After reviewing the current RC, I felt that the current audio section has a lot of different elements blended together. It switches between hitsounding, song compilation rules, and technical file things a few times. It made some topics more difficult to find or reference. I was thinking it could be organized differently.
If you like commenting on the document directly here is a copy for that.
Do I want proofreading: Yes | Do I want to compress it more if possible: Yes, ideas are welcome.
Also worth discussing that isn't fixed yet in the proposal document: Didn't have any support, so will not be pushing the suggestion in the box below. Focus on just the documents for now, thank you c:
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There is no specific timeline on this yet, but if you have any interest any feedback on current audio rc or ideas is welcome.
>>> Click here for my Proposal Document <<<
If you like commenting on the document directly here is a copy for that.
Do I want proofreading: Yes | Do I want to compress it more if possible: Yes, ideas are welcome.
removed suggestion
Currently it says:
"beatmaps must be hitsounded ... mania is exempt."
Uhhh taiko doesn't need hitsound additions in the same way as catch and standard do either, so that type of exception is a bit misleading. Like yes taiko is technically using hitsounds under the hood but they're not "adding" to the sound of the map that way, it's literally what key you have to hit.
I was thinking it could change to be
This could possibly be seperated into the mode-specific RCs for osu! and osu!catch, with some rewording to reflect that. "Hitsounds must be audible" is already a separate rule, so the base level of feedback is still covered for all modes even with this change.
"beatmaps must be hitsounded ... mania is exempt."
Uhhh taiko doesn't need hitsound additions in the same way as catch and standard do either, so that type of exception is a bit misleading. Like yes taiko is technically using hitsounds under the hood but they're not "adding" to the sound of the map that way, it's literally what key you have to hit.
I was thinking it could change to be
osu! and osu!catch beatmaps must incorporate hitsounding. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
This could possibly be seperated into the mode-specific RCs for osu! and osu!catch, with some rewording to reflect that. "Hitsounds must be audible" is already a separate rule, so the base level of feedback is still covered for all modes even with this change.
_______________________________________________________
There is no specific timeline on this yet, but if you have any interest any feedback on current audio rc or ideas is welcome.