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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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Topic Starter
gxytcgxytc
This beatmap was submitted using in-game submission on 2016年1月21日 at 18:32:19

Artist: Tokisawa Nao
Title: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Source: 極黒のブリュンヒルデ
Tags: 岡本倫 Bless Melt yf_bmp opening Gokukoku no Buryunhirude OblivioN
BPM: 198
Filesize: 15716kb
Play Time: 01:27
Difficulties Available:
  1. Bless' Normal (2.08 stars, 119 notes)
  2. Dark (5.02 stars, 350 notes)
  3. Easy (1.37 stars, 78 notes)
  4. Melt's Hard (3.13 stars, 209 notes)
  5. OblivioN's Insane (4.16 stars, 245 notes)
  6. yf's Extra (4.73 stars, 345 notes)
Download: Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Download: Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- (no video)
Information: Scores/Beatmap Listing
---------------
#8 ww
極黒のブリュンヒルデ OP
来人教教我mapping skill
PLEASE REDOWNLOAD this map if you dl it before 1/16[mp3 changed]
Bless's Normal by Bless
Melt's Hard by 极黑的妹儿特 (Melt)
Insane by 歪哥
Extra by yf_bmp
Easy&Dark by me

thanks for everyone's help :3
Pururut
作图少年
Bless
Topic Starter
gxytcgxytc

Bless wrote:

GD req done~
http://puu.sh/8vPnz.osu
谢谢BL姐姐! :)
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Easy: SliderMultiplier:1.24999990463257 /make it 1.25
  2. Bless's Normal: SliderMultiplier:1.59999990463257 /make it 1.6
  3. Dark: SliderMultiplier:2.04999990463257 /make it 2.05
  4. All diffs: Offset: 390.666666666667 /Offset seems a bit off for me, make it 400.
  5. The second red line: BPM: 108.999, Offset: 10094.2978010165 /Change to BPM: 109.000, Offset: 10096
  6. PreviewTime: 10094 /Change to 10096 because of the timing changes
  7. Don't forget to resnap all notes after fixed the timing, then check the rest mod.
[ Easy]
Rhythm
  1. 00:17:940 (4) - It's not recommended to use 1/4 to map in Easy, so a circle at 00:18:353 - is enough
  2. 01:07:344 (1) - Not a good place to put spinner here, try 1/1 slider with 2 repeats.
Hitsounds
  1. 00:02:824 (3) - Remove whistle to make consistent
  2. 00:31:839 - Sampleset Auto, Addition Drum, Finish. To meet with 00:31:013 - & 00:31:288 - .
Placement
  1. 00:27:710 (1,2,3) - These notes are too close, try to move them plz
  2. 00:45:325 (4,1) - Swap NC
[ Bless's Normal]
Rhythm
  1. 00:25:921 (2) - Remove the repeat then add a circle at 00:26:334 - , I think it follows the music better
Hitsounds
  1. Good!
Placement
  1. 01:11:747 (3,1) - Swap NC?
[ Dark]
Rhythm
  1. 01:09:545 (1,1,1,1) - This spinner spam seems odd, I recommend you to just put circle and slider here
Hitsounds
  1. Fine
Placement
  1. 00:20:554 (3) - I would Ctrl+G it for a better flow
  2. 00:53:031 (1,2,3,4,5,6,7) - Weird arrangement, very difficult for player to read, please make this part easier to read
  3. 00:57:435 (7) - NC here
  4. 01:01:839 (3,4,5,6) - Using larger distance between 3 and 4/ 5 and 6 maybe better
================================

Good Luck!
Topic Starter
gxytcgxytc

OniJAM wrote:

Mod request from Popner's Modding Team

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Presonal preference
[General]
  1. Easy: SliderMultiplier:1.24999990463257 /make it 1.25
  2. Bless's Normal: SliderMultiplier:1.59999990463257 /make it 1.6
  3. Dark: SliderMultiplier:2.04999990463257 /make it 2.05
  4. All diffs: Offset: 390.666666666667 /Offset seems a bit off for me, make it 400.
  5. The second red line: BPM: 108.999, Offset: 10094.2978010165 /Change to BPM: 109.000, Offset: 10096
  6. PreviewTime: 10094 /Change to 10096 because of the timing changes
  7. Don't forget to resnap all notes after fixed the timing, then check the rest mod.
done
[ Easy]
Rhythm
  1. 00:17:940 (4) - It's not recommended to use 1/4 to map in Easy, so a circle at 00:18:353 - is enough
  2. 01:07:344 (1) - Not a good place to put spinner here, try 1/1 slider with 2 repeats.
Hitsounds
  1. 00:02:824 (3) - Remove whistle to make consistent
  2. 00:31:839 - Sampleset Auto, Addition Drum, Finish. To meet with 00:31:013 - & 00:31:288 - .
Placement
  1. 00:27:710 (1,2,3) - These notes are too close, try to move them plz
  2. 00:45:325 (4,1) - Swap NC
all fixed


[ Dark]
Rhythm
  1. 01:09:545 (1,1,1,1) - This spinner spam seems odd, I recommend you to just put circle and slider here
Hitsounds
  1. Fine
Placement
  1. 00:20:554 (3) - I would Ctrl+G it for a better flow
  2. 00:53:031 (1,2,3,4,5,6,7) - Weird arrangement, very difficult for player to read, please make this part easier to read i think it's okay
  3. 00:57:435 (7) - NC here
  4. 01:01:839 (3,4,5,6) - Using larger distance between 3 and 4/ 5 and 6 maybe better
others all fix
================================

Good Luck!
thx for mod :)
sjoy
骗1分
22:03 sjoy: .-.刚才手贱管了帖子 能不能IRC阿
22:04 gxytcgxytc: D:猴
22:04 sjoy: N看了没啥槽点
22:04 sjoy: TAG GXY是啥阿
22:05 gxytcgxytc: 我
22:05 gxytcgxytc: ;w;
22:05 sjoy: 搞笑么
22:05 sjoy: 你的ID自带GXY阿
22:05 sjoy: GXY∈你ID阿
22:05 sjoy: TAG是多余的
22:06 gxytcgxytc: 你肯定不知道搜sjo搜不出来sjoy
22:06 sjoy: E 00:01:612 (2) - 加个WHIS吧
22:06 sjoy: 我如果叫SJOY1
22:06 sjoy: 打SJOY可以抽出来
22:07 sjoy: 00:16:701 (3,1) - OVERLAP了最好不要
22:07 sjoy: 虽然是E不要那么随意阿
22:07 gxytcgxytc: 不是hit300遮repeat么..
22:08 sjoy: 看起来不整洁阿别人这么和我说的
22:08 gxytcgxytc: ok
22:08 sjoy: 00:24:407 (2) - 跟00:22:206 (4) - 叠起来
22:09 sjoy: 调整00:23:307 (1) - 的位置
22:09 sjoy: 00:31:013 (4) - 少个折返
22:10 sjoy: 00:47:251 (3) - 这个SAMPE -S呢
22:10 sjoy: 忘记加了吧
22:10 sjoy: 00:46:151 (2) - 这个都有
22:11 gxytcgxytc: 不少折返吧..
22:11 sjoy: 现在4下
22:11 sjoy: 3下就狗了
22:11 sjoy: 够了
22:11 sjoy: 折1下
22:11 gxytcgxytc: 4个有点连贯性
22:12 sjoy: E就不要连贯善良点好了
22:13 gxytcgxytc: 果然不想改= =
22:13 sjoy: 不改也没事
22:14 sjoy: 01:05:141 (1) - 这个看起来包歪了
22:14 sjoy: 01:13:123 (2) - 这个也是叠到01:10:646 (2) - 上
22:14 sjoy: 01:11:747 (1) - 这个也包歪了
22:14 gxytcgxytc: 嗯校对了一下
22:15 sjoy: 这个音乐的鼓声简直就是原配默认的鼓声
22:16 gxytcgxytc: 嗯.
22:16 gxytcgxytc: 比较好下
22:16 sjoy: 01:20:554 (1) - 这个尾巴
22:16 sjoy: 我觉得用WHIS比较好
22:16 sjoy: 最后转圈感觉可以加个WHIS
22:18 gxytcgxytc: 试了各种音效.转圈不太适合
22:18 gxytcgxytc: 尾巴改了
22:18 gxytcgxytc: 前面的note弄成白线的whistle none whistle none了
22:18 sjoy: E就这样美丽
22:19 gxytcgxytc: 自从某次我手贱关浏览器 我就再没在网页上摸过.. 都是自备txt
22:20 sjoy: 01:20:554 (1) - 我觉得这个合并滑条
22:20 gxytcgxytc: 我觉得后面美丽打算re个排列
22:20 sjoy: 感觉就1个滑条很奇怪
22:20 gxytcgxytc: 合并滑条是啥
22:20 sjoy: 00:04:642 (5,6) -
22:20 sjoy: 复制错
22:22 sjoy: 00:11:334 (2,3,4) - 其实这个我觉得2连可以
22:22 sjoy: 你这个00:12:710 (4,5,6) - 想3连就3连
22:23 gxytcgxytc: 开始就是2连啦 不过好难读
22:24 sjoy: 00:14:774 (2) - 不要包了阿 56,,88
22:24 sjoy: 00:16:151 (5) - CTRL+G
22:24 gxytcgxytc: 我先把这个2删了...后面有人叫我改的话我就改回来了.
22:25 gxytcgxytc: 我也挺纠结这个
22:25 gxytcgxytc: http://osu.ppy.sh/ss/1576939
22:25 sjoy: 00:16:701 (1,2,3,4) - 这个我觉得间距逐渐增大比较好
22:25 sjoy: 这样还行
22:25 sjoy: 反正单滑条很奇怪
22:26 gxytcgxytc: 前面改成这个了 你看能行么 后面8个滑条一个整体 不好弄
22:26 sjoy: 还行
22:29 sjoy: 完了吗
22:29 sjoy: 完了我继续
22:30 gxytcgxytc: 嗯
22:31 sjoy: 00:20:554 (3,4) - 其实这种节奏我只想删了4然后3多个折返
22:32 gxytcgxytc: 这个就算了吧- -
22:33 sjoy: 00:26:609 (1) - 这个我会拆成3个单点
22:35 gxytcgxytc: 搁置一下..
22:37 sjoy: 00:55:784 (1) - 这个感觉可以慢点
22:37 sjoy: 试试0.75速度
22:38 sjoy: 00:59:637这里不跟NOT E多的音轨么?
22:40 gxytcgxytc: 卡了半年我掉了
22:40 gxytcgxytc: 00:26:609 (1) - 这里你说完了这个.
22:40 sjoy: 到哪了
22:40 sjoy: 00:55:784 (1) - 这个可以慢点
22:40 sjoy: 试试0.75速度
22:41 sjoy: 00:59:77401:00:050我觉得填满吧
22:43 gxytcgxytc: 求排列..
22:44 gxytcgxytc: 噢这里不改了..
22:45 gxytcgxytc: 这里不太需要强调背景非鼓的部分=-=
22:45 sjoy: 好
22:48 sjoy: 01:11:196 (3,4) - 换个位置吧
22:48 gxytcgxytc: 我很讨厌这些..01:18:352 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) -
22:49 gxytcgxytc: how
22:49 sjoy: 34换一下
22:50 gxytcgxytc: 可以
22:50 sjoy: 01:18:352 (1) - 我觉得不适合折返
22:50 sjoy: 可以试试大回环?
22:53 gxytcgxytc: 那是什么技能..
22:53 sjoy: 01:18:352 http://puu.sh/8AfHI.jpg
22:54 gxytcgxytc: 01:18:352 (1,2) - 这是四个音 01:18:903 (3,4,5,6) - 三个音的重复
22:55 sjoy: 咦有重复因?
22:56 gxytcgxytc: 嗯...
22:56 gxytcgxytc: 挺难搞的
22:57 sjoy: 01:22:756 (5) - 这个音我觉得不FIN不舒服阿
22:57 gxytcgxytc: 我还是re掉好了 - -
22:58 gxytcgxytc: 诶我明明加了drum whistle
22:58 gxytcgxytc: 加drum whistle好吗
22:58 gxytcgxytc: 可能漏掉了
22:58 sjoy: 效果不震撼
23:00 sjoy: 感觉摸不出啥了
Nakette
hi :) So in normal:
for 00:16:976 (2) make it longer so put its end at 00:17:527. And for 00:17:527 (3) make it just a simple reverse i know you tried to follow the song but here you add a lot of beat that does not exist so put its beginning at 00:17:802 and make it just a simple one.
Also try to put a break in your easy difficulty! i suggest one right after the first kiai and start again at 00:51:930 or 00:54:132 ;)
i'll check for more details, and good luck !
[CSGA]Ar3sgice
送分


Dark

  1. 00:13:949 (1,2,3,4) - 我觉得这样比较好玩 https://osu.ppy.sh/ss/1579761
  2. 00:22:894 (4,5) - ctrl+g(总之把顺序弄成这样比较爽
  3. 00:40:508 (4,5) - ^
  4. 00:36:793 (3) - blanket(
  5. 00:54:683 (3) - 这个clap加的不好
  6. 01:14:224 (2,3,4,5) - 感觉没压到重点上啊..
  7. 后面每组的第一个那个reverse改成1/2长的滑条试试.. 就是 https://osu.ppy.sh/ss/1579775 这样的节奏
Bless' Normal

  1. 00:16:976 (2,3) - 我觉得很容易引起误解
  2. 00:45:325 (1) - 建议改成一个单点 https://osu.ppy.sh/ss/1579789
a

其实我推荐你bpmx2
Topic Starter
gxytcgxytc

[CSGA]Ar3sgice wrote:

送分


Dark

  1. 00:13:949 (1,2,3,4) - 我觉得这样比较好玩 https://osu.ppy.sh/ss/1579761
  2. 00:22:894 (4,5) - ctrl+g(总之把顺序弄成这样比较爽
  3. 00:40:508 (4,5) - ^ 音调下降 跳起来就没感觉了
  4. 00:36:793 (3) - blanket( 美丽
  5. 00:54:683 (3) - 这个clap加的不好 告诉我应该怎么加啊
  6. 01:14:224 (2,3,4,5) - 感觉没压到重点上啊.. 01:18:352之后的部分re了 看一眼?
  7. 后面每组的第一个那个reverse改成1/2长的滑条试试.. 就是 https://osu.ppy.sh/ss/1579775 这样的节奏
Bless' Normal

  1. 00:16:976 (2,3) - 我觉得很容易引起误解
  2. 00:45:325 (1) - 建议改成一个单点 https://osu.ppy.sh/ss/1579789
a

其实我推荐你bpmx2
thx
Bless

[CSGA]Ar3sgice wrote:

Bless' Normal

  1. 00:16:976 (2,3) - 我觉得很容易引起误解
  2. 00:45:325 (1) - 建议改成一个单点 https://osu.ppy.sh/ss/1579789
已改
update
osu file format v12

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21105
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:Bless' Normal
Source:極黒のブリュンヒルデ
Tags:GOKUKOKU 岡本倫 Bless Melt gxy
BeatmapID:415098
BeatmapSetID:170604

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,47727,52812
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
400,606.060606060606,4,2,0,40,1,0
10096,550.45871559633,4,1,0,50,1,0
27710,-100,4,1,0,60,0,1
45325,-100,4,3,0,50,0,0
45394,-100,4,2,0,5,0,0
54132,-100,4,3,0,50,0,0
56334,-100,4,1,0,50,0,0
73949,-100,4,1,0,60,0,1
82825,-100,4,1,0,50,0,0


[Colours]
Combo1 : 0,152,225
Combo2 : 127,127,127
Combo3 : 100,60,196
Combo4 : 65,226,114

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Laurier
from my queue

General
this gray combo color is too hidden with BG x_x Try using white? it makes good effect

why dont have hard diff ?

Dark
00:04:642 (5,6,7,8) - why did you choose this flow ? I thought that you can use penta again.
00:06:460 (5) - add NC ?
00:18:352 (5) - add nc
00:31:563 (5) - same as adove. those patterns has big gap.
01:13:949 (1) - this slider end is not followed any sounds. you should change to one slider between 01:13:949 - to 01:14:224 -. also same as all patterns should be changed.

Normal
00:45:325 (3) - add NC with unification from same pattern as 01:22:756 (1) -
00:54:132 (1) - make a smooth curve ? http://puu.sh/8CJYH.jpg

Easy
00:45:325 (1,2,3,4,5) - I can't understand. those notes aren't followed any sounds. you can choose add break
01:13:949 (3) - I don't like this acute angle. you can make more smooth flow http://puu.sh/8CKhz.jpg

thats it
Topic Starter
gxytcgxytc

Laurier wrote:

from my queue

General
this gray combo color is too hidden with BG x_x Try using white? it makes good effect

why dont have hard diff ? hard still wip =_=

Dark
00:04:642 (5,6,7,8) - why did you choose this flow ? I thought that you can use penta again. |have tried some forms but not good /.\
00:06:460 (5) - add NC ?
00:18:352 (5) - add nc
00:31:563 (5) - same as adove. those patterns has big gap.
01:13:949 (1) - this slider end is not followed any sounds. you should change to one slider between 01:13:949 - to 01:14:224 -. also same as all patterns should be changed.



Easy
00:45:325 (1,2,3,4,5) - I can't understand. those notes aren't followed any sounds. you can choose add break
01:13:949 (3) - I don't like this acute angle. you can make more smooth flow http://puu.sh/8CKhz.jpg

thats it
all fixed thx
Bless

Laurier wrote:

Normal
00:45:325 (3) - add NC with unification from same pattern as 01:22:756 (1) -
00:54:132 (1) - make a smooth curve ? http://puu.sh/8CJYH.jpg
fixed, thanks~
update
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 10096
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.2
BeatDivisor: 4
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TimelineZoom: 2.5

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Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:Bless' Normal
Source:極黒のブリュンヒルデ
Tags:GOKUKOKU 岡本倫 Bless Melt gxy
BeatmapID:415098
BeatmapSetID:170604

[Difficulty]
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CircleSize:3
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OblivioN
射一个
Celizavia
hello~
thanks for using my Q

the mods here are from my personal opinions, so please understand

easy

  1. CS=3, since 2 is too big and doesnt really look nice to the map
  2. put a slider at 00:13:949 to 00:14:499 should be nice
  3. put a slider too at 00:22:756 to 00:23:031

Bless' Normal

  1. HD=3/4
  2. put a slider at 00:10:371 until 00:10:646
  3. put a circle at 00:10:784
  4. a slider at 00:11:472

i can only mod 2 diffs, so hope this become helpful^^
Topic Starter
gxytcgxytc
SPOILER

Celizavia wrote:

hello~
thanks for using my Q

the mods here are from my personal opinions, so please understand

easy

  1. CS=3, since 2 is too big and doesnt really look nice to the map
  2. put a slider at 00:13:949 to 00:14:499 should be nice
  3. put a slider too at 00:22:756 to 00:23:031
i think no need to change it=_=

Bless' Normal

  1. HD=3/4
  2. put a slider at 00:10:371 until 00:10:646
  3. put a circle at 00:10:784
  4. a slider at 00:11:472

i can only mod 2 diffs, so hope this become helpful^^
thanks for your mod first.
but i didn't change my map so i cant give your kd :?
Cherry Blossom
Hello ~
From my modding queue.



Easy

  1. 00:12:297 (2,3) - Even if the bpm is low, 1/2 spacing is still weird/hard for a Easy diff.
  2. 00:16:701 (3,4) - move (4) a bit on the left, because, due to the AR, the beginner player may will not finish the reversed slider.
  3. 00:24:407 (2,3,4,1) - this kind of pattern is really hard for an easy, too many 1/2, try to reduce the amount of 1/2
  4. 00:31:013 (4) - i'd remove 1 reverse, it fits more the song and the rhythm used by removing a reverse also sounds cool.
  5. 01:00:738 (1) - same here, use a note instead of a 1/2 slider.
  6. 01:10:646 (2,1) - this overlap is barely visible, try to avoid it.

Bless' Normal

  1. 00:16:976 (2,4) - why dont to make sliders like this ?
  2. 00:35:417 (1,2,3) - this kind of pattern is really hard, and not suitable for a Normal diff, add notes instead.
  3. 01:01:563 (3,4,1) - same as ^
  4. 00:54:683 (2) - curve less this slider, it will fit better with 00:54:132 (1,3) -
  5. 01:08:444 (2,1) - spacing issue, it is really confusing

Melt's Hard

  1. 00:05:248 (1,2) - increase the spacing between these sliders, it looks a bit odd because of the objects you placed before.
  2. 00:11:196 - This is strongest note, it has to be clicked !!!
  3. 00:20:004 - ^
  4. 00:22:206 - ^
  5. 00:16:288 (5) - i prefer to make 2 circles instead of this slider to emphasize the violins you can hear.
  6. 00:27:159 (5) - why ? D: make a wub slider as you did here 00:26:609 (4) -
  7. 00:35:967 (5) - idk but, i think this need a NC here, because you suddenly change the speed into 1/4.
  8. 00:59:086 (3,4,5,6,7) - wow. this is really creative but not suitable for a hard diff, because it is really hard to read and play, make a regular spacing.
  9. 01:15:600 (7,8,9,10,1) - reduce a bit the spacing, it is really overkill.
  10. 01:20:003 (7,8,9,10,1) - ^

yf's Insane

    1. 00:07:824 (1) - unsnapped spinner ?
    2. 00:12:297 (1,2) - This does not introduce the circles well, rotate it a bit, like 15~20 degrees.
    3. 00:44:913 (2,3,4) - i prefer to see this pattern as semi square, i mean
    4. 00:50:417 - this note should be really played, it gives more sense to the pattern.
    5. 00:56:151 (1) - Make 2 notes instead of this slider to emphasize the hitsounds you used.

Dark

  1. 00:03:127 (2,4) - why dont to swap these objects ? i mean doing this
  2. 00:31:013 (1,2,3,4,1,2,3,4) - The square should be like this, flows better imo
  3. 00:51:930 (1,2,3) - uuuuuh, 1/8 is too dangerous, be careful, i prefer to place these 1/8 sliders like this
  4. 01:15:600 (1,2,3,4) - since 95% of your patterns are jumpy, so what dont to place objects like this ?

Such a challenging map x.x
I hope my mod was useful
Good Luck ~
Topic Starter
gxytcgxytc

Cherry Blossom wrote:

Hello ~
From my modding queue.



Easy

  1. 00:12:297 (2,3) - Even if the bpm is low, 1/2 spacing is still weird/hard for a Easy diff. i think it's okay /.\
  2. 00:16:701 (3,4) - move (4) a bit on the left, because, due to the AR, the beginner player may will not finish the reversed slider. change to another form~
  3. 00:24:407 (2,3,4,1) - this kind of pattern is really hard for an easy, too many 1/2, try to reduce the amount of 1/2
  4. 00:31:013 (4) - i'd remove 1 reverse, it fits more the song and the rhythm used by removing a reverse also sounds cool. fixed
  5. 01:00:738 (1) - same here, use a note instead of a 1/2 slider. cannot fit music well
  6. 01:10:646 (2,1) - this overlap is barely visible, try to avoid it. fixed

Dark

  1. 00:03:127 (2,4) - why dont to swap these objects ? i mean doing this I dont want begining so hard to play=.=
  2. 00:31:013 (1,2,3,4,1,2,3,4) - The square should be like this, flows better imo ok
  3. 00:51:930 (1,2,3) - uuuuuh, 1/8 is too dangerous, be careful, i prefer to place these 1/8 sliders like this not so hard/.\
  4. 01:15:600 (1,2,3,4) - since 95% of your patterns are jumpy, so what dont to place objects like this ?fixed
[/list][/list]


Such a challenging map x.x
I hope my mod was useful
Good Luck ~
thanks for your mod :D
yf_bmp

Cherry Blossom wrote:

yf's Insane

  1. 00:07:824 (1) - unsnapped spinner ? Already snapped
  2. 00:12:297 (1,2) - This does not introduce the circles well, rotate it a bit, like 15~20 degrees. Fixed in another style
  3. 00:44:913 (2,3,4) - i prefer to see this pattern as semi square, i mean Fixed in another style
  4. 00:50:417 - this note should be really played, it gives more sense to the pattern.
  5. 00:56:151 (1) - Make 2 notes instead of this slider to emphasize the hitsounds you used.
thanks for modding

SPOILER
osu file format v12

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10096
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:yf's Insane
Source:極黒のブリュンヒルデ
Tags:GOKUKOKU 岡本倫 Bless Melt gxy yf_bmp
BeatmapID:424260
BeatmapSetID:170604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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348,320,40096,2,0,P|343:265|380:223,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
380,223,40371,2,0,P|370:260|341:285,1,77.0000023498536,10|0,1:3|0:0,0:0:0:0:
208,176,40647,2,0,L|216:88,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
340,24,40922,6,0,B|327:45|293:50|293:50|259:1|208:13,1,154.000004699707,0|2,1:0|0:0,0:0:0:0:
120,112,41335,1,0,0:0:0:0:
224,192,41472,2,0,L|232:104,1,77.0000023498536,8|2,1:3|0:0,0:0:0:0:
116,200,41748,1,0,0:0:0:0:
108,208,41816,1,0,0:0:0:0:
101,216,41885,2,0,P|92:254|101:291,1,77.0000023498536,2|0,0:0|1:0,0:0:0:0:
196,356,42160,5,2,0:0:0:0:
308,320,42298,2,0,L|305:244,1,77.0000023498536
412,284,42573,1,8,1:3:0:0:
288,232,42711,1,2,0:0:0:0:
380,80,42848,2,0,B|398:99|403:131|403:131|379:155|378:182,1,115.50000352478
392,176,43124,6,0,P|362:151|325:143,1,77.0000023498536,2|0,3:0|0:0,0:0:0:0:
188,12,43399,2,0,P|189:50|208:83,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
160,276,43674,2,0,P|192:255|211:222,1,77.0000023498536,8|0,1:3|0:0,0:0:0:0:
248,152,43881,1,0,0:0:0:0:
248,152,43949,6,0,B|220:145|220:145|180:201|110:185,1,154.000004699707,2|0,0:0|1:0,0:0:0:0:
0,136,44362,2,0,P|-7:211|40:276,1,154.000004699707,0|0,1:0|0:0,0:0:0:0:
110,185,44774,5,8,3:0:0:0:
100,68,44913,1,0,1:0:0:0:
0,232,45050,1,0,1:0:0:0:
156,344,45187,2,0,P|168:300|152:252,1,90.9999958343508,4|4,3:0|0:0,0:0:0:0:
256,192,45394,12,0,47527,0:0:0:0:
252,24,47802,6,0,P|263:47|264:73,1,52.5000020027161
392,96,48077,2,0,P|376:117|355:132,1,52.5000020027161
396,252,48352,2,0,P|369:249|346:238,1,52.5000020027161
256,328,48628,2,0,P|244:304|243:278,1,52.5000020027161
260,176,48903,5,0,0:0:0:0:
228,172,49040,1,0,0:0:0:0:
196,180,49178,1,0,0:0:0:0:
172,200,49316,1,0,0:0:0:0:
160,228,49453,2,0,L|168:288,1,52.5000020027161
252,144,49729,2,0,L|244:84,1,52.5000020027161
96,56,50004,2,0,P|134:62|173:54,1,78.7500030040742
173,54,50279,6,0,B|232:16|232:16|300:32,1,140,0|0,0:0|0:0,0:0:0:0:
400,84,50692,1,0,0:0:0:0:
444,148,50829,6,0,L|440:200,1,52.5000020027161
344,248,51105,2,0,L|348:300,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
456,164,51380,2,0,L|452:216,1,52.5000020027161
356,264,51656,2,0,L|360:316,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
264,164,51930,6,0,L|272:192,3,26.2500010013581
260,203,52206,2,0,P|251:236|255:271,1,70
240,124,52481,2,0,P|214:99|183:85,1,70
320,144,52756,2,0,P|353:134|381:113,1,70
448,32,53031,5,0,0:0:0:0:
424,36,53123,1,0,0:0:0:0:
400,40,53215,1,0,0:0:0:0:
364,32,53307,1,2,0:0:0:0:
340,36,53399,1,0,0:0:0:0:
316,40,53491,1,0,0:0:0:0:
284,60,53582,6,0,L|208:56,1,70
116,148,53857,2,0,L|192:144,1,70,0|0,0:0|0:0,0:0:0:0:
324,168,54132,6,0,P|374:156|424:179,1,105,4|0,0:0|0:0,0:0:0:0:
468,236,54407,2,0,P|479:286|456:336,1,105,0|0,0:0|0:0,0:0:0:0:
392,372,54683,6,0,B|324:376|324:376|300:360,1,90.9999958343508,0|0,3:0|3:0,0:0:0:0:
140,312,54958,2,0,P|202:332|259:298,1,136.499993751526,0|0,3:0|0:0,0:0:0:0:
196,252,55233,5,0,0:0:0:0:
196,252,55302,2,0,B|188:216|188:216|196:200|196:200|188:164,2,90.9999958343508,2|2|2,0:0|0:0|0:0,0:0:0:0:
196,252,55646,1,0,0:0:0:0:
67,272,55784,6,0,P|58:322|81:369,1,105.000004005432,0|0,3:0|0:0,0:0:0:0:
227,326,56151,6,0,P|181:331|139:311,1,93.3333333333333,8|4,0:0|0:0,0:0:0:0:
139,311,57435,5,10,1:3:0:0:
373,73,58536,5,0,3:0:0:0:
484,104,58811,1,0,0:0:0:0:
403,184,59086,2,0,P|386:232|402:281,1,105.000004005432,8|0,1:3|0:0,0:0:0:0:
476,312,59499,1,0,0:0:0:0:
468,232,59637,5,0,3:0:0:0:
324,296,59912,1,0,1:0:0:0:
404,184,60187,1,0,3:0:0:0:
260,120,60462,1,0,0:0:0:0:
184,144,60600,1,0,0:0:0:0:
135,208,60738,6,0,P|126:258|146:306,1,105.000004005432
366,270,61288,6,0,P|295:229|216:247,1,167.999994873047
216,247,61701,1,0,0:0:0:0:
64,296,61839,2,0,P|57:271|60:244,1,52.5000020027161
92,172,62114,2,0,P|108:151|131:138,1,52.5000020027161
207,127,62389,6,0,P|273:148|335:119,1,140,0|0,1:0|0:0,0:0:0:0:
348,100,62940,5,0,0:0:0:0:
268,44,63215,1,0,1:0:0:0:
360,228,63490,2,0,L|396:236,7,35
428,224,64040,6,0,P|451:285|416:340,1,136.499993751526
336,344,64316,2,0,B|264:348|264:348|224:364|224:364|157:367,2,181.999991668702
27,161,65141,6,0,P|16:128|19:94,1,70
148,36,65417,2,0,P|159:68|156:103,1,70
99,239,65692,6,0,P|144:256|192:248,1,90.9999958343508,4|0,0:0|0:0,0:0:0:0:
244,144,65967,2,0,P|199:127|151:135,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
84,264,66242,6,0,B|136:296|200:280|200:280|232:316|220:368,1,210.000008010865,0|0,1:0|1:0,0:0:0:0:
200,280,66655,1,0,3:0:0:0:
320,236,66793,6,0,B|356:240|380:264|380:264|412:248|447:254,2,136.499993751526,0|0|0,1:0|1:0|1:0,0:0:0:0:
428,352,67343,6,0,B|464:316|448:256|448:256|372:168|452:88,1,280,0|0,1:0|1:0,0:0:0:0:
443,97,68169,1,0,0:0:0:0:
280,156,68444,5,0,3:0:0:0:
196,136,68719,1,0,0:0:0:0:
443,97,68995,1,0,1:0:0:0:
424,200,69270,1,0,0:0:0:0:
196,348,69545,5,0,3:0:0:0:
52,316,69820,1,0,0:0:0:0:
192,332,70095,1,0,1:0:0:0:
308,244,70371,1,0,0:0:0:0:
316,36,70646,5,0,3:0:0:0:
460,68,70921,1,0,0:0:0:0:
320,52,71196,1,0,1:0:0:0:
204,140,71472,1,0,0:0:0:0:
340,200,71747,6,0,B|364:212|364:212|439:190,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
171,200,72297,2,0,B|148:212|148:212|72:190,1,105.000004005432,0|0,1:0|0:0,0:0:0:0:
256,80,72848,5,0,1:0:0:0:
256,328,73123,1,0,1:0:0:0:
212,156,73398,1,0,1:0:0:0:
300,156,73536,1,0,1:0:0:0:
256,232,73673,1,0,3:0:0:0:
32,52,73949,6,0,P|104:73|172:40,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
256,80,74362,1,0,0:0:0:0:
344,107,74499,2,0,P|348:70|333:34,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
256,80,74774,1,0,0:0:0:0:
280,172,74912,2,0,P|310:194|348:199,1,77.0000023498536,0|0,0:0|1:0,0:0:0:0:
344,108,75187,1,0,0:0:0:0:
256,80,75325,2,0,P|221:95|197:125,1,77.0000023498536
188,216,75600,2,0,L|196:292,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
312,352,75875,2,0,L|392:360,1,77.0000023498536
184,308,76151,6,0,B|156:284|118:281|118:281|88:316|47:319,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
40,220,76563,1,0,0:0:0:0:
175,327,76701,2,0,P|214:327|247:309,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
288,220,76976,1,0,0:0:0:0:
208,160,77114,2,0,P|189:193|188:231,1,77.0000023498536,0|0,0:2|1:0,0:0:0:0:
247,309,77389,1,0,0:0:0:0:
340,272,77527,2,0,P|320:239|288:220,1,77.0000023498536,0|0,0:2|0:0,0:0:0:0:
324,368,77802,1,2,1:3:0:0:
356,368,77894,1,0,0:0:0:0:
384,360,77985,1,2,0:0:0:0:
416,360,78077,2,0,L|432:284,1,77.0000023498536
372,160,78352,6,0,B|337:129|345:77|385:57|385:57|409:77,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
372,160,78765,1,0,0:0:0:0:
284,188,78903,2,0,L|208:176,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
172,92,79178,1,0,0:0:0:0:
312,44,79316,2,0,L|339:115,1,77.0000023498536,0|0,0:0|1:0,0:0:0:0:
284,188,79591,1,0,0:0:0:0:
172,92,79729,2,0,L|220:32,1,77.0000023498536
283,187,80004,2,0,P|288:225|276:261,1,77.0000023498536,2|0,1:2|0:0,0:0:0:0:
156,316,80279,2,0,L|76:320,1,77.0000023498536
292,352,80554,6,0,B|328:344|348:316|348:316|400:348|457:328,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
500,220,80967,1,0,0:0:0:0:
399,152,81105,2,0,P|395:196|409:239,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
464,84,81380,1,0,0:0:0:0:
308,8,81518,2,0,L|320:108,1,90.9999958343508,0|0,0:0|1:0,0:0:0:0:
400,152,81793,1,0,0:0:0:0:
232,140,81930,2,0,P|215:182|218:227,1,90.9999958343508
320,344,82206,2,0,L|412:352,1,90.9999958343508,2|0,1:2|0:0,0:0:0:0:
204,352,82481,6,0,L|160:360,1,45.4999979171754
136,284,82618,2,0,L|92:276,1,45.4999979171754
20,316,82756,1,2,1:3:0:0:
256,192,82825,12,0,87160,0:0:0:0:
Bless

Cherry Blossom wrote:

Bless' Normal

  1. 00:16:976 (2,4) - why dont to make sliders like this ? ugly
  2. 00:35:417 (1,2,3) - this kind of pattern is really hard, and not suitable for a Normal diff, add notes instead.i don't think so, it's common for a normal diff
  3. 01:01:563 (3,4,1) - same as ^ ^
  4. 00:54:683 (2) - curve less this slider, it will fit better with 00:54:132 (1,3) - i was not feel better after change this...
  5. 01:08:444 (2,1) - spacing issue, it is really confusing it's not imo
thanks mod, but changed nothing~
Mint
hey, from #modreq

:idea: General


-

Easy


00:01:612 (2) - Move this slider to x116,y312 for a blanket, and 1.00x spacing for both the note before and after.
00:02:824 (4) - Move this to x88,y84 if you followed the first suggestion, and if you didn't - try making a better blanket.
00:10:646 (1) - Move this slider to x336,y240 for a better blanket.
00:35:967 (4) - AIMod said that this is too far from the previous object - though I don't think it's a that big of a problem, but you could fix it by moving previous or later notes.
00:50:829 (2) - Move to x200,y320 for a better blanket.
Overall I think the diff is OK - but the sliders are a little too
standard to me - make it more wave-ish (or just keep it as it is)

Bless' Normal


Good job on the Normal diff!

Melt's Hard


01:02:939 (1) - Very very very minor (also for other diffs) - but this slider goes 'past' the background. Move it to the left, change the BG, or leave it. ( http://puu.sh/93xFo.jpg )

yf's Insane


00:32:664 (3) - Move this to x304,y208
00:56:403 - ~ 00:58:467 - What happened to this?
01:14:774 (4,5,6,7) - I love this <3

Dark


00:11:747 (4) - Move to x104,y100 and move the middle slider point a little bit to make a better blanket.
00:16:151 (5) - Move to x384,y260 for a better blanket.
00:25:646 (2) - Move to x380,y344 for a batter blanket.
00:26:196 (4) - Move to x232,y248 for a better blanket.
00:36:655 (2,3) - Move these one grid down, and one grid to the left.
00:48:628 (5,6,7,8) - Maybe make it like this? ( http://puu.sh/93xVD.jpg )
01:06:793 (1) - I added a 40% normal whistle here.
01:10:233 (4) - Move the last slider point a bit, and move it a couple grids down for a better blanket. ( http://puu.sh/93yAQ.jpg )
324,344,70233,2,0,P|260:381|192:352,1,153.750005865097,2|0,0:0|0:0,0:0:0:0:

Awesome map! Have a star ~
Topic Starter
gxytcgxytc

appleeaterx wrote:

hey, from #modreq

:idea: General


-

Easy


00:01:612 (2) - Move this slider to x116,y312 for a blanket, and 1.00x spacing for both the note before and after.
00:02:824 (4) - Move this to x88,y84 if you followed the first suggestion, and if you didn't - try making a better blanket.
00:10:646 (1) - Move this slider to x336,y240 for a better blanket.
00:35:967 (4) - AIMod said that this is too far from the previous object - though I don't think it's a that big of a problem, but you could fix it by moving previous or later notes.
00:50:829 (2) - Move to x200,y320 for a better blanket.
Overall I think the diff is OK - but the sliders are a little too
standard to me - make it more wave-ish (or just keep it as it is)
all fixed!

Dark


00:11:747 (4) - Move to x104,y100 and move the middle slider point a little bit to make a better blanket.
00:16:151 (5) - Move to x384,y260 for a better blanket.
00:25:646 (2) - Move to x380,y344 for a batter blanket.
00:26:196 (4) - Move to x232,y248 for a better blanket.
00:36:655 (2,3) - Move these one grid down, and one grid to the left.
00:48:628 (5,6,7,8) - Maybe make it like this? ( http://puu.sh/93xVD.jpg ) not good
01:06:793 (1) - I added a 40% normal whistle here. sounds a little strange....
01:10:233 (4) - Move the last slider point a bit, and move it a couple grids down for a better blanket. ( http://puu.sh/93yAQ.jpg )
324,344,70233,2,0,P|260:381|192:352,1,153.750005865097,2|0,0:0|0:0,0:0:0:0:
others fixed~
Awesome map! Have a star ~
thanks for your mod and star >_<
[Hijiri Byakuren]
打了下。。
我就摸DARK好了 其他难度感觉没什么问题

[Dark]
打了几次 死了几次 感觉好乱 排列感觉就跟乱摆似的 节奏也不咋滴 总体建议 remap

00:11:196 (1) - 这个1我一开始怎么打都是100...后来我看一下。原来是紧跟00:11:059 (6) -的。。很好……我读不出来 我觉得6的位置应该在196 168附近

00:11:403 (2,3) - 既然这里是弱拍起手的二连 离 1 这么近也是服气。。

00:11:403 (2,3) - 这里是二连 00:12:710 (4,5,6) - 这里是三连。。hhh 玩二连你整段都玩啊 别有一出是一出
而且我觉得00:12:710 (4,5,6) - 删4保二连比较好 为什么这么说 你看看456离3有多远

00:10:096 (1,2,3,4,5,6) - 我不想吐槽这里的排列。。顺手吗?

00:13:536 (2,3,4) - 建议删2保二连

00:13:949 (1,2,3,4) - 这样的缓和段不要太蛋疼 为什么是直的 ? 还不如 22

00:19:453 (5) - 直的?前面那个可是弯的。。。而且你看看这方向 违和不?

00:17:802 (1,2,3,4,1,2,3,4) - 。。。。打得我蛋疼

00:21:586 (3) - nononono 建议删 和前面保持一致

00:20:004 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - 建议重摆。。

00:22:756 (3,4,5,6) - 真心的 我还没打过这样蛋疼的缓和段 一怒之下连打甩过去了


在这之前 给我的感觉。。不咋滴 很不咋地。 你到底是要拖(有二连有3/4滑条)还是要层次感强(没二连没3/4滑条 总之就是啪啪啪啪)?


00:24:407 (1,2,3,4,5,6,7,8,1) - 不做评价 我知道你故意的 给人的感觉 hhh

00:26:609 (1,2,3,4,5) - 没连上过一次。。

00:31:013 (1,2,3,4,1,2,3,4,1,2,3,4) - hhhh 人性?

00:32:527 (4) - 冲这这里竟然有个滑条 还在这么偏僻的地方 00:32:802 (5) -竟然还在河对面 一分不谢
你还不如这样呢

00:35:417 (1,2,3,4,5) - 既然你前面是渐大 你这里也不来一发变大? 还减速+大跳 打死你啊

00:40:233 (2,3,4,5,6,1) - MD我又以为一串连打

01:01:839 (3,4,5,6) - 你3不来个NC吗?还摆成二连模样。。

01:05:141 (2,3,4) - 你确定4没多拉长? 还有就是你这仨滑条什么走向啊 你什么节奏啊。。

01:02:940 (4,5,6) - 这仨是让别人拉100的么? 好歹NC下啊。。。

再后面的节奏比较清晰 虽然排列还是乱 但是还是连上了。。

总之我建议你remap
建议你remap
remap
别以为CS4就能乱摆乱跳
我最讨厌这样了

跳的组合不行
滑条指向随意 严重影响顺手程度 实在没本事就CTRL H ; J
滑条组合不行 即节奏组合不行
直滑条运用的相当差劲 严重影响美观
Topic Starter
gxytcgxytc
和莲妈探讨了一下人生

update~
paraoka_old_1
from modding queue.

[Basic]
Custom hitsound might can ignore taiko mode's hitsound.

and all of diffs so many have slider. use more circle.

[Easy]

pretty done. but it might can be hard to new user.

[Melt's Hard]

sv so high. why so high sv used?

01:13:949 ~ 01:22:740 : might can be insane. :o

01:16:013 (10) - delete
01:20:417 (10) - delete

[yi's Insane]

sv so high. really high.
109 bpm and 2.8 sv lolol

gl for rank <3
yf_bmp
in fact it is 218 bpm & 1.4x sv :P
Nymph
看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
Topic Starter
gxytcgxytc

Nymph wrote:

看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip

那也提几类我去修修啊
wantuol

Nymph wrote:

看了一遍 感觉mod也就是狂喷dark diff摆的一般 别的都还好啊 我可不可以skip
吃药 吃药 吃药
Koiyuki


From your request of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. 这是op?别忘了在tag里面加上Opening

[Easy]
  1. 00:05:248 (1) - 和前面那个间距0.96了,稍微动下
  2. 00:34:316 (3) - 间距0.93了啊
  3. 01:04:591 (4,1) - blanket?
  4. 01:22:894 (1) - 最后转盘可以20%fin结尾,挺不错的
  5. SPOILER
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:06:451 - snap to 00:06:460
    00:09:746 - snap to 00:09:793
    00:10:231 - snap to 00:10:096
    00:16:699 - snap to 00:16:701
    00:18:901 - snap to 00:18:903
    00:31:493 - snap to 00:31:563
    00:35:415 - snap to 00:35:417
    00:36:516 - snap to 00:36:518
    00:40:300 - snap to 00:40:371
    00:40:438 - snap to 00:40:371
    00:43:534 - snap to 00:43:398
    00:46:424 - snap to 00:46:426
    00:47:525 - snap to 00:47:527
    00:48:626 - snap to 00:48:628
    00:49:727 - snap to 00:49:729
    00:57:502 - snap to 00:57:435

[Bless' Normal]
  1. 00:10:921 (1) - 尾whi
  2. 00:13:123 (2) - ^
  3. 00:15:325 (2) - ^
  4. 00:20:004 (2,2) - whi更合适
  5. 00:24:407 (2) - 头^
  6. 00:45:325 (1) - 不如从00:45:187 - 开始放个1/4滑条
  7. 00:56:334 (1) - 尾whi
  8. 01:22:894 (1) - same mentioned in Easy

[Melt's Hard]
  1. 00:00:399 (1,1,1,1) - whistle?后面滑条啊啥的也一样
  2. 01:02:939 (1) - 这个还是改一下,出的有点厉害,如果有player打图右边开按键的话基本滑条就全被挡住了
  3. 01:22:894 (1) - same mentioned in Easy
  4. 后面有点偏难,不太像hard

[yf's Insane]
  1. 00:00:400 (1,1) - whistle?
  2. 00:38:444 (6) - Unsnapped slider (end). 不知道是不是1/12惹的祸?
  3. 01:22:894 (1) - same mentioned in Easy
  4. 没啥,我觉得挺好玩的

[Dark]
  1. Unsnap
    Snapping 00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (end).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (end).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (end).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (end).
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:05:845 - snap to 00:05:854
    00:06:451 - snap to 00:06:460
    00:07:057 - snap to 00:07:066
    00:09:746 - snap to 00:09:718
    00:26:988 - snap to 00:27:022
  2. 00:07:369 (4) - 3,4间距和1,2间距差不多比较好
  3. 00:16:701 (1,2,3,4) - 这个可以做难点
  4. 00:24:958 (5) - NC
  5. 00:25:508 (1,2,3,4) - 这里节奏不好,建议重弄下,不像进kiai的那种感觉
  6. 00:32:389 (3) - 往下摆啊怕出界吗?这个位置不好看啊
  7. 00:34:316 (1,2,3,4,5,6,7,8) - 每两个nc一次,可以再摆点pattern
  8. 00:48:628 (5) - NC?
  9. 00:51:242 (3) - 两折返滑条看着不舒服 而且也不太适合
  10. 00:53:031 (1,2,3,4,5,6,7) - 三分拍间距放的和前面的二分拍antijump一样是闹哪样
  11. 01:00:738 (1,2,1) - 前面1,2的停滞感太强了,不舒服,把这三个间距拉开点
  12. 01:13:398 (7,8) - blanket
  13. 01:13:123 (6,7,8) - 不好看其实,6,8碰头了
  14. 01:18:077 (9) - 移开?
  15. 01:22:894 (1) - same mentioned in Easy

Good luck
Bless

[Minakami Yuki] wrote:

[Bless' Normal]
  1. 00:10:921 (1) - 尾whi 不太喜欢哨声,一般不是特别适合我都不会加,鉴于后边整体都是加哨就都不改了
  2. 00:13:123 (2) - ^
  3. 00:15:325 (2) - ^
  4. 00:20:004 (2,2) - whi更合适
  5. 00:24:407 (2) - 头^
  6. 00:45:325 (1) - 不如从00:45:187 - 开始放个1/4滑条 一开始的确是这样的,后来根据别人的意见改成了单点我觉得也不错
  7. 00:56:334 (1) - 尾whi
  8. 01:22:894 (1) - same mentioned in Easy 稍微有点违和
thx
Topic Starter
gxytcgxytc

[Minakami Yuki] wrote:



From your request of M4M

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. 这是op?别忘了在tag里面加上Opening
加了~

[Easy]
  1. 00:05:248 (1) - 和前面那个间距0.96了,稍微动下
  2. 00:34:316 (3) - 间距0.93了啊
  3. 01:04:591 (4,1) - blanket?
  4. 01:22:894 (1) - 最后转盘可以20%fin结尾,挺不错的
  5. all fixed .
    SPOILER
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:06:451 - snap to 00:06:460
    00:09:746 - snap to 00:09:793
    00:10:231 - snap to 00:10:096
    00:16:699 - snap to 00:16:701
    00:18:901 - snap to 00:18:903
    00:31:493 - snap to 00:31:563
    00:35:415 - snap to 00:35:417
    00:36:516 - snap to 00:36:518
    00:40:300 - snap to 00:40:371
    00:40:438 - snap to 00:40:371
    00:43:534 - snap to 00:43:398
    00:46:424 - snap to 00:46:426
    00:47:525 - snap to 00:47:527
    00:48:626 - snap to 00:48:628
    00:49:727 - snap to 00:49:729
    00:57:502 - snap to 00:57:435

绿线都没影响音效和kiai所以算了/.\
[Dark]
  1. Unsnap
    Snapping 00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (repeat).
    00:26:953 (3) - Unsnapped slider (end).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (repeat).
    00:27:160 (4) - Unsnapped slider (end).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (repeat).
    00:27:435 (5) - Unsnapped slider (end).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (repeat).
    01:04:866 (1) - Unsnapped slider (end).
    Unsnapped inherited (green) sections at:
    00:05:239 - snap to 00:05:248
    00:05:845 - snap to 00:05:854
    00:06:451 - snap to 00:06:460
    00:07:057 - snap to 00:07:066
    00:09:746 - snap to 00:09:718
    00:26:988 - snap to 00:27:022
    同上...slider是1/16于是误报么 ..
  2. 00:07:369 (4) - 3,4间距和1,2间距差不多比较好 改了
  3. 00:16:701 (1,2,3,4) - 这个可以做难点 加大了间距...恩确实不会改..
  4. 00:24:958 (5) - NC ok
  5. 00:25:508 (1,2,3,4) - 这里节奏不好,建议重弄下,不像进kiai的那种感觉 [#思考]
  6. 00:32:389 (3) - 往下摆啊怕出界吗?这个位置不好看啊 fixed
  7. 00:34:316 (1,2,3,4,5,6,7,8) - 每两个nc一次,可以再摆点pattern 渐进的话不要NC比较好吧..
  8. 00:48:628 (5) - NC?
  9. 00:51:242 (3) - 两折返滑条看着不舒服 而且也不太适合 我听着挺好的/w\
  10. 00:53:031 (1,2,3,4,5,6,7) - 三分拍间距放的和前面的二分拍antijump一样是闹哪样 (其实antijump是啥...) 改成两个直线三连了=_=虽然间距还是个坑
  11. 01:00:738 (1,2,1) - 前面1,2的停滞感太强了,不舒服,把这三个间距拉开点 好!
  12. 01:13:398 (7,8) - blanket
  13. 01:13:123 (6,7,8) - 不好看其实,6,8碰头了
  14. 01:18:077 (9) - 移开?ok
  15. 01:22:894 (1) - same mentioned in Easy

Good luck
谢谢mod :3
妮妮说很乱啊 有没有在线指导什么的杀必死啊 求助攻求人头
kamisamaaa
from BMT queue
[dark]
整体看了一下感觉节奏还好 但是摆放乱七八糟。。妮妮说的很对额 各种梗都是强行加进去的 不管和音乐搭不搭调 建议仔细听听音乐找找音乐的感觉
还有一个问题是各种拘束的小间距完全放不开 然后没事突然地大跳简直坑爹 下面是一些具体的举例额
00:05:248 (1,2,3,4,1,2,3,4) - 这里感觉可以每个缩小一点间距 每个滑条速度减小一点 然后排成一个整体 感觉比你这样更能表现歌曲
00:13:949 (1,2,3,4,1) - 这种小间距简直没法玩 这四声明明这么强烈 建议用正常的小跳 你看看00:14:774 (2,3) - 这里 这么柔和的地方你用这么大间距 然后四个重音你用小间距。。
00:15:325 (6,1) - 这个也是 这么重的音用大间距 别用这种小间距 顺便00:15:050 (5,6) - 这个两个做成平行 00:15:325 (6,4) - 这个blanket没必要 不要这么勉强包起来 高的间距难受死了
00:20:554 (3) - 这个是一个上扬 滑条尾比滑条头强烈 建议换成两个note
00:22:756 (1,2,3,4) - 一样
00:25:508 (1,2,3,4) - 这里明明是一堆单点。漏音严重 而且前面那些单点摆放单调
00:31:013 (1,2,3,4,1,2,3,4) - 音乐完全不是这个感觉 为啥做两个正方形 不要强行使用梗 要根据音乐摆放
00:32:114 (1,2,3) - 比如说这三个音 明显前两个是一样的音 第三个明显有别于前两个 可是你用完全一样间距的三个note就完全没法体现音乐感觉 最简单的一个合适的摆放是吧前两个note叠起来 然后第三个note是个跳 这样才是一种符合歌曲的摆放
00:32:527 (4) - 这个也是尾巴重音被滑条带过去了节奏不合适
00:33:077 (1,2,3,4) - 你听听音乐在看看你这个摆放你就知道啥问题了
00:34:866 (5,6,7,8) - 这个强烈的感觉你可以通过拿这四个note放开来表现 前面四个是2组2组叠起来的 然后后面这四个就用分开的2个一组的跳
00:35:967 (1,2,3) - 这个大跳太突然 你前面都是小的一塌糊涂的间距 突然来这种极端大跳让人怎么玩。 全图都有这问题 间距变化太突兀
00:59:086 (3,4,1,2,3) - 这段这么急促的音乐你就这么稀疏的节奏啊。。。。。。。。。。。这反差
01:13:949 (1,2,3,4,5,6,7) - 这段建议用循环梗 想四种loop方式

先说这么多吧 基本意思都说到了额 也尽量举例说明了 要是有什么不懂得可以ingame问我 或者邮件什么的都可以
可能有时候语气不是很好额 多包涵>.<

其实你可以多看看爱抚的diff 虽然我不喜欢那个风格 但是他对歌曲的表现是没问题的 你可以体会体会撒
Topic Starter
gxytcgxytc

kamisamaaa wrote:

from BMT queue
[dark]
整体看了一下感觉节奏还好 但是摆放乱七八糟。。妮妮说的很对额 各种梗都是强行加进去的 不管和音乐搭不搭调 建议仔细听听音乐找找音乐的感觉
还有一个问题是各种拘束的小间距完全放不开 然后没事突然地大跳简直坑爹 下面是一些具体的举例额
00:05:248 (1,2,3,4,1,2,3,4) - 这里感觉可以每个缩小一点间距 每个滑条速度减小一点 然后排成一个整体 感觉比你这样更能表现歌曲 速度没改 间距缩了
00:13:949 (1,2,3,4,1) - 这种小间距简直没法玩 这四声明明这么强烈因为是降音 一个降一度所以自然想这么放了 后面也是 小跳感觉不是很适合这个降调 建议用正常的小跳 你看看00:14:774 (2,3) - 这里 这么柔和的地方你用这么大间距 然后四个重音你用小间距。。 球帮摆QAQ
00:15:325 (6,1) - 这个也是 这么重的音用大间距 别用这种小间距 顺便00:15:050 (5,6) - 这个两个做成平行是平行的啊 00:15:325 (6,4) - 这个blanket没必要 不要这么勉强包起来 高的间距难受死了 想不出其他的摆放了=A=
00:20:554 (3) - 这个是一个上扬 滑条尾比滑条头强烈 建议换成两个note fixed
00:22:756 (1,2,3,4) - 一样^
00:25:508 (1,2,3,4) - 这里明明是一堆单点。漏音严重 而且前面那些单点摆放单调 这里没有跟背景琴声的意思 琴声也比较淡 转而出现的是鼓声而且很强烈 就跟着过来了
00:31:013 (1,2,3,4,1,2,3,4) - 音乐完全不是这个感觉 为啥做两个正方形 不要强行使用梗 要根据音乐摆放 想不出>_>
00:32:114 (1,2,3) - 比如说这三个音 明显前两个是一样的音 第三个明显有别于前两个 可是你用完全一样间距的三个note就完全没法体现音乐感觉 最简单的一个合适的摆放是吧前两个note叠起来 然后第三个note是个跳 这样才是一种符合歌曲的摆放 改成其他形式了,顺便之前这样放的原因是刚做完跳所以原地放note十分不舒服不顺
00:32:527 (4) - 这个也是尾巴重音被滑条带过去了节奏不合适^
00:33:077 (1,2,3,4) - 你听听音乐在看看你这个摆放你就知道啥问题了 做过note转重音不过效果不太理想=-=
00:34:866 (5,6,7,8) - 这个强烈的感觉你可以通过拿这四个note放开来表现 前面四个是2组2组叠起来的 然后后面这四个就用分开的2个一组的跳 同 叠音 音调一样的我都叠在一起了 跳的话不太合适
00:35:967 (1,2,3) - 这个大跳太突然 你前面都是小的一塌糊涂的间距 突然来这种极端大跳让人怎么玩。 全图都有这问题 间距变化太突兀音乐就是从这里突发3个finish的 我认为表现没有问题..
00:59:086 (3,4,1,2,3) - 这段这么急促的音乐你就这么稀疏的节奏啊。。。。。。。。。。。这反差没跟那音
01:13:949 (1,2,3,4,5,6,7) - 这段建议用循环梗 想四种loop方式 是循环了啊=_=

先说这么多吧 基本意思都说到了额 也尽量举例说明了 要是有什么不懂得可以ingame问我 或者邮件什么的都可以
可能有时候语气不是很好额 多包涵>.<

其实你可以多看看爱抚的diff 虽然我不喜欢那个风格 但是他对歌曲的表现是没问题的 你可以体会体会撒
neonat
Easy

00:27:710 (1) - why isn't it a soft finish on the start of slider
00:43:123 (3) - the beats are at 00:43:673 and 00:44:224 though, having it repeat at 00:43:949 is weird
00:49:729 (1) - sounds like it doesn't start on where it is supposed to be, 00:49:453 seems to be a more likely spot to start, the music can be heard clearly

Bless' Normal

Should use the custom whistle 2 for sounds like 00:31:563 (4)

Melt's Hard

00:04:642 (3,4) - same angle as 00:04:036 (1,2)
00:11:196 - important beat here, so maybe have a slider here to 00:11:334 and remove that circle
00:20:004 - ^
00:57:435 - ^
00:27:710 (1) - finish on start of slider
00:35:967 (5,6) - I feel that big a jump isn't necessary for this part of the song
01:20:553 (1) - finish

Good luck
IamKwaN
Hi there, from my queue here.
Sorry for delay :O

General

  1. Your background image is kinda low in resolution, try this one!
  2. Why not adding the full romanji name of this show as tag? I mean adding 'Gokukoku no Buryunhirude'.

Dark

  1. 01:22:826 - Unsnapped time section, snap it to 01:22:825 like other diffs. In fact, there are many snapped green lines, but if u are way too lazy to fix them all, just fixing this would be fine enough.
  2. 00:40:921 - Redundant green line, please delete it.
  3. 00:14:912 (3,4) - I wonder if there are solid beats for these two. Personally, I don't prefer such overmapping technique but seems you love it so much throughout the diff. So, nah..
  4. 00:13:949 (1,2,3,4) - I don't understand your intention of placing anti-jump here. As the four beats are too obvious and heavy, placing something even jumpier than 00:13:398 (1,2,3,4) would be nice imo.
  5. 00:14:912 (3,4) - Mentioned above. Alrite, I know it's annoying to point out every single piece of overmap, so I should stop here.
  6. 00:16:563 - Missing out a beat here, its awkward to have a halt here even the sound is low. Adding a circle would look nicer :> Same on 00:42:985
  7. 00:31:013 (1,2,3,4,1,2,3,4) - Again, why is the spacing opposite to the atmosphere of the beats? Aren't 00:31:563 (1,2,3,4) being stronger?
  8. 00:33:490 (3,4) - These circles make me confused, what are u actually following? I think the instrument is a 1/8 snap instead of 1/4.
  9. 00:34:316 (1,2,3,4,5,6,7) - Spacing here makes me feel like, oh is this a Hard instead? I would say, it's rare to place so many anti-jumps in Insane, let alone the highest diff of a set. This is even the climax of the song, so please adjust these, please :c
  10. 00:40:371 (1,2,3,4) - ;_; I don't really see your point of having annoying anti-jumps here..
  11. 00:40:921 (1,2) - CTRL+G these two on timeline basis, stresses are on 00:41:196 instead of the blue tick.
  12. 00:51:242 (3) - Start this slider on white tick, it's where the stress starts. I mean this:
  13. 00:53:582 (7,8) - These two looks similar to me, so if u add a whistle at tail of 00:53:857 (8), u may want to add a whistle of tail of (7) too.
  14. 01:01:701 (2,3,4,5,6) - nah.. at least NC 01:01:839 (3,5) for the different spacing change from 01:01:701 (2,3)?
  15. 01:05:692 (4) - I don't think the music lies on 1/8 here. Instead, it's something like this:
  16. In conclusion, changing spacing at incomprehensible places and switching to follow different instruments make your diff kinda messy imo.

yf's Insane

  1. 00:36:517 - Snap this kiai time section to 00:36:518.
  2. 01:07:894 - Redundant green line, please delete it.
  3. 00:11:472 (6,7) - The rhythm sounds strange to me because of the stress, it would make me feel much more comfortable if you change them to these. Of coz this applies on similar rhythm at the back:
  4. 00:33:077 (6) - The stress is misplaced, it's worthwhile to be put as a slider head or a circle like what u did throughout the diff. Consider sth like this:
  5. 01:17:802 (8) - NC for reminding players of 1/6 snap like 00:53:031 (1).

Melt's Hard

  1. 00:27:709 - Snap this kiai time section to 00:27:710 or you simply delete this coz u got one at this timing porint.
  2. 01:22:686 - Redundant green line, delete it please.
  3. 00:10:645 (4,5,6,7,8) - The stress is kinda weird imo, aren't the stress 00:11:059 and 00:11:747? Since you miss out that strong drum, using a slider would be more comfortable to transit imo. Maybe something like this, same for the next stanza and 00:57:022 (3,4) ;w;:
  4. 01:11:747 (1,2,3,4) - The jumps are too exaggerating and harsh, since it's not kiai, try reducing them a bit?

Bless' Normal

  1. 00:10:921 (1) - Kinda empty without any hitsounds, how about drum whistle?
  2. 00:13:123 (2) - ^ omg, all of the stresses lack hitsounds, I am too lazy to point them out one by one.
  3. Nice diff, considering the spread of the whole set.

Easy

  1. Many redundant green lines, check them yourself please :>
  2. 00:27:710 (1,2) - A bit nazi, using the same slider for these two would be more aesthetic. Apparently they are not identical now.
  3. 00:43:123 (3) - Obviously stresses are on white ticks, drums are much more distinct than that on red ticks. So, why not separating them as two 1/1 sliders?
  4. 01:13:123 (2) - Hmm.. I treat this as sudden switch of instruments, because the previous slider is following, obviously, drums, but for this one, you miss out 01:13:398, which is very awkward imo. How about this?

Good luck!
yf_bmp
打骏马 看不懂
IamKwaN

yf_bmp wrote:

打骏马 看不懂

特別服務只有今天喔 <3

IamKwaN wrote:

yf's Insane

  1. 00:36:517 - Snap this kiai time section to 00:36:518. // kiai的綠線unsnap
  2. 01:07:894 - Redundant green line, please delete it. // 多餘綠線,刪除
  3. 00:11:472 (6,7) - The rhythm sounds strange to me because of the stress, it would make me feel much more comfortable if you change them to these. Of coz this applies on similar rhythm at the back: // 重音不對
  4. 00:33:077 (6) - The stress is misplaced, it's worthwhile to be put as a slider head or a circle like what u did throughout the diff. Consider sth like this: // 也是重音不對
  5. 01:17:802 (8) - NC for reminding players of 1/6 snap like 00:53:031 (1). // snap是1/6所以NC
yf_bmp
我操我随便说的
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