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Krewella - Come & Get It

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Topic Starter
RvNovae
This beatmap was submitted using in-game submission on Sonntag, 2. November 2014 at 10:07:28

Artist: Krewella
Title: Come & Get It
Tags: krewella, come & get it, come, get, it, &, and, come and get it, olivarus
BPM: 174,04
Filesize: 6297kb
Play Time: 01:41
Difficulties Available:
  1. Come Easy (1,5 stars, 77 notes)
  2. Come Normal (2,09 stars, 194 notes)
  3. Get Insane (5,05 stars, 546 notes)


Download: Krewella - Come & Get It
Information: Scores/Beatmap Listing
---------------
This is my first map and I hope you enjoy :)
All Difficulties are by myself and done.
I'd just need help for some hitsounds if you guys have some more ideas for it.
Thanks
Olivarus
----------------------------------------------------------
Changes
----------------------------------------------------------
Timing fix
Fixed minor problems
Beafowl
Hi! Coming from #modreq.

Just made a little timing check:

Change BPM to 87.
Change Offset to 1.726.

Good Luck!
Topic Starter
RvNovae

BerkZ wrote:

Hi! Coming from #modreq.

Just made a little timing check:

Change BPM to 87. Done
Change Offset to 1.726. Done

Good Luck!
Thank you
Kiiwa
~

[General]
  1. 1. Offset: 12,740ms BPM: 174
  2. Resnap all notes.
  3. Difficulty gap between Normal and Insane is really large, I would suggest a Hard to go in between the two.
  4. Add some tags?


Good luck!
Topic Starter
RvNovae

Kiiwa wrote:

~

[General]
  1. 1. Offset: 12,740ms BPM: 174 Done
  2. Resnap all notes. Done
  3. Difficulty gap between Normal and Insane is really large, I would suggest a Hard to go in between the two. You mean making a 3rd diff?
  4. Add some tags? Done


Good luck!
Thank you very much!
Soo bin
You said you resnapped all notes but AI tells me that there are 80 unsnapped notes.
Insane:

00:12:401 - it feels empty here, you could put a note around here but i dont know the exact place since everything is unsnapped.
01:00:648 (3) - this should be placed just a tad closer to no.1
01:02:890 (2) - too close to no.1 put near the middle
01:40:045 (1) - unnecessary combo start
02:44:871 (1) - ^

Normal:

00:43:580 (3) - place closer to no.2 as no.2 and no.3 are close together beat wise.
01:20:993 (4) - extend the slider a bit to accompany the vocal more

Easy:

01:22:745 (4) - put in middle
01:26:883 (3) - place closer to the slider
01:36:538 (4) - put in middle


hope this helps o.o
Topic Starter
RvNovae

skaiys wrote:

You said you resnapped all notes but AI tells me that there are 80 unsnapped notes. Maybe i have now idea how to snap them in the right way....may you explain me pls?
Insane:

00:12:401 - it feels empty here, you could put a note around here but i dont know the exact place since everything is unsnapped. Done
01:00:648 (3) - this should be placed just a tad closer to no.1 Done
01:02:890 (2) - too close to no.1 put near the middle Done
01:40:045 (1) - unnecessary combo start Done
02:44:871 (1) - ^ Done

Normal:

00:43:580 (3) - place closer to no.2 as no.2 and no.3 are close together beat wise. Done
01:20:993 (4) - extend the slider a bit to accompany the vocal more Done

Easy:

01:22:745 (4) - put in middle Done
01:26:883 (3) - place closer to the slider Done
01:36:538 (4) - put in middle Done


hope this helps o.o
It does, Thanks alot
Minao
Hi! Mod as promised:

General:
- Notes are not snapped well for the Normal and the Insane diffs.
For normal: timing -> resnap current selection -> yes
For insane: timing -> resnap current selection -> yes -> ctrl + a -> click on an object on the top timing line and place all the objects 1/8 beat on the right. Then you will have to replace some objects manually.
It's difficult for me to mod this map, I will try to give you general advices.

[Easy]
- I think it will be better if you use the distance snap with 0.5x or 0.6x at distance spacing. It will make this diff more coherent; exemple: http://puu.sh/8yMEP.jpg Here the time between 1-2 and 2-3 is the same (2 beats) but 2 isn't as the same distance from 1 and from 3.
- I think it will be fun if you add more straight or semi-straight sliders instead of doing only curved ones. To do this you have to ctrl + left click on the point in the middle of a slider. With this you can add too a new point by clicking on a slider line. To undo this, it's ctrl + right clic.
- 00:53:090 (2) - Maybe try to avoid stacking objects like this on an easy diff.

[Normal]
- For the same reason than easy diff I suggest you to use distance snap, with 0.7x or maybe 0.8x at distance spacing this time.
- 01:30:303 (2) - The sliders with arrows until this point are strange, I think it could fit better with the music.

[Insane]
- I think there is a lot of random placement here with the circles, so it feels a little messy. Mhh...well I don't really know how to improve this, but maybe you can try to make more symmetrical things as here 00:31:511 (1) ?
- I think it can be a good idea to try the distance snap with 1.5x, 1.6x distance, only to see were it is "logical / coherent" to place the objects. But you don't have to use the distance snap for an Insane diff, I think.

I hope it will help a little even if the comments are not very precise! Good luck for ranking :)
Topic Starter
RvNovae

Minao wrote:

Hi! Mod as promised:

General:
- Notes are not snapped well for the Normal and the Insane diffs.Done
For normal: timing -> resnap current selection -> yes Done
For insane: timing -> resnap current selection -> yes -> ctrl + a -> click on an object on the top timing line and place all the objects 1/8 beat on the right. DoneThen you will have to replace some objects manually.Done
It's difficult for me to mod this map, I will try to give you general advices.No Problem

[Easy]
- I think it will be better if you use the distance snap with 0.5x or 0.6x at distance spacing. It will make this diff more coherent; exemple: http://puu.sh/8yMEP.jpg Here the time between 1-2 and 2-3 is the same (2 beats) but 2 isn't as the same distance from 1 and from 3.
- I think it will be fun if you add more straight or semi-straight sliders instead of doing only curved ones. To do this you have to ctrl + left click on the point in the middle of a slider. With this you can add too a new point by clicking on a slider line. To undo this, it's ctrl + right clic.
- 00:53:090 (2) - Maybe try to avoid stacking objects like this on an easy diff. Done

[Normal]
- For the same reason than easy diff I suggest you to use distance snap, with 0.7x or maybe 0.8x at distance spacing this time.
- 01:30:303 (2) - The sliders with arrows until this point are strange, I think it could fit better with the music. I think it's ok like it is (I'll improve it if more modders think the same :D)

[Insane]
- I think there is a lot of random placement here with the circles, so it feels a little messy. Mhh...well I don't really know how to improve this, but maybe you can try to make more symmetrical things as here 00:31:511 (1) ? Tried to improve that a little bit
- I think it can be a good idea to try the distance snap with 1.5x, 1.6x distance, only to see were it is "logical / coherent" to place the objects. But you don't have to use the distance snap for an Insane diff, I think. Done

I hope it will help a little even if the comments are not very precise! Good luck for ranking :)
Secretpipe
As promised~

Also , I'm a bit busy so sorry if I can't explain all suggestions


[Come Easy]
00:12:745 (1,3) - Bad overlap
00:15:159 (3) - This is a bit ugly
00:19:297 (3,4) - Transition is weird
00:21:366 - It's better to add a note here !
00:22:056 (1) - Put this note here instead : x:32 y:344
00:24:470 - Add a note here
00:25:849 - ^
00:30:332 (2,3) - Too close , space them
00:33:090 (4) - Overlap
00:33:435 (1) - Too short for an Easy. Beginners will be confused
00:35:849 - Add a note
00:37:228 (3,4) - Ugly overlap
00:39:959 (1) - ^
00:45:849 (1) - Make it straight !
00:51:021 - Add a note
00:51:366 - ^
00:55:504 (1) - There's not a lot of space between spinner and slider ! It's a bit confusing !
00:57:918 - Add a note
01:02:745 (1) - Begin slider here : 01:02:401 -
01:16:194 (1) - Short it !
01:17:717 (1) - Too short ! Remove
01:22:745 (4,5) - Too close ! Make a blanket ?
01:27:228 (1,1) - Same as above
01:29:987 (1,2,3) - erm ,space them , it looks ugly
01:32:745 (4,1) - ^
01:34:814 (2,3,4) - ^

Well , you need a lot of work on this diff ! remember , mapping isn't kinda hurry

Sorry , I'm really busy and I haven't motivation actually!
i'll maybe continue moding it later
Topic Starter
RvNovae

Secretpipe wrote:

As promised~

Also , I'm a bit busy so sorry if I can't explain all suggestions


[Come Easy]
00:12:745 (1,3) - Bad overlap
00:15:159 (3) - This is a bit ugly
00:19:297 (3,4) - Transition is weird
00:21:366 - It's better to add a note here !
00:22:056 (1) - Put this note here instead : x:32 y:344
00:24:470 - Add a note here
00:25:849 - ^
00:30:332 (2,3) - Too close , space them
00:33:090 (4) - Overlap
00:33:435 (1) - Too short for an Easy. Beginners will be confused
00:35:849 - Add a note
00:37:228 (3,4) - Ugly overlap
00:39:959 (1) - ^
00:45:849 (1) - Make it straight !
00:51:021 - Add a note
00:51:366 - ^
00:55:504 (1) - There's not a lot of space between spinner and slider ! It's a bit confusing !
00:57:918 - Add a note
01:02:745 (1) - Begin slider here : 01:02:401 -
01:16:194 (1) - Short it !
01:17:717 (1) - Too short ! Remove
01:22:745 (4,5) - Too close ! Make a blanket ?
01:27:228 (1,1) - Same as above
01:29:987 (1,2,3) - erm ,space them , it looks ugly
01:32:745 (4,1) - ^
01:34:814 (2,3,4) - ^

Well , you need a lot of work on this diff ! remember , mapping isn't kinda hurry

Sorry , I'm really busy and I haven't motivation actually!
i'll maybe continue moding it later
Tried to improve to things on which i knew what you meant^^
But thank you very much
Rawberryish
Hi, I saw you ask for a mod in #modreqs and had a look over it!

[General]
  1. The mp3 you used has a bitrate that is higher than 192kbits, consider lowering it if you are trying to get this mapset ranked.
  2. You have 3 different timings on all 3 maps in this mapset, the timing should be the same on all maps from your mapset.
  3. You also have a different preview point on all 3 maps, that should also be the same on all maps.
  4. Think about putting some kiai time in there, maybe from ~34 seconds to ~45 seconds?


[Timing]
  1. I did the timing on this and got an offset of 12745 and BPM of 174, so your timing on Get Insane is almost right, just the offset is a bit too early and your bpm makes the timing at the end quite a bit off.
  2. Also, a lot of your circles, sliders and inherited timing points aren't snapped, did you recently change your timing? Open the AiMod in the editor (File -> Open AiMod or Ctrl+Shift+A) and go over all the object snapping problems with the new timing.


[Come Easy]
  1. Did you use distance snap on your easy? Some of the distances between notes are too big for an easy (like 00:25:849 (2,3) - ). For easy and normal maps it's easiest to use distance snap.
  2. I suggest working on the placement of the whole map, you can use AiMod again and check the "Check distance snap" option, it tells you where the snap is too far or too close.
  3. 01:26:883 (3,1) - Notes on easy maps shouldn't overlap


[Come Normal]
  1. Try AR5 or lower for normals.
  2. I'd also suggest going over this maps placing too.
  3. There are a lot of notes right after spinners on this, 01:41:356 (1,1) - especially here and here 01:45:492 (1,1) -


It turned out to be more general and not so much about the mapping, but timing, snapping and placement are extremely important! For the easy and normal difficulty, try giving the wiki articles a read, they are really helpful! I can't really go over how the map plays etc right now because of the timing and the problems mentioned above, sorry.
Once you fixed the problems mentioned above, I could do a playtest your mapset if you want me to! Feel free to PM or message me then.
Topic Starter
RvNovae
[quote="Rawberryish"]Hi, I saw you ask for a mod in #modreqs and had a look over it!

[General]
  1. The mp3 you used has a bitrate that is higher than 192kbits, consider lowering it if you are trying to get this mapset ranked. Fixed
  2. You have 3 different timings on all 3 maps in this mapset, the timing should be the same on all maps from your mapset. Fixed
  3. You also have a different preview point on all 3 maps, that should also be the same on all maps. Fixed
  4. Think about putting some kiai time in there, maybe from ~34 seconds to ~45 seconds?
Done; some more might come later

[Timing]
  1. I did the timing on this and got an offset of 12745 and BPM of 174, so your timing on Get Insane is almost right, just the offset is a bit too early and your bpm makes the timing at the end quite a bit off. Kinda Fixed; One Part at the beggining still feels a bit strange....I still need to work on that
  2. Also, a lot of your circles, sliders and inherited timing points aren't snapped, did you recently change your timing? Open the AiMod in the editor (File -> Open AiMod or Ctrl+Shift+A) and go over all the object snapping problems with the new timing.
Fixed a lot of these warnings

So I first fixed all the timing stuff; will work on the difficulty specific problems later :D

Thank you so much for your help
BanchoBot
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