Nymph wrote:
看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
那也提几类我去修修啊
Nymph wrote:
看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
吃药 吃药 吃药Nymph wrote:
看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
thx[Minakami Yuki] wrote:
[Bless' Normal]
- 00:10:921 (1) - 尾whi 不太喜欢哨声,一般不是特别适合我都不会加,鉴于后边整体都是加哨就都不改了
- 00:13:123 (2) - ^
- 00:15:325 (2) - ^
- 00:20:004 (2,2) - whi更合适
- 00:24:407 (2) - 头^
- 00:45:325 (1) - 不如从00:45:187 - 开始放个1/4滑条 一开始的确是这样的,后来根据别人的意见改成了单点我觉得也不错
- 00:56:334 (1) - 尾whi
- 01:22:894 (1) - same mentioned in Easy 稍微有点违和
谢谢mod :3[Minakami Yuki] wrote:
From your request of M4M
- Grey——Just some complaints.
- Black——My personal suggestions.
- Bold——Highly recommended.
- Red——(Maybe) Unrankable, you'd better fix it.
[General]加了~
- 这是op?别忘了在tag里面加上Opening
[Easy]
- 00:05:248 (1) - 和前面那个间距0.96了,稍微动下
- 00:34:316 (3) - 间距0.93了啊
- 01:04:591 (4,1) - blanket?
- 01:22:894 (1) - 最后转盘可以20%fin结尾,挺不错的
- all fixed .
SPOILERUnsnapped inherited (green) sections at:
00:05:239 - snap to 00:05:248
00:06:451 - snap to 00:06:460
00:09:746 - snap to 00:09:793
00:10:231 - snap to 00:10:096
00:16:699 - snap to 00:16:701
00:18:901 - snap to 00:18:903
00:31:493 - snap to 00:31:563
00:35:415 - snap to 00:35:417
00:36:516 - snap to 00:36:518
00:40:300 - snap to 00:40:371
00:40:438 - snap to 00:40:371
00:43:534 - snap to 00:43:398
00:46:424 - snap to 00:46:426
00:47:525 - snap to 00:47:527
00:48:626 - snap to 00:48:628
00:49:727 - snap to 00:49:729
00:57:502 - snap to 00:57:435
绿线都没影响音效和kiai所以算了/.\
[Dark]
Unsnap同上...slider是1/16于是误报么 ..Snapping 00:26:953 (3) - Unsnapped slider (repeat).
00:26:953 (3) - Unsnapped slider (repeat).
00:26:953 (3) - Unsnapped slider (end).
00:27:160 (4) - Unsnapped slider (repeat).
00:27:160 (4) - Unsnapped slider (repeat).
00:27:160 (4) - Unsnapped slider (repeat).
00:27:160 (4) - Unsnapped slider (end).
00:27:435 (5) - Unsnapped slider (repeat).
00:27:435 (5) - Unsnapped slider (repeat).
00:27:435 (5) - Unsnapped slider (repeat).
00:27:435 (5) - Unsnapped slider (end).
01:04:866 (1) - Unsnapped slider (repeat).
01:04:866 (1) - Unsnapped slider (repeat).
01:04:866 (1) - Unsnapped slider (repeat).
01:04:866 (1) - Unsnapped slider (end).
Unsnapped inherited (green) sections at:
00:05:239 - snap to 00:05:248
00:05:845 - snap to 00:05:854
00:06:451 - snap to 00:06:460
00:07:057 - snap to 00:07:066
00:09:746 - snap to 00:09:718
00:26:988 - snap to 00:27:022- 00:07:369 (4) - 3,4间距和1,2间距差不多比较好 改了
- 00:16:701 (1,2,3,4) - 这个可以做难点 加大了间距...恩确实不会改..
- 00:24:958 (5) - NC ok
- 00:25:508 (1,2,3,4) - 这里节奏不好,建议重弄下,不像进kiai的那种感觉 [#思考]
- 00:32:389 (3) - 往下摆啊怕出界吗?这个位置不好看啊 fixed
- 00:34:316 (1,2,3,4,5,6,7,8) - 每两个nc一次,可以再摆点pattern 渐进的话不要NC比较好吧..
- 00:48:628 (5) - NC? 猴
- 00:51:242 (3) - 两折返滑条看着不舒服 而且也不太适合 我听着挺好的/w\
- 00:53:031 (1,2,3,4,5,6,7) - 三分拍间距放的和前面的二分拍antijump一样是闹哪样 (其实antijump是啥...) 改成两个直线三连了=_=虽然间距还是个坑
- 01:00:738 (1,2,1) - 前面1,2的停滞感太强了,不舒服,把这三个间距拉开点 好!
- 01:13:398 (7,8) - blanket 噢
- 01:13:123 (6,7,8) - 不好看其实,6,8碰头了
- 01:18:077 (9) - 移开?ok
- 01:22:894 (1) - same mentioned in Easy
Good luck
kamisamaaa wrote:
from BMT queue
[dark]
整体看了一下感觉节奏还好 但是摆放乱七八糟。。妮妮说的很对额 各种梗都是强行加进去的 不管和音乐搭不搭调 建议仔细听听音乐找找音乐的感觉
还有一个问题是各种拘束的小间距完全放不开 然后没事突然地大跳简直坑爹 下面是一些具体的举例额
00:05:248 (1,2,3,4,1,2,3,4) - 这里感觉可以每个缩小一点间距 每个滑条速度减小一点 然后排成一个整体 感觉比你这样更能表现歌曲 速度没改 间距缩了
00:13:949 (1,2,3,4,1) - 这种小间距简直没法玩 这四声明明这么强烈因为是降音 一个降一度所以自然想这么放了 后面也是 小跳感觉不是很适合这个降调 建议用正常的小跳 你看看00:14:774 (2,3) - 这里 这么柔和的地方你用这么大间距 然后四个重音你用小间距。。 球帮摆QAQ
00:15:325 (6,1) - 这个也是 这么重的音用大间距 别用这种小间距 顺便00:15:050 (5,6) - 这个两个做成平行是平行的啊 00:15:325 (6,4) - 这个blanket没必要 不要这么勉强包起来 高的间距难受死了 想不出其他的摆放了=A=
00:20:554 (3) - 这个是一个上扬 滑条尾比滑条头强烈 建议换成两个note fixed
00:22:756 (1,2,3,4) - 一样^
00:25:508 (1,2,3,4) - 这里明明是一堆单点。漏音严重 而且前面那些单点摆放单调 这里没有跟背景琴声的意思 琴声也比较淡 转而出现的是鼓声而且很强烈 就跟着过来了
00:31:013 (1,2,3,4,1,2,3,4) - 音乐完全不是这个感觉 为啥做两个正方形 不要强行使用梗 要根据音乐摆放 想不出>_>
00:32:114 (1,2,3) - 比如说这三个音 明显前两个是一样的音 第三个明显有别于前两个 可是你用完全一样间距的三个note就完全没法体现音乐感觉 最简单的一个合适的摆放是吧前两个note叠起来 然后第三个note是个跳 这样才是一种符合歌曲的摆放 改成其他形式了,顺便之前这样放的原因是刚做完跳所以原地放note十分不舒服不顺
00:32:527 (4) - 这个也是尾巴重音被滑条带过去了节奏不合适^
00:33:077 (1,2,3,4) - 你听听音乐在看看你这个摆放你就知道啥问题了 做过note转重音不过效果不太理想=-=
00:34:866 (5,6,7,8) - 这个强烈的感觉你可以通过拿这四个note放开来表现 前面四个是2组2组叠起来的 然后后面这四个就用分开的2个一组的跳 同 叠音 音调一样的我都叠在一起了 跳的话不太合适
00:35:967 (1,2,3) - 这个大跳太突然 你前面都是小的一塌糊涂的间距 突然来这种极端大跳让人怎么玩。 全图都有这问题 间距变化太突兀音乐就是从这里突发3个finish的 我认为表现没有问题..
00:59:086 (3,4,1,2,3) - 这段这么急促的音乐你就这么稀疏的节奏啊。。。。。。。。。。。这反差没跟那音
01:13:949 (1,2,3,4,5,6,7) - 这段建议用循环梗 想四种loop方式 是循环了啊=_=
先说这么多吧 基本意思都说到了额 也尽量举例说明了 要是有什么不懂得可以ingame问我 或者邮件什么的都可以
可能有时候语气不是很好额 多包涵>.<
其实你可以多看看爱抚的diff 虽然我不喜欢那个风格 但是他对歌曲的表现是没问题的 你可以体会体会撒
yf_bmp wrote:
打骏马 看不懂
IamKwaN wrote:
yf's Insane
- 00:36:517 - Snap this kiai time section to 00:36:518. // kiai的綠線unsnap
- 01:07:894 - Redundant green line, please delete it. // 多餘綠線,刪除
- 00:11:472 (6,7) - The rhythm sounds strange to me because of the stress, it would make me feel much more comfortable if you change them to these. Of coz this applies on similar rhythm at the back: // 重音不對
- 00:33:077 (6) - The stress is misplaced, it's worthwhile to be put as a slider head or a circle like what u did throughout the diff. Consider sth like this: // 也是重音不對
- 01:17:802 (8) - NC for reminding players of 1/6 snap like 00:53:031 (1). // snap是1/6所以NC
:@yf_bmp wrote:
我操我随便说的
sad 没post出去..IamKwaN wrote:
Hi there, from my queue here.
Sorry for delay :OGeneral
- Your background image is kinda low in resolution, try this one!
- Why not adding the full romanji name of this show as tag? I mean adding 'Gokukoku no Buryunhirude'.
Dark
- 01:22:826 - Unsnapped time section, snap it to 01:22:825 like other diffs. In fact, there are many snapped green lines, but if u are way too lazy to fix them all, just fixing this would be fine enough.
- 00:40:921 - Redundant green line, please delete it.
- 00:14:912 (3,4) - I wonder if there are solid beats for these two. Personally, I don't prefer such overmapping technique but seems you love it so much throughout the diff. So, nah..
- 00:13:949 (1,2,3,4) - I don't understand your intention of placing anti-jump here. As the four beats are too obvious and heavy, placing something even jumpier than 00:13:398 (1,2,3,4) would be nice imo.
- 00:14:912 (3,4) - Mentioned above. Alrite, I know it's annoying to point out every single piece of overmap, so I should stop here.
- 00:16:563 - Missing out a beat here, its awkward to have a halt here even the sound is low. Adding a circle would look nicer :> Same on 00:42:985
- 00:31:013 (1,2,3,4,1,2,3,4) - Again, why is the spacing opposite to the atmosphere of the beats? Aren't 00:31:563 (1,2,3,4) being stronger?
- 00:33:490 (3,4) - These circles make me confused, what are u actually following? I think the instrument is a 1/8 snap instead of 1/4.
- 00:34:316 (1,2,3,4,5,6,7) - Spacing here makes me feel like, oh is this a Hard instead? I would say, it's rare to place so many anti-jumps in Insane, let alone the highest diff of a set. This is even the climax of the song, so please adjust these, please :c
- 00:40:371 (1,2,3,4) - ;_; I don't really see your point of having annoying anti-jumps here..
- 00:40:921 (1,2) - CTRL+G these two on timeline basis, stresses are on 00:41:196 instead of the blue tick.
- 00:51:242 (3) - Start this slider on white tick, it's where the stress starts. I mean this:
- 00:53:582 (7,8) - These two looks similar to me, so if u add a whistle at tail of 00:53:857 (8), u may want to add a whistle of tail of (7) too.
- 01:01:701 (2,3,4,5,6) - nah.. at least NC 01:01:839 (3,5) for the different spacing change from 01:01:701 (2,3)?
- 01:05:692 (4) - I don't think the music lies on 1/8 here. Instead, it's something like this:
- In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.
Easy
- Many redundant green lines, check them yourself please :>
- 00:27:710 (1,2) - A bit nazi, using the same slider for these two would be more aesthetic. Apparently they are not identical now.
- 00:43:123 (3) - Obviously stresses are on white ticks, drums are much more distinct than that on red ticks. So, why not separating them as two 1/1 sliders?
- 01:13:123 (2) - Hmm.. I treat this as sudden switch of instruments, because the previous slider is following, obviously, drums, but for this one, you miss out 01:13:398, which is very awkward imo. How about this?
Good luck!
thx for mod;w;xxdeathx wrote:
Ah I love this anime. Such an amazing OP and cute witches.
[General]x
- BPM is actually 198/218. Wcx's ranked version uses those numbers. Besides the song is way too fast to be low bpm.
- kiai time should start at 00:56:334 and end at 01:22:756
[Easy][Dark]
- 00:12:297 (2) - end at 00:12:848 because it's a stronger beat
- 00:54:132 (1) - shouldn't repeat more than once in easy or normal. also blanket is far in the middle
- 01:02:389 (3) - ^
- 01:07:343 (3) - ^
- 01:20:554 (1) - end earlier on white tick for same reason i said earlier
fixed almost all....
- use HP drain 7. it's too hard with 8 hp drain.
- 00:10:096 (1,2,3,4) - spacing makes (4) look like it comes right after (3). move it further away or make (3) a slider so the rhythm is consistent
- 00:10:921 (5,6) - on the same note, the jump here is far even though the note comes right after in time. don't say it's to make things harder and it's okay because it's the hard difficulty, this sort of time-distance spacing is just too confusing. highly recommend fixing it.
- 00:11:747 (9,10) - ^
- 00:12:573 (3,4) - now if you fixed those above ones, then this one will make more sense
- spacing with regard to time seems to be a recurring issue in this difficulty, so i won't touch on it more but you should go through and readjust objects where the spacing is misleading
- 00:27:435 (5) - repeat one less time
- 00:29:224 (3,4,5) - remove (4), not part of the rhythm
- 00:45:325 (1) - end at 00:47:114
Mapset needs some more work with rhythm and spacing before pushing for rank imo. wcx19911123 himself said this song is quite hard to map because of its rhythm and high BPM.
小细节 Spacing就不多说了IamKwaN wrote:
In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.
135,105,23307,6,0,L|53:98,1,70,4|0,3:0|0:0,0:0:0:0:00:24:614 (2,3) - for blanket 这两个错开 和00:23:994 (3,4,5)等间距放好
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484,104,58949,1,0,0:0:0:0:
404,184,59086,2,0,P|387:232|403:281,1,105.000004005432,8|0,1:3|0:0,0:0:0:0:
476,312,59499,1,2,0:0:0:0:
468,232,59637,5,4,3:0:0:0:
468,232,59774,1,2,0:0:0:0:
324,296,59912,1,0,1:0:0:0:
324,296,60050,1,2,0:0:0:0:
404,184,60187,1,4,3:0:0:0:
244,200,60325,1,2,0:0:0:0:
192,64,60462,2,0,L|200:8,1,52.5000020027161
328,216,60738,6,0,L|324:294,1,78.7500030040742
256,344,61013,2,0,L|260:384,3,26.2500010013581,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
244,199,61288,22,0,B|350:164|350:164|328:216,1,167.999994873047
256,344,61701,1,0,0:0:0:0:
104,372,61839,2,0,P|97:347|100:320,1,52.5000020027161
80,204,62114,2,0,P|87:179|84:152,1,52.5000020027161
207,127,62389,6,0,P|273:148|335:119,1,140,0|0,1:0|0:0,0:0:0:0:
334,119,62802,1,0,0:0:0:0:
368,28,62940,5,4,0:3:0:0:
368,28,63077,1,0,0:0:0:0:
268,44,63215,1,0,1:0:0:0:
268,44,63352,1,0,0:0:0:0:
436,108,63490,2,0,L|424:132,7,17.5,0|0|0|0|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
420,144,63765,1,2,0:0:0:0:
416,164,63834,1,0,0:0:0:0:
416,184,63903,1,2,0:0:0:0:
420,204,63972,1,0,0:0:0:0:
428,224,64040,6,0,P|451:285|416:340,1,136.499993751526,2|0,0:0|0:0,0:0:0:0:
336,344,64316,2,0,B|264:348|264:348|224:364|224:364|157:367,2,181.999991668702,0|4|2,1:0|0:3|0:0,0:0:0:0:
292,264,64935,1,2,0:0:0:0:
280,240,65004,1,2,0:0:0:0:
280,212,65073,1,2,0:0:0:0:
288,188,65141,38,0,P|299:155|296:121,1,70,2|0,0:0|0:0,0:0:0:0:
167,63,65417,2,0,P|156:95|159:130,1,70,2|0,0:0|0:0,0:0:0:0:
397,105,65692,6,0,B|368:68|368:68|296:120,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
472,144,66105,1,0,0:0:0:0:
240,24,66242,6,2,B|216:16|216:16|192:24|192:24|168:16|168:16|144:24|144:24|120:16|120:16|96:24|96:24|84:68|84:68|97:107,1,238.00000453949,2|4,1:0|1:3,1:0:0:0:
132,272,66655,1,0,3:0:0:0:
152,188,66793,6,0,B|117:182|85:198|85:198|61:174|25:170,2,136.499993751526,4|4|4,1:3|1:3|1:3,0:0:0:0:
216,136,67343,6,0,B|240:164|280:156|280:156|316:132|316:96|316:96|384:52|443:97,1,280,0|0,1:0|1:0,0:0:0:0:
443,97,68169,1,0,0:0:0:0:
188,60,68444,5,4,0:3:0:0:
188,60,68719,1,0,0:0:0:0:
443,97,68995,1,0,1:0:0:0:
424,200,69270,1,0,0:0:0:0:
196,348,69545,5,4,0:3:0:0:
196,348,69683,1,0,0:0:0:0:
52,316,69820,1,2,0:0:0:0:
192,332,70095,5,0,1:0:0:0:
308,244,70233,1,2,0:0:0:0:
308,244,70371,2,0,L|300:184,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
316,36,70646,5,4,0:3:0:0:
316,36,70784,1,0,0:0:0:0:
460,68,70921,2,0,L|516:60,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
320,52,71196,5,0,1:0:0:0:
204,140,71334,1,2,0:0:0:0:
204,140,71472,1,0,0:0:0:0:
340,200,71747,6,0,B|364:212|364:212|439:190,1,105.000004005432,4|2,1:3|0:0,0:0:0:0:
171,200,72297,2,0,B|148:212|148:212|72:190,1,105.000004005432,0|2,1:0|0:0,0:0:0:0:
256,80,72848,5,4,1:3:0:0:
256,328,73123,1,2,1:2:0:0:
212,156,73398,1,2,1:2:0:0:
300,156,73536,1,0,1:0:0:0:
256,232,73673,1,2,3:2:0:0:
32,52,73949,6,0,P|104:73|172:40,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
256,80,74362,1,0,0:0:0:0:
344,107,74499,2,0,P|348:70|333:34,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
256,80,74774,1,0,0:0:0:0:
280,172,74912,2,0,P|310:194|348:199,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
344,108,75187,1,0,0:0:0:0:
256,80,75325,2,0,P|221:95|197:125,1,77.0000023498536
188,216,75600,6,0,L|196:292,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
312,352,75875,2,0,L|392:360,1,77.0000023498536
184,308,76151,6,0,B|156:284|118:281|118:281|88:316|47:319,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
40,220,76563,1,0,0:0:0:0:
175,327,76701,2,0,P|214:327|247:309,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
288,220,76976,1,0,0:0:0:0:
208,160,77114,2,0,P|189:193|188:231,1,77.0000023498536,0|4,0:2|0:3,0:0:0:0:
247,309,77389,1,0,0:0:0:0:
340,272,77527,2,0,P|320:239|288:220,1,77.0000023498536,0|0,0:2|0:0,0:0:0:0:
324,368,77802,5,2,1:3:0:0:
356,368,77894,1,0,0:0:0:0:
384,360,77985,1,2,0:0:0:0:
416,360,78077,2,0,L|432:284,1,77.0000023498536
372,160,78352,38,0,B|337:129|345:77|385:57|385:57|409:77,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
372,160,78765,1,0,0:0:0:0:
284,188,78903,2,0,L|208:176,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
172,92,79178,1,0,0:0:0:0:
312,44,79316,2,0,L|339:115,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
284,188,79591,1,0,0:0:0:0:
172,92,79729,2,0,L|220:32,1,77.0000023498536
283,187,80004,6,0,P|288:225|276:261,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
156,316,80279,2,0,L|76:320,1,77.0000023498536
292,352,80554,6,0,B|328:344|348:316|348:316|400:348|457:328,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
500,220,80967,1,0,0:0:0:0:
399,152,81105,2,0,P|395:196|409:239,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
464,84,81380,1,0,0:0:0:0:
308,8,81518,2,0,L|320:108,1,90.9999958343508,0|4,0:0|0:3,0:0:0:0:
400,152,81793,1,0,0:0:0:0:
232,140,81930,2,0,P|215:182|218:227,1,90.9999958343508
320,344,82206,6,0,L|412:352,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
204,352,82481,2,0,L|160:360,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
136,284,82618,2,0,L|92:276,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
20,316,82756,1,2,1:3:0:0:
256,192,82825,12,0,87160,0:0:0:0:
谢摸!Frey wrote:
Star for you~
[Easy]
· 基本上都是Blanket的,如果你不重视美观问题,可以选择跳过那些条。
· 00:05:248 (1,2) - Blanket包的不是很好,开1/4拍检查下
· 00:14:499 (1) - 00:18:352 (4) - 00:18:903 (1) - 我想问问为什么只有这三处放了Sampleset Normal?如果是错放那就取消。如果是故意的,这三处地方看起来很随机,至少应该附近其他类似地方也放(比如00:12:297 (2) - 或者00:23:307 (1) - )
· 00:20:004 (2,3) - 这里的Blanket没包好也有点明显
· 01:02:389 (3,4) - 这里也是
· 01:09:545 (1,2) - 同上
· 01:13:123 (2) - 前后DS差距有点大了,稍微调整一下DS
· 01:22:206 - 根据前面的音效,你这里不应该是Finish,而应该是Clap
应该都改了w
[yf's Insane]
· offset 35416的绿线,offset+1
· offset 36517的绿线,offset+1
改了
[Dark]
· 00:10:646 (4) - 或许需要NC
· 00:12:848 (4) - 同上
· 00:15:050 (3) - 同上
· 00:27:160 (4) - 我觉得为了区别和之前那个重复短滑的不同,这里应该NC
· 00:32:664 (4) - 没有叠好
· 00:38:307 (7) - 放在x148 y200如何?这里只是个人建议
· 00:53:582 (7) - 为了区分拍子的不同,我觉得需要NC
· offset 82826的绿线,offset-1
都改了 00:27:160 (4) - 换了梗神图。祝好运!
LordRaika wrote:
Hitsound Mod request from my Modding Queue
osuu~
Here is my mod as request :Hitsoundsounds fine nowNice to see you can use drum inside soft timing, so here goes the hitsound mod
simply following it without adding lots of work, will already improve the hitsound :
[Hitsound]
- i use "DARK" dif as reference , use this hitsound and check them on "DARK" dif :
- Download and rename this as drum-hitclap.wav and this is where it does take effect 00:16:701 - ( adding S:C1 ) and will automatically add snare for all of this note for you :
00:17:251 - , 00:17:802 (1,2) - , 00:18:352 (1) -
So yes, its suggest that every S timing (that have drum clap) to be changed into S:C1 timing....- and u can make a copy of the hitsound above and rename it into drum-hitclap2.wav , WHY? it will add the same effect for S:C2 timing too
and AUTOMATICALLY add the custom hitsound here : 00:20:004 - without needing lots of works ^^- one more crazy information for you.... that you CAN do this for all similar part :
00:28:261 - click the start of the slider , set the sampleset auto into sampleset normal (or SHIFT+W)
what you will heard is : normal-hitnormal + drum-hitclap hitsound , pretty damn good right?
00:29:362 - same, shift+W the start of the slider.
do this for all similar wet snare part.- 00:44:362 - and also, dont forget that u can add additional drum, and add clap on it here too....
- Final note : just to let you know, if you need or want to add crazy dubstep hitsound.... i have it
Here.... but i won't tell you how you use it, since you organize your own hitsound sampleset... ^^ , choose the kind of wub wub or scratching you want and add it on sampleset where you see fits and can be used easily.
That's all ^^b
pretty much cool now.... GL on hitsounding
thanks for your mod and that wav files XDDD
update~~~~
edit:yf难度里有几个受到新加的drumclap1/2影响了0.0 于是我给加了几条绿线改回去了=A=
thanks for mod .-.[Ranger] wrote:
lol so many diffs
nothing to say the placement. doesn't have problem maybe. so i`m doing mod intensively hitsound.
[Easy]
can`t found something from the note. nice work
◎ 00:11:196 (1) - change whistle as finish. it`s much socialize the music i think. or just add finish.
◎ 00:12:297 (2) - hm...how about blanket this? just suggestion. ok
◎ 00:13:398 (3) - ^^ ?=A= idk what you mean about this note....
◎ 00:15:600 (2) - ^ after same part fix that.plz
◎ 00:18:352 (4) - add finish here. ok
◎ 01:08:995 (6) - move 1 dot down. this is nothing but nervous inwardly.
◎ 01:07:894 (4) - how about add clap here? added
◎ 01:08:995 (6) - ^ ^
◎ 01:09:545 (1) - ^ at the end.^
◎ 01:11:196 (3) - ^ ^
◎ 01:11:747 (1) - ^ at reverse.
◎ 01:23:031 (1) - add whistle here.
[Dark]
make the hitsound as i wish from easy plz
and this diff so hard so, i can`t play this that`s just my talent,never mind.
◎ 00:16:151 (5) - move to the 00:16:185.
◎ 00:51:930 (1) - make this repeat slider. it lost a beat.
well, i've done!
good luck for Rank~
thanks for mod ;DSquirrel wrote:
helloooow there!
from my queue, just making suggestions unless bold
GeneralEasy
- you might wanna look for a 16:9 background cause atm it looks a little awkward in the beginning, before the video starts. cause borders on the side
- video is missing in Normal diff thanks=A=
- I am kinda concerned about the driff spread.. you have a nice Easy, but in comparison to that the Normal seems a little too hard (cause of patterns) and the Hard is too hard as well (imo, espceially looking at the jumps >< ..). and only judging by SR the increase from 1.98 to 3.72.. uuhm. I don't really feel comfortable with that. considering that now ;w;
looking at these three diffs, I'd suggest to rename Normal to Advanced or something similar and increase the difficulty slightly with more 1/2 rhythms. and then add another standard Normal diff. Would be best for the spead, I think, but all of that is up to you ofcourse ~
- 00:04:642 (5,1) - movement could be smoother (= easier to play), rotate 1 and 00:06:460 (2) - by -45° and place them like this http://puu.sh/eShwh.jpg ? okay
- 00:07:672 (1,1) - this is too less recovery time for Easy. no object should be on-screen until the spinner isn't visible anymore, cause that's confusing. you can read more about this here: t/241019
> shorten the spinner or remove 00:10:096 (1) - so you have a full measure recovery time, preferably 1500ms shotrer- 00:13:949 - gap feels so empty, I'd add a circle here
- 00:20:004 (2,3) - this might confuse beginners, cause when they follow the movement indicated by 2 you end on 3's end instead of the end. ctrl+g 3 and move 00:22:206 (4) - to 28|236 ? rotared 34 for a better flow
- 00:31:013 (4,1) - movement here could be better, too. you can move 4 up a bit and rotate it, then adjust 1+following to match DS, screen: http://puu.sh/eSicZ.jpg done
- 00:38:719 (3) - aah, nitpicking, move the last anchor a grid to the left xD :3
to avoid confusion I'd prefer if you rotate this by ~ -35°, but that's not a must- 00:43:123 (4) - is this missing a NC?
- 00:51:930 (1,1) - mentioned above, too less recovery time. you could replace the slider or shorten the spinner. replacing the spinner with another long slider would work, too ok
- 00:59:637 (5,1) - gap feels off, you could follow the background.. Idk what thy're called-sounds. might play more interesting cause variety :3
- 01:04:040 (4) - imo, this should be split. cause of the absolutely unnoticeable break after 01:04:316 - try this:
a short slider and next is a note i think it's a little hard as easy .-.
(if you do that you might want to put a NC somewhere in this combo, it gets a little long, maybe 01:07:343 (3) - )- 01:11:196 (3,1) - as mentioned, this is confusing because of the movement indicated by 01:09:545 (1,2,3) - . you can rotate 1 to avoid that
can't play the other diffs, so I'll have to skip them. sorry, hope I could help with the other diffs tho. 'w'
good luck! (if anything's unclear about the mod, feel free to ask me)
thanksAyu wrote:
Easy
- 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
- 01:09:545 (1,2) - Blanket this.
- 01:11:196 (3,1) - Blanket this too.
fixedDark
- 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input. you are right
- 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.
Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
thanks for your help xDHelloSCV wrote:
from my queue
[General]fixed
- http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
[Easy]
- 00:04:036 (4) - add whistle for consistency?
ifxedfixed- 00:14:499 (1) - is the clap intended to be slider's head? ahh i forgot to cancel that
- 00:43:123 (4) - add NC for consistency judge the whole kiai ,every 4 white line,i add a NC,so no .-. (sorry for my poor english, i cant describe my thinking clearly ;_;)
- 01:11:747 (1) - remove NC for consistency fixed
[Dark]
- 00:05:096 (8) - remove the whistle? sounds quite annyoing okay
- 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here you are right
- 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear yes
- 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here ^ at the tail?
- 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
- 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
examplesmoved it to 00:40:646 (3) -
etc.- 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song added
- 01:12:848 (5) - try adding NC for consistency 01:11:747 (1,2,3,4,5,6) - dont really want add nc here beacuse this six is a pattern
- 00:55:233 (5) - what about adding NC to indicate the sudden SV change? okay
- 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator ok
- 01:19:729 (1,2) - swap NC for consistency as well yes ^
- 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here? changed to 01:22:756 a long white line
brillianti'll finish this by tomorrowgood luck!
谢谢modFaiVillager wrote:
来了来了~
刚放假事有点多所以晚了点 抱歉
[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样 这图规则图形都是ctrl shiftD弄出来的=A=
00:11:059 (3,4) - 可以放个三连打 话说其实之前就是三连 后面类似的节奏也是..纠结了很久结果还是拿掉了 开头这样有点丧病
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好? 不好听..
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味 这里要进kiai啦.-.
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的 考虑中...不过没想好怎么改..
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了 真的是正的QAQ
blanket都修了修...
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..
简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
厚[CSGA]Ar3sgice wrote:
offset前380(-20), 后10106(+10)
dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651 虽然没看懂为啥不过好像也不赖..-.
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧 嗯..
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗 怎么听都是1/3...
easy
00:27:710 (1) - 你把这个弄对称啊