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posted

-Nya- wrote:

Recheck~

  1. Still sad that you didn't change BG :'( (But it's okay) yes i like this
  2. The stack leniency really isn't a hard thing to fix, but I guess it's fine, apparently. insane 2 is safe
  3. In Hard, you have to understand that no-one really uses overlaps in any part of the song and it isn't really that slow either. (But it remains my opinion, so you can keep it like that.) kiai is 1.5x but 0-27s is 1.3x
  4. In Normal, raise the HP to 4 please. (3 is too low for Normal) hp4 ok
  5. In Normal, this is still undermapped: 00:10:931 (1,1,2,1,2) – Please look at the suggestion that I left, cause it doesn't look to me like you changed a lot of things in this diff. Hmmm, did you even take a look at the mod that I left for the Normal, cuz you almost didn't follow any of the suggestions that I left.

    it's my miss , i map 2 version normal and one hp4 another hp no change , and 00:10:931 (1,1,2,1,2) i think it's okay because it is NORMAL and there is following drum , not stringed instrument. imo your example is a bit hard(i really want hold this pattern though i change it to another form)

  6. The Normal diff is almost ready, but not quite yet.

Call me back once that Normal is ready.
thank you for your advice. :D
posted
Recheck again~

  1. There's one distance spacing error in Normal: 00:45:197 (3) - (Check AiMod too)
  2. 00:13:133 (1,1) - Check the spacing of these notes too please. As far as I know, distance spacing has to be consistent throughout the entire Normal diff and that's not 1.3X. (In cases like this: 00:21:115 (1) - it's fine if the distance isn't 1.3X because it's impossible to fit the object into the grid then)
  3. I see now there's inconsistency in combo colours. Not unrankable, but I'm just pointing it out before I push this forward.

Call me back~
posted
Ok, everything looks nice now~

Rebubbled~
posted
thank you~ :)
posted
only bubble( ;´Д`)
so……who can rank this beatmap
posted
Hi, checking random old bubbles.
bpm不是218,为什么不用wcx/BeatofIke的timing和mp3?
如果你还需要BN, 你也可以叫我..
posted

appleeaterx wrote:

Hi, checking random old bubbles.
bpm不是218,为什么不用wcx/BeatofIke的timing和mp3?
如果你还需要BN, 你也可以叫我..
要啊;w;
我正在换mp3修线 修完可以叫你吗 :?
posted
我刚想看这图来着... 那就交给apple吧
posted
no kd

oblivion:
00:07:565 (1) - stop at red tick to avoid wrong snap
00:08:769 (1) - start spinner at 00:08:694 -

yf:
00:26:799 (3) - reverse arrow not visible
01:02:316 (1) - 01:03:968 (1) - 01:19:249 (5) - unsnapped

dark:
01:04:244 (1) - 01:18:285 (1) - unsnapped
posted

Methyl wrote:

no kd

oblivion:
00:07:565 (1) - stop at red tick to avoid wrong snap
00:08:769 (1) - start spinner at 00:08:694 -

yf:
00:26:799 (3) - reverse arrow not visible
01:02:316 (1) - 01:03:968 (1) - 01:19:249 (5) - unsnapped

dark:
01:04:244 (1) - 01:18:285 (1) - unsnapped
all fixed :)
thanks~~~
posted
rebubbled.
posted
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:14:409 (1,3) - nazi but stack?


Melt's Hard
  1. 00:59:425 (6,8) - stack?


OblivioN's Insane
  1. 00:05:141 (1,2) - unsnap
  2. 00:06:353 (1) - unsnap
  3. 00:07:565 (1) - 不建议这种凑combo数的折返滑条,不如一个spin带过去
  4. 00:19:915 (1,2,3,4,5,1) - 排版没排好吗,5怎么没stack在1的尾巴上,整个diff大多都是stack梗的话这里一处就显得有点突兀
posted

Minakami Yuki wrote:

OblivioN's Insane
  1. 00:05:141 (1,2) - unsnap :arrow:um,换mp3了啊原来,改了
  2. 00:06:353 (1) - unsnap :arrow:
  3. 00:07:565 (1) - 不建议这种凑combo数的折返滑条,不如一个spin带过去 :arrow:折返slide跟的是bgm里的“啊~~~~”后面的spin跟的摩擦音【啥
  4. 00:19:915 (1,2,3,4,5,1) - 排版没排好吗,5怎么没stack在1的尾巴上,整个diff大多都是stack梗的话这里一处就显得有点突兀 :arrow:原来没注意到,难道是更新以后功能加强了?【,】osu什么时候这么机智了
:oops: 谢谢m酱
posted
[quote="Minakami Yuki"]


Easy
  1. 00:14:409 (1,3) - nazi but stack?


Melt's Hard
  1. 00:59:425 (6,8) - stack?

all fixed
thanks :)
posted
Qualified!
posted

Minakami Yuki wrote:

Qualified!
谢谢M酱>_>
posted
GXGXY
posted
Finally :3 best map of this song *-*/ Gratz
posted
Gratz!~
posted
Thanks for all of you. :)
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