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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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Topic Starter
gxytcgxytc

xxdeathx wrote:

Ah I love this anime. Such an amazing OP and cute witches.

[General]
  1. BPM is actually 198/218. Wcx's ranked version uses those numbers. Besides the song is way too fast to be low bpm.
  2. kiai time should start at 00:56:334 and end at 01:22:756
x

[Easy]
  1. 00:12:297 (2) - end at 00:12:848 because it's a stronger beat
  2. 00:54:132 (1) - shouldn't repeat more than once in easy or normal. also blanket is far in the middle
  3. 01:02:389 (3) - ^
  4. 01:07:343 (3) - ^
  5. 01:20:554 (1) - end earlier on white tick for same reason i said earlier
[Dark]
  1. use HP drain 7. it's too hard with 8 hp drain.
  2. 00:10:096 (1,2,3,4) - spacing makes (4) look like it comes right after (3). move it further away or make (3) a slider so the rhythm is consistent
  3. 00:10:921 (5,6) - on the same note, the jump here is far even though the note comes right after in time. don't say it's to make things harder and it's okay because it's the hard difficulty, this sort of time-distance spacing is just too confusing. highly recommend fixing it.
  4. 00:11:747 (9,10) - ^
  5. 00:12:573 (3,4) - now if you fixed those above ones, then this one will make more sense
  6. spacing with regard to time seems to be a recurring issue in this difficulty, so i won't touch on it more but you should go through and readjust objects where the spacing is misleading
  7. 00:27:435 (5) - repeat one less time
  8. 00:29:224 (3,4,5) - remove (4), not part of the rhythm
  9. 00:45:325 (1) - end at 00:47:114
fixed almost all....
Mapset needs some more work with rhythm and spacing before pushing for rank imo. wcx19911123 himself said this song is quite hard to map because of its rhythm and high BPM.
thx for mod;w;
Curisu
Random Mod

Suggestion
Important

[Dark]
大方向
一句话解释的话

IamKwaN wrote:

In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.
小细节 Spacing就不多说了
00:10:371 (3) - 这spacing很明显的违和感
00:13:949 (1,2,3,4) - 要做spacing渐减的话2,3的处理没做好 如果不是的话也想不通为什么这样放 ; 00:22:756 (1,2,3,4) - <
00:16:151 (7) - ctrl+G 1/8这样的spacing略过
00:24:407 (1,4,3) - 这三个的hitsound配置要注意统一
00:27:160 (4,5) - slience 有点刺耳 ; 01:04:866 (1) - <
00:34:316 (1,2,1,2,1,2,1,2) - 音效 drum怎么放也是根据前后 soft-whis我会觉得放在00:34:866 (1,2)好些
00:52:756 - remove whis ; 00:52:894 - <
00:53:031 (1,2,3,4,5,6) - 可以参考爱抚这里whis的放法 放在4就够了overuse有点吵
01:01:839 (1,2,1,2) - 没太大必要小间距


[爱抚]
Awesome Diff
:)
00:04:036 (1,2,3,4) - 和前后一样的变速方式的话不太建议摆成对称 比起另外那两个的话这个

会显得比较杂乱

00:23:306 (1) - 这里的blanket好像有点没做好 试试下面这个?
135,105,23307,6,0,L|53:98,1,70,4|0,3:0|0:0,0:0:0:0:
00:24:614 (2,3) - for blanket 这两个错开 和00:23:994 (3,4,5)等间距放好
00:26:196 (4) - ...对比你整张图这样的slider略突兀 Try this:

http://puu.sh/anNL3/eb1b650925.jpg
00:31:839 (4) - 考虑blanket可以摆在x=308, y=200
00:35:692 (2) - 是觉得可以放开一点点sv 可以试试0.5x / 1.3x
00:40:647 (4) - x=204, y=180 同样理由
01:03:490 (3) - 拆成两个1拍长的1/4折返slider 后面的那一个加一点点sv作过渡?
01:06:655 (2) - 这个遮挡的梗略坑 放在01:05:692 (1)的末端觉得会好点

[Hard]
00:00:400 ~ 00:07:672 - 什么hitsound都没有有点吓人 简单的话就几根长白线+whistle
00:07:369 (4) - 柑橘没有必要设成1.50x
00:18:352 (5) - remove whis
01:02:389 - 加Normal-whistle 看在你前面都加了
01:18:352 ~ 01:20:554 - 跟前面两段一样的下soft-whis for consistance

a nice mapset overall :3
Ciyus Miapah
bye.
Twinkle twinkle little star~ how my star did you get up~ ↑
Topic Starter
gxytcgxytc
挖挖挖....
终于考研美丽了(各种意义上..英语一那什么鬼f@rk!!
to curisu 大部分应该都改了....嗯...
thx for your mod!
sorry for delay;_;
update~
yf_bmp
I'm still alive
原来工学院去考研惹
Frey
Star for you~ :)

[Easy]

· 基本上都是Blanket的,如果你不重视美观问题,可以选择跳过那些条。

· 00:05:248 (1,2) - Blanket包的不是很好,开1/4拍检查下

· 00:14:499 (1) - 00:18:352 (4) - 00:18:903 (1) - 我想问问为什么只有这三处放了Sampleset Normal?如果是错放那就取消。如果是故意的,这三处地方看起来很随机,至少应该附近其他类似地方也放(比如00:12:297 (2) - 或者00:23:307 (1) - )

· 00:20:004 (2,3) - 这里的Blanket没包好也有点明显

· 01:02:389 (3,4) - 这里也是

· 01:09:545 (1,2) - 同上

· 01:13:123 (2) - 前后DS差距有点大了,稍微调整一下DS

· 01:22:206 - 根据前面的音效,你这里不应该是Finish,而应该是Clap

[Bless' Normal]

· Nice diff, find nothing to fix

[Melt's Hard]

· 妹儿特老大这Hard 3.72,和之前的2星的Normal相比,会不会有DIff Spread问题啊?

· 删掉offset 27709和82824的绿线,它们没有对齐时间轴

· 00:14:086 (6) - 这里可以不用Whistle的,我觉得。而且从后面来看,你还应该在00:14:223 (7) - 加Whistle

· 00:24:545 - 取消Whistle,加在00:24:682 (4) - 上

· 00:57:435 - 这里缺note,很明显你需要放个圆圈或者其他。

· 00:59:637 (7) - 我觉得从之前的大DS变成小DS,这里应该加个NC才好区别

· 01:16:150 (1) - 要么和之前的组成五角形,要么和之前的组成一个缺个角的六边形,我觉得更好看

· 01:16:150 (1) - 同时添加Finish

· 01:19:315 (4) - 添加Whistle

· 01:19:728 (6) - 同上

· 01:20:278 (9) - 同上

· 01:20:553 (1) - 添加Finish

· 01:21:104 (3,5) - 添加Whistle

[yf's Insane]

· offset 35416的绿线,offset+1

· offset 36517的绿线,offset+1

[Dark]

· 00:10:646 (4) - 或许需要NC

· 00:12:848 (4) - 同上

· 00:15:050 (3) - 同上

· 00:27:160 (4) - 我觉得为了区别和之前那个重复短滑的不同,这里应该NC

· 00:32:664 (4) - 没有叠好

· 00:38:307 (7) - 放在x148 y200如何?这里只是个人建议

· 00:53:582 (7) - 为了区分拍子的不同,我觉得需要NC

· offset 82826的绿线,offset-1

神图。祝好运!
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound
Nice to see you can use drum inside soft timing, so here goes the hitsound mod
simply following it without adding lots of work, will already improve the hitsound :

[Hitsound]
  • i use "DARK" dif as reference , use this hitsound and check them on "DARK" dif :
  1. Download and rename this as drum-hitclap.wav and this is where it does take effect 00:16:701 - ( adding S:C1 ) and will automatically add snare for all of this note for you :
    00:17:251 - , 00:17:802 (1,2) - , 00:18:352 (1) -
    So yes, its suggest that every S timing (that have drum clap) to be changed into S:C1 timing....
  2. and u can make a copy of the hitsound above and rename it into drum-hitclap2.wav , WHY? it will add the same effect for S:C2 timing too
    and AUTOMATICALLY add the custom hitsound here : 00:20:004 - without needing lots of works ^^
  3. one more crazy information for you.... that you CAN do this for all similar part :
    00:28:261 - click the start of the slider , set the sampleset auto into sampleset normal (or SHIFT+W)
    what you will heard is : normal-hitnormal + drum-hitclap hitsound , pretty damn good right?
    00:29:362 - same, shift+W the start of the slider.
    do this for all similar wet snare part.
  4. 00:44:362 - and also, dont forget that u can add additional drum, and add clap on it here too....
  5. Final note : just to let you know, if you need or want to add crazy dubstep hitsound.... i have it
    Here.... but i won't tell you how you use it, since you organize your own hitsound sampleset... ^^ , choose the kind of wub wub or scratching you want and add it on sampleset where you see fits and can be used easily.

That's all ^^b
pretty much cool now.... GL on hitsounding
yf_bmp
Fixed a lot & remapped some parts

SPOILER
osu file format v13

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32802
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:yf's Insane
Source:極黒のブリュンヒルデ
Tags:GOKUKOKU 岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude
BeatmapID:424260
BeatmapSetID:170604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,-193,"opopop.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 222,222,222
Combo2 : 127,127,127
Combo3 : 100,60,196
Combo4 : 65,226,114
Combo5 : 0,152,225
Combo6 : 0,128,64

[HitObjects]
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32,52,73949,6,0,P|104:73|172:40,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
256,80,74362,1,0,0:0:0:0:
344,107,74499,2,0,P|348:70|333:34,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
256,80,74774,1,0,0:0:0:0:
280,172,74912,2,0,P|310:194|348:199,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
344,108,75187,1,0,0:0:0:0:
256,80,75325,2,0,P|221:95|197:125,1,77.0000023498536
188,216,75600,6,0,L|196:292,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
312,352,75875,2,0,L|392:360,1,77.0000023498536
184,308,76151,6,0,B|156:284|118:281|118:281|88:316|47:319,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
40,220,76563,1,0,0:0:0:0:
175,327,76701,2,0,P|214:327|247:309,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
288,220,76976,1,0,0:0:0:0:
208,160,77114,2,0,P|189:193|188:231,1,77.0000023498536,0|4,0:2|0:3,0:0:0:0:
247,309,77389,1,0,0:0:0:0:
340,272,77527,2,0,P|320:239|288:220,1,77.0000023498536,0|0,0:2|0:0,0:0:0:0:
324,368,77802,5,2,1:3:0:0:
356,368,77894,1,0,0:0:0:0:
384,360,77985,1,2,0:0:0:0:
416,360,78077,2,0,L|432:284,1,77.0000023498536
372,160,78352,38,0,B|337:129|345:77|385:57|385:57|409:77,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
372,160,78765,1,0,0:0:0:0:
284,188,78903,2,0,L|208:176,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
172,92,79178,1,0,0:0:0:0:
312,44,79316,2,0,L|339:115,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
284,188,79591,1,0,0:0:0:0:
172,92,79729,2,0,L|220:32,1,77.0000023498536
283,187,80004,6,0,P|288:225|276:261,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
156,316,80279,2,0,L|76:320,1,77.0000023498536
292,352,80554,6,0,B|328:344|348:316|348:316|400:348|457:328,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
500,220,80967,1,0,0:0:0:0:
399,152,81105,2,0,P|395:196|409:239,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
464,84,81380,1,0,0:0:0:0:
308,8,81518,2,0,L|320:108,1,90.9999958343508,0|4,0:0|0:3,0:0:0:0:
400,152,81793,1,0,0:0:0:0:
232,140,81930,2,0,P|215:182|218:227,1,90.9999958343508
320,344,82206,6,0,L|412:352,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
204,352,82481,2,0,L|160:360,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
136,284,82618,2,0,L|92:276,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
20,316,82756,1,2,1:3:0:0:
256,192,82825,12,0,87160,0:0:0:0:
Topic Starter
gxytcgxytc
TO Frey

Frey wrote:

Star for you~ :)

[Easy]

· 基本上都是Blanket的,如果你不重视美观问题,可以选择跳过那些条。

· 00:05:248 (1,2) - Blanket包的不是很好,开1/4拍检查下

· 00:14:499 (1) - 00:18:352 (4) - 00:18:903 (1) - 我想问问为什么只有这三处放了Sampleset Normal?如果是错放那就取消。如果是故意的,这三处地方看起来很随机,至少应该附近其他类似地方也放(比如00:12:297 (2) - 或者00:23:307 (1) - )

· 00:20:004 (2,3) - 这里的Blanket没包好也有点明显

· 01:02:389 (3,4) - 这里也是

· 01:09:545 (1,2) - 同上

· 01:13:123 (2) - 前后DS差距有点大了,稍微调整一下DS

· 01:22:206 - 根据前面的音效,你这里不应该是Finish,而应该是Clap
应该都改了w




[yf's Insane]

· offset 35416的绿线,offset+1

· offset 36517的绿线,offset+1
改了

[Dark]

· 00:10:646 (4) - 或许需要NC

· 00:12:848 (4) - 同上

· 00:15:050 (3) - 同上

· 00:27:160 (4) - 我觉得为了区别和之前那个重复短滑的不同,这里应该NC

· 00:32:664 (4) - 没有叠好

· 00:38:307 (7) - 放在x148 y200如何?这里只是个人建议

· 00:53:582 (7) - 为了区分拍子的不同,我觉得需要NC

· offset 82826的绿线,offset-1
都改了 00:27:160 (4) - 换了梗
神图。祝好运!
谢摸!

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound
Nice to see you can use drum inside soft timing, so here goes the hitsound mod
simply following it without adding lots of work, will already improve the hitsound :

[Hitsound]
  • i use "DARK" dif as reference , use this hitsound and check them on "DARK" dif :
  1. Download and rename this as drum-hitclap.wav and this is where it does take effect 00:16:701 - ( adding S:C1 ) and will automatically add snare for all of this note for you :
    00:17:251 - , 00:17:802 (1,2) - , 00:18:352 (1) -
    So yes, its suggest that every S timing (that have drum clap) to be changed into S:C1 timing....
  2. and u can make a copy of the hitsound above and rename it into drum-hitclap2.wav , WHY? it will add the same effect for S:C2 timing too
    and AUTOMATICALLY add the custom hitsound here : 00:20:004 - without needing lots of works ^^
  3. one more crazy information for you.... that you CAN do this for all similar part :
    00:28:261 - click the start of the slider , set the sampleset auto into sampleset normal (or SHIFT+W)
    what you will heard is : normal-hitnormal + drum-hitclap hitsound , pretty damn good right?
    00:29:362 - same, shift+W the start of the slider.
    do this for all similar wet snare part.
  4. 00:44:362 - and also, dont forget that u can add additional drum, and add clap on it here too....
  5. Final note : just to let you know, if you need or want to add crazy dubstep hitsound.... i have it
    Here.... but i won't tell you how you use it, since you organize your own hitsound sampleset... ^^ , choose the kind of wub wub or scratching you want and add it on sampleset where you see fits and can be used easily.

That's all ^^b
pretty much cool now.... GL on hitsounding
sounds fine now :D
thanks for your mod and that wav files XDDD



update~~~~

edit:yf难度里有几个受到新加的drumclap1/2影响了0.0 于是我给加了几条绿线改回去了=A=
Ranger
lol so many diffs
nothing to say the placement. doesn't have problem maybe. so i`m doing mod intensively hitsound.

[Easy]

can`t found something from the note. nice work

◎ 00:11:196 (1) - change whistle as finish. it`s much socialize the music i think. or just add finish.
◎ 00:12:297 (2) - hm...how about blanket this? just suggestion.
◎ 00:13:398 (3) - ^^
◎ 00:15:600 (2) - ^ after same part fix that.plz :D
◎ 00:18:352 (4) - add finish here.
◎ 01:08:995 (6) - move 1 dot down. this is nothing but nervous inwardly.
◎ 01:07:894 (4) - how about add clap here?
◎ 01:08:995 (6) - ^
◎ 01:09:545 (1) - ^ at the end.
◎ 01:11:196 (3) - ^
◎ 01:11:747 (1) - ^ at reverse.
◎ 01:23:031 (1) - add whistle here.

[Bless' Normal]

◎ 00:13:123 (2) - how about add finish at the end?
◎ 00:15:325 (2) - ^
◎ 00:31:563 (4) - ^
◎ 00:35:417 (1,2,3) - it`s too hard for beginner? recommend change something different.
◎ 01:01:563 (3,4) - ^ uh, remove 1 repeat 01:01:839 (4)?
◎ 01:22:825 (1) - add whistle here.

[Melt's Hard]

i think this diff some problem as hitsound, i recommend betterment this ;)


◎ 00:00:399 (1) - add whistle like other diffs.
◎ 00:02:823 (1) - ^
◎ 00:05:248 (1) - ^ at the front.
◎ 00:10:096 (1) - add finish here.
◎ 00:11:196 - add circle here and remove 00:11:333 (6) . it`s much socialize to music. or just add circle.
◎ 00:13:260 (4) - it`s not socialize the music. how make like this?
◎ 00:18:352 (5) - remove finish and...add finish at 00:18:902 (1) (front)
◎ 00:45:324 (1) - add finish here.
◎ 01:11:747 (1,2,3,4,5,6) - lol ,it`s too hard maybe, change something different. or reduce jump distance...
◎ 01:20:553 (1) - ^^
◎ 01:22:756 (1) - ^
◎ 01:22:894 (1) - add whistle here?

[yf's Insane]

◎ 00:00:854 (4) - how about made same distance at 00:00:400 (1) ? it looks better i think.
◎ 00:29:637 (1) - remove NC. it isn't necessary.
◎ 00:36:518 (1) - change whistle as finish. hmm..maybe i`m wrong.
◎ 00:49:729 (6) - add NC and remove NC at 00:50:279 (1) .
◎ 00:56:162 (1) - move to the 00:56:196 and set the end at 00:56:334 picture
◎ 01:22:825 (1) - add whistle?lol i said that add diff :o

[Dark]

make the hitsound as i wish from easy plz ;)
and this diff so hard so, i can`t play this :( that`s just my talent,never mind.

◎ 00:16:151 (5) - move to the 00:16:185.
◎ 00:51:930 (1) - make this repeat slider.


well, i've done!
good luck for Rank~ :)
Topic Starter
gxytcgxytc

[Ranger] wrote:

lol so many diffs
nothing to say the placement. doesn't have problem maybe. so i`m doing mod intensively hitsound.

[Easy]

can`t found something from the note. nice work

◎ 00:11:196 (1) - change whistle as finish. it`s much socialize the music i think. or just add finish.
◎ 00:12:297 (2) - hm...how about blanket this? just suggestion. ok
◎ 00:13:398 (3) - ^^ ?=A= idk what you mean about this note....
◎ 00:15:600 (2) - ^ after same part fix that.plz :D
◎ 00:18:352 (4) - add finish here. ok
◎ 01:08:995 (6) - move 1 dot down. this is nothing but nervous inwardly.
◎ 01:07:894 (4) - how about add clap here? added
◎ 01:08:995 (6) - ^ ^
◎ 01:09:545 (1) - ^ at the end.^
◎ 01:11:196 (3) - ^ ^
◎ 01:11:747 (1) - ^ at reverse.
◎ 01:23:031 (1) - add whistle here.

[Dark]

make the hitsound as i wish from easy plz ;)
and this diff so hard so, i can`t play this :( that`s just my talent,never mind.

◎ 00:16:151 (5) - move to the 00:16:185.
◎ 00:51:930 (1) - make this repeat slider. it lost a beat.


well, i've done!
good luck for Rank~ :)
thanks for mod .-.
Squichu
helloooow there!
from my queue, just making suggestions unless bold

General
  1. you might wanna look for a 16:9 background cause atm it looks a little awkward in the beginning, before the video starts. cause borders on the side
  2. video is missing in Normal diff
  3. I am kinda concerned about the driff spread.. you have a nice Easy, but in comparison to that the Normal seems a little too hard (cause of patterns) and the Hard is too hard as well (imo, espceially looking at the jumps >< ..). and only judging by SR the increase from 1.98 to 3.72.. uuhm. I don't really feel comfortable with that.
    looking at these three diffs, I'd suggest to rename Normal to Advanced or something similar and increase the difficulty slightly with more 1/2 rhythms. and then add another standard Normal diff. Would be best for the spead, I think, but all of that is up to you ofcourse ~
Easy
  1. 00:04:642 (5,1) - movement could be smoother (= easier to play), rotate 1 and 00:06:460 (2) - by -45° and place them like this http://puu.sh/eShwh.jpg ?
  2. 00:07:672 (1,1) - this is too less recovery time for Easy. no object should be on-screen until the spinner isn't visible anymore, cause that's confusing. you can read more about this here: t/241019
    > shorten the spinner or remove 00:10:096 (1) - so you have a full measure recovery time, preferably 1500ms
  3. 00:13:949 - gap feels so empty, I'd add a circle here
  4. 00:20:004 (2,3) - this might confuse beginners, cause when they follow the movement indicated by 2 you end on 3's end instead of the end. ctrl+g 3 and move 00:22:206 (4) - to 28|236 ?
  5. 00:31:013 (4,1) - movement here could be better, too. you can move 4 up a bit and rotate it, then adjust 1+following to match DS, screen: http://puu.sh/eSicZ.jpg
  6. 00:38:719 (3) - aah, nitpicking, move the last anchor a grid to the left xD
    to avoid confusion I'd prefer if you rotate this by ~ -35°, but that's not a must
  7. 00:43:123 (4) - is this missing a NC?
  8. 00:51:930 (1,1) - mentioned above, too less recovery time. you could replace the slider or shorten the spinner. replacing the spinner with another long slider would work, too
  9. 00:59:637 (5,1) - gap feels off, you could follow the background.. Idk what thy're called-sounds. might play more interesting cause variety :3
  10. 01:04:040 (4) - imo, this should be split. cause of the absolutely unnoticeable break after 01:04:316 - try this:

    (if you do that you might want to put a NC somewhere in this combo, it gets a little long, maybe 01:07:343 (3) - )
  11. 01:11:196 (3,1) - as mentioned, this is confusing because of the movement indicated by 01:09:545 (1,2,3) - . you can rotate 1 to avoid that
Bless' Normal
  • 00:10:921 (1) - cause the downbeat is waaay louder than the sliderstart I'd prefer if you replace this with two circles, or circle + slider on downbeat. http://puu.sh/eSkjj.jpg
    same applies to the following sliders then 00:13:123 (2) - 00:15:325 (2) -
  1. 00:25:508 (1,2) - feels a little off to ignore th white tick cause it's slightly louder than the red ones, consider alternating the rhythm? examples:


    ( ^ my favourite, cause it's more consistent than the others)
  2. 00:35:967 (3,1,2) - placement of 2 is very confusing for beginners, cause it's visible before 3 is finished > players might accidentally let go of 3 and hit 2 (they don't pay that much attention to reverse arrows when the supposed next object gets that close x: )
    so please place 2 differently, example: http://puu.sh/eSlMD.jpg
  3. 00:40:921 (1,2,3,4) - very tricky to read, considering the Easy is super easy you might want to reconider using patterns that are confusing even for some Hard players.
  4. 00:45:325 (1,1) - iirc the distance from object - spinner should be 1/2 at least for easier difficulties. (better confirm that with some other people, just ask in modhelp or wherever)
    same for 01:22:756 (1,1) - ofc
  5. 00:56:334 (1) - downbeat should be clickable, not only is it way louder than the rest, it's also a new sound you can follow. so I'd prefer if you split this into slider + circle
  6. 01:07:343 (1,2,1) - don't let them overlap, that's super confusing. also, what's with the distance error of 2-1? that's too much of 'variation' for Normal, why don't you just use a copypasta-version of 01:07:343 (1) - , ctrl+g it and place it somewhere on the left?
Melt's Hard
  1. 00:07:066 (3,4) - increasing DS for just one object seems a little awkward. '_' what's with all the othes before? the rhythm/volume/speed/pace doesn't change so this should be the same as all the others, imo
  2. 00:11:196 - downbeat is clearly louder than the other beats but the only one not mapped. you could move 00:11:333 (6) - to here or replace it with a 1/2 slider starting on the downbeat. or two circles..
  3. 00:20:004 - ^
  4. 01:11:747 (1,2,3,1) - 3.1+ DS jumps seem a little exaggerated, even if the music is louder than everything in the beginning, it's overdoing it a little, imo
    and compared to the following Kiai it's so much harder.. to me the Kiais sounds more exciting and faster paced than the rest of the song, but here the build-up is much harder.. :n
can't play the other diffs, so I'll have to skip them. sorry, hope I could help with the other diffs tho. 'w'
good luck! (if anything's unclear about the mod, feel free to ask me)
Ayu

Easy

  1. 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
  2. 01:09:545 (1,2) - Blanket this.
  3. 01:11:196 (3,1) - Blanket this too.

Bless' Normal

  1. 00:02:824 (1,2,3,1,2,3) - Same pattern 3 times in a row? One way to kill the fun right at the start.
  2. 00:40:921 (1,2,3,4) - The overlaps make this pattern seem really clutched and destroy the structure of the map.

Melt's Hard

  1. 01:09:545 (1,2,3,4) - This idea is pretty nice, but the flow should need some reconsideration. The transition from (1) to (2) is fine, but from (2) to (3) and (3) back to (4) is awkward.
  2. 01:11:747 (1,2,3,4,5,6) - You're ought to nerf the spacing here a bit, this jump is very strong.

yf's Insane

  1. 00:20:210 (2) - I'm pretty sure (like 100%) that this is overmap. Not sure why you did, not sure why you should, but I wouldn't.
  2. 00:44:912 (2) - You should change this pattern so that it's the same as the one before spacing wise. This one has a shorter distance to the next object, while 00:44:362 (2) - has a jump.
  3. 00:50:279 (1) - Why didn't you cover the red tick here? You did it everywhere else, so you should do it here too.

Dark

  1. 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input.
  2. 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.

Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
Topic Starter
gxytcgxytc

Squirrel wrote:

helloooow there!
from my queue, just making suggestions unless bold

General
  1. you might wanna look for a 16:9 background cause atm it looks a little awkward in the beginning, before the video starts. cause borders on the side
  2. video is missing in Normal diff thanks=A=
  3. I am kinda concerned about the driff spread.. you have a nice Easy, but in comparison to that the Normal seems a little too hard (cause of patterns) and the Hard is too hard as well (imo, espceially looking at the jumps >< ..). and only judging by SR the increase from 1.98 to 3.72.. uuhm. I don't really feel comfortable with that. considering that now ;w;
    looking at these three diffs, I'd suggest to rename Normal to Advanced or something similar and increase the difficulty slightly with more 1/2 rhythms. and then add another standard Normal diff. Would be best for the spead, I think, but all of that is up to you ofcourse ~
Easy
  1. 00:04:642 (5,1) - movement could be smoother (= easier to play), rotate 1 and 00:06:460 (2) - by -45° and place them like this http://puu.sh/eShwh.jpg ? okay
  2. 00:07:672 (1,1) - this is too less recovery time for Easy. no object should be on-screen until the spinner isn't visible anymore, cause that's confusing. you can read more about this here: t/241019
    > shorten the spinner or remove 00:10:096 (1) - so you have a full measure recovery time, preferably 1500ms shotrer
  3. 00:13:949 - gap feels so empty, I'd add a circle here
  4. 00:20:004 (2,3) - this might confuse beginners, cause when they follow the movement indicated by 2 you end on 3's end instead of the end. ctrl+g 3 and move 00:22:206 (4) - to 28|236 ? rotared 34 for a better flow
  5. 00:31:013 (4,1) - movement here could be better, too. you can move 4 up a bit and rotate it, then adjust 1+following to match DS, screen: http://puu.sh/eSicZ.jpg done
  6. 00:38:719 (3) - aah, nitpicking, move the last anchor a grid to the left xD :3
    to avoid confusion I'd prefer if you rotate this by ~ -35°, but that's not a must
  7. 00:43:123 (4) - is this missing a NC?
  8. 00:51:930 (1,1) - mentioned above, too less recovery time. you could replace the slider or shorten the spinner. replacing the spinner with another long slider would work, too ok
  9. 00:59:637 (5,1) - gap feels off, you could follow the background.. Idk what thy're called-sounds. might play more interesting cause variety :3
  10. 01:04:040 (4) - imo, this should be split. cause of the absolutely unnoticeable break after 01:04:316 - try this:
    a short slider and next is a note i think it's a little hard as easy .-.
    (if you do that you might want to put a NC somewhere in this combo, it gets a little long, maybe 01:07:343 (3) - )
  11. 01:11:196 (3,1) - as mentioned, this is confusing because of the movement indicated by 01:09:545 (1,2,3) - . you can rotate 1 to avoid that


can't play the other diffs, so I'll have to skip them. sorry, hope I could help with the other diffs tho. 'w'
good luck! (if anything's unclear about the mod, feel free to ask me)
thanks for mod ;D
Topic Starter
gxytcgxytc

Ayu wrote:

Easy

  1. 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
  2. 01:09:545 (1,2) - Blanket this.
  3. 01:11:196 (3,1) - Blanket this too.

fixed



Dark

  1. 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input. you are right
  2. 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.

Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
thanks :)
Topic Starter
gxytcgxytc
update~
HelloSCV
from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
[Easy]
  1. 00:04:036 (4) - add whistle for consistency?
  2. 00:14:499 (1) - is the clap intended to be slider's head?
  3. 00:43:123 (4) - add NC for consistency
  4. 01:11:747 (1) - remove NC for consistency
[Bless' Normal]
  1. 00:44:224 (1) - remove NC for consistency
  2. 01:08:444 (2,1) - using anti jump distance isn't recommended on low diffs (E and N) becuase some of players may feel confusion on this plcement

    i wish you used more diverse rhythm on this diff
[Melt's Hard]
  1. http://puu.sh/f7UKv/f684939710.png seems like this diff has 1ms unsnapped kiai sections
  2. 00:28:260 (2) - missed drum clap
  3. 00:35:967 (5,6) - this sudden jump distance is quite unreasonable(sorry i cannot find proper words asdf) what about decreasing the distance a bit?
  4. 00:41:471 (2,5) - missed drum claps?
  5. 01:02:939 (1) - off screen
  6. 01:16:150 (1) - missed soft finish and normal sampleset
  7. 01:20:003 (7) - i think there are many missed hitsounds from this note, you'd better add them all

    it seems that there are lots of missed hitsounds throughout of this diff, i can point them all out if you want. but if those are intended, pls reconsider it
[yf's Insane]
  1. 00:29:637 (1) - hiding both slider's head and tail at the same time isn't really good idea, it may cause confusion easily imo even it has new combo and high AR
  2. 00:38:307 (2,3) - i wish these two notes were reversedly located for better flow
  3. 00:55:233 (1,2,3) - due to the characteristics of this rhythm, it is hard to play this pattern without breaking the combo. consider changing this rhythm a bit, for example like this
  4. 00:59:086 (5,6) - actually, i expected 2 1/2 sliders rather than current one, it's not that bad but it's a bit awkward. try using 2 1/2 sliders instead
  5. 01:05:692 (1) - i think this slider's head should have normal sampleset and soft addtions for consistency

    impressive
[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song
  8. 01:12:848 (5) - try adding NC for consistency
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change?
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator
  11. 01:19:729 (1,2) - swap NC for consistency as well
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here?

    brilliant
i'll finish this by tomorrow good luck!
Topic Starter
gxytcgxytc

HelloSCV wrote:

from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
fixed

[Easy]
  1. 00:04:036 (4) - add whistle for consistency? ifxedfixed
  2. 00:14:499 (1) - is the clap intended to be slider's head? ahh i forgot to cancel that
  3. 00:43:123 (4) - add NC for consistency judge the whole kiai ,every 4 white line,i add a NC,so no .-. (sorry for my poor english, i cant describe my thinking clearly ;_;)
  4. 01:11:747 (1) - remove NC for consistency fixed




[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing okay
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here you are right
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear yes
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here ^ at the tail?
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
    moved it to 00:40:646 (3) -
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song added
  8. 01:12:848 (5) - try adding NC for consistency 01:11:747 (1,2,3,4,5,6) - dont really want add nc here beacuse this six is a pattern
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change? okay
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator ok
  11. 01:19:729 (1,2) - swap NC for consistency as well yes ^
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here? changed to 01:22:756 a long white line

    brilliant
i'll finish this by tomorrow good luck!
thanks for your help xD
FaiVillager
来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样
00:11:059 (3,4) - 可以放个三连打
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好?
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了
[insane]
00:05:248 (1,2,3,4,1,2,3,4,1) - 这一段音效渐变我喜欢 但是玩起来没意思 考虑换个组合
00:10:096 (1) - 在这里1/1折返不合适 第一段三个音折返回来两个音 听起来都不对
00:11:884 (7) - 这里重音还是在白线上的所以不推荐红线起滑条
00:34:316 (1,2,1,2) - 看起来不错 玩起来感觉遮盖的有点厉害 可以考虑滑条拐弯的位置再靠后些
00:45:325 (1) - slidertick消音
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
Topic Starter
gxytcgxytc

FaiVillager wrote:

来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样 这图规则图形都是ctrl shiftD弄出来的=A=
00:11:059 (3,4) - 可以放个三连打 话说其实之前就是三连 后面类似的节奏也是..纠结了很久结果还是拿掉了 开头这样有点丧病
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好? 不好听..
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味 这里要进kiai啦.-.
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的 考虑中...不过没想好怎么改..
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了 真的是正的QAQ
blanket都修了修...
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
谢谢mod
Topic Starter
gxytcgxytc
update
改了hard
[CSGA]Ar3sgice
offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗

easy
00:27:710 (1) - 你把这个弄对称啊
Topic Starter
gxytcgxytc

[CSGA]Ar3sgice wrote:

offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651 虽然没看懂为啥不过好像也不赖..-.
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧 嗯..
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗 怎么听都是1/3...

easy
00:27:710 (1) - 你把这个弄对称啊

;w;谢谢 新年好
[CSGA]Ar3sgice
我试试能不能泡图
Topic Starter
gxytcgxytc
wpcap 吓cry
Cherry Blossom
Hello gxy, I'm sorry but i have to pop this map's bubble for these following reasons :
  1. 01:09:555 (1) - In bless' Normal, there must not be any antijumps in Normal diffs, there is an antijump clearly visible and confusing. Spacing must be consistent in Normal diffs, i've already told you a few months ago.
  2. 00:07:652 (1) - In Easy and bless' Normal, this spinner must end here 00:10:106 - .
  3. 01:06:803 (5) - In Melt's Hard this object is snapped wrongly, it is not 1/3, the reverse must be snapped on the blue tick.

Call me back after fixing these unrankable issues. And i will give an additional mod/check and give you a rebubble.
By the way, is the metadata confirmed by someone qualified ? if no, you should ask someone for it.
[CSGA]Ar3sgice
还有我记得你preview没放线上, 顺便改了吧
DakeDekaane
BPM is doubled. Correct are 99 and 109.
Topic Starter
gxytcgxytc

DakeDekaane wrote:

BPM is doubled. Correct are 99 and 109.
hi DkaeDekaane
here is a ranked ver. by wcx19911123
https://osu.ppy.sh/s/164075
so i think bpm is okay :)
Cherry Blossom
Recheck, no kd.

Melt's Hard

  1. 00:05:834 (2,1) - This antijump is a little weird because the distance is lower compared to the previous objects so it will be better if there is a higer distance between these objects.
  2. 00:44:234 (5,6,7,8,1) - avoid jumps like this. It creates a spike on a hard diff, and imo, there is enough density and this will hurt the diff gap between Normal and Hard. Make something else, less jumpy.
  3. 01:06:803 (5) - this was not fixed, i've told you to fix that slider which is snapped wrongly, make this :
  4. 01:20:563 (1,2) - there must be more distance between these objects, because it will help the player to read patterns properly.

Dark

  1. 00:55:243 (1) - I forgot to mention this object, it is also snapped wrongly because it is not 1/3. This slider must be snapped like this http://puu.sh/gdwPm/6159570472.jpg as you can see in yf's Insane.


Melt's Hard needs more mods, try to find more mods for this diff.
Call me back later when you feel ready.
Him3con
[Melt's Hard]
00:43:133 (1,2,3,4,5,6,7,8) - 不像hard 建议00:43:408 (2) - crtl g 00:43:958 (5) - crtl g 00:44:234 (6,7,8,9) - crtl g
00:17:950 (4) - 加个鼓音x256 y296
SPOILER
好可怕.高性欲要有rank的图了
[Mahua]
极黑的妹儿特
Kuuhaku
Melt`s Hard
音效:
00:04:622 (3) - 加上whistle试试

00:07:652 (1) - 也许少了点音效?00:10:106移动到00:09:773,并添加drum-whistle音效

00:35:426 (3) - 将sampleset改成drum,总觉这里不加特技,啊呸,音效怪怪的

00:54:142 (1) - 这里觉得sampleset用drum更好

00:57:720 (5) - 尾部是不是少了个whistle?

01:03:500 (2,3) - 我觉得2尾部用normal-hit,3用soft-whistle更好

01:06:252 (3) - 实话说这里的normal-whistle比较突兀了,
虽然还是听起来不是那么顺耳,但我觉得drum-clap是个更好地选择
因为能和01:06:803 (5) - 的drum-finish对应上

01:18:087 (9) - 头部drum-whistle试试看

01:22:216 (8,9) - 音效方面改成除了9的尾部外全whistle看一下
我觉得这样更有层次感

排列:
实话说没什么特别的意见了……看看就好
00:12:857 (2,3) - ctrl+g

00:41:894 (3) - 还是觉得ctrl+g顺眼
然后00:42:307 (4) - 移动到00:41:481 (2) - 的尾部

其他也没啥啦,祝早日rank~
以上
Topic Starter
gxytcgxytc
update
fix most of your advice
thanks for your mod Kuuhaku and Meconopsis
OblivioN
[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下
  3. 01:12:858 (3) - ctrl g感觉flow比较顺
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322
Topic Starter
gxytcgxytc

OblivioN wrote:

[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2 修成了其他的东西
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下 fixed
  3. 01:12:858 (3) - ctrl g感觉flow比较顺 没感觉...
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?6666这你都发现了 改了
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322 不太好
又修了其他的东西/=/
updated
Infevo
Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds?
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?
Megurine Luka
Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些

=。=~差不多就这样吧ww
Topic Starter
gxytcgxytc

Infevo wrote:

Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds? fixed
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?

Megurine Luka wrote:

Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊 好
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊 现在是折返啊?..
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些
明察秋毫 变成1/4折返了
=。=~差不多就这样吧ww
thanks for mods :)
Cherry Blossom
Recheck.

- yf's Insane : 00:10:106 - these timing points don't have the same sampleset, fix it please.
- yf's Insane and Dark : 00:55:243 (1) - Still snapped wrongly, but i tried to find a solution, i checked wcx's set and after a long period of reflection, i conclude that it must be snapped like this :



Apply these changes, and call me back for a rebubble.
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