man I really apologize for being so slow with modding this, I've been through similar situation myself before and I know how annoying that is ;w;
especially that it's mostly just me being lazy as fuck
at least after this diff it will be downhill ride
you can kd my previous post now tho [Extraordinary]
Before modding that diff I've asked Nathan (#56 global) to play this map and give me his opinion and here's how he did:
Now admittedly he did sightread it, but still, when even I can 97% Maximum and near top 50 player fails Extraordinary with just below 90, then the gap is huge. Too huge imho. Nate also said that the map itself plays fine, but the SV, especially in the end part is too hard. I agree with that, but I will point that out in chronoligac order. However I do also think that you should nerf that diff a litlle bit in the LN sections, it's denser and A LOT harder to play than rice sections like 03:03:456 - and it should be ballanced in my view. Maybe make not kikc notes singles instead of doubles there (at least in the first pattern)? Anyway let's get on with the mod tho:
I'm not going to be nitpicky about patterns as they are mostly okay and have been approved by various people before
00:03:155 (3155|5,3155|4) - Remove one because of main vocal pause (like I suggested for other diffs)
00:05:681 (5681|1,5681|2) - ^
00:10:734 (10734|2,10734|5,10734|0) - I can see the scheme here, but 00:10:418 (10418|6,10418|1,10418|3) - has a main vocal syllabe and this one doesn't
00:13:260 (13260|5,13260|3,13260|1) - ^
00:16:891 (16891|4,16891|6) - Move starts to 00:17:049 - like I suggested for other diffs
00:18:470 (18470|3) - Start this LN on 00:18:312 - , follows music better and gives a bigger impact
00:21:062 (21062|0) - Change this LN to a normal note. Yes, I get that it accents the guitar properly like that, but it also makes you miss 9 out of 10 times because of LN mechanics.
00:25:720 (25720|4,25878|5) - Those LNs are ruining playability of this burst. It's painful enough as a double 1/4 tap LN trill and having to hold
and change longer LNs inbetween is nearly impossible to pull off.
00:28:404 (28404|1,28483|3,28562|5,28641|2) - I do believe that layerng one guitar "pull" with 1/4 mini LN burst is too much, convert them to one longer LN instead
00:41:035 - Scroll speed resets on new BPM lines and you're not continuing the 0,9x. Intentional?
00:46:009 (46009|2,46009|6) - Remove those notes. You weren't following 1/4 rhythms at all in this section so be consistent with it
00:59:351 (59351|2,59351|0,59430|1,59430|3,59509|4,59509|2,59588|1,59588|3,59667|2,59667|0) - Simple 1/4 hat stream mapped as doublestream is too heavy. Leave the 12321 stream and remove the rest
01:15:772 (75772|1,75772|5,75930|6,75930|3,76009|1,76009|4) - This is also too heavy for a single guitar riff (or however it's called). I can't even hear anything 1/4 on the end of it apart from beat which shouldn't be even mapped as LNs, let alone double.
01:18:614 - Okay, here's the thing I'm worried about with SVs. The way speedup is built is okay, but it's a tad too fast, especially when patterning does not let up on density, even tho it does let up on rigidity. I've heard that just because of those speedups players use 2 scroll speeds lower setting which is honestly not something I would want to enforce. I suggest lowering speedup to 1,15
01:42:298 (102298|2) - No sound here, hat, rim or whatever that is is placed 1/4 earlier
01:42:456 (102456|1,102456|2) - Remove one to have visible acentation on "harder" sounds at 01:42:377 (102377|6,102377|5,102535|4,102535|5) -
01:46:403 - 0,75 is also very harsh for that section although not as much as speedups. Still, change it to 0,8x maybe?
01:57:298 (117298|2,117377|2) - I see absolutely no reason to make a minijack with those hats, move second one to 2, quick stair works way better.
01:58:561 (118561|1,118640|1) - This one makes more sense but I would still like it to be a stair, it's surprising enough.
02:04:877 (124877|5,125035|5,125193|5,125351|5,125508|5,125666|5,125824|5) - Too long anchor. Keep your 3 anchors pattern as you did before, in other words: move 02:05:193 (125193|5) - to 5 or 2 and move 02:05:824 (125824|5) - to 5 or 3
02:10:403 - Maybe reverse the pattern to make 02:10:403 (130403|4,130561|4,130719|4,130877|5,131035|4,131193|4,131351|4) - on left hand? This will keep the hand ballance on anchor patterns perfect with rest of the section
02:23:351 (143351|3,143351|1,143430|0,143430|6,143509|3,143509|1,143588|6,143588|0) - I'm 90% sure that those guitars are 1/3 here
Change on Hard too!02:28:561 (148561|2,148561|5,148640|6,148640|1) - Again, those LNs would be better as just 1/2 to match the guitar
02:31:245 - Same as before, 1,15
02:48:930 (168930|4) - Shouldn't this start at 02:49:088 - ?
02:49:167 (169167|3) - Once again, weird usage of 1/4s, would recommend not using them
03:05:746 - Missing 1/4?
03:08:272 - ^ Skalim mapped it so you could do it too
03:13:325 - And another one
03:18:614 - Again, the speedup, 1,15x?
03:33:772 - Now this part is a killer. This is too hard. Patterns are extremaly rigid, loaded with stupidly hard LNs, 1/4 LN streams that are near impossible to read
and then has 1,15x SV on top of it. This solely is the reason why people hated this map in the past, why Nathan failed it and why people play this map with 2 scroll speeds lower. I understand your reasoning for that, but it's too much. I heavily recommend using 1,05x AT MAX.
keep in mind to look for mistakes I didn't point out on all occasions
phew, only normal and rechecks left