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Primary - Negative Legacy [OsuMania]

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Krfawy
Good morning everyone, random checking on bubbled beatmaps! Sadly I'm popping the bubble for obviously technical reasons known as useless doubled timing lines and unused hitsound files.

Unused files:
  1. hard snare.wav
  2. high cymbal.wav
  3. kick.wav
  4. low cymbal.wav
  5. rim.wav
  6. snare 2.wav
  7. snare.wav
  8. synth hat.wav
Doubled timing lines (green lines appearing just after red ones but not providing any SV changes at the same time)

  • Usagi's Novice and AL's Normal
  1. 63457 ms
  2. 93772 ms
  3. 136088 ms
  4. 166404 ms
  5. 183457 ms
  • Extraordinary and Hard
  1. 18615 ms
  2. 41036 ms
  3. 63457 ms
  4. 93772 ms
  5. 113667 ms
  6. 136088 ms
  7. 183457 ms
  • Skalim's Maximum
  1. 18615 ms
  2. 63457 ms
  3. 93772 ms
  4. 136088 ms
  5. 183457 ms

If you want you can also deselect "Widescreen support" in the whole mapset since there is no storyboard added. :P

You can call me back to rebubble it back once everything is fixed. You can send me a forum message or you can try to catch me in an actual game.
Topic Starter
Sorarei

Krfawy wrote:

Good morning everyone, random checking on bubbled beatmaps! Sadly I'm popping the bubble for obviously technical reasons known as useless doubled timing lines and unused hitsound files.

Unused files:
  1. hard snare.wav
  2. high cymbal.wav
  3. kick.wav
  4. low cymbal.wav
  5. rim.wav
  6. snare 2.wav
  7. snare.wav
  8. synth hat.wav
Doubled timing lines (green lines appearing just after red ones but not providing any SV changes at the same time)

  • Usagi's Novice and AL's Normal
  1. 63457 ms
  2. 93772 ms
  3. 136088 ms
  4. 166404 ms
  5. 183457 ms
  • Extraordinary and Hard
  1. 18615 ms
  2. 41036 ms
  3. 63457 ms
  4. 93772 ms
  5. 113667 ms
  6. 136088 ms
  7. 183457 ms
  • Skalim's Maximum
  1. 18615 ms
  2. 63457 ms
  3. 93772 ms
  4. 136088 ms
  5. 183457 ms

If you want you can also deselect "Widescreen support" in the whole mapset since there is no storyboard added. :P

You can call me back to rebubble it back once everything is fixed. You can send me a forum message or you can try to catch me in an actual game.
i think i already fixed this by re-uploading file, check again by re-download
Krfawy
A note from me to other people: Sieg's app still says hitsounds are not used but they surely ARE in use, probably a bug if you ask me. Deleted all the doubled lines so I am rebubblying it back. Good luck Reiko and I wish you it's the last time before it finally gets ranked and not just qualified!
Sieg

Krfawy wrote:

A note from me to other people: Sieg's app still says hitsounds are not used but they surely ARE in use, probably a bug if you ask me.

uhm, probably you should update or report to me if you see anything strange :3

sorry for interference, good luck with qualify (:
Rumia-
omg i just realised i left this map without rebubbling xd
anyway nice to see its back honto gome
Topic Starter
Sorarei

Rumia- wrote:

omg i just realised i left this map without rebubbling xd
anyway nice to see its back honto gome
glad to see you notice this map again xD

well. i just wait for bn that willing to rank
Takane6
uhhh
Kamikaze
I started working on this with Reika today, had an IRC on Hard diff and we got halfway through so far. I will use this post to dump any logs and mods along the way so that I don't forget where I left off
log Hard #1
13:09 -Kamikaze-: ok, so do you wanna do the IRC now
13:09 -Kamikaze-: I don't even know how do I rank but lol
13:09 Reikosaka: lets try
13:10 Reikosaka: i dont even know how you become BN lol
13:10 Reikosaka: like suddenly, an angel fall
13:10 -Kamikaze-: lmao
13:10 -Kamikaze-: we had BN exams this week
13:10 -Kamikaze-: literally 2 pepole out of 14 or so passed
13:10 -Kamikaze-: me and feerum
13:10 Reikosaka: BN exams ?
13:10 Reikosaka: question or what ?
13:11 -Kamikaze-: yeah, a test of general stuff about ranking, and then modding of a prepared map
13:11 -Kamikaze-: with 20 sections to anayze
13:11 -Kamikaze-: analyze*
13:11 -Kamikaze-: took me 3,5h zzz
13:11 Reikosaka: time of modding, language modding, issue modding
13:11 Reikosaka: am i right ?
13:12 -Kamikaze-: uhh, we had questions about ranking criteria and stuff in first half and issue modding in second
13:12 -Kamikaze-: if I get the term right
13:12 -Kamikaze-: you had 20 ~15 second sections with things to improve and you had to basically mod them
13:13 -Kamikaze-: okay, so let's get on with this
13:13 Reikosaka: hummm i see
13:13 -Kamikaze-: are you handling usagi's diff?
13:13 Reikosaka: ask ajeemaniz
13:13 -Kamikaze-: oki
13:13 Reikosaka: the owner diff
13:14 -Kamikaze-: he will handle it
13:15 -Kamikaze-: I'll do a forum mod for him, he's doing MMT stuff
13:15 Reikosaka: okay
13:16 -Kamikaze-: goddamn next diff is also a GD
13:16 -Kamikaze-: lmao
13:16 -Kamikaze-: AL is not here, do I mod his diff on webiste too?
13:19 Reikosaka: i only have 2 difficult ~.~
13:19 -Kamikaze-: yeah lol
13:19 Reikosaka: AL is not often online
13:19 -Kamikaze-: I'll just mod his diff on website and you decide what to do with it
13:19 Reikosaka: but i will contact her directly, so i think forum mod will best
13:20 -Kamikaze-: oki ' w'
13:20 *-Kamikaze- is editing [https://osu.ppy.sh/b/456747 Primary - Negative Legacy [Hard]]
13:20 -Kamikaze-: 00:03:155 - I think that those places where you have only one vocal in the intro you should layer with one note, not two
13:20 -Kamikaze-: emphasizes the break in female vioce well
13:21 -Kamikaze-: same for all places where the voice is taking a break
13:21 Reikosaka: nice suggestion
13:22 Reikosaka: so you ask me to remove one note for single vocal sample
13:22 Reikosaka: okay :D
13:22 -Kamikaze-: yeah
13:22 Reikosaka: fixed
13:23 -Kamikaze-: 00:16:102 - add a note on 4th lane to accent the last syllabe before drop?
13:24 Reikosaka: i prefer LN instead for long sound
13:24 -Kamikaze-: hmm, I know what you mean, but that last vocal is completely ignored here
13:24 -Kamikaze-: I didn't want an LN, but just a normal note
13:25 Reikosaka: normal note for long vocal sound -_- ?
13:26 -Kamikaze-: it works sort of like samples
13:26 Reikosaka: actually it doesnt problem with normal note
13:26 -Kamikaze-: you're starting a sample with that note
13:26 Reikosaka: yea
13:26 -Kamikaze-: like you would on a dj set
13:26 -Kamikaze-: ok cool \o/
13:26 Reikosaka: i thinking to give space
13:26 Reikosaka: also fit to this diff
13:27 -Kamikaze-: space as in the middle lane?
13:28 Reikosaka: like you suggested to add single note at 00:16:102 - this belong to vocal, then the next layer will focus on instrument
13:28 -Kamikaze-: okay
13:28 Reikosaka: i mean, "end of intro vocal"
13:29 -Kamikaze-: yeah cool
13:30 -Kamikaze-: 00:16:891 (16891|6) - that LN irks me a bit, I think that the sound maybe is starting 1/2 earlier and the intensity starts growing 1/2 later and it's kind of loud hitsound on it
13:31 Reikosaka: let me use my monitoring headphone
13:32 -Kamikaze-: I think the best thing would be to move the start of LN 1/2 later and lower hs volume for the SV speedup
13:33 Reikosaka: because these sound are envelope audio ( sound pattern more like " / " low to high pitch ) so i guess starting sound will be at 00:16:733 -
13:33 -Kamikaze-: yeah, but on 00:17:049 - it starts being more noticable to most pepole
13:35 Reikosaka: should i use 5% volume ?
13:36 -Kamikaze-: use 10
13:36 Reikosaka: why not 5 ?
13:36 -Kamikaze-: not sure how rankable that is
13:36 -Kamikaze-: better not take unnecessary risks
13:37 Reikosaka: okay fixed
13:37 -Kamikaze-: oki
13:38 -Kamikaze-: fix the same way for all harder diffs btw
13:38 -Kamikaze-: maximum and extraordinary
13:38 Reikosaka: yea i will, lets focus with this one.
13:39 -Kamikaze-: inb4 I forget about that and it gets unranked for diffrent LN starts on diffs
13:39 -Kamikaze-: aa
13:39 Reikosaka: what do you mean ?
13:40 -Kamikaze-: if you layer same instruments in other diffs they all have to be snapped to the same point
13:40 -Kamikaze-: afaik
13:41 Reikosaka: little confusing, so if easier diff use 4th line , then the others should use 4th line if the pattern position has same time ?
13:42 -Kamikaze-: no, not about lanes
13:42 -Kamikaze-: but time of the notes
13:42 Reikosaka: can you tell me easy example
13:42 Reikosaka: my mind so stupid lol
13:43 -Kamikaze-: haha np, gimme a second
13:43 -Kamikaze-: it's like with this LN 00:16:891 (16891|6) -
13:43 -Kamikaze-: if you have that sound mapped on Hard, Maximum and Extraordinary
13:43 -Kamikaze-: and you move the start to let's say 00:17:049 -
13:43 -Kamikaze-: you have to move it for maximum and extra as well
13:44 -Kamikaze-: so it's consistent across all diffs
13:44 Reikosaka: ohh
13:44 Reikosaka: not the lane/pitch, but time position ?
13:44 -Kamikaze-: I'll play hard quickly, wanna test something brb
13:44 -Kamikaze-: yeah
13:44 Reikosaka: am i right ?
13:47 Reikosaka: like i said, i will fix extra as same with this
13:49 -Kamikaze-: oki
13:50 -Kamikaze-: 00:26:193 (26193|1) - move this to 7 maybe? quite hard to read with this LN stream
13:51 Reikosaka: moved
13:52 -Kamikaze-: 00:30:772 (30772|6) - move to 5? anchor with 00:30:930 (30930|6) - is a bit hard to hit for a hard
13:53 -Kamikaze-: 00:28:404 - actually, shouldn't there be another note for the clap? you were doing this earlier
13:53 Reikosaka: wogh
13:59 -Kamikaze-: oh and this note 00:28:641 (28641|3) - is barely audible so imo should be ommited in a HD diff
13:59 -Kamikaze-: as it still follows more obvious sounds
14:00 Reikosaka: so i need to remove ?
14:02 -Kamikaze-: yea I guess
14:02 -Kamikaze-: hmm, I don't really like this pattern 00:28:720 (28720|0,29036|1,29193|0) - but it's not THAT bad
14:03 Reikosaka: but why, if i can just add one note here 00:28:483 -
14:03 -Kamikaze-: because it's a hard difficulty and you shouldn't really follow so quiet/weak sounds
14:03 -Kamikaze-: imo
14:03 -Kamikaze-: the other triplets are stronger
14:03 -Kamikaze-: so they are justified
14:05 Reikosaka: okey
14:06 Reikosaka: i can keysound that later, next...
14:06 -Kamikaze-: 00:31:878 (31878|3,31878|6) - no hitsounds there?
14:06 -Kamikaze-: keysounds aren't justifiable either unless you actually edit the mp3 btw
14:07 -Kamikaze-: or have a full keysound chart
14:07 Reikosaka: owait, these normal note kinda messed i guess
14:08 Reikosaka: they supposed to be drum & snare roll
14:09 -Kamikaze-: okay
14:09 -Kamikaze-: shite I don't hear this one as well
14:09 -Kamikaze-: 00:33:062 (33062|4,33062|1) -
14:09 Reikosaka: so i change whole first chorus
14:09 -Kamikaze-: ah okay, will check it later I guess
14:09 Reikosaka: but its really drum
14:10 Reikosaka: i hear it
14:10 -Kamikaze-: 00:33:299 (33299|6,33378|4,33457|6,33536|2,33615|0,33693|2) - this is so hard for a HD
14:10 -Kamikaze-: with this 00:33:693 (33693|2,33772|1,33772|3) -
14:10 -Kamikaze-: I missed on it lol
14:15 -Kamikaze-: maybe something like this would be better? http://puu.sh/mFhL1/a335c740d6.png
14:15 Reikosaka: fixed first chorus with better sounding
14:15 -Kamikaze-: okay~
14:15 Reikosaka: also with that end chorus
14:16 -Kamikaze-: oh oki
14:17 -Kamikaze-: 00:40:403 - soften the slowdown to 0,95 here
14:18 -Kamikaze-: because it gets denser
14:18 -Kamikaze-: 00:48:141 (48141|3,48299|3) - would recommend moving those notes to 5 or 6, this is very awkward for left thumb space players
14:19 -Kamikaze-: 00:48:299 - and you get do 0,9 here again
14:19 -Kamikaze-: could*
14:20 Reikosaka: 0.9 does fast enough, i'd prefer 0.75 or 0.80
14:21 -Kamikaze-: hmm, maybe 0,85 for slower parts then
14:21 -Kamikaze-: or nvm
14:21 -Kamikaze-: that's a bad idea
14:21 Reikosaka: 00:40:403 - about this
14:21 Reikosaka: i understand your idea, but it doesnt match with song phase (nothing changed with instrument)
14:22 -Kamikaze-: yeah
14:24 -Kamikaze-: did you change the trill
14:24 Reikosaka: which one ?
14:24 -Kamikaze-: 00:48:141 (48141|6,48141|3,48299|3,48299|6) -
14:24 -Kamikaze-: this suggestion
14:25 Reikosaka: yes changed
14:25 -Kamikaze-: okay cool
14:25 -Kamikaze-: 00:50:193 (50193|5) - would really like this note to not be just after 00:49:877 (49877|5) -
14:27 -Kamikaze-: 00:51:772 (51772|4,51851|6,51930|4,52009|6) - this trill is REALLY hard for this diff just because of the slowdown, would recommend to even replace it with an LN
14:27 -Kamikaze-: it's a calm part anyway
14:28 Reikosaka: based on handing hand, yes its hard.
14:28 Reikosaka: how about move one line to left hand ?
14:28 -Kamikaze-: then you have too much on left hand
14:29 -Kamikaze-: LN switch, holding that LN and next LN switch with middle lane note
14:30 Reikosaka: http://puu.sh/mFipL/17fa2483cb.jpg
14:31 -Kamikaze-: releasing 2, holding 1 and hitting 3 at the same time is something that I hate myself for doing on Caged Heart
14:33 Reikosaka: if replacing LN, then place here 00:51:930 - ?
14:34 -Kamikaze-: not here? 00:51:772 -
14:34 -Kamikaze-: hats start there
14:35 Reikosaka: lets guess, that replaced LN will consider as what. they will hear as lead synth
14:35 -Kamikaze-: you can end it earlier
14:35 -Kamikaze-: 00:52:009 -
14:35 -Kamikaze-: here
14:37 Reikosaka: then 00:51:930 - i use 1/4 triplet from 00:51:930 -
14:37 -Kamikaze-: ohhh that may work
14:37 -Kamikaze-: something like this? http://puu.sh/mFiJR/c0e9b826cc.png
14:39 Reikosaka: yea
14:39 -Kamikaze-: cool
14:41 -Kamikaze-: 00:56:509 (56509|5,56667|5) - move this to 2 or 3 for hand ballance?
14:42 Reikosaka: 2
14:42 Reikosaka: agree
14:43 -Kamikaze-: 00:57:456 (57456|6) - move to 5 so it doesn't anchor with 00:57:772 (57772|6) - ?
14:43 Reikosaka: done, but i add same normal note
14:43 Reikosaka: forgot the drum roll sound
14:44 -Kamikaze-: fine~
14:44 -Kamikaze-: 00:59:825 - not accenting guitar riff here?
14:44 Reikosaka: yea, its only used for hardest diff
14:45 -Kamikaze-: sounds prominent enough to map it for me, but that's fine as well
14:45 -Kamikaze-: 01:01:246 - this is kind of a cramped up pattern, maybe do a doubletrill here?
14:46 -Kamikaze-: something like http://puu.sh/mFj5F/71c4790a13.png is easier to hit
14:47 -Kamikaze-: a more spreadout (maybe symmetrical) doublestair would work too
14:47 Reikosaka: used different double drill
14:48 -Kamikaze-: can you screen it?
14:48 Reikosaka: http://puu.sh/mFjci/bd99b0d24f.jpg
14:49 -Kamikaze-: that feels rough for left thumb players
14:49 -Kamikaze-: maybe it's not that bad and I'm being overly pedantic
14:49 -Kamikaze-: lmoa
14:50 Reikosaka: http://puu.sh/mFjgt/fd8be57845.jpg
14:50 Reikosaka: after all, i wont use common pattern
14:50 -Kamikaze-: oh boy now it's rude to right thumb players
14:50 -Kamikaze-: keep the previous one
14:51 Reikosaka: revert back
14:51 -Kamikaze-: 01:02:825 - is this speedup really needed?
14:51 -Kamikaze-: the jack is straining enough imo
14:52 Reikosaka: yea i like it
14:52 Reikosaka: because
14:52 Reikosaka: that envelope effect
14:53 -Kamikaze-: okay
14:53 -Kamikaze-: I feel like the second chorus is way easier than the first one
14:53 -Kamikaze-: but I don't really know how you've changed the first one
14:53 -Kamikaze-: I would suggest making second one harder than first one tho
14:53 -Kamikaze-: so you have that gradual difficulty increase
14:54 -Kamikaze-: in the second chorus you don't accent claps or crashes with more notes like in first one and you had LNs in first one too
14:55 Reikosaka: http://puu.sh/mFjvv/4e5c29e277.osu
14:57 -Kamikaze-: okay, this first chorus is probably the hardest part of the map now that I look at it
14:58 Reikosaka: already renew ?
14:58 -Kamikaze-: yea
14:58 -Kamikaze-: it's denser than second chorus which I could justify because it feels more intense
14:58 -Kamikaze-: but it also has LN with that density
14:58 Reikosaka: 00:18:615 - chorus , 01:03:457 - riff
14:58 -Kamikaze-: ah ye
14:59 -Kamikaze-: well I called riff the second chorus my bad
14:59 -Kamikaze-: but you still don't really accent claps and crashed in the riff
14:59 -Kamikaze-: which you should for consistency imo
15:00 Reikosaka: 02:24:140 (144140|5,144140|4,144298|3,144456|4,144456|5) - because this kind pattern ?
15:00 Reikosaka: so your suggestion to make first riff and second riff have same pattern flow ?
15:00 -Kamikaze-: oh
15:01 -Kamikaze-: well it would be for the best I think
15:01 -Kamikaze-: not exactly same but similar
15:01 Reikosaka: yea i understand
15:02 Reikosaka: but its still same flow, i cant see the different except the position
15:02 -Kamikaze-: I would suggest nerfing first chorus tho just because it has those LNs and density alone is higher than riffs that aren't that weak either
15:02 -Kamikaze-: I didn't get to the second riff yet so you may be right
15:03 Reikosaka: but why nerfing if chorus only at intro and outro
15:04 Reikosaka: also its supporting the synth
15:04 -Kamikaze-: because it's not something that target audience for Hard difficulty can manage in my opinion
15:04 -Kamikaze-: feel free to prove me wrong of course
15:04 -Kamikaze-: I'm just concerned that it's too hard
15:05 -Kamikaze-: it's not fast, but it's so dense that having LNs there as well makes it a lot harder than you might expect
15:06 Reikosaka: at this rate overall difficult, i think they can
15:07 -Kamikaze-: do you mean by star rating or overall map difficulty
15:07 Reikosaka: both
15:07 -Kamikaze-: don't ever judge by star rating
15:07 -Kamikaze-: I get your point tho
15:08 -Kamikaze-: I'll ask someone who's around this level of skill to try it after I'm done with first mod on all diffs and we'll see
15:09 -Kamikaze-: oh btw, that mod might take me a while because of the MWC work and not having a lot of time on PC nowadays
15:09 -Kamikaze-: I hope you don't mind that
15:10 Reikosaka: if chorus(2) hardest and riff(3) average then it will be like this -> ( 2/3/3/3/2 ) , but it will be same if i change riff to hardest and chorus to average.
15:10 Reikosaka: in my opinion
15:10 -Kamikaze-: I don't mean that to make chorus easier than riff
15:10 Reikosaka: as long this have balancing density, it doesnt problem in my opinion
15:11 Reikosaka: you said LN make it harder ?
15:11 -Kamikaze-: yeah
15:11 -Kamikaze-: pepole at that level have a lot of problems with LNs from what I heard
15:12 Reikosaka: if its true, i will change it.
15:12 Reikosaka: but from your suggest, how does the LN supposed to be ?
15:13 -Kamikaze-: what I meant is, either remap LNs and leave other notes, or decrease amount of notes and leave LNs
15:13 -Kamikaze-: I think they are placed fine
15:14 Reikosaka: *increase ?
15:15 -Kamikaze-: uhh, don't touch LNs and decrease amount of notes
15:15 -Kamikaze-: maybe my wording got a bit weird
15:15 Reikosaka: do you mean i should remove one normal note so single LN + single normal note = double note as drum ?
15:15 Reikosaka: but how about most drum density ?
15:16 -Kamikaze-: awkawkawkawkawkakwakw
15:16 -Kamikaze-: I'll have to think about it more later
15:16 -Kamikaze-: aaaa
15:16 -Kamikaze-: right now I have to go
15:17 -Kamikaze-: I'll make a post where I will be dumping all logs and future mods
15:17 -Kamikaze-: don't kd that yet
15:17 Reikosaka: okey
15:17 -Kamikaze-: until I get everything done
15:17 -Kamikaze-: I'll try to catch you when I'll have time :3

finished at 01:58:403 - for now

EDIT#1:
[Usagi's Novice]
OD/HP 7 - 6,5 is too low imho

00:03:155 (3155|0) - The main vocal is taking a break here, you should just follow the main vocal for the intro as it's the easiest to follow, delete that note
00:05:681 (5681|1) - ^
00:10:734 (10734|0) - ^
00:13:260 (13260|4) - ^
00:20:825 (20825|0) - Shouldn't this be on 3? Pitch clearly changes on the synth
00:28:404 (28404|0) - ^
00:36:614 - I don't know if this is a good idea to put those LNs here as it's a calm section and those LNs are dynamic for a Novice diff. Change them to normal notes instead? Change to slightly faster vocal notes is enough imo
00:38:035 (38035|0,38508|6,38982|0,39456|6,39929|0,40403|0) - You should place those notes in the same way as you did earlier in this section with the variation following the first note being already placed at 6: that is a 26 trill
00:41:035 (41035|1) - I see no reason to put an LN for the cymbal here, it's not obvious what this LN goes to at first, so it will confuse players playing this diff. Change it to normal note and place on 1st column.
00:43:878 (43878|2,44193|4,44509|6) - Same suggestion as earlier
01:02:509 (62509|6) - I understand what you're going for there, but seeing how you mapped this snare with normal notes on 01:00:614 - I'd suggest you to do the same here as well.
01:04:720 (64720|1) - Is this note going for vocal? It's not obvious what this goes to at first so I would at least reconsider either distinguishing it from other notes pattern wise or just avoid them (this goes for all notes like that)
01:16:720 (76720|2) - This is not even for vocal, I'd really suggest to avoid this kind of unobvious notes for the easiest diff
01:25:878 - Instead of putting another note for guitar here, I'd suggest to put this extra note on plate at 01:26:193 -
01:44:193 (104193|4,104824|5,105772|6) - Don't stack those LNs on one hand, spread them out so they're comfortable to switch between. Suggesting 3 5 7 or 2 4 6
01:49:246 - Here I believe that those LNs are fine (although they are a bit tightly placed) because it's a later part of the song and difficulty increasing and yadda yadda
01:59:351 (119351|1,119824|2) - Move those notes to 6 and 2 respectively so it's not as cramped on the left hand
02:29:035 (149035|6) - I suggest to remove this note as you have 2 notes for crashes in this minisection
02:30:772 (150772|0) - Move this note to 2 or 3, wouldn't recommend 1/2 minijacks in Novice diff
02:38:193 (158193|1) - 02:40:403 (160403|4,160719|2) - 02:42:930 (162930|2,163245|4) - Any reason why those are LNs?

Seeing that Loctav bubbled it, I assume that usage of 1/2 in last section is fine. Nice diff overall.

EDIT#2:
[Skalim's Maximum]
Great diff, really enjoyed it

00:16:891 (16891|3) - Start this LN on 00:17:049 - because the sound gets more noticeable there (suggested this for Hard too)
00:19:404 (19404|3,19562|1) - Move one of those, or both to 1st, so the pattern is not as rigid to play (I missed there if you remember me playing it)
00:23:351 (23351|0,23351|6,23430|5,23430|1) - It would be more intuitive to play if you'd do it similar to Extraordinary rhythm wise (most prominent rhythms only). Example: http://puu.sh/mVO41/c9df6232f2.png
00:25:562 - Similar suggestion to ^
00:28:404 (28404|3) - Move to 2, there's no good reason to make it a triple anchor imho and it's so hard ;w;
00:30:930 - Same rhythm suggestion
00:31:562 - 00:33:299 - You have 4 anchors in a row on same hand (00:31:562 (31562|0,31720|0,32036|1,32193|1,32667|0,32825|0,33141|1,33299|1) - ), ballance them out of hands
00:45:614 (45614|0,45772|0) - No reason for those notes to be on same column imho, move second one to 2
00:51:772 (51772|3) - Move to 6 maybe? Feels more natural to play imo
00:49:246 (49246|6) - Move to 6 and 00:54:930 (54930|6) - move to 4 - you are consistently mapping double anchors in this section apart from two places that aren't special
01:07:878 (67878|4,67878|2,68035|4,68035|2,68193|2,68193|4) - if you're not ending it with LNs like on 01:05:351 (65351|4,65351|2,65509|2,65509|4,65667|4,65667|2) - I think that you shouldn't make triple anchors there, applies to all similar patterns
01:37:087 (97087|5) - This LN should either start at 01:37:245 - or have a shield at 01:36:929 - depending on what you're following
01:45:772 (105772|3) - Move to 1 or rearrange stair into 321, really ugly minijack there
01:49:719 (109719|1) - Split this LN into two to follow the pitch changes
01:59:193 (119193|0,119351|0,119509|0) - Why this anchor ;w;
02:00:930 - 02:07:561 - Same suggestions as in previous section like this
03:33:457 - SV bump here maybe?
03:38:509 (218509|0,218509|6,218588|1,218588|5) - & 03:40:720 (220720|0,220720|3,220799|6) - & 03:46:088 (226088|3,226088|6,226167|5,226167|2) - Same suggestions as 00:23:351 -

Rest is same suggestions as before throughout the whole diff. Really mean patterning, but overall structure makes sense and it's well executed. Good job. No wonder it was picked for MWC tbh hehehe

[Hard pt.2]
01:58:088 - Add for that drum? (idk if it's drum but you get what I mean)
01:58:798 (118798|0,118956|2) - I don't hear anything here, and even if there is something there, it shouldn't be mapped on Hard imo
01:58:719 - Add here for the drum and/or vocal maybe? Makes nice pattern with ^ applied
02:15:456 - If you have to put 4 LNs + SV there, move 02:15:614 (135614|3,135772|2) - 1 column left while at the same time moving 02:16:087 (136087|1) - to 4th to make it properly spread out on hands
02:21:140 - Add on 6th or 7th for crash
02:22:088 - Add on 6th for crash as well
02:23:666 - And here too
02:36:298 (156298|4,156456|4) - Move one of those notes to 6th, totally unneeded anchor
02:37:245 - Add one more note for crash, on 2nd or 6th
02:47:667 - I have a large problem with those LN patterns, it's a slowdown, calm section after chorus and you pull out those awfully hard to hit LN paterns that are pure pain in the ass to read (especially for someone who's a target audience for a Hard diff). Simplify those patterns. Example of what I mean
02:48:930 - This is even worse. The mini LN right in the middle of a complex LN pattern, the releases, the 1/4 triplet on second hand, ughhhhh. Simplify it. Also the fact that you're for some reason mapping the 1/4 hat there which you didn't map before and you're doing it with both note and mini LN is not good. You're not mapping those hats anywhere esle, so be consistent with it.
02:51:061 (171061|5,171061|1) - Same goes for these. Guitar is not an excuse too because it's a 1/2 long string pull (or however it's called)
This is just adding artificial difficulty to a very calm section after a chorus with LNs which is unnecessary.
03:17:035 - Add note on 6 for crash?
03:21:299 (201299|0,202246|6,202404|0) - Ctrl+H, the first LN is in a really nasty spot to hit with "main" LN just being switched one column away
03:24:614 - Add on 3 for crash?
03:27:614 (207614|0,207930|0) - Move to 5 and reorganize patterns, you anchored 2 LNs before and that's the optimal way to do it imo
03:38:746 (218746|2) - This would feel better on 6th, connected to rest of the stream


DON'T KD UNTIL I FINISH OK DAD
ok I'm not going to edit the same post for 2 weeks, will mod Extra and Normal in a new one
ArcherLove
wow henti maki
Arzenvald
ok mom

-Kamikaze- wrote:

I started working on this with Reika today, had an IRC on Hard diff and we got halfway through so far. I will use this post to dump any logs and mods along the way so that I don't forget where I left off
log Hard #1
13:09 -Kamikaze-: ok, so do you wanna do the IRC now
13:09 -Kamikaze-: I don't even know how do I rank but lol
13:09 Reikosaka: lets try
13:10 Reikosaka: i dont even know how you become BN lol
13:10 Reikosaka: like suddenly, an angel fall
13:10 -Kamikaze-: lmao
13:10 -Kamikaze-: we had BN exams this week
13:10 -Kamikaze-: literally 2 pepole out of 14 or so passed
13:10 -Kamikaze-: me and feerum
13:10 Reikosaka: BN exams ?
13:10 Reikosaka: question or what ?
13:11 -Kamikaze-: yeah, a test of general stuff about ranking, and then modding of a prepared map
13:11 -Kamikaze-: with 20 sections to anayze
13:11 -Kamikaze-: analyze*
13:11 -Kamikaze-: took me 3,5h zzz
13:11 Reikosaka: time of modding, language modding, issue modding
13:11 Reikosaka: am i right ?
13:12 -Kamikaze-: uhh, we had questions about ranking criteria and stuff in first half and issue modding in second
13:12 -Kamikaze-: if I get the term right
13:12 -Kamikaze-: you had 20 ~15 second sections with things to improve and you had to basically mod them
13:13 -Kamikaze-: okay, so let's get on with this
13:13 Reikosaka: hummm i see
13:13 -Kamikaze-: are you handling usagi's diff?
13:13 Reikosaka: ask ajeemaniz
13:13 -Kamikaze-: oki
13:13 Reikosaka: the owner diff
13:14 -Kamikaze-: he will handle it
13:15 -Kamikaze-: I'll do a forum mod for him, he's doing MMT stuff
13:15 Reikosaka: okay
13:16 -Kamikaze-: goddamn next diff is also a GD
13:16 -Kamikaze-: lmao
13:16 -Kamikaze-: AL is not here, do I mod his diff on webiste too?
13:19 Reikosaka: i only have 2 difficult ~.~
13:19 -Kamikaze-: yeah lol
13:19 Reikosaka: AL is not often online
13:19 -Kamikaze-: I'll just mod his diff on website and you decide what to do with it
13:19 Reikosaka: but i will contact her directly, so i think forum mod will best
13:20 -Kamikaze-: oki ' w'
13:20 *-Kamikaze- is editing [https://osu.ppy.sh/b/456747 Primary - Negative Legacy [Hard]]
13:20 -Kamikaze-: 00:03:155 - I think that those places where you have only one vocal in the intro you should layer with one note, not two
13:20 -Kamikaze-: emphasizes the break in female vioce well
13:21 -Kamikaze-: same for all places where the voice is taking a break
13:21 Reikosaka: nice suggestion
13:22 Reikosaka: so you ask me to remove one note for single vocal sample
13:22 Reikosaka: okay :D
13:22 -Kamikaze-: yeah
13:22 Reikosaka: fixed
13:23 -Kamikaze-: 00:16:102 - add a note on 4th lane to accent the last syllabe before drop?
13:24 Reikosaka: i prefer LN instead for long sound
13:24 -Kamikaze-: hmm, I know what you mean, but that last vocal is completely ignored here
13:24 -Kamikaze-: I didn't want an LN, but just a normal note
13:25 Reikosaka: normal note for long vocal sound -_- ?
13:26 -Kamikaze-: it works sort of like samples
13:26 Reikosaka: actually it doesnt problem with normal note
13:26 -Kamikaze-: you're starting a sample with that note
13:26 Reikosaka: yea
13:26 -Kamikaze-: like you would on a dj set
13:26 -Kamikaze-: ok cool \o/
13:26 Reikosaka: i thinking to give space
13:26 Reikosaka: also fit to this diff
13:27 -Kamikaze-: space as in the middle lane?
13:28 Reikosaka: like you suggested to add single note at 00:16:102 - this belong to vocal, then the next layer will focus on instrument
13:28 -Kamikaze-: okay
13:28 Reikosaka: i mean, "end of intro vocal"
13:29 -Kamikaze-: yeah cool
13:30 -Kamikaze-: 00:16:891 (16891|6) - that LN irks me a bit, I think that the sound maybe is starting 1/2 earlier and the intensity starts growing 1/2 later and it's kind of loud hitsound on it
13:31 Reikosaka: let me use my monitoring headphone
13:32 -Kamikaze-: I think the best thing would be to move the start of LN 1/2 later and lower hs volume for the SV speedup
13:33 Reikosaka: because these sound are envelope audio ( sound pattern more like " / " low to high pitch ) so i guess starting sound will be at 00:16:733 -
13:33 -Kamikaze-: yeah, but on 00:17:049 - it starts being more noticable to most pepole
13:35 Reikosaka: should i use 5% volume ?
13:36 -Kamikaze-: use 10
13:36 Reikosaka: why not 5 ?
13:36 -Kamikaze-: not sure how rankable that is
13:36 -Kamikaze-: better not take unnecessary risks
13:37 Reikosaka: okay fixed
13:37 -Kamikaze-: oki
13:38 -Kamikaze-: fix the same way for all harder diffs btw
13:38 -Kamikaze-: maximum and extraordinary
13:38 Reikosaka: yea i will, lets focus with this one.
13:39 -Kamikaze-: inb4 I forget about that and it gets unranked for diffrent LN starts on diffs
13:39 -Kamikaze-: aa
13:39 Reikosaka: what do you mean ?
13:40 -Kamikaze-: if you layer same instruments in other diffs they all have to be snapped to the same point
13:40 -Kamikaze-: afaik
13:41 Reikosaka: little confusing, so if easier diff use 4th line , then the others should use 4th line if the pattern position has same time ?
13:42 -Kamikaze-: no, not about lanes
13:42 -Kamikaze-: but time of the notes
13:42 Reikosaka: can you tell me easy example
13:42 Reikosaka: my mind so stupid lol
13:43 -Kamikaze-: haha np, gimme a second
13:43 -Kamikaze-: it's like with this LN 00:16:891 (16891|6) -
13:43 -Kamikaze-: if you have that sound mapped on Hard, Maximum and Extraordinary
13:43 -Kamikaze-: and you move the start to let's say 00:17:049 -
13:43 -Kamikaze-: you have to move it for maximum and extra as well
13:44 -Kamikaze-: so it's consistent across all diffs
13:44 Reikosaka: ohh
13:44 Reikosaka: not the lane/pitch, but time position ?
13:44 -Kamikaze-: I'll play hard quickly, wanna test something brb
13:44 -Kamikaze-: yeah
13:44 Reikosaka: am i right ?
13:47 Reikosaka: like i said, i will fix extra as same with this
13:49 -Kamikaze-: oki
13:50 -Kamikaze-: 00:26:193 (26193|1) - move this to 7 maybe? quite hard to read with this LN stream
13:51 Reikosaka: moved
13:52 -Kamikaze-: 00:30:772 (30772|6) - move to 5? anchor with 00:30:930 (30930|6) - is a bit hard to hit for a hard
13:53 -Kamikaze-: 00:28:404 - actually, shouldn't there be another note for the clap? you were doing this earlier
13:53 Reikosaka: wogh
13:59 -Kamikaze-: oh and this note 00:28:641 (28641|3) - is barely audible so imo should be ommited in a HD diff
13:59 -Kamikaze-: as it still follows more obvious sounds
14:00 Reikosaka: so i need to remove ?
14:02 -Kamikaze-: yea I guess
14:02 -Kamikaze-: hmm, I don't really like this pattern 00:28:720 (28720|0,29036|1,29193|0) - but it's not THAT bad
14:03 Reikosaka: but why, if i can just add one note here 00:28:483 -
14:03 -Kamikaze-: because it's a hard difficulty and you shouldn't really follow so quiet/weak sounds
14:03 -Kamikaze-: imo
14:03 -Kamikaze-: the other triplets are stronger
14:03 -Kamikaze-: so they are justified
14:05 Reikosaka: okey
14:06 Reikosaka: i can keysound that later, next...
14:06 -Kamikaze-: 00:31:878 (31878|3,31878|6) - no hitsounds there?
14:06 -Kamikaze-: keysounds aren't justifiable either unless you actually edit the mp3 btw
14:07 -Kamikaze-: or have a full keysound chart
14:07 Reikosaka: owait, these normal note kinda messed i guess
14:08 Reikosaka: they supposed to be drum & snare roll
14:09 -Kamikaze-: okay
14:09 -Kamikaze-: shite I don't hear this one as well
14:09 -Kamikaze-: 00:33:062 (33062|4,33062|1) -
14:09 Reikosaka: so i change whole first chorus
14:09 -Kamikaze-: ah okay, will check it later I guess
14:09 Reikosaka: but its really drum
14:10 Reikosaka: i hear it
14:10 -Kamikaze-: 00:33:299 (33299|6,33378|4,33457|6,33536|2,33615|0,33693|2) - this is so hard for a HD
14:10 -Kamikaze-: with this 00:33:693 (33693|2,33772|1,33772|3) -
14:10 -Kamikaze-: I missed on it lol
14:15 -Kamikaze-: maybe something like this would be better? http://puu.sh/mFhL1/a335c740d6.png
14:15 Reikosaka: fixed first chorus with better sounding
14:15 -Kamikaze-: okay~
14:15 Reikosaka: also with that end chorus
14:16 -Kamikaze-: oh oki
14:17 -Kamikaze-: 00:40:403 - soften the slowdown to 0,95 here
14:18 -Kamikaze-: because it gets denser
14:18 -Kamikaze-: 00:48:141 (48141|3,48299|3) - would recommend moving those notes to 5 or 6, this is very awkward for left thumb space players
14:19 -Kamikaze-: 00:48:299 - and you get do 0,9 here again
14:19 -Kamikaze-: could*
14:20 Reikosaka: 0.9 does fast enough, i'd prefer 0.75 or 0.80
14:21 -Kamikaze-: hmm, maybe 0,85 for slower parts then
14:21 -Kamikaze-: or nvm
14:21 -Kamikaze-: that's a bad idea
14:21 Reikosaka: 00:40:403 - about this
14:21 Reikosaka: i understand your idea, but it doesnt match with song phase (nothing changed with instrument)
14:22 -Kamikaze-: yeah
14:24 -Kamikaze-: did you change the trill
14:24 Reikosaka: which one ?
14:24 -Kamikaze-: 00:48:141 (48141|6,48141|3,48299|3,48299|6) -
14:24 -Kamikaze-: this suggestion
14:25 Reikosaka: yes changed
14:25 -Kamikaze-: okay cool
14:25 -Kamikaze-: 00:50:193 (50193|5) - would really like this note to not be just after 00:49:877 (49877|5) -
14:27 -Kamikaze-: 00:51:772 (51772|4,51851|6,51930|4,52009|6) - this trill is REALLY hard for this diff just because of the slowdown, would recommend to even replace it with an LN
14:27 -Kamikaze-: it's a calm part anyway
14:28 Reikosaka: based on handing hand, yes its hard.
14:28 Reikosaka: how about move one line to left hand ?
14:28 -Kamikaze-: then you have too much on left hand
14:29 -Kamikaze-: LN switch, holding that LN and next LN switch with middle lane note
14:30 Reikosaka: http://puu.sh/mFipL/17fa2483cb.jpg
14:31 -Kamikaze-: releasing 2, holding 1 and hitting 3 at the same time is something that I hate myself for doing on Caged Heart
14:33 Reikosaka: if replacing LN, then place here 00:51:930 - ?
14:34 -Kamikaze-: not here? 00:51:772 -
14:34 -Kamikaze-: hats start there
14:35 Reikosaka: lets guess, that replaced LN will consider as what. they will hear as lead synth
14:35 -Kamikaze-: you can end it earlier
14:35 -Kamikaze-: 00:52:009 -
14:35 -Kamikaze-: here
14:37 Reikosaka: then 00:51:930 - i use 1/4 triplet from 00:51:930 -
14:37 -Kamikaze-: ohhh that may work
14:37 -Kamikaze-: something like this? http://puu.sh/mFiJR/c0e9b826cc.png
14:39 Reikosaka: yea
14:39 -Kamikaze-: cool
14:41 -Kamikaze-: 00:56:509 (56509|5,56667|5) - move this to 2 or 3 for hand ballance?
14:42 Reikosaka: 2
14:42 Reikosaka: agree
14:43 -Kamikaze-: 00:57:456 (57456|6) - move to 5 so it doesn't anchor with 00:57:772 (57772|6) - ?
14:43 Reikosaka: done, but i add same normal note
14:43 Reikosaka: forgot the drum roll sound
14:44 -Kamikaze-: fine~
14:44 -Kamikaze-: 00:59:825 - not accenting guitar riff here?
14:44 Reikosaka: yea, its only used for hardest diff
14:45 -Kamikaze-: sounds prominent enough to map it for me, but that's fine as well
14:45 -Kamikaze-: 01:01:246 - this is kind of a cramped up pattern, maybe do a doubletrill here?
14:46 -Kamikaze-: something like http://puu.sh/mFj5F/71c4790a13.png is easier to hit
14:47 -Kamikaze-: a more spreadout (maybe symmetrical) doublestair would work too
14:47 Reikosaka: used different double drill
14:48 -Kamikaze-: can you screen it?
14:48 Reikosaka: http://puu.sh/mFjci/bd99b0d24f.jpg
14:49 -Kamikaze-: that feels rough for left thumb players
14:49 -Kamikaze-: maybe it's not that bad and I'm being overly pedantic
14:49 -Kamikaze-: lmoa
14:50 Reikosaka: http://puu.sh/mFjgt/fd8be57845.jpg
14:50 Reikosaka: after all, i wont use common pattern
14:50 -Kamikaze-: oh boy now it's rude to right thumb players
14:50 -Kamikaze-: keep the previous one
14:51 Reikosaka: revert back
14:51 -Kamikaze-: 01:02:825 - is this speedup really needed?
14:51 -Kamikaze-: the jack is straining enough imo
14:52 Reikosaka: yea i like it
14:52 Reikosaka: because
14:52 Reikosaka: that envelope effect
14:53 -Kamikaze-: okay
14:53 -Kamikaze-: I feel like the second chorus is way easier than the first one
14:53 -Kamikaze-: but I don't really know how you've changed the first one
14:53 -Kamikaze-: I would suggest making second one harder than first one tho
14:53 -Kamikaze-: so you have that gradual difficulty increase
14:54 -Kamikaze-: in the second chorus you don't accent claps or crashes with more notes like in first one and you had LNs in first one too
14:55 Reikosaka: http://puu.sh/mFjvv/4e5c29e277.osu
14:57 -Kamikaze-: okay, this first chorus is probably the hardest part of the map now that I look at it
14:58 Reikosaka: already renew ?
14:58 -Kamikaze-: yea
14:58 -Kamikaze-: it's denser than second chorus which I could justify because it feels more intense
14:58 -Kamikaze-: but it also has LN with that density
14:58 Reikosaka: 00:18:615 - chorus , 01:03:457 - riff
14:58 -Kamikaze-: ah ye
14:59 -Kamikaze-: well I called riff the second chorus my bad
14:59 -Kamikaze-: but you still don't really accent claps and crashed in the riff
14:59 -Kamikaze-: which you should for consistency imo
15:00 Reikosaka: 02:24:140 (144140|5,144140|4,144298|3,144456|4,144456|5) - because this kind pattern ?
15:00 Reikosaka: so your suggestion to make first riff and second riff have same pattern flow ?
15:00 -Kamikaze-: oh
15:01 -Kamikaze-: well it would be for the best I think
15:01 -Kamikaze-: not exactly same but similar
15:01 Reikosaka: yea i understand
15:02 Reikosaka: but its still same flow, i cant see the different except the position
15:02 -Kamikaze-: I would suggest nerfing first chorus tho just because it has those LNs and density alone is higher than riffs that aren't that weak either
15:02 -Kamikaze-: I didn't get to the second riff yet so you may be right
15:03 Reikosaka: but why nerfing if chorus only at intro and outro
15:04 Reikosaka: also its supporting the synth
15:04 -Kamikaze-: because it's not something that target audience for Hard difficulty can manage in my opinion
15:04 -Kamikaze-: feel free to prove me wrong of course
15:04 -Kamikaze-: I'm just concerned that it's too hard
15:05 -Kamikaze-: it's not fast, but it's so dense that having LNs there as well makes it a lot harder than you might expect
15:06 Reikosaka: at this rate overall difficult, i think they can
15:07 -Kamikaze-: do you mean by star rating or overall map difficulty
15:07 Reikosaka: both
15:07 -Kamikaze-: don't ever judge by star rating
15:07 -Kamikaze-: I get your point tho
15:08 -Kamikaze-: I'll ask someone who's around this level of skill to try it after I'm done with first mod on all diffs and we'll see
15:09 -Kamikaze-: oh btw, that mod might take me a while because of the MWC work and not having a lot of time on PC nowadays
15:09 -Kamikaze-: I hope you don't mind that
15:10 Reikosaka: if chorus(2) hardest and riff(3) average then it will be like this -> ( 2/3/3/3/2 ) , but it will be same if i change riff to hardest and chorus to average.
15:10 Reikosaka: in my opinion
15:10 -Kamikaze-: I don't mean that to make chorus easier than riff
15:10 Reikosaka: as long this have balancing density, it doesnt problem in my opinion
15:11 Reikosaka: you said LN make it harder ?
15:11 -Kamikaze-: yeah
15:11 -Kamikaze-: pepole at that level have a lot of problems with LNs from what I heard
15:12 Reikosaka: if its true, i will change it.
15:12 Reikosaka: but from your suggest, how does the LN supposed to be ?
15:13 -Kamikaze-: what I meant is, either remap LNs and leave other notes, or decrease amount of notes and leave LNs
15:13 -Kamikaze-: I think they are placed fine
15:14 Reikosaka: *increase ?
15:15 -Kamikaze-: uhh, don't touch LNs and decrease amount of notes
15:15 -Kamikaze-: maybe my wording got a bit weird
15:15 Reikosaka: do you mean i should remove one normal note so single LN + single normal note = double note as drum ?
15:15 Reikosaka: but how about most drum density ?
15:16 -Kamikaze-: awkawkawkawkawkakwakw
15:16 -Kamikaze-: I'll have to think about it more later
15:16 -Kamikaze-: aaaa
15:16 -Kamikaze-: right now I have to go
15:17 -Kamikaze-: I'll make a post where I will be dumping all logs and future mods
15:17 -Kamikaze-: don't kd that yet
15:17 Reikosaka: okey
15:17 -Kamikaze-: until I get everything done
15:17 -Kamikaze-: I'll try to catch you when I'll have time :3

finished at 01:58:403 - for now

EDIT#1:
[Usagi's Novice]
OD/HP 7 - 6,5 is too low imho // ok

i added 'ajeemaniz' in tag so ye..

00:03:155 (3155|0) - The main vocal is taking a break here, you should just follow the main vocal for the intro as it's the easiest to follow, delete that note
00:05:681 (5681|1) - ^ // ok both

00:10:734 (10734|0) - ^ // nop, different phase :3
00:13:260 (13260|4) - ^ // nop too

00:20:825 (20825|0) - Shouldn't this be on 3? Pitch clearly changes on the synth
00:28:404 (28404|0) - ^ // even its not relevant, i want to emphasize the different pitch with same column to create a looping feeling per each 1 bar, sounds legit better technique huehue

00:36:614 - I don't know if this is a good idea to put those LNs here as it's a calm section and those LNs are dynamic for a Novice diff. Change them to normal notes instead? Change to slightly faster vocal notes is enough imo // i know lolololol, fixing all of them in all similar part

00:38:035 (38035|0,38508|6,38982|0,39456|6,39929|0,40403|0) - You should place those notes in the same way as you did earlier in this section with the variation following the first note being already placed at 6: that is a 26 trill // 17 instead lel

00:41:035 (41035|1) - I see no reason to put an LN for the cymbal here, it's not obvious what this LN goes to at first, so it will confuse players playing this diff. Change it to normal note and place on 1st column. // b-but.. the cymbal has long sound D: moved but gonna keep the LN

00:43:878 (43878|2,44193|4,44509|6) - Same suggestion as earlier
01:02:509 (62509|6) - I understand what you're going for there, but seeing how you mapped this snare with normal notes on 01:00:614 - I'd suggest you to do the same here as well. // my bad, fixed

01:04:720 (64720|1) - Is this note going for vocal? It's not obvious what this goes to at first so I would at least reconsider either distinguishing it from other notes pattern wise or just avoid them (this goes for all notes like that) // naa, its synth hat..

01:16:720 (76720|2) - This is not even for vocal, I'd really suggest to avoid this kind of unobvious notes for the easiest diff // fixed

01:25:878 - Instead of putting another note for guitar here, I'd suggest to put this extra note on plate at 01:26:193 - // its for clap? o.o

01:44:193 (104193|4,104824|5,105772|6) - Don't stack those LNs on one hand, spread them out so they're comfortable to switch between. Suggesting 3 5 7 or 2 4 6 // ok
01:49:246 - Here I believe that those LNs are fine (although they are a bit tightly placed) because it's a later part of the song and difficulty increasing and yadda yadda // exactly :^)

01:59:351 (119351|1,119824|2) - Move those notes to 6 and 2 respectively so it's not as cramped on the left hand // ne, keep :3

02:29:035 (149035|6) - I suggest to remove this note as you have 2 notes for crashes in this minisection // my bad

02:30:772 (150772|0) - Move this note to 2 or 3, wouldn't recommend 1/2 minijacks in Novice diff
02:38:193 (158193|1) - 02:40:403 (160403|4,160719|2) - 02:42:930 (162930|2,163245|4) - Any reason why those are LNs?

Seeing that Loctav bubbled it, I assume that usage of 1/2 in last section is fine. Nice diff overall.





DON'T KD UNTIL I FINISH OK DAD
gg thanks! wow my old map looks better than how i map nowadays ahahahahah
Kamikaze
Okay, I have to pop the bubble because of Normal diff which I think is not in a state that is even close to being rankable

[AL's Normal]
I don't like this diff for two reasons: 1) laning in Normal is weird, at least in the way you did it 2) the hand bias is incredible
Let me illustate that with some screens:
No notes on 1st column, 5 notes on 2nd column. Next:
From 00:35:666 - up until 02:02:508 - there are 2 (TWO!!!!) notes on 2nd column. That is ridiculous. Next:
Within the same section actually, a massive hand bias with laning being complete ass:
The exact same issues repeat themselves throughout the whole diff. Laning is uncomfortable, patterns are not good, hand bias is taken to extreme and I do not want to see this kind of Normal ranked ever.


That being said I will keep working on this map and if I see massive improvement on the Normal I will rebubble or qualify it eventually. Had to make a new post about this though.
Topic Starter
Sorarei
we will continue our mods tommorow !
Arzenvald
that's escalated quickly http://puu.sh/mTcDe.rar
Skalim

-Kamikaze- wrote:

I started working on this with Reika today, had an IRC on Hard diff and we got halfway through so far. I will use this post to dump any logs and mods along the way so that I don't forget where I left off

EDIT#2:
[Skalim's Maximum]
Great diff, really enjoyed it

00:16:891 (16891|3) - Start this LN on 00:17:049 - because the sound gets more noticeable there (suggested this for Hard too) ok
00:19:404 (19404|3,19562|1) - Move one of those, or both to 1st, so the pattern is not as rigid to play (I missed there if you remember me playing it) Yea, and looks like that column is so empty XD
00:23:351 (23351|0,23351|6,23430|5,23430|1) - It would be more intuitive to play if you'd do it similar to Extraordinary rhythm wise (most prominent rhythms only). Example: http://puu.sh/mVO41/c9df6232f2.png Listenes with 25% playback, and you are right lol
00:25:562 - Similar suggestion to ^ yea, too
00:28:404 (28404|3) - Move to 2, there's no good reason to make it a triple anchor imho and it's so hard ;w; moved but... 2? anyways i understand XD
00:30:930 - Same rhythm suggestion ok
00:31:562 - 00:33:299 - You have 4 anchors in a row on same hand (00:31:562 (31562|0,31720|0,32036|1,32193|1,32667|0,32825|0,33141|1,33299|1) - ), ballance them out of hands ok, i hope its ok
00:45:614 (45614|0,45772|0) - No reason for those notes to be on same column imho, move second one to 2 ok
00:51:772 (51772|3) - Move to 6 maybe? Feels more natural to play imo moved some notes too here
00:49:246 (49246|6) - Move to 6 and 00:54:930 (54930|6) - move to 4 - you are consistently mapping double anchors in this section apart from two places that aren't special good, thanks ^^
01:07:878 (67878|4,67878|2,68035|4,68035|2,68193|2,68193|4) - if you're not ending it with LNs like on 01:05:351 (65351|4,65351|2,65509|2,65509|4,65667|4,65667|2) - I think that you shouldn't make triple anchors there, applies to all similar patterns ok
01:37:087 (97087|5) - This LN should either start at 01:37:245 - or have a shield at 01:36:929 - depending on what you're following welp looks a little annoying too, fixed
01:45:772 (105772|3) - Move to 1 or rearrange stair into 321, really ugly minijack there ok
01:49:719 (109719|1) - Split this LN into two to follow the pitch changes ok
01:59:193 (119193|0,119351|0,119509|0) - Why this anchor ;w; why not? fixed XD
02:00:930 - 02:07:561 - Same suggestions as in previous section like this ok
03:33:457 - SV bump here maybe? good eye for the SV lol
03:38:509 (218509|0,218509|6,218588|1,218588|5) - & 03:40:720 (220720|0,220720|3,220799|6) - & 03:46:088 (226088|3,226088|6,226167|5,226167|2) - Same suggestions as 00:23:351 - ok

Rest is same suggestions as before throughout the whole diff. Really mean patterning, but overall structure makes sense and it's well executed. Good job. No wonder it was picked for MWC tbh hehehe




DON'T KD UNTIL I FINISH OK DAD
So goddamn helpful dude, specially since was hard to mod, thanks ^^. I´ll send the diff to reikosaka

edit: http://www.mediafire.com/download/897sx ... mum%5D.osu
Topic Starter
Sorarei
Updated !
Arzenvald
how about al's diff?
Topic Starter
Sorarei

ajeemaniz wrote:

how about al's diff?
no answer yet
ArcherLove
really sorry for my shiz diff mybe i drunk when make
will renote wait ww


IT'S DONE http://puu.sh/mYWCb/c1f57bb662.txt
Topic Starter
Sorarei

-Kamikaze- wrote:

I started working on this with Reika today, had an IRC on Hard diff and we got halfway through so far. I will use this post to dump any logs and mods along the way so that I don't forget where I left off
log Hard #1
13:09 -Kamikaze-: ok, so do you wanna do the IRC now
13:09 -Kamikaze-: I don't even know how do I rank but lol
13:09 Reikosaka: lets try
13:10 Reikosaka: i dont even know how you become BN lol
13:10 Reikosaka: like suddenly, an angel fall
13:10 -Kamikaze-: lmao
13:10 -Kamikaze-: we had BN exams this week
13:10 -Kamikaze-: literally 2 pepole out of 14 or so passed
13:10 -Kamikaze-: me and feerum
13:10 Reikosaka: BN exams ?
13:10 Reikosaka: question or what ?
13:11 -Kamikaze-: yeah, a test of general stuff about ranking, and then modding of a prepared map
13:11 -Kamikaze-: with 20 sections to anayze
13:11 -Kamikaze-: analyze*
13:11 -Kamikaze-: took me 3,5h zzz
13:11 Reikosaka: time of modding, language modding, issue modding
13:11 Reikosaka: am i right ?
13:12 -Kamikaze-: uhh, we had questions about ranking criteria and stuff in first half and issue modding in second
13:12 -Kamikaze-: if I get the term right
13:12 -Kamikaze-: you had 20 ~15 second sections with things to improve and you had to basically mod them
13:13 -Kamikaze-: okay, so let's get on with this
13:13 Reikosaka: hummm i see
13:13 -Kamikaze-: are you handling usagi's diff?
13:13 Reikosaka: ask ajeemaniz
13:13 -Kamikaze-: oki
13:13 Reikosaka: the owner diff
13:14 -Kamikaze-: he will handle it
13:15 -Kamikaze-: I'll do a forum mod for him, he's doing MMT stuff
13:15 Reikosaka: okay
13:16 -Kamikaze-: goddamn next diff is also a GD
13:16 -Kamikaze-: lmao
13:16 -Kamikaze-: AL is not here, do I mod his diff on webiste too?
13:19 Reikosaka: i only have 2 difficult ~.~
13:19 -Kamikaze-: yeah lol
13:19 Reikosaka: AL is not often online
13:19 -Kamikaze-: I'll just mod his diff on website and you decide what to do with it
13:19 Reikosaka: but i will contact her directly, so i think forum mod will best
13:20 -Kamikaze-: oki ' w'
13:20 *-Kamikaze- is editing [https://osu.ppy.sh/b/456747 Primary - Negative Legacy [Hard]]
13:20 -Kamikaze-: 00:03:155 - I think that those places where you have only one vocal in the intro you should layer with one note, not two
13:20 -Kamikaze-: emphasizes the break in female vioce well
13:21 -Kamikaze-: same for all places where the voice is taking a break
13:21 Reikosaka: nice suggestion
13:22 Reikosaka: so you ask me to remove one note for single vocal sample
13:22 Reikosaka: okay :D
13:22 -Kamikaze-: yeah
13:22 Reikosaka: fixed
13:23 -Kamikaze-: 00:16:102 - add a note on 4th lane to accent the last syllabe before drop?
13:24 Reikosaka: i prefer LN instead for long sound
13:24 -Kamikaze-: hmm, I know what you mean, but that last vocal is completely ignored here
13:24 -Kamikaze-: I didn't want an LN, but just a normal note
13:25 Reikosaka: normal note for long vocal sound -_- ?
13:26 -Kamikaze-: it works sort of like samples
13:26 Reikosaka: actually it doesnt problem with normal note
13:26 -Kamikaze-: you're starting a sample with that note
13:26 Reikosaka: yea
13:26 -Kamikaze-: like you would on a dj set
13:26 -Kamikaze-: ok cool \o/
13:26 Reikosaka: i thinking to give space
13:26 Reikosaka: also fit to this diff
13:27 -Kamikaze-: space as in the middle lane?
13:28 Reikosaka: like you suggested to add single note at 00:16:102 - this belong to vocal, then the next layer will focus on instrument
13:28 -Kamikaze-: okay
13:28 Reikosaka: i mean, "end of intro vocal"
13:29 -Kamikaze-: yeah cool
13:30 -Kamikaze-: 00:16:891 (16891|6) - that LN irks me a bit, I think that the sound maybe is starting 1/2 earlier and the intensity starts growing 1/2 later and it's kind of loud hitsound on it
13:31 Reikosaka: let me use my monitoring headphone
13:32 -Kamikaze-: I think the best thing would be to move the start of LN 1/2 later and lower hs volume for the SV speedup
13:33 Reikosaka: because these sound are envelope audio ( sound pattern more like " / " low to high pitch ) so i guess starting sound will be at 00:16:733 -
13:33 -Kamikaze-: yeah, but on 00:17:049 - it starts being more noticable to most pepole
13:35 Reikosaka: should i use 5% volume ?
13:36 -Kamikaze-: use 10
13:36 Reikosaka: why not 5 ?
13:36 -Kamikaze-: not sure how rankable that is
13:36 -Kamikaze-: better not take unnecessary risks
13:37 Reikosaka: okay fixed
13:37 -Kamikaze-: oki
13:38 -Kamikaze-: fix the same way for all harder diffs btw
13:38 -Kamikaze-: maximum and extraordinary
13:38 Reikosaka: yea i will, lets focus with this one.
13:39 -Kamikaze-: inb4 I forget about that and it gets unranked for diffrent LN starts on diffs
13:39 -Kamikaze-: aa
13:39 Reikosaka: what do you mean ?
13:40 -Kamikaze-: if you layer same instruments in other diffs they all have to be snapped to the same point
13:40 -Kamikaze-: afaik
13:41 Reikosaka: little confusing, so if easier diff use 4th line , then the others should use 4th line if the pattern position has same time ?
13:42 -Kamikaze-: no, not about lanes
13:42 -Kamikaze-: but time of the notes
13:42 Reikosaka: can you tell me easy example
13:42 Reikosaka: my mind so stupid lol
13:43 -Kamikaze-: haha np, gimme a second
13:43 -Kamikaze-: it's like with this LN 00:16:891 (16891|6) -
13:43 -Kamikaze-: if you have that sound mapped on Hard, Maximum and Extraordinary
13:43 -Kamikaze-: and you move the start to let's say 00:17:049 -
13:43 -Kamikaze-: you have to move it for maximum and extra as well
13:44 -Kamikaze-: so it's consistent across all diffs
13:44 Reikosaka: ohh
13:44 Reikosaka: not the lane/pitch, but time position ?
13:44 -Kamikaze-: I'll play hard quickly, wanna test something brb
13:44 -Kamikaze-: yeah
13:44 Reikosaka: am i right ?
13:47 Reikosaka: like i said, i will fix extra as same with this
13:49 -Kamikaze-: oki
13:50 -Kamikaze-: 00:26:193 (26193|1) - move this to 7 maybe? quite hard to read with this LN stream
13:51 Reikosaka: moved
13:52 -Kamikaze-: 00:30:772 (30772|6) - move to 5? anchor with 00:30:930 (30930|6) - is a bit hard to hit for a hard
13:53 -Kamikaze-: 00:28:404 - actually, shouldn't there be another note for the clap? you were doing this earlier
13:53 Reikosaka: wogh
13:59 -Kamikaze-: oh and this note 00:28:641 (28641|3) - is barely audible so imo should be ommited in a HD diff
13:59 -Kamikaze-: as it still follows more obvious sounds
14:00 Reikosaka: so i need to remove ?
14:02 -Kamikaze-: yea I guess
14:02 -Kamikaze-: hmm, I don't really like this pattern 00:28:720 (28720|0,29036|1,29193|0) - but it's not THAT bad
14:03 Reikosaka: but why, if i can just add one note here 00:28:483 -
14:03 -Kamikaze-: because it's a hard difficulty and you shouldn't really follow so quiet/weak sounds
14:03 -Kamikaze-: imo
14:03 -Kamikaze-: the other triplets are stronger
14:03 -Kamikaze-: so they are justified
14:05 Reikosaka: okey
14:06 Reikosaka: i can keysound that later, next...
14:06 -Kamikaze-: 00:31:878 (31878|3,31878|6) - no hitsounds there?
14:06 -Kamikaze-: keysounds aren't justifiable either unless you actually edit the mp3 btw
14:07 -Kamikaze-: or have a full keysound chart
14:07 Reikosaka: owait, these normal note kinda messed i guess
14:08 Reikosaka: they supposed to be drum & snare roll
14:09 -Kamikaze-: okay
14:09 -Kamikaze-: shite I don't hear this one as well
14:09 -Kamikaze-: 00:33:062 (33062|4,33062|1) -
14:09 Reikosaka: so i change whole first chorus
14:09 -Kamikaze-: ah okay, will check it later I guess
14:09 Reikosaka: but its really drum
14:10 Reikosaka: i hear it
14:10 -Kamikaze-: 00:33:299 (33299|6,33378|4,33457|6,33536|2,33615|0,33693|2) - this is so hard for a HD
14:10 -Kamikaze-: with this 00:33:693 (33693|2,33772|1,33772|3) -
14:10 -Kamikaze-: I missed on it lol
14:15 -Kamikaze-: maybe something like this would be better? http://puu.sh/mFhL1/a335c740d6.png
14:15 Reikosaka: fixed first chorus with better sounding
14:15 -Kamikaze-: okay~
14:15 Reikosaka: also with that end chorus
14:16 -Kamikaze-: oh oki
14:17 -Kamikaze-: 00:40:403 - soften the slowdown to 0,95 here
14:18 -Kamikaze-: because it gets denser
14:18 -Kamikaze-: 00:48:141 (48141|3,48299|3) - would recommend moving those notes to 5 or 6, this is very awkward for left thumb space players
14:19 -Kamikaze-: 00:48:299 - and you get do 0,9 here again
14:19 -Kamikaze-: could*
14:20 Reikosaka: 0.9 does fast enough, i'd prefer 0.75 or 0.80
14:21 -Kamikaze-: hmm, maybe 0,85 for slower parts then
14:21 -Kamikaze-: or nvm
14:21 -Kamikaze-: that's a bad idea
14:21 Reikosaka: 00:40:403 - about this
14:21 Reikosaka: i understand your idea, but it doesnt match with song phase (nothing changed with instrument)
14:22 -Kamikaze-: yeah
14:24 -Kamikaze-: did you change the trill
14:24 Reikosaka: which one ?
14:24 -Kamikaze-: 00:48:141 (48141|6,48141|3,48299|3,48299|6) -
14:24 -Kamikaze-: this suggestion
14:25 Reikosaka: yes changed
14:25 -Kamikaze-: okay cool
14:25 -Kamikaze-: 00:50:193 (50193|5) - would really like this note to not be just after 00:49:877 (49877|5) -
14:27 -Kamikaze-: 00:51:772 (51772|4,51851|6,51930|4,52009|6) - this trill is REALLY hard for this diff just because of the slowdown, would recommend to even replace it with an LN
14:27 -Kamikaze-: it's a calm part anyway
14:28 Reikosaka: based on handing hand, yes its hard.
14:28 Reikosaka: how about move one line to left hand ?
14:28 -Kamikaze-: then you have too much on left hand
14:29 -Kamikaze-: LN switch, holding that LN and next LN switch with middle lane note
14:30 Reikosaka: http://puu.sh/mFipL/17fa2483cb.jpg
14:31 -Kamikaze-: releasing 2, holding 1 and hitting 3 at the same time is something that I hate myself for doing on Caged Heart
14:33 Reikosaka: if replacing LN, then place here 00:51:930 - ?
14:34 -Kamikaze-: not here? 00:51:772 -
14:34 -Kamikaze-: hats start there
14:35 Reikosaka: lets guess, that replaced LN will consider as what. they will hear as lead synth
14:35 -Kamikaze-: you can end it earlier
14:35 -Kamikaze-: 00:52:009 -
14:35 -Kamikaze-: here
14:37 Reikosaka: then 00:51:930 - i use 1/4 triplet from 00:51:930 -
14:37 -Kamikaze-: ohhh that may work
14:37 -Kamikaze-: something like this? http://puu.sh/mFiJR/c0e9b826cc.png
14:39 Reikosaka: yea
14:39 -Kamikaze-: cool
14:41 -Kamikaze-: 00:56:509 (56509|5,56667|5) - move this to 2 or 3 for hand ballance?
14:42 Reikosaka: 2
14:42 Reikosaka: agree
14:43 -Kamikaze-: 00:57:456 (57456|6) - move to 5 so it doesn't anchor with 00:57:772 (57772|6) - ?
14:43 Reikosaka: done, but i add same normal note
14:43 Reikosaka: forgot the drum roll sound
14:44 -Kamikaze-: fine~
14:44 -Kamikaze-: 00:59:825 - not accenting guitar riff here?
14:44 Reikosaka: yea, its only used for hardest diff
14:45 -Kamikaze-: sounds prominent enough to map it for me, but that's fine as well
14:45 -Kamikaze-: 01:01:246 - this is kind of a cramped up pattern, maybe do a doubletrill here?
14:46 -Kamikaze-: something like http://puu.sh/mFj5F/71c4790a13.png is easier to hit
14:47 -Kamikaze-: a more spreadout (maybe symmetrical) doublestair would work too
14:47 Reikosaka: used different double drill
14:48 -Kamikaze-: can you screen it?
14:48 Reikosaka: http://puu.sh/mFjci/bd99b0d24f.jpg
14:49 -Kamikaze-: that feels rough for left thumb players
14:49 -Kamikaze-: maybe it's not that bad and I'm being overly pedantic
14:49 -Kamikaze-: lmoa
14:50 Reikosaka: http://puu.sh/mFjgt/fd8be57845.jpg
14:50 Reikosaka: after all, i wont use common pattern
14:50 -Kamikaze-: oh boy now it's rude to right thumb players
14:50 -Kamikaze-: keep the previous one
14:51 Reikosaka: revert back
14:51 -Kamikaze-: 01:02:825 - is this speedup really needed?
14:51 -Kamikaze-: the jack is straining enough imo
14:52 Reikosaka: yea i like it
14:52 Reikosaka: because
14:52 Reikosaka: that envelope effect
14:53 -Kamikaze-: okay
14:53 -Kamikaze-: I feel like the second chorus is way easier than the first one
14:53 -Kamikaze-: but I don't really know how you've changed the first one
14:53 -Kamikaze-: I would suggest making second one harder than first one tho
14:53 -Kamikaze-: so you have that gradual difficulty increase
14:54 -Kamikaze-: in the second chorus you don't accent claps or crashes with more notes like in first one and you had LNs in first one too
14:55 Reikosaka: http://puu.sh/mFjvv/4e5c29e277.osu
14:57 -Kamikaze-: okay, this first chorus is probably the hardest part of the map now that I look at it
14:58 Reikosaka: already renew ?
14:58 -Kamikaze-: yea
14:58 -Kamikaze-: it's denser than second chorus which I could justify because it feels more intense
14:58 -Kamikaze-: but it also has LN with that density
14:58 Reikosaka: 00:18:615 - chorus , 01:03:457 - riff
14:58 -Kamikaze-: ah ye
14:59 -Kamikaze-: well I called riff the second chorus my bad
14:59 -Kamikaze-: but you still don't really accent claps and crashed in the riff
14:59 -Kamikaze-: which you should for consistency imo
15:00 Reikosaka: 02:24:140 (144140|5,144140|4,144298|3,144456|4,144456|5) - because this kind pattern ?
15:00 Reikosaka: so your suggestion to make first riff and second riff have same pattern flow ?
15:00 -Kamikaze-: oh
15:01 -Kamikaze-: well it would be for the best I think
15:01 -Kamikaze-: not exactly same but similar
15:01 Reikosaka: yea i understand
15:02 Reikosaka: but its still same flow, i cant see the different except the position
15:02 -Kamikaze-: I would suggest nerfing first chorus tho just because it has those LNs and density alone is higher than riffs that aren't that weak either
15:02 -Kamikaze-: I didn't get to the second riff yet so you may be right
15:03 Reikosaka: but why nerfing if chorus only at intro and outro
15:04 Reikosaka: also its supporting the synth
15:04 -Kamikaze-: because it's not something that target audience for Hard difficulty can manage in my opinion
15:04 -Kamikaze-: feel free to prove me wrong of course
15:04 -Kamikaze-: I'm just concerned that it's too hard
15:05 -Kamikaze-: it's not fast, but it's so dense that having LNs there as well makes it a lot harder than you might expect
15:06 Reikosaka: at this rate overall difficult, i think they can
15:07 -Kamikaze-: do you mean by star rating or overall map difficulty
15:07 Reikosaka: both
15:07 -Kamikaze-: don't ever judge by star rating
15:07 -Kamikaze-: I get your point tho
15:08 -Kamikaze-: I'll ask someone who's around this level of skill to try it after I'm done with first mod on all diffs and we'll see
15:09 -Kamikaze-: oh btw, that mod might take me a while because of the MWC work and not having a lot of time on PC nowadays
15:09 -Kamikaze-: I hope you don't mind that
15:10 Reikosaka: if chorus(2) hardest and riff(3) average then it will be like this -> ( 2/3/3/3/2 ) , but it will be same if i change riff to hardest and chorus to average.
15:10 Reikosaka: in my opinion
15:10 -Kamikaze-: I don't mean that to make chorus easier than riff
15:10 Reikosaka: as long this have balancing density, it doesnt problem in my opinion
15:11 Reikosaka: you said LN make it harder ?
15:11 -Kamikaze-: yeah
15:11 -Kamikaze-: pepole at that level have a lot of problems with LNs from what I heard
15:12 Reikosaka: if its true, i will change it.
15:12 Reikosaka: but from your suggest, how does the LN supposed to be ?
15:13 -Kamikaze-: what I meant is, either remap LNs and leave other notes, or decrease amount of notes and leave LNs
15:13 -Kamikaze-: I think they are placed fine
15:14 Reikosaka: *increase ?
15:15 -Kamikaze-: uhh, don't touch LNs and decrease amount of notes
15:15 -Kamikaze-: maybe my wording got a bit weird
15:15 Reikosaka: do you mean i should remove one normal note so single LN + single normal note = double note as drum ?
15:15 Reikosaka: but how about most drum density ?
15:16 -Kamikaze-: awkawkawkawkawkakwakw
15:16 -Kamikaze-: I'll have to think about it more later
15:16 -Kamikaze-: aaaa
15:16 -Kamikaze-: right now I have to go
15:17 -Kamikaze-: I'll make a post where I will be dumping all logs and future mods
15:17 -Kamikaze-: don't kd that yet
15:17 Reikosaka: okey
15:17 -Kamikaze-: until I get everything done
15:17 -Kamikaze-: I'll try to catch you when I'll have time :3

finished at 01:58:403 - for now

EDIT#1:
[Usagi's Novice]
OD/HP 7 - 6,5 is too low imho

00:03:155 (3155|0) - The main vocal is taking a break here, you should just follow the main vocal for the intro as it's the easiest to follow, delete that note
00:05:681 (5681|1) - ^
00:10:734 (10734|0) - ^
00:13:260 (13260|4) - ^
00:20:825 (20825|0) - Shouldn't this be on 3? Pitch clearly changes on the synth
00:28:404 (28404|0) - ^
00:36:614 - I don't know if this is a good idea to put those LNs here as it's a calm section and those LNs are dynamic for a Novice diff. Change them to normal notes instead? Change to slightly faster vocal notes is enough imo
00:38:035 (38035|0,38508|6,38982|0,39456|6,39929|0,40403|0) - You should place those notes in the same way as you did earlier in this section with the variation following the first note being already placed at 6: that is a 26 trill
00:41:035 (41035|1) - I see no reason to put an LN for the cymbal here, it's not obvious what this LN goes to at first, so it will confuse players playing this diff. Change it to normal note and place on 1st column.
00:43:878 (43878|2,44193|4,44509|6) - Same suggestion as earlier
01:02:509 (62509|6) - I understand what you're going for there, but seeing how you mapped this snare with normal notes on 01:00:614 - I'd suggest you to do the same here as well.
01:04:720 (64720|1) - Is this note going for vocal? It's not obvious what this goes to at first so I would at least reconsider either distinguishing it from other notes pattern wise or just avoid them (this goes for all notes like that)
01:16:720 (76720|2) - This is not even for vocal, I'd really suggest to avoid this kind of unobvious notes for the easiest diff
01:25:878 - Instead of putting another note for guitar here, I'd suggest to put this extra note on plate at 01:26:193 -
01:44:193 (104193|4,104824|5,105772|6) - Don't stack those LNs on one hand, spread them out so they're comfortable to switch between. Suggesting 3 5 7 or 2 4 6
01:49:246 - Here I believe that those LNs are fine (although they are a bit tightly placed) because it's a later part of the song and difficulty increasing and yadda yadda
01:59:351 (119351|1,119824|2) - Move those notes to 6 and 2 respectively so it's not as cramped on the left hand
02:29:035 (149035|6) - I suggest to remove this note as you have 2 notes for crashes in this minisection
02:30:772 (150772|0) - Move this note to 2 or 3, wouldn't recommend 1/2 minijacks in Novice diff
02:38:193 (158193|1) - 02:40:403 (160403|4,160719|2) - 02:42:930 (162930|2,163245|4) - Any reason why those are LNs?

Seeing that Loctav bubbled it, I assume that usage of 1/2 in last section is fine. Nice diff overall.

EDIT#2:
[Skalim's Maximum]
Great diff, really enjoyed it

00:16:891 (16891|3) - Start this LN on 00:17:049 - because the sound gets more noticeable there (suggested this for Hard too)
00:19:404 (19404|3,19562|1) - Move one of those, or both to 1st, so the pattern is not as rigid to play (I missed there if you remember me playing it)
00:23:351 (23351|0,23351|6,23430|5,23430|1) - It would be more intuitive to play if you'd do it similar to Extraordinary rhythm wise (most prominent rhythms only). Example: http://puu.sh/mVO41/c9df6232f2.png
00:25:562 - Similar suggestion to ^
00:28:404 (28404|3) - Move to 2, there's no good reason to make it a triple anchor imho and it's so hard ;w;
00:30:930 - Same rhythm suggestion
00:31:562 - 00:33:299 - You have 4 anchors in a row on same hand (00:31:562 (31562|0,31720|0,32036|1,32193|1,32667|0,32825|0,33141|1,33299|1) - ), ballance them out of hands
00:45:614 (45614|0,45772|0) - No reason for those notes to be on same column imho, move second one to 2
00:51:772 (51772|3) - Move to 6 maybe? Feels more natural to play imo
00:49:246 (49246|6) - Move to 6 and 00:54:930 (54930|6) - move to 4 - you are consistently mapping double anchors in this section apart from two places that aren't special
01:07:878 (67878|4,67878|2,68035|4,68035|2,68193|2,68193|4) - if you're not ending it with LNs like on 01:05:351 (65351|4,65351|2,65509|2,65509|4,65667|4,65667|2) - I think that you shouldn't make triple anchors there, applies to all similar patterns
01:37:087 (97087|5) - This LN should either start at 01:37:245 - or have a shield at 01:36:929 - depending on what you're following
01:45:772 (105772|3) - Move to 1 or rearrange stair into 321, really ugly minijack there
01:49:719 (109719|1) - Split this LN into two to follow the pitch changes
01:59:193 (119193|0,119351|0,119509|0) - Why this anchor ;w;
02:00:930 - 02:07:561 - Same suggestions as in previous section like this
03:33:457 - SV bump here maybe?
03:38:509 (218509|0,218509|6,218588|1,218588|5) - & 03:40:720 (220720|0,220720|3,220799|6) - & 03:46:088 (226088|3,226088|6,226167|5,226167|2) - Same suggestions as 00:23:351 -

Rest is same suggestions as before throughout the whole diff. Really mean patterning, but overall structure makes sense and it's well executed. Good job. No wonder it was picked for MWC tbh hehehe

[Hard pt.2]
01:58:088 - Add for that drum? (idk if it's drum but you get what I mean) added
01:58:798 (118798|0,118956|2) - I don't hear anything here, and even if there is something there, it shouldn't be mapped on Hard imo but i think percussion sound arent that hard to be mapped
01:58:719 - Add here for the drum and/or vocal maybe? Makes nice pattern with ^ applied there's no drum except percussion instrument
02:15:456 - If you have to put 4 LNs + SV there, move 02:15:614 (135614|3,135772|2) - 1 column left while at the same time moving 02:16:087 added (136087|1) - to 4th to make it properly spread out on hands moved
02:21:140 - Add on 6th or 7th for crash
02:22:088 - Add on 6th for crash as well guess 4th better
02:23:666 - And here too added 1st col
02:36:298 (156298|4,156456|4) - Move one of those notes to 6th, totally unneeded anchor moved
02:37:245 - Add one more note for crash, on 2nd or 6th added at 6th col
02:47:667 - I have a large problem with those LN patterns, it's a slowdown, calm section after chorus and you pull out those awfully hard to hit LN paterns that are pure pain in the ass to read (especially for someone who's a target audience for a Hard diff). Simplify those patterns. Example of what I mean rearranged
02:48:930 - This is even worse. The mini LN right in the middle of a complex LN pattern, the releases, the 1/4 triplet on second hand, ughhhhh. Simplify it. Also the fact that you're for some reason mapping the 1/4 hat there which you didn't map before and you're doing it with both note and mini LN is not good. You're not mapping those hats anywhere esle, so be consistent with it. changed
02:51:061 (171061|5,171061|1) - Same goes for these. Guitar is not an excuse too because it's a 1/2 long string pull (or however it's called)
This is just adding artificial difficulty to a very calm section after a chorus with LNs which is unnecessary. rearranged
03:17:035 - Add note on 6 for crash?
03:21:299 (201299|0,202246|6,202404|0) - Ctrl+H, the first LN is in a really nasty spot to hit with "main" LN just being switched one column away moved
03:24:614 - Add on 3 for crash?
03:27:614 (207614|0,207930|0) - Move to 5 and reorganize patterns, you anchored 2 LNs before and that's the optimal way to do it imo moved
03:38:746 (218746|2) - This would feel better on 6th, connected to rest of the stream moved


DON'T KD UNTIL I FINISH OK DAD
ok I'm not going to edit the same post for 2 weeks, will mod Extra and Normal in a new one
mostly applied, never think those LN fully wrong lol.
i appreciate your hard time for this map almost give up and delete this map
Kamikaze
man I really apologize for being so slow with modding this, I've been through similar situation myself before and I know how annoying that is ;w;
especially that it's mostly just me being lazy as fuck
at least after this diff it will be downhill ride
you can kd my previous post now tho :P

[Extraordinary]



Before modding that diff I've asked Nathan (#56 global) to play this map and give me his opinion and here's how he did:
Now admittedly he did sightread it, but still, when even I can 97% Maximum and near top 50 player fails Extraordinary with just below 90, then the gap is huge. Too huge imho. Nate also said that the map itself plays fine, but the SV, especially in the end part is too hard. I agree with that, but I will point that out in chronoligac order. However I do also think that you should nerf that diff a litlle bit in the LN sections, it's denser and A LOT harder to play than rice sections like 03:03:456 - and it should be ballanced in my view. Maybe make not kikc notes singles instead of doubles there (at least in the first pattern)? Anyway let's get on with the mod tho:

I'm not going to be nitpicky about patterns as they are mostly okay and have been approved by various people before

00:03:155 (3155|5,3155|4) - Remove one because of main vocal pause (like I suggested for other diffs)
00:05:681 (5681|1,5681|2) - ^
00:10:734 (10734|2,10734|5,10734|0) - I can see the scheme here, but 00:10:418 (10418|6,10418|1,10418|3) - has a main vocal syllabe and this one doesn't
00:13:260 (13260|5,13260|3,13260|1) - ^
00:16:891 (16891|4,16891|6) - Move starts to 00:17:049 - like I suggested for other diffs
00:18:470 (18470|3) - Start this LN on 00:18:312 - , follows music better and gives a bigger impact
00:21:062 (21062|0) - Change this LN to a normal note. Yes, I get that it accents the guitar properly like that, but it also makes you miss 9 out of 10 times because of LN mechanics.
00:25:720 (25720|4,25878|5) - Those LNs are ruining playability of this burst. It's painful enough as a double 1/4 tap LN trill and having to hold and change longer LNs inbetween is nearly impossible to pull off.
00:28:404 (28404|1,28483|3,28562|5,28641|2) - I do believe that layerng one guitar "pull" with 1/4 mini LN burst is too much, convert them to one longer LN instead
00:41:035 - Scroll speed resets on new BPM lines and you're not continuing the 0,9x. Intentional?
00:46:009 (46009|2,46009|6) - Remove those notes. You weren't following 1/4 rhythms at all in this section so be consistent with it
00:59:351 (59351|2,59351|0,59430|1,59430|3,59509|4,59509|2,59588|1,59588|3,59667|2,59667|0) - Simple 1/4 hat stream mapped as doublestream is too heavy. Leave the 12321 stream and remove the rest
01:15:772 (75772|1,75772|5,75930|6,75930|3,76009|1,76009|4) - This is also too heavy for a single guitar riff (or however it's called). I can't even hear anything 1/4 on the end of it apart from beat which shouldn't be even mapped as LNs, let alone double.
01:18:614 - Okay, here's the thing I'm worried about with SVs. The way speedup is built is okay, but it's a tad too fast, especially when patterning does not let up on density, even tho it does let up on rigidity. I've heard that just because of those speedups players use 2 scroll speeds lower setting which is honestly not something I would want to enforce. I suggest lowering speedup to 1,15
01:42:298 (102298|2) - No sound here, hat, rim or whatever that is is placed 1/4 earlier
01:42:456 (102456|1,102456|2) - Remove one to have visible acentation on "harder" sounds at 01:42:377 (102377|6,102377|5,102535|4,102535|5) -
01:46:403 - 0,75 is also very harsh for that section although not as much as speedups. Still, change it to 0,8x maybe?
01:57:298 (117298|2,117377|2) - I see absolutely no reason to make a minijack with those hats, move second one to 2, quick stair works way better.
01:58:561 (118561|1,118640|1) - This one makes more sense but I would still like it to be a stair, it's surprising enough.
02:04:877 (124877|5,125035|5,125193|5,125351|5,125508|5,125666|5,125824|5) - Too long anchor. Keep your 3 anchors pattern as you did before, in other words: move 02:05:193 (125193|5) - to 5 or 2 and move 02:05:824 (125824|5) - to 5 or 3
02:10:403 - Maybe reverse the pattern to make 02:10:403 (130403|4,130561|4,130719|4,130877|5,131035|4,131193|4,131351|4) - on left hand? This will keep the hand ballance on anchor patterns perfect with rest of the section
02:23:351 (143351|3,143351|1,143430|0,143430|6,143509|3,143509|1,143588|6,143588|0) - I'm 90% sure that those guitars are 1/3 here Change on Hard too!
02:28:561 (148561|2,148561|5,148640|6,148640|1) - Again, those LNs would be better as just 1/2 to match the guitar
02:31:245 - Same as before, 1,15
02:48:930 (168930|4) - Shouldn't this start at 02:49:088 - ?
02:49:167 (169167|3) - Once again, weird usage of 1/4s, would recommend not using them
03:05:746 - Missing 1/4?
03:08:272 - ^ Skalim mapped it so you could do it too
03:13:325 - And another one
03:18:614 - Again, the speedup, 1,15x?
03:33:772 - Now this part is a killer. This is too hard. Patterns are extremaly rigid, loaded with stupidly hard LNs, 1/4 LN streams that are near impossible to read and then has 1,15x SV on top of it. This solely is the reason why people hated this map in the past, why Nathan failed it and why people play this map with 2 scroll speeds lower. I understand your reasoning for that, but it's too much. I heavily recommend using 1,05x AT MAX.

keep in mind to look for mistakes I didn't point out on all occasions
phew, only normal and rechecks left
Topic Starter
Sorarei

-Kamikaze- wrote:

man I really apologize for being so slow with modding this, I've been through similar situation myself before and I know how annoying that is ;w;
especially that it's mostly just me being lazy as fuck
at least after this diff it will be downhill ride
you can kd my previous post now tho :P

[Extraordinary]



Before modding that diff I've asked Nathan (#56 global) to play this map and give me his opinion and here's how he did:
Now admittedly he did sightread it, but still, when even I can 97% Maximum and near top 50 player fails Extraordinary with just below 90, then the gap is huge. Too huge imho. Nate also said that the map itself plays fine, but the SV, especially in the end part is too hard. I agree with that, but I will point that out in chronoligac order. However I do also think that you should nerf that diff a litlle bit in the LN sections, it's denser and A LOT harder to play than rice sections like 03:03:456 - and it should be ballanced in my view. Maybe make not kikc notes singles instead of doubles there (at least in the first pattern)? Anyway let's get on with the mod tho:

I'm not going to be nitpicky about patterns as they are mostly okay and have been approved by various people before

00:03:155 (3155|5,3155|4) - Remove one because of main vocal pause (like I suggested for other diffs) done
00:05:681 (5681|1,5681|2) - ^ done
00:10:734 (10734|2,10734|5,10734|0) - I can see the scheme here, but 00:10:418 (10418|6,10418|1,10418|3) - has a main vocal syllabe and this one doesn't remove one
00:13:260 (13260|5,13260|3,13260|1) - ^ same
00:16:891 (16891|4,16891|6) - Move starts to 00:17:049 - like I suggested for other diffs moved
00:18:470 (18470|3) - Start this LN on 00:18:312 - , follows music better and gives a bigger impact good idea, moved
00:21:062 (21062|0) - Change this LN to a normal note. Yes, I get that it accents the guitar properly like that, but it also makes you miss 9 out of 10 times because of LN mechanics. i don't think this so difficult for this extra
00:25:720 (25720|4,25878|5) - Those LNs are ruining playability of this burst. It's painful enough as a double 1/4 tap LN trill and having to hold and change longer LNs inbetween is nearly impossible to pull off. removed and fixed
00:28:404 (28404|1,28483|3,28562|5,28641|2) - I do believe that layerng one guitar "pull" with 1/4 mini LN burst is too much, convert them to one longer LN instead the pattern sound said like that, i can't agree to convert it ._.
00:41:035 - Scroll speed resets on new BPM lines and you're not continuing the 0,9x. Intentional? yea because the phase changed
00:46:009 (46009|2,46009|6) - Remove those notes. You weren't following 1/4 rhythms at all in this section so be consistent with it i'm really sure this things follow 1/4
00:59:351 (59351|2,59351|0,59430|1,59430|3,59509|4,59509|2,59588|1,59588|3,59667|2,59667|0) - Simple 1/4 hat stream mapped as doublestream is too heavy. Leave the 12321 stream and remove the rest kinda agree, removed. the notes so heavy if use doublestream
01:15:772 (75772|1,75772|5,75930|6,75930|3,76009|1,76009|4) - This is also too heavy for a single guitar riff (or however it's called). I can't even hear anything 1/4 on the end of it apart from beat which shouldn't be even mapped as LNs, let alone double. i believe this 1/4 roll guitar so i changed/convert it
01:18:614 - Okay, here's the thing I'm worried about with SVs. The way speedup is built is okay, but it's a tad too fast, especially when patterning does not let up on density, even tho it does let up on rigidity. I've heard that just because of those speedups players use 2 scroll speeds lower setting which is honestly not something I would want to enforce. I suggest lowering speedup to 1,15 i alternate the way speed change so i make the interval more long
01:42:298 (102298|2) - No sound here, hat, rim or whatever that is is placed 1/4 earlier removed
01:42:456 (102456|1,102456|2) - Remove one to have visible acentation on "harder" sounds at 01:42:377 (102377|6,102377|5,102535|4,102535|5) - i don't think thats supposed to be removed, instead other lines it seems what you mean
01:46:403 - 0,75 is also very harsh for that section although not as much as speedups. Still, change it to 0,8x maybe? i do for sv consistent so i guess nope
01:57:298 (117298|2,117377|2) - I see absolutely no reason to make a minijack with those hats, move second one to 2, quick stair works way better. moved
01:58:561 (118561|1,118640|1) - This one makes more sense but I would still like it to be a stair, it's surprising enough. moved
02:04:877 (124877|5,125035|5,125193|5,125351|5,125508|5,125666|5,125824|5) - Too long anchor. Keep your 3 anchors pattern as you did before, in other words: move 02:05:193 (125193|5) - to 5 or 2 and move 02:05:824 (125824|5) - to 5 or 3 fixed
02:10:403 - Maybe reverse the pattern to make 02:10:403 (130403|4,130561|4,130719|4,130877|5,131035|4,131193|4,131351|4) - on left hand? This will keep the hand ballance on anchor patterns perfect with rest of the section i think this already balance
02:23:351 (143351|3,143351|1,143430|0,143430|6,143509|3,143509|1,143588|6,143588|0) - I'm 90% sure that those guitars are 1/3 here Change on Hard too! i think so, changed
02:28:561 (148561|2,148561|5,148640|6,148640|1) - Again, those LNs would be better as just 1/2 to match the guitar maybe 1/4 like before
02:31:245 - Same as before, 1,15 alternate method
02:48:930 (168930|4) - Shouldn't this start at 02:49:088 - ? that's how cutoff song work, but the pattern sound play just at this position
02:49:167 (169167|3) - Once again, weird usage of 1/4s, would recommend not using them removed
03:05:746 - Missing 1/4? previous BN ask to remove this, lol
03:08:272 - ^ Skalim mapped it so you could do it too done
03:13:325 - And another one added
03:18:614 - Again, the speedup, 1,15x? reduced to 1.10
03:33:772 - Now this part is a killer. This is too hard. Patterns are extremaly rigid, loaded with stupidly hard LNs, 1/4 LN streams that are near impossible to read and then has 1,15x SV on top of it. This solely is the reason why people hated this map in the past, why Nathan failed it and why people play this map with 2 scroll speeds lower. I understand your reasoning for that, but it's too much. I heavily recommend using 1,05x AT MAX. probably 1.07 better with these alternate method, so i think this good to nerf 1.05

keep in mind to look for mistakes I didn't point out on all occasions
phew, only normal and rechecks left
okay all difficult modded
Kamikaze
This will be a rather general post, so look for same mistakes that I didn't mention again. Next post should be the last one and the detail nitpicking one.

Your hitsound samples have a lot of unnecessary length that only makes the files weigh more

so I've cut the void parts out, here they are: http://puu.sh/nisAX/4ffa3e068f.rar

[Usagi's Novice]

Generally fine.

[AL's Normal]
You completely forgot to hitsound large parts of the map:

00:18:930 - 00:32:509 -
01:36:929 - 01:46:404 -
02:31:561 - 02:46:403 -
03:03:456 - 03:50:351 -

You can just copy hitsounds of Usagi's diff or sth

Generally diff looks much better now, but there are some general things that bug me. Main one is difficulty progression.
The middle part is too unballanced. Let me explain:
00:18:628 - This part is nice, uses 1/2 doubles rhythms and I like that.
00:33:772 - This part still keeps the 1/2 usage which is not bad, but with previous section being a lot more intense song wise and this one being a lot calmer, I'd suggest using mainly 3/2 chords for the main beat
00:48:772 - This kick is completely ignored for no good reason, even Novice uses it
01:03:457 - This section makes heavy usage of 1/2 rhythms in quite tricky patterns and with doubles, which is a massive leap from sparse 1/2 usage in first part. I would recommend deleting some "less obvious to the player" notes until 01:17:825 -
01:18:772 - weird missing note
This next section is okay as full on 1/2, but patterns are a little bit uncomfortable in my opinion. This is very subjective though. But one thing's for sure: triple chords for crashes will mess pepole up. Nerf them to 2
01:46:404 - This section, amount of notes is okay, but notes are too close to LNs and mostly on the same hand as them in uncomfortable placements like http://puu.sh/niu5C/3e7225a061.png and for a calm secdtion like this I think it's not okay
02:09:614 (129614|2) - What is this mapped to even?
02:11:508 (131508|2) - ^
02:31:245 - This should be a lot harder imo, as in denser on kicks or have a long LN in between notes. Quick comparison to Hard: http://puu.sh/niueO/1cb8310cd6.jpg
02:31:403 - Also missing note
02:53:982 - The notes beside LNs here are quite randomly placed, layer strong sounds such as kicks and drums or something
03:18:614 - Again, too easy for this section of the song
03:50:351 (230351|0,230351|5) - What are these notes for again?

[Hard]
This object overlaps with another object 00:30:299 -

01:08:509 - Add one more for crash
01:09:457 - ^
01:11:035 - ^ and pretty much to rest of crashes in that part
02:46:403 - I still think that this part is too hard, mainly because of double anchors right next to LNs which are very hard to hit. Too uncomfortable for a Hard imho, with this amount of LNs. My suggestion is to remove 02:46:404 (166404|2,168298|2,170193|2,172088|3) - to make anchors easier to hit.

[Skalim's Maximum]

00:48:299 - 0,95x SV for those slow parts maybe?

[Extraordinary]

Looks nice, but I need to get Nate or someone to test it again before last part of modding


Call me back
Topic Starter
Sorarei
fixed all for my diff, waiting skalim , archer and usagi
Skalim
[Skalim's Maximum]

00:48:299 - 0,95x SV for those slow parts maybe? x0,90 in the start and in the middle x0,95, thanks for the tip ^^
ArcherLove

-Kamikaze- wrote:

[AL's Normal]
You completely forgot to hitsound large parts of the map:

00:18:930 - 00:32:509 -
01:36:929 - 01:46:404 -
02:31:561 - 02:46:403 -
03:03:456 - 03:50:351 -

You can just copy hitsounds of Usagi's diff or sth

Generally diff looks much better now, but there are some general things that bug me. Main one is difficulty progression.
The middle part is too unballanced. Let me explain:
00:18:628 - This part is nice, uses 1/2 doubles rhythms and I like that.
00:33:772 - This part still keeps the 1/2 usage which is not bad, but with previous section being a lot more intense song wise and this one being a lot calmer, I'd suggest using mainly 3/2 chords for the main beat I definitely agree, but the song it self is at calm phase, so I want player to be at ease too, if this later become a really bad factor I will try to repattern it.
00:48:772 - This kick is completely ignored for no good reason, even Novice uses it
01:03:457 - This section makes heavy usage of 1/2 rhythms in quite tricky patterns and with doubles, which is a massive leap from sparse 1/2 usage in first part. I would recommend deleting some "less obvious to the player" notes until 01:17:825 - I decide to keep the 1/2 and delete the double
01:18:772 - weird missing note
This next section is okay as full on 1/2, but patterns are a little bit uncomfortable in my opinion. This is very subjective though. But one thing's for sure: triple chords for crashes will mess pepole up. Nerf them to 2
01:46:404 - This section, amount of notes is okay, but notes are too close to LNs and mostly on the same hand as them in uncomfortable placements like http://puu.sh/niu5C/3e7225a061.png and for a calm secdtion like this I think it's not okay changed to normal note
02:09:614 (129614|2) - What is this mapped to even? a weak sound, but nvm deleted
02:11:508 (131508|2) - ^
02:31:245 - This should be a lot harder imo, as in denser on kicks or have a long LN in between notes. Quick comparison to Hard: http://puu.sh/niueO/1cb8310cd6.jpg oh well.. it is normal so, nvm adding note to each kick
02:31:403 - Also missing note
02:53:982 - The notes beside LNs here are quite randomly placed, layer strong sounds such as kicks and drums or something
03:18:614 - Again, too easy for this section of the song
03:50:351 (230351|0,230351|5) - What are these notes for again?
update + hitsound from usagi http://puu.sh/nlQqE/679006654a.txt
Topic Starter
Sorarei
Updated for all difficult
Kamikaze
hopefully the last check

[Usagi's Novice]
AiMod: Clean

Hitsounds:
00:18:615 (18615|6) - Add F or cymbal
01:03:456 (63456|1) - ^
01:23:667 (83667|4,84614|6) - Shouldn't those be Snare? (Like in Extra)
01:39:929 (99929|1) - Add Kick
02:01:877 (121877|6) - Add Hard_Snare (Like in Extra)
02:03:772 (123772|0) - ^
02:05:666 (125666|5) - ^
02:07:561 (127561|5) - ^
02:09:456 (129456|0) - ^
02:11:351 (131351|6) - ^
02:14:982 (134982|3) - Add Kick
02:53:509 (173509|2) - Add W?
03:18:772 (198772|5,199088|1,199404|5,199720|1,200035|5,200351|1,200667|5,201299|6,201614|0,201930|6,202246|0,202562|6,202878|2,203193|3) - And all the other red tick notes in this section: Add Synth Hat (again, like in Extra)

Patterns:
01:04:720 (64720|1) - Remove, doesn't correspond to any significant sound or at least not any sound that you've mapped already
01:07:246 (67246|4) - Same
01:12:299 (72299|1) - Same
01:14:825 (74825|1) - ^

[AL's Normal]
AiMod:


Hitsounds: Same as Usagi's diff plus maybe take some hitsounds from Extra as it has more notes mapped and Usagi's diff doesn't obviously cover all of notes in your chart that may need hitsounding

Patterns:
01:23:667 - Add one more, you've layered high cymbal as 3-chord before
01:31:246 - ^
02:34:719 (154719|4) - Move to 6th breaks up the anchor
02:46:403 - 03:01:246 - According to pitch those LNs should start from 1 and go towards right, arrangement itself is good, just needs a flip
03:33:062 - Add a note for kick 1/4?


[Hard]
AiMod: Clean

Hitsounds:
00:18:615 (18615|5) - Add F or cymbal
00:23:430 (23430|2,23509|3,23588|2) - Why the rims here? If you're layering the 1/4 instrument with them you should do it on 00:23:351 (23351|1,23667|0) - as well
00:25:720 (25720|2,25799|5,25878|1,25957|4,26036|0,26115|3) - You've put rims for this sound before and now hats? Also again missing hitsounds
00:32:983 (32983|5,33062|4) - Add Kick (at least on those ones, even though on Extra you have both stairs layered with hitsounds)
00:41:983 (41983|0) - Remove Rim, it's not playing here
00:46:404 (46404|5,46404|2) - No need for two Rim hitsounds here
00:47:193 (47193|0,47193|6) - No need for two kicks here as well
00:47:193 (47193|6,47193|0,51772|5,51930|1,52009|6) - Add Synth Hats?
01:03:456 - Add F or Cymbal
01:05:667 (65667|4,65746|6,65825|4,65904|6) - Synth Hats maybe?
01:08:272 (68272|2,68351|1,68430|2,68509|1) - ^
01:10:720 (70720|0,70799|5,70878|2,70957|5) - Synth hats.
apply to pretty much every spot like this
01:16:088 - Add Low Cymbal
01:17:035 - Add High Cymbal
01:18:614 (78614|6,78614|4) - Add kick and Low Cymbal
01:21:141 (81141|3) - Add kick
01:23:667 (83667|3) - Add Snare or kick (it's snare in Extra)
01:41:508 (101508|0) - No rim here?
01:43:166 (103166|5,103245|4) - ^ though you could use other hitsound for this whole triplet
01:57:772 (117772|3,117930|2,118088|1) - Add rim?
Apply same suggestions to rest of the diff

Patterns: Clean

[Skalim's Maximum]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

[Extraordinary]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

Call me back
ArcherLove
applied all except the LN part, It's noted to be like that (reverse PR)
already sent to reika
Topic Starter
Sorarei

-Kamikaze- wrote:

hopefully the last check

[Usagi's Novice]
AiMod: Clean

Hitsounds:
00:18:615 (18615|6) - Add F or cymbal added
01:03:456 (63456|1) - ^ added
01:23:667 (83667|4,84614|6) - Shouldn't those be Snare? (Like in Extra) i guess this is kick
01:39:929 (99929|1) - Add Kick added
02:01:877 (121877|6) - Add Hard_Snare (Like in Extra) added
02:03:772 (123772|0) - ^ added
02:05:666 (125666|5) - ^ added
02:07:561 (127561|5) - ^ added
02:09:456 (129456|0) - ^ added
02:11:351 (131351|6) - ^ added
02:14:982 (134982|3) - Add Kick added
02:53:509 (173509|2) - Add W? i dont think this is good idea -_-
03:18:772 (198772|5,199088|1,199404|5,199720|1,200035|5,200351|1,200667|5,201299|6,201614|0,201930|6,202246|0,202562|6,202878|2,203193|3) - And all the other red tick notes in this section: Add Synth Hat (again, like in Extra) added

Patterns:
01:04:720 (64720|1) - Remove, doesn't correspond to any significant sound or at least not any sound that you've mapped already removed
01:07:246 (67246|4) - Same removed
01:12:299 (72299|1) - Same removed
01:14:825 (74825|1) - ^ removed

i've removed/moved some pattern which doesn't have any significant sound too

[AL's Normal]
AiMod:


Hitsounds: Same as Usagi's diff plus maybe take some hitsounds from Extra as it has more notes mapped and Usagi's diff doesn't obviously cover all of notes in your chart that may need hitsounding

Patterns:
01:23:667 - Add one more, you've layered high cymbal as 3-chord before
01:31:246 - ^
02:34:719 (154719|4) - Move to 6th breaks up the anchor
02:46:403 - 03:01:246 - According to pitch those LNs should start from 1 and go towards right, arrangement itself is good, just needs a flip
03:33:062 - Add a note for kick 1/4?


[Hard]
AiMod: Clean

Hitsounds:
00:18:615 (18615|5) - Add F or cymbal added
00:23:430 (23430|2,23509|3,23588|2) - Why the rims here? If you're layering the 1/4 instrument with them you should do it on 00:23:351 (23351|1,23667|0) - as well removed the rims
00:25:720 (25720|2,25799|5,25878|1,25957|4,26036|0,26115|3) - You've put rims for this sound before and now hats? Also again missing hitsounds removed hat
00:32:983 (32983|5,33062|4) - Add Kick (at least on those ones, even though on Extra you have both stairs layered with hitsounds) added
00:41:983 (41983|0) - Remove Rim, it's not playing here removed
00:46:404 (46404|5,46404|2) - No need for two Rim hitsounds here removed
00:47:193 (47193|0,47193|6) - No need for two kicks here as well removed
00:47:193 (47193|6,47193|0,51772|5,51930|1,52009|6) - Add Synth Hats? didnt even have hats sound
01:03:456 - Add F or Cymbal added
01:05:667 (65667|4,65746|6,65825|4,65904|6) - Synth Hats maybe? as you mention above, i think this pattern doesnt have hat or even rim sounds, its belong to guitar sound (i can't do that)
01:08:272 (68272|2,68351|1,68430|2,68509|1) - ^
01:10:720 (70720|0,70799|5,70878|2,70957|5) - Synth hats.
apply to pretty much every spot like this
01:16:088 - Add Low Cymbal added
01:17:035 - Add High Cymbal added
01:18:614 (78614|6,78614|4) - Add kick and Low Cymbal added both
01:21:141 (81141|3) - Add kick added
01:23:667 (83667|3) - Add Snare or kick (it's snare in Extra) i think its supposed to be kick
01:41:508 (101508|0) - No rim here? added
01:43:166 (103166|5,103245|4) - ^ though you could use other hitsound for this whole triplet okay used rims
01:57:772 (117772|3,117930|2,118088|1) - Add rim? added
Apply same suggestions to rest of the diff

Patterns: Clean

[Skalim's Maximum]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard

Patterns: Clean

[Extraordinary]
AiMod: Clean

Hitsounds: Apply whatever is missing from the things I've mentioned in Hard i've checked between Hard and Extra, actually i use double hitsound on extra as 50% volume , then the Hard itself mostly used single 100% volume
i checked all notes and i dont see any problem with hitsound except hard difficult

Patterns: Clean

Call me back
Updated AL , Hard , Extraordinary , Usagi (want to contact him but i can't pm osu! bcoz he block the msg so i fix by myself) , and skalim

All diff updated
Kamikaze
Feerum was going to recheck and rebubble it for me and then I'd qualify it, but he had a pretty bad irl thing happen to him so he won't be available for a while, so I unfortunately cannot do more for you, but rebubble

So there you go! ' w'/ ~
















I've wanted this ranked for 2 years, please, don't let it wait any longer.
Topic Starter
Sorarei

-Kamikaze- wrote:

Feerum was going to recheck and rebubble it for me and then I'd qualify it, but he had a pretty bad irl thing happen to him so he won't be available for a while, so I unfortunately cannot do more for you, but rebubble

So there you go! ' w'/ ~


thanks for help, i appreciate it !













I've wanted this ranked for 2 years, please, don't let it wait any longer.
Feerum

-Kamikaze- wrote:

I've wanted this ranked for 2 years, please, don't let it wait any longer.

Eheheh.. Ehehehe sorry.
I set a selfreminder mark to mod this within then next week
Topic Starter
Sorarei
wow
ArcherLove
~~
Skalim

Reikosaka wrote:

wow
Yea... wow
Shohei Ohtani
thx Feerum
Niks
PLZ.. slow SV nerf
Topic Starter
Sorarei
is BN running away ?
Kamikaze
my face when
Topic Starter
Sorarei

Feerum wrote:

-Kamikaze- wrote:

I've wanted this ranked for 2 years, please, don't let it wait any longer.

Eheheh.. Ehehehe sorry.
I set a selfreminder mark to mod this within then next week
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