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Judy Huang - Yi Zhi Hen An Jing

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dkun
Saw this as the most recent post on Pending and thought I'd give it a glance. There's a few things I'm concerned with off the bat, though.

  1. Could you possibly change at least one of the combo colors to be a much lighter shade of blue? It's hard to differentiate them at the moment.
  2. Is this video from anywhere? I noticed the tags pointed back to Nagi no Asukara, as the video does, but I don't think this is from the actual anime? (also gathering from the Hard named Miuna)
Overall, great map! I'd like to see this ranked in the future~
Topic Starter
LZCSC

dkun wrote:

Saw this as the most recent post on Pending and thought I'd give it a glance. There's a few things I'm concerned with off the bat, though. thanks!

  1. Could you possibly change at least one of the combo colors to be a much lighter shade of blue? It's hard to differentiate them at the moment.i changed the color now,maybe its more easy to differentiate now?
  2. Is this video from anywhere? I noticed the tags pointed back to Nagi no Asukara, as the video does, but I don't think this is from the actual anime? (also gathering from the Hard named Miuna) this video from here.its a mad\amv for miuna
Overall, great map! I'd like to see this ranked in the future~
thanks again!
Topic Starter
LZCSC

lightr wrote:

占坑,明天摸<3

General

1.怎么又把clap和whistle弄混了啊..233 噗,我搞不太清楚那两个音效具体使用差别嘛_(;з」∠)_
2.柑橘第一段KIAI音效有些单调lol,可以在01:06:403 - 01:06:949 (2) - 01:07:494 - 01:08:040 - 这些地方加whistle试试 加了
3.把这个breaktime的开始时间拉到01:22:494 - 卧槽,第一次知道原来可以手动拉breaktime的开始时间,fixed~

Hard
  1. 00:44:040 (1) - 滑条头加SC2的whistle 加了~w
  2. 00:46:494 (5,1) - 这两个没叠好?fixed
  3. 01:06:949 (2,3) - 2往左移点,3往右移点,"S"型flow,前面的5也稍微有点高了,往下面来一点 fixed
  4. 01:35:584 (1,2,3,4,5,6,7,8) - 怎么感觉前面几个有点挤啊,我也不知道该怎么改改lol 没法嘛,原先倒是不挤但是他们觉得跳的有点sxbk,改了改就只有挤挤了OTZ,造型上我倒是不准备换,HR就是个正的心
  5. 01:45:403 (1,2,3,4,1) - 五角星没摆好,我怎么感觉你的所有五边形都是凭手摆的啊,试试ctrl+shift+D啊 /0\被发现了,嘤嘤嘤,话说涨姿势了,居然还有CSd这种黑科技
  6. 02:21:403 (8) - add finish 效果不错~w
  7. 02:25:766 (6) - 这里要我放的话我肯定放这样的节奏,顺便加几根绿线逐渐降低音量 个人还是比较偏好现在的
  8. 02:39:130 (1) - 转盘到02:42:675 - 这里结束吧 好像比02:43:221 - 好
nice diff *w*

Normal
  1. 00:47:585 (6) - remove NC , 00:48:403 (1) - add NC fixed
  2. 00:57:131 (1) - add NC方便读图吧 fixed
  3. 01:17:858 (5) - 滑条出格子出的太多,控制在1/2以内 原来室友要求的啊;w; fixed
  4. 01:37:766 (5) - NC fixed
  5. 02:21:403 (9) - finish fixed
Easy
  1. 01:42:130 (1) - 我觉得新人绝对不知道滑条改往哪边滑lol
    已修改
美丽 ;w;

祝早日RANK ~ <3
谢谢桐乃乃!!!>w<
Blob
祝早日rank
Topic Starter
LZCSC

Tang Dynasty wrote:

祝早日rank
谢谢=‘w’=
Moe
QAQ实在太喜欢这首歌了 做了个GD http://pan.baidu.com/share/link?shareid ... 2248424844
不知道能不能被看上 :cry:
以及whistle和clap的音效应该搞反了?
star~
Topic Starter
LZCSC

Reimoe wrote:

QAQ实在太喜欢这首歌了 做了个GD http://pan.baidu.com/share/link?shareid ... 2248424844
不知道能不能被看上 :cry: 抱歉;w;不过谢谢支持啦
以及whistle和clap的音效应该搞反了?
star~
WinglessAsura
here's my mod !!

Easy

1. 00:09:131 why don't start from here?
2. 00:30:403 NC, add object here

Normal

1. 00:09:131 this one, try to fill it.
2.00:28:221 add object here.
3. 00:30:403 add slider here.
4. 00:37:494 remove object, increase previous slider ends to here.
5. 00:38 858 add 3 object here, like this http://puu.sh/8wPWU.

Miuna

1. 00:09:131 fill it , this time is a must, coz hard diff usually take all song''s rhytm
2. increase SV speed.
3.i prefer to follow music rather than vocal if i were you, coz basically vocal as a "break" part which cause a space in your rhytm, but if you follow the music beat, its usally keeps going without stop (umm.. understand what i mean ?).

well, thats all my mod!! hope it will be useful :) :D
Topic Starter
LZCSC

WinglessAsura wrote:

here's my mod !!

Easy

1. 00:09:131 why don't start from here? what i think is start with the vocal
2. 00:30:403 NC, add object here 00:26:585 (1,2,3,1,2,1,2,3,1,2,3) - this is the first stage,i need it soft,so i will not add in this time

Normal

1. 00:09:131 this one, try to fill it. the same reason
2.00:28:221 add object here. here i followed the piano
3. 00:30:403 add slider here. ^
4. 00:37:494 remove object, increase previous slider ends to here. ^
5. 00:38 858 add 3 object here, like this http://puu.sh/8wPWU.^
i want it fill different with KIAItime and normal time like this 00:44:040 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,5,6,7) - ,thats why i set so many free time in the start

Miuna

1. 00:09:131 fill it , this time is a must, coz hard diff usually take all song''s rhytmstart with vocal,and i want more player watch it maybe
2. increase SV speed. its a soft song,i dont think its right
3.i prefer to follow music rather than vocal if i were you, coz basically vocal as a "break" part which cause a space in your rhytm, but if you follow the music beat, its usally keeps going without stop (umm.. understand what i mean ?).im not sure if i know your mean,but if you want to say why there is so many break in the?oh come on!maybe you even didnt palyed it or at least watched it Completely!?

well, thats all my mod!! hope it will be useful :) :D
i dont think this is a good mod
Frostings
Hi there~
from my M4M queue

[General]
I looove the skin ♥


[Hard]

Not a huge problem in this difficulty, but in the future, you should map with Grid Size Tiny (ctrl + 1)
It will make your distance snapping much more accurate

00:45:676 (3,4,5,6,7,8) - keep distance the same, it'll make layout much much better
00:47:858 (1,2) - swap NC (New Combo). You want to have a NC on the downbeats (long white ticks on the timeline)
00:54:676 - consider mapping this beat
01:06:676 (1,5) - swap NC
01:12:403 (5) - NC -> if you do this, you don't need NC here 01:15:403 (1) -
01:49:494 (1,6) - swap NC
01:54:130 (1,5) - ^
01:58:221 (1,6) - ^
02:03:948 (5) - NC
02:04:766 (6,7) - try this rhythm http://puu.sh/8wSAP.jpg
02:06:948 (1,5) - swap NC
02:09:130 (6,7) - try this http://puu.sh/8wSEM.jpg
02:11:584 (1,3) - swap NC
02:13:494 (4,5) - http://puu.sh/8wULo.jpg
02:17:857 (2,3) - http://puu.sh/8wT4B.jpg
02:20:857 (7) - ctrl + G for flow
02:31:494 (1,4) - swap NC

[Normal]
00:27:403 (2) - extend by 1/2 tick
01:06:949 (1,4) - swap NC
01:11:585 (1,3) - swap NC
01:12:403 (3,4,5) - you're missing the vocals here. try: http://puu.sh/8wTmA.jpg
01:46:494 (1,2,3) - maintain distance
01:49:766 (1,2) - swap NC
01:54:130 (1,3) - swap NC
01:58:221 (1,4) - ^
02:03:948 (3) - NC
02:06:948 (1,4) - swap NC
02:11:584 (1,2) - ^
02:15:675 (1) - break this up into two sliders http://puu.sh/8wTDw.jpg
also put a NC at this 02:17:039 - instead of above note

[Easy]
01:15:131 (1,2) - swap NC
02:08:312 (5) - NC
02:15:948 (1,2) - swap NC
02:25:766 (1) - NC not needed here

goodluck!
Topic Starter
LZCSC

Frostings wrote:

Hi there~
from my M4M queue

[General]
I looove the skin ♥ thanks :)


[Hard]

Not a huge problem in this difficulty, but in the future, you should map with Grid Size Tiny (ctrl + 1)
It will make your distance snapping much more accurate OK~

00:45:676 (3,4,5,6,7,8) - keep distance the same, it'll make layout much much better fixed
00:47:858 (1,2) - swap NC (New Combo). You want to have a NC on the downbeats (long white ticks on the timeline) im not sure about if i changing or not,i followed the lyric ,so about the color of combo i will keep it some time maybe,thanks for you suggestion!
00:54:676 - consider mapping this beat fixed
01:06:676 (1,5) - swap NC keep temporary
01:12:403 (5) - NC -> if you do this, you don't need NC here 01:15:403 (1) - keep temporary
01:49:494 (1,6) - swap NC keep temporary
01:54:130 (1,5) - ^ keep temporary
01:58:221 (1,6) - ^ keep temporary
02:03:948 (5) - NC keep temporary
02:04:766 (6,7) - try this rhythm http://puu.sh/8wSAP.jpg in fact in the first edition i used this rhythm,but if using this all this KIAItime maybe a little monotonous(i used this about half of this KIAItime here01:46:494 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - ),so this half i using this ,also can suit this voice this time 02:05:039 -
02:06:948 (1,5) - swap NC keep temporary
02:09:130 (6,7) - try this http://puu.sh/8wSEM.jpgthe same reason up here,i think i will keep it maybe,but thanks for your suggestion
02:11:584 (1,3) - swap NC keep temporary
02:13:494 (4,5) - http://puu.sh/8wULo.jpg same reason~>x<
02:17:857 (2,3) - http://puu.sh/8wT4B.jpg /w\you know
02:20:857 (7) - ctrl + G for flow fixed~
02:31:494 (1,4) - swap NC keep temporary

[Normal]
00:27:403 (2) - extend by 1/2 tick fixed
01:06:949 (1,4) - swap NC ok~
01:11:585 (1,3) - swap NC fixed
01:12:403 (3,4,5) - you're missing the vocals here. try: http://puu.sh/8wTmA.jpg good idea!!
01:46:494 (1,2,3) - maintain distance fixed
01:49:766 (1,2) - swap NC im not sure if this 01:49:766 (4) - is ok without NC,but i swap it^^
01:54:130 (1,3) - swap NC i didnt cancel 01:54:130 (1) - 's NC but i set 01:55:221 (1) - NC
01:58:221 (1,4) - ^ same with up here ,didnt cancel one,but set one
02:03:948 (3) - NC fixed
02:06:948 (1,4) - swap NC same with up here ,didnt cancel one,but set one
02:11:584 (1,2) - ^ same with up here ,didnt cancel one,but set one
02:15:675 (1) - break this up into two sliders http://puu.sh/8wTDw.jpg
also put a NC at this 02:17:039 - instead of above note fixed~~

[Easy]
01:15:131 (1,2) - swap NC fixed
02:08:312 (5) - NC fixed
02:15:948 (1,2) - swap NC fixed
02:25:766 (1) - NC not needed here fixed~~~

goodluck!
THANKS for your mod :) :)
Fycho
As your request, let’s go~(有不懂的可以问我)

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. Disable letterbox during breaks, since there is storyboard you can’t fix it in th editor, you need to fix the code in the *.osu file. Also, disable display epilepsy warning too ,which is not needed. 仅仅是歌词SB不会很闪瞎眼所以不需要。
  2. Add “nagi no asu kara” and “bilibili douga” to tags.

[Miuna]
  1. 00:28:767 –using less than 20% volume hitsounds is UNRANKABLE. Please check all the diff and fix it. Hitsounds from notes and sliders must be audible.(rule里小于20%就是静音)
  2. 00:28:221 (3,4) –please take notice of the vocal here, since this is a Chinese song,the vocal is actually at 00:28:767 –not 00:28:494 -.I’d like you follow the instrument not only vocal. Non-japanese songs are too hard to follow vocal(前面那个其实是送气音). Here is my rhythm suggestion: follow the two piano at00:27:949 - 00:28:767 - ,which will make your rhythm more consistent with 00:36:131 (2,3,4) -
  3. Referring to new combo, I’d suggest you add new combo at every big white tick to keep a relatively consistency. Maybe this will lead you to change the whole diff.(NC现在乱七八糟,一会跟的歌词第一个字,没歌词的地方一会又长死了,所以跟着大白线来统一)
  4. 00:44:040 (1,2) –it will be nice to keep the same shape since they are holistical in the music
  5. 00:45:676 (3,4,5,6,7) –weird distance snap, 00:46:221 (4) -1.00x with 00:45:676 (3) –but 1.24 with 00:46:494 (5) -, I’d like you put 00:46:221 (4) –away from 00:45:676 (3) –to make a small jump, since there is an obvious piano in music. And, keeping same ds between 00:46:221 (4,5,6,7) – will be much better
  6. 00:48:267 –there is a piano in music, so how about adding a circle to make a triplet here? Not too hard for such low-bpm song’s hard diff, and this will make your rhythm more various, it’ up to you.
  7. 00:48:676 –there is beat, so how about shortening the 00:48:403 (2) –by 1/2? Following more instrument of low-bpm songs is a good way(vocals so few)
  8. 00:57:949 (5,6) –make a better blanket here?
  9. 01:03:676 (1,2) – please use copy-paste tool to make this two slider, too weird while they are different
  10. 01:13:221 (6) –how about this rhythm? , 01:13:494 –this beat is strong enough not like01:04:767 -
  11. 01:15:676 (2,4) –avoid meaningless overlapping please, bad-looking
  12. 01:18:949 (5) –add whistle at sliderend like you add in the previous part,
  13. 01:20:585 (6) -^
  14. 01:33:403 (1,2,3) –please keep the same spacing between them, since you kept at 01:31:221 (1,2,3) -, this will make the diff looks more neat. 01:34:494 (1,2,3) –this the same. (2)的位置太偏3那边
  15. 01:38:584 (2,3) –Just give a suggestion: you can try this rhythm to follow the music better, , it’s up to you too, since there is no beat at01:38:857 -.
  16. 02:17:039 (1) –how about moving it to (449,138)nearly to make 02:15:675 (1,2,3,4,5,1) –like a diamond?
  17. 02:12:675 (3) –(吐槽下这描点)add finish at sliderhead like02:03:948 (5) -02:08:312 (5) –。。
  18. 02:17:039 (1) -^

[Normal]
  1. 00:50:312 (3) –remove finish here, it doen’t follow anything
  2. 01:02:585 (1,1) –This kind of overlapping will confuse normal player, I’d suggest you change a pattern
  3. 01:19:494 (6,7,8) –add s;c2’s whistle , the same reason as miuna diff
  4. 01:37:766 (1,2) –How about making a symmetrical pattern like 01:39:948 (3,4) –or something else?
  5. 01:42:130 (1) –摆正了?
  6. 02:19:766 (6,7,8) –same above add whsitle

[Easy]
  1. 01:03:676 (1) –miss finish at sliderhead
  2. 01:19:085 (1) –this is just an easy diff, so I don’t hope you start spinner at blue tick, please start it at01:19:221 –instead
  3. 01:48:675 (3) –miss clap at sliderhead
A decent easy diff, can’t find more issues and suggestions:)
Good luck.
sjoy
来看看
[Miuna]
音效建议 用个回音铃感觉还行 http://puu.sh/8x2GY.wav
音效低于25%是不允许RANK的

00:36:949 (3) - whis
00:53:585 (2) - whis
01:04:494 (2) - 调整一下 尾巴叠到01:03:131 (3) - 上看起来美观点
01:12:403 (5) - FIN
02:23:584 (1) - WHIS
02:27:948 (1) - ^
01:54:403 (2) - 莫名CLAP
02:03:130 (2) - 这个也感觉莫名
02:18:403 (3) - 叠到02:17:039 (1) - 上
其实我建议用 ST 2然后补上TICK音
01:47:584这种滑条中间的音都漏感觉挺可惜的
Topic Starter
LZCSC

sjoy wrote:

来看看 \*w*/
[Miuna]
音效建议 用个回音铃感觉还行 http://puu.sh/8x2GY.wav 谢谢,加上了
音效低于25%是不允许RANK的
[/color]
00:36:949 (3) - whis fixed
00:53:585 (2) - whis fixed
01:04:494 (2) - 调整一下 尾巴叠到01:03:131 (3) - 上看起来美观点 fixed
01:12:403 (5) - FIN fixed
02:23:584 (1) - WHIS fixed
02:27:948 (1) - ^ fixed
01:54:403 (2) - 莫名CLAP 我去了calp听感觉是有那个音的
02:03:130 (2) - 这个也感觉莫名 ^
02:18:403 (3) - 叠到02:17:039 (1) - 上 fixed
其实我建议用 ST 2然后补上TICK音 ;w;
01:47:584这种滑条中间的音都漏感觉挺可惜的 后半段没有漏'x'
谢谢mod啦 :) :)
MutoMagic
[Miuna]
01:10:494 (9) - 这样的排列或许会好一些
02:17:857 (2) - fl里ctrl+g效果会好一点
01:20:585 (6,7) - ds控制下间距
01:42:130 (1) - 静音?
Topic Starter
LZCSC

Fycho wrote:

As your request, let’s go~(有不懂的可以问我)

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. Disable letterbox during breaks, since there is storyboard you can’t fix it in th editor, you need to fix the code in the *.osu file. Also, disable display epilepsy warning too ,which is not needed. 仅仅是歌词SB不会很闪瞎眼所以不需要。
  2. Add “nagi no asu kara” and “bilibili douga” to tags. 已加

[Miuna]
  1. 00:28:767 –using less than 20% volume hitsounds is UNRANKABLE. Please check all the diff and fix it. Hitsounds from notes and sliders must be audible.(rule里小于20%就是静音) 除了转圈和中间两个滑条结尾静音,都改了
  2. 00:28:221 (3,4) –please take notice of the vocal here, since this is a Chinese song,the vocal is actually at 00:28:767 –not 00:28:494 -.I’d like you follow the instrument not only vocal. Non-japanese songs are too hard to follow vocal(前面那个其实是送气音). Here is my rhythm suggestion: follow the two piano at00:27:949 - 00:28:767 - ,which will make your rhythm more consistent with 00:36:131 (2,3,4) - 已修改~
  3. Referring to new combo, I’d suggest you add new combo at every big white tick to keep a relatively consistency. Maybe this will lead you to change the whole diff.(NC现在乱七八糟,一会跟的歌词第一个字,没歌词的地方一会又长死了,所以跟着大白线来统一) 很快会修改的
  4. 00:44:040 (1,2) –it will be nice to keep the same shape since they are holistical in the music ‘w’
  5. 00:45:676 (3,4,5,6,7) –weird distance snap, 00:46:221 (4) -1.00x with 00:45:676 (3) –but 1.24 with 00:46:494 (5) -, I’d like you put 00:46:221 (4) –away from 00:45:676 (3) –to make a small jump, since there is an obvious piano in music. And, keeping same ds between 00:46:221 (4,5,6,7) – will be much better 已经修改
  6. 00:48:267 –there is a piano in music, so how about adding a circle to make a triplet here? Not too hard for such low-bpm song’s hard diff, and this will make your rhythm more various, it’ up to you. 加了,感觉会好点吧
  7. 00:48:676 –there is beat, so how about shortening the 00:48:403 (2) –by 1/2? Following more instrument of low-bpm songs is a good way(vocals so few) 已修改w
  8. 00:57:949 (5,6) –make a better blanket here? fixed
  9. 01:03:676 (1,2) – please use copy-paste tool to make this two slider, too weird while they are different fixed
  10. 01:13:221 (6) –how about this rhythm? , 01:13:494 –this beat is strong enough not like01:04:767 - fixed!
  11. 01:15:676 (2,4) –avoid meaningless overlapping please, bad-looking 现在可能好看点?
  12. 01:18:949 (5) –add whistle at sliderend like you add in the previous part, 已加
  13. 01:20:585 (6) -^ 已加
  14. 01:33:403 (1,2,3) –please keep the same spacing between them, since you kept at 01:31:221 (1,2,3) -, this will make the diff looks more neat. 01:34:494 (1,2,3) –this the same. (2)的位置太偏3那边 fixed
  15. 01:38:584 (2,3) –Just give a suggestion: you can try this rhythm to follow the music better, , it’s up to you too, since there is no beat at01:38:857 -. 用了你的这个
  16. 02:17:039 (1) –how about moving it to (449,138)nearly to make 02:15:675 (1,2,3,4,5,1) –like a diamond? 额,没搞懂具体怎么摆,暂时没改
  17. 02:12:675 (3) –(吐槽下这描点)add finish at sliderhead like02:03:948 (5) -02:08:312 (5) –。。 已加
  18. 02:17:039 (1) -^
已加

[Normal]
  1. 00:50:312 (3) –remove finish here, it doen’t follow anything ok
  2. 01:02:585 (1,1) –This kind of overlapping will confuse normal player, I’d suggest you change a pattern changed
  3. 01:19:494 (6,7,8) –add s;c2’s whistle , the same reason as miuna diff fixed
  4. 01:37:766 (1,2) –How about making a symmetrical pattern like 01:39:948 (3,4) –or something else? fixed
  5. 01:42:130 (1) –摆正了? fixed
  6. 02:19:766 (6,7,8) –same above add whsitle 额,这个8为啥我没有;w;

[Easy]
  1. 01:03:676 (1) –miss finish at sliderhead 已加
  2. 01:19:085 (1) –this is just an easy diff, so I don’t hope you start spinner at blue tick, please start it at01:19:221 –instead fixed
  3. 01:48:675 (3) –miss clap at sliderhead fixed
A decent easy diff, can’t find more issues and suggestions:)
Good luck.
谢谢球球>w< :) :)
Topic Starter
LZCSC

MutoMagic wrote:

[Miuna]
01:10:494 (9) - 这样的排列或许会好一些 确实好看点
02:17:857 (2) - fl里ctrl+g效果会好一点 个人感觉打着顺手点,FL另算好吗233
01:20:585 (6,7) - ds控制下间距 fixed
01:42:130 (1) - 静音? 貌似滑条不能全部静音;w;
谢啦ww :) :)
Asphyxia
Well, I'm posting my opinion here with some suggestions!

This mapset is very beautiful, your Hard is really nice, although the stacking in the beginning was kind of dull to play because it's already really slow phased but now it makes it even more slow which wasn't that pleasant ( 00:29:585 (6,1) - , 00:31:767 (4,5) - and so on...)

Some of the jumps did not flow as well as I was hoping (talking about 00:50:585 (1,2,3,4,5,6) - ) but I guess that'll get improved on.

I liked the song a lot and liked your skin choice, it was fantastic!

(no kds obviously)
Topic Starter
LZCSC

Asphyxia wrote:

Well, I'm posting my opinion here with some suggestions!

This mapset is very beautiful, your Hard is really nice, although the stacking in the beginning was kind of dull to play because it's already really slow phased but now it makes it even more slow which wasn't that pleasant ( 00:29:585 (6,1) - , 00:31:767 (4,5) - and so on...) i did some changs at the beginning,maybe better now

Some of the jumps did not flow as well as I was hoping (talking about 00:50:585 (1,2,3,4,5,6) - ) but I guess that'll get improved on. changed this one

I liked the song a lot and liked your skin choice, it was fantastic! thank you :) :)

(no kds obviously)
thanks for your suggestions :) :)
Kayano
好歌 好MAD R.I.P.
EDIT: 我为了摸这图错过了rrt FC FDFD sad

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Source: 寂寞在唱歌
  2. 根据百度百科 http://baike.baidu.com/view/273795.htm 请在Tags里增加:
    Ji Mo Zai Chang Ge 方文山 VIincent Fang 林月如 Lin Yue Ru 仙剑奇侠传 Legend of Sword and Fairy
  3. Easy: 01:31:221 有多余的timing线
  4. Miuna: 00:54:131 有多余的timing线
[ Easy]
中规中矩 挺好

[ Normal]
Rhythm
  1. 00:45:676 (3,4) - 这里节奏建议改成这样 长白线上的重音需要击打
  2. 00:54:403 (4) - 拆分成一个1/2slider和长白线上的note
  3. 02:06:948 (1) - 拆分成一个note和白线上的1/2slider
Hitsounds
  1. Nice!
Placement
  1. 00:26:585 (1) - 我觉得你干脆把滑条头尾拉到一个水平线上好了
  2. 01:42:130 (1) - 拉好看一点(见Hard)
[ Hard]
我不是特别喜欢开头whistle的用法 虽然音效本身不错也挺贴合歌曲 但是我觉得这歌本身应该要更清新一些
Rhythm
  1. Good Rhythm!
Hitsounds
  1. 00:26:585 (1) - missing whistle
  2. 00:36:949 (3) - whistle移到00:37:494 (4) -
  3. 00:44:040 (1) - 这里我觉得干脆用S:C1的finish好了 更舒服
  4. 00:47:312 (8) - 00:51:676 (5) - 00:56:040 (2) - 背景有音 绝好的下whistle(clap声音)地方
Placement
  1. 00:37:494 (4) - NC?
  2. 00:41:312 (1) - NC
  3. 01:02:585 (1,2,3,4,1) - *nazi* 改成正五角星
  4. 01:03:676 - 这里的kiai段我建议全在长白线上加NC 避免过长的combo
  5. 01:15:131 (7,8,9,10,11) - *nazi* 改成正五角星
  6. 01:20:585 (2) - 移到256:332
  7. 01:35:584 (1,2,3,4,5,6,7,8,1,2) - 这里我知道你在玩心型梗 但是实话说摆的不好看 给你一个我拉的爱心code 你可以照着它改动
    SPOILER
    280,92,102130,2,0,B|312:44|384:60|396:96|392:160|380:208|312:200|284:248|256:276|256:276|232:248|200:200|132:208|120:160|116:96|128:60|200:44|232:92,1,700
  8. 01:46:494 - 同上段kiai 全在长白线上加NC 避免过长的combo
  9. 01:49:494 (5,6,7,8,9) - *nazi* 改成正五角星
  10. 01:53:857 (5,6,7,8,9,1,2) - 这里我觉得摆的不好 你可以尝试下这样
  11. 02:02:857 (1,2,3,4,1) - *nazi* 改成正五角星
  12. 02:31:494 (1,4) - Swap NC
Have my star! Fight! :)
Topic Starter
LZCSC

OniJAM wrote:

好歌 好MAD R.I.P. :) :)
EDIT: 我为了摸这图错过了rrt FC FDFD sad -(;w;)/[sorry]\(;w;)-

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Source: 寂寞在唱歌 已添加
  2. 根据百度百科 http://baike.baidu.com/view/273795.htm 请在Tags里增加: 已添加
    Ji Mo Zai Chang Ge 方文山 VIincent Fang 林月如 Lin Yue Ru 仙剑奇侠传 Legend of Sword and Fairy
  3. Easy: 01:31:221 有多余的timing线 已移除
  4. Miuna: 00:54:131 有多余的timing线
已移除

[ Easy]
中规中矩 挺好 :) :)

[ Normal]
Rhythm
  1. 00:45:676 (3,4) - 这里节奏建议改成这样 长白线上的重音需要击打 fixed
  2. 00:54:403 (4) - 拆分成一个1/2slider和长白线上的note fixed
  3. 02:06:948 (1) - 拆分成一个note和白线上的1/2slider
fixed
Hitsounds
  1. Nice!
:) :)
Placement
  1. 00:26:585 (1) - 我觉得你干脆把滑条头尾拉到一个水平线上好了 个人柑橘现在这个也不错;w;
  2. 01:42:130 (1) - 拉好看一点(见Hard)
我重新修改了一下确保了形状上的完全对称! 但是没有使用HARD(想弄出点变化)

[ Hard]
我不是特别喜欢开头whistle的用法 虽然音效本身不错也挺贴合歌曲 但是我觉得这歌本身应该要更清新一些 _(;з」∠)_sad,不知道怎么改还 音量wav文件降低了25%
Rhythm
  1. Good Rhythm!
:) :)
Hitsounds
  1. 00:26:585 (1) - missing whistle added
  2. 00:36:949 (3) - whistle移到00:37:494 (4) - fixed
  3. 00:44:040 (1) - 这里我觉得干脆用S:C1的finish好了 更舒服 你书的太对了!! :) :)
  4. 00:47:312 (8) - 00:51:676 (5) - 00:56:040 (2) - 背景有音 绝好的下whistle(clap声音)地方
已添加
Placement
  1. 00:37:494 (4) - NC? ok
  2. 00:41:312 (1) - NC fixed 其实我想吐槽一下你这里是NC233
  3. 01:02:585 (1,2,3,4,1) - *nazi* 改成正五角星 fixed
  4. 01:03:676 - 这里的kiai段我建议全在长白线上加NC 避免过长的combo
  5. 01:15:131 (7,8,9,10,11) - *nazi* 改成正五角星 fixed
  6. 01:20:585 (2) - 移到256:332 fixed
  7. 01:35:584 (1,2,3,4,5,6,7,8,1,2) - 这里我知道你在玩心型梗 但是实话说摆的不好看 给你一个我拉的爱心code 你可以照着它改动
    SPOILER
    搞定!
    280,92,102130,2,0,B|312:44|384:60|396:96|392:160|380:208|312:200|284:248|256:276|256:276|232:248|200:200|132:208|120:160|116:96|128:60|200:44|232:92,1,700
  8. 01:46:494 - 同上段kiai 全在长白线上加NC 避免过长的combo fixed
  9. 01:49:494 (5,6,7,8,9) - *nazi* 改成正五角星 fixed
  10. 01:53:857 (5,6,7,8,9,1,2) - 这里我觉得摆的不好 你可以尝试下这样 fixed
  11. 02:02:857 (1,2,3,4,1) - *nazi* 改成正五角星 fixed
  12. 02:31:494 (1,4) - Swap NC fixed
有关NC的明天改,今晚要断网惹;w;
Have my star! Fight! :)
waxman
(ノ≧∇≦)ノ

This is really awesome as 1st map.
Topic Starter
LZCSC

waxman wrote:

(ノ≧∇≦)ノ

This is really awesome as 1st map.
>W< thanks!!
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Miuna]
00:44:858 (2,3) - this objects are closer than 00:46:494 (5,6,7,8,9) a bit.
01:08:858 (2) - move to x:273 y:360 because spacing and overlappping on 01:07:494 (7)'s tail are cool. TRUST ME. This is high level skill 10/10. QAQ
01:10:221 (1) - because it's not intentional, just move to x:108 y:48
01:51:675 (2,3) - This objects are close a bit. change it to like 01:50:857 (1,2).
01:54:675 (5,6,1,2,3) - would you like some cheese? Those spacing are cool. QAQ
02:00:403 (2) - x:392 y:116 for beautiful spacing
02:15:675 (2) - x:304 y:28 for beautiful spacing
02:34:221 (5,6,7) - 02:34:221 (5,6) is far than 02:34:494 (6,7) a bit. change it to like 02:34:494 (6,7).

[Normal]
01:11:858 (7,1) - This object is close a bit.

[Easy]
01:42:130 (1) - Let's change it to like Miuna and Normal diff.

02:34:494 (2) - x:272 y:264 not for overlaping. then 02:36:675 (1) would be move to x:456 y:272.

GOOD LUCK.
Topic Starter
LZCSC

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Miuna]
00:44:858 (2,3) - this objects are closer than 00:46:494 (5,6,7,8,9) a bit. maybe i cant change this,its closer for better looking
01:08:858 (2) - move to x:273 y:360 because spacing and overlappping on 01:07:494 (7)'s tail are cool. TRUST ME. This is high level skill 10/10. QAQ fixed
01:10:221 (1) - because it's not intentional, just move to x:108 y:48 fixed
01:51:675 (2,3) - This objects are close a bit. change it to like 01:50:857 (1,2). fixed
01:54:675 (5,6,1,2,3) - would you like some cheese? Those spacing are cool. QAQ fixed
02:00:403 (2) - x:392 y:116 for beautiful spacing fixed
02:15:675 (2) - x:304 y:28 for beautiful spacing fixed
02:34:221 (5,6,7) - 02:34:221 (5,6) is far than 02:34:494 (6,7) a bit. change it to like 02:34:494 (6,7). fixed

[Normal]
01:11:858 (7,1) - This object is close a bit. fixed

[Easy]
01:42:130 (1) - Let's change it to like Miuna and Normal diff. im not sure if i should change this,its completely symmetric and easy for new player understand follow which ways,so i will keep it now

02:34:494 (2) - x:272 y:264 not for overlaping. then 02:36:675 (1) would be move to x:456 y:272. fixed

GOOD LUCK. thanks :) :)

THANKS for your mod :) :)
Sellenite
from BMT
BG so sad

[General]
source应该是留空的?不怎么明白,那是专辑名,专辑名应该是填在tag里的

[Easy]
00:47:858 (1) - cancel NC
00:48:403 (2) - NC
01:14:585 绿线40%
02:17:584 (1) - cancel NC
02:19:221 (3) - NC

[Normal]
00:35:312 (1) - 头whistle
00:52:767 (1) - 头finish
00:58:767 (3) - 尾巴finish
01:12:403 (1) - 头finish
02:26:312 (4) - 尾巴whistle
02:28:494 (2) - whistle
02:30:676 (4) - 换成1/2滑条

[Miuna]
01:46:494 (1) - 头也加上finish
01:54:948 (6) - 加clap
02:12:130 (4) - 尾巴clap
02:17:039 (1) - 头取消finish

good luck~
上面那个BAT有戏啊赶紧找他啊233
Topic Starter
LZCSC

Sellenite wrote:

from BMT 23333
BG so sad

[General]
source应该是留空的?不怎么明白,那是专辑名,专辑名应该是填在tag里的 不太清楚啊,欧尼酱说专辑填在so里;w;

[Easy]
00:47:858 (1) - cancel NC 已修改
00:48:403 (2) - NC 搞定
01:14:585 绿线40%
02:17:584 (1) - cancel NC
02:19:221 (3) - NC OK

[Normal]
00:35:312 (1) - 头whistle added
00:52:767 (1) - 头finish added
00:58:767 (3) - 尾巴finish added
01:12:403 (1) - 头finish 候!!
02:26:312 (4) - 尾巴whistle OK
02:28:494 (2) - whistle added
02:30:676 (4) - 换成1/2滑条 好主意 :)

[Miuna]
01:46:494 (1) - 头也加上finish 厚厚厚!
01:54:948 (6) - 加clap 这个不知道合不合适,后面那个同一位置加了clap是原本歌曲中有那个音效,不知道这个合不合适,暂时留着不加吧
02:12:130 (4) - 尾巴clap 暂时没加,理由和上面一样
02:17:039 (1) - 头取消finish OK!

good luck~
上面那个BAT有戏啊赶紧找他啊233 有戏吗
谢谢mod!! :) :)
Frostmourne
General
- Missing files
spinner-clear.png
spinner-spin.png
spinner-osu.png
- Since you are using a hitcircle skin this way, you should add "SliderBorder : 255,255,255" into all of your .osu files.
Just copy and paste this string using notepad to open .osu con the Colours section.


- Your beatmap size is really big.. can you find an alternative to reduce them a bit?
- tag => Asu Kara change to => Asukara

Easy
Spacing changes like this can be not allowed in the easiest diff of the mapset. At least I don't approve them so you have to fix accordingly
00:30:949 (1) - wrong spacing, should be placed somewhere like this
00:39:676 (1) - wrong spacing

Normal
01:19:494 (6) - new combo?
02:19:766 (4) - ^

Hard
02:01:766 (1) - remove NC? only 1 combo stands here feels weird
02:28:494 (2,3) - better use this rhythm instead because there is dominant piano sound on 02:28:766 and 02:29:312 so having them a slider to follow on the start and the end of the song will be a great decision.
02:38:857 (4) - nazi, move to x:80 y:42 for completely stacked with the previous slider

forum-pm me once you are done fixing and I will make a recheck afterwards.
rEdo
Sorry for the delay. Apply my mod together with Frosty's.
[General]
Have you thought of using your soft-hitwhistle as a slidertick for sliders in the chorus? Like, there's a missing whistle sound on Easy's 02:08:857 (2) and a lot of other sliders like these. You can add a sound there by using a custom hitsound on a different override. If you do it that way, you won't miss on any of these nice whistles you're adding every 4/1. You could achieve that by making a copy of "soft-hitwhistle.wav", naming it "soft-slidertick3.wav and a copy of "soft-sliderslide.wav", naming it "soft-sliderslide3.wav" (for hitsound consistency purposes). An example on Hard's 01:47:312 (2)­: Click here and notice how I use two timing sections in the middle of this slider. The first section is S:C3 and applies the slidertick with a different sound, which is our whistle. Then, after it ends, the second section puts back the S:C1. If you do that on every single slider, you won't miss any of those 4/1 whistles. It will require setting the slider tick rate to 2 on Normal and Hard, though, but I don't think it makes too much of a difference, and it's totally worth it too.

A list of sliders that might be fixed
[Easy]
02:08:857 (2) -

[Normal]
01:51:675 (2) -
01:56:039 (2) -
02:09:130 (2) -
02:13:494 (2) -
02:17:857 (2) -

[Hard]
01:47:312 (2) -
01:51:675 (2) -
01:56:039 (2) -
[Easy]
00:30:949 (1) - I know it's intentional, but you should generally avoid placing notes that close to each other, especially when there's such a huge gap on the timeline between them. Beginners might press that way too early. Move that note somewhere else, please.
00:39:676 (1) - Same as above.

[Normal]
Using a slider tick rate 2 is necessary if you wanna apply the whistleticks. It should generally be used on maps that use a lot of 1/2's just like this one.
­
01:19:494 (6) - New combo here.
02:15:948 (1) - Missing a whistle on its top.
02:19:766 (4) - New combo here.

[Miuna]
Use a slider tick rate 2 here as well.
­
00:59:585 (1,2,3) - A little bit of a spacing inconsistency. Unless it's intentional, you might want to try to form a nicer triangle here.
01:36:675 (5) - Add a new combo so it's quite easier to read.
01:39:948 (5) - Looks quite nicer with a new combo here.
02:25:494 (5) - Looks prettier while placed at x:224 y:208 or somewhere around that.
02:38:857 (4) - Not perfectly stacked with 02:37:494 (3)­'s end.


If there's anything you don't understand, feel free to message me in-game. Good luck~
Topic Starter
LZCSC

Frostmourne wrote:

General
- Missing files
spinner-clear.png added
spinner-spin.png added
spinner-osu.png added
- Since you are using a hitcircle skin this way, you should add "SliderBorder : 255,255,255" into all of your .osu files.
Just copy and paste this string using notepad to open .osu con the Colours section.
added

- Your beatmap size is really big.. can you find an alternative to reduce them a bit? fixed,now its 20M19.5M
- tag => Asu Kara change to => Asukara fixed

Easy
Spacing changes like this can be not allowed in the easiest diff of the mapset. At least I don't approve them so you have to fix accordingly
00:30:949 (1) - wrong spacing, should be placed somewhere like this fixed,but useing another way
00:39:676 (1) - wrong spacing fixed

Normal
01:19:494 (6) - new combo? OK~
02:19:766 (4) - ^ Ok~

Hard
02:01:766 (1) - remove NC? only 1 combo stands here feels weird fixed
02:28:494 (2,3) - better use this rhythm instead because there is dominant piano sound on 02:28:766 and 02:29:312 so having them a slider to follow on the start and the end of the song will be a great decision. fixed
02:38:857 (4) - nazi, move to x:80 y:42 for completely stacked with the previous slider fixed

forum-pm me once you are done fixing and I will make a recheck afterwards. ok!

THANKS FOR MOD! :) :)
Topic Starter
LZCSC

rEdo wrote:

Sorry for the delay. Apply my mod together with Frosty's. ^^
[General]
Have you thought of using your soft-hitwhistle as a slidertick for sliders in the chorus? Like, there's a missing whistle sound on Easy's 02:08:857 (2) and a lot of other sliders like these. You can add a sound there by using a custom hitsound on a different override. If you do it that way, you won't miss on any of these nice whistles you're adding every 4/1. You could achieve that by making a copy of "soft-hitwhistle.wav", naming it "soft-slidertick3.wav and a copy of "soft-sliderslide.wav", naming it "soft-sliderslide3.wav" (for hitsound consistency purposes). An example on Hard's 01:47:312 (2)­: Click here and notice how I use two timing sections in the middle of this slider. The first section is S:C3 and applies the slidertick with a different sound, which is our whistle. Then, after it ends, the second section puts back the S:C1. If you do that on every single slider, you won't miss any of those 4/1 whistles. It will require setting the slider tick rate to 2 on Normal and Hard, though, but I don't think it makes too much of a difference, and it's totally worth it too. sorry i dont want to fix this
A list of sliders that might be fixed
[Easy]
02:08:857 (2) -

[Normal]
01:51:675 (2) -
01:56:039 (2) -
02:09:130 (2) -
02:13:494 (2) -
02:17:857 (2) -

[Hard]
01:47:312 (2) -
01:51:675 (2) -
01:56:039 (2) -
[Easy]
00:30:949 (1) - I know it's intentional, but you should generally avoid placing notes that close to each other, especially when there's such a huge gap on the timeline between them. Beginners might press that way too early. Move that note somewhere else, please. fixed
00:39:676 (1) - Same as above. fixed

[Normal]
Using a slider tick rate 2 is necessary if you wanna apply the whistleticks. It should generally be used on maps that use a lot of 1/2's just like this one.
­
01:19:494 (6) - New combo here. fixed
02:15:948 (1) - Missing a whistle on its top. you are right,missing something here,but maybe clap suit more i guess
02:19:766 (4) - New combo here. fixed

[Miuna]
Use a slider tick rate 2 here as well.
­
00:59:585 (1,2,3) - A little bit of a spacing inconsistency. Unless it's intentional, you might want to try to form a nicer triangle here. uhhh,i want 01:00:131 (3) - blanket 00:59:585 (1) -
01:36:675 (5) - Add a new combo so it's quite easier to read. i think its the same stage this circle so i will keep it
01:39:948 (5) - Looks quite nicer with a new combo here. fixed
02:25:494 (5) - Looks prettier while placed at x:224 y:208 or somewhere around that. 02:25:494 (5,6) - i think this hits move back way may suit the rhythm more maybe?
02:38:857 (4) - Not perfectly stacked with 02:37:494 (3)­'s end. fixed


If there's anything you don't understand, feel free to message me in-game. Good luck~ thanks!
THANKS for your mod :) :)
Frostmourne
@rEdo I'm personally fine with the slidertick things. The current tick does a great job imo

Since everything is applied here. Good luck~
Topic Starter
LZCSC

Frostmourne wrote:

@rEdo I'm personally fine with the slidertick things. The current tick does a great job imo

Since everything is applied here. Good luck~
Thanks for the bubble!
dkun

dkun wrote:

I'd like to see this ranked in the future~
Asagi
Gratz :D
Topic Starter
LZCSC

dkun wrote:

dkun wrote:

I'd like to see this ranked in the future~
THANKS!!
EmingK
恭喜rank!
Topic Starter
LZCSC

EmingK wrote:

恭喜rank!
谢谢鹅苗^^ :) :)
Topic Starter
LZCSC

-Asagi wrote:

Gratz :D
:)
Sellenite
卧槽..去上个课就直接rabk了..
gratz ~:)
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