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Merengue - "Ano Hero to" Bokura ni Tsuite -noitamina ver.- [

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Topic Starter
KanaRin
This beatmap was submitted using in-game submission on 2014年8月14日 at 9:00:08

Artist: Merengue
Title: "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
Source: Ping Pong The Animation
Tags: ending kanpakyin no_gu ピンポン 僕らについて
BPM: 133.7
Filesize: 4371kb
Play Time: 01:28
Difficulties Available:
  1. Gu's Hard (2.93 stars, 220 notes)
  2. Normal (1.56 stars, 104 notes)
  3. Taiko Muzukashii (2.83 stars, 338 notes)
  4. Taiko Oni (3.51 stars, 441 notes)
  5. Wonderland (3.31 stars, 255 notes)
Download: Merengue - "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
Information: Scores/Beatmap Listing
---------------
30 - 僕らについて
Wonderland by KPY and me

Call me once you are in trouble, and I'll come to you.
Shout three times in your heart:"Hero kenzan! Hero kenzan! Hero kenzan!"
And I'll come to save you, coming from the Ping-pong Planet!


─ ヒーロー見参 !ヒーロー見参!ヒーロー見参!
kanpakyin
Offset : 80
比kds我拉 YAY
UnderminE
BPM: 133.7

now that's elite
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

Kiai time very long 8-)

00:03:140 (9,10) - ctrl + G
00:05:160 (14) - change d
00:06:955 (18) - change d
00:12:340 (5) - change d
00:14:135 (9) - chnage d
00:19:520 (5) - change d
00:21:315 (9) - change d
00:26:701 (5) - change K (be better?)
00:28:496 (9) - change K (be better?)
00:41:510 (65) - move to 00:41:385 - (be better? but hard...?)

Oni

00:05:160 (5) - change d
00:06:955 (9) - change d
00:12:340 (5) - change d
00:14:135 (9) - change d
00:19:520 (5) - change d
00:21:315 (9) - change d
00:26:701 (5) - change K
00:28:496 (9) - change K

So far same as Muzukashii

00:50:597 (134,135) - ctrl + G

It is a great overall 8-)

Good luck :)
mintong89
Hello from my queue.

The Oni is totally fine and fun for me, great job!

[Taiko Muzukashii]

00:02:916 (8,9,10) - How about d k k here for get some different to previous pattern?

Hmm sorry I think I can't find more suggestion anymore, the maps is fine and really fun to play itself. So I'm here to give you a star, Good Luck!
No_Gu
matthewhln
Normal
00:02:019 (3,4,5) - little bit confusing
00:10:994 (3,4,5) - ^
00:25:803 (1,2) - note over note
00:28:496 (1,2) - little bit confuseing
00:30:066 (1,1) - Why 2 spinners?
00:39:266 (2) - note over note
00:53:627 (3) - ^
01:00:358 (1,2,3,4,1) - little bit confusing
01:05:743 (7,8) - ^
01:10:231 (3) - note over note?
01:19:655 (1) - ^
01:25:489 (2) - ^

Muzukashii
00:17:950 (1,2) - b r
01:03:387 () - +r
01:03:948 () - +r
01:05:182 () - +r
01:09:670 () - +r
01:10:568 () - +r
01:12:363 () - +r

ONI
00:03:589 (1,2) - b r

Nice map
kanpakyin

matthewhln wrote:

Normal
00:02:019 (3,4,5) - little bit confusing
00:10:994 (3,4,5) - ^
00:25:803 (1,2) - note over note //fixed
00:28:496 (1,2) - little bit confuseing
00:30:066 (1,1) - Why 2 spinners? //both for prolonged sound
00:39:266 (2) - note over note //fixed the stacking, but not fix the note, as it is fair enough.
00:53:627 (3) - ^
01:00:358 (1,2,3,4,1) - little bit confusing
01:05:743 (7,8) - ^
01:10:231 (3) - note over note?
01:19:655 (1) - ^
01:25:489 (2) - ^
http://puush.me/account/view/9xnUu
aabc271
Coming here to mod this, as kana requested :3
Let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

Maybe you'll want to shorten the kiai sections, as the current one takes ~65% of the song ( Shown here ). I'd suggest splitting the kiai into 2 parts like this.

-----------------------

[ Taiko Oni]

00:32:086 (22~26) - I'd prefer having gradual acceleration rather than a direct cut-off here. Consider sth like this ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:121 (3,4) - o o ? ( Since 4 has a small clap sound at background similar to 2, but 3 hasn't )

00:41:734 (80) - Red note ? (Since 81 has a more obvious clap in background, I'd suggest d at 80 for better emphasis )

01:06:753 (229) - Red note ? ( I can't really hear sounds like claps to support the use of k here ? )

01:20:104 (x) - Add a red note ? ( Since I can hear some low-pitch hit on background. imo dkdkd fits well here )

01:26:723 (347) - Red note ? ( Similar to 229. imo d fits the background music better )

As usual, nicely mapped
Nothing much to say except some minor suggestions mentioned above ~

-----------------------

[ Taiko Muzukashii]

Seems fine to me. Pattern suggestions are in the box :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:121 (3,4) - o o ? ( Same as oni )

00:52:280 (x) - Add oo ? ( For consistency of patterns with (101~108) )

01:07:314 (177,178) - Delete 178, and make 177 red ? ( So that the rhythm is more consistent with (159~164) )

01:19:206 (225~241) - Would be nice if you could change this section a bit to be more consistent with (213~224) ?

Overall fine
Simple patterns only but rhythm sounds nice to me

-----------------------

imo the maps are ready to rank, but maybe you can find some more modders first
Ask me when you've done, then I'll icon this :3
Star and good luck ;)
Lust
ello from my queue

LOVE THIS SONG i was thinking of mapping it myself until i saw it pop up in my queue, good luck fellas

[Normal]
  1. 00:08:301 (1) - Maybe replace this with a slider instead, the spinner is a bit too fast imo
  2. 00:15:482 (1) - ^
  3. 00:27:598 (4,1) - Blanket can be improved, use 1's approach circle to assist you in this
  4. 00:30:066 (1,1) - Double spinner is a bit stressful in a normal, maybe remove the first spinner and replace it with a slider
  5. 00:42:407 (4,5) - This overlap doesn't look very clean, maybe make 5 a straight slider and have 4 blanket over it
  6. 01:00:358 (1,2,3,4) - This seems a bit stressful and hard to read for the easiest difficulty, I think it would be best if you could maybe mix in a slider or two
  7. 01:02:602 (3,4) - Blanket can be improved
  8. 01:04:621 (5) - NC so the combo isnt too long and it goes with the music
[Gu's Hard]
Great hard
  1. 01:28:182 (1) - Maybe have something here that follows the vocals like in the other diffs
[Wonderland]
Looks good

Good luck!
Kiiwa
amazing song
bpm made me lol
8-)
Topic Starter
KanaRin
@modders
Mostly Fixed

I picked some good suggestions here, thanks.
Topic Starter
KanaRin

Kiiwa wrote:

amazing song
bpm made me lol
8-)
>~< Kiiwaa
kanpakyin

Lust wrote:

ello from my queue

LOVE THIS SONG i was thinking of mapping it myself until i saw it pop up in my queue, good luck fellas

[Normal]
  1. 00:08:301 (1) - Maybe replace this with a slider instead, the spinner is a bit too fast imo //not really, it suits the normal difficulty.
  2. 00:15:482 (1) - ^ //^
  3. 00:27:598 (4,1) - Blanket can be improved, use 1's approach circle to assist you in this
  4. 00:30:066 (1,1) - Double spinner is a bit stressful in a normal, maybe remove the first spinner and replace it with a slider //both spinners are pretty long, that's suitable for newbie tho.
  5. 00:42:407 (4,5) - This overlap doesn't look very clean, maybe make 5 a straight slider and have 4 blanket over it
  6. 01:00:358 (1,2,3,4) - This seems a bit stressful and hard to read for the easiest difficulty, I think it would be best if you could maybe mix in a slider or two //consider this as low bpm, this is not that hard to read.
  7. 01:02:602 (3,4) - Blanket can be improved
  8. 01:04:621 (5) - NC so the combo isnt too long and it goes with the music
http://puu.sh/9DNY6
Kinomi
Ping Pong ❤

General
tag:where is No_Gu?
没屁股呢?

Wonderland
00:07:404 (4) -cs2 whistle on the head since you add 00:14:135 (2) -
00:12:789 (4) -cs2 whistle on the head and the tail since you add 00:12:789 (4) - and 00:06:282 (1) -
00:18:174 (1) - cs1 finish on the head as you do before and cs2 whistle on tail for same reason i said
00:31:301 (1) - this spinner is too short... kinda easy to get 100, you can delete it and try this
http://puu.sh/9LS0L/b1addf1a27.jpg
or just add a note at 00:30:740 than lengthen the spinner.
01:03:499 (3,4,5) - almost same spacing between them with no NC to show the difference between 1/2 and 1/4
decrease spacing 01:03:499 (3,4) - or increase spacing 01:03:948 (4,5) -
01:04:846 (7,8,1) - a triangle pattern will fit the song better i think
01:21:226 (3) - i can't click the clap on tail. it's a bit uncomfortable here. maybe you can change it to 2 notes
01:15:616 (1) - kinda hard to read it as a 3/4 slider because of the placement of 01:16:065 (2) - ,you can change its shape to sth like 01:01:704 (3) - to show it

Gu's Hard
00:14:584 (1) - miss cs1 clap
00:46:671 (5,1) - 00:44:876 (6,7,1) - 这两处节奏这么下感觉并不是那么合适,打起来也比较怪,感觉可以换换
SPOILER
http://puu.sh/9Mr4k/cf8dd50364.jpg
或者
SPOILER
http://puu.sh/9Mr7U/09bfd53980.jpg

Normal
rhythm is kinda tricky
00:07:404 (5) - sounds not very good, maybe you can just put a note at 00:07:404, than put a 1/2 slider at 00:07:853
00:14:584 (8) - ^
00:06:506 (4) - sc2 whistle on the head as you do at 00:13:686
00:08:301 (1) -the 2 short spiners, auto can only get 3000, what is the shortest spinner allowed in insane before
00:11:891 (4) -add sc2 whistle as you do at 00:04:711
00:21:764 (1) - ^ add sc2 whistle or sc2 finish
00:28:496 (1) - since you add whistle 00:14:584 (8) - and 00:07:404 (5) - , why nnot here
00:30:066 (1) - this one auto can only get 2000, too short.
00:54:075 (4) - why not finish here like 00:52:280 (2) -
01:26:387 (1) - remove the sliderbody's whistle 手滑了吧

that's all.
Xinely
Hi Kana~
m4m here. First my taiko mod. don't expect too much




  • General
  1. Add No_Gu at tags
  2. Kiai too long until AiMod warn it >< , maybe kiai stop at 01:01:256 - . it's enough imo
  3. Remove Widescreen Support at Gu's Hard for consistency + no SB ww
  4. Add SB name for parts on Wonderland diff?


  • Muzu
  1. 00:03:814 (11) - d? since the sound is piano, not the drum ><
  2. 00:07:853 - add note with d? i heard the music that imo needed to map
  3. 00:08:077 (21) - d? since the music is same as 00:08:526 - but you didn't map at that time so imo d feel better here
  4. 00:10:994 (2) - same as 00:03:814 (11) -
  5. 00:15:482 - add note with d because the drum?
  6. 00:17:277 (18) - d? the music is calm here. imo ddkdk sounds better
  7. 00:34:105 - imo the sound is still like part of drum which like 00:35:900 - . d?
  8. 00:38:593 (51) - d because which loud music is crystal and 00:38:817 (52) - k because this is drum like 00:38:369 - ?, if you agree 00:38:930 (53,54) - kk because for triplet better use same colour www
  9. 00:42:407 (69) - k?
  10. 00:50:710 (107) - k? because the snare drum?
  11. 00:53:402 (118) - d for consistency with 00:55:197 - ?
  12. 01:00:134 (147) - d? imo somehow 1/2 kat a little bit weird
  13. 01:05:968 (173) - k? for variation
  14. 01:28:406 (2) - d? since the sound only vocal and the vocal not strong or loud


  • Oni
  1. 00:03:814 (2) - use d if you agree with my opinion at muzukashii before
  2. 00:09:984 (19) - k? ddd seems boring imo
  3. 00:15:033 - d? i know just follow vocal but i think it emphasize more than empty like this
  4. 00:22:886 - not really sure but i heard low drum sound. add d?
  5. 00:23:896 (17) - i guess the music is same with 00:24:008 - (sound like clap) so k here?
  6. 00:24:345 (20) - if you agree with above. k here
  7. 00:29:842 - drum sound (i guess) so add d?
  8. 00:32:422 (25) - d? because the sound is only vocal
  9. 00:36:461 - i heard a sound like bass. maybe map this too with d?
  10. 00:37:695 - d too if you agree with above
  11. 00:39:939 - add note with k? the music is almost same that you mapped before. i forgot where but maybe 00:10:545 (22) -
  12. 00:41:622 (79) - maybe k? just to make more challenge to play
  13. 00:50:710 (135) - k because snare drum?
  14. 00:54:636 - add note? maybe i heard the drum sound. correct me if i'm wrong
  15. 00:56:880 - ^
  16. 01:04:060 (213,214) - swap this? imo the music of 01:04:060 - is calm so d better
  17. 01:05:182 - add note with k because the drum?
  18. 01:10:568 - ^
  19. 01:21:338 - ^
  20. 01:15:280 (280) - d? imo too much k here lol, also the music is crystal, not the drum
  21. 01:22:460 (322) - ^
  22. 01:28:406 (2) - same as muzu

WIP mod, i will mod standard diffs at July after my exams

EDIT : continue


  • Normal
  1. HP+1 please. too low
  2. 00:00:224 (1) - flip this slider like https://osu.ppy.sh/ss/1771865 for better flow
  3. 00:02:916 (5) - end this slider to 00:03:365 - , i know 1/6 here because the music but i heard vocal's breathe at whitetick, also 1/6 might make confuse for newbie so i prefer to snap it at 1/1 actually
  4. 00:05:160 (2) - maybe just my taste but i prefer to move the circle to 336,92 for more natural flow
  5. 00:08:301 (1) - whistle for consistency also the music
  6. 00:10:994 (3) - should be NC here because the music. for consistency too with 00:18:174 (1) -
  7. 00:10:994 (3) - also end this slider to 00:11:448 - because the vocal or 00:11:891 - , red tick here totally weird for me. usually newbie for follow the vocal instead music like this ><
  8. 00:15:482 (1) - whistle for consistency + music
  9. 00:18:174 (1) - same as 00:10:994 (3) -
  10. 00:19:969 (3) - blanket please :< http://puu.sh/9RMb8/d9b0fa530c.jpg
  11. 00:29:393 (2) - try make better flow with move the tail to downward? http://puu.sh/9RTJm/cec7b0beff.jpg
  12. 00:28:496 (1) - actually i heard the piano sound (loud) at 00:28:945 - so imo this is feel empty, shorten the slider at that time and add note at 00:29:169 - for following the music more?
  13. 00:32:535 (1) - personally i don't like 1/2 slider with so many repeats (i mean more than one) because it might make newbie become confuse. Since the drum at red tick is not really strong or loud, you can skip that ones. maybe with http://puu.sh/9RTUD/986c042dc5.jpg
  14. 00:33:881 (2) - ^
  15. 00:39:715 (1) - imo the drum at 00:40:164 - louder than 00:40:388 - so shorten the slider to whitetick? if you keep the slider at least remove the whistle at tail, doesn't fit with drum sound imo
  16. 00:45:549 (3) - the curve make the newbie become confuse imo. for me it would be better to move the tail to 364,148 for neater design and flow too
  17. 00:55:870 (2) - nazi, imo the flow could be better. move the tail to 96,372?
  18. 01:01:256 (1) - add finish on head. the cymbal sound appear
  19. 01:07:314 - the music is main music which important like 01:03:724 - , please map it :3
  20. 01:10:904 - and 01:14:494 - ^
  21. 01:18:309 (2) - move the slider to 01:18:084 - and end at 01:19:206 - for emphasize that important music better
  22. 01:21:675 - map this too. both circle or 1/1 slider from 01:21:226 - are fine
  23. 01:23:694 (4) - unstack for avoid newbie confuse with this. 56,168 would be fine
  24. 01:26:387 (1) - is the whistle's body here intentional? if no please remove it for consistency
  25. 01:28:182 (3) - same reason as 00:32:535 (1) - , rhythm http://puu.sh/9RUtg/c9d94ca4ec.jpg , you can use bigger spacing or 1,1 for avoid the overlap


  • Hard
  1. AR 7 or 7,3. AR8 too fast and same as Wonderland
  2. 00:00:897 (2) - separate this into circle and 1/2 slider, 00:01:121 - when feel the music at this time, imo this is need a little bit jump and doesn't emphasize well with repeat slider
  3. 00:31:413 (2,3,4,5) - for me the flow too sharply, a little bit different with previous flows. move it to 160,224 (stacked with 00:29:842 (3) - 's head) and arrange like https://osu.ppy.sh/ss/1772119 for better flow
  4. 00:35:676 (4) - too far imo, the jump more than 00:36:125 (1) - which at downbeat a little bit forced imo. make it similar (move 00:35:676 (4) - to 256,344) would be better
  5. 00:38:817 (3) - imo the flow could improve than this. a little bit sharp from (2)'s tail to (3)'s head. move (3) to 304,144 and arrange the flow like http://puu.sh/9RUUH/6525049297.jpg
  6. 00:43:417 (1) - change this slider become circle and 1/2 slider instead. imo 00:43:529 - this time is needed to map because the drum + vocal
  7. 00:47:007 (1) - ^ (but lower to recommended than above)
  8. 01:03:499 (2) - yeah this is pretty break your rhythm but since 01:03:724 - is pitch of music. please map this with slider's head + jump for better emphasize the music
  9. 01:10:680 (2) - ^
  10. 01:12:250 (1) - same reason as above. use 2 circles with jump for 2nd circle
  11. 01:26:387 (1) - the flow a little bit weird for me. you can use jump with blanket pattern here for better flow + neater design https://osu.ppy.sh/ss/1772149 and then move 01:27:060 (2) - around 216,176
  12. 01:28:182 - kiai stop here instead 01:29:079 - because that time is time which last time you mapped
  13. Flawless diff x.x


  • Wonderland
  1. 00:03:589 (1) - forced jump imo because the sound is only vocal and not strong. you can change jump to 00:03:814 (2) - for emphasize the music more. maybe move this circle to 404,232
  2. 00:10:321 (4) - imo the flow could improve more here. probably https://osu.ppy.sh/ss/1772162 (it's nice for my taste but idk how about other)
  3. 00:16:603 (2) - yeah i know this would be unstack but try make the spacing more consistent with move to 480,264 for better to play?
  4. 00:18:174 (1) - i prefer remove the repeat once and add circle at 00:19:520 - for better rhythm
  5. 00:32:535 (1) - shorten the slider to 00:32:769 - , vocal really ended at that time
  6. 00:39:715 (1) - remove whistle? i know will be inconsistent but whistle with 1/2 space from previous heard too noisy for me
  7. 00:41:959 (1,2) - i dunno if mapper can read this, perhaps make normal spacing at (2) and move (3) like https://osu.ppy.sh/ss/1772208
  8. 00:49:139 (6) - a forced flow (for me) imo would be better if you flip this slider and arrange like https://osu.ppy.sh/ss/1772212
  9. 00:55:422 (4) - you can move this circle to make a jump for more fun to play + better flow rather than stack 3 circles here. move to 340,328 would be fine
  10. 00:56:544 (3) - same reason as above , move to 168,68?
  11. 00:58:339 (5) - imo a little bit tricky here. at least use NC for marked this as anti jump
  12. 01:03:499 (3) - same explanation as hard. 01:03:724 - the music is pitch so please map this with jump on it
  13. 01:07:090 (3) - ^
  14. 01:10:680 (3) - ^
  15. 01:04:397 (5,7) - maybe need NC for each circle for marked as anti jump. more easier to read :3
  16. 01:14:270 (2) - hmm use 2 circles which has big jump at 01:14:494 - ?
  17. 01:28:630 (3,4) - how about ctrl+G these circles? the flow would be better for me to play ~

Nice map. Good Luck ~ :oops:
Topic Starter
KanaRin

Xinely wrote:

Hi Kana~
m4m here. First my taiko mod. don't expect too much
]


  • Oni
  1. 00:03:814 (2) - use d if you agree with my opinion at muzukashii before nope, kat fits better here.
  2. 00:09:984 (19) - k? ddd seems boring imo well, we can't catch any high-pitch sounds here so it better to be d.
  3. 00:15:033 - d? i know just follow vocal but i think it emphasize more than empty like this i would like to use k d here.
  4. 00:22:886 - not really sure but i heard low drum sound. add d? nope.
  5. 00:23:896 (17) - i guess the music is same with 00:24:008 - (sound like clap) so k here? make sense, but it is actually ddk, or I should say, ddk fits better here.
  6. 00:24:345 (20) - if you agree with above. k here
  7. 00:29:842 - drum sound (i guess) so add d?
  8. 00:32:422 (25) - d? because the sound is only vocal
  9. 00:36:461 - i heard a sound like bass. maybe map this too with d?
  10. 00:37:695 - d too if you agree with above
  11. 00:39:939 - add note with k? the music is almost same that you mapped before. i forgot where but maybe 00:10:545 (22) - oh not really.
  12. 00:41:622 (79) - maybe k? just to make more challenge to play i will keep it as i used kkdkd a lot
  13. 00:50:710 (135) - k because snare drum? no, it's not snare drum actually @@
  14. 00:54:636 - add note? maybe i heard the drum sound. correct me if i'm wrong XD no~
  15. 00:56:880 - ^ ^
  16. 01:04:060 (213,214) - swap this? imo the music of 01:04:060 - is calm so d better it is lDIY flow actually, i will keep it.
  17. 01:05:182 - add note with k because the drum? I will add a don here~
  18. 01:10:568 - ^
  19. 01:21:338 - ^ i will keep it
  20. 01:15:280 (280) - d? imo too much k here lol, also the music is crystal, not the drum DIY pattern, just in case I feel kkkkd fits well
  21. 01:22:460 (322) - ^ ^
  22. 01:28:406 (2) - same as muzu
Thanks for mod!
I will check muzu soon.
kanpakyin
http://puu.sh/a3WZO.zip

Thanks! Choose some cool suggestion to fix!
Topic Starter
KanaRin
Updated
aabc271
Just some issues about kiai usage :

01:28:182 - End kiai here, since it doesn't include instruments here ?

And change muzu's kiai to oni's pattern. I think it's better to be more consistent and this can avoid excessively long kiai too.

I've rechecked the taiko diffs and they look nice to me
So I'll taiko icon this after checking the above :3

No need kds ~
Topic Starter
KanaRin
Updated.
aabc271
Seems fine to me now :)



Good luck on ranking this ~
Topic Starter
KanaRin
Thanks aabc!
No_Gu
no change..
Nymph
the standard diffs are all pretty good, call me if you are ready.
Topic Starter
KanaRin

Nymph wrote:

the standard diffs are all pretty good, call me if you are ready.
Thank you for checking
Nymph
go
Kenezz
Hi o3o
Mod requested by kanpakyin.

[General]
  1. Be sure to disable widescreen support in all diffs, is needless since you don't have a sb.
  2. Maybe add ピンポ and 僕らについて, the first belongs to the anime name and the second to the album/EP name.
  3. Check the kiai time in standard diffs, in [Normal] the kiai #2 should end up on 01:28:182 and in [Gu's Hard] the kiai #1 should end up on 01:01:256.
  4. Are you sure with the title? I found this online: Proof #1 & Proof #2. The title actually is: "あのヒーローと" 僕らについて -noitamina ver.- Romaji: "ano Hero To" Bokura ni Tsuite -noitamina ver.- Be sure to fix this because is wrong now.
[Normal]
  1. 01:21:226 (1) - The new combo is needless since the circle follows the previous rhythm too. Maybe remove here the new combo and if you do: 01:23:245 (5) - Add new combo here and finally remove the nc here 01:24:143 (1). imo this change of the nc works better.
[Gu's Hard]
  1. 00:27:149 (3) - According with your own pattern of NC you need to add one here. (Just to be consistent).
  2. Nice as always <3
[Wonderland]
  1. 00:09:872 (1) - Maybe remove the nc? I find this needless, here for example you didn't and is the same thing: 00:17:052 (4).
  2. 00:16:603 (2,3) - Hmm try to Ctrl+Ging both circles, now the space between (1) & (2) and after (3) is kinda weird-oh.
  3. 00:58:339 (5) - The anti jump could be a bit confusing after the previous spacement, maybe add new combo here and remove from 00:59:012 (1).
  4. 01:13:372 (2,3) - Considers stack properly these circles with the previous 01:12:475 (2,3). http://puu.sh/aJDRu/e340da1f3b.jpg
  5. 01:25:040 (4) - NC due the change of the SV. (like you did in 01:23:694 (1). After this if you want remove the new combo here 01:24:367 (1).
Nice set I like it. Also the song: <3
Well that's all for now, poke me when you have applied the changes.
For now: Popped
KSHR
*ピンポン


EDIT:
This post doesn't warrant a kudosu, BaKanaRin :p
Topic Starter
KanaRin

KSHR wrote:

*ピンポン
a~ri~ga~tou
kanpakyin

Kenezz wrote:

[Normal]
  1. 01:21:226 (1) - The new combo is needless since the circle follows the previous rhythm too. Maybe remove here the new combo and if you do: 01:23:245 (5) - Add new combo here and finally remove the nc here 01:24:143 (1). imo this change of the nc works better. //It would be much better if i readd the new combo at 01:21:899 (2) -
[Wonderland]
  1. 00:09:872 (1) - Maybe remove the nc? I find this needless, here for example you didn't and is the same thing: 00:17:052 (4).
  2. 00:16:603 (2,3) - Hmm try to Ctrl+Ging both circles, now the space between (1) & (2) and after (3) is kinda weird-oh.
  3. 00:58:339 (5) - The anti jump could be a bit confusing after the previous spacement, maybe add new combo here and remove from 00:59:012 (1). //leave this to kana
  4. 01:13:372 (2,3) - Considers stack properly these circles with the previous 01:12:475 (2,3). http://puu.sh/aJDRu/e340da1f3b.jpg //^
  5. 01:25:040 (4) - NC due the change of the SV. (like you did in 01:23:694 (1). After this if you want remove the new combo here 01:24:367 (1).
diffs here: http://puu.sh/aL0Yc.zip
No_Gu

Kenezz wrote:

[Gu's Hard]
  1. 00:27:149 (3) - According with your own pattern of NC you need to add one here. (Just to be consistent).yes my fault
  2. Nice as always <3www thank you
@Kana: 00:27:149 (3) - add NC for me

in fact is there any need to capital the "t" in "To"? if "と" here means "and" then I think no need to capital that t
Topic Starter
KanaRin

Kenezz wrote:

Hi o3o
Mod requested by kanpakyin.

[General]
  1. Be sure to disable widescreen support in all diffs, is needless since you don't have a sb.
  2. Maybe add ピンポ and 僕らについて, the first belongs to the anime name and the second to the album/EP name.
  3. Check the kiai time in standard diffs, in [Normal] the kiai #2 should end up on 01:28:182 and in [Gu's Hard] the kiai #1 should end up on 01:01:256.
  4. Are you sure with the title? I found this online: Proof #1 & Proof #2. The title actually is: "あのヒーローと" 僕らについて -noitamina ver.- Romaji: "ano Hero To" Bokura ni Tsuite -noitamina ver.- Be sure to fix this because is wrong now.
All Fixed.



[Wonderland]
  1. 00:09:872 (1) - Maybe remove the nc? I find this needless, here for example you didn't and is the same thing: 00:17:052 (4).
  2. 00:16:603 (2,3) - Hmm try to Ctrl+Ging both circles, now the space between (1) & (2) and after (3) is kinda weird-oh.
  3. 00:58:339 (5) - The anti jump could be a bit confusing after the previous spacement, maybe add new combo here and remove from 00:59:012 (1). the flow now is better imo.
  4. 01:13:372 (2,3) - Considers stack properly these circles with the previous 01:12:475 (2,3). http://puu.sh/aJDRu/e340da1f3b.jpg ^
  5. 01:25:040 (4) - NC due the change of the SV. (like you did in 01:23:694 (1). After this if you want remove the new combo here 01:24:367 (1).
thx for mod

Edit: title is fixed.
Kenezz
Re-check~

[Normal & Taiko Muzukashii]
  1. Disable the widescreen support
[Gu's Hard]
  1. You forgot to apply the mod (just one nc), also disable widescreen support.
[Wonderland]
  1. 01:24:367 (1) - To be consistent with 01:25:713 (2) remove the new combo here, is the same thing: slider with slow sv and after three circles doing jumpy things.
Let me know.
Topic Starter
KanaRin

Kenezz wrote:

Re-check~

[Normal & Taiko Muzukashii]
  1. Disable the widescreen support
[Gu's Hard]
  1. You forgot to apply the mod (just one nc), also disable widescreen support.
[Wonderland]
  1. 01:24:367 (1) - To be consistent with 01:25:713 (2) remove the new combo here, is the same thing: slider with slow sv and after three circles doing jumpy things.
Let me know.
Thanks a lot! Done!
Kenezz
Looks pretty nice.

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