Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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Topic Starter
gxytcgxytc

Flask wrote:

我憤怒的想把大家的泡都戳一遍
镇定镇定...._(:з」∠)_
kuhekin
Ngon :D
-Nya-
Heya~ Responding to your request in-game.

General:
  1. I already suggested, in-game, that you rather change the BG image since it looks a bit pale and, well, boring. I’ll send the link to the image that I found online again: http://bz1080p.com/wp-content/uploads/2015/02/bz1080p.com_2015-02-23_15-09-38.jpg
    Take note: It’s not the right resolution though. I suggest a resolution of 1366X768.
  2. Why is the slider velocity of the Insane like 1.90 and the Extra (1.40) and “Dark” diff (1.03)way lower? The SV gap between the Hard and Insane is then also very big: Hard – 0.85 and Insane – 1.90. It looks very unbalanced and I highly suggest that the Insane’s SV has to be lowered. I guess it’s not such a big issue if the SV doesn’t range from lowest to highest, but imo the SV gap between Hard and Insane is definitely an issue.
  3. Furthermore, the gap between Normal and Hard generally is also pretty big, since Normal is so easy. I highly suggest you try to lift the difficulty of the Normal (I’ll see where I can help). And if you also take a look at this mapset with the same song, you’ll see that the Normal is quite difficult: https://osu.ppy.sh/s/164075
Dark:
  1. 00:13:546 (4,5,3,4) –Perhaps try to stack these notes on top of each other? Just for neatness purposes.
  2. 00:34:601 (1,1) –You added new combos there, but didn’t do the same here: 00:17:261 (3,3) – for the same beat. Try to keep it consistent.

Nice diff. Couldn’t really find anything else.

yf’s Extra:
  1. 00:31:573 (1,2,3,4) – and 00:40:381 (1,2,3,4) - The only thing that bothered me a bit, was the fact that these notes were placed too close to each other. While playing, it seems like one has to click on them faster than you actually have to, like these: 00:53:041 (1,2,3,4,5,6) – or 01:04:945 (3,4,5) – Why not place them like you placed these: 00:22:766 (1,2,3,4) - (The placement of these: 00:48:913 (1,2,3,4) – are fine though, since the rhythm is slower)

Nothing else really.

OblivioN's Insane:
  1. The stack leniency in this diff is too low. Take a look at this:
  2. 00:47:812 – to 00:53:867 – Not sure if it’s a good idea to add a break here. The reason for this is because the other two difficult diffs (Extra and “Dark” diff) doesn’t have any breaks and I feel it would be wise to map that section out so these three diffs are consistent.
Melt's Hard:
  1. Okay, personally, I strongly feel that you have to avoid the overlapping notes: 00:10:106 (1,2,3,4,5,6,7,8,2,3,6,7,8) – etc. because it just feels unnecessary and imo, the diff would play better if you lift the distance spacing a bit. Perhaps not everywhere, but definitely at places like this: 00:10:107 (1,2,3) - 00:14:096 (6,7,8) - 00:17:811 (3,4,5) - 00:22:904 (7,8,9) – etc. I suggest a distance spacing of 1.3X then.
  2. 00:11:206 – 00:13:408 - 00:15:610 - 00:20:014 – etc. I don’t know if it’s such a good idea to leave these beats out and not map them, since they are so strong and very loud too, but I also understand what rhythm you are following. Just voicing my opinion.
  3. 00:45:610 – to 00:53:317 –Like I said in the Insane, I’m not sure if it’s a good idea to add a break here. Because this part is still mapable and the song isn’t that long so imo it shouldn’t even have breaks and also because the “Dark” diff and Extra doesn’t have any breaks.
  4. 00:40:105 (6) –I’m scared this slider might be too high. Please lower it a bit, just to be safe.
  5. 00:43:133 (1,2,3,4,5,6,7,8) – I would rather not let them touch each other. It looks a bit untidy and spacing them will work much better.
  6. 01:09:555 (1) – Lower the tail a bit.
Bless' Normal:
  1. Raise the HP drain rate to 4, since 3 is too low imo.
  2. Like I said in the “General” tab, this diff is a bit too undermapped and thus too easy causing a big gap between the Normal and Hard.
  3. 00:00:380 (1) –For this part, I would rather follow a rhythm like this:

    The long repeat slider just doesn’t catch all the necessary beats imo.
  4. 00:02:804 (1) -^
  5. 00:05:228 (1) -^
  6. 00:10:931 (1,1,2,1,2) –This part is way undermapped. You miss a lot of beats that can be mapped. Here’s an example of a rhythm I would follow:

    Something like above.
  7. 00:20:289 –to 00:20:839 – Why leave this empty? I highly suggest you place notes there. Like this:
  8. 00:22:491 –to 00:23:041 - ^
  9. 00:25:931 (2) –How about something like this instead?
  10. 00:27:720 (1,2,3,4,1,2,3,4) –I would rather not follow this rhythm if I were you. It’s too simple and the other rhythm is more effective and more notes can be placed.

    Something like the above example.
  11. There are a lot of other places as well where I feel it’s undermapped. I suggest going through the diff and try to change rhythms that seems a bit too easy.
Easy:
  1. 00:18:913 (1) –This slider is too high. Please lower it down a bit.
  2. 00:56:344 (1,2) –Rather follow the rhythm normally and don’t just place two random circles. Perhaps something like this:
  3. 01:22:766 (3) –Try to stack this note on the head of 01:20:564 (1) –

Overall, there is still some things that require a lot of fixing, especially the ones that I bolded.
When you have made the necessary fixes, you can call me back.

Good Luck~!
Okoratu
Adhering to a SV Spread is, most of the time, pretty stupid as it will throw noone off if the diffs are designed to work with them and also work within the spread of the set difficulty-wise.
I havent looked at the diffs in question but it's more like something i generally observed being pointed out and find to be nonsensical.
I could make a spread where the concept of increasing SV per diff is reversed for example and it'd probably still make sense.

Im just leaving this here because you bolded it meaning you expect them to remap a diff
Frey
Firstly, reversed slider velocity spread is rankable, what you have to compare, is the actual difficulty spread, not the number of the SV. Here is the example: https://osu.ppy.sh/s/194910

Secondly, 0.2 SL can't be counted as an unrankable issue. Everyone can use it though the Aimod warns. If it can't be used, why the range of SL is 0.2-0.9?

Thirdly, as long as it isn't out of the playfield, it's rankable even if it touches the healthbar. Please don't limit the objects in the grid field.
Sonnyc
A slider speed can create a gap between difficulties in a certain aspect, but it can also be used differently to generate a different mapping style.

Insane mostly use 0.7x or 0.8x multiplier and Darks uses 1.34x or 1.5x sv multiplier.
As you can see, sv gaps are not a real problem since it is nearly similar in the actual numbers, and the difficulties itself constructs a proper difficulty gap.

Still the gap of N-H is highly questionable in the current status.
-Nya-
Ok, I get it, I get it. The SV is not such a big deal. (That can be ignored; although it still looked a bit awkward to me, but whatevs)
The stack leniency I pointed out because honestly, it's an easy thing to fix and my motto in this game is always: Better safe than sorry.
And I could have sworn that I read somewhere that objects may not touch the health bar (and I've always pointed this out in every mod so I'm not stopping now; imo the objects shouldn't touch anything. The grid is large enough to support all the notes, trust me.)

I may have bolded some things that's not necessarily unrankable in general, but it's still a personal problem for me and I want to discuss it with the mapper before pushing it forward.

But the gap between Normal and Hard has to be fixed, most definitely.
Topic Starter
gxytcgxytc
fixing normal now ;w; maybe it will take time
Topic Starter
gxytcgxytc

-Nya- wrote:

Heya~ Responding to your request in-game.
thank you :D
General:
  1. I already suggested, in-game, that you rather change the BG image since it looks a bit pale and, well, boring. I’ll send the link to the image that I found online again: http://bz1080p.com/wp-content/uploads/2015/02/bz1080p.com_2015-02-23_15-09-38.jpg
    Take note: It’s not the right resolution though. I suggest a resolution of 1366X768.
  2. Why is the slider velocity of the Insane like 1.90 and the Extra (1.40) and “Dark” diff (1.03)way lower? The SV gap between the Hard and Insane is then also very big: Hard – 0.85 and Insane – 1.90. It looks very unbalanced and I highly suggest that the Insane’s SV has to be lowered. I guess it’s not such a big issue if the SV doesn’t range from lowest to highest, but imo the SV gap between Hard and Insane is definitely an issue.
  3. Furthermore, the gap between Normal and Hard generally is also pretty big, since Normal is so easy. I highly suggest you try to lift the difficulty of the Normal (I’ll see where I can help). And if you also take a look at this mapset with the same song, you’ll see that the Normal is quite difficult: https://osu.ppy.sh/s/164075
i'm fixing normal :D when i finished i will call you ~~
Dark:
  1. 00:13:546 (4,5,3,4) –Perhaps try to stack these notes on top of each other? Just for neatness purposes. no that's bad , these notes' distance is gradual change
  2. 00:34:601 (1,1) –You added new combos there, but didn’t do the same here: 00:17:261 (3,3) – for the same beat. Try to keep it consistent.

00:34:601 (3) - i cancel this NC ~

Nice diff. Couldn’t really find anything else.



Nothing else really.

OblivioN's Insane:
  1. The stack leniency in this diff is too low. Take a look at this:

    as frey say it will not influence diff
  2. 00:47:812 – to 00:53:867 – Not sure if it’s a good idea to add a break here. The reason for this is because the other two difficult diffs (Extra and “Dark” diff) doesn’t have any breaks and I feel it would be wise to map that section out so these three diffs are consistent.
Melt's Hard:
  1. Okay, personally, I strongly feel that you have to avoid the overlapping notes: 00:10:106 (1,2,3,4,5,6,7,8,2,3,6,7,8) – etc. because it just feels unnecessary and imo, the diff would play better if you lift the distance spacing a bit. Perhaps not everywhere, but definitely at places like this: 00:10:107 (1,2,3) - 00:14:096 (6,7,8) - 00:17:811 (3,4,5) - 00:22:904 (7,8,9) – etc. I suggest a distance spacing of 1.3X then.
    if here use 1.3x ,kiai must use higher distance .music isn't strong here .so i think lower distance is okay
  2. 00:11:206 – 00:13:408 - 00:15:610 - 00:20:014 – etc. I don’t know if it’s such a good idea to leave these beats out and not map them, since they are so strong and very loud too, but I also understand what rhythm you are following. Just voicing my opinion.
  3. 00:45:610 – to 00:53:317 –Like I said in the Insane, I’m not sure if it’s a good idea to add a break here. Because this part is still mapable and the song isn’t that long so imo it shouldn’t even have breaks and also because the “Dark” diff and Extra doesn’t have any breaks.
  4. 00:40:105 (6) –I’m scared this slider might be too high. Please lower it a bit, just to be safe. okay
  5. 00:43:133 (1,2,3,4,5,6,7,8) – I would rather not let them touch each other. It looks a bit untidy and spacing them will work much better.
  6. 01:09:555 (1) – Lower the tail a bit.
fixed


Easy:
  1. 00:18:913 (1) –This slider is too high. Please lower it down a bit.
  2. 00:56:344 (1,2) –Rather follow the rhythm normally and don’t just place two random circles. Perhaps something like this:
  3. 01:22:766 (3) –Try to stack this note on the head of 01:20:564 (1) –
if stack ,some beginner maybe cant see this note

Overall, there is still some things that require a lot of fixing, especially the ones that I bolded.
When you have made the necessary fixes, you can call me back.

it's not necessary to keep break time same in all diff, and i think those break is reasonable.so i will not map those break ;w;

Good Luck~!
Ciyus Miapah
so sad i cant make a Guest diff for this map RIP.

well the timing on 218 bpm still unsure i think
looks the BPM is 109bpm, it can be more confident following kick and snare
yf_bmp
fixed those four cricles.

osu file format v14

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 2000
PreviewTime: 10106
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32802
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:yf's Extra
Source:極黒のブリュンヒルデ
Tags:岡本倫 Bless Melt yf_bmp opening Gokukoku no Buryunhirude OblivioN
BeatmapID:424260
BeatmapSetID:170604

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

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44,268,66252,6,2,B|36:244|36:244|44:220|44:220|36:196|36:196|44:172|44:172|36:148|36:148|44:124|44:124|88:112|88:112|127:125,1,238.00000453949,2|4,1:0|1:3,1:0:0:0:
126,124,66665,1,0,3:0:0:0:
284,184,66803,6,0,B|292:220|274:251|274:251|288:284|288:284|284:315,2,136.499993751526,4|4|4,1:3|1:3|1:3,0:0:0:0:
468,94,67353,6,0,B|397:56|331:137|380:203|380:203|416:232|396:276,1,280,0|0,1:0|1:0,0:0:0:0:
396,275,68179,1,0,0:0:0:0:
284,315,68454,5,4,0:3:0:0:
284,315,68729,1,0,0:0:0:0:
168,244,69005,1,0,1:0:0:0:
172,76,69280,1,0,0:0:0:0:
180,84,69555,5,4,0:3:0:0:
188,164,69693,1,0,0:0:0:0:
252,116,69830,1,2,0:0:0:0:
260,196,69968,1,0,0:0:0:0:
116,132,70105,1,0,1:0:0:0:
324,148,70243,1,2,0:0:0:0:
324,148,70381,2,0,L|384:144,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
196,244,70656,5,4,0:3:0:0:
188,324,70794,1,0,0:0:0:0:
124,276,70931,1,2,0:0:0:0:
116,356,71069,1,0,0:0:0:0:
260,288,71206,1,0,1:0:0:0:
52,312,71344,1,2,0:0:0:0:
52,312,71482,2,0,L|-8:308,1,52.5000020027161
75,212,71757,6,0,B|108:208|108:208|125:215,1,52.5000020027161,4|0,1:3|0:0,0:0:0:0:
436,212,72032,2,0,B|404:208|404:208|385:215,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
116,356,72307,2,0,L|166:340,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
418,351,72583,2,0,L|368:336,1,52.5000020027161,4|2,1:3|0:0,0:0:0:0:
256,80,72858,6,0,L|256:24,1,52.5000020027161,4|0,1:3|0:0,0:0:0:0:
256,328,73133,2,0,L|256:380,1,52.5000020027161,6|0,1:2|0:0,0:0:0:0:
385,215,73408,1,0,1:0:0:0:
256,160,73546,1,4,1:2:0:0:
125,215,73683,2,0,L|80:220,1,41.9999987182618,2|0,1:2|0:0,0:0:0:0:
24,56,73959,38,0,B|92:16|104:80|172:39,1,154.000004699707,4|2,0:0|0:0,0:0:0:0:
256,80,74372,1,0,0:0:0:0:
344,107,74509,2,0,B|348:70|348:70|333:34,1,77.0000023498536,2|2,1:2|0:0,0:0:0:0:
256,80,74784,1,0,0:0:0:0:
280,172,74922,2,0,B|308:196|308:196|348:199,1,77.0000023498536,2|4,0:0|0:3,0:0:0:0:
344,108,75197,1,2,0:0:0:0:
256,80,75335,2,0,B|220:96|220:96|197:125,1,77.0000023498536
188,216,75610,6,0,L|196:292,1,77.0000023498536,2|4,1:2|0:2,0:0:0:0:
312,352,75885,2,0,L|392:360,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
184,308,76161,6,0,B|156:284|118:281|118:281|88:316|47:319,1,154.000004699707,4|2,0:0|0:0,0:0:0:0:
40,220,76573,1,0,0:0:0:0:
175,327,76711,2,0,B|220:328|220:328|246:309,1,77.0000023498536,2|2,1:2|0:0,0:0:0:0:
288,220,76986,1,0,0:0:0:0:
208,160,77124,2,0,B|184:198|184:198|187:230,1,77.0000023498536,2|4,0:0|0:3,0:0:0:0:
247,309,77399,1,2,0:0:0:0:
339,273,77537,2,0,B|317:233|317:233|288:220,1,77.0000023498536,0|0,0:0|0:3,0:0:0:0:
320,368,77812,5,2,1:3:0:0:
344,360,77881,1,0,0:0:0:0:
368,368,77950,1,4,0:0:0:0:
392,360,78018,1,2,0:0:0:0:
416,368,78087,2,0,L|432:292,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
372,160,78362,38,0,B|337:129|345:77|385:57|385:57|409:77,1,154.000004699707,4|2,0:0|0:0,0:0:0:0:
372,160,78775,1,0,0:0:0:0:
284,188,78913,2,0,L|208:176,1,77.0000023498536,2|2,1:2|0:0,0:0:0:0:
172,92,79188,1,0,0:0:0:0:
312,44,79326,2,0,L|339:115,1,77.0000023498536,2|4,0:0|0:3,0:0:0:0:
284,188,79601,1,2,0:0:0:0:
172,92,79739,2,0,L|220:32,1,77.0000023498536
284,188,80014,6,0,B|289:226|289:226|277:262,1,77.0000023498536,2|4,1:2|0:0,0:0:0:0:
156,316,80289,2,0,L|76:320,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
292,352,80564,6,0,B|312:320|348:316|348:316|400:340|400:340|454:328,1,181.999991668702,4|2,0:0|0:0,0:0:0:0:
500,152,80977,1,0,0:0:0:0:
460,312,81115,2,0,L|369:304,1,90.9999958343508,2|2,1:2|0:0,0:0:0:0:
496,136,81390,1,0,0:0:0:0:
364,288,81528,2,0,L|454:280,1,90.9999958343508,2|4,0:2|0:3,0:0:0:0:
492,120,81803,1,2,0:0:0:0:
460,264,81940,2,0,L|369:256,1,90.9999958343508,0|0,0:2|0:0,0:0:0:0:
488,104,82216,5,2,1:3:0:0:
488,104,82353,1,2,0:0:0:0:
364,236,82491,2,0,L|408:228,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
484,88,82628,2,0,L|440:80,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
304,184,82766,1,2,1:3:0:0:
256,192,82835,12,0,87170,0:0:0:0:
Topic Starter
gxytcgxytc
updated
Vert
这图怎么还没Rabk,我记得我开始做图的时候这个就几十个SP了
-Nya-
Recheck~

  1. Still sad that you didn't change BG :'( (But it's okay)
  2. The stack leniency really isn't a hard thing to fix, but I guess it's fine, apparently.
  3. In Hard, you have to understand that no-one really uses overlaps in any part of the song and it isn't really that slow either. (But it remains my opinion, so you can keep it like that.)
  4. In Normal, raise the HP to 4 please. (3 is too low for Normal)
  5. In Normal, this is still undermapped: 00:10:931 (1,1,2,1,2) – Please look at the suggestion that I left, cause it doesn't look to me like you changed a lot of things in this diff. Hmmm, did you even take a look at the mod that I left for the Normal, cuz you almost didn't follow any of the suggestions that I left.
  6. The Normal diff is almost ready, but not quite yet.

Call me back once that Normal is ready.
Topic Starter
gxytcgxytc

-Nya- wrote:

Recheck~

  1. Still sad that you didn't change BG :'( (But it's okay) yes i like this
  2. The stack leniency really isn't a hard thing to fix, but I guess it's fine, apparently. insane 2 is safe
  3. In Hard, you have to understand that no-one really uses overlaps in any part of the song and it isn't really that slow either. (But it remains my opinion, so you can keep it like that.) kiai is 1.5x but 0-27s is 1.3x
  4. In Normal, raise the HP to 4 please. (3 is too low for Normal) hp4 ok
  5. In Normal, this is still undermapped: 00:10:931 (1,1,2,1,2) – Please look at the suggestion that I left, cause it doesn't look to me like you changed a lot of things in this diff. Hmmm, did you even take a look at the mod that I left for the Normal, cuz you almost didn't follow any of the suggestions that I left.

    it's my miss , i map 2 version normal and one hp4 another hp no change , and 00:10:931 (1,1,2,1,2) i think it's okay because it is NORMAL and there is following drum , not stringed instrument. imo your example is a bit hard(i really want hold this pattern though i change it to another form)

  6. The Normal diff is almost ready, but not quite yet.

Call me back once that Normal is ready.
thank you for your advice. :D
-Nya-
Recheck again~

  1. There's one distance spacing error in Normal: 00:45:197 (3) - (Check AiMod too)
  2. 00:13:133 (1,1) - Check the spacing of these notes too please. As far as I know, distance spacing has to be consistent throughout the entire Normal diff and that's not 1.3X. (In cases like this: 00:21:115 (1) - it's fine if the distance isn't 1.3X because it's impossible to fit the object into the grid then)
  3. I see now there's inconsistency in combo colours. Not unrankable, but I'm just pointing it out before I push this forward.

Call me back~
-Nya-
Ok, everything looks nice now~

Rebubbled~
Topic Starter
gxytcgxytc
thank you~ :)
OblivioN
only bubble( ;´Д`)
so……who can rank this beatmap
Mint
Hi, checking random old bubbles.
bpm不是218,为什么不用wcx/BeatofIke的timing和mp3?
如果你还需要BN, 你也可以叫我..
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