This is Qualified not Ranked
pls?huono_tuuri wrote:
without Forts diff ;__;
lol, it's not decision of one personStarForYou wrote:
I decided
DQed based on subjective opinions about the jumps in the map while completely ignoring objective things like OD.Mazzerin wrote:
seriously? no notes about how the top diff is od8/ar9 and even the other extra is higher than that?
Yea its funny how QAT whines about the smallest "readability issues" on diffs where its justified to use a more interesting pattern, forcing the diff to be remapped to the point that its ridicly simple and boring. But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;Mazzerin wrote:
seriously? no notes about how the top diff is od8/ar9 and even the other extra is higher than that?
Because there is too much different viewpoints about approach rate, some people don't really care about it, and other people need the highest possible AR to "enjoy" the map better. There is no debate concerning AR, people could use whatever they want (but they still have to be reasonable, for example, they don't use AR10 for a 4.2 stars map or use AR 8.5 on a 240BPM and 6 stars map etc.) Everything depends on the map itself.huono_tuuri wrote:
But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;
Free AR would solve 99% of these problems ;_;Cherry Blossom wrote:
Because there is too much different viewpoints about approach rate, some people don't really care about it, and other people need the highest possible AR to "enjoy" the map better. There is no debate concerning AR, people could use whatever they want (but they still have to be reasonable, for example, they don't use AR10 for a 4.2 stars map or use AR 8.5 on a 240BPM and 6 stars map etc.) Everything depends on the map itself.huono_tuuri wrote:
But still ive never seen a higher diff being dq:d because of unfitting approach rate.. ;_;
Concerning OD and HP, it's something else, more complicated.
Basically, that would be the sucky solution to make this diff much safer to pass on.Mercurial wrote:
So you're pretty much saying that Fort has to remake all his diff?Arphimigon wrote:
Solution 1: Nerf the end jumps like hell
Solution 2: Buff the rest of the map hardcore
Da hell, dude....
As stated in every disqualification post, we are just providing examples. The intro has lots of very similar 1/4-jumps after kicksliders, of course the disqualification applies to all of them.Yuii- wrote:
Desperate, those timestamps aren't even the same as the ones mentioned on the DQ post. Does this mean it was going to be DQ'd again?
Don't get me wrong, please.
We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below.
Desperate-kun wrote:
There is a difference between playing a 1/4-jump after a slider and a regular 1/2-jump (atleast so for most players). The 1/4-slider forces the player to stay longer at its position, which means the jump to the following note needs to be done faster. Therefore, the stress on the following note the jump creates is much higher than for a regular 1/2-jump.Please note that the issues mentioned above are - again - just examples, it happens more often in the intro of this map.
- 00:26:286 (5,6) - (6) is not a particularly strong beat, so the huge 1/4-jump is exaggerated here. You could argue it is done because a new vocal phrase starts on (6), but that argument is weak as most of the other similar 1/4-jumps don't fit this logic. sao you didnt hear synth sound there, it absolutely Strong beat and it really hear loudly, and you say this one is not a strong beat? yes im talking about 00:26:286 (5) - because this one have much thing than 00:26:444 (6) - . and im put 00:26:444 (6,1) - to prevent misses on this part, or for make the note didnt too hard, so it's okay with this jump
- 00:29:128 (1,2) - Here for example it is done just within a vocal phrase, there seems to be no reason to emphasize (2) that much.
- 00:49:023 (5,6) - This is the most extreme example. There is a huge 1/4-jump, putting a lot of emphasis on (6), while 00:49:338 (1) - which is arguably the strongest beat here just has a stack (the lowest spacing possible) leading into it. kay fixed moved 00:49:338 (1) - to x216y348
If you have any questions regarding this disqualification, feel free to ask me. You still have the option to contest it. Good luck!
- 00:34:180 (1,2) - This is much better to play and fits the music much better, as the 1/4-spacing is lower than the surrounding 1/2-spacings. It doesn't put more emphasis on (2) than on the following circles.
so you want kill my mapping spirit huh? you want to make me doing remap?. oh no thanks, im quit here. kill me if you want, but i hope you didnt hurt moph feeling, just that 1/4 slider is just simple thing you cant do but it can be a big mistakes because you just cant play it or something. yeah i know you didnt like this map, and i dont care you doing this thing.Desperate-kun wrote:
As stated in every disqualification post, we are just providing examples. The intro has lots of very similar 1/4-jumps after kicksliders, of course the disqualification applies to all of them.Yuii- wrote:
Desperate, those timestamps aren't even the same as the ones mentioned on the DQ post. Does this mean it was going to be DQ'd again?
Don't get me wrong, please.We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below.