単発入れてみましょう。 勢いをつけたいのでkeepで。
01:28:350 - うーん、ちょっと考えましたが、まあ、個人的にはやっぱりここに単発入れたほうが自然ですね。(ボリューム10%) Easyと同様。
ヒットサウンドあんまり分からないので、大体いいとおもいます。

いい譜面です。
glgl ;)
Tadaさんmodありがとうございました :)
EDIT:starもありがとうございます~
litoluna

Tada wrote:

Hello  ;)
AIMOD:ビデオちょっと問題がありそうです。

litoluna‘s Insane
00:17:145 -音がないです
00:17:507 - 同じ
:arrow:keep it
00:18:953 (2) - overmapだと思いますけど。
:arrow:今後指摘あったら直します。
00:21:121 (3) - 形を00:21:483 (4) と同じにしましょう。
:arrow:次につなぐところで形つくってるのでno
00:27:989-00:28:169 (1) - 三連おすすめです。
00:33:772-00:33:953 (1) - ここも三連おすすめです。
:arrow:ok!
00:39:374 (7) - ヒットサウンド(finish)
:arrow:んんんこのままで
01:27:989と01:28:350 -ボリューム10%の単発入れたほうがいいと思います。
:arrow:今の終わりかた好きなのでkeep

いい譜面です。
glgl ;)
thanks modding~
Kodora
hey moe :3

As you requested, sorry for delay x.x

[General]

  1. Perhaps move preview point at the 00:51:302 - ? It sounds better at this spot as for me
[litoluna's Insane]

  1. 00:08:471 (4,6) - This overlap isn't looks clean as for me - try to keep it with bigger spacing, or maybe make something like this instead?

  2. 00:36:483 (5) - Move this slider a bit down to avoid overlapping with 00:36:844 (1) -
  3. 01:14:344 (5,1) - Try to stack these notes perfectly - imo, it would be easier to catch them if they would be perfectly stacked
[Insane]

*I guess you can push it with higher OD - it wouldn't hurt much, and would be very good to keep your insane as hardest one - it's your map first of all! So, try OD8 here. :)

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me
  2. 00:13:712 (1,2,3,1,2) - After previous energetic part (00:05:037 - 00:13:712 - ) this part feels kinda bland because you put only few notes at this section while music is keep being strong. Try make this section more powerful - for example, you can add more 1/2 notes as you did before.
  3. 00:36:121 (3) - Add new combo follow pattern
  4. 00:39:736 (1) - Since there is strong beat at the 00:40:007 - perhaps you can re-arrange this slider a bit to not ignore these sound? Try this:
  5. 00:42:627 (1) - Add finish to head for consistency with 00:45:519 (1) -
  6. 00:50:940 (5,6) - This part flows kinda not nice, and such placement may case lots of sliderbreaks here with hard rock. Try something like this to make it more smooth:

  7. 00:52:748 (1,3) - A regular 1/2 slider fits more than 1/2 repeats here imo
[wkyik's Insane]

*Would be nice to reduse HP Drain by 1 tick - you have so many large jumps, and lower HP Drain would made your diff more friendly (your diff isn't hardest anyway, so this would work better for spread)
*Some parts have custom sample S instead of S:C1 (this made sliderslide at some sliders audible, fix that please)
*Kiai part feels bland with only claps and finishes - try to use some whistles, for example follow vocals - they would work very good!

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me
  2. 00:15:157 (1) - I don't think that this new combo is really needed
  3. 00:19:495 (1) - This works better a single note - it will be more intuitive to play
  4. 00:30:157 (2) - New combo due to antijump please
  5. 00:30:699 (3,2) - Repeat of (2) covered by hitburst from (3), which in unrankable
  6. 00:32:507 (1,2) - Not really good place for antijump - 1/1 notes under slidertails usually very hard to catch, especially this one (since it is placed on red tick) Try to re-arrange this pattern - for example, something like this:

  7. 00:50:850 (4,1) - Space them a bit closed please - this 1/4 jump is quite harsh, i guess redusing spacing to around 2.50-2.40 wouldn't hurt your patter but would made this part easier to catch
  8. 01:27:627 (2) - Use 5% at sliderticks too? They doesn't follows music at this part anyway
[Chirony's Hard]

*OD7 would be better choice here for better difficulty spread - OD6 makes your diff too easy

  1. 00:22:928 (2,4) - Try to re-space them a bit to avoid this overlap
  2. 00:45:519 (1) - Finish instead of clap works better here
  3. 00:42:266 (1) - And here too (on tail)
  4. 01:11:181 (5) - Try to replace it with 2 notes - that would made next triplet (01:11:181 (5,6,1) - ) much easier to play.
  5. 01:23:109 (1) - Finish on head would work here pretty well
[litoluna's Normal]

*Consider using some ticksounds to make your clap-patterns consistent

  1. 00:55:459 (1) - I would extend this slider to the 00:56:001 - (and remove this note) - that would be more beginner-friendly as for me
  2. 01:12:627 (3) - Make 1/2 slider instead follow drums?
[Easy]

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me
  2. 00:31:784 (2) - Clap instead of whistle on tail
  3. 00:42:627 (3) - Add finish to head for consistensy with 00:45:519 (1) -
Nice and clean map, all diff are very well done. Good luck for rank!
Topic Starter
Meg

Kodora wrote:

hey moe :3

As you requested, sorry for delay x.x no problem x.x

[General]

  1. Perhaps move preview point at the 00:51:302 - ? It sounds better at this spot as for me litoluna and I like this! so keep~
[Insane]

*I guess you can push it with higher OD - it wouldn't hurt much, and would be very good to keep your insane as hardest one - it's your map first of all! So, try OD8 here. :) I think this song is soft. so fit OD7. keep

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me fixed!
  2. 00:13:712 (1,2,3,1,2) - After previous energetic part (00:05:037 - 00:13:712 - ) this part feels kinda bland because you put only few notes at this section while music is keep being strong. Try make this section more powerful - for example, you can add more 1/2 notes as you did before. I like here...keep.
  3. 00:36:121 (3) - Add new combo follow pattern fixed!
  4. 00:39:736 (1) - Since there is strong beat at the 00:40:007 - perhaps you can re-arrange this slider a bit to not ignore these sound? Try this:
    I felt incompatibility. keep
  5. 00:42:627 (1) - Add finish to head for consistency with 00:45:519 (1) - fixed!
  6. 00:50:940 (5,6) - This part flows kinda not nice, and such placement may case lots of sliderbreaks here with hard rock. Try something like this to make it more smooth:

    fixed!
  7. 00:52:748 (1,3) - A regular 1/2 slider fits more than 1/2 repeats here imo keep.
[Easy]

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me fixed!
  2. 00:31:784 (2) - Clap instead of whistle on tail fixed!
  3. 00:42:627 (3) - Add finish to head for consistensy with 00:45:519 (1) - fixed!
Nice and clean map, all diff are very well done. Good luck for rank!
thanks modding kodora-chan :3
Rizia

Kodora wrote:

[wkyik's Insane]

*Would be nice to reduse HP Drain by 1 tick - you have so many large jumps, and lower HP Drain would made your diff more friendly (your diff isn't hardest anyway, so this would work better for spread)
*Some parts have custom sample S instead of S:C1 (this made sliderslide at some sliders audible, fix that please)
*Kiai part feels bland with only claps and finishes - try to use some whistles, for example follow vocals - they would work very good!

  1. 00:00:700 (1) - Try to use same volume changes as in litoluna's diff - they sounds better as for me
  2. 00:15:157 (1) - I don't think that this new combo is really needed
  3. 00:19:495 (1) - This works better a single note - it will be more intuitive to play
  4. 00:30:157 (2) - New combo due to antijump please
  5. 00:30:699 (3,2) - Repeat of (2) covered by hitburst from (3), which in unrankable i think it's fine in here :3
  6. 00:32:507 (1,2) - Not really good place for antijump - 1/1 notes under slidertails usually very hard to catch, especially this one (since it is placed on red tick) Try to re-arrange this pattern - for example, something like this:

  7. 00:50:850 (4,1) - Space them a bit closed please - this 1/4 jump is quite harsh, i guess redusing spacing to around 2.50-2.40 wouldn't hurt your patter but would made this part easier to catch ez to play(in my playing skills orz
  8. 01:27:627 (2) - Use 5% at sliderticks too? They doesn't follows music at this part anyway
other all fixed
thanks for mod

code
osu file format v12

[General]
AudioFilename: oracion.mp3
AudioLeadIn: 1000
PreviewTime: 46242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24193
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Oracion (TV Size)
TitleUnicode:オラシオン (TV Size)
Artist:Kayano Ai
ArtistUnicode:茅野愛衣
Creator:iMage--
Version:wkyik's Insane
Source:ノーゲーム・ノーライフ
Tags:litoluna chirony kawaiwkyik no game no life shiro 白 ending
BeatmapID:417298
BeatmapSetID:172013

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
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208,164,55459,2,0,P|190:118|190:77,1,90,2|0,1:0|0:0,0:0:0:0:
92,240,55820,2,0,P|109:285|109:326,1,90,2|8,1:0|0:0,0:0:0:0:
248,364,56181,2,0,L|352:356,1,90,2|0,1:0|0:0,0:0:0:0:
368,180,56543,1,0,0:0:0:0:
280,280,56724,1,8,0:0:0:0:
428,316,56904,1,0,0:0:0:0:
464,168,57085,6,0,P|480:108|376:36,1,180,4|8,0:0|0:0,0:0:0:0:
388,124,57627,1,2,1:0:0:0:
404,268,57808,1,0,0:0:0:0:
208,328,57989,2,0,P|196:276|204:236,1,90,2|8,1:0|0:0,0:0:0:0:
336,72,58350,2,0,P|347:115|341:159,1,90,2|0,1:0|0:0,0:0:0:0:
292,280,58712,2,0,P|336:286|379:274,1,90,2|8,1:0|0:0,0:0:0:0:
172,144,59073,2,0,P|127:137|84:149,1,90,2|0,1:0|0:0,0:0:0:0:
24,240,59434,1,0,0:0:0:0:
132,216,59615,1,8,0:0:0:0:
28,80,59796,1,0,0:0:0:0:
28,80,59886,1,0,0:0:0:0:
28,80,59977,6,0,P|73:87|116:75,1,90,4|0,0:0|0:0,0:0:0:0:
264,132,60338,1,8,0:0:0:0:
115,75,60519,1,2,1:0:0:0:
232,224,60699,5,8,0:0:0:0:
124,68,60880,1,2,1:0:0:0:
160,284,61061,5,8,0:0:0:0:
132,64,61242,1,2,1:0:0:0:
140,196,61422,5,0,0:0:0:0:
224,56,61603,1,8,0:0:0:0:
224,56,61784,1,8,0:0:0:0:
232,224,61965,1,2,1:0:0:0:
128,96,62145,2,0,L|36:92,1,90,8|8,0:0|0:0,0:0:0:0:
288,144,62507,2,0,L|380:148,1,90,8|0,0:0|0:0,0:0:0:0:
472,156,62778,1,0,0:0:0:0:
472,156,62868,6,0,P|484:208|472:280,1,90,4|0,0:0|0:0,0:0:0:0:
412,324,63230,1,8,0:0:0:0:
412,324,63410,1,0,0:0:0:0:
392,192,63591,5,2,1:0:0:0:
420,352,63772,1,0,0:0:0:0:
260,376,63953,1,8,0:0:0:0:
232,216,64134,1,0,0:0:0:0:
412,214,64314,5,2,1:0:0:0:
237,357,64495,1,0,0:0:0:0:
398,376,64676,1,8,0:0:0:0:
252,196,64857,1,0,0:0:0:0:
324,288,65037,5,2,1:0:0:0:
340,140,65218,1,0,0:0:0:0:
244,276,65398,1,8,0:0:0:0:
404,296,65579,1,0,0:0:0:0:
248,92,65760,5,2,1:0:0:0:
440,113,65940,1,0,0:0:0:0:
248,92,66121,1,8,0:0:0:0:
440,113,66301,1,0,0:0:0:0:
331,240,66483,5,0,0:0:0:0:
331,240,66844,1,12,0:0:0:0:
331,240,67206,5,0,0:0:0:0:
331,240,67386,2,0,P|280:256|144:232,1,180,8|0,0:0|0:0,0:0:0:0:
204,120,67928,2,0,P|229:112|297:124,1,90,8|2,0:0|1:0,0:0:0:0:
332,240,68290,2,0,P|357:248|425:236,1,90,8|2,0:0|1:0,0:0:0:0:
244,196,68651,6,0,L|228:376,1,180,4|8,0:0|0:0,0:0:0:0:
148,232,69193,2,0,L|157:124,1,90,2|0,1:0|0:0,0:0:0:0:
336,248,69555,2,0,L|326:356,1,90,2|8,1:0|0:0,0:0:0:0:
224,372,69916,2,0,P|180:380|128:368,1,90,2|0,1:0|0:0,0:0:0:0:
336,248,70278,2,0,P|380:240|432:252,1,90,2|8,1:0|0:0,0:0:0:0:
244,180,70639,2,0,P|236:136|248:84,1,90,2|0,1:0|0:0,0:0:0:0:
244,92,71001,1,0,0:0:0:0:
336,156,71181,1,8,0:0:0:0:
244,180,71362,1,0,0:0:0:0:
428,132,71543,5,2,1:0:0:0:
392,252,71724,1,0,0:0:0:0:
280,88,71904,1,8,0:0:0:0:
303,261,72085,1,0,0:0:0:0:
144,48,72266,5,10,0:0:0:0:
144,48,72627,1,8,0:0:0:0:
104,188,72808,1,8,0:0:0:0:
244,148,72989,1,2,1:0:0:0:
88,272,73169,5,8,0:0:0:0:
88,272,73350,1,8,0:0:0:0:
296,220,73531,1,2,1:0:0:0:
144,332,73712,5,10,0:0:0:0:
284,304,73892,1,2,1:0:0:0:
104,188,74073,1,8,0:0:0:0:
244,148,74254,1,0,0:0:0:0:
244,148,74344,1,0,0:0:0:0:
244,148,74434,6,0,P|312:160|360:156,1,90,4|0,0:0|0:0,0:0:0:0:
444,96,74796,2,0,P|456:28|452:-20,1,90,8|0,0:0|0:0,0:0:0:0:
340,124,75157,2,0,P|320:235|326:313,1,180,2|8,1:0|0:0,0:0:0:0:
324,301,75699,1,0,0:0:0:0:
244,148,75880,2,0,P|231:214|235:261,1,90
400,356,76242,2,0,P|412:289|408:242,1,90,8|0,0:0|0:0,0:0:0:0:
155,324,76603,1,0,0:0:0:0:
324,301,76784,1,2,1:0:0:0:
300,132,76965,1,8,0:0:0:0:
131,154,77146,1,2,1:0:0:0:
300,132,77326,6,0,L|288:320,1,180,4|8,0:0|0:0,0:0:0:0:
155,324,77868,2,0,P|120:336|56:332,1,90,2|0,1:0|0:0,0:0:0:0:
172,128,78230,2,0,P|207:116|271:120,1,90,2|8,1:0|0:0,0:0:0:0:
372,204,78591,2,0,P|384:239|380:303,1,90,2|0,1:0|0:0,0:0:0:0:
156,324,78953,2,0,P|144:289|148:225,1,90,2|8,1:0|0:0,0:0:0:0:
172,128,79314,2,0,P|127:125|84:139,1,90,2|0,1:0|0:0,0:0:0:0:
256,208,79675,2,0,P|300:210|343:196,1,90,2|8,1:0|0:0,0:0:0:0:
343,196,80037,1,0,0:0:0:0:
480,272,80218,6,0,P|428:240|308:268,1,180,4|8,0:0|0:0,0:0:0:0:
224,332,80760,2,0,P|168:344|104:328,1,90,2|0,1:0|0:0,0:0:0:0:
48,264,81121,2,0,P|36:208|52:144,1,90,2|8,1:0|0:0,0:0:0:0:
120,76,81483,1,0,0:0:0:0:
120,76,81573,1,0,0:0:0:0:
120,76,81663,2,0,P|176:80|236:44,1,90
276,12,82025,1,8,0:0:0:0:
200,168,82206,2,0,P|258:153|312:115,1,90,2|0,1:0|0:0,0:0:0:0:
120,76,82567,2,0,P|61:90|7:128,1,90,2|8,1:0|0:0,0:0:0:0:
24,192,82928,1,0,0:0:0:0:
188,252,83109,6,0,P|287:227|379:163,1,180,4|8,0:0|0:0,0:0:0:0:
220,80,83651,1,8,0:0:0:0:
220,80,83832,1,8,0:0:0:0:
188,252,84193,5,8,0:0:0:0:
220,80,84374,1,8,0:0:0:0:
288,292,84736,5,8,0:0:0:0:
220,80,84916,1,8,0:0:0:0:
384,332,85278,5,8,0:0:0:0:
472,268,85459,2,0,L|476:176,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
472,304,85910,1,0,0:0:0:0:
472,304,86001,6,0,P|436:332|372:336,1,90,4|0,0:0|0:0,0:0:0:0:
279,310,86362,2,0,P|251:274|247:210,1,90,8|0,0:0|0:0,0:0:0:0:
396,124,86724,1,0,0:0:0:0:
400,248,86904,1,0,0:0:0:0:
292,180,87085,1,8,0:0:0:0:
476,192,87446,5,8,0:0:0:0:
476,192,87627,2,0,P|488:272|312:280,1,303.750011587143,8|0,0:0|0:0,0:0:0:0:
Chirony

Kodora wrote:

[Chirony's Hard]

*OD7 would be better choice here for better difficulty spread - OD6 makes your diff too easy  sorry, keep

  1. 00:22:928 (2,4) - Try to re-space them a bit to avoid this overlap fixed
  2. 00:45:519 (1) - Finish instead of clap works better here I felt noisy. sorry no change
  3. 00:42:266 (1) - And here too (on tail) ^
  4. 01:11:181 (5) - Try to replace it with 2 notes - that would made next triplet (01:11:181 (5,6,1) - ) much easier to play.  I dont like this pattern
  5. 01:23:109 (1) - Finish on head would work here pretty well fixed
Thank you for modding!

http://puu.sh/97tej/039eb305e8.zip
litoluna

Kodora wrote:

hey moe :3

As you requested, sorry for delay x.x

[General]

  1. Perhaps move preview point at the 00:51:302 - ? It sounds better at this spot as for me
[litoluna's Insane]

  1. 00:08:471 (4,6) - This overlap isn't looks clean as for me - try to keep it with bigger spacing, or maybe make something like this instead?
    I think hard to see this
  2. 00:36:483 (5) - Move this slider a bit down to avoid overlapping with 00:36:844 (1) -
    ok~!
  3. 01:14:344 (5,1) - Try to stack these notes perfectly - imo, it would be easier to catch them if they would be perfectly stacked
flowing Speed

[litoluna's Normal]

*Consider using some ticksounds to make your clap-patterns consistent

  1. 00:55:459 (1) - I would extend this slider to the 00:56:001 - (and remove this note) - that would be more beginner-friendly as for me
  2. 01:12:627 (3) - Make 1/2 slider instead follow drums?
ok~!


Nice and clean map, all diff are very well done. Good luck for rank!
thanks Kodora san ;)
http://puu.sh/9aebD.zip
[ infL ]
Nice map :) please rank soon
Topic Starter
Meg

[ infL ] wrote:

Nice map :) please rank soon
thank you ><
plz wait ;)
KSHR
Posted as a reminder. I will throw in my suggestions today or tmr.
Topic Starter
Meg
:D
KSHR
[Easy]
  1. Inconsistent video offset
  2. 00:07:928 (2) - もし自分だったらこのスライダーを00:10:820 (1) - と同じ音取りにしちゃいます!形を工夫してはあるけども、同じ長さのスライダーが3回続くと多少退屈なのかな?って +00:08:471 - ここにfinishがないのがなんだかもったいない
  3. 00:48:410 (1,3) - AdditionsをSoftにするの忘れてるね
  4. 00:19:495 (3,4,5) - 音取りに違和感 おそらくではあるけども、downbeat(上のタイミングラインの長い白い線のある場所)に何も置かれてないからだと思う
    前後の音取りを見てもしっかりdownbeatに置く音取りが使われてるから、(4)のスライダーを00:19:133 (2) - に移動して空きを00:20:579 - に作ってあげるほうが綺麗な音取りになると思う
    ボーカルのある00:20:579 - に空きを作りたくないなぁってことであればnote追加しちゃってもいいと思う
[litoluna's Normal]
  1. 00:37:567 (2) - 見栄えの問題になるんだけど、(1,2,3)の3つのスライダーが全部同じ方向に傾いて見えるから少し不格好に見えるかも (2)の形を少しいじることをオススメします 例えば(分かりやすくしようと思ったら2枚になっちゃった ごめんね)=> https://osu.ppy.sh/ss/1702083 https://osu.ppy.sh/ss/1702088
  2. 00:39:736 - ここから30%になってるけど低すぎるように聴こえる 静かな曲調には合ってるんだけど、せめてもう10%は上げたほうが聴こえやすさと両立出来ると思う (多分この30%に耳が慣れるからなのかな?と思うんだけど、00:50:037 (2) - ここから急に音量上がってるように聴こえてちょっとびっくりした)
  3. 00:56:904 (1) - このnoteを00:56:724 - に移動してnew comboを(2)と入れ替えたら、00:57:085 - のdownbeatから叩き始められる音取りになるんだけどどうだろう
  4. 01:14:073 - ここだけ妙に間が空いてる気がする (5)をずらして01:13:712 - に置いて、代わりにnoteを01:13:531 - に置いたら自然な音取りになると思う ヒットサウンドの移動も忘れずに!
  5. 01:19:495 (3) - このスライダーはボーカルフォローで01:19:314 - から始めないの?修正する場合は始点にwhistleも忘れずに!
  6. 01:24:193 (2) - ここはボーカルよりもドラムが強い場所だから、1/1スライダーを置かずに素直に1/2スライダー2つ置く音取りにしちゃっていいと思うよ
[Chirony's Hard]
  1. 00:14:796 (3,1) - 少し好みの入った提案です! 曲を聴く限り、(3)も(1,2)と何か絡めた配置にした方が合うんじゃないかなぁとか思ったり 例えば https://osu.ppy.sh/ss/1702193 https://osu.ppy.sh/ss/1702195
    この通り修正する場合は、おそらくそのままだと(2,3)の角度が気になるかな?と思うので、気になるようであれば00:15:699 (3,4,5,6,1) - を少し微調整するだけで楽に修正できるはずですー
    (コードをコピーしたけど貼り付けるのを忘れたので、もし参考にコードが欲しいということであれば、forum pmか何かで教えてくださいー 似せた感じの配置を作ってコードを返信に貼り付けます!)
  2. 00:22:928 (2,4,5,6) - おそらく(2,4)のClone/Rotateのせいかな?とは思うんだけど少し配置がぐちゃっとしちゃってる気が こんな感じに少し微調整するといい感じに綺麗になるはず! https://osu.ppy.sh/ss/1702214 https://osu.ppy.sh/ss/1702218
    コードを貼っておくので一度試してもらえると
    332,144,22928,2,0,P|380:120|408:72,1,105.000004005432
    308,40,23471,1,2,0:0:0:0:
    231,111,23651,2,0,P|228:160|252:216,1,105.000004005432,2|0,0:3|0:0,0:0:0:0:
    348,248,24193,1,2,0:0:0:0:
    424,177,24374,2,0,P|426:124|406:76,1,105.000004005432,2|0,0:3|0:0,0:0:0:0:
    406,76,24916,1,8,0:0:0:0:
  3. 00:38:651 (2,3) - ここ急に横の動きが激しくなってるせいで少し叩きにくいと思う
    ジャンプを作らない配置でもいいなぁと思うのであればこれみたいな感じにブランケットと三角配置を使って置くのもアリだし、ジャンプ配置はこのままでっていうことであればもう少し流れを意識した飛ばし方をしてあげるほうがプレイヤーの親しみやすい配置になるはず
  4. 01:18:410 (4,1) - 急に変わる流れと他より大きいスペーシングのせいで反応しにくいと思う もう少しHard難易度っぽく親しみやすい配置だとgoodじゃないかな
[wkyik's Insane]
  1. This isn't a suggestion but let me ask about the reason why default whistles are used in the climax part. It sounds like they are added randomly, pretty strange to me. I'd highly recommend you removing them and adding hitsounds like what the creator and other guest mappers did on their own difficulties. I won't force you to fix this. However I'm hesitating to push this map forward because of this questionable usage of default whistles. (By the way, I'm pretty sure Kodora meant a custom whistle sound on his mod.)
  2. 00:04:856 (1,2) - It'd be better to give players recovery to make this difficulty more friendly by removing these notes like what iMage-- and litoluna did on their own ones. + I personally think there are not any strong sounds to place a object.
  3. 00:26:543 (4) - The current idea is also fine, but it looks like the flow is somewhat strange to me. I'd move this note to somewhere like 216|56 to make the flow more natural if I were you. By the way this can make a triangle with the end of (2) and the head of (5). https://osu.ppy.sh/ss/1703046
  4. 00:28:712 (2,3,4) - Remove (3) from this triplet. It's overmapped. Listen the song carefully if you don't feel that.
  5. 00:30:157 (1) - There doesn't need to add a new combo here right?
  6. 00:56:724 (8,9) - Try doing Ctrl+G these notes. This should make the pattern flowier.
  7. 00:52:567 (4) - In my opinon, it'd be easier to play if you replace this note to somewhere which respects the flow more than the current position. e.g. https://osu.ppy.sh/ss/1703412
  8. 00:59:073 (7,9) - It looks like this blanket pattern is forcing players to aim since the angle of the flow is a bit sharp. I'd rearrange the pattern like this if I were you. https://osu.ppy.sh/ss/1702438
    + It'd be nicer if you fix the shape of 00:59:977 (1) - which is against the flow as well like this. https://osu.ppy.sh/ss/1702445
    ^made a blanket with the end of 00:59:073 (7) - .
  9. 01:22:206 (8,9) - These sliders look a bit too similar to say the least. You could have done something with them. e.g. https://osu.ppy.sh/ss/1703439 https://osu.ppy.sh/ss/1703440
    264,184,82206,2,0,P|282:146|287:98,1,90,2|0,1:0|0:0,0:0:0:0:
    48,8,82567,2,0,P|29:45|24:93,1,90,2|8,1:0|0:0,0:0:0:0:
[litoluna's Insane]
  1. 00:05:037 (1) - 00:13:531 (6) - この部分のfinishのつけ方がややランダムに聴こえるのは気のせい? 例えば 00:07:928 (1) - は付けられてなかったりとか、あれ?ってなるところがチラホラと・・ 一度確認してみてください!
  2. 00:41:904 (5,6) - まだ静かな曲調は続いてるから、それを考えるとこのスライダー少し飛びすぎじゃないかなぁ
  3. 00:49:314 (5,6,7,8) - 00:48:591 (2,3,4) - では綺麗にドラムの音があるところで叩く音取りになってるから、こっちの合わせて下の音取りみたいにしたほうが綺麗にドラムフォローでまとまると思うんだけどどうだろう
  4. 00:50:579 (1,2,3,4,1,2,3,4) - よく曲を聴くと青コンボの方にもドラムの音が鳴ってるからそっちにもclapがあった方がいいと思う ただし、全部に付けるとさすがにちょっとうるさいと思うから、(1,3,1,3)の飛び飛びな感じにつけてみたらどうだろう そしたらバランスよくclapが聴こえるはず
  5. 01:10:820 (1) - naziなんだけど、これをもう少し左に動かして"(1) = スライダー終点 = (2)"に見える感じにしてあげると綺麗なはず https://osu.ppy.sh/ss/1703648
[Insane]
  1. 00:06:121 (4) - このnoteの位置のせいで(3)からの流れ諸々がかなり悪くなってるように見える これの移動と00:06:483 (1) - のrotateを使ってこんな感じにするとクールじゃない? https://osu.ppy.sh/ss/1703864
    84,280,6121,1,12,0:0:0:0:
    180,284,6483,6,0,B|190:310|190:310|187:337|187:337|193:370,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:17:687 (5,1) - このnoteとsliderの位置を入れ替えてスライダーの傾きを少し変えると、(2)への流れも見た目もいい感じに https://osu.ppy.sh/ss/1703952
    308,208,17687,1,2,0:0:0:0
    328,68,18049,6,0,L|388:72,2,60.0000022888184,0|0|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:18:772 (4,5) - この配置のせいで(1)への流れがあんまり良くないような・・ 上の提案と合わせて、ちょっと数値大きいけど75度回転させてこんな感じにアレンジしてみるとか(スクショのnew comboが少しおかしいけど気にしないでね) https://osu.ppy.sh/ss/1705015 https://osu.ppy.sh/ss/1705016
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    62,130,19314,1,0,0:0:0:0:
  4. 00:28:169 - ここからclapのパターンが始まるけどこれって不要じゃないかな 曲を聴く限り00:16:603 - からのメロディとほとんど大差ないし、clapのパターンはサビからで大丈夫だと思う
  5. 00:32:145 (4,5,1) - 個人的な感覚かもしれないけど、試しにプレイしてみたとき、ここもジャンプにしてあげないとちょっと配置のバランスが悪いんじゃないかなぁって感じた 応急処置的な修正の仕方だけど、一度このスクリーンショットの配置と今の配置をプレイして比べてみてほしい https://osu.ppy.sh/ss/1705162
  6. 00:33:591 (6,7,8,9) - ややovermap気味に聴こえる (7)を削除して単発+2連/スライダーの形で十分じゃないかな その方が00:33:591 (6) - の強いドラムの音も単発1つで強調できるし
  7. 00:57:808 (3,4,5) - DSで置かれてるせいか、ここの配置が少し窮屈に見える この周辺見た感じジャンプが多いから、ここももう少し広げた方がバランス良くなってプレイしやすくなるんじゃないかな 一度プレイしてみて、違和感がないようであればそのままするーしちゃってください

This map is enough ready for the bubble in my eyes, but I'm worried about some patterns/flows which look a little bit awkward. Get + 2 full mods and I can do something to push forward without hesitation. A star icon for now. Good luck iMage--, litoluna and Kawaiwkyik.
Rizia

KSHR wrote:

[wkyik's Insane]
  1. This isn't a suggestion but let me ask about the reason why default whistles are used in the climax part. It sounds like they are added randomly, pretty strange to me. I'd highly recommend you removing them and adding hitsounds like what the creator and other guest mappers did on their own difficulties. I won't force you to fix this. However I'm hesitating to push this map forward because of this questionable usage of default whistles. (By the way, I'm pretty sure Kodora meant a custom whistle sound on his mod.) Removed all whistle in kiai time
  2. 00:04:856 (1,2) - It'd be better to give players recovery to make this difficulty more friendly by removing these notes like what iMage-- and litoluna did on their own ones. + I personally think there are not any strong sounds to place a object.
  3. 00:26:543 (4) - The current idea is also fine, but it looks like the flow is somewhat strange to me. I'd move this note to somewhere like 216|56 to make the flow more natural if I were you. By the way this can make a triangle with the end of (2) and the head of (5). https://osu.ppy.sh/ss/1703046
  4. 00:28:712 (2,3,4) - Remove (3) from this triplet. It's overmapped. Listen the song carefully if you don't feel that.
  5. 00:30:157 (1) - There doesn't need to add a new combo here right?
  6. 00:56:724 (8,9) - Try doing Ctrl+G these notes. This should make the pattern flowier.
  7. 00:52:567 (4) - In my opinon, it'd be easier to play if you replace this note to somewhere which respects the flow more than the current position. e.g. https://osu.ppy.sh/ss/1703412
  8. 00:59:073 (7,9) - It looks like this blanket pattern is forcing players to aim since the angle of the flow is a bit sharp. I'd rearrange the pattern like this if I were you. https://osu.ppy.sh/ss/1702438
    + It'd be nicer if you fix the shape of 00:59:977 (1) - which is against the flow as well like this. https://osu.ppy.sh/ss/1702445
    ^made a blanket with the end of 00:59:073 (7) - .
  9. 01:22:206 (8,9) - These sliders look a bit too similar to say the least. You could have done something with them. e.g. https://osu.ppy.sh/ss/1703439 https://osu.ppy.sh/ss/1703440
    264,184,82206,2,0,P|282:146|287:98,1,90,2|0,1:0|0:0,0:0:0:0:
    48,8,82567,2,0,P|29:45|24:93,1,90,2|8,1:0|0:0,0:0:0:0:
Fixed all~~~~~~~
thanks for mod

code
osu file format v12

[General]
AudioFilename: oracion.mp3
AudioLeadIn: 1000
PreviewTime: 46242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Title:Oracion (TV Size)
TitleUnicode:オラシオン (TV Size)
Artist:Kayano Ai
ArtistUnicode:茅野愛衣
Creator:iMage--
Version:wkyik's Insane
Source:ノーゲーム・ノーライフ
Tags:litoluna chirony kawaiwkyik no game no life shiro 白 ending
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232,224,60699,5,8,0:0:0:0:
124,68,60880,1,0,0:0:0:0:
160,284,61061,5,8,0:0:0:0:
132,64,61242,1,0,0:0:0:0:
140,196,61422,5,0,0:0:0:0:
224,56,61603,1,8,0:0:0:0:
224,56,61784,1,8,0:0:0:0:
232,224,61965,1,0,0:0:0:0:
128,96,62145,2,0,L|36:92,1,90,8|8,0:0|0:0,0:0:0:0:
288,144,62507,2,0,L|380:148,1,90,8|0,0:0|0:0,0:0:0:0:
472,156,62778,1,0,0:0:0:0:
472,156,62868,6,0,P|484:208|472:280,1,90,4|0,0:0|0:0,0:0:0:0:
412,324,63230,1,8,0:0:0:0:
412,324,63410,1,0,0:0:0:0:
392,192,63591,5,0,0:0:0:0:
420,352,63772,1,0,0:0:0:0:
260,376,63953,1,8,0:0:0:0:
232,216,64134,1,0,0:0:0:0:
412,214,64314,5,0,0:0:0:0:
237,357,64495,1,0,0:0:0:0:
398,376,64676,1,8,0:0:0:0:
252,196,64857,1,0,0:0:0:0:
324,288,65037,5,0,0:0:0:0:
340,140,65218,1,0,0:0:0:0:
244,276,65398,1,8,0:0:0:0:
404,296,65579,1,0,0:0:0:0:
248,92,65760,5,0,0:0:0:0:
440,113,65940,1,0,0:0:0:0:
248,92,66121,1,8,0:0:0:0:
440,113,66301,1,0,0:0:0:0:
331,240,66483,5,0,0:0:0:0:
331,240,66844,1,12,0:0:0:0:
331,240,67206,5,0,0:0:0:0:
331,240,67386,2,0,P|280:256|144:232,1,180,8|0,0:0|0:0,0:0:0:0:
204,120,67928,2,0,P|229:112|297:124,1,90,8|0,0:0|0:0,0:0:0:0:
332,240,68290,2,0,P|357:248|425:236,1,90,8|0,0:0|0:0,0:0:0:0:
244,196,68651,6,0,L|228:376,1,180,4|8,0:0|0:0,0:0:0:0:
148,232,69193,2,0,L|157:124,1,90,0|0,0:0|0:0,0:0:0:0:
336,248,69555,2,0,L|326:356,1,90,0|8,0:0|0:0,0:0:0:0:
224,372,69916,2,0,P|180:380|128:368,1,90,0|0,0:0|0:0,0:0:0:0:
336,248,70278,2,0,P|380:240|432:252,1,90,0|8,0:0|0:0,0:0:0:0:
244,180,70639,2,0,P|236:136|248:84,1,90,0|0,0:0|0:0,0:0:0:0:
244,92,71001,1,0,0:0:0:0:
336,156,71181,1,8,0:0:0:0:
244,180,71362,1,0,0:0:0:0:
428,132,71543,5,0,0:0:0:0:
392,252,71724,1,0,0:0:0:0:
280,88,71904,1,8,0:0:0:0:
303,261,72085,1,0,0:0:0:0:
144,48,72266,5,8,0:0:0:0:
144,48,72627,1,8,0:0:0:0:
104,188,72808,1,8,0:0:0:0:
244,148,72989,1,0,0:0:0:0:
88,272,73169,5,8,0:0:0:0:
88,272,73350,1,8,0:0:0:0:
296,220,73531,1,0,0:0:0:0:
144,332,73712,5,8,0:0:0:0:
284,304,73892,1,0,0:0:0:0:
104,188,74073,1,8,0:0:0:0:
244,148,74254,1,0,0:0:0:0:
244,148,74344,1,0,0:0:0:0:
244,148,74434,6,0,P|312:160|360:156,1,90,4|0,0:0|0:0,0:0:0:0:
444,96,74796,2,0,P|456:28|452:-20,1,90,8|0,0:0|0:0,0:0:0:0:
340,124,75157,2,0,P|320:235|326:313,1,180,0|8,0:0|0:0,0:0:0:0:
324,301,75699,1,0,0:0:0:0:
244,148,75880,2,0,P|231:214|235:261,1,90
400,356,76242,2,0,P|412:289|408:242,1,90,8|0,0:0|0:0,0:0:0:0:
155,324,76603,1,0,0:0:0:0:
324,301,76784,1,0,0:0:0:0:
300,132,76965,1,8,0:0:0:0:
131,154,77146,1,0,0:0:0:0:
300,132,77326,6,0,L|288:320,1,180,4|8,0:0|0:0,0:0:0:0:
155,324,77868,2,0,P|120:336|56:332,1,90,0|0,0:0|0:0,0:0:0:0:
172,128,78230,2,0,P|207:116|271:120,1,90,0|8,0:0|0:0,0:0:0:0:
372,204,78591,2,0,P|384:239|380:303,1,90,0|0,0:0|0:0,0:0:0:0:
156,324,78953,2,0,P|144:289|148:225,1,90,0|8,0:0|0:0,0:0:0:0:
172,128,79314,2,0,P|127:125|84:139,1,90,0|0,0:0|0:0,0:0:0:0:
256,208,79675,2,0,P|300:210|343:196,1,90,0|8,0:0|0:0,0:0:0:0:
343,196,80037,1,0,0:0:0:0:
480,272,80218,6,0,P|428:240|308:268,1,180,4|8,0:0|0:0,0:0:0:0:
224,332,80760,2,0,P|168:344|104:328,1,90,0|0,0:0|0:0,0:0:0:0:
48,264,81121,2,0,P|36:208|52:144,1,90,0|8,0:0|0:0,0:0:0:0:
120,76,81483,1,0,0:0:0:0:
120,76,81573,1,0,0:0:0:0:
120,76,81663,2,0,P|176:80|236:44,1,90
276,12,82025,1,8,0:0:0:0:
280,188,82206,2,0,P|296:130|290:64,1,90,0|0,0:0|0:0,0:0:0:0:
40,12,82567,2,0,P|23:69|29:135,1,90,0|8,0:0|0:0,0:0:0:0:
60,212,82928,1,0,0:0:0:0:
188,252,83109,6,0,P|287:227|379:163,1,180,4|8,0:0|0:0,0:0:0:0:
220,80,83651,1,8,0:0:0:0:
220,80,83832,1,8,0:0:0:0:
188,252,84193,5,8,0:0:0:0:
220,80,84374,1,8,0:0:0:0:
288,292,84736,5,8,0:0:0:0:
220,80,84916,1,8,0:0:0:0:
384,332,85278,5,8,0:0:0:0:
472,268,85459,2,0,L|476:176,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
472,304,85910,1,0,0:0:0:0:
472,304,86001,6,0,P|436:332|372:336,1,90,4|0,0:0|0:0,0:0:0:0:
279,310,86362,2,0,P|251:274|247:210,1,90,8|0,0:0|0:0,0:0:0:0:
396,124,86724,1,0,0:0:0:0:
400,248,86904,1,0,0:0:0:0:
292,180,87085,1,8,0:0:0:0:
476,192,87446,5,8,0:0:0:0:
476,192,87627,2,0,P|488:272|312:280,1,303.750011587143,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Meg

KSHR wrote:

[Easy]
  1. Inconsistent video offset
  2. 00:07:928 (2) - もし自分だったらこのスライダーを00:10:820 (1) - と同じ音取りにしちゃいます!形を工夫してはあるけども、同じ長さのスライダーが3回続くと多少退屈なのかな?って +00:08:471 - ここにfinishがないのがなんだかもったいない
  3. 00:48:410 (1,3) - AdditionsをSoftにするの忘れてるね
  4. 00:19:495 (3,4,5) - 音取りに違和感 おそらくではあるけども、downbeat(上のタイミングラインの長い白い線のある場所)に何も置かれてないからだと思う
    前後の音取りを見てもしっかりdownbeatに置く音取りが使われてるから、(4)のスライダーを00:19:133 (2) - に移動して空きを00:20:579 - に作ってあげるほうが綺麗な音取りになると思う
    ボーカルのある00:20:579 - に空きを作りたくないなぁってことであればnote追加しちゃってもいいと思う
[Insane]
  1. 00:06:121 (4) - このnoteの位置のせいで(3)からの流れ諸々がかなり悪くなってるように見える これの移動と00:06:483 (1) - のrotateを使ってこんな感じにするとクールじゃない? https://osu.ppy.sh/ss/1703864
    84,280,6121,1,12,0:0:0:0:
    180,284,6483,6,0,B|190:310|190:310|187:337|187:337|193:370,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:17:687 (5,1) - このnoteとsliderの位置を入れ替えてスライダーの傾きを少し変えると、(2)への流れも見た目もいい感じに https://osu.ppy.sh/ss/1703952
    308,208,17687,1,2,0:0:0:0
    328,68,18049,6,0,L|388:72,2,60.0000022888184,0|0|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:18:772 (4,5) - この配置のせいで(1)への流れがあんまり良くないような・・ 上の提案と合わせて、ちょっと数値大きいけど75度回転させてこんな感じにアレンジしてみるとか(スクショのnew comboが少しおかしいけど気にしないでね) https://osu.ppy.sh/ss/1705015 https://osu.ppy.sh/ss/1705016
    124,180,18772,2,0,P|66:210|0:179,1,120.000004577637,8|2,0:0|0:0,0:0:0:0:
    62,130,19314,1,0,0:0:0:0:
  4. 00:28:169 - ここからclapのパターンが始まるけどこれって不要じゃないかな 曲を聴く限り00:16:603 - からのメロディとほとんど大差ないし、clapのパターンはサビからで大丈夫だと思う
  5. 00:32:145 (4,5,1) - 個人的な感覚かもしれないけど、試しにプレイしてみたとき、ここもジャンプにしてあげないとちょっと配置のバランスが悪いんじゃないかなぁって感じた 応急処置的な修正の仕方だけど、一度このスクリーンショットの配置と今の配置をプレイして比べてみてほしい https://osu.ppy.sh/ss/1705162
  6. 00:33:591 (6,7,8,9) - ややovermap気味に聴こえる (7)を削除して単発+2連/スライダーの形で十分じゃないかな その方が00:33:591 (6) - の強いドラムの音も単発1つで強調できるし
  7. 00:57:808 (3,4,5) - DSで置かれてるせいか、ここの配置が少し窮屈に見える この周辺見た感じジャンプが多いから、ここももう少し広げた方がバランス良くなってプレイしやすくなるんじゃないかな 一度プレイしてみて、違和感がないようであればそのままするーしちゃってください
all fixed!


This map is enough ready for the bubble in my eyes, but I'm worried about some patterns/flows which look a little bit awkward. Get + 2 full mods and I can do something to push forward without hesitation. A star icon for now. Good luck iMage--, litoluna and Kawaiwkyik.
KSHRさんありがとうございます!
腑に落ちないところいっぱい突いてくれた・・・助かりました
:oops:
Mikkuri
star~ :D
Topic Starter
Meg

0OoMickeyoO0 wrote:

star~ :D
arigato~~!!!!
litoluna
@KSHR

KSHR wrote:

[Easy]

[litoluna's Normal]
  1. 00:37:567 (2) - 見栄えの問題になるんだけど、(1,2,3)の3つのスライダーが全部同じ方向に傾いて見えるから少し不格好に見えるかも (2)の形を少しいじることをオススメします 例えば(分かりやすくしようと思ったら2枚になっちゃった ごめんね)=> https://osu.ppy.sh/ss/1702083 https://osu.ppy.sh/ss/1702088
    たしかに。参考にしてかえまし!
  2. 00:39:736 - ここから30%になってるけど低すぎるように聴こえる 静かな曲調には合ってるんだけど、せめてもう10%は上げたほうが聴こえやすさと両立出来ると思う (多分この30%に耳が慣れるからなのかな?と思うんだけど、00:50:037 (2) - ここから急に音量上がってるように聴こえてちょっとびっくりした)
    okdesu0.0
  3. 00:56:904 (1) - このnoteを00:56:724 - に移動してnew comboを(2)と入れ替えたら、00:57:085 - のdownbeatから叩き始められる音取りになるんだけどどうだろう
    change~
  4. 01:14:073 - ここだけ妙に間が空いてる気がする (5)をずらして01:13:712 - に置いて、代わりにnoteを01:13:531 - に置いたら自然な音取りになると思う ヒットサウンドの移動も忘れずに!
    fixed
  5. 01:19:495 (3) - このスライダーはボーカルフォローで01:19:314 - から始めないの?修正する場合は始点にwhistleも忘れずに!
    okです
  6. 01:24:193 (2) - ここはボーカルよりもドラムが強い場所だから、1/1スライダーを置かずに素直に1/2スライダー2つ置く音取りにしちゃっていいと思うよ
    次の2つのnoteのところと、この(2)と一つ前の(1)のReverse sliderのところで分けたいのでここはこのままで。
[litoluna's Insane]
  1. 00:05:037 (1) - 00:13:531 (6) - この部分のfinishのつけ方がややランダムに聴こえるのは気のせい? 例えば 00:07:928 (1) - は付けられてなかったりとか、あれ?ってなるところがチラホラと・・ 一度確認してみてください!
    ちらほらfinishたりなかったので付け足しました~
  2. 00:41:904 (5,6) - まだ静かな曲調は続いてるから、それを考えるとこのスライダー少し飛びすぎじゃないかなぁ
    今の形保ちたいのでkeepで
  3. 00:49:314 (5,6,7,8) - 00:48:591 (2,3,4) - では綺麗にドラムの音があるところで叩く音取りになってるから、こっちの合わせて下の音取りみたいにしたほうが綺麗にドラムフォローでまとまると思うんだけどどうだろう

    うーん。かえてplayしてみたけど今の形に慣れちゃってるせいか今の形のほうがしっくりくるのでこのままで!
  4. 00:50:579 (1,2,3,4,1,2,3,4) - よく曲を聴くと青コンボの方にもドラムの音が鳴ってるからそっちにもclapがあった方がいいと思う ただし、全部に付けるとさすがにちょっとうるさいと思うから、(1,3,1,3)の飛び飛びな感じにつけてみたらどうだろう そしたらバランスよくclapが聴こえるはず
    とびとびにかえまし!
  5. 01:10:820 (1) - naziなんだけど、これをもう少し左に動かして"(1) = スライダー終点 = (2)"に見える感じにしてあげると綺麗なはず https://osu.ppy.sh/ss/1703648
    okです!
This map is enough ready for the bubble in my eyes, but I'm worried about some patterns/flows which look a little bit awkward. Get + 2 full mods and I can do something to push forward without hesitation. A star icon for now. Good luck iMage--, litoluna and Kawaiwkyik.
thanks KSHR san ~ :)

http://puu.sh/9q51o.zip
Seijiro
It seems like I'm not able to make any mod here xD

But I really like this song and this anime (that's why I started mapping the full op). I'll give you one of my stars ;)
I really hope that's gonna be ranked soon :D

みんあ、がんばれ!:)
Chirony

KSHR wrote:

[Chirony's Hard]
  1. 00:14:796 (3,1) - 少し好みの入った提案です! 曲を聴く限り、(3)も(1,2)と何か絡めた配置にした方が合うんじゃないかなぁとか思ったり 例えば https://osu.ppy.sh/ss/1702193 https://osu.ppy.sh/ss/1702195
    この通り修正する場合は、おそらくそのままだと(2,3)の角度が気になるかな?と思うので、気になるようであれば00:15:699 (3,4,5,6,1) - を少し微調整するだけで楽に修正できるはずですー
    (コードをコピーしたけど貼り付けるのを忘れたので、もし参考にコードが欲しいということであれば、forum pmか何かで教えてくださいー 似せた感じの配置を作ってコードを返信に貼り付けます!)
  2. 00:22:928 (2,4,5,6) - おそらく(2,4)のClone/Rotateのせいかな?とは思うんだけど少し配置がぐちゃっとしちゃってる気が こんな感じに少し微調整するといい感じに綺麗になるはず! https://osu.ppy.sh/ss/1702214 https://osu.ppy.sh/ss/1702218
    コードを貼っておくので一度試してもらえると
    332,144,22928,2,0,P|380:120|408:72,1,105.000004005432
    308,40,23471,1,2,0:0:0:0:
    231,111,23651,2,0,P|228:160|252:216,1,105.000004005432,2|0,0:3|0:0,0:0:0:0:
    348,248,24193,1,2,0:0:0:0:
    424,177,24374,2,0,P|426:124|406:76,1,105.000004005432,2|0,0:3|0:0,0:0:0:0:
    406,76,24916,1,8,0:0:0:0:
  3. 00:38:651 (2,3) - ここ急に横の動きが激しくなってるせいで少し叩きにくいと思う
    ジャンプを作らない配置でもいいなぁと思うのであればこれみたいな感じにブランケットと三角配置を使って置くのもアリだし、ジャンプ配置はこのままでっていうことであればもう少し流れを意識した飛ばし方をしてあげるほうがプレイヤーの親しみやすい配置になるはず
  4. 01:18:410 (4,1) - 急に変わる流れと他より大きいスペーシングのせいで反応しにくいと思う もう少しHard難易度っぽく親しみやすい配置だとgoodじゃないかな
すべて修正しました!
ありがとうございました ;)
http://puu.sh/9q6MX/8b25f3e3bb.zip
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