update
fix most of your advice
thanks for your mod Kuuhaku and Meconopsis
fix most of your advice
thanks for your mod Kuuhaku and Meconopsis
又修了其他的东西/=/OblivioN wrote:
[Melt's hard]
打死妹儿
- 00:05:834 (2,1) - ds 1.2 修成了其他的东西
- 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下 fixed
- 01:12:858 (3) - ctrl g感觉flow比较顺 没感觉...
- 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?6666这你都发现了 改了
- 01:22:766 (1) - 这里也应该放远一点,x 435|y 322 不太好
Infevo wrote:
Modding
[Hard]
00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds? fixed
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.
You only need a hard mod?
thanks for modsMegurine Luka wrote:
Hi, quick check
[Melt's Hard]
01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊 好
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊 现在是折返啊?..
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些
明察秋毫 变成1/4折返了
=。=~差不多就这样吧ww
Cherry Blossom wrote:
.............................................................................................................
Still wrong, what you should do about these snapped wrongly objects.
yf's Insane :
00:55:243 (1,2) - Change to =>
Dark :
Do the same thing as ^, these ticks have to be followed => 00:55:312 - 00:55:450 - 00:55:587 -
Cherry Blossom wrote:
Okay, rebubbled.
都改了 除了静音.. 待我加个hardFlask wrote:
I've asked some QATs and they said the bpm should be 218, so current timing should be right. (Thanks Asphyxia and Desperate o3o/)
[General][Dark]
- 加個靜音sliderslide?
[Melt's Hard]
- 00:05:834 (3,3) - 這兩個可以nc (多酷炫啊)
- 01:01:298 (1) - 這可以ctrl+g會更flow
[Bless' Normal]
- 01:17:812 - 這裡漏了音效
[Easy]
- 01:01:573 (3,4) - 這我還是不太建議 畢竟太突然了 把(4)改成1/1會好點
Nice mapset, I didn't get too many issues to complain. But I'm kind of worried about the spread between N-H and H-I (yf's Insane), both of them are a-bit-too large >_>. Better ask some opinions from other modders before calling me back.
- 00:45:335 (6) - 這裡改成加default的N-finish或S-finish? 音樂裡有個叮叮音只用鼓聲帶過好怪
- 00:54:142 - 可以加個S-finish
- 00:58:546 (3,4,5) - 正三角
- 01:10:656 (2,3,4) - ^ (這個要動一下後面的)
2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
fixed someKagamine Ren wrote:
IRC with OblivioN2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
Flower wrote:
[OblivioN's Insane]
AR8 is extremely hard to read, and that's why this diff had been recognised as too hard. So please change to AR9. 好
Also, stack leniency 2 makes player not able to distinguish which notes should be hit first, which makes near notes very hard to read. Suggest change back to default (7)
01:16:161 (1) - 01:18:362 (1) - 01:20:564 (1) - these are nearly impossible to read to me. At least make them some distinction with the 1.0x sliders after. Maybe you can make them to 0.65x and make a distinct shape that looks different from the 1.0x sliders (also apply to 01:13:959 (1) - ). example: (吗的别怪我这个做的烂,只是示范一下,肯定有更好的。怎么感觉我越来越傻叉)
思考中
00:24:968 (4) - move to right-bottom a bit to make it easier to distinguish? kkk
00:05:986 (4) - ^ kkk
然后白雪你tag还是没改.-.Jemmmmy wrote:
[insane]
00:14:440 (5) - del 好
00:28:271 (3) - ^
00:29:372 (2) - :arrow: 好
00:29:922 (1) - 弧度大点,才包的更好 (其他自己看看能不能包的更好):arrow: 好
00:31:711 (3) - 没放到00:32:124 (1) - 的红点上 真的诶……改了;w;
00:45:335 (1) - 放个circle 再转圈?:arrow: 好
00:55:794 (2) - 略不好看 I have no idea……orz
01:15:885 (5,6,1) - 间距保持一样吧 好
osu file format v14
[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10106
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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[Editor]
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Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:OblivioN's Insane
Source:極黒のブリュンヒルデ
Tags:岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude OblivioN
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[Difficulty]
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262,125,14097,1,0,0:0:0:0:
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98,148,35427,5,0,0:0:0:0:
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96,296,36115,1,0,1:0:0:0:
24,224,36252,1,4,0:3:0:0:
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446,116,37078,1,0,1:0:0:0:
365,93,37216,1,2,0:0:0:0:
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293,48,38041,1,0,0:0:0:0:
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200,130,38454,1,0,0:0:0:0:
223,138,38729,5,4,0:3:0:0:
244,147,39005,1,0,0:0:0:0:
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406,207,39417,1,2,0:0:0:0:
465,147,39555,1,0,0:0:0:0:
384,124,39693,1,2,0:0:0:0:
425,280,39830,6,0,B|388:296|346:263|346:263|311:284|311:284|277:284,1,152,4|0,0:3|0:0,0:0:0:0:
172,119,40381,2,0,P|165:156|147:189,1,76,2|2,1:3|0:0,0:0:0:0:
207,42,40656,2,0,P|236:65|255:98,1,76,0|0,0:0|0:0,0:0:0:0:
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423,98,41482,1,0,1:0:0:0:
339,98,41619,1,2,0:0:0:0:
255,98,41757,1,0,0:0:0:0:
299,168,41894,1,2,0:0:0:0:
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100,289,42720,1,2,0:0:0:0:
140,215,42858,1,0,0:0:0:0:
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258,94,44784,1,0,1:0:0:0:
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393,143,45060,1,4,1:0:0:0:
312,160,45197,1,8,0:3:0:0:
256,192,45335,12,0,47537,0:0:0:0:
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204,289,54899,1,0,0:0:0:0:
204,289,54968,2,0,P|180:221|184:176,1,114,0|0,3:0|0:0,0:0:0:0:
216,118,55243,6,2,B|188:104|160:113|160:113|116:113|116:113|91:100,2,114,0|2|0,0:0|0:0|0:0,0:0:0:0:
287,212,55794,2,0,B|359:225|451:219|451:108,1,228,0|0,3:0|0:0,0:0:0:0:
450,110,56275,1,0,0:0:0:0:
450,110,56344,5,4,0:0:0:0:
109,280,57445,5,10,1:3:0:0:
205,124,58546,6,0,L|138:79,2,66.4999979705811,4|0|0,3:0|0:0|0:0,0:0:0:0:
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256,104,59784,5,2,0:0:0:0:
256,30,59922,1,0,1:0:0:0:
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320,144,62950,6,0,P|256:119|196:143,1,132.999995941162,4|0,0:3|1:0,0:0:0:0:
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202,186,66389,1,0,0:0:0:0:
237,250,66528,2,0,P|281:251|309:241,1,66.4999979705811,4|0,1:3|3:0,0:0:0:0:
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289,267,67904,2,0,B|342:288|342:288|386:291|428:275,1,132.999995941162,0|0,1:0|0:0,0:0:0:0:
167,96,68454,6,0,B|162:127|162:127|179:187|168:237,1,132.999995941162,4|0,0:3|0:0,0:0:0:0:
348,288,69005,2,0,B|353:257|353:257|336:197|346:144,1,132.999995941162,0|0,1:0|0:0,0:0:0:0:
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297,233,70105,1,0,1:0:0:0:
351,282,70243,1,2,0:0:0:0:
400,228,70380,1,0,0:0:0:0:
217,254,70656,6,0,L|217:334,2,66.4999979705811,4|0|2,0:3|0:0|0:0,0:0:0:0:
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445,160,71344,1,2,0:0:0:0:
394,110,71481,1,0,0:0:0:0:
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210,241,72858,2,0,P|232:307|290:338,1,132.999995941162,4|2,1:3|1:2,0:0:0:0:
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208,130,73546,1,2,1:2:0:0:
210,241,73683,1,2,3:2:0:0:
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284,217,74372,1,0,0:0:0:0:
259,147,74509,6,0,P|241:104|204:79,1,76,2|0,1:2|0:0,0:0:0:0:
284,217,74784,1,0,0:0:0:0:
356,193,74922,2,0,P|398:175|427:140,1,76,0|4,0:0|0:3,0:0:0:0:
284,217,75197,5,0,0:0:0:0:
309,289,75334,2,0,P|326:331|361:359,1,76,0|0,0:0|0:0,0:0:0:0:
424,360,75610,1,2,1:2:0:0:
458,292,75748,1,0,0:0:0:0:
459,217,75885,1,0,0:0:0:0:
417,151,76023,1,0,0:0:0:0:
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309,175,76573,1,0,0:0:0:0:
213,181,76711,6,0,P|228:226|263:258,1,95,2|0,1:2|0:0,0:0:0:0:
309,175,76986,1,0,0:0:0:0:
362,253,77124,2,0,P|394:218|404:173,1,95,0|4,0:2|0:3,0:0:0:0:
309,175,77399,5,0,0:0:0:0:
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174,142,77812,1,2,1:3:0:0:
175,237,77950,1,0,0:0:0:0:
266,260,78087,1,0,0:0:0:0:
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400,199,78362,6,0,P|442:221|494:230,1,95,4|0,0:0|0:0,0:0:0:0:
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358,93,80427,1,0,0:0:0:0:
257,43,80564,6,0,P|208:39|156:47,1,95,4|0,0:0|0:0,0:0:0:0:
103,120,80977,1,0,0:0:0:0:
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262,186,81528,2,0,P|259:242|268:282,1,95,0|4,0:0|0:3,0:0:0:0:
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438,278,81940,2,0,P|441:222|432:182,1,95,0|0,0:0|0:0,0:0:0:0:
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256,192,82835,12,0,87170,0:0:0:0:
all fixed , thank you Hentai cherry blossomCherry Blossom wrote:
As requested, no kd please.OblivioN's Insane
- Remove these useless green points, this looks a little messy.
- 00:05:986 (4,5) - I suggest you to ctrl+g these circle, because the current motion is not really comfortable. And if you do ctrl+g here, you'll make something smoother and easier to read.
- 00:16:161 (2,3,1) - this straight flow is a little uncomfortable to play, the player needs enough aim because the song is fast. I suggest you to reduce a little the distance between 00:16:573 (3,1) -
- 00:45:197 (6) - I don't really think that it plays well, it is quite surprising because the flow is a little "special" , it should be better if you make something circular instead, you can move this circle 00:45:197 (6) - on 340|80
Nice diff.
thank youGamu wrote:
Sorry for the delay.
[ General]
- Disable the Widescreen Support. It doesn't work in this mapset.
- AudioLeadIn: 2000. Please try to set.
[ Easy]fixed
- Unsnapped inherited (green) sections at:
00:09:726 - snap to 00:09:773
00:10:241 - snap to 00:10:243
00:40:310 - snap to 00:40:243
00:57:512 - snap to 00:57:445
Not unrankable, but I would like to recommend that you fix it.
[ Bless' Normal]other fixed
- Change to HP3/AR5/OD4. The Difficulty setting difference between the Normal and Hard is too big. It has a risk of DQ.
- 00:10:931 (1) - It would be better to add a circle at 00:11:206 than this.
- 00:13:133 (2) - ^
- 00:15:335 (2) - ^ not good..
- 00:26:619 (1) - I feel a little too short. Please try to add the circle to the start and end points instead of the spinner.
[ Melt's Hard]ok
- HP-1. Please lower the HP because you are using AR8. Also adjust the difficulty balance.
[ OblivioN's Insane]ok
- Why OD5? Too low!! I think Insane diff need at least OD7.
[ yf's Extra]
- 00:53:041 (1,2,3,4,5,6,1) - I would like to recommend that you change to 1/3 repeat slider because I think it is difficult for players to grasp that it is 1/3 streams. Also it has the effect of reducing the difference between the Insane and this diff.
[ Dark]fixed
- Unsnapped inherited (green) sections at:
00:05:219 - snap to 00:05:228
00:05:825 - snap to 00:05:834
Not unrankable, but I would like to recommend that you fix it.- 01:01:298 (1) - Rhythm suggestion. Change the slider to 3/4, and add a circle at 01:01:573. It will fit the song than now~ does it hard to read? =_=
- 01:05:702 (4) - Finish is missing at the start point.
Cool mapset. Good luck!
做这图的时候挺多地方都是考虑了蛮久才下的;w;所以有些固执,还是交给gxy取舍好了Flask wrote:
[YY's Insane]
- 00:22:904 (3,4,5) - 我覺得這個還是不要折回來好了 (4,5)ctrl+g還是比較順的 (不然就是用別種跳法) 好,改回来了
- 00:38:454 (4,1,2) - 我不太喜歡這個anti-jump, 打起來有點卡住了 (本來應該是很順暢的), 建議你把(1,2)移到別的地方去吧 这个antijump不太想改掉……我放antijump在这里是想有种蓄力感觉……(什么鬼)
- 00:45:335 - 這裡補個note然後spinner往後挪1/4? 不然00:45:060 (5,6) - 有點像亂跟的@.@ 啊,对对对,加上了
- 00:58:546 (1,2,3) - 節奏有點略亂, 試試看把(2)拆成note+slider, (3)拆成slider+note? 我覺得比較跟的上音樂 我觉得我这么跟也可以诶……拆成那样排版又不知道怎么搞……用这样的节奏做弹性slider的感觉似乎不错……
- 01:16:023 (6,1) - spacing怪怪 好,肉眼ds了
Unsnapped greenlines are not unrankable unless they are not Kiai end/start.Kuron-kun wrote:
Reason for Bubble Pop A unsnapped green line (inherited point) on Dark diff at 00:05:825 - consider fixing it.
Following strong beats is not Melt's first intention ? Imo it is more intuitive to follow the other intruments than the strong beat, i think that this current version of this diff is really well made. And i also trust in Melt's style.Kuron-kun wrote:
Not sure about the rhythm you were following on Melt's Hard diff. You ignored A LOT of strong beats on the beginning, and that could be really confusing for some players, since the strong beat is a lot louder than the weak one. I would really consider adding at least a circle on those beats
No, stack leniency 0 is unrankable since you have to edit manually the .osz file, and editing manually a .osz file to change something which can't be done in editor is unrankable. There are exceptions like lead-in etc.OblivioN wrote:
Stack Leniency can be 0 now right ?
and my diff is insane right?
Kuron-kun wrote:
Hey, gxytcgxytc! I had to pop the bubble for some reasons I'll mention below. This was really necessary and you can call me for a rebubble when you apply the mods. Sorry for the inconvenience.Reason for Bubble Pop ___________________________________________________________________________________________________________________
- A unsnapped green line (inherited point) on Dark diff at 00:05:825 - consider fixing it. ok
- Consider adding at least +1 (3) Stack Leniency on OblivioN's Insane diff. It's really inconsistent the way it's now and could be some times confusing.
- Again on OblivioN's Insane, this slider 00:55:243 (1) - should be 1/8 like on the others diffs. It's really inconsistent the way it's now and it's even ignoring the sound. Consider changing it.
- Not sure about the rhythm you were following on Melt's Hard diff. You ignored A LOT of strong beats on the beginning, and that could be really confusing for some players, since the strong beat is a lot louder than the weak one. I would really consider adding at least a circle on those beats
- A lot of issues on Dark diff that, in my opinion, should be fixed. I'll mention them below.
Additional Modding Easy
00:28:821 (2) - This hitsounds actually sounds like a normal-hitnormal, shouldn't it sound like a drum? Change the sampleset thing into Auto or Drum, so it would be consistent.
00:45:335 (6) - Shouldn't you add a New Combo here? Since you were adding one every 4/1 tick, it looks inconsistent without one here.
01:13:959 (6,1) - Change NCs here, since the new section starts on (6), not on (1).
01:21:665 (2) - In my opinion, would be really better to delete the repeat and add a circle here 01:22:766. Ending a slider on a strong beat is really bad since it removes all the emphasis. Well, this is just my opinion, you can either change it or not. all fixedBless' Normal
00:24:417 (2,3) - Not sure if your intention was to follow the beat on the red tick. But if it was, would be better to start (3) on the red tick, to emphasize that beat, not on the white tick. here was goodMelt's Hard
00:45:334 (1) - Consider increasing the spacing here a bit, since it's a strong beat. Somewhere near x40 y84 would be fine! ok
01:22:766 (1) - Hmm... not sure if it's 100% readable due to the AR. In my opinion, moving to x374 y216 would be much better. But, again, this is just my opinion.Dark This one isn't Additional Modding, they must be fixed.
00:13:408 (3) - The beat here is really strong and the DS is really close. Stacking it with (4) would improve a bit.ok
00:14:234 (3,4,1) - Shouldn't the spacing here increse instead of descrease? Since the song is more louder here would be better to increase.tone dec
00:24:417 (1,2,3,4,1,2,3,4,1) - On this section you should change the Distance Snap pattern after every 3 notes, not 4. Same about the NC. Screen (this is just an example of what I said above). remap partten
00:26:963 (1) - Shouldn't it be a 1/8 slider? The sound pattern here is the same as 00:26:963 (1,1,2) - but you didn't add a 1/8 slider. Plus, this slider is almost the same size as the 1/4 slider you added before, it's kinda confusing. Consider changing it. fixed
00:31:573 (1) - Remember the thing I mentioned about the DS too low on a too loud beat? Same applies here. This is even an anti-jump. Doing this would improve a lot. ok
00:53:041 (1,2,3,1,2,3) - I guess the players aren't expecting this 1/3 rhythm. You can add some 1/3 sliders and then some cirles, just to warn them that this is a 1/3 rhythm, not 1/4. Incresing the DS would help too.emm
01:01:573 (1,2) - Increase the DS here, the circular slider is hidding the notes. Plus, the low DS is really confusing and it isn't indicating a properly 1/2 rhythm.ok(▰˘◡˘▰)
got it :)Cherry Blossom wrote:
No, stack leniency 0 is unrankable since you have to edit manually the .osz file, and editing manually a .osz file to change something which can't be done in editor is unrankable. There are exceptions like lead-in etc.OblivioN wrote:
Stack Leniency can be 0 now right ?
and my diff is insane right?