Unsnapped greenlines are not unrankable unless they are not Kiai end/start.
Reason for Bubble Pop
A unsnapped green line (inherited point) on Dark diff at 00:05:825 - consider fixing it.
Not sure about the rhythm you were following on Melt's Hard diff. You ignored A LOT of strong beats on the beginning, and that could be really confusing for some players, since the strong beat is a lot louder than the weak one. I would really consider adding at least a circle on those beatsFollowing strong beats is not Melt's first intention ? Imo it is more intuitive to follow the other intruments than the strong beat, i think that this current version of this diff is really well made. And i also trust in Melt's style.
Awh well, this bubble pop was unavoidable. Issues in Dark diff could not be considered as a valid reason for bubble pop since they are questionable and they require more or less subjectivity.
Concerning this one 00:26:963 (1) - 1/8 are same as 1/4 ? I don't really think this need to be changed.
When there are questionable things, before bubble popping, just get more opinions, mainly from the BNs who were involved in pushing this map forward ?
The wrongly snapped object is a valid reason and something that is not questionable (in a majority of cases), but "quality" is subjective and questionable, and needs more opinions.
Stack Leniency can be 0 now right ？No, stack leniency 0 is unrankable since you have to edit manually the .osz file, and editing manually a .osz file to change something which can't be done in editor is unrankable. There are exceptions like lead-in etc.
and my diff is insane right？