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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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[Hijiri Byakuren]
打了下。。
我就摸DARK好了 其他难度感觉没什么问题

[Dark]
打了几次 死了几次 感觉好乱 排列感觉就跟乱摆似的 节奏也不咋滴 总体建议 remap

00:11:196 (1) - 这个1我一开始怎么打都是100...后来我看一下。原来是紧跟00:11:059 (6) -的。。很好……我读不出来 我觉得6的位置应该在196 168附近

00:11:403 (2,3) - 既然这里是弱拍起手的二连 离 1 这么近也是服气。。

00:11:403 (2,3) - 这里是二连 00:12:710 (4,5,6) - 这里是三连。。hhh 玩二连你整段都玩啊 别有一出是一出
而且我觉得00:12:710 (4,5,6) - 删4保二连比较好 为什么这么说 你看看456离3有多远

00:10:096 (1,2,3,4,5,6) - 我不想吐槽这里的排列。。顺手吗?

00:13:536 (2,3,4) - 建议删2保二连

00:13:949 (1,2,3,4) - 这样的缓和段不要太蛋疼 为什么是直的 ? 还不如 22

00:19:453 (5) - 直的?前面那个可是弯的。。。而且你看看这方向 违和不?

00:17:802 (1,2,3,4,1,2,3,4) - 。。。。打得我蛋疼

00:21:586 (3) - nononono 建议删 和前面保持一致

00:20:004 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - 建议重摆。。

00:22:756 (3,4,5,6) - 真心的 我还没打过这样蛋疼的缓和段 一怒之下连打甩过去了


在这之前 给我的感觉。。不咋滴 很不咋地。 你到底是要拖(有二连有3/4滑条)还是要层次感强(没二连没3/4滑条 总之就是啪啪啪啪)?


00:24:407 (1,2,3,4,5,6,7,8,1) - 不做评价 我知道你故意的 给人的感觉 hhh

00:26:609 (1,2,3,4,5) - 没连上过一次。。

00:31:013 (1,2,3,4,1,2,3,4,1,2,3,4) - hhhh 人性?

00:32:527 (4) - 冲这这里竟然有个滑条 还在这么偏僻的地方 00:32:802 (5) -竟然还在河对面 一分不谢
你还不如这样呢

00:35:417 (1,2,3,4,5) - 既然你前面是渐大 你这里也不来一发变大? 还减速+大跳 打死你啊

00:40:233 (2,3,4,5,6,1) - MD我又以为一串连打

01:01:839 (3,4,5,6) - 你3不来个NC吗?还摆成二连模样。。

01:05:141 (2,3,4) - 你确定4没多拉长? 还有就是你这仨滑条什么走向啊 你什么节奏啊。。

01:02:940 (4,5,6) - 这仨是让别人拉100的么? 好歹NC下啊。。。

再后面的节奏比较清晰 虽然排列还是乱 但是还是连上了。。

总之我建议你remap
建议你remap
remap
别以为CS4就能乱摆乱跳
我最讨厌这样了

跳的组合不行
滑条指向随意 严重影响顺手程度 实在没本事就CTRL H ; J
滑条组合不行 即节奏组合不行
直滑条运用的相当差劲 严重影响美观
Topic Starter
gxytcgxytc
和莲妈探讨了一下人生

update~
paraoka_old_1
from modding queue.

[Basic]
Custom hitsound might can ignore taiko mode's hitsound.

and all of diffs so many have slider. use more circle.

[Easy]

pretty done. but it might can be hard to new user.

[Melt's Hard]

sv so high. why so high sv used?

01:13:949 ~ 01:22:740 : might can be insane. :o

01:16:013 (10) - delete
01:20:417 (10) - delete

[yi's Insane]

sv so high. really high.
109 bpm and 2.8 sv lolol

gl for rank <3
yf_bmp
in fact it is 218 bpm & 1.4x sv :P
Nymph
看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
Topic Starter
gxytcgxytc

Nymph wrote:

看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip

那也提几类我去修修啊
wantuol

Nymph wrote:

看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
吃药 吃药 吃药
Koiyuki


From your request of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. 这是op?别忘了在tag里面加上Opening

[Easy]
  1. 00:05:248 (1) - 和前面那个间距0.96了,稍微动下
  2. 00:34:316 (3) - 间距0.93了啊
  3. 01:04:591 (4,1) - blanket?
  4. 01:22:894 (1) - 最后转盘可以20%fin结尾,挺不错的
  5. SPOILER
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:06:451 - snap to 00:06:460
    00:09:746 - snap to 00:09:793
    00:10:231 - snap to 00:10:096
    00:16:699 - snap to 00:16:701
    00:18:901 - snap to 00:18:903
    00:31:493 - snap to 00:31:563
    00:35:415 - snap to 00:35:417
    00:36:516 - snap to 00:36:518
    00:40:300 - snap to 00:40:371
    00:40:438 - snap to 00:40:371
    00:43:534 - snap to 00:43:398
    00:46:424 - snap to 00:46:426
    00:47:525 - snap to 00:47:527
    00:48:626 - snap to 00:48:628
    00:49:727 - snap to 00:49:729
    00:57:502 - snap to 00:57:435

[Bless' Normal]
  1. 00:10:921 (1) - 尾whi
  2. 00:13:123 (2) - ^
  3. 00:15:325 (2) - ^
  4. 00:20:004 (2,2) - whi更合适
  5. 00:24:407 (2) - 头^
  6. 00:45:325 (1) - 不如从00:45:187 - 开始放个1/4滑条
  7. 00:56:334 (1) - 尾whi
  8. 01:22:894 (1) - same mentioned in Easy

[Melt's Hard]
  1. 00:00:399 (1,1,1,1) - whistle?后面滑条啊啥的也一样
  2. 01:02:939 (1) - 这个还是改一下,出的有点厉害,如果有player打图右边开按键的话基本滑条就全被挡住了
  3. 01:22:894 (1) - same mentioned in Easy
  4. 后面有点偏难,不太像hard

[yf's Insane]
  1. 00:00:400 (1,1) - whistle?
  2. 00:38:444 (6) - Unsnapped slider (end). 不知道是不是1/12惹的祸?
  3. 01:22:894 (1) - same mentioned in Easy
  4. 没啥,我觉得挺好玩的

[Dark]
  1. Unsnap
    Snapping 00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (end).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (end).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (end).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (end).
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:05:845 - snap to 00:05:854
    00:06:451 - snap to 00:06:460
    00:07:057 - snap to 00:07:066
    00:09:746 - snap to 00:09:718
    00:26:988 - snap to 00:27:022
  2. 00:07:369 (4) - 3,4间距和1,2间距差不多比较好
  3. 00:16:701 (1,2,3,4) - 这个可以做难点
  4. 00:24:958 (5) - NC
  5. 00:25:508 (1,2,3,4) - 这里节奏不好,建议重弄下,不像进kiai的那种感觉
  6. 00:32:389 (3) - 往下摆啊怕出界吗?这个位置不好看啊
  7. 00:34:316 (1,2,3,4,5,6,7,8) - 每两个nc一次,可以再摆点pattern
  8. 00:48:628 (5) - NC?
  9. 00:51:242 (3) - 两折返滑条看着不舒服 而且也不太适合
  10. 00:53:031 (1,2,3,4,5,6,7) - 三分拍间距放的和前面的二分拍antijump一样是闹哪样
  11. 01:00:738 (1,2,1) - 前面1,2的停滞感太强了,不舒服,把这三个间距拉开点
  12. 01:13:398 (7,8) - blanket
  13. 01:13:123 (6,7,8) - 不好看其实,6,8碰头了
  14. 01:18:077 (9) - 移开?
  15. 01:22:894 (1) - same mentioned in Easy

Good luck
Bless

[Minakami Yuki] wrote:

[Bless' Normal]
  1. 00:10:921 (1) - 尾whi 不太喜欢哨声,一般不是特别适合我都不会加,鉴于后边整体都是加哨就都不改了
  2. 00:13:123 (2) - ^
  3. 00:15:325 (2) - ^
  4. 00:20:004 (2,2) - whi更合适
  5. 00:24:407 (2) - 头^
  6. 00:45:325 (1) - 不如从00:45:187 - 开始放个1/4滑条 一开始的确是这样的,后来根据别人的意见改成了单点我觉得也不错
  7. 00:56:334 (1) - 尾whi
  8. 01:22:894 (1) - same mentioned in Easy 稍微有点违和
thx
Topic Starter
gxytcgxytc

[Minakami Yuki] wrote:



From your request of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. 这是op?别忘了在tag里面加上Opening
加了~

[Easy]
  1. 00:05:248 (1) - 和前面那个间距0.96了,稍微动下
  2. 00:34:316 (3) - 间距0.93了啊
  3. 01:04:591 (4,1) - blanket?
  4. 01:22:894 (1) - 最后转盘可以20%fin结尾,挺不错的
  5. all fixed .
    SPOILER
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:06:451 - snap to 00:06:460
    00:09:746 - snap to 00:09:793
    00:10:231 - snap to 00:10:096
    00:16:699 - snap to 00:16:701
    00:18:901 - snap to 00:18:903
    00:31:493 - snap to 00:31:563
    00:35:415 - snap to 00:35:417
    00:36:516 - snap to 00:36:518
    00:40:300 - snap to 00:40:371
    00:40:438 - snap to 00:40:371
    00:43:534 - snap to 00:43:398
    00:46:424 - snap to 00:46:426
    00:47:525 - snap to 00:47:527
    00:48:626 - snap to 00:48:628
    00:49:727 - snap to 00:49:729
    00:57:502 - snap to 00:57:435

绿线都没影响音效和kiai所以算了/.\
[Dark]
  1. Unsnap
    Snapping 00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (end).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (end).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (end).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (end).
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:05:845 - snap to 00:05:854
    00:06:451 - snap to 00:06:460
    00:07:057 - snap to 00:07:066
    00:09:746 - snap to 00:09:718
    00:26:988 - snap to 00:27:022
    同上...slider是1/16于是误报么 ..
  2. 00:07:369 (4) - 3,4间距和1,2间距差不多比较好 改了
  3. 00:16:701 (1,2,3,4) - 这个可以做难点 加大了间距...恩确实不会改..
  4. 00:24:958 (5) - NC ok
  5. 00:25:508 (1,2,3,4) - 这里节奏不好,建议重弄下,不像进kiai的那种感觉 [#思考]
  6. 00:32:389 (3) - 往下摆啊怕出界吗?这个位置不好看啊 fixed
  7. 00:34:316 (1,2,3,4,5,6,7,8) - 每两个nc一次,可以再摆点pattern 渐进的话不要NC比较好吧..
  8. 00:48:628 (5) - NC?
  9. 00:51:242 (3) - 两折返滑条看着不舒服 而且也不太适合 我听着挺好的/w\
  10. 00:53:031 (1,2,3,4,5,6,7) - 三分拍间距放的和前面的二分拍antijump一样是闹哪样 (其实antijump是啥...) 改成两个直线三连了=_=虽然间距还是个坑
  11. 01:00:738 (1,2,1) - 前面1,2的停滞感太强了,不舒服,把这三个间距拉开点 好!
  12. 01:13:398 (7,8) - blanket
  13. 01:13:123 (6,7,8) - 不好看其实,6,8碰头了
  14. 01:18:077 (9) - 移开?ok
  15. 01:22:894 (1) - same mentioned in Easy

Good luck
谢谢mod :3
妮妮说很乱啊 有没有在线指导什么的杀必死啊 求助攻求人头
kamisamaaa
from BMT queue
[dark]
整体看了一下感觉节奏还好 但是摆放乱七八糟。。妮妮说的很对额 各种梗都是强行加进去的 不管和音乐搭不搭调 建议仔细听听音乐找找音乐的感觉
还有一个问题是各种拘束的小间距完全放不开 然后没事突然地大跳简直坑爹 下面是一些具体的举例额
00:05:248 (1,2,3,4,1,2,3,4) - 这里感觉可以每个缩小一点间距 每个滑条速度减小一点 然后排成一个整体 感觉比你这样更能表现歌曲
00:13:949 (1,2,3,4,1) - 这种小间距简直没法玩 这四声明明这么强烈 建议用正常的小跳 你看看00:14:774 (2,3) - 这里 这么柔和的地方你用这么大间距 然后四个重音你用小间距。。
00:15:325 (6,1) - 这个也是 这么重的音用大间距 别用这种小间距 顺便00:15:050 (5,6) - 这个两个做成平行 00:15:325 (6,4) - 这个blanket没必要 不要这么勉强包起来 高的间距难受死了
00:20:554 (3) - 这个是一个上扬 滑条尾比滑条头强烈 建议换成两个note
00:22:756 (1,2,3,4) - 一样
00:25:508 (1,2,3,4) - 这里明明是一堆单点。漏音严重 而且前面那些单点摆放单调
00:31:013 (1,2,3,4,1,2,3,4) - 音乐完全不是这个感觉 为啥做两个正方形 不要强行使用梗 要根据音乐摆放
00:32:114 (1,2,3) - 比如说这三个音 明显前两个是一样的音 第三个明显有别于前两个 可是你用完全一样间距的三个note就完全没法体现音乐感觉 最简单的一个合适的摆放是吧前两个note叠起来 然后第三个note是个跳 这样才是一种符合歌曲的摆放
00:32:527 (4) - 这个也是尾巴重音被滑条带过去了节奏不合适
00:33:077 (1,2,3,4) - 你听听音乐在看看你这个摆放你就知道啥问题了
00:34:866 (5,6,7,8) - 这个强烈的感觉你可以通过拿这四个note放开来表现 前面四个是2组2组叠起来的 然后后面这四个就用分开的2个一组的跳
00:35:967 (1,2,3) - 这个大跳太突然 你前面都是小的一塌糊涂的间距 突然来这种极端大跳让人怎么玩。 全图都有这问题 间距变化太突兀
00:59:086 (3,4,1,2,3) - 这段这么急促的音乐你就这么稀疏的节奏啊。。。。。。。。。。。这反差
01:13:949 (1,2,3,4,5,6,7) - 这段建议用循环梗 想四种loop方式

先说这么多吧 基本意思都说到了额 也尽量举例说明了 要是有什么不懂得可以ingame问我 或者邮件什么的都可以
可能有时候语气不是很好额 多包涵>.<

其实你可以多看看爱抚的diff 虽然我不喜欢那个风格 但是他对歌曲的表现是没问题的 你可以体会体会撒
Topic Starter
gxytcgxytc

kamisamaaa wrote:

from BMT queue
[dark]
整体看了一下感觉节奏还好 但是摆放乱七八糟。。妮妮说的很对额 各种梗都是强行加进去的 不管和音乐搭不搭调 建议仔细听听音乐找找音乐的感觉
还有一个问题是各种拘束的小间距完全放不开 然后没事突然地大跳简直坑爹 下面是一些具体的举例额
00:05:248 (1,2,3,4,1,2,3,4) - 这里感觉可以每个缩小一点间距 每个滑条速度减小一点 然后排成一个整体 感觉比你这样更能表现歌曲 速度没改 间距缩了
00:13:949 (1,2,3,4,1) - 这种小间距简直没法玩 这四声明明这么强烈因为是降音 一个降一度所以自然想这么放了 后面也是 小跳感觉不是很适合这个降调 建议用正常的小跳 你看看00:14:774 (2,3) - 这里 这么柔和的地方你用这么大间距 然后四个重音你用小间距。。 球帮摆QAQ
00:15:325 (6,1) - 这个也是 这么重的音用大间距 别用这种小间距 顺便00:15:050 (5,6) - 这个两个做成平行是平行的啊 00:15:325 (6,4) - 这个blanket没必要 不要这么勉强包起来 高的间距难受死了 想不出其他的摆放了=A=
00:20:554 (3) - 这个是一个上扬 滑条尾比滑条头强烈 建议换成两个note fixed
00:22:756 (1,2,3,4) - 一样^
00:25:508 (1,2,3,4) - 这里明明是一堆单点。漏音严重 而且前面那些单点摆放单调 这里没有跟背景琴声的意思 琴声也比较淡 转而出现的是鼓声而且很强烈 就跟着过来了
00:31:013 (1,2,3,4,1,2,3,4) - 音乐完全不是这个感觉 为啥做两个正方形 不要强行使用梗 要根据音乐摆放 想不出>_>
00:32:114 (1,2,3) - 比如说这三个音 明显前两个是一样的音 第三个明显有别于前两个 可是你用完全一样间距的三个note就完全没法体现音乐感觉 最简单的一个合适的摆放是吧前两个note叠起来 然后第三个note是个跳 这样才是一种符合歌曲的摆放 改成其他形式了,顺便之前这样放的原因是刚做完跳所以原地放note十分不舒服不顺
00:32:527 (4) - 这个也是尾巴重音被滑条带过去了节奏不合适^
00:33:077 (1,2,3,4) - 你听听音乐在看看你这个摆放你就知道啥问题了 做过note转重音不过效果不太理想=-=
00:34:866 (5,6,7,8) - 这个强烈的感觉你可以通过拿这四个note放开来表现 前面四个是2组2组叠起来的 然后后面这四个就用分开的2个一组的跳 同 叠音 音调一样的我都叠在一起了 跳的话不太合适
00:35:967 (1,2,3) - 这个大跳太突然 你前面都是小的一塌糊涂的间距 突然来这种极端大跳让人怎么玩。 全图都有这问题 间距变化太突兀音乐就是从这里突发3个finish的 我认为表现没有问题..
00:59:086 (3,4,1,2,3) - 这段这么急促的音乐你就这么稀疏的节奏啊。。。。。。。。。。。这反差没跟那音
01:13:949 (1,2,3,4,5,6,7) - 这段建议用循环梗 想四种loop方式 是循环了啊=_=

先说这么多吧 基本意思都说到了额 也尽量举例说明了 要是有什么不懂得可以ingame问我 或者邮件什么的都可以
可能有时候语气不是很好额 多包涵>.<

其实你可以多看看爱抚的diff 虽然我不喜欢那个风格 但是他对歌曲的表现是没问题的 你可以体会体会撒
neonat
Easy

00:27:710 (1) - why isn't it a soft finish on the start of slider
00:43:123 (3) - the beats are at 00:43:673 and 00:44:224 though, having it repeat at 00:43:949 is weird
00:49:729 (1) - sounds like it doesn't start on where it is supposed to be, 00:49:453 seems to be a more likely spot to start, the music can be heard clearly

Bless' Normal

Should use the custom whistle 2 for sounds like 00:31:563 (4)

Melt's Hard

00:04:642 (3,4) - same angle as 00:04:036 (1,2)
00:11:196 - important beat here, so maybe have a slider here to 00:11:334 and remove that circle
00:20:004 - ^
00:57:435 - ^
00:27:710 (1) - finish on start of slider
00:35:967 (5,6) - I feel that big a jump isn't necessary for this part of the song
01:20:553 (1) - finish

Good luck
IamKwaN
Hi there, from my queue here.
Sorry for delay :O

General

  1. Your background image is kinda low in resolution, try this one!
  2. Why not adding the full romanji name of this show as tag? I mean adding 'Gokukoku no Buryunhirude'.

Dark

  1. 01:22:826 - Unsnapped time section, snap it to 01:22:825 like other diffs. In fact, there are many snapped green lines, but if u are way too lazy to fix them all, just fixing this would be fine enough.
  2. 00:40:921 - Redundant green line, please delete it.
  3. 00:14:912 (3,4) - I wonder if there are solid beats for these two. Personally, I don't prefer such overmapping technique but seems you love it so much throughout the diff. So, nah..
  4. 00:13:949 (1,2,3,4) - I don't understand your intention of placing anti-jump here. As the four beats are too obvious and heavy, placing something even jumpier than 00:13:398 (1,2,3,4) would be nice imo.
  5. 00:14:912 (3,4) - Mentioned above. Alrite, I know it's annoying to point out every single piece of overmap, so I should stop here.
  6. 00:16:563 - Missing out a beat here, its awkward to have a halt here even the sound is low. Adding a circle would look nicer :> Same on 00:42:985
  7. 00:31:013 (1,2,3,4,1,2,3,4) - Again, why is the spacing opposite to the atmosphere of the beats? Aren't 00:31:563 (1,2,3,4) being stronger?
  8. 00:33:490 (3,4) - These circles make me confused, what are u actually following? I think the instrument is a 1/8 snap instead of 1/4.
  9. 00:34:316 (1,2,3,4,5,6,7) - Spacing here makes me feel like, oh is this a Hard instead? I would say, it's rare to place so many anti-jumps in Insane, let alone the highest diff of a set. This is even the climax of the song, so please adjust these, please :c
  10. 00:40:371 (1,2,3,4) - ;_; I don't really see your point of having annoying anti-jumps here..
  11. 00:40:921 (1,2) - CTRL+G these two on timeline basis, stresses are on 00:41:196 instead of the blue tick.
  12. 00:51:242 (3) - Start this slider on white tick, it's where the stress starts. I mean this:
  13. 00:53:582 (7,8) - These two looks similar to me, so if u add a whistle at tail of 00:53:857 (8), u may want to add a whistle of tail of (7) too.
  14. 01:01:701 (2,3,4,5,6) - nah.. at least NC 01:01:839 (3,5) for the different spacing change from 01:01:701 (2,3)?
  15. 01:05:692 (4) - I don't think the music lies on 1/8 here. Instead, it's something like this:
  16. In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.

yf's Insane

  1. 00:36:517 - Snap this kiai time section to 00:36:518.
  2. 01:07:894 - Redundant green line, please delete it.
  3. 00:11:472 (6,7) - The rhythm sounds strange to me because of the stress, it would make me feel much more comfortable if you change them to these. Of coz this applies on similar rhythm at the back:
  4. 00:33:077 (6) - The stress is misplaced, it's worthwhile to be put as a slider head or a circle like what u did throughout the diff. Consider sth like this:
  5. 01:17:802 (8) - NC for reminding players of 1/6 snap like 00:53:031 (1).

Melt's Hard

  1. 00:27:709 - Snap this kiai time section to 00:27:710 or you simply delete this coz u got one at this timing porint.
  2. 01:22:686 - Redundant green line, delete it please.
  3. 00:10:645 (4,5,6,7,8) - The stress is kinda weird imo, aren't the stress 00:11:059 and 00:11:747? Since you miss out that strong drum, using a slider would be more comfortable to transit imo. Maybe something like this, same for the next stanza and 00:57:022 (3,4) ;w;:
  4. 01:11:747 (1,2,3,4) - The jumps are too exaggerating and harsh, since it's not kiai, try reducing them a bit?

Bless' Normal

  1. 00:10:921 (1) - Kinda empty without any hitsounds, how about drum whistle?
  2. 00:13:123 (2) - ^ omg, all of the stresses lack hitsounds, I am too lazy to point them out one by one.
  3. Nice diff, considering the spread of the whole set.

Easy

  1. Many redundant green lines, check them yourself please :>
  2. 00:27:710 (1,2) - A bit nazi, using the same slider for these two would be more aesthetic. Apparently they are not identical now.
  3. 00:43:123 (3) - Obviously stresses are on white ticks, drums are much more distinct than that on red ticks. So, why not separating them as two 1/1 sliders?
  4. 01:13:123 (2) - Hmm.. I treat this as sudden switch of instruments, because the previous slider is following, obviously, drums, but for this one, you miss out 01:13:398, which is very awkward imo. How about this?

Good luck!
yf_bmp
打骏马 看不懂
IamKwaN

yf_bmp wrote:

打骏马 看不懂

特別服務只有今天喔 <3

IamKwaN wrote:

yf's Insane

  1. 00:36:517 - Snap this kiai time section to 00:36:518. // kiai的綠線unsnap
  2. 01:07:894 - Redundant green line, please delete it. // 多餘綠線,刪除
  3. 00:11:472 (6,7) - The rhythm sounds strange to me because of the stress, it would make me feel much more comfortable if you change them to these. Of coz this applies on similar rhythm at the back: // 重音不對
  4. 00:33:077 (6) - The stress is misplaced, it's worthwhile to be put as a slider head or a circle like what u did throughout the diff. Consider sth like this: // 也是重音不對
  5. 01:17:802 (8) - NC for reminding players of 1/6 snap like 00:53:031 (1). // snap是1/6所以NC
yf_bmp
我操我随便说的
Topic Starter
gxytcgxytc
围观cp卖萌
IamKwaN

yf_bmp wrote:

我操我随便说的
:@
[GB]Rush_FTK
嘛,新人学习,不请自来了> <

Mod
都是同胞就用中文说了,有些意思英文不怎么会表达。
[General]
建议:
-这个曲子的BPM是198.如果用到了1/8 snap。除非特殊情况,建议将BPM翻倍处理。(这歌的节奏不应该是150BPM以下的节奏……)(以下Mod仍以99BPM的Beat Snap为标准)
看法:
-前面的kiai-time应该删除,由于节奏与开头类似。
-这有一个先行的Ranked版本可以参考https://osu.ppy.sh/b/419274。
当然现在ranked水平层次不齐,这个版本严格上来讲都不能rank(那个版本的Darkness难度Auto下正确率无法100%。)
上面的其实是原TV Size版
您这个版本肯定是从Soundstruck中提取的,因为音乐有些微的不同。



[Easy]
建议:
- 00:10:096 让转盘在这里截止。
- 00:13:398 (3) 换为滑条(截止至00:14:224),用Circle略显突兀
- 00:22:206 (4) ^
- 01:00:738 (1) 改为单打。
看法:
- 00:51:930 (1,1) 转盘截止到00:51:132,在00:55:233增加一个note。

[Bless' Normal]
建议:
-00:34:591/00:35:141 增加两个note。因为四个音符具有相同的级别(重音)。
-00:43:398/00:43:949 ^
-00:45:394 (1)这个转盘的起始点并没有音符。直接00:45:325开始更舒服;背景音乐的重音在00:47:527处,应该在这里截止。
-01:22:756 (1,1) 同上前部分理由。

看法:
- 没有用movie?
- 00:10:921 (1,1,2,1,2) 这里没看懂要跟什么,总觉得note有些少点。
- 00:44:224 (1) 延长1/4 snap。
- 00:44:774 (2) ^
- 01:01:563 (3,4,1) 个人认为这里对normal稍难。

[Melt's Hard]
建议:
- 00:39:614 (5,6) 向前移动1/8个Snap。
- 01:00:462 增加一个note。

看法:
- 00:58:398 增加一个note?

[Dark]
看法:
- OD+1 Extra难度并且hard难度OD已经为6
- 01:06:793 (1) 后错1/16个Snap。
- 00:11:196 (7) NC?

[yf's Insane]
建议:
- 00:07:672 (1) - 这里开转盘吧,因为这里已经有风声了。

看法:
- 00:06:460 (1,2,3,4) 希望能排的开一点?
- 00:13:673 (6,7,8) 滑条6在00:13:811;在00:13:949放置note,将00:14:086 (7) 头尾处换成两个note。由于后面四个钢琴音都是重音(起码级别相同)。
- 00:57:435 (1) 奥义·强制锁血流(
祝阁下武运昌盛,地图早日被Ranked :)武运昌盛,地图早日被Ranked :)
Topic Starter
gxytcgxytc

IamKwaN wrote:

Hi there, from my queue here.
Sorry for delay :O

General

  1. Your background image is kinda low in resolution, try this one!
  2. Why not adding the full romanji name of this show as tag? I mean adding 'Gokukoku no Buryunhirude'.

Dark

  1. 01:22:826 - Unsnapped time section, snap it to 01:22:825 like other diffs. In fact, there are many snapped green lines, but if u are way too lazy to fix them all, just fixing this would be fine enough.
  2. 00:40:921 - Redundant green line, please delete it.
  3. 00:14:912 (3,4) - I wonder if there are solid beats for these two. Personally, I don't prefer such overmapping technique but seems you love it so much throughout the diff. So, nah..
  4. 00:13:949 (1,2,3,4) - I don't understand your intention of placing anti-jump here. As the four beats are too obvious and heavy, placing something even jumpier than 00:13:398 (1,2,3,4) would be nice imo.
  5. 00:14:912 (3,4) - Mentioned above. Alrite, I know it's annoying to point out every single piece of overmap, so I should stop here.
  6. 00:16:563 - Missing out a beat here, its awkward to have a halt here even the sound is low. Adding a circle would look nicer :> Same on 00:42:985
  7. 00:31:013 (1,2,3,4,1,2,3,4) - Again, why is the spacing opposite to the atmosphere of the beats? Aren't 00:31:563 (1,2,3,4) being stronger?
  8. 00:33:490 (3,4) - These circles make me confused, what are u actually following? I think the instrument is a 1/8 snap instead of 1/4.
  9. 00:34:316 (1,2,3,4,5,6,7) - Spacing here makes me feel like, oh is this a Hard instead? I would say, it's rare to place so many anti-jumps in Insane, let alone the highest diff of a set. This is even the climax of the song, so please adjust these, please :c
  10. 00:40:371 (1,2,3,4) - ;_; I don't really see your point of having annoying anti-jumps here..
  11. 00:40:921 (1,2) - CTRL+G these two on timeline basis, stresses are on 00:41:196 instead of the blue tick.
  12. 00:51:242 (3) - Start this slider on white tick, it's where the stress starts. I mean this:
  13. 00:53:582 (7,8) - These two looks similar to me, so if u add a whistle at tail of 00:53:857 (8), u may want to add a whistle of tail of (7) too.
  14. 01:01:701 (2,3,4,5,6) - nah.. at least NC 01:01:839 (3,5) for the different spacing change from 01:01:701 (2,3)?
  15. 01:05:692 (4) - I don't think the music lies on 1/8 here. Instead, it's something like this:
  16. In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.


Easy

  1. Many redundant green lines, check them yourself please :>
  2. 00:27:710 (1,2) - A bit nazi, using the same slider for these two would be more aesthetic. Apparently they are not identical now.
  3. 00:43:123 (3) - Obviously stresses are on white ticks, drums are much more distinct than that on red ticks. So, why not separating them as two 1/1 sliders?
  4. 01:13:123 (2) - Hmm.. I treat this as sudden switch of instruments, because the previous slider is following, obviously, drums, but for this one, you miss out 01:13:398, which is very awkward imo. How about this?

Good luck!
sad 没post出去..
大部分fix掉了..
.-.
xxdeathx
Ah I love this anime. Such an amazing OP and cute witches.

[General]
  1. BPM is actually 198/218. Wcx's ranked version uses those numbers. Besides the song is way too fast to be low bpm.
  2. kiai time should start at 00:56:334 and end at 01:22:756
[Easy]
  1. 00:12:297 (2) - end at 00:12:848 because it's a stronger beat
  2. 00:54:132 (1) - shouldn't repeat more than once in easy or normal. also blanket is far in the middle
  3. 01:02:389 (3) - ^
  4. 01:07:343 (3) - ^
  5. 01:20:554 (1) - end earlier on white tick for same reason i said earlier
[Normal]
  1. 00:24:407 (2) - shorten by a tick to fit rhythm better
  2. 00:25:508 (1,2) - redo this to fit the music. extend (1) to end at 00:25:784 and have (2) start at 00:26:059 and end at 00:26:334
  3. 00:54:132 (1,2) - have the slider ends correspond to the music by ending them on the red ticks
  4. 01:13:536 (1) - what are you doing here? this doesn't fit the music either. keep the slider end at the same time but start the slider later at 01:13:673
  5. except for several spots where your mapping contrasts with the music, the rest of the rhythm you chose to map is very nice
[Hard]
  1. 00:59:086 (3,4,5,6) - don't do such a sudden change in spacing. for most of your song, notes that were this long apart in time were touching/overlapping each other so players would assume that these notes are twice as slow because of their spacing
  2. 01:15:600 (7,8,9,10,1) - ^ you were using regular spacing for 01:14:224 (2,3,4,5,6) and this is only hard difficulty, there's no reason to suddenly double the spacing
  3. 01:20:003 (7,8,9,10,1) - also, this is a very high BPM so single tapping a lot of hit circles like this is too hard, especially with the spacing when it isn't a linear pattern
[Insane]
  1. 00:19:591 (3,4,5) - the way these are almost stacked but not exactly makes them look like a triple, but it's much easier to read their timing if they're stacked exactly on top of each other (and let the game shift the circles ever so slightly for you)
  2. 00:21:792 (3,4,5) - ^
  3. 00:23:994 (3,4,5,1,2,3) - ^ and i wouldn't put 00:24:614 (2,3) so close
  4. 00:59:086 (3,4,1,2,3,4,5,1) - redo the rhythm here, it's a little awkward
[Dark]
  1. use HP drain 7. it's too hard with 8 hp drain.
  2. 00:10:096 (1,2,3,4) - spacing makes (4) look like it comes right after (3). move it further away or make (3) a slider so the rhythm is consistent
  3. 00:10:921 (5,6) - on the same note, the jump here is far even though the note comes right after in time. don't say it's to make things harder and it's okay because it's the hard difficulty, this sort of time-distance spacing is just too confusing. highly recommend fixing it.
  4. 00:11:747 (9,10) - ^
  5. 00:12:573 (3,4) - now if you fixed those above ones, then this one will make more sense
  6. spacing with regard to time seems to be a recurring issue in this difficulty, so i won't touch on it more but you should go through and readjust objects where the spacing is misleading
  7. 00:27:435 (5) - repeat one less time
  8. 00:29:224 (3,4,5) - remove (4), not part of the rhythm
  9. 00:45:325 (1) - end at 00:47:114
Mapset needs some more work with rhythm and spacing before pushing for rank imo. wcx19911123 himself said this song is quite hard to map because of its rhythm and high BPM.
Topic Starter
gxytcgxytc

xxdeathx wrote:

Ah I love this anime. Such an amazing OP and cute witches.

[General]
  1. BPM is actually 198/218. Wcx's ranked version uses those numbers. Besides the song is way too fast to be low bpm.
  2. kiai time should start at 00:56:334 and end at 01:22:756
x

[Easy]
  1. 00:12:297 (2) - end at 00:12:848 because it's a stronger beat
  2. 00:54:132 (1) - shouldn't repeat more than once in easy or normal. also blanket is far in the middle
  3. 01:02:389 (3) - ^
  4. 01:07:343 (3) - ^
  5. 01:20:554 (1) - end earlier on white tick for same reason i said earlier
[Dark]
  1. use HP drain 7. it's too hard with 8 hp drain.
  2. 00:10:096 (1,2,3,4) - spacing makes (4) look like it comes right after (3). move it further away or make (3) a slider so the rhythm is consistent
  3. 00:10:921 (5,6) - on the same note, the jump here is far even though the note comes right after in time. don't say it's to make things harder and it's okay because it's the hard difficulty, this sort of time-distance spacing is just too confusing. highly recommend fixing it.
  4. 00:11:747 (9,10) - ^
  5. 00:12:573 (3,4) - now if you fixed those above ones, then this one will make more sense
  6. spacing with regard to time seems to be a recurring issue in this difficulty, so i won't touch on it more but you should go through and readjust objects where the spacing is misleading
  7. 00:27:435 (5) - repeat one less time
  8. 00:29:224 (3,4,5) - remove (4), not part of the rhythm
  9. 00:45:325 (1) - end at 00:47:114
fixed almost all....
Mapset needs some more work with rhythm and spacing before pushing for rank imo. wcx19911123 himself said this song is quite hard to map because of its rhythm and high BPM.
thx for mod;w;
Curisu
Random Mod

Suggestion
Important

[Dark]
大方向
一句话解释的话

IamKwaN wrote:

In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.
小细节 Spacing就不多说了
00:10:371 (3) - 这spacing很明显的违和感
00:13:949 (1,2,3,4) - 要做spacing渐减的话2,3的处理没做好 如果不是的话也想不通为什么这样放 ; 00:22:756 (1,2,3,4) - <
00:16:151 (7) - ctrl+G 1/8这样的spacing略过
00:24:407 (1,4,3) - 这三个的hitsound配置要注意统一
00:27:160 (4,5) - slience 有点刺耳 ; 01:04:866 (1) - <
00:34:316 (1,2,1,2,1,2,1,2) - 音效 drum怎么放也是根据前后 soft-whis我会觉得放在00:34:866 (1,2)好些
00:52:756 - remove whis ; 00:52:894 - <
00:53:031 (1,2,3,4,5,6) - 可以参考爱抚这里whis的放法 放在4就够了overuse有点吵
01:01:839 (1,2,1,2) - 没太大必要小间距


[爱抚]
Awesome Diff
:)
00:04:036 (1,2,3,4) - 和前后一样的变速方式的话不太建议摆成对称 比起另外那两个的话这个

会显得比较杂乱

00:23:306 (1) - 这里的blanket好像有点没做好 试试下面这个?
135,105,23307,6,0,L|53:98,1,70,4|0,3:0|0:0,0:0:0:0:
00:24:614 (2,3) - for blanket 这两个错开 和00:23:994 (3,4,5)等间距放好
00:26:196 (4) - ...对比你整张图这样的slider略突兀 Try this:

http://puu.sh/anNL3/eb1b650925.jpg
00:31:839 (4) - 考虑blanket可以摆在x=308, y=200
00:35:692 (2) - 是觉得可以放开一点点sv 可以试试0.5x / 1.3x
00:40:647 (4) - x=204, y=180 同样理由
01:03:490 (3) - 拆成两个1拍长的1/4折返slider 后面的那一个加一点点sv作过渡?
01:06:655 (2) - 这个遮挡的梗略坑 放在01:05:692 (1)的末端觉得会好点

[Hard]
00:00:400 ~ 00:07:672 - 什么hitsound都没有有点吓人 简单的话就几根长白线+whistle
00:07:369 (4) - 柑橘没有必要设成1.50x
00:18:352 (5) - remove whis
01:02:389 - 加Normal-whistle 看在你前面都加了
01:18:352 ~ 01:20:554 - 跟前面两段一样的下soft-whis for consistance

a nice mapset overall :3
Ciyus Miapah
bye.
Twinkle twinkle little star~ how my star did you get up~ ↑
Topic Starter
gxytcgxytc
挖挖挖....
终于考研美丽了(各种意义上..英语一那什么鬼f@rk!!
to curisu 大部分应该都改了....嗯...
thx for your mod!
sorry for delay;_;
update~
yf_bmp
I'm still alive
原来工学院去考研惹
Frey
Star for you~ :)

[Easy]

· 基本上都是Blanket的,如果你不重视美观问题,可以选择跳过那些条。

· 00:05:248 (1,2) - Blanket包的不是很好,开1/4拍检查下

· 00:14:499 (1) - 00:18:352 (4) - 00:18:903 (1) - 我想问问为什么只有这三处放了Sampleset Normal?如果是错放那就取消。如果是故意的,这三处地方看起来很随机,至少应该附近其他类似地方也放(比如00:12:297 (2) - 或者00:23:307 (1) - )

· 00:20:004 (2,3) - 这里的Blanket没包好也有点明显

· 01:02:389 (3,4) - 这里也是

· 01:09:545 (1,2) - 同上

· 01:13:123 (2) - 前后DS差距有点大了,稍微调整一下DS

· 01:22:206 - 根据前面的音效,你这里不应该是Finish,而应该是Clap

[Bless' Normal]

· Nice diff, find nothing to fix

[Melt's Hard]

· 妹儿特老大这Hard 3.72,和之前的2星的Normal相比,会不会有DIff Spread问题啊?

· 删掉offset 27709和82824的绿线,它们没有对齐时间轴

· 00:14:086 (6) - 这里可以不用Whistle的,我觉得。而且从后面来看,你还应该在00:14:223 (7) - 加Whistle

· 00:24:545 - 取消Whistle,加在00:24:682 (4) - 上

· 00:57:435 - 这里缺note,很明显你需要放个圆圈或者其他。

· 00:59:637 (7) - 我觉得从之前的大DS变成小DS,这里应该加个NC才好区别

· 01:16:150 (1) - 要么和之前的组成五角形,要么和之前的组成一个缺个角的六边形,我觉得更好看

· 01:16:150 (1) - 同时添加Finish

· 01:19:315 (4) - 添加Whistle

· 01:19:728 (6) - 同上

· 01:20:278 (9) - 同上

· 01:20:553 (1) - 添加Finish

· 01:21:104 (3,5) - 添加Whistle

[yf's Insane]

· offset 35416的绿线,offset+1

· offset 36517的绿线,offset+1

[Dark]

· 00:10:646 (4) - 或许需要NC

· 00:12:848 (4) - 同上

· 00:15:050 (3) - 同上

· 00:27:160 (4) - 我觉得为了区别和之前那个重复短滑的不同,这里应该NC

· 00:32:664 (4) - 没有叠好

· 00:38:307 (7) - 放在x148 y200如何?这里只是个人建议

· 00:53:582 (7) - 为了区分拍子的不同,我觉得需要NC

· offset 82826的绿线,offset-1

神图。祝好运!
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound
Nice to see you can use drum inside soft timing, so here goes the hitsound mod
simply following it without adding lots of work, will already improve the hitsound :

[Hitsound]
  • i use "DARK" dif as reference , use this hitsound and check them on "DARK" dif :
  1. Download and rename this as drum-hitclap.wav and this is where it does take effect 00:16:701 - ( adding S:C1 ) and will automatically add snare for all of this note for you :
    00:17:251 - , 00:17:802 (1,2) - , 00:18:352 (1) -
    So yes, its suggest that every S timing (that have drum clap) to be changed into S:C1 timing....
  2. and u can make a copy of the hitsound above and rename it into drum-hitclap2.wav , WHY? it will add the same effect for S:C2 timing too
    and AUTOMATICALLY add the custom hitsound here : 00:20:004 - without needing lots of works ^^
  3. one more crazy information for you.... that you CAN do this for all similar part :
    00:28:261 - click the start of the slider , set the sampleset auto into sampleset normal (or SHIFT+W)
    what you will heard is : normal-hitnormal + drum-hitclap hitsound , pretty damn good right?
    00:29:362 - same, shift+W the start of the slider.
    do this for all similar wet snare part.
  4. 00:44:362 - and also, dont forget that u can add additional drum, and add clap on it here too....
  5. Final note : just to let you know, if you need or want to add crazy dubstep hitsound.... i have it
    Here.... but i won't tell you how you use it, since you organize your own hitsound sampleset... ^^ , choose the kind of wub wub or scratching you want and add it on sampleset where you see fits and can be used easily.

That's all ^^b
pretty much cool now.... GL on hitsounding
yf_bmp
Fixed a lot & remapped some parts

SPOILER
osu file format v13

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32802
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:yf's Insane
Source:極黒のブリュンヒルデ
Tags:GOKUKOKU 岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude
BeatmapID:424260
BeatmapSetID:170604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,-193,"opopop.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo3 : 100,60,196
Combo4 : 65,226,114
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Combo6 : 0,128,64

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76,152,32114,38,0,B|78:73|78:73|142:30,1,154.000004699707,6|2,0:3|0:0,0:0:0:0:
184,132,32527,1,0,0:0:0:0:
56,232,32664,1,0,1:0:0:0:
3,35,32802,2,0,B|36:4|36:4|140:32,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
136,212,33215,1,4,0:3:0:0:
0,141,33352,2,0,L|76:152,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
136,212,33628,1,0,0:0:0:0:
140,32,33765,5,0,1:0:0:0:
76,152,33903,1,2,0:0:0:0:
219,44,34040,2,0,P|276:35|333:44,1,115.50000352478
388,104,34316,6,0,B|371:191|371:191|349:176,1,115.50000352478,4|0,0:3|0:0,0:0:0:0:
310,248,34591,2,0,B|327:161|327:161|349:176,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
412,224,34866,6,0,B|320:208|320:208|349:176,1,136.499993751526,0|0,1:0|0:0,0:0:0:0:
285,128,35141,2,0,B|377:144|377:144|348:176,1,136.499993751526,2|0,0:0|0:0,0:0:0:0:
240,200,35417,6,0,L|136:204,1,105.000004005432,0|2,0:0|0:0,0:0:0:0:
88,276,35829,1,0,0:0:0:0:
120,124,35967,1,0,1:0:0:0:
8,260,36105,1,0,1:0:0:0:
170,292,36242,2,0,P|191:233|136:204,1,136.499993751526,4|0,0:3|0:0,0:0:0:0:
88,276,36518,22,0,B|130:287|154:319|154:319|174:355|213:356,1,154.000004699707,2|0,1:3|0:0,0:0:0:0:
348,280,36930,2,0,L|271:291,1,77.0000023498536,0|0,0:0|1:0,0:0:0:0:
400,343,37206,2,0,P|432:277|397:212,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
320,124,37618,2,0,L|316:208,1,77.0000023498536,4|2,0:3|0:0,0:0:0:0:
396,76,37894,1,0,0:0:0:0:
320,36,38031,1,0,0:0:0:0:
140,180,38169,5,0,1:0:0:0:
112,40,38307,1,2,0:0:0:0:
248,80,38444,1,0,0:0:0:0:
168,104,38582,1,2,0:2:0:0:
168,104,38651,1,2,0:2:0:0:
168,104,38719,6,0,B|218:26|218:26|248:79,1,154.000004699707,4|0,0:3|0:0,0:0:0:0:
220,172,39132,1,0,0:0:0:0:
84,116,39270,1,0,1:0:0:0:
248,80,39407,2,0,P|318:99|367:44,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
448,24,39751,1,2,0:0:0:0:
448,24,39820,2,0,L|440:112,1,77.0000023498536,4|2,0:3|0:0,0:0:0:0:
400,232,40095,2,0,P|404:196|380:164,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
240,344,40371,5,2,1:3:0:0:
260,352,40508,1,2,0:0:0:0:
280,356,40646,1,0,0:0:0:0:
300,356,40784,1,0,0:0:0:0:
389,314,40921,38,0,B|408:288|408:288|287:272,1,154.000004699707,6|2,0:3|0:0,0:0:0:0:
140,124,41334,1,0,0:0:0:0:
208,268,41472,1,0,1:0:0:0:
204,72,41609,2,0,L|280:65,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
250,191,41884,2,0,B|192:188|192:188|156:204|156:204|100:200,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
52,32,42297,2,0,L|128:43,1,77.0000023498536
32,240,42573,5,0,1:0:0:0:
140,124,42710,1,2,0:0:0:0:
208,268,42848,1,0,0:0:0:0:
124,216,42985,5,2,0:2:0:0:
124,216,43054,1,2,0:2:0:0:
124,216,43123,2,0,B|172:188|172:188|193:189,1,77.0000023498536,6|0,0:3|0:0,0:0:0:0:
404,304,43398,2,0,B|348:304|348:304|330:291,1,77.0000023498536,0|0,0:0|0:3,0:0:0:0:
272,56,43673,2,0,B|300:104|300:104|298:125,1,77.0000023498536,0|8,1:0|0:3,0:0:0:0:
195,341,43948,2,0,B|195:285|195:285|208:268,1,77.0000023498536,0|8,0:0|0:3,0:0:0:0:
284,216,44224,5,4,1:3:0:0:
384,100,44362,2,0,L|464:96,1,77.0000023498536,0|8,1:0|0:3,0:0:0:0:
280,200,44637,1,4,0:3:0:0:
184,100,44774,37,0,1:0:0:0:
372,224,44912,2,0,L|452:228,1,77.0000023498536,0|8,1:0|0:3,0:0:0:0:
276,184,45187,1,4,1:3:0:0:
188,328,45325,54,0,B|206:274|179:219|179:219|139:209|113:191|113:191|100:220|71:248|71:248|75:309|118:347,1,367.500014019013,4|0,0:0|0:0,0:0:0:0:
264,352,46426,6,0,L|320:344,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
384,292,46701,2,0,L|440:300,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
448,172,46976,2,0,L|392:180,1,52.5000020027161
328,232,47251,2,0,L|272:224,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
164,168,47527,2,0,L|168:104,1,52.5000020027161
252,24,47802,70,0,P|263:47|264:73,1,52.5000020027161
392,96,48077,2,0,P|376:117|355:132,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
396,252,48352,2,0,P|369:249|346:238,1,52.5000020027161
256,328,48628,2,0,P|244:304|243:278,1,52.5000020027161
260,176,48903,5,0,0:0:0:0:
228,172,49040,1,2,0:0:0:0:
196,180,49178,1,0,0:0:0:0:
172,200,49316,1,0,0:0:0:0:
160,228,49453,2,0,L|168:288,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
252,144,49729,2,0,L|244:84,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
100,52,50004,2,0,P|138:58|177:50,1,78.7500030040742
177,50,50279,70,0,B|200:20|200:20|232:24|264:8|264:8|294:27,1,140,2|0,0:0|0:0,0:0:0:0:
400,84,50692,1,0,0:0:0:0:
444,148,50829,6,0,L|440:200,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
344,248,51105,2,0,L|348:300,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
456,164,51380,2,0,L|452:216,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
356,264,51656,2,0,L|360:316,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
264,164,51930,70,0,L|272:192,3,26.2500010013581,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
260,203,52206,2,0,P|251:236|255:271,1,70,2|0,0:0|0:0,0:0:0:0:
240,124,52481,2,0,P|214:99|183:85,1,70,2|2,0:0|0:0,0:0:0:0:
320,144,52756,2,0,P|353:134|381:113,1,70,2|0,0:0|0:0,0:0:0:0:
448,32,53031,5,0,0:0:0:0:
424,36,53123,1,2,0:0:0:0:
400,40,53215,1,0,0:0:0:0:
364,32,53307,1,2,0:0:0:0:
340,36,53399,1,0,0:0:0:0:
316,40,53491,1,0,0:0:0:0:
284,60,53582,69,2,0:0:0:0:
208,76,53719,1,2,0:0:0:0:
188,152,53857,1,0,0:0:0:0:
252,196,53995,1,2,0:0:0:0:
324,168,54132,22,0,B|372:152|372:152|420:176,1,105,4|0,0:0|0:0,0:0:0:0:
476,240,54407,2,0,B|428:224|428:224|379:248,1,105,0|0,0:0|0:0,0:0:0:0:
300,260,54683,6,0,L|306:350,1,90.9999958343508,0|0,3:0|3:0,0:0:0:0:
120,324,54958,2,0,B|140:276|192:280|192:280|205:308|236:312,1,136.499993751526,0|0,3:0|0:0,0:0:0:0:
300,260,55233,5,0,0:0:0:0:
312,244,55302,2,0,B|324:200|324:200|305:158,2,90.9999958343508,2|2|2,0:0|0:0|0:0,0:0:0:0:
300,260,55646,1,0,0:0:0:0:
60,268,55784,6,0,L|8:260,1,52.5000020027161,0|0,3:0|0:0,0:0:0:0:
0,244,55990,2,0,L|12:208,2,35,2|2|2,0:0|0:0|0:0,0:0:0:0:
129,200,56162,38,0,B|144:284|144:284|120:324,1,131.25000500679,8|4,0:0|0:0,0:0:0:0:
139,311,57435,5,10,1:3:0:0:
373,73,58536,5,4,3:0:0:0:
373,73,58673,1,0,0:0:0:0:
484,104,58811,1,0,0:0:0:0:
484,104,58949,1,0,0:0:0:0:
404,184,59086,2,0,P|387:232|403:281,1,105.000004005432,8|0,1:3|0:0,0:0:0:0:
476,312,59499,1,2,0:0:0:0:
468,232,59637,5,4,3:0:0:0:
468,232,59774,1,2,0:0:0:0:
324,296,59912,1,0,1:0:0:0:
324,296,60050,1,2,0:0:0:0:
404,184,60187,1,4,3:0:0:0:
244,200,60325,1,2,0:0:0:0:
192,64,60462,2,0,L|200:8,1,52.5000020027161
328,216,60738,6,0,L|324:294,1,78.7500030040742
256,344,61013,2,0,L|260:384,3,26.2500010013581,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
244,199,61288,22,0,B|350:164|350:164|328:216,1,167.999994873047
256,344,61701,1,0,0:0:0:0:
104,372,61839,2,0,P|97:347|100:320,1,52.5000020027161
80,204,62114,2,0,P|87:179|84:152,1,52.5000020027161
207,127,62389,6,0,P|273:148|335:119,1,140,0|0,1:0|0:0,0:0:0:0:
334,119,62802,1,0,0:0:0:0:
368,28,62940,5,4,0:3:0:0:
368,28,63077,1,0,0:0:0:0:
268,44,63215,1,0,1:0:0:0:
268,44,63352,1,0,0:0:0:0:
436,108,63490,2,0,L|424:132,7,17.5,0|0|0|0|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
420,144,63765,1,2,0:0:0:0:
416,164,63834,1,0,0:0:0:0:
416,184,63903,1,2,0:0:0:0:
420,204,63972,1,0,0:0:0:0:
428,224,64040,6,0,P|451:285|416:340,1,136.499993751526,2|0,0:0|0:0,0:0:0:0:
336,344,64316,2,0,B|264:348|264:348|224:364|224:364|157:367,2,181.999991668702,0|4|2,1:0|0:3|0:0,0:0:0:0:
292,264,64935,1,2,0:0:0:0:
280,240,65004,1,2,0:0:0:0:
280,212,65073,1,2,0:0:0:0:
288,188,65141,38,0,P|299:155|296:121,1,70,2|0,0:0|0:0,0:0:0:0:
167,63,65417,2,0,P|156:95|159:130,1,70,2|0,0:0|0:0,0:0:0:0:
397,105,65692,6,0,B|368:68|368:68|296:120,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
472,144,66105,1,0,0:0:0:0:
240,24,66242,6,2,B|216:16|216:16|192:24|192:24|168:16|168:16|144:24|144:24|120:16|120:16|96:24|96:24|84:68|84:68|97:107,1,238.00000453949,2|4,1:0|1:3,1:0:0:0:
132,272,66655,1,0,3:0:0:0:
152,188,66793,6,0,B|117:182|85:198|85:198|61:174|25:170,2,136.499993751526,4|4|4,1:3|1:3|1:3,0:0:0:0:
216,136,67343,6,0,B|240:164|280:156|280:156|316:132|316:96|316:96|384:52|443:97,1,280,0|0,1:0|1:0,0:0:0:0:
443,97,68169,1,0,0:0:0:0:
188,60,68444,5,4,0:3:0:0:
188,60,68719,1,0,0:0:0:0:
443,97,68995,1,0,1:0:0:0:
424,200,69270,1,0,0:0:0:0:
196,348,69545,5,4,0:3:0:0:
196,348,69683,1,0,0:0:0:0:
52,316,69820,1,2,0:0:0:0:
192,332,70095,5,0,1:0:0:0:
308,244,70233,1,2,0:0:0:0:
308,244,70371,2,0,L|300:184,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
316,36,70646,5,4,0:3:0:0:
316,36,70784,1,0,0:0:0:0:
460,68,70921,2,0,L|516:60,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
320,52,71196,5,0,1:0:0:0:
204,140,71334,1,2,0:0:0:0:
204,140,71472,1,0,0:0:0:0:
340,200,71747,6,0,B|364:212|364:212|439:190,1,105.000004005432,4|2,1:3|0:0,0:0:0:0:
171,200,72297,2,0,B|148:212|148:212|72:190,1,105.000004005432,0|2,1:0|0:0,0:0:0:0:
256,80,72848,5,4,1:3:0:0:
256,328,73123,1,2,1:2:0:0:
212,156,73398,1,2,1:2:0:0:
300,156,73536,1,0,1:0:0:0:
256,232,73673,1,2,3:2:0:0:
32,52,73949,6,0,P|104:73|172:40,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
256,80,74362,1,0,0:0:0:0:
344,107,74499,2,0,P|348:70|333:34,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
256,80,74774,1,0,0:0:0:0:
280,172,74912,2,0,P|310:194|348:199,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
344,108,75187,1,0,0:0:0:0:
256,80,75325,2,0,P|221:95|197:125,1,77.0000023498536
188,216,75600,6,0,L|196:292,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
312,352,75875,2,0,L|392:360,1,77.0000023498536
184,308,76151,6,0,B|156:284|118:281|118:281|88:316|47:319,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
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175,327,76701,2,0,P|214:327|247:309,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
288,220,76976,1,0,0:0:0:0:
208,160,77114,2,0,P|189:193|188:231,1,77.0000023498536,0|4,0:2|0:3,0:0:0:0:
247,309,77389,1,0,0:0:0:0:
340,272,77527,2,0,P|320:239|288:220,1,77.0000023498536,0|0,0:2|0:0,0:0:0:0:
324,368,77802,5,2,1:3:0:0:
356,368,77894,1,0,0:0:0:0:
384,360,77985,1,2,0:0:0:0:
416,360,78077,2,0,L|432:284,1,77.0000023498536
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284,188,78903,2,0,L|208:176,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
172,92,79178,1,0,0:0:0:0:
312,44,79316,2,0,L|339:115,1,77.0000023498536,0|4,0:0|0:3,0:0:0:0:
284,188,79591,1,0,0:0:0:0:
172,92,79729,2,0,L|220:32,1,77.0000023498536
283,187,80004,6,0,P|288:225|276:261,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
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500,220,80967,1,0,0:0:0:0:
399,152,81105,2,0,P|395:196|409:239,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
464,84,81380,1,0,0:0:0:0:
308,8,81518,2,0,L|320:108,1,90.9999958343508,0|4,0:0|0:3,0:0:0:0:
400,152,81793,1,0,0:0:0:0:
232,140,81930,2,0,P|215:182|218:227,1,90.9999958343508
320,344,82206,6,0,L|412:352,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
204,352,82481,2,0,L|160:360,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
136,284,82618,2,0,L|92:276,1,45.4999979171754,2|0,0:0|0:0,0:0:0:0:
20,316,82756,1,2,1:3:0:0:
256,192,82825,12,0,87160,0:0:0:0:
Topic Starter
gxytcgxytc
TO Frey

Frey wrote:

Star for you~ :)

[Easy]

· 基本上都是Blanket的,如果你不重视美观问题,可以选择跳过那些条。

· 00:05:248 (1,2) - Blanket包的不是很好,开1/4拍检查下

· 00:14:499 (1) - 00:18:352 (4) - 00:18:903 (1) - 我想问问为什么只有这三处放了Sampleset Normal?如果是错放那就取消。如果是故意的,这三处地方看起来很随机,至少应该附近其他类似地方也放(比如00:12:297 (2) - 或者00:23:307 (1) - )

· 00:20:004 (2,3) - 这里的Blanket没包好也有点明显

· 01:02:389 (3,4) - 这里也是

· 01:09:545 (1,2) - 同上

· 01:13:123 (2) - 前后DS差距有点大了,稍微调整一下DS

· 01:22:206 - 根据前面的音效,你这里不应该是Finish,而应该是Clap
应该都改了w




[yf's Insane]

· offset 35416的绿线,offset+1

· offset 36517的绿线,offset+1
改了

[Dark]

· 00:10:646 (4) - 或许需要NC

· 00:12:848 (4) - 同上

· 00:15:050 (3) - 同上

· 00:27:160 (4) - 我觉得为了区别和之前那个重复短滑的不同,这里应该NC

· 00:32:664 (4) - 没有叠好

· 00:38:307 (7) - 放在x148 y200如何?这里只是个人建议

· 00:53:582 (7) - 为了区分拍子的不同,我觉得需要NC

· offset 82826的绿线,offset-1
都改了 00:27:160 (4) - 换了梗
神图。祝好运!
谢摸!

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound
Nice to see you can use drum inside soft timing, so here goes the hitsound mod
simply following it without adding lots of work, will already improve the hitsound :

[Hitsound]
  • i use "DARK" dif as reference , use this hitsound and check them on "DARK" dif :
  1. Download and rename this as drum-hitclap.wav and this is where it does take effect 00:16:701 - ( adding S:C1 ) and will automatically add snare for all of this note for you :
    00:17:251 - , 00:17:802 (1,2) - , 00:18:352 (1) -
    So yes, its suggest that every S timing (that have drum clap) to be changed into S:C1 timing....
  2. and u can make a copy of the hitsound above and rename it into drum-hitclap2.wav , WHY? it will add the same effect for S:C2 timing too
    and AUTOMATICALLY add the custom hitsound here : 00:20:004 - without needing lots of works ^^
  3. one more crazy information for you.... that you CAN do this for all similar part :
    00:28:261 - click the start of the slider , set the sampleset auto into sampleset normal (or SHIFT+W)
    what you will heard is : normal-hitnormal + drum-hitclap hitsound , pretty damn good right?
    00:29:362 - same, shift+W the start of the slider.
    do this for all similar wet snare part.
  4. 00:44:362 - and also, dont forget that u can add additional drum, and add clap on it here too....
  5. Final note : just to let you know, if you need or want to add crazy dubstep hitsound.... i have it
    Here.... but i won't tell you how you use it, since you organize your own hitsound sampleset... ^^ , choose the kind of wub wub or scratching you want and add it on sampleset where you see fits and can be used easily.

That's all ^^b
pretty much cool now.... GL on hitsounding
sounds fine now :D
thanks for your mod and that wav files XDDD



update~~~~

edit:yf难度里有几个受到新加的drumclap1/2影响了0.0 于是我给加了几条绿线改回去了=A=
Ranger
lol so many diffs
nothing to say the placement. doesn't have problem maybe. so i`m doing mod intensively hitsound.

[Easy]

can`t found something from the note. nice work

◎ 00:11:196 (1) - change whistle as finish. it`s much socialize the music i think. or just add finish.
◎ 00:12:297 (2) - hm...how about blanket this? just suggestion.
◎ 00:13:398 (3) - ^^
◎ 00:15:600 (2) - ^ after same part fix that.plz :D
◎ 00:18:352 (4) - add finish here.
◎ 01:08:995 (6) - move 1 dot down. this is nothing but nervous inwardly.
◎ 01:07:894 (4) - how about add clap here?
◎ 01:08:995 (6) - ^
◎ 01:09:545 (1) - ^ at the end.
◎ 01:11:196 (3) - ^
◎ 01:11:747 (1) - ^ at reverse.
◎ 01:23:031 (1) - add whistle here.

[Bless' Normal]

◎ 00:13:123 (2) - how about add finish at the end?
◎ 00:15:325 (2) - ^
◎ 00:31:563 (4) - ^
◎ 00:35:417 (1,2,3) - it`s too hard for beginner? recommend change something different.
◎ 01:01:563 (3,4) - ^ uh, remove 1 repeat 01:01:839 (4)?
◎ 01:22:825 (1) - add whistle here.

[Melt's Hard]

i think this diff some problem as hitsound, i recommend betterment this ;)


◎ 00:00:399 (1) - add whistle like other diffs.
◎ 00:02:823 (1) - ^
◎ 00:05:248 (1) - ^ at the front.
◎ 00:10:096 (1) - add finish here.
◎ 00:11:196 - add circle here and remove 00:11:333 (6) . it`s much socialize to music. or just add circle.
◎ 00:13:260 (4) - it`s not socialize the music. how make like this?
◎ 00:18:352 (5) - remove finish and...add finish at 00:18:902 (1) (front)
◎ 00:45:324 (1) - add finish here.
◎ 01:11:747 (1,2,3,4,5,6) - lol ,it`s too hard maybe, change something different. or reduce jump distance...
◎ 01:20:553 (1) - ^^
◎ 01:22:756 (1) - ^
◎ 01:22:894 (1) - add whistle here?

[yf's Insane]

◎ 00:00:854 (4) - how about made same distance at 00:00:400 (1) ? it looks better i think.
◎ 00:29:637 (1) - remove NC. it isn't necessary.
◎ 00:36:518 (1) - change whistle as finish. hmm..maybe i`m wrong.
◎ 00:49:729 (6) - add NC and remove NC at 00:50:279 (1) .
◎ 00:56:162 (1) - move to the 00:56:196 and set the end at 00:56:334 picture
◎ 01:22:825 (1) - add whistle?lol i said that add diff :o

[Dark]

make the hitsound as i wish from easy plz ;)
and this diff so hard so, i can`t play this :( that`s just my talent,never mind.

◎ 00:16:151 (5) - move to the 00:16:185.
◎ 00:51:930 (1) - make this repeat slider.


well, i've done!
good luck for Rank~ :)
Topic Starter
gxytcgxytc

[Ranger] wrote:

lol so many diffs
nothing to say the placement. doesn't have problem maybe. so i`m doing mod intensively hitsound.

[Easy]

can`t found something from the note. nice work

◎ 00:11:196 (1) - change whistle as finish. it`s much socialize the music i think. or just add finish.
◎ 00:12:297 (2) - hm...how about blanket this? just suggestion. ok
◎ 00:13:398 (3) - ^^ ?=A= idk what you mean about this note....
◎ 00:15:600 (2) - ^ after same part fix that.plz :D
◎ 00:18:352 (4) - add finish here. ok
◎ 01:08:995 (6) - move 1 dot down. this is nothing but nervous inwardly.
◎ 01:07:894 (4) - how about add clap here? added
◎ 01:08:995 (6) - ^ ^
◎ 01:09:545 (1) - ^ at the end.^
◎ 01:11:196 (3) - ^ ^
◎ 01:11:747 (1) - ^ at reverse.
◎ 01:23:031 (1) - add whistle here.

[Dark]

make the hitsound as i wish from easy plz ;)
and this diff so hard so, i can`t play this :( that`s just my talent,never mind.

◎ 00:16:151 (5) - move to the 00:16:185.
◎ 00:51:930 (1) - make this repeat slider. it lost a beat.


well, i've done!
good luck for Rank~ :)
thanks for mod .-.
Squichu
helloooow there!
from my queue, just making suggestions unless bold

General
  1. you might wanna look for a 16:9 background cause atm it looks a little awkward in the beginning, before the video starts. cause borders on the side
  2. video is missing in Normal diff
  3. I am kinda concerned about the driff spread.. you have a nice Easy, but in comparison to that the Normal seems a little too hard (cause of patterns) and the Hard is too hard as well (imo, espceially looking at the jumps >< ..). and only judging by SR the increase from 1.98 to 3.72.. uuhm. I don't really feel comfortable with that.
    looking at these three diffs, I'd suggest to rename Normal to Advanced or something similar and increase the difficulty slightly with more 1/2 rhythms. and then add another standard Normal diff. Would be best for the spead, I think, but all of that is up to you ofcourse ~
Easy
  1. 00:04:642 (5,1) - movement could be smoother (= easier to play), rotate 1 and 00:06:460 (2) - by -45° and place them like this http://puu.sh/eShwh.jpg ?
  2. 00:07:672 (1,1) - this is too less recovery time for Easy. no object should be on-screen until the spinner isn't visible anymore, cause that's confusing. you can read more about this here: t/241019
    > shorten the spinner or remove 00:10:096 (1) - so you have a full measure recovery time, preferably 1500ms
  3. 00:13:949 - gap feels so empty, I'd add a circle here
  4. 00:20:004 (2,3) - this might confuse beginners, cause when they follow the movement indicated by 2 you end on 3's end instead of the end. ctrl+g 3 and move 00:22:206 (4) - to 28|236 ?
  5. 00:31:013 (4,1) - movement here could be better, too. you can move 4 up a bit and rotate it, then adjust 1+following to match DS, screen: http://puu.sh/eSicZ.jpg
  6. 00:38:719 (3) - aah, nitpicking, move the last anchor a grid to the left xD
    to avoid confusion I'd prefer if you rotate this by ~ -35°, but that's not a must
  7. 00:43:123 (4) - is this missing a NC?
  8. 00:51:930 (1,1) - mentioned above, too less recovery time. you could replace the slider or shorten the spinner. replacing the spinner with another long slider would work, too
  9. 00:59:637 (5,1) - gap feels off, you could follow the background.. Idk what thy're called-sounds. might play more interesting cause variety :3
  10. 01:04:040 (4) - imo, this should be split. cause of the absolutely unnoticeable break after 01:04:316 - try this:

    (if you do that you might want to put a NC somewhere in this combo, it gets a little long, maybe 01:07:343 (3) - )
  11. 01:11:196 (3,1) - as mentioned, this is confusing because of the movement indicated by 01:09:545 (1,2,3) - . you can rotate 1 to avoid that
Bless' Normal
  • 00:10:921 (1) - cause the downbeat is waaay louder than the sliderstart I'd prefer if you replace this with two circles, or circle + slider on downbeat. http://puu.sh/eSkjj.jpg
    same applies to the following sliders then 00:13:123 (2) - 00:15:325 (2) -
  1. 00:25:508 (1,2) - feels a little off to ignore th white tick cause it's slightly louder than the red ones, consider alternating the rhythm? examples:


    ( ^ my favourite, cause it's more consistent than the others)
  2. 00:35:967 (3,1,2) - placement of 2 is very confusing for beginners, cause it's visible before 3 is finished > players might accidentally let go of 3 and hit 2 (they don't pay that much attention to reverse arrows when the supposed next object gets that close x: )
    so please place 2 differently, example: http://puu.sh/eSlMD.jpg
  3. 00:40:921 (1,2,3,4) - very tricky to read, considering the Easy is super easy you might want to reconider using patterns that are confusing even for some Hard players.
  4. 00:45:325 (1,1) - iirc the distance from object - spinner should be 1/2 at least for easier difficulties. (better confirm that with some other people, just ask in modhelp or wherever)
    same for 01:22:756 (1,1) - ofc
  5. 00:56:334 (1) - downbeat should be clickable, not only is it way louder than the rest, it's also a new sound you can follow. so I'd prefer if you split this into slider + circle
  6. 01:07:343 (1,2,1) - don't let them overlap, that's super confusing. also, what's with the distance error of 2-1? that's too much of 'variation' for Normal, why don't you just use a copypasta-version of 01:07:343 (1) - , ctrl+g it and place it somewhere on the left?
Melt's Hard
  1. 00:07:066 (3,4) - increasing DS for just one object seems a little awkward. '_' what's with all the othes before? the rhythm/volume/speed/pace doesn't change so this should be the same as all the others, imo
  2. 00:11:196 - downbeat is clearly louder than the other beats but the only one not mapped. you could move 00:11:333 (6) - to here or replace it with a 1/2 slider starting on the downbeat. or two circles..
  3. 00:20:004 - ^
  4. 01:11:747 (1,2,3,1) - 3.1+ DS jumps seem a little exaggerated, even if the music is louder than everything in the beginning, it's overdoing it a little, imo
    and compared to the following Kiai it's so much harder.. to me the Kiais sounds more exciting and faster paced than the rest of the song, but here the build-up is much harder.. :n
can't play the other diffs, so I'll have to skip them. sorry, hope I could help with the other diffs tho. 'w'
good luck! (if anything's unclear about the mod, feel free to ask me)
Ayu

Easy

  1. 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
  2. 01:09:545 (1,2) - Blanket this.
  3. 01:11:196 (3,1) - Blanket this too.

Bless' Normal

  1. 00:02:824 (1,2,3,1,2,3) - Same pattern 3 times in a row? One way to kill the fun right at the start.
  2. 00:40:921 (1,2,3,4) - The overlaps make this pattern seem really clutched and destroy the structure of the map.

Melt's Hard

  1. 01:09:545 (1,2,3,4) - This idea is pretty nice, but the flow should need some reconsideration. The transition from (1) to (2) is fine, but from (2) to (3) and (3) back to (4) is awkward.
  2. 01:11:747 (1,2,3,4,5,6) - You're ought to nerf the spacing here a bit, this jump is very strong.

yf's Insane

  1. 00:20:210 (2) - I'm pretty sure (like 100%) that this is overmap. Not sure why you did, not sure why you should, but I wouldn't.
  2. 00:44:912 (2) - You should change this pattern so that it's the same as the one before spacing wise. This one has a shorter distance to the next object, while 00:44:362 (2) - has a jump.
  3. 00:50:279 (1) - Why didn't you cover the red tick here? You did it everywhere else, so you should do it here too.

Dark

  1. 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input.
  2. 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.

Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
Topic Starter
gxytcgxytc

Squirrel wrote:

helloooow there!
from my queue, just making suggestions unless bold

General
  1. you might wanna look for a 16:9 background cause atm it looks a little awkward in the beginning, before the video starts. cause borders on the side
  2. video is missing in Normal diff thanks=A=
  3. I am kinda concerned about the driff spread.. you have a nice Easy, but in comparison to that the Normal seems a little too hard (cause of patterns) and the Hard is too hard as well (imo, espceially looking at the jumps >< ..). and only judging by SR the increase from 1.98 to 3.72.. uuhm. I don't really feel comfortable with that. considering that now ;w;
    looking at these three diffs, I'd suggest to rename Normal to Advanced or something similar and increase the difficulty slightly with more 1/2 rhythms. and then add another standard Normal diff. Would be best for the spead, I think, but all of that is up to you ofcourse ~
Easy
  1. 00:04:642 (5,1) - movement could be smoother (= easier to play), rotate 1 and 00:06:460 (2) - by -45° and place them like this http://puu.sh/eShwh.jpg ? okay
  2. 00:07:672 (1,1) - this is too less recovery time for Easy. no object should be on-screen until the spinner isn't visible anymore, cause that's confusing. you can read more about this here: t/241019
    > shorten the spinner or remove 00:10:096 (1) - so you have a full measure recovery time, preferably 1500ms shotrer
  3. 00:13:949 - gap feels so empty, I'd add a circle here
  4. 00:20:004 (2,3) - this might confuse beginners, cause when they follow the movement indicated by 2 you end on 3's end instead of the end. ctrl+g 3 and move 00:22:206 (4) - to 28|236 ? rotared 34 for a better flow
  5. 00:31:013 (4,1) - movement here could be better, too. you can move 4 up a bit and rotate it, then adjust 1+following to match DS, screen: http://puu.sh/eSicZ.jpg done
  6. 00:38:719 (3) - aah, nitpicking, move the last anchor a grid to the left xD :3
    to avoid confusion I'd prefer if you rotate this by ~ -35°, but that's not a must
  7. 00:43:123 (4) - is this missing a NC?
  8. 00:51:930 (1,1) - mentioned above, too less recovery time. you could replace the slider or shorten the spinner. replacing the spinner with another long slider would work, too ok
  9. 00:59:637 (5,1) - gap feels off, you could follow the background.. Idk what thy're called-sounds. might play more interesting cause variety :3
  10. 01:04:040 (4) - imo, this should be split. cause of the absolutely unnoticeable break after 01:04:316 - try this:
    a short slider and next is a note i think it's a little hard as easy .-.
    (if you do that you might want to put a NC somewhere in this combo, it gets a little long, maybe 01:07:343 (3) - )
  11. 01:11:196 (3,1) - as mentioned, this is confusing because of the movement indicated by 01:09:545 (1,2,3) - . you can rotate 1 to avoid that


can't play the other diffs, so I'll have to skip them. sorry, hope I could help with the other diffs tho. 'w'
good luck! (if anything's unclear about the mod, feel free to ask me)
thanks for mod ;D
Topic Starter
gxytcgxytc

Ayu wrote:

Easy

  1. 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
  2. 01:09:545 (1,2) - Blanket this.
  3. 01:11:196 (3,1) - Blanket this too.

fixed



Dark

  1. 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input. you are right
  2. 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.

Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
thanks :)
Topic Starter
gxytcgxytc
update~
HelloSCV
from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
[Easy]
  1. 00:04:036 (4) - add whistle for consistency?
  2. 00:14:499 (1) - is the clap intended to be slider's head?
  3. 00:43:123 (4) - add NC for consistency
  4. 01:11:747 (1) - remove NC for consistency
[Bless' Normal]
  1. 00:44:224 (1) - remove NC for consistency
  2. 01:08:444 (2,1) - using anti jump distance isn't recommended on low diffs (E and N) becuase some of players may feel confusion on this plcement

    i wish you used more diverse rhythm on this diff
[Melt's Hard]
  1. http://puu.sh/f7UKv/f684939710.png seems like this diff has 1ms unsnapped kiai sections
  2. 00:28:260 (2) - missed drum clap
  3. 00:35:967 (5,6) - this sudden jump distance is quite unreasonable(sorry i cannot find proper words asdf) what about decreasing the distance a bit?
  4. 00:41:471 (2,5) - missed drum claps?
  5. 01:02:939 (1) - off screen
  6. 01:16:150 (1) - missed soft finish and normal sampleset
  7. 01:20:003 (7) - i think there are many missed hitsounds from this note, you'd better add them all

    it seems that there are lots of missed hitsounds throughout of this diff, i can point them all out if you want. but if those are intended, pls reconsider it
[yf's Insane]
  1. 00:29:637 (1) - hiding both slider's head and tail at the same time isn't really good idea, it may cause confusion easily imo even it has new combo and high AR
  2. 00:38:307 (2,3) - i wish these two notes were reversedly located for better flow
  3. 00:55:233 (1,2,3) - due to the characteristics of this rhythm, it is hard to play this pattern without breaking the combo. consider changing this rhythm a bit, for example like this
  4. 00:59:086 (5,6) - actually, i expected 2 1/2 sliders rather than current one, it's not that bad but it's a bit awkward. try using 2 1/2 sliders instead
  5. 01:05:692 (1) - i think this slider's head should have normal sampleset and soft addtions for consistency

    impressive
[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song
  8. 01:12:848 (5) - try adding NC for consistency
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change?
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator
  11. 01:19:729 (1,2) - swap NC for consistency as well
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here?

    brilliant
i'll finish this by tomorrow good luck!
Topic Starter
gxytcgxytc

HelloSCV wrote:

from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
fixed

[Easy]
  1. 00:04:036 (4) - add whistle for consistency? ifxedfixed
  2. 00:14:499 (1) - is the clap intended to be slider's head? ahh i forgot to cancel that
  3. 00:43:123 (4) - add NC for consistency judge the whole kiai ,every 4 white line,i add a NC,so no .-. (sorry for my poor english, i cant describe my thinking clearly ;_;)
  4. 01:11:747 (1) - remove NC for consistency fixed




[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing okay
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here you are right
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear yes
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here ^ at the tail?
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
    moved it to 00:40:646 (3) -
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song added
  8. 01:12:848 (5) - try adding NC for consistency 01:11:747 (1,2,3,4,5,6) - dont really want add nc here beacuse this six is a pattern
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change? okay
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator ok
  11. 01:19:729 (1,2) - swap NC for consistency as well yes ^
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here? changed to 01:22:756 a long white line

    brilliant
i'll finish this by tomorrow good luck!
thanks for your help xD
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