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Judy Huang - Yi Zhi Hen An Jing

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Topic Starter
LZCSC

Asphyxia wrote:

Well, I'm posting my opinion here with some suggestions!

This mapset is very beautiful, your Hard is really nice, although the stacking in the beginning was kind of dull to play because it's already really slow phased but now it makes it even more slow which wasn't that pleasant ( 00:29:585 (6,1) - , 00:31:767 (4,5) - and so on...) i did some changs at the beginning,maybe better now

Some of the jumps did not flow as well as I was hoping (talking about 00:50:585 (1,2,3,4,5,6) - ) but I guess that'll get improved on. changed this one

I liked the song a lot and liked your skin choice, it was fantastic! thank you :) :)

(no kds obviously)
thanks for your suggestions :) :)
Kayano
好歌 好MAD R.I.P.
EDIT: 我为了摸这图错过了rrt FC FDFD sad

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Source: 寂寞在唱歌
  2. 根据百度百科 http://baike.baidu.com/view/273795.htm 请在Tags里增加:
    Ji Mo Zai Chang Ge 方文山 VIincent Fang 林月如 Lin Yue Ru 仙剑奇侠传 Legend of Sword and Fairy
  3. Easy: 01:31:221 有多余的timing线
  4. Miuna: 00:54:131 有多余的timing线
[ Easy]
中规中矩 挺好

[ Normal]
Rhythm
  1. 00:45:676 (3,4) - 这里节奏建议改成这样 长白线上的重音需要击打
  2. 00:54:403 (4) - 拆分成一个1/2slider和长白线上的note
  3. 02:06:948 (1) - 拆分成一个note和白线上的1/2slider
Hitsounds
  1. Nice!
Placement
  1. 00:26:585 (1) - 我觉得你干脆把滑条头尾拉到一个水平线上好了
  2. 01:42:130 (1) - 拉好看一点(见Hard)
[ Hard]
我不是特别喜欢开头whistle的用法 虽然音效本身不错也挺贴合歌曲 但是我觉得这歌本身应该要更清新一些
Rhythm
  1. Good Rhythm!
Hitsounds
  1. 00:26:585 (1) - missing whistle
  2. 00:36:949 (3) - whistle移到00:37:494 (4) -
  3. 00:44:040 (1) - 这里我觉得干脆用S:C1的finish好了 更舒服
  4. 00:47:312 (8) - 00:51:676 (5) - 00:56:040 (2) - 背景有音 绝好的下whistle(clap声音)地方
Placement
  1. 00:37:494 (4) - NC?
  2. 00:41:312 (1) - NC
  3. 01:02:585 (1,2,3,4,1) - *nazi* 改成正五角星
  4. 01:03:676 - 这里的kiai段我建议全在长白线上加NC 避免过长的combo
  5. 01:15:131 (7,8,9,10,11) - *nazi* 改成正五角星
  6. 01:20:585 (2) - 移到256:332
  7. 01:35:584 (1,2,3,4,5,6,7,8,1,2) - 这里我知道你在玩心型梗 但是实话说摆的不好看 给你一个我拉的爱心code 你可以照着它改动
    SPOILER
    280,92,102130,2,0,B|312:44|384:60|396:96|392:160|380:208|312:200|284:248|256:276|256:276|232:248|200:200|132:208|120:160|116:96|128:60|200:44|232:92,1,700
  8. 01:46:494 - 同上段kiai 全在长白线上加NC 避免过长的combo
  9. 01:49:494 (5,6,7,8,9) - *nazi* 改成正五角星
  10. 01:53:857 (5,6,7,8,9,1,2) - 这里我觉得摆的不好 你可以尝试下这样
  11. 02:02:857 (1,2,3,4,1) - *nazi* 改成正五角星
  12. 02:31:494 (1,4) - Swap NC
Have my star! Fight! :)
Topic Starter
LZCSC

OniJAM wrote:

好歌 好MAD R.I.P. :) :)
EDIT: 我为了摸这图错过了rrt FC FDFD sad -(;w;)/[sorry]\(;w;)-

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Source: 寂寞在唱歌 已添加
  2. 根据百度百科 http://baike.baidu.com/view/273795.htm 请在Tags里增加: 已添加
    Ji Mo Zai Chang Ge 方文山 VIincent Fang 林月如 Lin Yue Ru 仙剑奇侠传 Legend of Sword and Fairy
  3. Easy: 01:31:221 有多余的timing线 已移除
  4. Miuna: 00:54:131 有多余的timing线
已移除

[ Easy]
中规中矩 挺好 :) :)

[ Normal]
Rhythm
  1. 00:45:676 (3,4) - 这里节奏建议改成这样 长白线上的重音需要击打 fixed
  2. 00:54:403 (4) - 拆分成一个1/2slider和长白线上的note fixed
  3. 02:06:948 (1) - 拆分成一个note和白线上的1/2slider
fixed
Hitsounds
  1. Nice!
:) :)
Placement
  1. 00:26:585 (1) - 我觉得你干脆把滑条头尾拉到一个水平线上好了 个人柑橘现在这个也不错;w;
  2. 01:42:130 (1) - 拉好看一点(见Hard)
我重新修改了一下确保了形状上的完全对称! 但是没有使用HARD(想弄出点变化)

[ Hard]
我不是特别喜欢开头whistle的用法 虽然音效本身不错也挺贴合歌曲 但是我觉得这歌本身应该要更清新一些 _(;з」∠)_sad,不知道怎么改还 音量wav文件降低了25%
Rhythm
  1. Good Rhythm!
:) :)
Hitsounds
  1. 00:26:585 (1) - missing whistle added
  2. 00:36:949 (3) - whistle移到00:37:494 (4) - fixed
  3. 00:44:040 (1) - 这里我觉得干脆用S:C1的finish好了 更舒服 你书的太对了!! :) :)
  4. 00:47:312 (8) - 00:51:676 (5) - 00:56:040 (2) - 背景有音 绝好的下whistle(clap声音)地方
已添加
Placement
  1. 00:37:494 (4) - NC? ok
  2. 00:41:312 (1) - NC fixed 其实我想吐槽一下你这里是NC233
  3. 01:02:585 (1,2,3,4,1) - *nazi* 改成正五角星 fixed
  4. 01:03:676 - 这里的kiai段我建议全在长白线上加NC 避免过长的combo
  5. 01:15:131 (7,8,9,10,11) - *nazi* 改成正五角星 fixed
  6. 01:20:585 (2) - 移到256:332 fixed
  7. 01:35:584 (1,2,3,4,5,6,7,8,1,2) - 这里我知道你在玩心型梗 但是实话说摆的不好看 给你一个我拉的爱心code 你可以照着它改动
    SPOILER
    搞定!
    280,92,102130,2,0,B|312:44|384:60|396:96|392:160|380:208|312:200|284:248|256:276|256:276|232:248|200:200|132:208|120:160|116:96|128:60|200:44|232:92,1,700
  8. 01:46:494 - 同上段kiai 全在长白线上加NC 避免过长的combo fixed
  9. 01:49:494 (5,6,7,8,9) - *nazi* 改成正五角星 fixed
  10. 01:53:857 (5,6,7,8,9,1,2) - 这里我觉得摆的不好 你可以尝试下这样 fixed
  11. 02:02:857 (1,2,3,4,1) - *nazi* 改成正五角星 fixed
  12. 02:31:494 (1,4) - Swap NC fixed
有关NC的明天改,今晚要断网惹;w;
Have my star! Fight! :)
waxman
(ノ≧∇≦)ノ

This is really awesome as 1st map.
Topic Starter
LZCSC

waxman wrote:

(ノ≧∇≦)ノ

This is really awesome as 1st map.
>W< thanks!!
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Miuna]
00:44:858 (2,3) - this objects are closer than 00:46:494 (5,6,7,8,9) a bit.
01:08:858 (2) - move to x:273 y:360 because spacing and overlappping on 01:07:494 (7)'s tail are cool. TRUST ME. This is high level skill 10/10. QAQ
01:10:221 (1) - because it's not intentional, just move to x:108 y:48
01:51:675 (2,3) - This objects are close a bit. change it to like 01:50:857 (1,2).
01:54:675 (5,6,1,2,3) - would you like some cheese? Those spacing are cool. QAQ
02:00:403 (2) - x:392 y:116 for beautiful spacing
02:15:675 (2) - x:304 y:28 for beautiful spacing
02:34:221 (5,6,7) - 02:34:221 (5,6) is far than 02:34:494 (6,7) a bit. change it to like 02:34:494 (6,7).

[Normal]
01:11:858 (7,1) - This object is close a bit.

[Easy]
01:42:130 (1) - Let's change it to like Miuna and Normal diff.

02:34:494 (2) - x:272 y:264 not for overlaping. then 02:36:675 (1) would be move to x:456 y:272.

GOOD LUCK.
Topic Starter
LZCSC

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Miuna]
00:44:858 (2,3) - this objects are closer than 00:46:494 (5,6,7,8,9) a bit. maybe i cant change this,its closer for better looking
01:08:858 (2) - move to x:273 y:360 because spacing and overlappping on 01:07:494 (7)'s tail are cool. TRUST ME. This is high level skill 10/10. QAQ fixed
01:10:221 (1) - because it's not intentional, just move to x:108 y:48 fixed
01:51:675 (2,3) - This objects are close a bit. change it to like 01:50:857 (1,2). fixed
01:54:675 (5,6,1,2,3) - would you like some cheese? Those spacing are cool. QAQ fixed
02:00:403 (2) - x:392 y:116 for beautiful spacing fixed
02:15:675 (2) - x:304 y:28 for beautiful spacing fixed
02:34:221 (5,6,7) - 02:34:221 (5,6) is far than 02:34:494 (6,7) a bit. change it to like 02:34:494 (6,7). fixed

[Normal]
01:11:858 (7,1) - This object is close a bit. fixed

[Easy]
01:42:130 (1) - Let's change it to like Miuna and Normal diff. im not sure if i should change this,its completely symmetric and easy for new player understand follow which ways,so i will keep it now

02:34:494 (2) - x:272 y:264 not for overlaping. then 02:36:675 (1) would be move to x:456 y:272. fixed

GOOD LUCK. thanks :) :)

THANKS for your mod :) :)
Sellenite
from BMT
BG so sad

[General]
source应该是留空的?不怎么明白,那是专辑名,专辑名应该是填在tag里的

[Easy]
00:47:858 (1) - cancel NC
00:48:403 (2) - NC
01:14:585 绿线40%
02:17:584 (1) - cancel NC
02:19:221 (3) - NC

[Normal]
00:35:312 (1) - 头whistle
00:52:767 (1) - 头finish
00:58:767 (3) - 尾巴finish
01:12:403 (1) - 头finish
02:26:312 (4) - 尾巴whistle
02:28:494 (2) - whistle
02:30:676 (4) - 换成1/2滑条

[Miuna]
01:46:494 (1) - 头也加上finish
01:54:948 (6) - 加clap
02:12:130 (4) - 尾巴clap
02:17:039 (1) - 头取消finish

good luck~
上面那个BAT有戏啊赶紧找他啊233
Topic Starter
LZCSC

Sellenite wrote:

from BMT 23333
BG so sad

[General]
source应该是留空的?不怎么明白,那是专辑名,专辑名应该是填在tag里的 不太清楚啊,欧尼酱说专辑填在so里;w;

[Easy]
00:47:858 (1) - cancel NC 已修改
00:48:403 (2) - NC 搞定
01:14:585 绿线40%
02:17:584 (1) - cancel NC
02:19:221 (3) - NC OK

[Normal]
00:35:312 (1) - 头whistle added
00:52:767 (1) - 头finish added
00:58:767 (3) - 尾巴finish added
01:12:403 (1) - 头finish 候!!
02:26:312 (4) - 尾巴whistle OK
02:28:494 (2) - whistle added
02:30:676 (4) - 换成1/2滑条 好主意 :)

[Miuna]
01:46:494 (1) - 头也加上finish 厚厚厚!
01:54:948 (6) - 加clap 这个不知道合不合适,后面那个同一位置加了clap是原本歌曲中有那个音效,不知道这个合不合适,暂时留着不加吧
02:12:130 (4) - 尾巴clap 暂时没加,理由和上面一样
02:17:039 (1) - 头取消finish OK!

good luck~
上面那个BAT有戏啊赶紧找他啊233 有戏吗
谢谢mod!! :) :)
Frostmourne
General
- Missing files
spinner-clear.png
spinner-spin.png
spinner-osu.png
- Since you are using a hitcircle skin this way, you should add "SliderBorder : 255,255,255" into all of your .osu files.
Just copy and paste this string using notepad to open .osu con the Colours section.


- Your beatmap size is really big.. can you find an alternative to reduce them a bit?
- tag => Asu Kara change to => Asukara

Easy
Spacing changes like this can be not allowed in the easiest diff of the mapset. At least I don't approve them so you have to fix accordingly
00:30:949 (1) - wrong spacing, should be placed somewhere like this
00:39:676 (1) - wrong spacing

Normal
01:19:494 (6) - new combo?
02:19:766 (4) - ^

Hard
02:01:766 (1) - remove NC? only 1 combo stands here feels weird
02:28:494 (2,3) - better use this rhythm instead because there is dominant piano sound on 02:28:766 and 02:29:312 so having them a slider to follow on the start and the end of the song will be a great decision.
02:38:857 (4) - nazi, move to x:80 y:42 for completely stacked with the previous slider

forum-pm me once you are done fixing and I will make a recheck afterwards.
rEdo
Sorry for the delay. Apply my mod together with Frosty's.
[General]
Have you thought of using your soft-hitwhistle as a slidertick for sliders in the chorus? Like, there's a missing whistle sound on Easy's 02:08:857 (2) and a lot of other sliders like these. You can add a sound there by using a custom hitsound on a different override. If you do it that way, you won't miss on any of these nice whistles you're adding every 4/1. You could achieve that by making a copy of "soft-hitwhistle.wav", naming it "soft-slidertick3.wav and a copy of "soft-sliderslide.wav", naming it "soft-sliderslide3.wav" (for hitsound consistency purposes). An example on Hard's 01:47:312 (2)­: Click here and notice how I use two timing sections in the middle of this slider. The first section is S:C3 and applies the slidertick with a different sound, which is our whistle. Then, after it ends, the second section puts back the S:C1. If you do that on every single slider, you won't miss any of those 4/1 whistles. It will require setting the slider tick rate to 2 on Normal and Hard, though, but I don't think it makes too much of a difference, and it's totally worth it too.

A list of sliders that might be fixed
[Easy]
02:08:857 (2) -

[Normal]
01:51:675 (2) -
01:56:039 (2) -
02:09:130 (2) -
02:13:494 (2) -
02:17:857 (2) -

[Hard]
01:47:312 (2) -
01:51:675 (2) -
01:56:039 (2) -
[Easy]
00:30:949 (1) - I know it's intentional, but you should generally avoid placing notes that close to each other, especially when there's such a huge gap on the timeline between them. Beginners might press that way too early. Move that note somewhere else, please.
00:39:676 (1) - Same as above.

[Normal]
Using a slider tick rate 2 is necessary if you wanna apply the whistleticks. It should generally be used on maps that use a lot of 1/2's just like this one.
­
01:19:494 (6) - New combo here.
02:15:948 (1) - Missing a whistle on its top.
02:19:766 (4) - New combo here.

[Miuna]
Use a slider tick rate 2 here as well.
­
00:59:585 (1,2,3) - A little bit of a spacing inconsistency. Unless it's intentional, you might want to try to form a nicer triangle here.
01:36:675 (5) - Add a new combo so it's quite easier to read.
01:39:948 (5) - Looks quite nicer with a new combo here.
02:25:494 (5) - Looks prettier while placed at x:224 y:208 or somewhere around that.
02:38:857 (4) - Not perfectly stacked with 02:37:494 (3)­'s end.


If there's anything you don't understand, feel free to message me in-game. Good luck~
Topic Starter
LZCSC

Frostmourne wrote:

General
- Missing files
spinner-clear.png added
spinner-spin.png added
spinner-osu.png added
- Since you are using a hitcircle skin this way, you should add "SliderBorder : 255,255,255" into all of your .osu files.
Just copy and paste this string using notepad to open .osu con the Colours section.
added

- Your beatmap size is really big.. can you find an alternative to reduce them a bit? fixed,now its 20M19.5M
- tag => Asu Kara change to => Asukara fixed

Easy
Spacing changes like this can be not allowed in the easiest diff of the mapset. At least I don't approve them so you have to fix accordingly
00:30:949 (1) - wrong spacing, should be placed somewhere like this fixed,but useing another way
00:39:676 (1) - wrong spacing fixed

Normal
01:19:494 (6) - new combo? OK~
02:19:766 (4) - ^ Ok~

Hard
02:01:766 (1) - remove NC? only 1 combo stands here feels weird fixed
02:28:494 (2,3) - better use this rhythm instead because there is dominant piano sound on 02:28:766 and 02:29:312 so having them a slider to follow on the start and the end of the song will be a great decision. fixed
02:38:857 (4) - nazi, move to x:80 y:42 for completely stacked with the previous slider fixed

forum-pm me once you are done fixing and I will make a recheck afterwards. ok!

THANKS FOR MOD! :) :)
Topic Starter
LZCSC

rEdo wrote:

Sorry for the delay. Apply my mod together with Frosty's. ^^
[General]
Have you thought of using your soft-hitwhistle as a slidertick for sliders in the chorus? Like, there's a missing whistle sound on Easy's 02:08:857 (2) and a lot of other sliders like these. You can add a sound there by using a custom hitsound on a different override. If you do it that way, you won't miss on any of these nice whistles you're adding every 4/1. You could achieve that by making a copy of "soft-hitwhistle.wav", naming it "soft-slidertick3.wav and a copy of "soft-sliderslide.wav", naming it "soft-sliderslide3.wav" (for hitsound consistency purposes). An example on Hard's 01:47:312 (2)­: Click here and notice how I use two timing sections in the middle of this slider. The first section is S:C3 and applies the slidertick with a different sound, which is our whistle. Then, after it ends, the second section puts back the S:C1. If you do that on every single slider, you won't miss any of those 4/1 whistles. It will require setting the slider tick rate to 2 on Normal and Hard, though, but I don't think it makes too much of a difference, and it's totally worth it too. sorry i dont want to fix this
A list of sliders that might be fixed
[Easy]
02:08:857 (2) -

[Normal]
01:51:675 (2) -
01:56:039 (2) -
02:09:130 (2) -
02:13:494 (2) -
02:17:857 (2) -

[Hard]
01:47:312 (2) -
01:51:675 (2) -
01:56:039 (2) -
[Easy]
00:30:949 (1) - I know it's intentional, but you should generally avoid placing notes that close to each other, especially when there's such a huge gap on the timeline between them. Beginners might press that way too early. Move that note somewhere else, please. fixed
00:39:676 (1) - Same as above. fixed

[Normal]
Using a slider tick rate 2 is necessary if you wanna apply the whistleticks. It should generally be used on maps that use a lot of 1/2's just like this one.
­
01:19:494 (6) - New combo here. fixed
02:15:948 (1) - Missing a whistle on its top. you are right,missing something here,but maybe clap suit more i guess
02:19:766 (4) - New combo here. fixed

[Miuna]
Use a slider tick rate 2 here as well.
­
00:59:585 (1,2,3) - A little bit of a spacing inconsistency. Unless it's intentional, you might want to try to form a nicer triangle here. uhhh,i want 01:00:131 (3) - blanket 00:59:585 (1) -
01:36:675 (5) - Add a new combo so it's quite easier to read. i think its the same stage this circle so i will keep it
01:39:948 (5) - Looks quite nicer with a new combo here. fixed
02:25:494 (5) - Looks prettier while placed at x:224 y:208 or somewhere around that. 02:25:494 (5,6) - i think this hits move back way may suit the rhythm more maybe?
02:38:857 (4) - Not perfectly stacked with 02:37:494 (3)­'s end. fixed


If there's anything you don't understand, feel free to message me in-game. Good luck~ thanks!
THANKS for your mod :) :)
Frostmourne
@rEdo I'm personally fine with the slidertick things. The current tick does a great job imo

Since everything is applied here. Good luck~
Topic Starter
LZCSC

Frostmourne wrote:

@rEdo I'm personally fine with the slidertick things. The current tick does a great job imo

Since everything is applied here. Good luck~
Thanks for the bubble!
dkun

dkun wrote:

I'd like to see this ranked in the future~
Asagi
Gratz :D
Topic Starter
LZCSC

dkun wrote:

dkun wrote:

I'd like to see this ranked in the future~
THANKS!!
EmingK
恭喜rank!
Topic Starter
LZCSC

EmingK wrote:

恭喜rank!
谢谢鹅苗^^ :) :)
Topic Starter
LZCSC

-Asagi wrote:

Gratz :D
:)
Sellenite
卧槽..去上个课就直接rabk了..
gratz ~:)
Topic Starter
LZCSC

Sellenite wrote:

卧槽..去上个课就直接rabk了..
gratz ~:)
谢谢啦~\(≧▽≦)/~啦啦啦 :) :)
HabiHolic
Gratz~
Topic Starter
LZCSC

HabiHolic wrote:

Gratz~
THANKS
Fycho
恭喜兰芝常生传
现在的新人1st越来越快了吗0.0 只需要16天....
Topic Starter
LZCSC

Fycho wrote:

恭喜兰芝常生传
现在的新人1st越来越快了吗0.0 只需要16天....
抱飞球大腿!! :) :)
lightr
Gratz~OAO
lightr
Gratz~OAO
Topic Starter
LZCSC

lightr wrote:

Gratz~OAO
谢谢桐乃乃!!
谢谢桐乃乃!!(因为很重要所以说两遍)
:) :)
Scorpiour
congrats and work:>

thanks for mapping this song ~
Topic Starter
LZCSC

Scorpiour wrote:

congrats and work:>

thanks for mapping this song ~
THANKS~*W*/
KaedekaShizuru
rank好快!恭喜恭喜啊
Topic Starter
LZCSC

KaedekaShizuru wrote:

rank好快!恭喜恭喜啊
谢谢惹/w\ :) :)
Akabato
很贊
Topic Starter
LZCSC

Akabato wrote:

很贊
謝謝ww
waxman

dkun wrote:

dkun wrote:

I'd like to see this ranked in the future~
I LOVE YOU dkun. ペロペロ ^w^

CONGRATS 1ST MAP.

I'M PROUD OF YOU AND MYSELF. ლ(╹◡╹ლ)
Lapis
恭喜rank~
Topic Starter
LZCSC

Emik wrote:

恭喜rank~
谢谢惹w
Kayano
哇哇恭喜!#(鼓掌)
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