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Celldweller - I Can't Wait [Osu|Taiko]

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2015年6月28日 at 7:46:38

Artist: Celldweller
Title: I Can't Wait
Tags: Wish Upon A Blackstar Nwolf electronic
BPM: 188
Filesize: 8875kb
Play Time: 05:23
Difficulties Available:
  1. Impatient (5.64 stars, 1482 notes)
  2. Nwolf's Inner Oni (5.26 stars, 1974 notes)
Download: Celldweller - I Can't Wait
Information: Scores/Beatmap Listing
---------------
Redownload after 1st JUN. 2015 for storyboard
My first app map!
Cool taiko gd by Nwolf!
Simple storyboard by myself
changelog & thanks
edit: 19th SEP. thanks to alacat
edit: 19th OCT. thanks to KaedekaShizuru and Meconopsis
edit: 24th OCT. added Nwolf's taiko
edit: 25th OCT. thanks to Yuzu-, pishifat and kloyd
edit: 2nd NOV. thanks to Minakami Yuki
edit: 3rd NOV. thanks to NewibornCLivee and ts8zs and Kyubey
edit: 11th NOV. thanks to cdhsausageboy
edit: 26th JAN. 2015 thanks to qoot8123
edit: 22th FEB. thanks to Nardoxyribonucleic
edit: 29th MAY. thanks to Pereira006 and Alex Li
thanks to Priti and Kyubey
edit: 28th JUN. thanks to qoot8123
Irie Miyuki
electronic =。=
Irie Miyuki
吗啊这歌好炫酷OVQ
Topic Starter
Zero__wind

Irie Miyuki wrote:

吗啊这歌好炫酷OVQ
对吧~我真心觉得超适合做app的
Fycho
I Can't Wait,要善良
Selisi

Fycho wrote:

I Can't Wait,要善良
Topic Starter
Zero__wind
要完蛋
感觉像机智的01 collab with 机霸的01
Irie Miyuki
.
alacat
evil cat 8-) modded on IRC

log
17:00 Zero__wind: hello cat `w` are you free to test a new map of mine?
17:00 alacat: yo :3
17:00 alacat: ok but i can't play high BPM Q.Q
17:01 Zero__wind: =.= 188
17:01 *Zero__wind is listening to [http://osu.ppy.sh/b/412057 Celldweller - I Can't Wait]
17:01 alacat: ok =.=;
17:08 alacat: sorry I'm noob =.=;
17:08 Zero__wind: oh never mind~
17:08 Zero__wind: it's ok, no need to find players who could FC the first try for testing I think
17:09 alacat: haha xD need mods o.o?
17:09 Zero__wind: I'd really appreciate it~
17:09 Zero__wind: you'll be the first modder yay :D
17:10 alacat: yay :D
17:10 alacat: nice map :3 so let's start short mod on IRC :3
17:10 alacat: ahh ok ?
17:10 Zero__wind: of course
17:12 alacat: 00:26:848 (1,2,1,2,3) - I can't read this part Q.Q Pleae try this pattern
17:12 alacat: http://puu.sh/bF4Ub/7e3577a9fe.png
17:12 alacat: for jumps :3
17:13 Zero__wind: 00:27:167 (2,1) - in the same combo, right?
17:13 alacat: ahh yes!
17:14 Zero__wind: good idea!
17:14 alacat: yay :D well cool song!
17:14 Zero__wind: yeah, I was so happy when the app rule changed
17:15 alacat: 01:56:210 (1,2,1,2,3,1) - same :3
17:15 alacat: app for 5min ?
17:15 Zero__wind: I wanted to map this for a long time, but 5 min, not 6 min
17:15 Zero__wind: yeah
17:16 Zero__wind: ok I'll do this kind of NC changing
17:16 Zero__wind: there're many similar ones in the whole map
17:16 alacat: kk
17:17 alacat: 03:02:912 (3,4) - ctrl + g ? for next slider
17:18 Zero__wind: hmm, that was intended
17:18 Zero__wind: I think the twisting will emphasise the following jump better~
17:19 alacat: 04:02:114 (1,2,3,1) - It's better to make more jumps on this part imo :3
17:19 alacat: will be fun for playing !
17:20 Zero__wind: ok, will try to think of something~
17:21 alacat: 04:41:449 (5,6) - I thought it's unnatural for flow Q.Q I hope to remake another place :3
17:21 alacat: 04:46:954 (7) - stack on 04:46:316 (2) - 's head ? will kill hidden player LOL
17:21 Zero__wind: yeah I don't feel really good on this as well
17:22 Zero__wind: oh wow
17:22 Zero__wind: evil cat
17:22 alacat: ahaha 8-) evil
17:23 alacat: ok, That's all :3
17:23 Zero__wind: yeah~ thank you :3
17:23 Zero__wind: post plz~ nyahahaha
KaedekaShizuru
M4?

这图简直酷炫打蘑菇233 好棒好棒滴
要善良 嗯

[General]
note的配色跟BG的颜色太接近了 看多了眼睛不太舒服Orz

[Impatient]
00:36:901 (7) - CTRL+G看看?
01:00:518 (3) - ↑
01:38:816 (4,5,6) - 这样可能更顺手一些03:40:571 (2,3) - 这两个slider分别CTRL+G
04:04:986 (3) - 不妨旋转270度?
04:05:226 (1) - 应该在后面的长白线结束才对

其他地方貌似无懈可击的样子(思考
Him3con
[Impatient]
00:19:986 (4) - crtl+g试试?
00:22:220 (3) - ^
01:15:997 (4,5,6,7,1,2,3,4) - 这个地方4567加上drum的clap我看了好几遍还是没有看懂你后面连打怎么加出来的音效.
01:38:816 (4,5,6) - 这里的间距稍微大点?像01:39:454 (8,9,1) - 一样?
02:04:188 (2) - 这个2是否介意放到02:04:348 (3) - 的上面?
02:47:114 (7,8,1) - 有些卡手..把7放在x446y328与5 6 构成一个三角绕 不是很好?!~
03:01:316 (1,2,3,4) - 这里音乐突然之间就减速..然后物件同时也减速了.前面那么激烈 突然减速下来...有些不爽?
03:59:561 (1,2,3) - 缩短一些距离是否更好?这里时间轴前后距离都差不多.唯独这里间距大
04:24:933 (6,7,8,9,1,2,3,4,1) - 这里有些不太美观..故意的梗还是...忘记绿化?我想前者可能?
我只能摸出这些了。要善良
我的三个kds八成就是你deny的!
祝你早日rank.......
Topic Starter
Zero__wind
KaedekaShizuru
M4?

这图简直酷炫打蘑菇233 好棒好棒滴
要善良 嗯

[General]
note的配色跟BG的颜色太接近了 看多了眼睛不太舒服Orz

[Impatient]
00:36:901 (7) - CTRL+G看看? 弄到那么边边上反而感觉有点勉强
01:00:518 (3) - ↑ 那后面不就美丽
01:38:816 (4,5,6) - 这样可能更顺手一些 这个和前面衔接起来还是不错的思路 不过后面就美丽 稍微调整了一下5和6的位置
03:40:571 (2,3) - 这两个slider分别CTRL+G 跳太远
04:04:986 (3) - 不妨旋转270度? 没什么意义因为滑条那么短 和前面的1一样往上还好看一些
04:05:226 (1) - 应该在后面的长白线结束才对 好的

其他地方貌似无懈可击的样子(思考
Meconopsis
[Impatient]
00:19:986 (4) - crtl+g试试? 现在这样是很自然的逆时针flow 改了的话到和后面的衔接非常奇怪
00:22:220 (3) - ^ 根据音乐3和4都是有意摆成下行的 和前面上行的1形成对比
01:15:997 (4,5,6,7,1,2,3,4) - 这个地方4567加上drum的clap我看了好几遍还是没有看懂你后面连打怎么加出来的音效. 这个point不错 因为开始这一段是比较早的时候做的了有点不太记得了 把这里的音效重新组织了一下
01:38:816 (4,5,6) - 这里的间距稍微大点?像01:39:454 (8,9,1) - 一样? 只是稍微调整了一下位置,滑条尾部的三连我都是0.5x的间距 和头上的是不一样的 对照01:30:997 (2,3,4) - 02:42:646 (3,4,5) - 等
02:04:188 (2) - 这个2是否介意放到02:04:348 (3) - 的上面? 不太清楚上面是指上方还是叠在头上 反正现在这样既能保持间距稳定flow也比较自然 不打算改了
02:47:114 (7,8,1) - 有些卡手..把7放在x446y328与5 6 构成一个三角绕 不是很好?!~ 有意在这里调转flow的 这是利用逆向flow起强调作用的一种表达方式 01:33:071 (7,8,1) - 01:43:284 (7,8,1) - 等相似地方都是一样的道理
03:01:316 (1,2,3,4) - 这里音乐突然之间就减速..然后物件同时也减速了.前面那么激烈 突然减速下来...有些不爽? 你自己都知道音乐变慢了那为什么要改 就应该也一起慢下来啊 而且我也只是回到了正常间距而已 滑条没有减速 只有这一段间距缩小一点 等到03:03:231 (1,2) - 这里才能更好地突出重音
03:59:561 (1,2,3) - 缩短一些距离是否更好?这里时间轴前后距离都差不多.唯独这里间距大 你听不出音乐里这里的音比03:57:008 (1,2,3) - 和04:02:114 (1,2,3) - 要更高吗
04:24:933 (6,7,8,9,1,2,3,4,1) - 这里有些不太美观..故意的梗还是...忘记绿化?我想前者可能? 就是为了调转flow 因为逆时针转了太久
我只能摸出这些了。要善良
我的三个kds八成就是你deny的! 我这不是还给你两个
祝你早日rank.......
thx for your mod
Maruyu
hi~ mod req in-game

aight let's give this a shot

EDIT: i don't know if this helps you since I'm so low ranked but http://puu.sh/cnrzW/c9deebab41.osr hf

Impatient


  1. 00:14:082 (2) - I like the whistle here, sounds like it fits good and helps emphasizing that it's snapped to 1/6. Also, are you sure it's 1/6? It sounds much better with 1/4 to me.
  2. 00:15:359 (1,2,3) - this one's consistent throughout the difficulty so I'll just point out my thoughts: from my point of view, 00:15:359 (1,2,3) - is mapped in a way that both 00:15:359 - and 00:15:518 - are clickable, which is fine. But in my opinion, moving the slider to 00:15:359 - instead would maybe fit better since it covers the same sound on both ends, and a circle on 00:15:678 - emphasizes the pitch drop. It's also VERY emphasized, so I'd advise increasing the spacing a bit. Also, replacing 00:15:837 (3,4) - with a slider also fits a bit better because of the vocals. Consider it~
  3. 00:16:954 (2,3) - there's also a good change in the sound between these two, you could try to push the spacing up a bit again. Then again, while 00:17:114 (3,4) - is a strong sound, it might be a bit too much. Merging these two things, maybe you'd want something similar to this:
  4. 00:26:688 (6) - If you CTRL + G this, it'll help a bit with the flow, in the sense that makes the player snap in the opposite direction to 7 and creates a faster version of 00:27:167 (1,2) - making players respond a bit better to 00:27:327 (2) - , since it's like hidden, it's a 1/1 spacing with the AR, and so it just helps :3
  5. 00:30:040 (4) - CTRL + G'ing this and moving 00:29:880 (3) - to somewhere around (190|210) feels better to me, give it a try~
  6. 00:35:146 (3) - Might also be wrong, but I think it's is 1/8 snap...
  7. 00:37:220 (2) - This feels a bit weird to play, it needs a better curve and some counter-clockwise rotation imo
  8. 01:00:518 (3,4) - try this, it looks better owo (just a suggestion)
  9. 01:01:795 (3) - This clap feels a bit out of place, shouldn't it be at 01:01:635 (2) -?
  10. 01:20:465 (1,2) - this stack feels a bit hidden to me, you might want to swap 01:20:465 (1,2) - with 01:20:784 (3,4) -?
  11. 01:25:252 (1,2,1,2,3,4) - This part is a bit inconsistent with the previous ones which already makes it a bit confusing, but hiding 01:25:571 (1) - again is also a bit of an issue. Trying to keep your kind of feeling to this part, you could try 01:25:571 (1) - to somewhere around (100|365) and 01:25:731 (2) - to (134|281). What this placement does is keep the increasing feeling from 01:25:571 (1,2) - to 01:25:891 (3,4) - and then 01:26:210 (1,2,3) - a bit more scaled while also revealing the hidden note.
  12. 01:53:497 (7) - consider the ctrl +g on this one as well. if you feel like it's overspaced however you can choose not to :p
  13. 02:43:763 (2,3) - Okay, so inverting these two would make spacing increase immensely between the notes. But I feel like it still works, because inversed 02:43:763 (2) - is good oval flow, and then inversed 02:44:082 (3) - is instinctive movement. Try it out and see how it plays out for you
  14. 03:03:231 (1) - inverting this as well works good because it increases the spacing, therefore emphasizing the start of the powerful vocals.
  15. 03:57:327 (3) - making this the starting point of the star feels better to me since in the end 03:56:529 (3) - is already a point of it. that'd require ctrl + G 03:57:008 (1,3) - and then ctrl + G 03:57:486 (1,2) -.
  16. 04:36:742 (1) - might be a bit too hidden, maybe swap with 04:36:742 (1,2) -?
  17. 04:39:774 (2) - this note slows down the movement a bit, since 04:39:294 (1,2) - is a big spacing, 04:39:614 (1,2) - is the same sound and in previous cases you have a proper spacing scaling. Try 04:39:774 (2) - to (398|221) and 04:40:093 (4) - to (297|247)
  18. 04:50:704 (4,1) - owo

That should be it for me :p Please reply to my mod if you have the time, so that I can take something out of it myself c:

I CAN'T WAIT FOR THIS TO GET RANKED
pishifat
o7

general

  1. no just read the description saying you want a storyboard ok
  2. should probably include "cant" in tags for ease of searching. it's pretty common to ignore apostrophes with this sort of thing. similar to how this map includes the tag "im" becuase its title is "and i'm home"

not general

  1. 00:45:518 (2) - for the sake of aesthetic stuff, you could arrange these in teh same kind of triangle structure as 05:00:040 (1,2,3) - by adjusting 2's angle/position. this would also separate this pattern from the perfectly vertical stuff at 00:46:157 (2) - , which is fitting due to the massive change in the music there. associating 00:45:518 (2) - and 00:46:157 (2) - as they are now wouldn't support that change.
  2. 00:47:274 (1,2,3) - spacing between sliderbodies seems off compared to 00:46:157 (2,3,4) - and 00:48:550 (1,2,3) - , which are spaced relatively equally. 2 should be like more to the left or something
  3. 00:48:071 (3,1) - the reverse on 1 being hidden underneath 3's head makes for some pretty hard reading while using any skin without transparent hitcircles. the reverse is visible for too short of a period of time, leading to players ignoring the reverse.
  4. 01:01:635 (2,3) - i know you've got a lot of sliders using the old algorithm, but this one definitely should be re-created using the new algorithm due to the blanket with 2 being completely screwed up. (i'd also change super gross sliders like 01:11:050 (4) - but that's just because old-algorithm sliders murdered my family and i must eliminate them all)
  5. 01:43:284 (7,8,1) - no idea what happened with the spacing here. should be the same as like 01:33:071 (7,8,1) - 02:47:114 (7,8,1) - 02:57:327 (9,10,1) - etc. there's no way this was intentional so yea
  6. 02:40:093 (4,1) - the way that spacing between these gets a lot smaller is highly uncomfortable when the jump to 02:40:252 (1,2) - is a lot larger. considering the spacing of 1,2, momentum is needed, which was done slightly better at 01:26:050 (4,1) - and 04:40:252 (1) - . moving from 3->4 is essentially a 3x DS jump and 4->1 is a 2x DS jump so a lot of momentum is lost slowing down for that. the easiest way to fix this would be moving 02:39:774 (2,4) - to the left-ish since 02:40:252 (1,2,3) - already forms some fancy trianglething.
  7. 03:00:359 (5) - pointing this object's end more towards the left would probably make sense considering the angle you've got on 03:00:997 (5) - . compared to the stream thing, it's pointed a lot higher, while 03:00:359 (5) - is almost following the angle of the stream. it also just looks better so please pelase pleaseaae
  8. 03:04:348 (4) - my vendetta against sliders is telling me that this would look a lot nicer if more circular. i don't even have anything to back it up i am just personally harmed by this slider's existence
  9. 03:05:465 (1) - seems uncomfortably close to 03:04:986 (6) - . like i know you wanted to just stack it with 03:04:188 (3) - but having an overlap like that is just weird. the stack is long gone by that time anyway so it shouldn't matter if you're breaking it
  10. 03:30:040 (1) - perfect blanket is kinda necessary with this kind of shape. it's so close to hugging the head of 1 that differences are really easily noticeable (so make it not noticeable euhruehurareareasfdfsdf)
  11. 04:04:986 (3) - maybe it's just me, but converting this to a triple would probably be more appropriate since it would differenciate it from 04:04:508 (1) - , which is musically different but mapped in the exact same angle, making one think they should be the same. it would also be a lot more appropriate to click an object on a super loud finish but hey passive sliders are cool nowadays (says nobody)
  12. 04:39:774 (2,4) - pretty sure spacing between these two objects should be the same as 04:39:614 (1,3) - . i doubt it's intentional since the other times this happens, they're custom stack/spaced whatever fine
  13. 04:46:316 (2) - removing the middle anchor here seems a lot more appropriate than the current curve since it would be a sort of mirrored angle to 04:45:997 (1) - . you do that same sort of idea countless times throughout the map and it looks good. this one would as well.
  14. 05:08:976 (1) - another subjective thing, but angling this at the same angle as 05:07:699 (1,2) - and 05:08:337 (5,6) - would make sense since it would match how 05:08:497 (6) - 's slider body is at the same angle as 05:08:018 (3,4) - . pattern consistency and whatnot
  15. 05:11:529 (1) - x358 to match the vertical line of 05:11:210 (1,2,3,4) - since they're all on x358 super pro modding coordinates you're welcome
it's 1/3 yuzu :c
Topic Starter
Zero__wind
Yuzu-
hi~ mod req in-game

aight let's give this a shot

EDIT: i don't know if this helps you since I'm so low ranked but http://puu.sh/cnrzW/c9deebab41.osr hf good

Impatient


  1. 00:14:082 (2) - I like the whistle here, sounds like it fits good and helps emphasizing that it's snapped to 1/6. Also, are you sure it's 1/6? It sounds much better with 1/4 to me. I wanted 00:14:720 (3,4) - to stand out from 00:13:603 (1,2) - , so no change here. also the snap should be right as it is
  2. 00:15:359 (1,2,3) - this one's consistent throughout the difficulty so I'll just point out my thoughts: from my point of view, 00:15:359 (1,2,3) - is mapped in a way that both 00:15:359 - and 00:15:518 - are clickable, which is fine. But in my opinion, moving the slider to 00:15:359 - instead would maybe fit better since it covers the same sound on both ends, and a circle on 00:15:678 - emphasizes the pitch drop. It's also VERY emphasized, so I'd advise increasing the spacing a bit. Also, replacing 00:15:837 (3,4) - with a slider also fits a bit better because of the vocals. Consider it~ it's like different preferrence when arranging rhythms. I'd rather click on the both similar sounds instead of having them on a single slider. and for spacing, it's only the beginning, there's pretty much time left for me to jump as hell but for now, let's keep basic spacing to begin
  3. 00:16:954 (2,3) - there's also a good change in the sound between these two, you could try to push the spacing up a bit again. Then again, while 00:17:114 (3,4) - is a strong sound, it might be a bit too much. Merging these two things, maybe you'd want something similar to this: the jump from 2 to 3 is too big for me. I like the current jump from 3 to 4 better
  4. 00:26:688 (6) - If you CTRL + G this, it'll help a bit with the flow, in the sense that makes the player snap in the opposite direction to 7 and creates a faster version of 00:27:167 (1,2) - making players respond a bit better to 00:27:327 (2) - , since it's like hidden, it's a 1/1 spacing with the AR, and so it just helps :3 either is ok to me, will see if anyone else would point out this thing
  5. 00:30:040 (4) - CTRL + G'ing this and moving 00:29:880 (3) - to somewhere around (190|210) feels better to me, give it a try~ movement from 3 to 4 is a bit too forced to me
  6. 00:35:146 (3) - Might also be wrong, but I think it's is 1/8 snap... no
  7. 00:37:220 (2) - This feels a bit weird to play, it needs a better curve and some counter-clockwise rotation imo I agree, many testers stumble a bit at this point, changed this and the similar ones following
  8. 01:00:518 (3,4) - try this, it looks better owo (just a suggestion)
    ok
  9. 01:01:795 (3) - This clap feels a bit out of place, shouldn't it be at 01:01:635 (2) -? no it's pretty consistent with the other similar ones and fit the music well
  10. 01:20:465 (1,2) - this stack feels a bit hidden to me, you might want to swap 01:20:465 (1,2) - with 01:20:784 (3,4) -? since it's also mentioned by some other testers, changed but in different way, simple swapping doesn't flow good
  11. 01:25:252 (1,2,1,2,3,4) - This part is a bit inconsistent with the previous ones which already makes it a bit confusing, but hiding 01:25:571 (1) - again is also a bit of an issue. Trying to keep your kind of feeling to this part, you could try 01:25:571 (1) - to somewhere around (100|365) and 01:25:731 (2) - to (134|281). What this placement does is keep the increasing feeling from 01:25:571 (1,2) - to 01:25:891 (3,4) - and then 01:26:210 (1,2,3) - a bit more scaled while also revealing the hidden note. I won't call it as inconsistent but rather crescendo. it's set intentionally and I indicated the difference by not stacking them at exactly the same point. so I'll keep it as it is as it's like one of my favorite moment throughout the map
  12. 01:53:497 (7) - consider the ctrl +g on this one as well. if you feel like it's overspaced however you can choose not to :p yes too forced
  13. 02:43:763 (2,3) - Okay, so inverting these two would make spacing increase immensely between the notes. But I feel like it still works, because inversed 02:43:763 (2) - is good oval flow, and then inversed 02:44:082 (3) - is instinctive movement. Try it out and see how it plays out for you I know it plays fine but I don't feel like a huge 3/4 slider jump like this, it doesn't fit in whole map
  14. 03:03:231 (1) - inverting this as well works good because it increases the spacing, therefore emphasizing the start of the powerful vocals. doesn't flow good to me. I already emphasized that by changing flow direction from 03:02:752 (2,3,4) -
  15. 03:57:327 (3) - making this the starting point of the star feels better to me since in the end 03:56:529 (3) - is already a point of it. that'd require ctrl + G 03:57:008 (1,3) - and then ctrl + G 03:57:486 (1,2) -. either is ok to me, changed, anyway. people are always stars stars... *sigh
  16. 04:36:742 (1) - might be a bit too hidden, maybe swap with 04:36:742 (1,2) -? poor flow
  17. 04:39:774 (2) - this note slows down the movement a bit, since 04:39:294 (1,2) - is a big spacing, 04:39:614 (1,2) - is the same sound and in previous cases you have a proper spacing scaling. Try 04:39:774 (2) - to (398|221) and 04:40:093 (4) - to (297|247) true, reworked on this part in another way
  18. 04:50:704 (4,1) - owo I waited for song long to use this xD

That should be it for me :p Please reply to my mod if you have the time, so that I can take something out of it myself c:

I CAN'T WAIT FOR THIS TO GET RANKED NEITHER CAN I
pishifat
o7

general

  1. no just read the description saying you want a storyboard ok
  2. should probably include "cant" in tags for ease of searching. it's pretty common to ignore apostrophes with this sort of thing. similar to how this map includes the tag "im" becuase its title is "and i'm home" I'm not really fond of this kind of tag, just feeling like only correct things are actually needed. I don't care if anyone who can't find my map for this sake

not general

  1. 00:45:518 (2) - for the sake of aesthetic stuff, you could arrange these in teh same kind of triangle structure as 05:00:040 (1,2,3) - by adjusting 2's angle/position. this would also separate this pattern from the perfectly vertical stuff at 00:46:157 (2) - , which is fitting due to the massive change in the music there. associating 00:45:518 (2) - and 00:46:157 (2) - as they are now wouldn't support that change. ok I tried to do so
  2. 00:47:274 (1,2,3) - spacing between sliderbodies seems off compared to 00:46:157 (2,3,4) - and 00:48:550 (1,2,3) - , which are spaced relatively equally. 2 should be like more to the left or something you're just right here
  3. 00:48:071 (3,1) - the reverse on 1 being hidden underneath 3's head makes for some pretty hard reading while using any skin without transparent hitcircles. the reverse is visible for too short of a period of time, leading to players ignoring the reverse. ikr, but from the testers I found, I never find any of them mis-read this point lol, so I think I could just keep it for now, and see if it's unrankable
  4. 01:01:635 (2,3) - i know you've got a lot of sliders using the old algorithm, but this one definitely should be re-created using the new algorithm due to the blanket with 2 being completely screwed up. (i'd also change super gross sliders like 01:11:050 (4) - but that's just because old-algorithm sliders murdered my family and i must eliminate them all) blah I suck at drawing blankets as always
  5. 01:43:284 (7,8,1) - no idea what happened with the spacing here. should be the same as like 01:33:071 (7,8,1) - 02:47:114 (7,8,1) - 02:57:327 (9,10,1) - etc. there's no way this was intentional so yea pretty nice catch
  6. 02:40:093 (4,1) - the way that spacing between these gets a lot smaller is highly uncomfortable when the jump to 02:40:252 (1,2) - is a lot larger. considering the spacing of 1,2, momentum is needed, which was done slightly better at 01:26:050 (4,1) - and 04:40:252 (1) - . moving from 3->4 is essentially a 3x DS jump and 4->1 is a 2x DS jump so a lot of momentum is lost slowing down for that. the easiest way to fix this would be moving 02:39:774 (2,4) - to the left-ish since 02:40:252 (1,2,3) - already forms some fancy trianglething. I don't think it's really a big deal but actually I changed this part a bit myself, a little bit though
  7. 03:00:359 (5) - pointing this object's end more towards the left would probably make sense considering the angle you've got on 03:00:997 (5) - . compared to the stream thing, it's pointed a lot higher, while 03:00:359 (5) - is almost following the angle of the stream. it also just looks better so please pelase pleaseaae I just feel that 03:00:359 (5,6,3) - looks good as they currently are and that was how I originally mapped this part so I'd like to keep them but instead I changed 03:00:997 (5) - a bit
  8. 03:04:348 (4) - my vendetta against sliders is telling me that this would look a lot nicer if more circular. i don't even have anything to back it up i am just personally harmed by this slider's existence ok I tried
  9. 03:05:465 (1) - seems uncomfortably close to 03:04:986 (6) - . like i know you wanted to just stack it with 03:04:188 (3) - but having an overlap like that is just weird. the stack is long gone by that time anyway so it shouldn't matter if you're breaking it acceptable
  10. 03:30:040 (1) - perfect blanket is kinda necessary with this kind of shape. it's so close to hugging the head of 1 that differences are really easily noticeable (so make it not noticeable euhruehurareareasfdfsdf) I know, I really do, I just suck at doing so x.x
  11. 04:04:986 (3) - maybe it's just me, but converting this to a triple would probably be more appropriate since it would differenciate it from 04:04:508 (1) - , which is musically different but mapped in the exact same angle, making one think they should be the same. it would also be a lot more appropriate to click an object on a super loud finish but hey passive sliders are cool nowadays (says nobody) ok, just originally thought a kickslider should make that jump easier because it comes kinda suddenly after all
  12. 04:39:774 (2,4) - pretty sure spacing between these two objects should be the same as 04:39:614 (1,3) - . i doubt it's intentional since the other times this happens, they're custom stack/spaced whatever fine I reworked on this part and it shall be better now
  13. 04:46:316 (2) - removing the middle anchor here seems a lot more appropriate than the current curve since it would be a sort of mirrored angle to 04:45:997 (1) - . you do that same sort of idea countless times throughout the map and it looks good. this one would as well. ok I was just being casual
  14. 05:08:976 (1) - another subjective thing, but angling this at the same angle as 05:07:699 (1,2) - and 05:08:337 (5,6) - would make sense since it would match how 05:08:497 (6) - 's slider body is at the same angle as 05:08:018 (3,4) - . pattern consistency and whatnot actually a pretty interesting idea
  15. 05:11:529 (1) - x358 to match the vertical line of 05:11:210 (1,2,3,4) - since they're all on x358 super pro modding coordinates you're welcome it should've been like that, I should originally make them like that but it move itself x.x
it's 1/3 yuzu :c
Kloyd
i respect ur style so i don't catch out much. sry

  • im so impatient
  1. 00:14:082 (2) - need slight shapechange. first red dot to 280:172 did a bit
  2. 00:27:167 (1,2,1) - if i were u, i'd turn the NCs off and only here 00:26:848 (7) - but i do know its intentional so i won't force u to change. yeah I already changed many times after finding some testplays, will keep them now
  3. 00:42:008 (7) - for repetitive flow, i think Ctrl+G ing this can be better. ok, they used to be like that lol
  4. 01:01:795 (3) - a slider need to be more polished. 152:188 on the middle of the slider. redraw this one
  5. 02:09:295 (2,3,4,5,1,2,3,4,5,6,7,8,9) - for better shape, something like this http://osu.ppy.sh/ss/2162692 sorry but I don't like the flow at 789, it's quite complex to me, may because I'm a poor mouse player
  6. 02:50:784 (6,7,8,9,1) - i'd recommend this. http://osu.ppy.sh/ss/2162697 pretty cool! that's the way I wanted them to be
  7. 04:41:449 (5,6) - stack or just be linear I know this is kinda strange, I'll keep it for now and get more opinions about it
  8. 04:45:279 (3,4) - either I think this is fine
  9. 04:55:412 (3,4,5,6,7) - zigzag stream can be better as i mentioned before on the screenshots hmm sorry I like the current better
GL
thanks for your mods~
DeletedUser_1574070
i respect ur style so i don't catch out much. sry

  • im so impatient
  1. 00:14:082 (2) - need slight shapechange. first red dot to 280:172
  2. 00:27:167 (1,2,1) - if i were u, i'd turn the NCs off and only here 00:26:848 (7) - but i do know its intentional so i won't force u to change.
  3. 00:42:008 (7) - for repetitive flow, i think Ctrl+G ing this can be better.
  4. 01:01:795 (3) - a slider need to be more polished. 152:188 on the middle of the slider.
  5. 02:09:295 (2,3,4,5,1,2,3,4,5,6,7,8,9) - for better shape, something like this http://osu.ppy.sh/ss/2162692
  6. 02:50:784 (6,7,8,9,1) - i'd recommend this. http://osu.ppy.sh/ss/2162697
  7. 04:41:449 (5,6) - stack or just be linear
  8. 04:45:279 (3,4) - either
  9. 04:55:412 (3,4,5,6,7) - zigzag stream can be better as i mentioned before on the screenshots
GL
Koiyuki


From your request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Fine

[Impatient]
  1. 00:17:433 (4) - 这个包的有点粗糙吧xD
  2. 00:19:986 (4) - 把这个往右下移一点?感觉00:19:986 (4,1) - 有点近,打起来不太舒服
  3. 00:48:071 (3,1) - 为了安全起见还是不要档折返箭头吧,虽然貌似是读得出来
  4. 00:54:933 (1,2) - 1的尾巴和2应该也是drum clap吧?
  5. 01:15:359 (1,2,3,4,5,6,7) - 这里的一段也是感觉drum clap更加合适一点
  6. 01:26:210 (1,2,3) - 这里间距突然变的太大了吧,最好有个循序渐进的过程,可以把01:25:252 (1,2,1,2,3,4) - 的间距分组拉大
  7. 01:33:071 (7,5) - 尾stack
  8. 02:10:093 (7,8,9) - 感觉这串连打最后往右拉弧线再翘起来更有感觉
  9. 02:39:294 (1,2,1,2,3,4,1,2,3) - 感觉这里的就比前面好很多~
  10. 03:18:869 (2,3) - 这里变成slider?
  11. 03:30:040 (1) - 这个感觉扭曲的过于严重了……
  12. 04:53:337 (9,10,1) - 这个太不顺了,10的位置很卡手

看着乱,不过挺爽的
感觉摸不出啥

SB建议:大蘑菇
-xNaCLx-
Hi, I hope you welcome taiko mods. >.0

all of them except specified are suggestions, ignore if you want.
[I Kan't Don]
well basically I hate big circles...but whatever, let's go.

00:13:603 (77) - D? as these 4 big circles have the same feeling. I also recommend that to change 00:13:444 (76) into k if you hate consecutive reds.

00:54:614 (31,32) - consider changing these two into d? as the three notes here is all long, and keep it one color for one note will be nice.
01:17:274 (157,158) - ^
02:08:657 (85,86) - ^
02:31:316 (119,120) - ^

01:04:188 (80 - 92) - repeating K d d pattern looks boring and weird to me as they express a different feeling. The pitch in first two K is going down but going up for the next Ks, i would recommend changing 01:05:305 (87,90) into k.
edit: things like 01:14:401 (137 - 150) is also ok to me as the first half and last half uses a different pattern, which is what i'm thinking about. You can take this as a reference.

02:18:231 (40 - 52) - ^
02:28:444 (99 - 113) - well for this time, as they're repeating i would like to see some difference/variations. they are strong and hence changes will be noticeable.

04:10:412 (2 - 32) - why not add some k? keep this part free of finishes will maintain an enough difference with the part after this.

good luck :)
ts8zs
Taiko mod as request
00:12:646 (71) - d
00:42:327 (139,140,141) - K D D
01:09:933 (114) - k
01:59:401 - del
01:59:720 - del
02:06:901 (76) - k
02:23:178 (70) - del
03:27:167 (115,116,117,118,119) - all k
04:05:305 - spinner?
04:47:274 (58) - k
04:50:146 (85,86,87,88,89,90) - 1/4
04:57:486 (153) - k
05:10:412 (80,81,82,83,84,85,86) - 1/4
05:22:938 - d
Kyubey
hi!
why "electronic" in the tags when it's in genre? for searching?
disable widescreen support
[map]
00:19:986 (4,1) - maybe blanket?
00:42:008 (7,2) - that overlap looks bad
01:22:220 (1,2) - move that part left for better triangle?
01:45:837 (8,2) - bad overlap
01:54:454 (1) - move it up because it overlaps with score meter
01:55:093 (3,4,5) - triangle?
02:25:571 (1,2,3) - better triangle?
02:52:859 (4,5,6,7,8) - make it more spaced, it was played really uncomfortable for me
03:02:752 (2,3,4) - better triangle?
03:06:901 (5,8) - i'm not sure if this overlap good or bad, but consider removing it
03:28:444 (1,2) - please no, it really can be misread as 1/4 and as stream after it (that was how me for 2 testplay), so i really suggest to unstack it and move a little away
03:41:050 (3) - move a little up, it's overlapping score meter a little
04:24:933 (4,5,6,7,1,2,3,4) - seconf half of this stream is unreadable, really. try to do something more readable
04:26:848 (1,2,3) - better triangle?
04:50:704 (4,1) - 1/4 jumps in the end of the map can be really painful for players, they are playing really bad and unexpected, and it's in the end of the map, player is really stressed at this moment and can easily miss it
05:00:917 (4,1) - too
05:15:359 (7,1) - i missread it as 1/2 jump, but i don't know how other players will react. but consider moving it farther

pretty strange desing of the map, unneat a little, but maybe that is your style, i don't know. anyway, good luck with ranking!
and seems like you've updated the map while i modded it, so some thing may not match
Nwolf

NewibornCLivee wrote:

Hi, I hope you welcome taiko mods. >.0

all of them except specified are suggestions, ignore if you want.
[I Kan't Don]
well basically I hate big circles...but whatever, let's go. D:

00:13:603 (77) - D? as these 4 big circles have the same feeling. I also recommend that to change 00:13:444 (76) into k if you hate consecutive reds. changed to D, kat suggestion doesn't fit for me

00:54:614 (31,32) - consider changing these two into d? as the three notes here is all long, and keep it one color for one note will be nice. yep
01:17:274 (157,158) - ^
02:08:657 (85,86) - ^
02:31:316 (119,120) - ^

01:04:188 (80 - 92) - repeating K d d pattern looks boring and weird to me as they express a different feeling. The pitch in first two K is going down but going up for the next Ks, i would recommend changing 01:05:305 (87,90) into k.
edit: things like 01:14:401 (137 - 150) is also ok to me as the first half and last half uses a different pattern, which is what i'm thinking about. You can take this as a reference. Tried different stuff here but it doesn't work for me

02:18:231 (40 - 52) - ^ ^
02:28:444 (99 - 113) - well for this time, as they're repeating i would like to see some difference/variations. they are strong and hence changes will be noticeable.

04:10:412 (2 - 32) - why not add some k? keep this part free of finishes will maintain an enough difference with the part after this. added some

good luck :)

ts8zs wrote:

Taiko mod as request
00:12:646 (71) - d Want to emphasis the next don and the vocals on this note
00:42:327 (139,140,141) - K D D vocals
01:09:933 (114) - k changed
01:59:401 - del
01:59:720 - del both are there to simulate it getting more intense
02:06:901 (76) - k why D:
02:23:178 (70) - del changed
03:27:167 (115,116,117,118,119) - all k changed except last one (big K tho)
04:05:305 - spinner? sure
04:47:274 (58) - k consistent triplet across kiais - don
04:50:146 (85,86,87,88,89,90) - 1/4 Considering
04:57:486 (153) - k same as previous
05:10:412 (80,81,82,83,84,85,86) - 1/4 Considering
05:22:938 - d unrankable suggestion
thanks!

http://puu.sh/cAa9c/ccd09e004c.osu
Topic Starter
Zero__wind
Minakami Yuki


From your request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Fine

[Impatient]
  1. 00:17:433 (4) - 这个包的有点粗糙吧xD 修了
  2. 00:19:986 (4) - 把这个往右下移一点?感觉00:19:986 (4,1) - 有点近,打起来不太舒服 可以
  3. 00:48:071 (3,1) - 为了安全起见还是不要档折返箭头吧,虽然貌似是读得出来 再说
  4. 00:54:933 (1,2) - 1的尾巴和2应该也是drum clap吧? 就这样好
  5. 01:15:359 (1,2,3,4,5,6,7) - 这里的一段也是感觉drum clap更加合适一点
  6. 01:26:210 (1,2,3) - 这里间距突然变的太大了吧,最好有个循序渐进的过程,可以把01:25:252 (1,2,1,2,3,4) - 的间距分组拉大 感觉还好 就是要突然起飞的感觉
  7. 01:33:071 (7,5) - 尾stack 好的
  8. 02:10:093 (7,8,9) - 感觉这串连打最后往右拉弧线再翘起来更有感觉 非常巧合地居然之前也有一个人这样说了 不过我觉得那样不合曲 不改了 重音还是要顺着往里面砸才舒服
  9. 02:39:294 (1,2,1,2,3,4,1,2,3) - 感觉这里的就比前面好很多~
  10. 03:18:869 (2,3) - 这里变成slider? 节奏不好
  11. 03:30:040 (1) - 这个感觉扭曲的过于严重了……
  12. 04:53:337 (9,10,1) - 这个太不顺了,10的位置很卡手 没什么问题 打的时候不要跟着9的弧度走就是了

看着乱,不过挺爽的
感觉摸不出啥 那简直好

SB建议:大蘑菇 ORZ
Kyubey
hi!
why "electronic" in the tags when it's in genre? for searching? yes it seems the genre only helps searching on forum
disable widescreen support will have SB soon
[map]
00:19:986 (4,1) - maybe blanket? tried
00:42:008 (7,2) - that overlap looks bad adjusted a bit
01:22:220 (1,2) - move that part left for better triangle? currently good already
01:45:837 (8,2) - bad overlap doesn't matter at all
01:54:454 (1) - move it up because it overlaps with score meter what's that I don't care
01:55:093 (3,4,5) - triangle? I want the flow this way
02:25:571 (1,2,3) - better triangle? ok
02:52:859 (4,5,6,7,8) - make it more spaced, it was played really uncomfortable for me currently with a consistent 0.8x, fine to me
03:02:752 (2,3,4) - better triangle? not a deal, it's symmetrical already
03:06:901 (5,8) - i'm not sure if this overlap good or bad, but consider removing it will see if anyone else said so
03:28:444 (1,2) - please no, it really can be misread as 1/4 and as stream after it (that was how me for 2 testplay), so i really suggest to unstack it and move a little away it didn't turn out bad from the testplays that I've spectated
03:41:050 (3) - move a little up, it's overlapping score meter a little
04:24:933 (4,5,6,7,1,2,3,4) - seconf half of this stream is unreadable, really. try to do something more readable it's also not a problem
04:26:848 (1,2,3) - better triangle? ok
04:50:704 (4,1) - 1/4 jumps in the end of the map can be really painful for players, they are playing really bad and unexpected, and it's in the end of the map, player is really stressed at this moment and can easily miss it it's obvious that the difficulty of kiai part grows one by one, it should be fine at this point, and I don't think it plays bad
05:00:917 (4,1) - too
05:15:359 (7,1) - i missread it as 1/2 jump, but i don't know how other players will react. but consider moving it farther it shouldn't be confusing because the similar rhythm and placement already appeared soooo many times in earlier parts

pretty strange desing of the map, unneat a little, but maybe that is your style, i don't know. anyway, good luck with ranking!
and seems like you've updated the map while i modded it, so some thing may not match
thx for your mods~

also thanks to NewibornCLivee and ts8zs.
updated taiko diff!
Asagi Mutsuki
yay another cool bakawolf map for approval \:D/

[ cool taiko gd by Nwolf!]
  1. 00:14:321 (81,82,83,84) - Why aren't these big notes too? The wubwub isn't any different from the four big dons baka
  2. 00:19:986 - Maybe change this to a big kat too? The sound are more accented than 00:19:188 so having a small note sounds pretty strange ;w;
  3. 00:45:199 - Change this to Kat since you used kats for the "I" before? Also in this way all the big notes in this 1/2 "stream" would be kats and it would be much easier to read this @_@ Also consistency with 01:59:242
  4. 01:00:518 - Do you really need a big note here? I can't hear any strong beats ;w;
  5. 01:23:018 (195,196,197,198,199,200,201,202) - Maybe dons here? Look at the box below for bad reasoning
    SPOILER
    01:17:912 (161,162,163,164,165,166,167,168) - dons
    01:20:465 (179,180,181,182,183,184,185,186) - katz
    01:23:018 (195,196,197,198,199,200,201,202) - so these should be dons since now they're kinda uneven k
    01:25:571 (217,218,219,220,221,222) - katz
  6. 01:33:710 (58,59,60,61,62,63,64,65,66,67,68) - I don't hate overmapping but isn't this too much owo Consider putting a break at somewhere like 01:34:268 ?
  7. 03:32:593 (143,144,145,146,147) - Maybe make these big notes since they sound like 03:27:486 (116,117,118,119,120) ? ._.
  8. 05:00:837 - d for lol dat bass
  9. 05:10:412 (80,81,82,83,84,85,86,87,88) - Maybe change it into something like this to fit the drums more? owo

i love big notes and they're used well too in this map
streams are really fun to play
sv changes are kinda mild but it emphasizes different parts of the song nicely

great map rank plssssssssssssssssssssssssssssssssss
Nwolf

cdhsausageboy wrote:

yay another cool bakawolf map for approval \:D/

[ cool taiko gd by Nwolf!]
  1. 00:14:321 (81,82,83,84) - Why aren't these big notes too? The wubwub isn't any different from the four big dons baka changed
  2. 00:19:986 - Maybe change this to a big kat too? The sound are more accented than 00:19:188 so having a small note sounds pretty strange ;w; yes
  3. 00:45:199 - Change this to Kat since you used kats for the "I" before? Also in this way all the big notes in this 1/2 "stream" would be kats and it would be much easier to read this @_@ Also consistency with 01:59:242 bakawolf
  4. 01:00:518 - Do you really need a big note here? I can't hear any strong beats ;w; ;w;
  5. 01:23:018 (195,196,197,198,199,200,201,202) - Maybe dons here? Look at the box below for bad reasoning changed the 2nd group to dons instead
    SPOILER
    01:17:912 (161,162,163,164,165,166,167,168) - dons
    01:20:465 (179,180,181,182,183,184,185,186) - katz
    01:23:018 (195,196,197,198,199,200,201,202) - so these should be dons since now they're kinda uneven k
    01:25:571 (217,218,219,220,221,222) - katz
  6. 01:33:710 (58,59,60,61,62,63,64,65,66,67,68) - I don't hate overmapping but isn't this too much owo Consider putting a break at somewhere like 01:34:268 ? ye
  7. 03:32:593 (143,144,145,146,147) - Maybe make these big notes since they sound like 03:27:486 (116,117,118,119,120) ? ._. blah
  8. 05:00:837 - d for lol dat bass ye
  9. 05:10:412 (80,81,82,83,84,85,86,87,88) - Maybe change it into something like this to fit the drums more? owo Moved 1/6 to other pattern and changed this. Rip cool pattern

i love big notes and they're used well too in this map
streams are really fun to play
sv changes are kinda mild but it emphasizes different parts of the song nicely

great map rank plssssssssssssssssssssssssssssssssss
I should've just written "applied nearly all" instead of green texting everything

http://puu.sh/cK3EY/2280929386.osu
Kin
Hi ~
asked by pm a long time ago D:
I'm kinda late but well,

[Taiko]

  1. 00:17:433 (10) - change this one as K ? For me, it sounds better with this one 00:17:114 (9) - .
  2. 00:22:540 (33) - ^
  3. 00:19:508 (19,20) - maybe change this one as ddk ? It will emphasize the "blow sound". Also, changing 00:19:667 (20) - as k will emphasize the next K 00:19:986 (22) - which have a stronger "WUUUUUB".
  4. 00:26:050 (52) - change this one as d ? I think it sounds better because 00:25:891 (51) - is more high pitched.
  5. 00:28:922 (66,67,68) - idk why but kkd sounds better for me.
  6. 00:30:678 (75) - I think make this one as a big note will make the map more consistent since both wuuub are D 00:30:040 (73,74) - .
  7. If those 3 are big note : 00:53:976 (27,30,33) - ; why not this one ? 00:55:412 (36) - . I know there is a stream 1/2 after this one, but it's still playable
  8. 01:24:135 (202) - change this one as d ? To make a difference between this one 01:24:135 (202) - and the k stream.
  9. 01:31:715 (43) - It's just me but I think this one is better as k.
  10. 02:30:678 (114) - for me, D sounds better.
  11. 02:44:561 (33,34,35) - how about swap as kkd ? It follow the drum.
  12. 03:06:422 (17) - change this one as D ? The other note with big note on guitare have a finisher.
  13. 03:11:848 (41,42,46,47,48) - the others "wuubs" have a finished, is there a reason to not finish those one ?
  14. 04:11:848 (11) - change this one as k for the guitare sound ?
  15. 04:13:125 (19,20) - if you are following the guitare, those 2 notes must be k.
  16. 04:16:316 (39) - I believe D plays better.
  17. 04:18:869 (55) - one finisher is missing ? I think this one should be a K to follow your mapping style.
  18. 04:20:146 (63) - ^
  19. 04:23:497 (87,90,93) - ^
  20. 04:29:082 (128,136) - ^
  21. 04:50:146 (85,86,87,88,89,90) - 1/6 is overmapping here, it's actually 1/4
  22. 04:58:763 (166) - A d will fit better to finish the stream here.
  23. 05:11:210 (89,90,91,92,93,94) - 1/6 is overmapping here, it's actually 1/4
The taiko mod is finally 100% done \o
Also, I'll mod the standard one later ~
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