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DECO*27 - YUME YUME

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Topic Starter
WinglessAsura
This beatmap was submitted using in-game submission on 18 Mei 2014 at 7:17:54

Artist: DECO*27
Title: YUME YUME
Tags: hatsune miku yume yume deco 27 winglessasura
BPM: 160
Filesize: 5022kb
Play Time: 03:34
Difficulties Available:
  1. Easy (3,15 stars, 284 notes)
  2. Nightmare (4,86 stars, 708 notes)
  3. Normal (4,23 stars, 387 notes)
Download: DECO*27 - YUME YUME
Information: Scores/Beatmap Listing
---------------
Easy ready for mod
Normal ready for mod
Nightmare ready for mod
Hard (looking for GD)
Update(s)
30/04/2014 modded Normal/Hard diffs
01/05/2014 modded hard diff
ZZHBOY
m4m
[General]
02:49:947 - 03:19:947 - is proper to be setted as KIAI time?
where is your Normal and Nightmare's Tags?
Open AIMOD and check ds in low diff.make ds be the same as possible is necessary for low diff.
[Easy]
00:16:947 (4,6) - overlap seems not good in easy
00:21:072 (3,4) - consider to blanket here
00:36:447 - add breaktime after here?
00:39:447 - slider should start at here?
01:52:947 (6) - you should NC here becaz you change the sv
02:51:447 (3,5,6) - avoid overlap as possible.it's ugly
03:13:947 (5) - try to copy prev slider and ctrl+g then move it to right place
[Normal]
00:03:447 (7,2) - hard to read.you should move it away from each other.i won't say the same problem.
01:17:509 - add breaktime after here
02:37:947 - ^
02:25:947 (3) - nc for SV's change
03:29:040 (1) - advise to stop at the same time with easy
[Nightmare]
00:03:447 (5) - x72 y64 seems better
00:28:947 (6) - NC here
em...wip o.o
that's all
wish your succeed :)
holyKoT
Hi! M4M (my map)
Disclaimer: i can be picky, because i enjoyed the song a lot.
[General]
I have feeling, that offset isn't correct, i suggest 475. I had been failing normal a lot until i changed offset (Yep, i hadn't followed approach circles, because of how much i enjoyed the song). Pls request offset check from somebody else if you aren't sure.
Also, i am sure that your map has rhythm of 4/4, not 3/4. Just listen to music and follow strong beats.
[Easy]
00:00:475 - 00:12:100 - For hitsounding i would suggest placing finish on strong beats.
Going for number 7 for new combos is cute, but i suggest new combo on every second strong beat.
00:04:975 (4,5,1,2,3,1,2,3,4) - i think the key to patterns like that is a constant angle between sliders, for me it looks weird (i suggest trying 20-30 degree)
00:23:350 (7,1) - jump?
00:35:350 (4) - add spinner after slider because it fits and you did it 00:51:662 (1). Try this pattern.
00:51:100 (1,1) - maybe change to note and shorter spinner? (example) (fits vocal better)
02:37:975 (6) - spinner fits here as well
03:16:787 (1) - this spinner should start at 03:16:975 - 1/2 later
[Normal]
00:36:100 (2,3,1) - i suggest trying this (at least make your spinner shorter to match vocal)
00:41:537 (7) - change this note for 1/2 slider?
01:17:537 (1) - spinner fits here, try this
01:28:600 (4,5,6) - space out 4 and 6 a bit, its normal after all
01:43:412 (7) - make slider shorter and add another to match vocal? (example)
02:16:600 - 02:25:037 - can't hear hitsounds at all
02:37:600 (1) - and again, you can fit here spinner really well
02:59:725 (2,3,4,5,6,7) - that's crazy pattern for normal i think. I suggest spacing them like that

That's all. Hope you will get this map to ranked because i really want to play it a lot.
Topic Starter
WinglessAsura

h0lyK0T wrote:

Hi! M4M (my map)
Disclaimer: i can be picky, because i enjoyed the song a lot.
[General]
I have feeling, that offset isn't correct, i suggest 475. I had been failing normal a lot until i changed offset (Yep, i hadn't followed approach circles, because of how much i enjoyed the song). Pls request offset check from somebody else if you aren't sure.
Also, i am sure that your map has rhythm of 4/4, not 3/4. Just listen to music and follow strong beats.
[Easy]
00:00:475 - 00:12:100 - For hitsounding i would suggest placing finish on strong beats.
Going for number 7 for new combos is cute, but i suggest new combo on every second strong beat.
00:04:975 (4,5,1,2,3,1,2,3,4) - i think the key to patterns like that is a constant angle between sliders, for me it looks weird (i suggest trying 20-30 degree)
00:23:350 (7,1) - jump?
00:35:350 (4) - add spinner after slider because it fits and you did it 00:51:662 (1). Try this pattern.
00:51:100 (1,1) - maybe change to note and shorter spinner? (example) (fits vocal better)
02:37:975 (6) - spinner fits here as well
03:16:787 (1) - this spinner should start at 03:16:975 - 1/2 later
[Normal]
00:36:100 (2,3,1) - i suggest trying this (at least make your spinner shorter to match vocal)
00:41:537 (7) - change this note for 1/2 slider?
01:17:537 (1) - spinner fits here, try this
01:28:600 (4,5,6) - space out 4 and 6 a bit, its normal after all
01:43:412 (7) - make slider shorter and add another to match vocal? (example)
02:16:600 - 02:25:037 - can't hear hitsounds at all
02:37:600 (1) - and again, you can fit here spinner really well
02:59:725 (2,3,4,5,6,7) - that's crazy pattern for normal i think. I suggest spacing them like that

That's all. Hope you will get this map to ranked because i really want to play it a lot.

yea, thanks for mod !! i really hope this map would get ranked too !! wish me luck XD
Silver Crow
Hi~come from my m4m mod que ;3

General - I thought you can think more about how to make the forums more neat.

Nightmare:

your green lines are all early, check it.
00:04:600 (1,2) - the space weird
00:13:318 - ass note, here has a sound
00:13:318 - 00:15:100 try this why http://puu.sh/8t5oj.jpg
00:31:037 (6) - 00:31:787 (1) - why use these 2 sliders D:
00:51:662 - spinner?
01:11:912 - 01:12:850 http://puu.sh/8t5zK.jpg
01:13:787 - http://puu.sh/8t5FN.jpg
01:17:537 - the slider should start from here
02:52:225 - the sound start from here, think about it

anyway, i just choose some mistake about the map, but you really should think more on the forums.
i'll suggest you remap all the parts again, you may prove alot.

thats it :P
Topic Starter
WinglessAsura

Silver Crow wrote:

Hi~come from my m4m mod que ;3

General - I thought you can think more about how to make the forums more neat.

Nightmare:

your green lines are all early, check it.
00:04:600 (1,2) - the space weird
00:13:318 - ass note, here has a sound
00:13:318 - 00:15:100 try this why http://puu.sh/8t5oj.jpg
00:31:037 (6) - 00:31:787 (1) - why use these 2 sliders D:
00:51:662 - spinner?
01:11:912 - 01:12:850 http://puu.sh/8t5zK.jpg
01:13:787 - http://puu.sh/8t5FN.jpg
01:17:537 - the slider should start from here
02:52:225 - the sound start from here, think about it

anyway, i just choose some mistake about the map, but you really should think more on the forums.
i'll suggest you remap all the parts again, you may prove alot.

thats it :P
Sure thanks ! I'll have your map mod immediately
guineaQ
Fack it, ultra nazi mod incoming(or not) cuz I was looking for someone to map this song

I'm only gonna mod easy just to see how you did it

-Color Code-
Blankets
Flow
Timing
Hitsounds
Pattern design

[General]
-Where is the BG for easy and normal o_O
-Try using blankets
-The title should not contain (Feat. Hatsune Miku) *read the rank guideline
So title should be just be : YUME YUME

[Easy]
00:15:485 (3,5) - These sliders look ugly like this, change it
00:21:485 (5) - Blanket this
00:23:360 (1,2) - Change this into symmetry to make it look nicer
00:28:610 (7) - Check DS
00:16:985 (5) - to 00:33:110 (1) - The direction of flow is only clockwise for solid 16 seconds, thats pretty bad
00:35:172 (1) - I wouldn't put spinner only 1/2 beat away from a note
00:40:610 (2) - In easy, keep the DS consistent through out the whole map
00:42:485 (4) - This overlap looks bad
00:43:985 (6) - Check DS
00:45:297 (7) - It sounds better when it's on white tick
00:43:610 (5) - to 00:51:485 (1) - You spin me clockwise all day;;;
00:51:672 (1) - pls try to keep at least 1 tick distance between a note and a spinner
00:56:735 (5) - This overlap looks bad
00:58:610 (1) - You can blanket this
00:58:610 (1) - to 01:09:110 (5) - It's a red comment.
01:16:610 (5) - Overlaps are bad
01:17:360 (6,7,1) - Please please please change this
from 01:19:985 (1) - to 01:33:860 (7) - Why do you like clockwise so much

I stopped modding at 1:33 mark. >///<
Summary
1. Check distance snap
2. You flow to clockwise too often
3. Try to use blankets it will greatly improve how your map looks in general
4. Avoid overlaps or stacks in Easy
5. Ahhhh don't place notes on red ticks unless you are 100% sure they sound right, most of them would just confuse the players by throwing them off rhythm
6. Your long sliders could use some work, if you are not confident, don't use them. :S
7.Your rhythm is fine actually, it's just that pattern needs som-..A lot of polish;;;;

I think I can give a detailed mod through IRC, if you want more detailed mod, please contact me by IRC on Osu!

I'll put an example diff I made for this to show you following:
1. blankets
2. using triples
3. Long sliders with blankets
4. jumps
5. Excessive Ctrl+G
6. Copy pasting and then doing Ctrl+H

ok maybe 5 and 6 was too harsh

5. Making flow more dynamic through usage of Ctrl+G
6. Symmetry

I'm too lazy to do an full example for you ;w; so i only did it till first kiai
PS. The map is made like a hard diff.

Hope it helps >< *runs
Topic Starter
WinglessAsura

guineaQ wrote:

Fack it, ultra nazi mod incoming(or not) cuz I was looking for someone to map this song

I'm only gonna mod easy just to see how you did it

-Color Code-
Blankets
Flow
Timing
Hitsounds
Pattern design

[General]
-Where is the BG for easy and normal o_O
-Try using blankets
-The title should not contain (Feat. Hatsune Miku) *read the rank guideline
So title should be just be : YUME YUME

[Easy]
00:15:485 (3,5) - These sliders look ugly like this, change it
00:21:485 (5) - Blanket this
00:23:360 (1,2) - Change this into symmetry to make it look nicer
00:28:610 (7) - Check DS
00:16:985 (5) - to 00:33:110 (1) - The direction of flow is only clockwise for solid 16 seconds, thats pretty bad
00:35:172 (1) - I wouldn't put spinner only 1/2 beat away from a note
00:40:610 (2) - In easy, keep the DS consistent through out the whole map
00:42:485 (4) - This overlap looks bad
00:43:985 (6) - Check DS
00:45:297 (7) - It sounds better when it's on white tick
00:43:610 (5) - to 00:51:485 (1) - You spin me clockwise all day;;;
00:51:672 (1) - pls try to keep at least 1 tick distance between a note and a spinner
00:56:735 (5) - This overlap looks bad
00:58:610 (1) - You can blanket this
00:58:610 (1) - to 01:09:110 (5) - It's a red comment.
01:16:610 (5) - Overlaps are bad
01:17:360 (6,7,1) - Please please please change this
from 01:19:985 (1) - to 01:33:860 (7) - Why do you like clockwise so much

I stopped modding at 1:33 mark. >///<
Summary
1. Check distance snap
2. You flow to clockwise too often
3. Try to use blankets it will greatly improve how your map looks in general
4. Avoid overlaps or stacks in Easy
5. Ahhhh don't place notes on red ticks unless you are 100% sure they sound right, most of them would just confuse the players by throwing them off rhythm
6. Your long sliders could use some work, if you are not confident, don't use them. :S
7.Your rhythm is fine actually, it's just that pattern needs som-..A lot of polish;;;;

I think I can give a detailed mod through IRC, if you want more detailed mod, please contact me by IRC on Osu!

I'll put an example diff I made for this to show you following:
1. blankets
2. using triples
3. Long sliders with blankets
4. jumps
5. Excessive Ctrl+G
6. Copy pasting and then doing Ctrl+H

ok maybe 5 and 6 was too harsh

5. Making flow more dynamic through usage of Ctrl+G
6. Symmetry

I'm too lazy to do an full example for you ;w; so i only did it till first kiai
PS. The map is made like a hard diff.

Hope it helps >< *runs
thanks for mod !! if you ask me why i really like clockwise so much ?because time is spining clockwise, not backward
nvm thanks anyway.
eironeia
Random mod dari saya ya Asura :3
SPOILER
Kalo kehitung jadi M4M tolong mod map yang waktu itu saya minta GD pls
^ga tau malu
Satu diff dulu ya ^^
Nightmare
NC GUIDE
Sebelum vokal masuk, saya minta tolong NC dipasang setiap 2 bar lagu seperti berikut (1 bar juga boleh, tapi di map ini sekarang lebih condong setiap combo agak lama, jadi ya mari kita bikin 2):
00:03:100 (1) - lepas
00:03:475 (5) - pasang
00:04:600 (1) - lepas
00:06:475 (6) - pasang
00:07:225 (1) - lepas
00:09:100 (1) - lepas
00:09:475 (3) - pasang
Setelah vokal masuk, pasang NC setap 1 bar,
00:12:475 (4) - pasang
00:15:662 (6) - pasang
00:16:412 (1) - lepas
00:16:975 (3) - pasang
00:21:475 (7) - pasang
00:21:662 (1) - lepas
00:22:787 (1) - lepas. Slider ini juga kedengarannya ga pas soalnya di tengah"nya dia suara keras (gitar) masuk. Coba ganti jadi repeat slider.
00:23:350 (2) - pasang
00:24:287 (1) - lepas
00:24:475 (2) - pasang
00:25:975 (6) - pasang
00:26:537 (1) - lepas
00:27:475 (6) - pasang
00:28:225 (1) - lepas
00:28:975 (6) - pasang
00:29:725 (1) - lepas
00:30:475 (4) - pasang
00:33:485 (6) - pasang
00:34:037 (1) - lepas
00:34:975 (4) - pasang
00:36:475 (5) - karena 00:35:725 (1) NC, ini juga harus NC supaya konsisten.
00:36:850 (6) - pasang luga
00:37:412 (1) - lepas
Oke, buat bagian sebelum chorus (klimaks lagu, alias kiai) ayo kita kembali ke 1 combo per 2 bar:
00:39:475 (6) - pasang
00:41:537 (1) - lepas
00:42:475 (4) - pasang
00:43:600 (1) - lepas
00:45:475 (6) - pasang
00:45:850 (1) - lepas
00:47:537 (1) - lepas
00:48:475 (4) - pasang
00:49:787 (1) - lepas
00:49:975 (2) - pasang

Oke ini contoh sampai sini. NC jangan dipakai sembarangan; harus teratur. Biasanya NC dipakai saat spacing dibedakan, slider velocity diganti, dan yang paling umumnya, saat kita beralih ke bar berikutnya di suatu lagu. Biasanya 1 bar/combo untuk diff yang lebih sulit, atau 2 bar/combo untuk diff yang relatif mudah.
END NC GUIDE

SPACING GUIDE
00:04:975 (5) - Di antara ini ama object sebelumnya ada beat yang nggak ada objectnya. Jadi. Ini harus lebih jauh dari object sebelumnya (normal spacing) atau dioverlap sama object sebelumnya (anti-jump)
00:24:850 (3) - Ini terlalu jauh untuk spacing 1.0x.
00:25:225 (4) - Ini juga terlalu dekat untuk spacing 1.0x.
00:34:975 (4,5,6,7,1,2,3,4) - Nah, spacing jump juga harus konsisten. Kalau mau ganti spacing jump, harus di tempat yang bagus, misalnya di akhir dan awal bar. Dari object 3 ke 4, ada spacing increase yang bener" terkesan random buat saya. Kalau mau begini, dari 4 ke 5 yang harus dinaikkan, bukan 3 ke 4.
00:42:100 (3,4) - Ini contoh spacing benar. :D
00:50:537 (4) - Terlalu dekat
Dan lain lain.
Intinya, kecuali mau ada jump atau NC, jangan pernah lepas Distance Snapping. Dan juga, kalau ada jump dll., akan sangat membantu kalau DS tetep dipasang, tapi dinaikkan saja, misalnya ke 1.5x atau 2.0x.
END SPACING GUIDE

KIAI GUIDE
Mulai dan akhir Kiai harus pas. Di lagu ini, tempat yang paling pas (alias, tempat dimana chorus mulai dan berakhir) adalah:
00:54:485 (4) (mulai) sampai 01:06:475 (10) (akhir)
dan
02:01:975 (4) sampai 02:13:975 (8)
oh iya, kenapa yang ini ga ada Kiai ya?
02:52:985 (6) sampai 03:04:985 (2)
END KIAI GUIDE

AWKWARD BEATS GUIDE
Guideline yang paling gampang diikuti adalah:
Jangan pernah pasang slider kalau ditenghahnya ada suara kuat;
Jangan pernah mengosongkan tempat dimana ada drum beat (bass drum atau snare)
Misalnya:
00:22:787 (1) - slider ini
01:12:287 (5) - slider ini
01:17:360 (6) - slider ini, karena masih ada satu suku kata lagi yang belum keluar.
01:43:975 (5,6) - gap ini. terasa terlalu kosong, kerena masih ada drum di musiknya.
Dll :)
END AWKWARD BEATS GUIDE

PATTERNS GUIDE
Di saat ada pattern yang mau dimasukkan kedalam sebuah beatmap, pattern tersebut jangan terkesan random. Harus geometris.
Misalkan:
01:59:350 (3,4,5,6,7) - Ini... segi lima bukan? Tapi sangat kurang rapi. Cara membuat segi lima yang rapi adalah:
1. Buat 1 circle di sumbu y grid
2. Copy paste
3. Circle 2 rotate by (360/5)=72 derajat
4. Copy circle 2 and paste circle 3, rotate sampai akhirnya sampai circle 5
5. Move dan rotate SEMUA circle tersebut ke posisi yang diinginkan.
Untuk segi 4, 90 derajat. Untuk segitiga, 120 derajat, dll.
Tolong cari yang lain sendiri ;w;
END PATTERNS GUIDE

STREAMS GUIDE
Biasanya, stream di semua map spacingnya lebih kecil dari pada spacing object non-stream di map tersebut, karena stream lebih sulit di-track dengan benar. Semua stream di map ini kelihatannya menggunakan DS 1.0x, yang sama dengan DS di setiap beat biasa lainnya. Coba pakai DS 0.6x di semua stream di lagu ini.
END STREAMS GUIDE
Nanti kalau mau dibantu lagi PM aja. Yang saya paling mau bantu tapi map Shiryoku Kensa sih, my favorite from 40mP <3
Oke itu dulu :3
SEMANGAT :3
Topic Starter
WinglessAsura

eironeia wrote:

Random mod dari saya ya Asura :3
SPOILER
Kalo kehitung jadi M4M tolong mod map yang waktu itu saya minta GD pls
^ga tau malu
Satu diff dulu ya ^^
Nightmare
NC GUIDE
Sebelum vokal masuk, saya minta tolong NC dipasang setiap 2 bar lagu seperti berikut (1 bar juga boleh, tapi di map ini sekarang lebih condong setiap combo agak lama, jadi ya mari kita bikin 2):
00:03:100 (1) - lepas
00:03:475 (5) - pasang
00:04:600 (1) - lepas
00:06:475 (6) - pasang
00:07:225 (1) - lepas
00:09:100 (1) - lepas
00:09:475 (3) - pasang
Setelah vokal masuk, pasang NC setap 1 bar,
00:12:475 (4) - pasang
00:15:662 (6) - pasang
00:16:412 (1) - lepas
00:16:975 (3) - pasang
00:21:475 (7) - pasang
00:21:662 (1) - lepas
00:22:787 (1) - lepas. Slider ini juga kedengarannya ga pas soalnya di tengah"nya dia suara keras (gitar) masuk. Coba ganti jadi repeat slider.
00:23:350 (2) - pasang
00:24:287 (1) - lepas
00:24:475 (2) - pasang
00:25:975 (6) - pasang
00:26:537 (1) - lepas
00:27:475 (6) - pasang
00:28:225 (1) - lepas
00:28:975 (6) - pasang
00:29:725 (1) - lepas
00:30:475 (4) - pasang
00:33:485 (6) - pasang
00:34:037 (1) - lepas
00:34:975 (4) - pasang
00:36:475 (5) - karena 00:35:725 (1) NC, ini juga harus NC supaya konsisten.
00:36:850 (6) - pasang luga
00:37:412 (1) - lepas
Oke, buat bagian sebelum chorus (klimaks lagu, alias kiai) ayo kita kembali ke 1 combo per 2 bar:
00:39:475 (6) - pasang
00:41:537 (1) - lepas
00:42:475 (4) - pasang
00:43:600 (1) - lepas
00:45:475 (6) - pasang
00:45:850 (1) - lepas
00:47:537 (1) - lepas
00:48:475 (4) - pasang
00:49:787 (1) - lepas
00:49:975 (2) - pasang

Oke ini contoh sampai sini. NC jangan dipakai sembarangan; harus teratur. Biasanya NC dipakai saat spacing dibedakan, slider velocity diganti, dan yang paling umumnya, saat kita beralih ke bar berikutnya di suatu lagu. Biasanya 1 bar/combo untuk diff yang lebih sulit, atau 2 bar/combo untuk diff yang relatif mudah.
END NC GUIDE

SPACING GUIDE
00:04:975 (5) - Di antara ini ama object sebelumnya ada beat yang nggak ada objectnya. Jadi. Ini harus lebih jauh dari object sebelumnya (normal spacing) atau dioverlap sama object sebelumnya (anti-jump)
00:24:850 (3) - Ini terlalu jauh untuk spacing 1.0x.
00:25:225 (4) - Ini juga terlalu dekat untuk spacing 1.0x.
00:34:975 (4,5,6,7,1,2,3,4) - Nah, spacing jump juga harus konsisten. Kalau mau ganti spacing jump, harus di tempat yang bagus, misalnya di akhir dan awal bar. Dari object 3 ke 4, ada spacing increase yang bener" terkesan random buat saya. Kalau mau begini, dari 4 ke 5 yang harus dinaikkan, bukan 3 ke 4.
00:42:100 (3,4) - Ini contoh spacing benar. :D
00:50:537 (4) - Terlalu dekat
Dan lain lain.
Intinya, kecuali mau ada jump atau NC, jangan pernah lepas Distance Snapping. Dan juga, kalau ada jump dll., akan sangat membantu kalau DS tetep dipasang, tapi dinaikkan saja, misalnya ke 1.5x atau 2.0x.
END SPACING GUIDE

KIAI GUIDE
Mulai dan akhir Kiai harus pas. Di lagu ini, tempat yang paling pas (alias, tempat dimana chorus mulai dan berakhir) adalah:
00:54:485 (4) (mulai) sampai 01:06:475 (10) (akhir)
dan
02:01:975 (4) sampai 02:13:975 (8)
oh iya, kenapa yang ini ga ada Kiai ya?
02:52:985 (6) sampai 03:04:985 (2)
END KIAI GUIDE

AWKWARD BEATS GUIDE
Guideline yang paling gampang diikuti adalah:
Jangan pernah pasang slider kalau ditenghahnya ada suara kuat;
Jangan pernah mengosongkan tempat dimana ada drum beat (bass drum atau snare)
Misalnya:
00:22:787 (1) - slider ini
01:12:287 (5) - slider ini
01:17:360 (6) - slider ini, karena masih ada satu suku kata lagi yang belum keluar.
01:43:975 (5,6) - gap ini. terasa terlalu kosong, kerena masih ada drum di musiknya.
Dll :)
END AWKWARD BEATS GUIDE

PATTERNS GUIDE
Di saat ada pattern yang mau dimasukkan kedalam sebuah beatmap, pattern tersebut jangan terkesan random. Harus geometris.
Misalkan:
01:59:350 (3,4,5,6,7) - Ini... segi lima bukan? Tapi sangat kurang rapi. Cara membuat segi lima yang rapi adalah:
1. Buat 1 circle di sumbu y grid
2. Copy paste
3. Circle 2 rotate by (360/5)=72 derajat
4. Copy circle 2 and paste circle 3, rotate sampai akhirnya sampai circle 5
5. Move dan rotate SEMUA circle tersebut ke posisi yang diinginkan.
Untuk segi 4, 90 derajat. Untuk segitiga, 120 derajat, dll.
Tolong cari yang lain sendiri ;w;
END PATTERNS GUIDE

STREAMS GUIDE
Biasanya, stream di semua map spacingnya lebih kecil dari pada spacing object non-stream di map tersebut, karena stream lebih sulit di-track dengan benar. Semua stream di map ini kelihatannya menggunakan DS 1.0x, yang sama dengan DS di setiap beat biasa lainnya. Coba pakai DS 0.6x di semua stream di lagu ini.
END STREAMS GUIDE
Nanti kalau mau dibantu lagi PM aja. Yang saya paling mau bantu tapi map Shiryoku Kensa sih, my favorite from 40mP <3
Oke itu dulu :3
SEMANGAT :3
gubraakkk gw lupa ama GD nya !!! waaahhh sorry banget bro XP, iya deh gw mod in secepatnya :cry: :o
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