forum

Primary - Negative Legacy [OsuMania]

posted
Total Posts
255
show more
AncuL
its the week
-Sh1n1-
Osu!mania BNs pls,
Topic Starter
Sorarei

-Sh1n1- wrote:

Osu!mania BNs pls,
Arzenvald
reika pls
Topic Starter
Sorarei
i'm tired calling BN when they all busy, busy with other map. and it's take over 2 years and forgotting this one
Frim4503
request kesini aja kk
t/481576/start=0

siapa tahu di acc

*kasihan liat map ini ga pindah" dri dulu
Rumia-
oww man this stuff havent ranked yet why ..
ArcherLove
hahaha reika so busy
Topic Starter
Sorarei
aku sih gk terlalu sibuk, cuma udah agak males aja ngarepin soal BN.. mau di cari pun entar bakal banyak alasan. terserah sih mau Nuke atau apalah, mau itu not reasonable atau reasonable
Rumia-

Sorarei wrote:

aku sih gk terlalu sibuk, cuma udah agak males aja ngarepin soal BN.. mau di cari pun entar bakal banyak alasan. terserah sih mau Nuke atau apalah, mau itu not reasonable atau reasonable
yea but bubbles are meant to be push forward :(
Frim4503
but i think this is your chance to push forward your map
cuz today we have more mania BN.
such a waste if you nuke or gy this map imo
Protastic101
oooo dam boi, i'ma coming
Topic Starter
Sorarei
Thanks !
Rumia-
the last contribution was finally amended. i think ive done my part :D
i finally can rest my guilt away for not rechecking this when i was a BN.Reviving a dying thread is the best thing i can do for now ;_;
get this ranked !
Garalulu

Protastic101 wrote:

oooo dam boi, i'ma coming
Reba
Oh man, i've seen this map almost since i started to play mania.
GL to you in advance Reikosaka!
Protastic101
Alright, check incoming

Incoming wall of text

General

  1. Background is .png which is rankable, but to save filesize, here's the .jpg http://puu.sh/s94ba.jpg
  2. Using a Novice diff name for a song not related to Sound Voltex or whatever is meh. I'd consider renaming Usagi's Novice to "Usagi's Normal" and changing AL's Normal to "AL's Advanced" since Archer's diff is like a low level hard.
  3. This is more subjective, but the background is pretty lewd. I don't want to be a stickler or anything, but I really would really go for a more PG background

Hitsounds

[General]Shouldn't you set all timing points to vol 70% just like the other hitsounds you imported?

[Usagi's Novice]00:41:035 (41035|2) - Missing kick
01:09:457 (69457|6) - Replace high cymbal with snare2 since you prioritize the snare over cymbals, example being 01:10:720 (70720|3) -
01:18:299 (78299|6) - replace high cymbal with snare2
01:25:878 (85878|6) - Replace with high cymbal
01:44:824 (104824|4) - make the rim 50% at least, but preferably 70. It's difficult to hear even with music/effect at 10/100
01:45:772 (105772|6) - Add a rim here. The sound is similar.
02:00:298 (120298|3) - replace with snare2
02:20:824 (140824|0) - add snare2.
02:26:193 - Add another note here and apply the finish because it's similar in sound to 02:23:666 (143666|0,143666|2) -
02:36:298 (156298|0) - Replace with kick? You've always used a finish with a kick; two cymbals is overpowering imo.
02:37:245 (157245|6,157245|1) - ^^
02:43:877 (163877|0,164824|3) - Replace with kicks.
02:46:403 - to 02:53:982 - replace all the kicks in this section with whistles since there aren't any kicks at all.
03:17:193 (197193|4) - I think the kick is more important to keeping the rhythm here than the crash is, so replace with kick.wav

[AL's Normal]00:42:299 (42299|4) - No rim here? There's a rim in the music.
00:44:351 (44351|6,44351|0) - Double hitsound, remove one of the snares.
01:03:456 (63456|0) - Might consider adding a soft-hitfinish here since the high cymbal.wav doesn't do the crash here much justice in the music.
01:11:035 (71035|3) - missing cymbal
01:13:246 (73246|4) - Better to replace this with a snare or something since it's more important for hsing than the cymbal here.
01:22:404 (82404|1) - Replace with a kick
01:26:193 (86193|0,86193|5) - Replace one of these with a kick so it doesn't break the structure of the HS.
01:30:930 (90930|6) - Replace with kick?
02:22:719 (142719|1) - Add snare
02:28:719 (148719|1) - add finish
02:29:666 (149666|3) - add finish
02:37:245 (157245|1) - add snare2
02:56:825 (176825|2) - You've used a synth hat this entire section, so replace with synth hat instead of rim.
03:10:720 (190720|4) - Double hitsound, remove the hs here
03:23:667 (203667|6) - add kick
03:26:193 (206193|2) - add crash

[Hard]00:23:351 (23351|5) - Need snare
00:25:878 (25878|1) - Add cymbal
00:30:299 (30299|0) - add snare
00:41:036 (41036|2) - Add kick
00:44:351 (44351|6) - Double HS, remove this snare
01:26:193 (86193|5,86193|2) - Replace one of these with a kick
01:31:246 (91246|0) - No snare necessary here, remove. You can just add the soft-hitfinish instead since the crash is loud
01:32:193 (92193|5) - ^^
01:46:403 (106403|4) - add crash
02:16:087 (136087|3) - add some crashes
02:22:719 (142719|2) - add snare
02:28:719 (148719|5) - add crash
02:36:298 (156298|0) - Replace with a kick and add another crash at 02:36:298 (156298|5) -
02:37:245 (157245|5,157245|4) - ^^
02:43:877 (163877|6,164824|4) - Unnecessary snares. Replace them with cymbals or something.
03:00:851 (180851|5) - Remove the snare here, the sound is more like a hihat or rim.
03:00:930 (180930|3) - Same, replace with rim
03:03:456 (183456|5) - Add crashes
03:10:720 (190720|5,190720|3) - Why are there two different snares here? Remove snare.wav
03:15:772 (195772|6,195772|2) - Again, just having two snares feels too loud. You can reduce their hs volume by half too if you want
03:22:246 (202246|0) - add synth hat
03:23:667 (203667|3) - Replace this with a kick
03:24:614 (204614|0) - ^^
03:26:193 (206193|2) - add crash

[Skalim's Maximum]00:19:088 (19088|3) - add kick
00:19:562 (19562|4) - add snare
00:20:036 (20036|3) - add kick
00:20:509 (20509|3) - add kick
00:21:141 (21141|1,21615|2,22562|1) - add kicks
00:22:088 (22088|2) - add snare
00:23:667 (23667|2) - add low cymbal
00:25:088 (25088|0) - add kick
00:25:878 (25878|1) - add cymbal
00:31:720 (31720|2) - add kick
00:44:351 (44351|4) - double HS, remove the snare here
00:47:351 (47351|5) - replace with rim; you don't use synth hats in this section.
01:30:930 (90930|5) - remove the synth hat here
02:22:719 (142719|1) - add snare
03:03:456 (183456|4) - add crash
03:22:246 (202246|4) - add synth hat

[Extraordinary]00:18:930 (18930|0,19088|3,19404|4,19562|1,20036|2,20193|0,20509|0,20667|2,20825|1,21141|4,21457|4,21615|4,21930|4,22088|4,22562|5,22720|6,23036|6,23193|5,23351|4,23983|6,24141|4,24457|1,24615|4,25088|0,25246|2,25562|1,26509|3,26667|4,26983|5,27141|5,27615|4,27772|4,28088|4,28246|2,28404|2,28720|4,29036|0,29193|2,29509|3,29667|2,30141|0,30299|0,30615|0,30772|1,31562|4,31720|3,32036|3,32193|0,32351|3,32667|3,32825|1,32983|2,33062|1) - These are all double hitsounds. Please, you only need to place HS on one note T_T Remove all the hitsounds in the notes I've highlighted.
01:03:456 (63456|2) - add crash
01:04:404 (64404|3) - double HS, remove snare
01:04:246 (64246|2) - ^^ remove kick
01:04:878 (64878|3,65035|4,65351|3,65509|0,65667|3) - Double HS, remove hs on those notes
01:05:983 (65983|2) - add crash
01:06:299 (66299|1,66457|0,66772|0,66930|3,67404|1,67562|4,67878|1,68035|4,68193|1) - Double HS, remove the HS on these notes
01:08:825 (68825|6,68983|4,69299|4,69457|6,69930|3,70088|0,70404|2,70562|0,70720|1,71035|4) - ^^
01:11:035 (71035|5) - add kick
01:11:351 (71351|5,71509|4,71825|4,71983|6,72457|5,72614|2,72930|5,73088|6,73562|2) - Double HS
01:13:562 (73562|6) - add crash
01:13:878 (73878|4,74035|5,74351|4,74509|5,74983|4,75141|6,75457|1,75614|1,75772|4,76088|3) - Double HS. Why are there so many? Why didn't you just set the HS to 100% rather than 50% and then use double HS? Q_Q
At this point, I give. The double HS are at 50% for both to get 100% so I guess it's fine, although next time, just HS one note '_>'
02:49:246 (169246|0) - Add kick?
02:53:982 (173982|3) - add crash
03:13:562 (193562|0) - add high cymbal
03:22:246 (202246|4) - add synth hat
03:38:825 (218825|1) - add kick
03:41:035 (221035|5) - add snare
03:45:141 (225141|4) - random synth hat? Remove?

Diffs

A quick note. If I say to remove/resnap/add a note, make sure you move the hitsound, or my life will be 10x harder sobs

[General]
  1. HP 7.8 for HD seems a little more forgiving since 8 is more like Insane or higher.
[Usagi's Novice]00:02:839 (2839|1) - The first two measures of this diff are really left hand heavy, so move this to 7 or so.
00:04:892 (4892|0) - Same as above, move this to the right hand
00:05:366 (5366|2) - If above is accepted, I'd consider moving this to 4 or something.
00:23:667 - I'd consider adding another note here for the crash.
00:24:615 - ^^
00:44:825 (44825|1,45299|4,45772|1,46246|4,46720|1,47193|4,47667|1) - Feels repetitive to play these in the same column over and over again. Maybe try this instead https://osu.ppy.sh/ss/6552340
01:10:404 (70404|2) - Move this to 4 so that it's stacked with 01:10:720 (70720|3) - like the other LNs at 01:07:878 (67878|0,68193|0) - for example.
01:20:509 (80509|4,80825|4) - Can't really understand the reason for this to be stacked. I'd consider moving 01:19:878 (79878|1,80193|2) - one to the left and then making it go like a stair pattern, kind of like this https://osu.ppy.sh/ss/6552362
01:23:035 (83035|1,83351|1) - Same as above.
01:28:404 (88404|6,90930|0,91246|6,92193|6) - For the life of me, I can't understand why there are LNs here. The crash doesn't have a clear cut off, so I'm assuming it's not for that, and the synths are 4/1 long, so reduce those LNs to short notes?
01:57:456 - to 02:01:403 - Restore the hand balance in columns 7 and 6. During this whole time, not a single note is played in those columns.
02:02:824 (122824|4,123298|6) - Swap columns with the LN and the short note. I think it's easier to single tap with the index finger rather than the ring finger (or pinkie in my case since I play without spacebar)
02:18:140 - Why not add a note here for the kick?
03:00:614 (180614|0) - End this LN at 03:00:930 - as I think playing notes while holding down an LN is pretty difficult for beginners at this level.
03:16:878 (196878|4,197035|2,197035|6,197193|4) - Rather than this really one handed pattern, try this instead https://osu.ppy.sh/ss/6552399
03:33:141 (213141|2,213141|1,213299|4,213299|5,213457|1,213457|2) - You've never used doubles for the kicks in this song, so reduce these to short notes? What you could do is jack them all in 4 since they're all the same kick sound.

[AL's Normal]00:22:562 (22562|6,22878|6) - Hand balance Q_Q Please move this to 1 or 2 or something on the left hand.
00:27:615 (27615|4,27930|4) - Better to alternate hands with these, so move this to the left hand (col 1, 2, or 3)
00:40:719 (40719|0) - Rather than have a 3 note stack, I think moving this to 2 would be cool for an outside inside pattern kind of thing.
00:40:877 (40877|4,40877|6,41035|0,41036|5) - Try making these complementary chords, like this https://osu.ppy.sh/ss/6552536
00:41:036 (41036|5) - This note is unsnapped and Aimod didn't pick it up. I honestly hate my life.
00:48:220 (48220|1) - Move this to 6, it's easier to hit a 1/4 roll at this level imo
01:17:983 (77983|6) - Move to 4, feels easier to just do a straight up roll and not worry about having a spaced roll (columns empty between notes)
01:49:246 - to 01:55:561 - You literally left column 1 empty for 6 seconds. Rearrange some of the notes to be more balanced.
02:00:851 (120851|3) - Move to 3 for symmetry?
03:48:930 (228930|6,228930|2,229246|4,229404|0,229404|3,229720|2,229878|1,229878|4) - Try this for symmetry https://osu.ppy.sh/ss/6552895

[Hard]00:16:102 (16102|3) - Why not move this to 5 for symmetry?
00:23:430 (23430|2) - Move to 5, I think a roll is better and easier to read here.
00:23:351 (23351|3) - Would also consider moving this to 3, to make it look like this https://osu.ppy.sh/ss/6553218
00:39:772 - 00:40:245 - Add 1/2 LNs here like you did at 00:38:824 (38824|3,39298|5) - . It makes no sense to suddenly leave them out when the music style hasn't changed.
00:46:009 (46009|5,46009|2,46088|4,46088|1,46246|6,46325|1,46325|4,46404|2,46404|5) - I honestly think you're accenting the wrong sounds here. The kick should get the double, and the rims should just be singles, like this https://osu.ppy.sh/ss/6557517
00:46:325 (46325|1) - I'm pretty sure this is a ghost note, so remove?
00:48:141 (48141|5,48141|4,48220|0,48220|1) - Same applies here. I think a single note roll would be better fitting for the rims in this case, so like this https://osu.ppy.sh/ss/6557525
00:54:930 (54930|4,55246|6,55562|6) - I think it's easier for the LN to be in the inner columns rather than the outer in this case. So try this instead https://osu.ppy.sh/ss/6557551
01:05:667 (65667|4,65746|6,65825|4,65904|6) - I'd consider making this trill like this instead https://osu.ppy.sh/ss/6557554 since using a two handed trill is easier for this difficulty level.
01:15:851 (75851|6,75930|5,76009|4) - I don't really hear any separated 1/4 sounds here. It's all just a quick gliss, so I'd just use an LN starting at 01:15:772 - and ending at 01:16:088 -
01:25:878 - 01:26:193 - Add an extra note for the crashes here.
01:26:667 (86667|5,86983|5,87299|5,87614|5) - Intentional stack? If not, I'd consider moving around a few of the notes to balance it out a bit more.
01:46:877 (106877|0,106877|3,106877|5) - 01:47:351 (107351|6,107351|5,107351|2) - 01:47:825 (107825|3,107825|4,107825|1) - etc. In previous sections, like at 00:33:772 - , you used doubles for the kicks, but now you're using triples. I'd highly recommend nerfing the triples in 01:46:404 - back to doubles.
01:53:509 - If you reduce the chord size of the kicks, this should be made into a triple because it's louder than the kicks.
02:04:403 (124403|2,124482|4,124561|1,124640|4) - Why not try a more randomized but still predictable pattern such as this https://osu.ppy.sh/ss/6557582 (basically moved one note to 6)
03:15:772 (195772|2) - Move this to 1 for a more hard friendly roll pattern?
03:23:667 - Add another note for the crash.

[Skalim's Maximum]00:20:983 (20983|3) - There's a 1/4 roll that leads into 00:21:141 - , so I'd consider trying something like this https://osu.ppy.sh/ss/6562054
00:21:615 (21615|3,21615|5,21615|2) - Why is this a triple when it's only for a kick, such as 00:20:509 (20509|5,20509|3,20667|3,20667|5) - ? So remove one note from the triple for consistency
00:32:983 (32983|3) - Again, there are 1/4 kicks during this LN, so I'd try something like this https://osu.ppy.sh/ss/6562069
00:39:456 (39456|5) - This LN's pitch changes at 00:40:403 - , so I'd recommend shortening it to end there, and then adding another LN in 2 and ending at 00:41:035 - . Be sure to move 00:41:035 (41035|1) - to 6 if you accept.
01:01:246 (61246|1,61325|5,61404|1,61483|5) - I think it'd be better to make this trill [3]-[6]-[3]-[6] since a player might read the stack at 01:00:930 (60930|1,61088|1,61246|1,61404|1) - and assume that 01:00:930 (60930|5,61088|5,61325|5,61483|5) - is also an equal stack.
01:41:035 (101035|0,101193|3,101272|2,101350|0,101350|3) - I think this would be easier to hit https://osu.ppy.sh/ss/6562242
01:41:903 (101903|3,101982|2) - Similar reasoning to above, it'd be easier to hit imo if you moved both these notes twice to the left so it's like a single roll rather than a minitrill.
01:59:667 (119667|0) - This miniburst looks a bit messy to read. Maybe try moving this note to 4, and 01:59:745 (119745|2) - to 5.
02:34:245 (154245|2) - I can't understand why this is 1/1 long. End it at 02:34:403 - like the other LNs in this section.
02:33:140 (153140|1) - Same as the above, make this 1/2 long and start it at 02:33:298 - where the open hihat is.
02:35:666 (155666|4) - ^^ ? I still can't hear anything to justify a 1/1 sound. Anyways, you get what I'm saying about those LNs, so I'll leave the rest to you.
03:34:246 (214246|1) - Move this to 1. You don't really need to have a 1/2 minijack with 03:34:088 (214088|1,214246|1) - if it's not given much support from the music.
03:35:193 (215193|1) - Move to 1 again. This time it's a hand balance issue, because you're leaving column 1 blank for too long.
03:36:299 - 03:38:193 - Why are you purposely leaving columns empty? Move some of the notes in 6 to 7 to balance it out more.

[Extraordinary]00:21:457 - to 00:22:088 - I've noticed this in pretty much every diff, but there are times when you leave the columns empty. Try and rearrange some of the notes to avoid this.
00:41:036 - I'd consider adding another note in 1 for the crash here.
00:46:878 (46878|6,46878|0,47036|2,47036|1) - These sounds are such quiet rims and hihats, I feel that using a double for them is overdoing it. I suggest to reduce the rim and hihat notes to singles only in this case.
00:47:351 (47351|1,47351|2) - ^^ similar to the above, a double feels overchorded.
00:48:141 (48141|2,48141|0,48220|3,48220|4) - Honestly, at this point, I feel like these quiet sounds are made into doubles just for the sake of making the difficulty hard. I'd reduce these to singles too since you can barely hear them clearly.
00:48:141 (48141|0,48141|2,48220|4,48220|3,75772|5,75772|1,75851|4,75851|2,75930|3,75930|6,76009|1,76009|4) - I'm really sure that these are ghost notes. The guitar doesn't separate the notes but rather it's just a slide, so a single LN like 01:15:772 (75772|0) - is fine.
01:25:878 - Add another note here since it's a crash like 01:26:193 (86193|6,86193|0,86193|2,86193|5) -
01:32:983 (92983|2,92983|3,93062|1,93062|4,93141|3,93141|5,93141|0) - Try making this more symmetrical like this https://osu.ppy.sh/ss/6562906
01:33:457 (93457|0,93457|3,93457|5,93772|2,93772|6,93772|4) - I also think it'd be nice if the LNs were on one hand, and the short notes on the other, to get a back and forth effect like this https://osu.ppy.sh/ss/6562923
01:44:903 (104903|4,104903|1,104982|3,104982|6,105061|1,105061|5) - I think this pattern is a bit messy to read. Maybe use this instead https://osu.ppy.sh/ss/6562948
02:00:930 (120930|0,120930|2,120930|4,120930|6) - I don't think you need a quad for this seeing as there isn't even a crash, but only a kick. I think at most, a triple would be fine.
02:04:561 (124561|3,124561|1,124640|2,124640|4) - Control J (make sure to move the hitsounds) and move 02:04:482 (124482|2) - to 4 to get a more roll like pattern.
03:28:878 (208878|6,209193|3,209509|1,209825|5,210141|2,210457|0,210772|5,211088|1) - etc. These LNs are cool and all, but for consistency, start them at 03:18:614 - instead. It's weird to change up a mapping style in the middle of a section when the music doesn't give you a clear transition between parts where you can vary the style.

Discussed Extraordinary with a friend and this is what he came up with (I'm basically just quoting him):
00:17:049 (17049|6) - Better to start at 00:16:102 - and end at the same place for the vocal since you were following it in the beginning.
00:21:141 (21141|4) - Move to column 3 to avoid a 3 note stack with 00:20:825 (20825|4,20983|4,21141|4) -
00:21:457 (21457|3) - Move to col 3 to avoid 00:21:141 (21141|3,21457|3,21615|3) - or LNs surrounding a note.
00:23:509 (23509|4,23509|1,23588|3,23588|0,23667|1,23667|4) - Try this for better playability https://osu.ppy.sh/ss/6563157
00:25:720 - https://osu.ppy.sh/ss/6563211 Easier to read due to the jumptrill kind nature
00:26:983 (26983|5) - move to column 5, more comfortability, as there is no reason to have 00:26:983 (26983|5,26983|0,27141|5,27141|0) -, but with the density, it's unavoidable to have 1 jack. "Jacks are mostly clap with drum, but drum with drum are not 1/2 jacked. Shouldn't it be the other way around?"
00:26:983 (26983|5) - https://osu.ppy.sh/ss/6563261 nicer to play
00:30:141 (30141|5,30299|5,30457|5) - Anchor, try this https://osu.ppy.sh/ss/6563282
00:31:167 (31167|0,31246|2) - Swith columns and move 00:31:246 (31246|3) - to column 6

SVs


[Hard]00:17:680 - Why 1.05x? Just leave it at 1x. Don't make people read above 1x for prolonged periods as players won't be used to it.
00:41:036 - If you're keeping the .9x slowjam, add another .9x here, as the red line sets it back to 1x.
00:48:299 - .75x seems too slow compared to the density of the music. At most, just keep it as .85x, although I do think some of these slowjams are pretty redundant sometimes.
01:02:825 - 1.1x Q_Q You've used slowjams in the other sections, so it's fine to just leave this as 1x since players have already gotten used to a slower than normal scroll speed. Increasing it to 1.1x is going to come as a surprise due to the sudden increase in speed, relative to the other SVs
01:53:667 - Again, to keep the slowjam, you need another .9x SV
02:00:930 - What I said about the .75x applies here too. .85x is better since it's still slow but not slow enough to where reading is impaired too much.
02:16:087 - I'd rather you just keep the SV as 1x, but if not, make this SV consistent with the last kiai and make it 1.1x.
03:03:140 - 03:03:219 - 03:03:298 - I'd consider removing these and just using a 1.75x speed up at 03:03:377 - and then setting the SV at 03:03:457 - to 1x.

[Skalim's Maximum]00:18:470 - This is leading into a pretty intense section, just set the SV to 1x ._.

[Extraordinary]01:18:299 - to 01:20:825 - I don't understand why you have a gradual speed up here. It's not like this is a transition between sections, so using a single 1x SV would be best.
01:20:825 - Reading at 1.2x is just too much imo. At most, set it to 1.1x, but as I mentioned above, 1x is the best in this case.
02:04:403 - Set the SV to .85x or so since .75x is more for really soft and quiet sections, as opposed to this section which still has quite a few things going on.
02:30:930 - to 02:33:456 - As I mentioned above, this gradual speed up isn't necessary. The .9x is fine, but set it back to 1x at 02:31:245 - which is the start of the second half of the kiai.
03:18:614 - just use 1x as I mentioned since 1.1x for long sections is just too fast for players to read when they're not used to it.
I await your response
lenpai
o shit lets gooo~
Topic Starter
Sorarei
Extraordinary
01:18:299 - to 01:20:825 - I don't understand why you have a gradual speed up here. It's not like this is a transition between sections, so using a single 1x SV would be best. thanks for your time, but the reason i keep this speed because drumroll phase
01:20:825 - Reading at 1.2x is just too much imo. At most, set it to 1.1x, but as I mentioned above, 1x is the best in this case. it's same
02:04:403 - Set the SV to .85x or so since .75x is more for really soft and quiet sections, as opposed to this section which still has quite a few things going on. yeah i think it much better
02:30:930 - to 02:33:456 - As I mentioned above, this gradual speed up isn't necessary. The .9x is fine, but set it back to 1x at 02:31:245 - which is the start of the second half of the kiai.
03:18:614 - just use 1x as I mentioned since 1.1x for long sections is just too fast for players to read when they're not used to it. same

the reason why this map dying for many years, in because the speed scroll. it's like also why i'm giving up~

i will take review of your suggestion about pattern tommorow :D
Topic Starter
Sorarei
00:21:457 - to 00:22:088 - I've noticed this in pretty much every diff, but there are times when you leave the columns empty. Try and rearrange some of the notes to avoid this. re-arrange some
00:41:036 - I'd consider adding another note in 1 for the crash here. i think it would better for 2 note
00:46:878 (46878|6,46878|0,47036|2,47036|1) - These sounds are such quiet rims and hihats, I feel that using a double for them is overdoing it. I suggest to reduce the rim and hihat notes to singles only in this case. i think it should be re-arrange
00:47:351 (47351|1,47351|2) - ^^ similar to the above, a double feels overchorded. i follow same statement to above
00:48:141 (48141|2,48141|0,48220|3,48220|4) - Honestly, at this point, I feel like these quiet sounds are made into doubles just for the sake of making the difficulty hard. I'd reduce these to singles too since you can barely hear them clearly. re-arrange
00:48:141 (48141|0,48141|2,48220|4,48220|3,75772|5,75772|1,75851|4,75851|2,75930|3,75930|6,76009|1,76009|4) - I'm really sure that these are ghost notes. The guitar doesn't separate the notes but rather it's just a slide, so a single LN like 01:15:772 (75772|0) - is fine. removed
01:25:878 - Add another note here since it's a crash like 01:26:193 (86193|6,86193|0,86193|2,86193|5) - i'm realy sure this is not crash
01:32:983 (92983|2,92983|3,93062|1,93062|4,93141|3,93141|5,93141|0) - Try making this more symmetrical like this https://osu.ppy.sh/ss/6562906 no thanks
01:33:457 (93457|0,93457|3,93457|5,93772|2,93772|6,93772|4) - I also think it'd be nice if the LNs were on one hand, and the short notes on the other, to get a back and forth effect like this https://osu.ppy.sh/ss/6562923 i think this pattern doesn't have any problem
01:44:903 (104903|4,104903|1,104982|3,104982|6,105061|1,105061|5) - I think this pattern is a bit messy to read. Maybe use this instead https://osu.ppy.sh/ss/6562948
02:00:930 (120930|0,120930|2,120930|4,120930|6) - I don't think you need a quad for this seeing as there isn't even a crash, but only a kick. I think at most, a triple would be fine. actually, it is not the quad or double pattern things. i used different pattern in different phase and i make the density much same. in that mean in every single phase the note count is same but the diffiuct would be different
02:04:561 (124561|3,124561|1,124640|2,124640|4) - Control J (make sure to move the hitsounds) and move 02:04:482 (124482|2) - to 4 to get a more roll like pattern. no thanks
03:28:878 (208878|6,209193|3,209509|1,209825|5,210141|2,210457|0,210772|5,211088|1) - etc. These LNs are cool and all, but for consistency, start them at 03:18:614 - instead. It's weird to change up a mapping style in the middle of a section when the music doesn't give you a clear transition between parts where you can vary the style. in this section i use "rapid" pattern for non-LN phase, then when the LN phase i will not use "rapid: stiyle to avoid confusing things

Discussed Extraordinary with a friend and this is what he came up with (I'm basically just quoting him):
00:17:049 (17049|6) - Better to start at 00:16:102 - and end at the same place for the vocal since you were following it in the beginning. for the first things, which one you hear ? the vocal or the noise sound ? i used to follow noise sound in this phase
00:21:141 (21141|4) - Move to column 3 to avoid a 3 note stack with 00:20:825 (20825|4,20983|4,21141|4) - arranged
00:21:457 (21457|3) - Move to col 3 to avoid 00:21:141 (21141|3,21457|3,21615|3) - or LNs surrounding a note. done
00:23:509 (23509|4,23509|1,23588|3,23588|0,23667|1,23667|4) - Try this for better playability https://osu.ppy.sh/ss/6563157 will stay at this pattern
00:25:720 - https://osu.ppy.sh/ss/6563211 Easier to read due to the jumptrill kind nature no, thankyou
00:26:983 (26983|5) - move to column 5, more comfortability, as there is no reason to have 00:26:983 (26983|5,26983|0,27141|5,27141|0) -, but with the density, it's unavoidable to have 1 jack. "Jacks are mostly clap with drum, but drum with drum are not 1/2 jacked. Shouldn't it be the other way around?" done
00:26:983 (26983|5) - https://osu.ppy.sh/ss/6563261 nicer to play done
00:30:141 (30141|5,30299|5,30457|5) - Anchor, try this https://osu.ppy.sh/ss/6563282 actually, its guitar lead
00:31:167 (31167|0,31246|2) - Swith columns and move 00:31:246 (31246|3) - to column 6 is the LN much weird if change column ?
Topic Starter
Sorarei
#3 waiting guest diff owner to review (if they really still here)
Protastic101
rip. Well, I'm quite sure you can still apply the hitsounds to all the diffs no problem. Anyways, I'll be stalking the thread for the GD replies.
Kamikaze
I'm stalking it still too for eventual rebubble fyi



















mfw my icons here were my 2nd and 11th and now I'm at 30 l0l
Topic Starter
Sorarei
it's been 1 week and they're not coming. so i guess i will take over all guest diff (ofc still credited them)
Protastic101
Ok, will be waiting on your response then
Topic Starter
Sorarei
[Skalim's Maximum]00:20:983 (20983|3) - There's a 1/4 roll that leads into 00:21:141 - , so I'd consider trying something like this https://osu.ppy.sh/ss/6562054 re-arranged into 1/4 guitar leads
00:21:615 (21615|3,21615|5,21615|2) - Why is this a triple when it's only for a kick, such as 00:20:509 (20509|5,20509|3,20667|3,20667|5) - ? So remove one note from the triple for consistency i guess this just some misplaced, done moving
00:32:983 (32983|3) - Again, there are 1/4 kicks during this LN, so I'd try something like this https://osu.ppy.sh/ss/6562069 this is single guitars lead
00:39:456 (39456|5) - This LN's pitch changes at 00:40:403 - , so I'd recommend shortening it to end there, and then adding another LN in 2 and ending at 00:41:035 - . Be sure to move 00:41:035 (41035|1) - to 6 if you accept. the actual pitch is changed, but the method using envelope filter so it's single lead not changed note
01:01:246 (61246|1,61325|5,61404|1,61483|5) - I think it'd be better to make this trill [3]-[6]-[3]-[6] since a player might read the stack at 01:00:930 (60930|1,61088|1,61246|1,61404|1) - and assume that 01:00:930 (60930|5,61088|5,61325|5,61483|5) - is also an equal stack. good idea
01:41:035 (101035|0,101193|3,101272|2,101350|0,101350|3) - I think this would be easier to hit https://osu.ppy.sh/ss/6562242 maybe skalim did not agree because, and also i think it's better
01:41:903 (101903|3,101982|2) - Similar reasoning to above, it'd be easier to hit imo if you moved both these notes twice to the left so it's like a single roll rather than a minitrill. same
01:59:667 (119667|0) - This miniburst looks a bit messy to read. Maybe try moving this note to 4, and 01:59:745 (119745|2) - to 5. no thanks
02:34:245 (154245|2) - I can't understand why this is 1/1 long. End it at 02:34:403 - like the other LNs in this section. i understand skalim is following the vocal flow lol. not changed atm
02:33:140 (153140|1) - Same as the above, make this 1/2 long and start it at 02:33:298 - where the open hihat is. not changed atm
02:35:666 (155666|4) - ^^ ? I still can't hear anything to justify a 1/1 sound. Anyways, you get what I'm saying about those LNs, so I'll leave the rest to you. not changed atm
03:34:246 (214246|1) - Move this to 1. You don't really need to have a 1/2 minijack with 03:34:088 (214088|1,214246|1) - if it's not given much support from the music. i think this is better
03:35:193 (215193|1) - Move to 1 again. This time it's a hand balance issue, because you're leaving column 1 blank for too long.
03:36:299 - 03:38:193 - Why are you purposely leaving columns empty? Move some of the notes in 6 to 7 to balance it out more. thanks, moved a note to column 7

in the chorus, it seems skalim did vocal flow pattern. so i'm not finalize those pattern yet. because i'm little busy now, hope i can review everything you do tommorow !
Topic Starter
Sorarei
[AL's Normal]00:22:562 (22562|6,22878|6) - Hand balance Q_Q Please move this to 1 or 2 or something on the left hand. i don't think this is not balanced
00:27:615 (27615|4,27930|4) - Better to alternate hands with these, so move this to the left hand (col 1, 2, or 3) no thanks
00:40:719 (40719|0) - Rather than have a 3 note stack, I think moving this to 2 would be cool for an outside inside pattern kind of thing. moved
00:40:877 (40877|4,40877|6,41035|0,41036|5) - Try making these complementary chords, like this https://osu.ppy.sh/ss/6552536 done
00:41:036 (41036|5) - This note is unsnapped and Aimod didn't pick it up. I honestly hate my life. because AI is just AI ;w; fixed
00:48:220 (48220|1) - Move this to 6, it's easier to hit a 1/4 roll at this level imo because this things is percussion, making it slide pattern will consider as leads pattern, no change
01:17:983 (77983|6) - Move to 4, feels easier to just do a straight up roll and not worry about having a spaced roll (columns empty between notes) done
01:49:246 - to 01:55:561 - You literally left column 1 empty for 6 seconds. Rearrange some of the notes to be more balanced. www, moved some to 1
02:00:851 (120851|3) - Move to 3 for symmetry? done
03:48:930 (228930|6,228930|2,229246|4,229404|0,229404|3,229720|2,229878|1,229878|4) - Try this for symmetry https://osu.ppy.sh/ss/6552895 thanks, i prefer with this

[Hard]00:16:102 (16102|3) - Why not move this to 5 for symmetry? it just for end of intro style
00:23:430 (23430|2) - Move to 5, I think a roll is better and easier to read here. done
00:23:351 (23351|3) - Would also consider moving this to 3, to make it look like this https://osu.ppy.sh/ss/6553218 no thanks
00:39:772 - 00:40:245 - Add 1/2 LNs here like you did at 00:38:824 (38824|3,39298|5) - . It makes no sense to suddenly leave them out when the music style hasn't changed. if you hear it, the string turned into single leads
00:46:009 (46009|5,46009|2,46088|4,46088|1,46246|6,46325|1,46325|4,46404|2,46404|5) - I honestly think you're accenting the wrong sounds here. The kick should get the double, and the rims should just be singles, like this https://osu.ppy.sh/ss/6557517 fixed
00:46:325 (46325|1) - I'm pretty sure this is a ghost note, so remove? also i'm pretty sure this is not
00:48:141 (48141|5,48141|4,48220|0,48220|1) - Same applies here. I think a single note roll would be better fitting for the rims in this case, so like this https://osu.ppy.sh/ss/6557525 changed
00:54:930 (54930|4,55246|6,55562|6) - I think it's easier for the LN to be in the inner columns rather than the outer in this case. So try this instead https://osu.ppy.sh/ss/6557551 no thanks
01:05:667 (65667|4,65746|6,65825|4,65904|6) - I'd consider making this trill like this instead https://osu.ppy.sh/ss/6557554 since using a two handed trill is easier for this difficulty level. i will stay this pattern
01:15:851 (75851|6,75930|5,76009|4) - I don't really hear any separated 1/4 sounds here. It's all just a quick gliss, so I'd just use an LN starting at 01:15:772 - and ending at 01:16:088 - this phase also have 1/4 guitar lead, because in 4/4 beat song. it will always use same sound from 1/4 , 2/4 , 3/4 roll and then usually 4/4 will do different sound
01:25:878 - 01:26:193 - Add an extra note for the crashes here. added
01:26:667 (86667|5,86983|5,87299|5,87614|5) - Intentional stack? If not, I'd consider moving around a few of the notes to balance it out a bit more. done
01:46:877 (106877|0,106877|3,106877|5) - 01:47:351 (107351|6,107351|5,107351|2) - 01:47:825 (107825|3,107825|4,107825|1) - etc. In previous sections, like at 00:33:772 - , you used doubles for the kicks, but now you're using triples. I'd highly recommend nerfing the triples in 01:46:404 - back to doubles. removing every inconsistent pattern
01:53:509 - If you reduce the chord size of the kicks, this should be made into a triple because it's louder than the kicks. removed the chord
02:04:403 (124403|2,124482|4,124561|1,124640|4) - Why not try a more randomized but still predictable pattern such as this https://osu.ppy.sh/ss/6557582 (basically moved one note to 6) no thanks
03:15:772 (195772|2) - Move this to 1 for a more hard friendly roll pattern? prpefer this tricky style
03:23:667 - Add another note for the crash.

i hope someone not mad with these multiple post
Protastic101
Still waiting on Usagi's Novice for a response, plus I need to know if you've applied the hitsound and general suggestions too
Topic Starter
Sorarei
[Usagi's Novice]00:02:839 (2839|1) - The first two measures of this diff are really left hand heavy, so move this to 7 or so.
done
00:04:892 (4892|0) - Same as above, move this to the right hand done
00:05:366 (5366|2) - If above is accepted, I'd consider moving this to 4 or something. done
00:23:667 - I'd consider adding another note here for the crash. added
00:24:615 - ^^ added
00:44:825 (44825|1,45299|4,45772|1,46246|4,46720|1,47193|4,47667|1) - Feels repetitive to play these in the same column over and over again. Maybe try this instead https://osu.ppy.sh/ss/6552340 the whole phase using this repetitive pattern '3' i want to change but it seems is usagi style too
01:10:404 (70404|2) - Move this to 4 so that it's stacked with 01:10:720 (70720|3) - like the other LNs at 01:07:878 (67878|0,68193|0) - for example. moved
01:20:509 (80509|4,80825|4) - Can't really understand the reason for this to be stacked. I'd consider moving 01:19:878 (79878|1,80193|2) - one to the left and then making it go like a stair pattern, kind of like this https://osu.ppy.sh/ss/6552362
01:23:035 (83035|1,83351|1) - Same as above. i don't know why, but it seems it's because the song phase or something like that. i have no change for this
01:28:404 (88404|6,90930|0,91246|6,92193|6) - For the life of me, I can't understand why there are LNs here. The crash doesn't have a clear cut off, so I'm assuming it's not for that, and the synths are 4/1 long, so reduce those LNs to short notes? changed
01:57:456 - to 02:01:403 - Restore the hand balance in columns 7 and 6. During this whole time, not a single note is played in those columns. done
02:02:824 (122824|4,123298|6) - Swap columns with the LN and the short note. I think it's easier to single tap with the index finger rather than the ring finger (or pinkie in my case since I play without spacebar) i just move the short notes
02:18:140 - Why not add a note here for the kick? added
03:00:614 (180614|0) - End this LN at 03:00:930 - as I think playing notes while holding down an LN is pretty difficult for beginners at this level. i dont think so
03:16:878 (196878|4,197035|2,197035|6,197193|4) - Rather than this really one handed pattern, try this instead https://osu.ppy.sh/ss/6552399 done
03:33:141 (213141|2,213141|1,213299|4,213299|5,213457|1,213457|2) - You've never used doubles for the kicks in this song, so reduce these to short notes? What you could do is jack them all in 4 since they're all the same kick sound. removed
Topic Starter
Sorarei

SVs


[Hard]00:17:680 - Why 1.05x? Just leave it at 1x. Don't make people read above 1x for prolonged periods as players won't be used to it. removed
00:41:036 - If you're keeping the .9x slowjam, add another .9x here, as the red line sets it back to 1x. i forget back in when i added the 1x SV is same as default redline, unless i added less or more than 1x SV. someone pointed me about this long time ago
00:48:299 - .75x seems too slow compared to the density of the music. At most, just keep it as .85x, although I do think some of these slowjams are pretty redundant sometimes. up the speed into .85
01:02:825 - 1.1x Q_Q You've used slowjams in the other sections, so it's fine to just leave this as 1x since players have already gotten used to a slower than normal scroll speed. Increasing it to 1.1x is going to come as a surprise due to the sudden increase in speed, relative to the other SVs removed
01:53:667 - Again, to keep the slowjam, you need another .9x SV same
02:00:930 - What I said about the .75x applies here too. .85x is better since it's still slow but not slow enough to where reading is impaired too much.
02:16:087 - I'd rather you just keep the SV as 1x, but if not, make this SV consistent with the last kiai and make it 1.1x. fixed
03:03:140 - 03:03:219 - 03:03:298 - I'd consider removing these and just using a 1.75x speed up at 03:03:377 - and then setting the SV at 03:03:457 - to 1x. ii don't think it's good idea x_x

[Skalim's Maximum]00:18:470 - This is leading into a pretty intense section, just set the SV to 1x ._. i guess it's good :v

[Extraordinary]01:18:299 - to 01:20:825 - I don't understand why you have a gradual speed up here. It's not like this is a transition between sections, so using a single 1x SV would be best.
01:20:825 - Reading at 1.2x is just too much imo. At most, set it to 1.1x, but as I mentioned above, 1x is the best in this case.
02:04:403 - Set the SV to .85x or so since .75x is more for really soft and quiet sections, as opposed to this section which still has quite a few things going on.
02:30:930 - to 02:33:456 - As I mentioned above, this gradual speed up isn't necessary. The .9x is fine, but set it back to 1x at 02:31:245 - which is the start of the second half of the kiai.
03:18:614 - just use 1x as I mentioned since 1.1x for long sections is just too fast for players to read when they're not used to it.
[/box] I await your response[/quote]

about SV change in the Extraordinary, i dont change single of them, the speedup is already best with the music, if you can wait me little moment i can change the whole hitsound into newest hitsound. i kinda feel these hitsound horrible af.
Protastic101
PM me when you've finished redoing the hitsounds then
Topic Starter
Sorarei
[Extraordinary]00:18:930 (18930|0,19088|3,19404|4,19562|1,20036|2,20193|0,20509|0,20667|2,20825|1,21141|4,21457|4,21615|4,21930|4,22088|4,22562|5,22720|6,23036|6,23193|5,23351|4,23983|6,24141|4,24457|1,24615|4,25088|0,25246|2,25562|1,26509|3,26667|4,26983|5,27141|5,27615|4,27772|4,28088|4,28246|2,28404|2,28720|4,29036|0,29193|2,29509|3,29667|2,30141|0,30299|0,30615|0,30772|1,31562|4,31720|3,32036|3,32193|0,32351|3,32667|3,32825|1,32983|2,33062|1) - These are all double hitsounds. Please, you only need to place HS on one note T_T Remove all the hitsounds in the notes I've highlighted. done
01:03:456 (63456|2) - add crash done
01:04:404 (64404|3) - double HS, remove snare done
01:04:246 (64246|2) - ^^ remove kick done
01:04:878 (64878|3,65035|4,65351|3,65509|0,65667|3) - Double HS, remove hs on those notes done
01:05:983 (65983|2) - add crash added
01:06:299 (66299|1,66457|0,66772|0,66930|3,67404|1,67562|4,67878|1,68035|4,68193|1) - Double HS, remove the HS on these notes
01:08:825 (68825|6,68983|4,69299|4,69457|6,69930|3,70088|0,70404|2,70562|0,70720|1,71035|4) - ^^
01:11:035 (71035|5) - add kick
01:11:351 (71351|5,71509|4,71825|4,71983|6,72457|5,72614|2,72930|5,73088|6,73562|2) - Double HS
01:13:562 (73562|6) - add crash
01:13:878 (73878|4,74035|5,74351|4,74509|5,74983|4,75141|6,75457|1,75614|1,75772|4,76088|3) - Double HS. Why are there so many? Why didn't you just set the HS to 100% rather than 50% and then use double HS? Q_Q
At this point, I give. The double HS are at 50% for both to get 100% so I guess it's fine, although next time, just HS one note '_>'
02:49:246 (169246|0) - Add kick?
02:53:982 (173982|3) - add crash
03:13:562 (193562|0) - add high cymbal it doesn't have cymbal
03:22:246 (202246|4) - add synth hat
03:38:825 (218825|1) - add kick
03:41:035 (221035|5) - add snare
03:45:141 (225141|4) - random synth hat? Remove?[/notice]

i fix mostliy except one that i write in red

the rest review is Hitsound for Maximum, Hard, Normal, Easy. Also reapply the Extraordinary difficult due i did some error editing directly from notes.

damn i really have little time due work stuff and composing stuff ;_;
i will just update it anyway ~
EDIT : cannot update because the system said it isn't my beatmaps -_-
Lasse
iirc there's an issue with updating bubbled maps after changing your name
Similar thing happened here p/4938030
So you will most likely have to ask someone to manually pop the bubble in order to make you able to update it with your new name.
not 100% sure
Topic Starter
Sorarei
going to wait someone to pop it lol
Kamikaze
As you wish lol
poke me when you're done discussing with protastic for rebubble
Topic Starter
Sorarei

-Kamikaze- wrote:

As you wish lol
poke me when you're done discussing with protastic for rebubble
still can't update it ! it is say that the beatmaps isn't my own
edit : if there's no solution about updating beatmaps. it literally mean nuked for me lol (because it's old map)
Doyak
Have you tried changing the creator in .osu file?
Topic Starter
Sorarei

Doyak wrote:

Have you tried changing the creator in .osu file?
it work ! , thanks for advice.

i gotta put my rest work in here

Progress
- All difficult reviewed
- Extraordinary in middle re-hitsounding
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply