forum

Shimotsuki Haruka - Kaleidoscope

posted
Total Posts
233
show more
LukerMaster
Extra:
00:59:721 (1,2,3,4,5,6) - Add Distance Snap.
01:01:059 (1) - Remove slider and put single circle.
00:57:237 (1) and many more - Try to not start sliders from 1/2 beat snap (Red lines). Move it by 1/2 beat.
01:08:129 (3,4,5,6,7) - Change this patterns to normal jumps.
02:25:708 (6,7,8,9) - ^ The same
02:28:575 (1,2,3,4) - ^ The same
Insane:
02:05:645 (1,2) - A bit confusing pattern :S
The rest map is ok.
Hard:
Nice
kakifly
hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )

Solar's Normal
Normal:
00:25:708 (2) - try something like this (timeline wise) http://puu.sh/9v1U/546a36b6f6.jpg
00:46:345 (2) - 3,4,5 i don't think these should be circles, try (a) slider(s)
at 00:52:078 (1) - try something like this http://puu.sh/9zvc3/b8183b0645.jpg since with the current placement i would lose my combo, i find a bit unexpected ?
move 00:53:224 (3) - here http://puu.sh/9zvgz/2209ec73af.jpg
there are a lot of 1/2 sliders of which some should be extended ?
take out 01:06:027 (4) - make 01:05:644 (3) - (slider) longer
02:16:536 (4) - try this (timeline wise) http://puu.sh/9zvzL/b93874cf08.jpg

Saten's hard

lower the AR and HP drain a bit
add a circle after 00:24:944 (1) - like this (timeline wise) http://puu.sh/9zvXC/0537f55fe0.jpg
01:01:059 (1)2,3,4,5,6 - in my opinion too many notes in this stream for this level, its easy to lose a combo since theres a slider right after the stream
01:19:403 (1) - ^
02:17:492 (1) - ^ ill stop pointing out these for now xD


hopefully that helped, gl with your beatmap~
Topic Starter
Shurelia

gretay wrote:

iseng" ktemu entah dmn dan iseng lagi liat prof dan sekarang mau melakukan shitmod
Easy
00:29:339 add a circle didn't fit with the vocal~.
01:49:785 add a circle *Added*

LukerMaster wrote:

Insane:
02:05:645 (1,2) - A bit confusing pattern :S *Fixed*
The rest map is ok. Thank you!
Thank you for the mod!

konoshin69 wrote:

hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )
Thank you for the mod! , and thanks for the hope!



I already mentioned that you should pm me first if you to make a m4m.

The map that you requested to me is a vocaloid song. and i didn't want to mod any Vocaloid songs.

Sorry~
El SolarBeam

gretay wrote:

Solarrr's Normal
00:18:638 remove
00:20:931 add a circle and move the slider 00:21:314 and end it 00:21:887
00:42:333 shorten the slider 00:42:906 and add a circle 00:43:097
00:51:314 remove and change with slider from 00:51:314 until 00:51:696
00:52:078 add a circle
00:51:696 and 00:52:078 remove
00:54:371 kick
00:54:753 kick
00:55:135 kick
00:55:135 add a circle
00:54:371 add a slider 00:54:753
(kalo ketemu bagian yg nadanya mirip kyk gini samain aja biar enak kebanyakan bagian kiainya yg kyk gitu males ngetik lol)
02:32:205 delete circle
and move 02:32:396 slider to 02:32:205 and end it 02:33:352
(klo ketemu bagian yg sama juga kyk ini samain aja)
no change, and no reason since the mod have no reason as well, fair enough

konoshin69 wrote:

hello~ m4m from #modreqs (my map http://osu.ppy.sh/181634 )

Solar's Normal
Normal:
00:25:708 (2) - try something like this (timeline wise) http://puu.sh/9v1U/546a36b6f6.jpg (please, link broken)
00:46:345 (2) - 3,4,5 i don't think these should be circles, try (a) slider(s) (and what's the difference anyway)
at 00:52:078 (1) - try something like this http://puu.sh/9zvc3/b8183b0645.jpg since with the current placement i would lose my combo, i find a bit unexpected ? (somehow it's funny, I use this pattern on the three of the kiai time and still looks fine this far)
move 00:53:224 (3) - here http://puu.sh/9zvgz/2209ec73af.jpg (please, don't sacrifice the flow just for making one 1/2 slider)
there are a lot of 1/2 sliders of which some should be extended ?
take out 01:06:027 (4) - make 01:05:644 (3) - (slider) longer
02:16:536 (4) - try this (timeline wise) http://puu.sh/9zvzL/b93874cf08.jpg (well I'll explain this properly this time, it's not recommended to start a slider on the red tick, since you will lose the effect of the drumbeat. and, if you wanna ask why a few of my slider still started on the red tick, it's because the high pitch of the vocal still sounds dominant there)


hopefully that helped, gl with your beatmap~
El SolarBeam
telat maks, woke
saya ga jago mod pake b.indo jadi english aja ya~


[General]

  1. Check the bg resolution, make sure 442306.jpg is in 1204x768 (a bit nazi but well, just bear with it)
  2. Check the tags, you don't have to put an underscore for a username with two characters (el_solarbeam or mana_vayne since it's just unusual, try looking for another ranked maps). And I'm still wondering why "moe" and "cute" is put on the tags lol, no need to add something unrelated to the song unless there's a specific reason (read the new ranking criteria rule)
  3. There's a letterbox in break conflicting with mana's Extra, try to fix it. Besides, personally I'd prefer "Mana's Extra" (with a big 'm') for diff name consistency
[Easy]

Um well, no offense but it still looks far from perfect, especially looking from the rhythm, flow, and hitsounding (and other minor things as well, but let's start from fixing the basic first).
  1. 00:00:486 - 00:11:186 You might better use S:2 sample instead, using S:1 here sounds quite heavy since this part just consist of smooth-sounded instrument. Well, be natural and it won't sound out of place (you could check normal and hard diff in advance)
  2. 00:02:014 (2,3,1) Nope, I won't recommend this kind of pattern. See the picture below
    And you'll see you force the new player with a sharp movement, which will be played uncomfortably. What an easy diff needs is a smooth flow where the players don't need to do a sharp turn to catch the notes
  3. 00:05:836 (3,1) Here as well, putting a circle on the tail of the next slider would confuse new player since you couldn't see the spacing vividly this way, and that sharp turn too
  4. 00:09:657 (1) You might want to make it symmetrical
  5. 00:14:626 (3,4,5) Since this section has quite the same rhythm with 00:17:301 and 00:26:473 and 00:29:530 (and same section after 1st kiai moreover) the different rhythm on each of them makes me sad. Rhythm inconsistency is one of the most frequent mistakes I see on this diff. Easy diff isn't just filled with 2/1 sliders and some circles, it's encouraged to keep you rhythm consistent 'on the whole diff'. Try checking this issue in advance
    00:17:301 and 00:18:065 The beat here is just way too strong to be ignored, might better add some notes. And also, you'll see (2) is overlapping slider (1), which is not recommended
  6. 00:20:358 (2,1) This pattern also not encouraged in easy diff
  7. 00:22:460 (2) Placing this on the red tick is just wrong imo, since there's no supporting beat here, and you should know well that the white tick that has a strong beat instead. We don't decide where to put the note as we want, the song does
  8. 00:29:530 Strong beat plus higher vocal pitch, I also don't find any reason not to put any note here
  9. 00:33:734 (1) Nope, please don't put a random spinner right when the drumbeats still could be heard, it would cause a strange rhythm
  10. 00:35:454 (1,2) This is a common theory, but unless there's any specific reason, don't start a slider on the red tick since it would confuse new players. And I think putting it on white tick still do, so I don't find any reason to put those sliders on the red tick
  11. 00:49:212 (1,2,3,4,5) I wonder why the rhythm emphasizement here is good while 00:52:269 (1,2,3,4,5) sounds really weird, just try to make it consistent like I said before
  12. 00:57:619 (1) Here as well, starting on the red tick, which seems out of place since the other notes on the same section is placed on the white tick
  13. 01:07:556 (1) If you listen well, you would get that this section has the same rhythm with 00:49:212 (1) which is inconsistent on the current state
  14. 01:10:613 (1,2,3) Another sharp turn that you should fix
  15. 01:15:008 (2,3,4,5,1) Looks crowded, and would be hard to read for new players
  16. 01:25:326 (1) Drumbeats still could be heard here, so it's not ecouraged to place a spinner to emphasize the song, But if you really persistent about it, please start the spinner on 01:25:900 instead, so the strong beat wouldn't located 'in' the spinner. The same goes here 02:41:759
  17. 01:28:384 (1) This kind of slider is also not recommended for easy diff since it's quite hard to guess when the repeat will end, plus the slider length makes it harder to see
  18. 03:00:677 (2) Looks weird, I can't think of any explanation about that shape. And ending it on the red tick just make it more wrong
Well then, I'll stop here, or else I'll hit 145056 characters for just one diff. Shortly, I'm afraid you still have to learn how to emphasize the rhythm on the song better (try checking the ranked version) and how to make a good flow with better pattern. Not to be discouraging, but I think remapping might be the best option, especially because of those inconsistent rhythm


[Saten's Hard]

  1. 00:05:071 (3,4,5,6,1) Maybe you could improve the pentagon's shape?
  2. 00:08:129 (3) You might want to rotate it a little to make sure the distance between head to next slider's tail and tail to the next slider's tail is the same
  3. 00:49:212 (1,2) Blanket it better? Unless it's intentional
  4. 01:22:078 (2,3) Perhaps this as well
  5. 01:28:384 I just wonder maybe it would be more fun to have a stream here, just try to consider
  6. 01:33:543 (4,5,6) Normally we usually emphasize the white tick with a slider's head, but I see you start the sliders on the red tick instead, which may result in the lose of strong beat effect. Just my opinion but it's better to change
  7. 02:05:645 (1) I don't know, it just doesn't look quite wavy, or maybe it's just me
  8. 02:11:568 (4,1) Nazi (again), try blanket it a little better
  9. 03:13:479 (2) This one circle seems a bit out of place imo, since the previous slider has a 2 white tick gap respectively, and there's suddenly a circle here
  10. 03:50:740 (3) Quite a change, since you use a reverse 1/2 slider and a 1/2 slider on both 02:36:982 and 01:20:549 I'm maybe looking up too much on consistency but it's up to you
  11. 04:14:243 (1) You sure you won't lower the volume gradually instead of just putting 1 inherited point on the spinner start?
  12. One more thing I'd like to point out, it might sound better to lower the volume on section like 00:46:345 and 02:02:778 and 03:06:982 since you just constantly use 60% volume
Nice hitsounding, I can't find any inconsistency :)


[Insane]

Much proper rhythm than before, but the pattern and flow can be improved imo
  1. 00:00:486 - 00:11:186 As I explain before, you might better use S:2 sample instead
  2. 00:00:486 (1,2,3,4) SolarBeam flow mod class (orz) you can try this kind of pattern to make this kind of flow
  3. 00:04:880 (6,1,2,3) Placing those notes on the same y-axis coordinate isn't look that pretty imo, try a more creative way to put it
  4. 00:08:893 (1,2) Not a big fan of this kind of sudden antijump though, might better move it further
  5. 00:10:995 (1,1,1,1) I'm sure you can arrange the notes better than this
  6. 00:14:052 (1) Please no more funny-looking slider, you also should have a reason on why you make any kind of slider shape, not just randomly placing the anchor
  7. 00:14:817 (3,4,5,6,1) No offense but the way you put the circles is really boring, let's see the flow here
    And then try compare it with this
    The key of a good flow is how you put the notes (whether it's a circles or sliders) so that the players will enjoy following it and doesn't feel forced
  8. 00:17:492 (2,3) I forgot to mention before, it is not recommended to start a slider on the red tick while the strong beat is on the white tick. It would make the player lose the effect of the strong beat which originally should be felt on the slider's head
  9. 00:18:829 (1,2) Come on, I'm sure you can do better than this. Here's an example
  10. 00:25:135 (1,2,3) Here we go again, placing these on the red tick just sounds wrong since the strong beat is located on the white tick
  11. 00:25:900 (3) I'm getting tired of seeing this kind of rhythm inconsistency tbh, just try checking 00:14:052 and decide how you'll emphasize the rhythm
  12. 00:28:097 (2) Remove circle, it just feels out of place
  13. 00:30:294 (7,8,9,10,1) Nope, I don't think this would be enjoyable (those sharp turn orz)
    Now that I've told you the trick, you can try to make your own flowy pattern~
  14. 00:31:059 (1,2) That's quite a sharp turn orz. Try this, one of my favorite flow pattern
  15. 00:43:288 (2,3) You might want to change this as well
  16. 01:07:364 (13,1) Well, I don't really get why should an antijump here, it will be quite confusing to read since there's an empty blue tick which may be quite misleading
  17. 01:47:683 (2,3) Really, I don't get your taste of slider shape lolol
  18. 02:11:759 (1,2) Try not to make this kind of inconsistent spacing. Just use a different spacing whenever there's any high-pitched sound to emphasize or any upbeat from the song
  19. 03:39:084 (5,6,7,8) Nope, I don't think there's someone who enjoy this pattern
  20. 04:14:243 (1) You can lower the volume of the spinner gradually, it is quite common on the last spinner like this
Well then, I just give a few example on how the flow and playability of this diff could be improved, you can do some follow-up by developing the rest by yourself~
And recheck the rhythm since there's still some more inconsistency between the same section, and also fix those sliders starting on the red tick. I'll let other modder to give a check on the hitsounding, so for now just focus on the flow pattern first
Saten

El SolarBeam wrote:

[Saten's Hard]

  1. 00:05:071 (3,4,5,6,1) Maybe you could improve the pentagon's shape? maybe
  2. 00:08:129 (3) You might want to rotate it a little to make sure the distance between head to next slider's tail and tail to the next slider's tail is the same not sure what you mean, but it already looks alright to me
  3. 00:49:212 (1,2) Blanket it better? Unless it's intentional
  4. 01:22:078 (2,3) Perhaps this as well
  5. 01:28:384 I just wonder maybe it would be more fun to have a stream here, just try to consider I wouldn't wanna put a stream here without any previous beats.
  6. 01:33:543 (4,5,6) Normally we usually emphasize the white tick with a slider's head, but I see you start the sliders on the red tick instead, which may result in the lose of strong beat effect. Just my opinion but it's better to change If you noticed, I'm emphasizing with the vocals here.
  7. 02:05:645 (1) I don't know, it just doesn't look quite wavy, or maybe it's just me it's supposed to be wavy lol
  8. 02:11:568 (4,1) Nazi (again), try blanket it a little better
  9. 03:13:479 (2) This one circle seems a bit out of place imo, since the previous slider has a 2 white tick gap respectively, and there's suddenly a circle here I'm accelerating from here
  10. 03:50:740 (3) Quite a change, since you use a reverse 1/2 slider and a 1/2 slider on both 02:36:982 and 01:20:549 I'm maybe looking up too much on consistency but it's up to you yeah, I'm mixing beats on this final part
  11. 04:14:243 (1) You sure you won't lower the volume gradually instead of just putting 1 inherited point on the spinner start? I find it much better to do in in the start than lowering it gradually
  12. One more thing I'd like to point out, it might sound better to lower the volume on section like 00:46:345 and 02:02:778 and 03:06:982 since you just constantly use 60% volume I wanna keep it as it is though
Nice hitsounding, I can't find any inconsistency :)
I'll just leave the blanketing as it is

http://puu.sh/9Mqy5/4b8f34458b.osu

boop
Topic Starter
Shurelia

El SolarBeam wrote:

telat maks, woke
saya ga jago mod pake b.indo jadi english aja ya~


[General]

  1. Check the bg resolution, make sure 442306.jpg is in 1204x768 (a bit nazi but well, just bear with it) *Fixed*
  2. Check the tags, you don't have to put an underscore for a username with two characters (el_solarbeam or mana_vayne since it's just unusual, try looking for another ranked maps). And I'm still wondering why "moe" and "cute" is put on the tags lol, no need to add something unrelated to the song unless there's a specific reason (read the new ranking criteria rule) *Fixed*
  3. There's a letterbox in break conflicting with mana's Extra, try to fix it. Besides, personally I'd prefer "Mana's Extra" (with a big 'm') for diff name consistency Well, the diff maker's name is "mana vayne" not "Mana vayne"
[Easy]

Um well, no offense but it still looks far from perfect, especially looking from the rhythm, flow, and hitsounding (and other minor things as well, but let's start from fixing the basic first).
  1. 00:00:486 - 00:11:186 You might better use S:2 sample instead, using S:1 here sounds quite heavy since this part just consist of smooth-sounded instrument. Well, be natural and it won't sound out of place (you could check normal and hard diff in advance)
  2. 00:02:014 (2,3,1) Nope, I won't recommend this kind of pattern. See the picture below
    And you'll see you force the new player with a sharp movement, which will be played uncomfortably. What an easy diff needs is a smooth flow where the players don't need to do a sharp turn to catch the notes
  3. 00:05:836 (3,1) Here as well, putting a circle on the tail of the next slider would confuse new player since you couldn't see the spacing vividly this way, and that sharp turn too
  4. 00:09:657 (1) You might want to make it symmetrical
  5. 00:14:626 (3,4,5) Since this section has quite the same rhythm with 00:17:301 and 00:26:473 and 00:29:530 (and same section after 1st kiai moreover) the different rhythm on each of them makes me sad. Rhythm inconsistency is one of the most frequent mistakes I see on this diff. Easy diff isn't just filled with 2/1 sliders and some circles, it's encouraged to keep you rhythm consistent 'on the whole diff'. Try checking this issue in advance
    00:17:301 and 00:18:065 The beat here is just way too strong to be ignored, might better add some notes. And also, you'll see (2) is overlapping slider (1), which is not recommended
  6. 00:20:358 (2,1) This pattern also not encouraged in easy diff
  7. 00:22:460 (2) Placing this on the red tick is just wrong imo, since there's no supporting beat here, and you should know well that the white tick that has a strong beat instead. We don't decide where to put the note as we want, the song does
  8. 00:29:530 Strong beat plus higher vocal pitch, I also don't find any reason not to put any note here
  9. 00:33:734 (1) Nope, please don't put a random spinner right when the drumbeats still could be heard, it would cause a strange rhythm
  10. 00:35:454 (1,2) This is a common theory, but unless there's any specific reason, don't start a slider on the red tick since it would confuse new players. And I think putting it on white tick still do, so I don't find any reason to put those sliders on the red tick
  11. 00:49:212 (1,2,3,4,5) I wonder why the rhythm emphasizement here is good while 00:52:269 (1,2,3,4,5) sounds really weird, just try to make it consistent like I said before
  12. 00:57:619 (1) Here as well, starting on the red tick, which seems out of place since the other notes on the same section is placed on the white tick
  13. 01:07:556 (1) If you listen well, you would get that this section has the same rhythm with 00:49:212 (1) which is inconsistent on the current state
  14. 01:10:613 (1,2,3) Another sharp turn that you should fix
  15. 01:15:008 (2,3,4,5,1) Looks crowded, and would be hard to read for new players
  16. 01:25:326 (1) Drumbeats still could be heard here, so it's not ecouraged to place a spinner to emphasize the song, But if you really persistent about it, please start the spinner on 01:25:900 instead, so the strong beat wouldn't located 'in' the spinner. The same goes here 02:41:759
  17. 01:28:384 (1) This kind of slider is also not recommended for easy diff since it's quite hard to guess when the repeat will end, plus the slider length makes it harder to see
  18. 03:00:677 (2) Looks weird, I can't think of any explanation about that shape. And ending it on the red tick just make it more wrong
Well then, I'll stop here, or else I'll hit 145056 characters for just one diff. Shortly, I'm afraid you still have to learn how to emphasize the rhythm on the song better (try checking the ranked version) and how to make a good flow with better pattern. Not to be discouraging, but I think remapping might be the best option, especially because of those inconsistent rhythm

REMAPPING


[Insane]

Much proper rhythm than before, but the pattern and flow can be improved imo
  1. 00:00:486 - 00:11:186 As I explain before, you might better use S:2 sample instead *Fixed*
  2. 00:00:486 (1,2,3,4) SolarBeam flow mod class (orz) you can try this kind of pattern to make this kind of flow *Changed*
  3. 00:04:880 (6,1,2,3) Placing those notes on the same y-axis coordinate isn't look that pretty imo, try a more creative way to put it *Changed*
  4. 00:08:893 (1,2) Not a big fan of this kind of sudden antijump though, might better move it further *Fixed*
  5. 00:10:995 (1,1,1,1) I'm sure you can arrange the notes better than this *Fixed*
  6. 00:14:052 (1) Please no more funny-looking slider, you also should have a reason on why you make any kind of slider shape, not just randomly placing the anchor *Fixed*
  7. 00:14:817 (3,4,5,6,1) No offense but the way you put the circles is really boring, let's see the flow here *Changed*
    And then try compare it with this
    The key of a good flow is how you put the notes (whether it's a circles or sliders) so that the players will enjoy following it and doesn't feel forced
  8. 00:17:492 (2,3) I forgot to mention before, it is not recommended to start a slider on the red tick while the strong beat is on the white tick. It would make the player lose the effect of the strong beat which originally should be felt on the slider's head
  9. 00:18:829 (1,2) Come on, I'm sure you can do better than this. Here's an example
  10. 00:25:135 (1,2,3) Here we go again, placing these on the red tick just sounds wrong since the strong beat is located on the white tick *Fixed*
  11. 00:25:900 (3) I'm getting tired of seeing this kind of rhythm inconsistency tbh, just try checking 00:14:052 and decide how you'll emphasize the rhythm *Fixed*
  12. 00:28:097 (2) Remove circle, it just feels out of place *Removed*
  13. 00:30:294 (7,8,9,10,1) Nope, I don't think this would be enjoyable (those sharp turn orz) *Changed*
    Now that I've told you the trick, you can try to make your own flowy pattern~
  14. 00:31:059 (1,2) That's quite a sharp turn orz. Try this, one of my favorite flow pattern *Changed*
  15. 00:43:288 (2,3) You might want to change this as well *Changed*
  16. 01:07:364 (13,1) Well, I don't really get why should an antijump here, it will be quite confusing to read since there's an empty blue tick which may be quite misleading *Fixed*
  17. 01:47:683 (2,3) Really, I don't get your taste of slider shape lolol *Fixed*
  18. 02:11:759 (1,2) Try not to make this kind of inconsistent spacing. Just use a different spacing whenever there's any high-pitched sound to emphasize or any upbeat from the song *Fixed*
  19. 03:39:084 (5,6,7,8) Nope, I don't think there's someone who enjoy this pattern
  20. 04:14:243 (1) You can lower the volume of the spinner gradually, it is quite common on the last spinner like this *Fixed*
Well then, I just give a few example on how the flow and playability of this diff could be improved, you can do some follow-up by developing the rest by yourself~
And recheck the rhythm since there's still some more inconsistency between the same section, and also fix those sliders starting on the red tick. I'll let other modder to give a check on the hitsounding, so for now just focus on the flow pattern first
Thank you for the mod~! :3
Lanturn
IRC Mod

The mod covers mostly on alternative ideas for rhythm structure, and how to make them more suitable for Easy difficulties.
Some other things here and there.

SPOILER
09:36 Shurelia: H
09:36 Shurelia: *Hi
09:36 Lanturn: hi
09:36 Shurelia: can i have your time a little?
09:36 Lanturn: Sure, what is it?
09:36 Shurelia: i see that you are very good on making easy diff for mapping
09:36 Shurelia: so i need your help to check about my easy diff
09:37 Shurelia: maybe you could help me to make it better
09:37 Shurelia: also i love your map too
09:37 Lanturn: Link it to me XD
09:37 *Shurelia is listening to [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope]
09:44 Lanturn: Basically stuff like 03:52:842 (1,2,3) - is a bit uncomfortable to play because it doesn't follow the sound properly
09:45 Shurelia: i just make it straight then?
09:45 Shurelia: or a bir curvy
09:45 Lanturn: Something like http://puu.sh/aftDE.jpg would be a better rhythm
09:46 Lanturn: I'm talking about the rhythm actually XD
09:46 Shurelia: ah i see
09:46 Shurelia: okay XD
09:46 Lanturn: If you think it's too hard, you can turn it into one long slider or remove the (2), but it should personally fit well for an Easy with how it is
09:47 Lanturn: 00:11:950 (2) - is a pretty dangerous note as well since it doesn't 'hit anything'
09:49 Lanturn: Shortening the (1) by 1/1 or 2/1 and then having a slider start on where the (1) used to end can make the rhythm a little easier to follow
09:49 Lanturn: 00:09:657 (1,2) - example of 1/1 shorten
09:50 Lanturn: also end the (2) at 00:11:759 - to follow the music
09:50 Shurelia: removed the 2nd
09:50 Shurelia: but
09:50 Shurelia: if i removed 00:11:950 (2) - it feels empty
09:51 Lanturn: oops I copied over the puush I had
09:51 Lanturn: sec lol
09:51 Lanturn: http://puu.sh/afu2R.jpg
09:51 Shurelia: okay
09:51 Lanturn: an example of an alternative you can do to make it play easier
09:52 Lanturn: You can also reduce the (1)'s length a bit more if you wanted
09:52 Shurelia: gonna try it
09:54 Lanturn: Another note, 0.8 might be a better DS to use for this. Or even lower the SV to 0.8 (which is preferred over lowering 0.8 distance spacing)
09:54 Lanturn: that would require a remap though
09:54 Lanturn: Currently the 2/1's you have feel a bit far apart
09:54 Shurelia: another remap huh...
09:54 Lanturn: Completely up to you
09:55 Shurelia: maybe i should do it
09:55 Shurelia: i'll remap it ,
09:55 Shurelia: DS : 0.8 right?
09:55 Lanturn: SV 0.8
09:55 Shurelia: DS and SV o.8?
09:55 Lanturn: to make the sliders move a little slower and the notes will be a bit closer
09:55 Lanturn: DS is fine at 1.0
09:55 Lanturn: if you use SV 0.8
09:56 Shurelia: ah okay
09:56 Lanturn: Have you seen Hinacle's Easy?
09:56 Lanturn: of this song
09:56 Shurelia: yes
09:56 Lanturn: It's a very good example
09:56 Shurelia: everytime XD
09:56 Lanturn: hehe :P
09:56 Shurelia: well , as you can see, my rhythm is a bit same with Hinacle's
09:57 Lanturn: That's fine. I could give some other rhythm suggestions if you wanted to change up anything
09:57 Shurelia: go on~
09:58 Lanturn: 00:35:645 (2) - might be better off as a 3/2 slider since the vocals / key notes end at 00:36:218 -
09:58 Lanturn: (without the reverse)
09:58 Shurelia: umm sorry
09:59 Shurelia: i still don't understand what's 3/2 slider looks like
09:59 Lanturn: http://puu.sh/afuzs.jpg | Basically 1/1 is white to white or a 'beat' 3/2 is a beat and a half
10:00 Shurelia: ah i see
10:00 Lanturn: 3/2 sliders are extemely useful in Easy/normal difficulties
10:00 Lanturn: because hitting 3/2 with circles is hard when playing ;)
10:00 Shurelia: i see
10:01 Lanturn: Like for example
10:01 Lanturn: 01:39:849 (1,2,3) -
10:01 Lanturn: You might find that a bit hard to hit if you aren't prepared :p
10:02 Lanturn: If you change it to a slider like this: http://puu.sh/afuJZ.jpg | it actually becomes easy to play and maintains the basic beat rhythm you have going
10:02 Shurelia: wait
10:02 Shurelia: i'm remapping this now
10:02 Shurelia: goona finish in 5 mins
10:02 Shurelia: XD
10:02 Lanturn: lol
10:03 Lanturn: Just let me know :P
10:03 Shurelia: okay
10:03 Shurelia: XD
10:04 Lanturn: You should raise the OD by 1 and lower the HP by 1 as well to help balance the map out :P
10:04 Shurelia: okay XD
10:06 Shurelia: is easy okay if there's a pattern like this?
10:06 Shurelia: http://puu.sh/afv4m/56237394e5.jpg
10:07 Lanturn: RIP Puush lol
10:07 Lanturn: Those I was going to mention actually later on
10:07 Shurelia: :o ?
10:08 Lanturn: 1/2's are a bit dangerous for a medium/high bpm like this, but they could be safe enough by using slider to slider notes
10:08 Shurelia: example?
10:09 Lanturn: Option 1: http://puu.sh/afvfp.jpg
10:09 Lanturn: Option 2: http://puu.sh/afvin.jpg
10:09 Lanturn: both of these are easy enough to play
10:10 Shurelia: i take the Option 1
10:11 Lanturn: If you take Option 1: it might be best to map more densely with 1/1s
10:11 Shurelia: okay
10:12 Lanturn: Following the vocals. You could try a pattern like this, and it would actually fit pretty nicely
10:12 Lanturn: http://puu.sh/afvu5.jpg
10:12 Lanturn: You could also keep it beat-based as well. All depends what you prefer
10:12 Shurelia: hmm
10:13 Shurelia: since you are a better mapper than me
10:13 Shurelia: maybe i should take your suggestion
10:13 Shurelia: but isn't that pattern will looks like a normal diff?
10:13 Lanturn: Map to what you prefer. A suggestion is to maintain consistency between beat or vocal following so players can naturally understand what they're playing to
10:14 Shurelia: Hmm..
10:14 Shurelia: =~=
10:14 Lanturn: normal diff would be more intense
10:14 Shurelia: maybe i should keep it like this
10:14 Lanturn: if you want to cut down
10:15 Lanturn: you could remove the (3) in the picture I previously showed you
10:16 Lanturn: Just using 1/2's already makes your difficulty want more 1/1 notes though :P
10:16 Shurelia: ah,, that's better
10:17 Lanturn: Do you prefer to follow vocals?
10:17 Shurelia: yep
10:17 Lanturn: 01:03:161 (3,4) - combine into one 3/2 slider then :)
10:18 Shurelia: done
10:18 Lanturn: since you have a spinner afterwards, it really doesn't matter when the tail end of the slider ends
10:18 Shurelia: okay
10:18 Lanturn: you could even add a reverse if you wanted :P
10:19 Lanturn: Oh. One thing
10:19 Shurelia: yes?
10:19 Lanturn: 01:04:689 (1,1) - this is extremely close for a note after a spinner
10:19 Lanturn: and putting it in the corner makes it even harder
10:20 Shurelia: reducing the spinner...
10:20 Shurelia: to
10:20 Shurelia: 01:06:982 (1) - is good?
10:21 Lanturn: 01:06:218 - would best follow the music. 01:06:791 - a bit sketchy but it can work
10:23 Lanturn: 01:06:218 - is more than enough time actually Auto spins 8k
10:24 Shurelia: okay
10:27 Lanturn: 01:22:842 (1) - Lead-in vocals | Generally in Easy, you want to avoid these as much as possible
10:28 Lanturn: A simple 3/2 slider at 01:23:033 - makes this loads easier to read and play
10:30 Shurelia: become like this? http://puu.sh/afwL1/8228d1a6c8.jpg
10:30 Lanturn: Start on the white tick at 01:23:033 -
10:31 Lanturn: You don't want to map to lead-in vocals actually ;)
10:32 Shurelia: whoaa
10:32 Shurelia: it's better XD
10:33 Lanturn: 01:24:753 (3,4) - Just to help make the diff a bit Easier, combine these into a slider. Hitting 1/2 notes like this at this BPM is a little hard. Your rhythm does suit it better, but not at this difficulty level
10:34 Shurelia: okay
10:35 Shurelia: 02:02:778 (1,1) - same problem?
10:36 Lanturn: yeah
10:36 Lanturn: same length actually works here too :p
10:36 Lanturn: 02:04:307 -
10:36 Shurelia: where should i reduce this?
10:36 Shurelia: 02:04:307 (1) - ? :o
10:37 Lanturn: Add a finish on the end as well
10:37 Lanturn: ehttp://puu.sh/afxdS.jpg
10:37 Lanturn: http://puu.sh/afxdS.jpg
10:39 Lanturn: anyways back to 01:39:849 (1,2,3) - again
10:39 Shurelia: already change it , into repeat slider
10:39 Shurelia: hehe
10:40 Lanturn: You can do a technique like this: 01:18:447 (4,1) -
10:40 Lanturn: or just make a 3/2 slider and add a reverse
10:40 Lanturn: both of these work very well
10:40 Shurelia: this one is fine
10:40 Lanturn: The main reason why I'm saying anything about it is the fact it's a rhythm change in the middle of your current ones
10:41 Lanturn: making it hard to read (I even hit 100 on it not expecting it)
10:41 Shurelia: this part huh..
10:41 Shurelia: well maybe it is too hard
10:42 Shurelia: any rhythm suggestion for this part?
10:42 Lanturn: 3/2's are my favorite kinds so I was happy to see it, but it just happened at the wrong place/time XD
10:42 Lanturn: for 01:39:849 (1,2,3) - ?
10:43 Shurelia: ah nope
10:43 Lanturn: Hmm which part then/
10:44 Shurelia: after that part
10:44 Shurelia: 01:41:759 (1,2,3,4,1) - is this okay for easy?
10:44 Lanturn: It's a really simple beat so there isn't a problem
10:45 Lanturn: it makes the density waver a bit, but lots of easy diffs do this
10:45 Lanturn: 01:49:021 (2,3) - You could make this another 3/2 slider if you want. The beat is more dominant at 01:49:594 - instead of where (3) is
10:48 Lanturn: Same with 01:52:078 (1) - You can try making this longer to better suit the beat like this: http://puu.sh/afxYU.jpg
10:48 Shurelia: gaah . my osu! is lagging
10:48 Shurelia: what the hell is happened
10:48 Shurelia: i can barely move the objects
10:49 Shurelia: and even typing
10:49 Shurelia: *even
10:49 Lanturn: CPU probably caught up. Just restart :P
10:50 Shurelia: gaah
10:50 Shurelia: T_T
10:50 Shurelia: wait for me okay?
10:50 Lanturn: yup, I'll be here :p
10:50 Shurelia: ooh
10:50 Shurelia: it back to normal
10:50 Shurelia: lol
10:50 Lanturn: lol
10:51 Shurelia: i just have to exit from the editor
10:51 Shurelia: and it's back
10:51 Lanturn: It was probably loading too many objects or something. I'm not sure how it works lol
10:54 Shurelia: done adding your suggestion
10:54 Lanturn: Let's see then, what haven't we talked about yet
10:55 Shurelia: i don't know...
10:55 Shurelia: ._.
10:55 Lanturn: Kiai we mostly discussed
10:55 Lanturn: Let's jump up to 02:36:409 (1) -
10:56 Lanturn: that long reverse is really cool, but it makes 02:39:849 (1,2,3) - afterwards a bit off
10:56 Lanturn: Try removing the reverse, and adding a circle at 02:38:702 -
10:57 Lanturn: Afterwards you can make the same pattern you did at 01:23:033 - work there
10:57 Lanturn: http://puu.sh/afyEM.jpg
11:03 Shurelia: done XD
11:04 Lanturn: 02:42:333 (1) - add a finish onto this spinner ;)
11:05 Lanturn: 02:53:989 (1) - we can simplify this as well
11:05 Lanturn: Instead of using all the reverse, a simple slider is more than sufficent
11:07 Shurelia: change this into one slider?
11:07 Lanturn: http://puu.sh/afzlg.jpg
11:07 Lanturn: an example
11:09 Lanturn: same idea for the rest of them
11:09 Lanturn: you can also try this
11:09 Shurelia: okay
11:10 Lanturn: http://puu.sh/afztD.jpg | this makes adjusting to the next notes easier
11:11 Shurelia: hmm
11:11 Shurelia: i'll use the second one
11:13 Lanturn: To allow a little more space. Try ending the spinner at 03:03:734 (1) - on 03:06:218 - with 5% volume and just the S sampleset (remove the custom)
11:14 Shurelia: done
11:15 Lanturn: Alright next. Basically what you've done in this section is made up a really simple beat that works pretty well. the last note doesn't line up with the music though so it's technically not correct.
11:16 Lanturn: 03:06:982 (1,1,1,2,3) - these notes and a bit further on
11:16 Lanturn: Slider ends don't have to hit anything, so it technically is allowed
11:17 Shurelia: your suggestions?
11:18 Lanturn: If you want to keep the rhythm you have, you'll have to change 03:10:804 (3) - and 03:15:390 (2) -
11:18 Lanturn: to be the end of a slider
11:18 Lanturn: however, also consider using a 3/2 (I swear I'm addicted to these things) slider
11:19 Lanturn: Simply like this: http://puu.sh/afA9A.jpg
11:21 Lanturn: Basically if you did it like 3/2 sliders. Then it would probably be somewhat like this rhythm: http://puu.sh/afAiH.jpg
11:22 Lanturn: Going back to keep your rhythm though: http://puu.sh/afAov.jpg simply like this
11:25 Shurelia: finally...
11:25 Shurelia: osu! crashed..
11:25 Shurelia: gg
11:25 Lanturn: lol
11:25 Lanturn: rip :(
11:27 Shurelia: okay done XD
11:27 Lanturn: 03:15:772 (1) - This spinner, you can end at 03:17:683 - to have more spacing
11:28 Shurelia: okay
11:29 Lanturn: 03:52:842 (1,2,3) -
11:29 Lanturn: You should probably use a similar pattern like you have at 01:23:033 - now
11:29 Lanturn: that (2) doesn't hit anything in the music, making it difficult to play
11:33 Lanturn: If you want to change things up a little bit. This also fits nicely: http://puu.sh/afBbJ.jpg You can create some symmetry with a pattern like this if you wanted
11:35 Shurelia: wait
11:36 Lanturn: Take your time :p
11:36 Shurelia: i had a stomached ;w;
11:36 Shurelia: *Stomache
11:36 Lanturn: ah that sucks XD
11:39 Shurelia: fuuh
11:39 Shurelia: calm down
11:46 Shurelia: done remapping!!! \o/
11:48 Lanturn: oh, nice
11:48 Lanturn: Saten's diff is nice <3
11:51 Shurelia: Saten is pro
11:51 Shurelia: heuheu
11:51 Lanturn: lemme do a quick play with mods
11:55 Shurelia: how was it?
11:55 Shurelia: btw
11:55 Shurelia: https://osu.ppy.sh/s/169622
11:55 Shurelia: Thank you very much
11:55 Shurelia: finally , this easy got "E" logo
11:55 Lanturn: lol
11:55 Lanturn: 00:11:186 (2,3) - this doesn't play right since the (3) isn't on an audible note
11:56 Lanturn: (2) should be a 3/2 slider and you should remove (3)
11:56 Shurelia: done
11:56 Lanturn: 00:19:594 (7) - this got messed up when you converted it
11:56 Lanturn: reduce this by 1/2 lol
11:57 Shurelia: dammit
11:57 Shurelia: i forgot hue
11:58 Lanturn: 00:45:963 (1) - and 02:02:778 (1) - choose one or the other for a spinner length
11:58 Shurelia: fixed
11:58 Lanturn: Since they sound exactly the same XD
11:59 Shurelia: hmm
11:59 Shurelia: which one did you prefer
11:59 Shurelia: the long one? or the short one?
11:59 Lanturn: shorter really
11:59 Lanturn: gives more time for the player to fix their mouse after spinning
12:00 Lanturn: especially since you start in the corners for the sliders after
12:00 Shurelia: okay
12:00 Shurelia: done Xd
12:02 Lanturn: 02:22:651 (3) - this one is a bit surprising as well
12:02 Lanturn: Maybe reduce the end to 02:23:415 -
12:03 Shurelia: hmm,
12:03 Shurelia: okay
12:04 Lanturn: 02:53:989 (1,1,1) - Like my suggestion from earlier. I don't think you need the reverses on these. You should make the slider longer (3/2) is what I recommend
12:05 Lanturn: Try something like this: http://puu.sh/afDYi.jpg | or this: http://puu.sh/afDYK.jpg to follow the music better
12:06 Shurelia: okay
12:09 Lanturn: 03:54:562 (3,1) - has a 1.25 gap between them. Try to reduce the gap just a bit more (this was the part I missed on lol)
12:10 Lanturn: 04:01:249 (4,1) - has a 2.12 gap. This needs fixing to be in distance snapping
12:11 Lanturn: 04:11:186 (1,2) - is a bit sudden. try joining these as a slider (extend the end of (1) to where the (2) is)
12:11 Shurelia: holy
12:12 Lanturn: and one more quick thing. 04:14:243 (1) - put 5% with just the soft sampleset (no custom) at 5% and remove the whistle. Since the spinner is working to the fade out and there isn't any sound
12:12 Shurelia: okay done
12:12 Lanturn: 5% on the end of the spinner*
12:13 Shurelia: okay
12:15 Shurelia: is that all? XD
12:15 Lanturn: So if you think your difficulty is still a tad too hard because of 00:49:212 (1,2) - and all the others | Another alternative you can do is simply one long slider: http://puu.sh/afEHf.jpg | Try with what you currently have, but if too many people start complaining about that, then maybe use this method and it'll make the mapset a lot easier :p
12:15 Lanturn: Mostly just cleanup, hitsounding, and combos that need a bit of work
12:15 Shurelia: the current one is more fit with the song
12:16 Lanturn: Yeah, it fits more. It just might be a little too hard. Try it though, and see what others think
12:16 Lanturn: I was just giving another alternative if you ever find yourself stuck :P
12:16 Shurelia: yep
12:16 Shurelia: i'll remeber your alternative
12:16 Lanturn: When in doubt, just draw one long slider through the complicated parts XD
12:16 Shurelia: hue
12:17 Lanturn: PS. Add finishes to the heads of 01:21:505 (3,1) - and other similar parts in the song
12:18 Shurelia: okay :d
12:18 Lanturn: 02:39:466 (1) - and 03:52:842 (1) - are the other two
12:19 Shurelia: you just make a longest mod
12:19 Shurelia: in 1 diff
12:19 Lanturn: lol
12:19 Shurelia: thank you very much XD
12:19 Lanturn: It's just basic going over everything
12:19 Lanturn: for comboing
12:19 Lanturn: Try to stick to a basic 2 measures per NC
12:19 Lanturn: (big white ticks)
12:20 Shurelia: hmm i'll try
12:20 Lanturn: example: http://puu.sh/afF6u.jpg
12:20 Shurelia: whoa
12:20 Shurelia: got it
12:21 Lanturn: Go through the song, and make sure to remove all those single combo sliders as well. there are quite a few
12:22 Lanturn: 04:08:129 (1,1) - like these can just be the same combo
12:22 Shurelia: ah okay
12:22 Lanturn: 03:48:256 (1) - you can remove the NC on this since it's still part of the previous combo
12:23 Shurelia: okay
12:24 Lanturn: Anyways, I think that's just about it. Some notes could be rearranged a little nicer, but I think this should help start you off
12:24 Lanturn: Mods should help on it ;)
12:24 Shurelia: thank you very much
12:24 Lanturn: np
Topic Starter
Shurelia

Lanturn wrote:

IRC Mod

The mod covers mostly on alternative ideas for rhythm structure, and how to make them more suitable for Easy difficulties.
Some other things here and there.

SPOILER
09:36 Shurelia: H
09:36 Shurelia: *Hi
09:36 Lanturn: hi
09:36 Shurelia: can i have your time a little?
09:36 Lanturn: Sure, what is it?
09:36 Shurelia: i see that you are very good on making easy diff for mapping
09:36 Shurelia: so i need your help to check about my easy diff
09:37 Shurelia: maybe you could help me to make it better
09:37 Shurelia: also i love your map too
09:37 Lanturn: Link it to me XD
09:37 *Shurelia is listening to [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope]
09:44 Lanturn: Basically stuff like 03:52:842 (1,2,3) - is a bit uncomfortable to play because it doesn't follow the sound properly
09:45 Shurelia: i just make it straight then?
09:45 Shurelia: or a bir curvy
09:45 Lanturn: Something like http://puu.sh/aftDE.jpg would be a better rhythm
09:46 Lanturn: I'm talking about the rhythm actually XD
09:46 Shurelia: ah i see
09:46 Shurelia: okay XD
09:46 Lanturn: If you think it's too hard, you can turn it into one long slider or remove the (2), but it should personally fit well for an Easy with how it is
09:47 Lanturn: 00:11:950 (2) - is a pretty dangerous note as well since it doesn't 'hit anything'
09:49 Lanturn: Shortening the (1) by 1/1 or 2/1 and then having a slider start on where the (1) used to end can make the rhythm a little easier to follow
09:49 Lanturn: 00:09:657 (1,2) - example of 1/1 shorten
09:50 Lanturn: also end the (2) at 00:11:759 - to follow the music
09:50 Shurelia: removed the 2nd
09:50 Shurelia: but
09:50 Shurelia: if i removed 00:11:950 (2) - it feels empty
09:51 Lanturn: oops I copied over the puush I had
09:51 Lanturn: sec lol
09:51 Lanturn: http://puu.sh/afu2R.jpg
09:51 Shurelia: okay
09:51 Lanturn: an example of an alternative you can do to make it play easier
09:52 Lanturn: You can also reduce the (1)'s length a bit more if you wanted
09:52 Shurelia: gonna try it
09:54 Lanturn: Another note, 0.8 might be a better DS to use for this. Or even lower the SV to 0.8 (which is preferred over lowering 0.8 distance spacing)
09:54 Lanturn: that would require a remap though
09:54 Lanturn: Currently the 2/1's you have feel a bit far apart
09:54 Shurelia: another remap huh...
09:54 Lanturn: Completely up to you
09:55 Shurelia: maybe i should do it
09:55 Shurelia: i'll remap it ,
09:55 Shurelia: DS : 0.8 right?
09:55 Lanturn: SV 0.8
09:55 Shurelia: DS and SV o.8?
09:55 Lanturn: to make the sliders move a little slower and the notes will be a bit closer
09:55 Lanturn: DS is fine at 1.0
09:55 Lanturn: if you use SV 0.8
09:56 Shurelia: ah okay
09:56 Lanturn: Have you seen Hinacle's Easy?
09:56 Lanturn: of this song
09:56 Shurelia: yes
09:56 Lanturn: It's a very good example
09:56 Shurelia: everytime XD
09:56 Lanturn: hehe :P
09:56 Shurelia: well , as you can see, my rhythm is a bit same with Hinacle's
09:57 Lanturn: That's fine. I could give some other rhythm suggestions if you wanted to change up anything
09:57 Shurelia: go on~
09:58 Lanturn: 00:35:645 (2) - might be better off as a 3/2 slider since the vocals / key notes end at 00:36:218 -
09:58 Lanturn: (without the reverse)
09:58 Shurelia: umm sorry
09:59 Shurelia: i still don't understand what's 3/2 slider looks like
09:59 Lanturn: http://puu.sh/afuzs.jpg | Basically 1/1 is white to white or a 'beat' 3/2 is a beat and a half
10:00 Shurelia: ah i see
10:00 Lanturn: 3/2 sliders are extemely useful in Easy/normal difficulties
10:00 Lanturn: because hitting 3/2 with circles is hard when playing ;)
10:00 Shurelia: i see
10:01 Lanturn: Like for example
10:01 Lanturn: 01:39:849 (1,2,3) -
10:01 Lanturn: You might find that a bit hard to hit if you aren't prepared :p
10:02 Lanturn: If you change it to a slider like this: http://puu.sh/afuJZ.jpg | it actually becomes easy to play and maintains the basic beat rhythm you have going
10:02 Shurelia: wait
10:02 Shurelia: i'm remapping this now
10:02 Shurelia: goona finish in 5 mins
10:02 Shurelia: XD
10:02 Lanturn: lol
10:03 Lanturn: Just let me know :P
10:03 Shurelia: okay
10:03 Shurelia: XD
10:04 Lanturn: You should raise the OD by 1 and lower the HP by 1 as well to help balance the map out :P
10:04 Shurelia: okay XD
10:06 Shurelia: is easy okay if there's a pattern like this?
10:06 Shurelia: http://puu.sh/afv4m/56237394e5.jpg
10:07 Lanturn: RIP Puush lol
10:07 Lanturn: Those I was going to mention actually later on
10:07 Shurelia: :o ?
10:08 Lanturn: 1/2's are a bit dangerous for a medium/high bpm like this, but they could be safe enough by using slider to slider notes
10:08 Shurelia: example?
10:09 Lanturn: Option 1: http://puu.sh/afvfp.jpg
10:09 Lanturn: Option 2: http://puu.sh/afvin.jpg
10:09 Lanturn: both of these are easy enough to play
10:10 Shurelia: i take the Option 1
10:11 Lanturn: If you take Option 1: it might be best to map more densely with 1/1s
10:11 Shurelia: okay
10:12 Lanturn: Following the vocals. You could try a pattern like this, and it would actually fit pretty nicely
10:12 Lanturn: http://puu.sh/afvu5.jpg
10:12 Lanturn: You could also keep it beat-based as well. All depends what you prefer
10:12 Shurelia: hmm
10:13 Shurelia: since you are a better mapper than me
10:13 Shurelia: maybe i should take your suggestion
10:13 Shurelia: but isn't that pattern will looks like a normal diff?
10:13 Lanturn: Map to what you prefer. A suggestion is to maintain consistency between beat or vocal following so players can naturally understand what they're playing to
10:14 Shurelia: Hmm..
10:14 Shurelia: =~=
10:14 Lanturn: normal diff would be more intense
10:14 Shurelia: maybe i should keep it like this
10:14 Lanturn: if you want to cut down
10:15 Lanturn: you could remove the (3) in the picture I previously showed you
10:16 Lanturn: Just using 1/2's already makes your difficulty want more 1/1 notes though :P
10:16 Shurelia: ah,, that's better
10:17 Lanturn: Do you prefer to follow vocals?
10:17 Shurelia: yep
10:17 Lanturn: 01:03:161 (3,4) - combine into one 3/2 slider then :)
10:18 Shurelia: done
10:18 Lanturn: since you have a spinner afterwards, it really doesn't matter when the tail end of the slider ends
10:18 Shurelia: okay
10:18 Lanturn: you could even add a reverse if you wanted :P
10:19 Lanturn: Oh. One thing
10:19 Shurelia: yes?
10:19 Lanturn: 01:04:689 (1,1) - this is extremely close for a note after a spinner
10:19 Lanturn: and putting it in the corner makes it even harder
10:20 Shurelia: reducing the spinner...
10:20 Shurelia: to
10:20 Shurelia: 01:06:982 (1) - is good?
10:21 Lanturn: 01:06:218 - would best follow the music. 01:06:791 - a bit sketchy but it can work
10:23 Lanturn: 01:06:218 - is more than enough time actually Auto spins 8k
10:24 Shurelia: okay
10:27 Lanturn: 01:22:842 (1) - Lead-in vocals | Generally in Easy, you want to avoid these as much as possible
10:28 Lanturn: A simple 3/2 slider at 01:23:033 - makes this loads easier to read and play
10:30 Shurelia: become like this? http://puu.sh/afwL1/8228d1a6c8.jpg
10:30 Lanturn: Start on the white tick at 01:23:033 -
10:31 Lanturn: You don't want to map to lead-in vocals actually ;)
10:32 Shurelia: whoaa
10:32 Shurelia: it's better XD
10:33 Lanturn: 01:24:753 (3,4) - Just to help make the diff a bit Easier, combine these into a slider. Hitting 1/2 notes like this at this BPM is a little hard. Your rhythm does suit it better, but not at this difficulty level
10:34 Shurelia: okay
10:35 Shurelia: 02:02:778 (1,1) - same problem?
10:36 Lanturn: yeah
10:36 Lanturn: same length actually works here too :p
10:36 Lanturn: 02:04:307 -
10:36 Shurelia: where should i reduce this?
10:36 Shurelia: 02:04:307 (1) - ? :o
10:37 Lanturn: Add a finish on the end as well
10:37 Lanturn: ehttp://puu.sh/afxdS.jpg
10:37 Lanturn: http://puu.sh/afxdS.jpg
10:39 Lanturn: anyways back to 01:39:849 (1,2,3) - again
10:39 Shurelia: already change it , into repeat slider
10:39 Shurelia: hehe
10:40 Lanturn: You can do a technique like this: 01:18:447 (4,1) -
10:40 Lanturn: or just make a 3/2 slider and add a reverse
10:40 Lanturn: both of these work very well
10:40 Shurelia: this one is fine
10:40 Lanturn: The main reason why I'm saying anything about it is the fact it's a rhythm change in the middle of your current ones
10:41 Lanturn: making it hard to read (I even hit 100 on it not expecting it)
10:41 Shurelia: this part huh..
10:41 Shurelia: well maybe it is too hard
10:42 Shurelia: any rhythm suggestion for this part?
10:42 Lanturn: 3/2's are my favorite kinds so I was happy to see it, but it just happened at the wrong place/time XD
10:42 Lanturn: for 01:39:849 (1,2,3) - ?
10:43 Shurelia: ah nope
10:43 Lanturn: Hmm which part then/
10:44 Shurelia: after that part
10:44 Shurelia: 01:41:759 (1,2,3,4,1) - is this okay for easy?
10:44 Lanturn: It's a really simple beat so there isn't a problem
10:45 Lanturn: it makes the density waver a bit, but lots of easy diffs do this
10:45 Lanturn: 01:49:021 (2,3) - You could make this another 3/2 slider if you want. The beat is more dominant at 01:49:594 - instead of where (3) is
10:48 Lanturn: Same with 01:52:078 (1) - You can try making this longer to better suit the beat like this: http://puu.sh/afxYU.jpg
10:48 Shurelia: gaah . my osu! is lagging
10:48 Shurelia: what the hell is happened
10:48 Shurelia: i can barely move the objects
10:49 Shurelia: and even typing
10:49 Shurelia: *even
10:49 Lanturn: CPU probably caught up. Just restart :P
10:50 Shurelia: gaah
10:50 Shurelia: T_T
10:50 Shurelia: wait for me okay?
10:50 Lanturn: yup, I'll be here :p
10:50 Shurelia: ooh
10:50 Shurelia: it back to normal
10:50 Shurelia: lol
10:50 Lanturn: lol
10:51 Shurelia: i just have to exit from the editor
10:51 Shurelia: and it's back
10:51 Lanturn: It was probably loading too many objects or something. I'm not sure how it works lol
10:54 Shurelia: done adding your suggestion
10:54 Lanturn: Let's see then, what haven't we talked about yet
10:55 Shurelia: i don't know...
10:55 Shurelia: ._.
10:55 Lanturn: Kiai we mostly discussed
10:55 Lanturn: Let's jump up to 02:36:409 (1) -
10:56 Lanturn: that long reverse is really cool, but it makes 02:39:849 (1,2,3) - afterwards a bit off
10:56 Lanturn: Try removing the reverse, and adding a circle at 02:38:702 -
10:57 Lanturn: Afterwards you can make the same pattern you did at 01:23:033 - work there
10:57 Lanturn: http://puu.sh/afyEM.jpg
11:03 Shurelia: done XD
11:04 Lanturn: 02:42:333 (1) - add a finish onto this spinner ;)
11:05 Lanturn: 02:53:989 (1) - we can simplify this as well
11:05 Lanturn: Instead of using all the reverse, a simple slider is more than sufficent
11:07 Shurelia: change this into one slider?
11:07 Lanturn: http://puu.sh/afzlg.jpg
11:07 Lanturn: an example
11:09 Lanturn: same idea for the rest of them
11:09 Lanturn: you can also try this
11:09 Shurelia: okay
11:10 Lanturn: http://puu.sh/afztD.jpg | this makes adjusting to the next notes easier
11:11 Shurelia: hmm
11:11 Shurelia: i'll use the second one
11:13 Lanturn: To allow a little more space. Try ending the spinner at 03:03:734 (1) - on 03:06:218 - with 5% volume and just the S sampleset (remove the custom)
11:14 Shurelia: done
11:15 Lanturn: Alright next. Basically what you've done in this section is made up a really simple beat that works pretty well. the last note doesn't line up with the music though so it's technically not correct.
11:16 Lanturn: 03:06:982 (1,1,1,2,3) - these notes and a bit further on
11:16 Lanturn: Slider ends don't have to hit anything, so it technically is allowed
11:17 Shurelia: your suggestions?
11:18 Lanturn: If you want to keep the rhythm you have, you'll have to change 03:10:804 (3) - and 03:15:390 (2) -
11:18 Lanturn: to be the end of a slider
11:18 Lanturn: however, also consider using a 3/2 (I swear I'm addicted to these things) slider
11:19 Lanturn: Simply like this: http://puu.sh/afA9A.jpg
11:21 Lanturn: Basically if you did it like 3/2 sliders. Then it would probably be somewhat like this rhythm: http://puu.sh/afAiH.jpg
11:22 Lanturn: Going back to keep your rhythm though: http://puu.sh/afAov.jpg simply like this
11:25 Shurelia: finally...
11:25 Shurelia: osu! crashed..
11:25 Shurelia: gg
11:25 Lanturn: lol
11:25 Lanturn: rip :(
11:27 Shurelia: okay done XD
11:27 Lanturn: 03:15:772 (1) - This spinner, you can end at 03:17:683 - to have more spacing
11:28 Shurelia: okay
11:29 Lanturn: 03:52:842 (1,2,3) -
11:29 Lanturn: You should probably use a similar pattern like you have at 01:23:033 - now
11:29 Lanturn: that (2) doesn't hit anything in the music, making it difficult to play
11:33 Lanturn: If you want to change things up a little bit. This also fits nicely: http://puu.sh/afBbJ.jpg You can create some symmetry with a pattern like this if you wanted
11:35 Shurelia: wait
11:36 Lanturn: Take your time :p
11:36 Shurelia: i had a stomached ;w;
11:36 Shurelia: *Stomache
11:36 Lanturn: ah that sucks XD
11:39 Shurelia: fuuh
11:39 Shurelia: calm down
11:46 Shurelia: done remapping!!! \o/
11:48 Lanturn: oh, nice
11:48 Lanturn: Saten's diff is nice <3
11:51 Shurelia: Saten is pro
11:51 Shurelia: heuheu
11:51 Lanturn: lemme do a quick play with mods
11:55 Shurelia: how was it?
11:55 Shurelia: btw
11:55 Shurelia: https://osu.ppy.sh/s/169622
11:55 Shurelia: Thank you very much
11:55 Shurelia: finally , this easy got "E" logo
11:55 Lanturn: lol
11:55 Lanturn: 00:11:186 (2,3) - this doesn't play right since the (3) isn't on an audible note
11:56 Lanturn: (2) should be a 3/2 slider and you should remove (3)
11:56 Shurelia: done
11:56 Lanturn: 00:19:594 (7) - this got messed up when you converted it
11:56 Lanturn: reduce this by 1/2 lol
11:57 Shurelia: dammit
11:57 Shurelia: i forgot hue
11:58 Lanturn: 00:45:963 (1) - and 02:02:778 (1) - choose one or the other for a spinner length
11:58 Shurelia: fixed
11:58 Lanturn: Since they sound exactly the same XD
11:59 Shurelia: hmm
11:59 Shurelia: which one did you prefer
11:59 Shurelia: the long one? or the short one?
11:59 Lanturn: shorter really
11:59 Lanturn: gives more time for the player to fix their mouse after spinning
12:00 Lanturn: especially since you start in the corners for the sliders after
12:00 Shurelia: okay
12:00 Shurelia: done Xd
12:02 Lanturn: 02:22:651 (3) - this one is a bit surprising as well
12:02 Lanturn: Maybe reduce the end to 02:23:415 -
12:03 Shurelia: hmm,
12:03 Shurelia: okay
12:04 Lanturn: 02:53:989 (1,1,1) - Like my suggestion from earlier. I don't think you need the reverses on these. You should make the slider longer (3/2) is what I recommend
12:05 Lanturn: Try something like this: http://puu.sh/afDYi.jpg | or this: http://puu.sh/afDYK.jpg to follow the music better
12:06 Shurelia: okay
12:09 Lanturn: 03:54:562 (3,1) - has a 1.25 gap between them. Try to reduce the gap just a bit more (this was the part I missed on lol)
12:10 Lanturn: 04:01:249 (4,1) - has a 2.12 gap. This needs fixing to be in distance snapping
12:11 Lanturn: 04:11:186 (1,2) - is a bit sudden. try joining these as a slider (extend the end of (1) to where the (2) is)
12:11 Shurelia: holy
12:12 Lanturn: and one more quick thing. 04:14:243 (1) - put 5% with just the soft sampleset (no custom) at 5% and remove the whistle. Since the spinner is working to the fade out and there isn't any sound
12:12 Shurelia: okay done
12:12 Lanturn: 5% on the end of the spinner*
12:13 Shurelia: okay
12:15 Shurelia: is that all? XD
12:15 Lanturn: So if you think your difficulty is still a tad too hard because of 00:49:212 (1,2) - and all the others | Another alternative you can do is simply one long slider: http://puu.sh/afEHf.jpg | Try with what you currently have, but if too many people start complaining about that, then maybe use this method and it'll make the mapset a lot easier :p
12:15 Lanturn: Mostly just cleanup, hitsounding, and combos that need a bit of work
12:15 Shurelia: the current one is more fit with the song
12:16 Lanturn: Yeah, it fits more. It just might be a little too hard. Try it though, and see what others think
12:16 Lanturn: I was just giving another alternative if you ever find yourself stuck :P
12:16 Shurelia: yep
12:16 Shurelia: i'll remeber your alternative
12:16 Lanturn: When in doubt, just draw one long slider through the complicated parts XD
12:16 Shurelia: hue
12:17 Lanturn: PS. Add finishes to the heads of 01:21:505 (3,1) - and other similar parts in the song
12:18 Shurelia: okay :d
12:18 Lanturn: 02:39:466 (1) - and 03:52:842 (1) - are the other two
12:19 Shurelia: you just make a longest mod
12:19 Shurelia: in 1 diff
12:19 Lanturn: lol
12:19 Shurelia: thank you very much XD
12:19 Lanturn: It's just basic going over everything
12:19 Lanturn: for comboing
12:19 Lanturn: Try to stick to a basic 2 measures per NC
12:19 Lanturn: (big white ticks)
12:20 Shurelia: hmm i'll try
12:20 Lanturn: example: http://puu.sh/afF6u.jpg
12:20 Shurelia: whoa
12:20 Shurelia: got it
12:21 Lanturn: Go through the song, and make sure to remove all those single combo sliders as well. there are quite a few
12:22 Lanturn: 04:08:129 (1,1) - like these can just be the same combo
12:22 Shurelia: ah okay
12:22 Lanturn: 03:48:256 (1) - you can remove the NC on this since it's still part of the previous combo
12:23 Shurelia: okay
12:24 Lanturn: Anyways, I think that's just about it. Some notes could be rearranged a little nicer, but I think this should help start you off
12:24 Lanturn: Mods should help on it ;)
12:24 Shurelia: thank you very much
12:24 Lanturn: np

Thank you very much! :D

Dat 3 hours thou...
Momochikun
Hoshi memo <3
demen berat sm ini lagu ww
[Insane] 04:13:097 (9) - ini unrankable btw ._.
Topic Starter
Shurelia

Momochikun wrote:

Hoshi memo <3
demen berat sm ini lagu ww
[Insane] 04:13:097 (9) - ini unrankable btw ._. *Changed* Wiggle is fine, right?
Ah, Yes.. Thanks
Saya juga demen banget XD
Pho
[Insane]
I somehow feel that a 1.2x DS multiplier would make this map more dynamic, but just my opinion.

00:00:677 (2,5) - put the slider a bit down so it doesn't overlap with circle 5
00:01:250 (4) - i'm sure the blanket can still be further improved, it's a bit too curvy atm
00:02:587 (2) - put on circle 5 for perfect stack
00:02:778 (3,4,5) - not sure if it fits your style, but try to keep the distance equal in the combo, 4&5 are too close
00:04:498 (4,5,6) - ^
00:16:919 (6) - ^

00:07:747 (6,1,2,1) - you can put the sliders a bit further away, they are pretty close to another
00:16:536 (5) - one grid up for perfect stack ^_^
00:27:619 (8) - put it down a bit to avoid overlap
00:40:231 (1,2,3,4) - try avoiding overlap as much as possible, here's an example https://osu.ppy.sh/ss/1835197
00:44:817 (3) - maybe flatten the slider a bit
00:46:919 (4,1) - stack on 1
00:51:218 - this is just for style, but if you like it, give your straight sliders are little curve https://osu.ppy.sh/ss/1835208
Ctrl+Leftclick between the two interpolating points of the slider to add
00:49:594 (2,4) - you can apply it to these sliders too
00:58:384 (7,10) - stack 7 on 10 would look better
01:01:632 (2,3) - sliders are not point-symmetric
01:19:785 (3,4,5,6) - improve slider 3&6 blanket to the approach circle of 5
01:21:122 (1,5) - perfect stack on 1
01:29:721 (2,3) - looks pretty close to each other
01:30:485 (4) - give backslider some curvyness (if that's a word lol)
02:23:798 (1) - stack on 1 from previous stream
02:33:543 (1,2,3,4) - move them a little bit away from each other to avoid overlap
02:37:938 (6,7) - improve blankets
02:54:562 (4,5) - improve blanket so it fits more to the approachcircle of 5
02:58:001 (3,5) - either stack 5 on 3 or try not to overlap
02:59:339 (7) - i feel like arranging the slider like this is better to play https://osu.ppy.sh/ss/1835244
03:15:581 (1,2,3) - different distance from 2 to 3 in comparison to the rest of the combo
04:02:970 (4,5) - it may mess up DS a bit, put 5 a little bit down to avoid overlap

[mana's Extra]
00:02:970 (5,7) - 5 not perfectly stacked on 7 yet, also try avoiding overlap with 1&3
00:11:186 (1,2) - keep the distance and replace circles with sliders ending on the red ticks
00:28:193 (1) - 3 grid cells up to avoid overlap with 5
00:47:492 (3) - end on red tick makes it sound more natural
00:49:021 - add circle
00:53:989 (5,7) - overlap avoidance... unless it is on purpose lol
00:54:944 (9) - sneaky note, shouldn't be done
01:28:384 (4,5,6,1,2,3,4,5) - improve stream, looks a bit messy atm
01:30:677 (5,7) - stack end of slider 7 on end of slider 5
01:41:950 (4,5) - better replace 5 with a pointsymmetrical copy of 4 and avoid overlap
01:49:594 (3,5) - avoid overlap, make slider go from left to right downwards
01:57:810 (7) - Strg+G and put it down a bit for better flow
02:08:893 (2,3) - either stack 2 on 3 or keep the distance the same, cause this will make players tap on blue tick. On purpose?
02:17:110 (10) - avoid overlap, do something like this: https://osu.ppy.sh/ss/1835291
02:57:046 (1) - avoid overlap
02:57:046 (1) - Ctrl+G for better flow
03:24:753 (5) - stack 5 on end of slider 3, and move slide 1 accordingly (you probably need to adjust it)
03:32:205 (6,2) - avoid overlap or make it stack
03:33:734 (4,7) - ^
03:43:288 (1,3,4) - doesn't really look point-symmetrical, adjust
04:04:116 (8,9,10) - should be on the same line
04:05:836 (3) - ctrl+g for better flow
04:13:097 (9) - maybe improve shape like in the Insane
Topic Starter
Shurelia

paseli wrote:

[Insane]
I somehow feel that a 1.2x DS multiplier would make this map more dynamic, but just my opinion.The current one is already good.

00:00:677 (2,5) - put the slider a bit down so it doesn't overlap with circle 5 *Fixed*
00:01:250 (4) - i'm sure the blanket can still be further improved, it's a bit too curvy atm I'm not trying to make this blanket.
00:02:587 (2) - put on circle 5 for perfect stack *Fixed*
00:02:778 (3,4,5) - not sure if it fits your style, but try to keep the distance equal in the combo, 4&5 are too close *Moved (4) a bit*
00:04:498 (4,5,6) - ^ This one is already fine
00:16:919 (6) - ^ This one is already fine

00:07:747 (6,1,2,1) - you can put the sliders a bit further away, they are pretty close to another *Fixed*
00:16:536 (5) - one grid up for perfect stack ^_^ *Fixed*
00:27:619 (8) - put it down a bit to avoid overlap *Fixed*
00:40:231 (1,2,3,4) - try avoiding overlap as much as possible, here's an example https://osu.ppy.sh/ss/1835197 *Fixed*
00:44:817 (3) - maybe flatten the slider a bit *Fixed*
00:46:919 (4,1) - stack on 1 *Fixed*
00:51:218 - this is just for style, but if you like it, give your straight sliders are little curve https://osu.ppy.sh/ss/1835208
Ctrl+Leftclick between the two interpolating points of the slider to add The current is already good
00:49:594 (2,4) - you can apply it to these sliders too The current is already good
00:58:384 (7,10) - stack 7 on 10 would look better The current is already good
01:01:632 (2,3) - sliders are not point-symmetric Intentional
01:19:785 (3,4,5,6) - improve slider 3&6 blanket to the approach circle of 5 *Fixed*
01:21:122 (1,5) - perfect stack on 1 *Fixed*
01:29:721 (2,3) - looks pretty close to each other Intentional
01:30:485 (4) - give backslider some curvyness (if that's a word lol) *Fixed*
02:23:798 (1) - stack on 1 from previous stream *Fixed*
02:33:543 (1,2,3,4) - move them a little bit away from each other to avoid overlap *Fixed*
02:37:938 (6,7) - improve blankets *Fixed*
02:54:562 (4,5) - improve blanket so it fits more to the approachcircle of 5 *Fixed*
02:58:001 (3,5) - either stack 5 on 3 or try not to overlap *Fixed*
02:59:339 (7) - i feel like arranging the slider like this is better to play https://osu.ppy.sh/ss/1835244 *Fixed*
03:15:581 (1,2,3) - different distance from 2 to 3 in comparison to the rest of the combo *Fixed*
04:02:970 (4,5) - it may mess up DS a bit, put 5 a little bit down to avoid overlap *Fixed*
Thanks for the mod!
No_Gu
M4M from my queue
sry for the delay

[Easy]
00:38:702 (2,1) - big overlap..not good
00:49:212 - you should add clap on whitle lines in this part
01:53:607 (1) - switch finish
01:55:136 (1,1) - no NC and finish plz..
04:08:129 (1) - finish in the head
04:13:861 (5) - should be a clap I think

[Normal]
00:28:001 (1) - too noisy
00:53:224 (3,4,5,6) - at least make a parallelogram
01:40:995 (3,1,2) - not a good flow but ok in normal diff
03:56:282 - why default clap from here?...don't fit

[Hard]
00:38:129 (5,5) - 2 grids up
01:08:129 (2,3,4,1) - make a parallelogram
01:35:263 (1,3) - overlapped,move 3 away a little maybe
02:21:696 (2) - ctrl+g for better flow
ok

[Insane]
orz...about this diff...I think it's really in a mess..to be honest I don't think it's rankable enough and I really don't know where to point your problems..maybe pay attention to your slider shape,spacing between notes and try to make it neat

[Extra]
00:01:823 (8,7) - where do you here 1/4?
00:30:294 (5,6,7,8,1) - why not make them same spacing
orz same with insane..I don't know how to point out your problems...but still need much work
Topic Starter
Shurelia

No_Gu wrote:

M4M from my queue
sry for the delay

[Easy]
00:38:702 (2,1) - big overlap..not good *Fixed*
00:49:212 - you should add clap on whitle lines in this part *Added*
01:53:607 (1) - switch finish *Fixed*
01:55:136 (1,1) - no NC and finish plz.. *Fixed*
04:08:129 (1) - finish in the head *Fixed*
04:13:861 (5) - should be a clap I think*Fixed*

[Insane]
orz...about this diff...I think it's really in a mess..to be honest I don't think it's rankable enough and I really don't know where to point your problems..maybe pay attention to your slider shape,spacing between notes and try to make it neat Well, i kinda agree but, this is already rankable , but yeah the pattern maybe be make people bored playing it. But some people like it. Well, maybe i should fix some patterns~
Thank you for the mod!
Rukaru
hello Shurelia o/
sorry for late mod post.

[Easy]
  1. 00:56:664 - why would you ignore this? you must add a note there. because you can't ignore the music here. it is very clear and loud and it will be weird, because you emphasize this part 00:57:046 (3,4,1,2,3,4,1,2) - so that doesn't make any sense if you leave that place empty.
  2. 00:53:607 - ^
  3. 00:56:668 - ^
  4. 01:11:950 - ^ and so on...
  5. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) -
  6. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
  7. 01:49:021 (2) - I think you should make this slider end at 01:49:785 . I know you were following piano, but still this is an easy diff and it would be hard for newbie to hit the next slider because this slider ends on red tick.
  8. 01:59:721 (1,2) - remove finish hitsound from both of slider tail. does not fit at all and it is not consistent with previous one. I don't hear any cymbal in this part.
  9. 03:03:543 (5) - remove finish. if there is a place where finish fits it must be here 03:03:734 (not spinner, add a note first)
  10. 03:36:027 (3) - I suggest this slider end at 03:36:791 - sounds better
  11. 03:55:517 - 04:07:364 - I think it is not good if you use same rhythm with kiai time on this part. you find a new rhythm here. how about this? see timeline
  12. 04:08:129 (1,2,1) - finish hitsound sounds better if you place it on each slider head instead.
that's all on Easy. an average Easy I think. nothing special but not bad at all.
[Solar's Normal]
  1. 00:12:333 (1,4) - up. y: 192. and I think it is not necessary to add new combo on 00:12:715 (1)
  2. 00:20:358 (4,5,1) - I think it is better if you use same rhythm with 00:23:415 (1,2,3)
  3. 00:45:390 (5) - how about change this note to 1/1 slider. it's easier to read that way and can emphasize vocal better.
  4. 01:15:963 (6) - hmm...I don't really like this slider but I can't give you idea how to make it better. can you make it better (not the shape tho)?
  5. 01:22:269 (3) - why don't you make this like 01:20:740 (3) - and delete 01:22:842 (4) - ? I am sure player will confused when it comes to 01:22:842 (4)
  6. 01:58:193 (3,4,1) - same with 00:20:358 (4,5,1)
  7. 02:32:396 (7) - same with 01:15:963 (6)
  8. 03:00:868 (1) - remove finish
  9. 03:03:734 (1) - this should end at 03:06:218
  10. 03:15:772 (1,2) - I don't think these notes is necessary. delete this?
  11. 03:16:154 (1) - nice slider~
  12. 03:52:078 (4) - same with 01:22:269 (3)
pretty good. I like the flow.
[Saten's Hard]
  1. 00:25:517 - add a note? feels empty here.
wow...great map. neat, very neat. I love this
[]
mods to be continued.
El SolarBeam

No_Gu wrote:

[Normal]
00:28:001 (1) - too noisy (fixed)
00:53:224 (3,4,5,6) - at least make a parallelogram (i hope it looks better now)
01:40:995 (3,1,2) - not a good flow but ok in normal diff
03:56:282 - why default clap from here?...don't fit (i just feel like it, let's just see how it would turn out)

raheta_adi wrote:

[Solar's Normal]
  1. 00:12:333 (1,4) - up. y: 192. and I think it is not necessary to add new combo on 00:12:715 (1) (I intend to do NC every finish I heard to keep consistency, applied the movement though)
  2. 00:20:358 (4,5,1) - I think it is better if you use same rhythm with 00:23:415 (1,2,3) (adding more variety, so I'll keep it for a while)
  3. 00:45:390 (5) - how about change this note to 1/1 slider. it's easier to read that way and can emphasize vocal better. (how should I put it, in fact the pitch punctuation falls on the red tick so it would be a waste to ignore it)
  4. 01:15:963 (6) - hmm...I don't really like this slider but I can't give you idea how to make it better. can you make it better (not the shape tho)? (I suppose, hope this one looks better)
  5. 01:22:269 (3) - why don't you make this like 01:20:740 (3) - and delete 01:22:842 (4) - ? I am sure player will confused when it comes to 01:22:842 (4) (adding a little challenge, and the circles placed in parallel isn't a bad idea imo XD)
  6. 01:58:193 (3,4,1) - same with 00:20:358 (4,5,1)
  7. 02:32:396 (7) - same with 01:15:963 (6)
  8. 03:00:868 (1) - remove finish (aye sir)
  9. 03:03:734 (1) - this should end at 03:06:218 (fixed)
  10. 03:15:772 (1,2) - I don't think these notes is necessary. delete this? (I'll consider later)
  11. 03:16:154 (1) - nice slider~ (thanks, not that perfect though XD)
  12. 03:52:078 (4) - same with 01:22:269 (3)
pretty good. I like the flow. (どうも~)
update
http://puu.sh/aKfn2/655ccb4e5e.osu
Topic Starter
Shurelia

raheta_adi wrote:

hello Shurelia o/
sorry for late mod post.

[Easy]
  1. 00:56:664 - why would you ignore this? you must add a note there. because you can't ignore the music here. it is very clear and loud and it will be weird, because you emphasize this part 00:57:046 (3,4,1,2,3,4,1,2) - so that doesn't make any sense if you leave that place empty.Alright,
  2. 00:53:607 - ^
  3. 00:56:668 - ^
  4. 01:11:950 - ^ and so on...
  5. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) - What's wrong with 3/2 sliders? It's good for easy diff imo.
  6. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency. https://osu.ppy.sh/ss/1905732 ???
  7. 01:49:021 (2) - I think you should make this slider end at 01:49:785 . I know you were following piano, but still this is an easy diff and it would be hard for newbie to hit the next slider because this slider ends on red tick.*Alright*
  8. 01:59:721 (1,2) - remove finish hitsound from both of slider tail. does not fit at all and it is not consistent with previous one. I don't hear any cymbal in this part.Okay~
  9. 03:03:543 (5) - remove finish. if there is a place where finish fits it must be here 03:03:734 (not spinner, add a note first) *Changed*
  10. 03:36:027 (3) - I suggest this slider end at 03:36:791 - sounds better*Changed*
  11. 03:55:517 - 04:07:364 - I think it is not good if you use same rhythm with kiai time on this part. you find a new rhythm here. how about this? see Okay..timeline
  12. 04:08:129 (1,2,1) - finish hitsound sounds better if you place it on each slider head instead.*Fixed*
that's all on Easy. an average Easy I think. nothing special but not bad at all. A so-so Diff~


mods to be continued.
Thank you, i will wait~
Rukaru
sorry, I made a mistake here

raheta_adi wrote:

  1. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) -
  2. 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
it should be
  1. 01:18:447 (4) - uh...I kinda disagree if you use this slider. nope, I against this. as you can see from other similar part 01:00:103 (3) - 02:16:536 (3) - 02:34:880 (3) - 03:29:912 (4) - and 03:48:256 (4) - , this is the only slider which end on red tick. it should end on white tick for rhythm consistency.
Topic Starter
Shurelia
Updated!
Still waiting for Saten though.
zhengyuanhang
Hi, M4M

Saten's Hard
1. Change AR into 8.
2. 01:01:059 (1,2,3,4,5,6,1) - Avoid using such a long stream in Hard diff. You can use reverse sliders instead.
01:19:403 (1,2,3,4,5,6,1) - ^
02:17:492 (1,2,3,4,5,6,1) - ^
02:35:836 (4,5,6,7,8,9,1) - ^
03:30:868 (1,2,3,4,5,6,1) - ^
03:49:212 (1,2,3,4,5,6,1) - ^
04:07:556 (1,2,3,4,5,6,1) - ^

Insane
1. 00:11:186 (1,1,1) - Not NC here
2. 01:07:364 (13,14,1) - Try to remap this part of the stream. You should make the DS of the stream almost equal here.
3. 04:13:097 (9) - This slider is unrankable?

mana's Extra
1. You should change the diff's name into mana's Insane because it is 4.43 stars. An Extra diff should be marked X(more than 5.25 stars).
2. 01:28:384 (4) - NC
3. 01:28:670 (1) - Not NC
4. 02:22:651 (1,2,3,4,5,6,7) - Replace them with 3 circles + 4 1/4 sliders + 1 circle here.
mana vayne
sorry late my notebook problem :<

Update
osu file format v13

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 190227
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800006

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月はるか
Creator:Shurelia
Version:mana's Insane
Source:星空のメモリア -Eternal Heart-
Tags:Hoshizora no Memoria favorite eroge Visual Novel moe opening cute el_solarbeam mana_vayne saten
BeatmapID:424966
BeatmapSetID:169622

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"favorite.jpg",0,0
//Break Periods
2,165017,173389
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
486,382.165605095541,4,2,1,60,1,0
49212,-100,4,2,1,60,0,1
61250,-100,4,2,1,60,0,0
67364,-100,4,2,1,60,0,0
67555,-100,4,2,1,60,0,1
79593,-100,4,2,1,60,0,0
106441,-100,4,2,1,20,0,0
106536,-100,4,2,1,60,0,0
106632,-100,4,2,1,20,0,0
106728,-100,4,2,1,60,0,0
106823,-100,4,2,1,20,0,0
106919,-100,4,2,1,60,0,0
107014,-100,4,2,1,20,0,0
107110,-100,4,2,1,60,0,0
107205,-100,4,2,1,20,0,0
107301,-100,4,2,1,35,0,0
107492,-100,4,2,1,60,0,0
125645,-100,4,2,1,60,0,1
137683,-100,4,2,1,60,0,0
143798,-100,4,2,1,60,0,1
156027,-100,4,2,1,60,0,0
183731,-200,4,2,1,60,0,0
186406,-100,4,2,1,60,0,0
186597,-200,4,2,1,60,0,0
199021,-100,4,2,1,60,0,1
210868,-100,4,2,1,60,0,0
217364,-100,4,2,1,60,0,1
229403,-100,4,2,1,60,0,0
253092,-200,4,2,1,60,0,0
253384,-200,4,2,1,5,0,0
253766,-200,4,2,1,60,0,0
257301,-200,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,255,255
Combo3 : 0,0,255
Combo4 : 0,0,128

[HitObjects]
336,336,485,5,0,0:0:0:0:
192,208,677,1,2,0:0:0:0:
376,212,868,1,0,0:0:0:0:
220,336,1059,1,0,0:0:0:0:
288,160,1250,1,0,0:0:0:0:
280,268,1441,1,0,0:0:0:0:
376,212,1632,1,2,0:0:0:0:
376,212,1823,2,0,L|496:212,1,110
352,80,2205,5,0,0:0:0:0:
496,32,2396,1,2,0:0:0:0:
352,80,2587,1,0,0:0:0:0:
432,212,2778,1,0,0:0:0:0:
392,72,2970,1,0,0:0:0:0:
312,200,3161,1,2,0:0:0:0:
428,92,3352,2,0,L|492:196,1,110,0|0,0:0|0:0,0:0:0:0:
488,248,3734,1,0,0:0:0:0:
392,136,3925,5,2,0:0:0:0:
376,304,4116,2,0,P|312:272|248:272,1,110
104,272,4498,1,0,0:0:0:0:
240,208,4689,1,2,0:0:0:0:
144,128,4880,1,0,0:0:0:0:
224,56,5071,2,0,L|344:56,1,110,0|0,0:0|0:0,0:0:0:0:
168,192,5454,1,2,0:0:0:0:
232,320,5645,1,0,0:0:0:0:
168,192,5836,2,0,L|56:192,1,110
228,196,6218,1,2,0:0:0:0:
228,196,6409,6,0,L|316:124,1,110
340,100,6696,1,0,0:0:0:0:
367,78,6791,1,0,0:0:0:0:
392,224,6982,1,2,0:0:0:0:
296,64,7173,1,0,0:0:0:0:
208,224,7364,1,0,0:0:0:0:
128,48,7556,1,0,0:0:0:0:
128,48,7747,2,0,L|64:144,1,110,2|0,0:0|0:0,0:0:0:0:
256,120,8129,6,0,L|311:215,1,110
94,293,8511,2,0,L|152:200,1,110,2|0,0:0|0:0,0:0:0:0:
248,296,8893,2,0,P|312:256|320:224,1,110
232,148,9275,2,0,L|296:140,1,55
416,88,9466,2,0,L|352:80,1,55
280,58,9657,1,4,0:0:0:0:
256,192,9753,12,0,10804,0:0:0:0:
440,160,11186,5,0,0:0:0:0:
96,160,11473,1,0,0:0:0:0:
344,320,11759,1,4,0:0:0:0:
66,168,12142,1,0,0:0:0:0:
66,168,12237,1,0,0:0:0:0:
66,168,12333,6,0,B|64:280|64:280|128:288|160:352,1,220
272,96,13097,2,0,P|320:72|368:96,1,110,8|0,0:0|0:0,0:0:0:0:
160,256,13479,2,0,P|88:192|104:64,1,220
352,144,14052,2,0,P|360:200|344:256,1,110
180,184,14435,2,0,P|166:131|174:77,1,110
352,144,14817,1,0,0:0:0:0:
260,48,15008,1,0,0:0:0:0:
136,176,15199,1,0,0:0:0:0:
288,192,15390,1,8,0:0:0:0:
176,80,15581,5,0,0:0:0:0:
176,80,15677,1,0,0:0:0:0:
176,80,15772,2,0,P|216:48|288:48,1,110
384,184,16154,2,0,P|408:258|408:306,1,110
208,304,16536,2,0,P|192:256|208:200,1,110
384,160,16919,2,0,B|344:135|320:175|280:143,1,110,8|0,0:0|0:0,0:0:0:0:
160,96,17301,1,0,0:0:0:0:
112,208,17492,2,0,P|112:288|96:320,1,110
344,208,17874,2,0,P|344:288|360:320,1,110
336,88,18256,5,0,0:0:0:0:
224,192,18447,1,8,0:0:0:0:
336,88,18638,1,0,0:0:0:0:
336,88,18734,1,0,0:0:0:0:
336,88,18829,2,0,P|352:184|312:304,1,220,0|8,0:0|0:0,0:0:0:0:
80,80,19403,2,0,P|28:144|28:200,1,110
192,344,19785,1,0,0:0:0:0:
336,88,19976,6,0,L|336:208,1,110,8|0,0:0|0:0,0:0:0:0:
192,344,20358,2,0,L|192:232,1,110
32,80,20740,2,0,L|32:200,1,110,8|0,0:0|0:0,0:0:0:0:
224,72,21122,1,0,0:0:0:0:
360,280,21314,1,0,0:0:0:0:
456,104,21505,2,0,P|416:48|368:32,1,110,2|0,0:0|0:0,0:0:0:0:
304,152,21887,6,0,B|209:191|209:191|193:119|135:109,2,220,0|2|0,0:0|0:0|0:0,0:0:0:0:
176,304,22842,1,0,0:0:0:0:
120,176,23033,1,8,0:0:0:0:
272,228,23224,1,0,0:0:0:0:
408,200,23415,2,0,P|416:80|360:0,1,220,4|8,0:0|0:0,0:0:0:0:
124,172,23989,2,0,P|116:276|188:396,1,220,4|8,0:0|0:0,0:0:0:0:
456,288,24562,1,2,0:0:0:0:
292,332,24753,1,0,0:0:0:0:
184,200,24944,2,0,P|176:112|56:16,1,220
40,192,25517,6,0,P|48:240|88:288,1,110
184,200,25900,2,0,P|250:141|392:128,2,220,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,256,26855,2,0,P|368:320|376:352,1,110
480,240,27237,1,0,0:0:0:0:
352,184,27428,1,0,0:0:0:0:
280,328,27619,2,0,P|208:248|216:128,1,220
432,108,28193,6,0,P|408:60|364:20,1,110
280,192,28575,2,0,L|352:304,1,110,0|0,0:0|0:0,0:0:0:0:
93,217,28957,2,0,P|64:176|76:112,1,110,0|8,0:0|0:0,0:0:0:0:
232,280,29339,2,0,P|336:240|408:160,2,220,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,156,30294,1,8,0:0:0:0:
240,40,30485,1,0,0:0:0:0:
328,160,30677,1,0,0:0:0:0:
440,36,30868,1,0,0:0:0:0:
408,164,31059,6,0,P|408:260|336:356,1,220,8|0,0:0|0:0,0:0:0:0:
259,159,31632,2,0,P|151:147|45:175,2,220
112,304,32587,1,8,0:0:0:0:
44,176,32778,1,0,0:0:0:0:
112,304,32970,1,0,0:0:0:0:
256,160,33161,1,0,0:0:0:0:
232,312,33352,2,0,B|256:352|296:320|344:360,1,110,0|0,0:0|0:0,0:0:0:0:
264,232,33734,2,0,B|280:192|248:168|280:120,1,110,8|0,0:0|0:0,0:0:0:0:
384,48,34116,2,0,P|288:16|176:56,1,220
360,192,34689,5,0,0:0:0:0:
201,293,34880,2,0,P|160:232|160:192,1,110
240,32,35263,1,0,0:0:0:0:
272,216,35454,1,0,0:0:0:0:
392,100,35645,1,0,0:0:0:0:
504,208,35836,2,0,P|480:288|472:296,2,55
328,272,36218,1,0,0:0:0:0:
448,48,36600,5,0,0:0:0:0:
300,184,36791,1,0,0:0:0:0:
464,352,36982,1,0,0:0:0:0:
380,124,37173,5,0,0:0:0:0:
256,352,37364,1,0,0:0:0:0:
168,144,37556,1,0,0:0:0:0:
156,320,37747,1,0,0:0:0:0:
24,192,37938,1,0,0:0:0:0:
168,144,38129,1,0,0:0:0:0:
168,144,38224,1,0,0:0:0:0:
168,144,38320,1,0,0:0:0:0:
168,144,38511,5,0,0:0:0:0:
456,36,38702,1,0,0:0:0:0:
232,136,38893,1,0,0:0:0:0:
424,232,39084,1,0,0:0:0:0:
300,320,39275,1,4,0:0:0:0:
416,136,39466,1,0,0:0:0:0:
256,196,39657,1,0,0:0:0:0:
256,196,39753,1,0,0:0:0:0:
256,196,39849,1,0,0:0:0:0:
256,196,40040,5,0,0:0:0:0:
40,40,40231,1,0,0:0:0:0:
276,136,40422,1,0,0:0:0:0:
108,228,40613,1,0,0:0:0:0:
224,352,40804,1,4,0:0:0:0:
40,216,40995,1,0,0:0:0:0:
288,168,41186,1,0,0:0:0:0:
288,168,41282,1,0,0:0:0:0:
288,168,41377,1,0,0:0:0:0:
288,168,41568,5,0,0:0:0:0:
288,168,41759,2,0,P|224:256|216:368,1,220,4|0,0:0|0:0,0:0:0:0:
104,248,42333,2,0,P|204:242|296:160,1,220,4|0,0:0|0:0,0:0:0:0:
376,56,42906,1,0,0:0:0:0:
376,88,43001,1,0,0:0:0:0:
376,128,43097,1,0,0:0:0:0:
376,128,43288,6,0,L|376:272,1,110
84,128,43670,2,0,L|84:238,1,110
256,208,44052,1,0,0:0:0:0:
88,56,44243,1,0,0:0:0:0:
84,240,44435,1,0,0:0:0:0:
256,120,44626,5,0,0:0:0:0:
296,112,44721,1,0,0:0:0:0:
344,120,44817,1,0,0:0:0:0:
448,204,45008,1,0,0:0:0:0:
448,204,45199,2,0,P|448:292|440:316,1,110
80,160,45581,2,0,P|80:248|88:272,1,110
336,296,45963,1,0,0:0:0:0:
344,280,46154,1,0,0:0:0:0:
352,264,46345,6,0,B|408:184|384:40|384:40,1,220
108,84,46919,2,0,B|52:164|92:308|92:308,1,220
256,208,47492,2,0,L|256:84,1,110
168,80,47874,5,0,0:0:0:0:
152,104,47970,1,0,0:0:0:0:
128,136,48065,1,0,0:0:0:0:
208,224,48161,1,0,0:0:0:0:
232,192,48256,1,0,0:0:0:0:
248,164,48352,1,0,0:0:0:0:
304,72,48447,2,0,L|360:72,1,55
464,204,48638,2,0,L|488:268,1,55
320,324,48829,2,0,L|352:252,1,55
352,244,49021,1,0,0:0:0:0:
80,56,49212,5,0,0:0:0:0:
80,56,49594,1,0,0:0:0:0:
284,184,49785,1,8,0:0:0:0:
40,348,50167,1,8,0:0:0:0:
344,272,50549,2,0,L|344:160,1,110,8|0,0:0|0:0,0:0:0:0:
432,48,50931,1,8,0:0:0:0:
260,216,51122,1,0,0:0:0:0:
88,52,51314,1,8,0:0:0:0:
256,56,51505,1,8,0:0:0:0:
184,208,51696,5,8,0:0:0:0:
408,352,51887,1,8,0:0:0:0:
408,152,52078,1,8,0:0:0:0:
280,328,52269,2,0,P|248:272|240:104,1,220
408,152,52842,6,0,L|440:208,2,55
124,152,53224,2,0,L|84:224,2,55
256,56,53607,1,8,0:0:0:0:
256,292,53798,1,0,0:0:0:0:
408,152,53989,1,8,0:0:0:0:
124,152,54180,1,0,0:0:0:0:
256,256,54371,2,0,L|256:128,1,110,8|8,0:0|0:0,0:0:0:0:
440,40,54753,1,0,0:0:0:0:
264,160,54944,1,8,0:0:0:0:
472,320,55135,1,0,0:0:0:0:
264,352,55326,6,0,P|208:344|152:296,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,224,55900,1,8,0:0:0:0:
160,264,56091,1,0,0:0:0:0:
308,132,56282,1,8,0:0:0:0:
96,88,56473,1,0,0:0:0:0:
96,88,56664,1,0,0:0:0:0:
204,336,56855,1,0,0:0:0:0:
256,132,57046,1,0,0:0:0:0:
160,264,57237,1,0,0:0:0:0:
328,352,57428,6,0,L|328:212,1,110
88,156,57810,2,0,L|88:284,1,110,0|8,0:0|0:0,0:0:0:0:
322,156,58193,1,0,0:0:0:0:
160,264,58384,1,0,0:0:0:0:
384,344,58575,2,0,L|496:296,1,110,0|8,0:0|0:0,0:0:0:0:
324,156,58957,2,0,L|240:53,1,110,0|8,0:0|0:0,0:0:0:0:
304,228,59339,1,0,0:0:0:0:
432,144,59530,1,0,0:0:0:0:
432,320,59721,5,8,0:0:0:0:
468,296,59817,1,0,0:0:0:0:
480,248,59912,1,0,0:0:0:0:
304,208,60103,1,8,0:0:0:0:
272,216,60198,1,0,0:0:0:0:
248,256,60294,1,0,0:0:0:0:
344,319,60485,2,0,P|400:227|384:121,1,220,8|8,0:0|0:0,0:0:0:0:
256,240,61059,6,0,L|196:200,1,55
256,336,61250,2,0,L|204:368,1,55
136,344,61441,5,0,0:0:0:0:
136,344,61632,2,0,P|80:272|72:136,1,220
184,220,62205,1,0,0:0:0:0:
328,56,62396,1,0,0:0:0:0:
328,56,62587,1,0,0:0:0:0:
316,216,62778,1,0,0:0:0:0:
464,176,62970,1,0,0:0:0:0:
312,312,63161,2,0,P|192:240|116:240,1,220
36,100,63734,1,0,0:0:0:0:
116,240,63925,5,0,0:0:0:0:
152,32,64116,1,0,0:0:0:0:
152,32,64307,2,0,P|256:64|360:36,2,220
296,176,65263,2,0,P|296:216|264:284,1,110
144,176,65645,1,0,0:0:0:0:
96,336,65836,1,0,0:0:0:0:
16,176,66027,1,0,0:0:0:0:
144,64,66218,6,0,L|208:64,1,55
352,176,66409,2,0,L|283:178,1,55
152,236,66600,2,0,L|236:236,1,55
360,332,66791,2,0,L|280:332,1,55
152,240,66982,2,0,L|133:188,1,55
352,176,67173,2,0,L|370:124,1,55
256,24,67364,1,0,0:0:0:0:
152,240,67556,6,0,P|88:192|80:136,1,110
256,24,67938,1,0,0:0:0:0:
240,264,68129,1,0,0:0:0:0:
192,144,68320,1,0,0:0:0:0:
456,112,68511,1,0,0:0:0:0:
500,28,68702,1,0,0:0:0:0:
120,112,68893,1,0,0:0:0:0:
24,332,69084,2,0,L|24:204,1,110
364,142,69466,2,0,L|364:252,1,110
64,216,69849,2,0,L|48:268,2,55
364,256,70231,6,0,P|420:304|436:360,1,110
236,20,70613,2,0,P|180:72|176:128,1,110
252,344,70995,1,0,0:0:0:0:
160,268,71186,1,0,0:0:0:0:
424,136,71377,1,0,0:0:0:0:
484,36,71568,1,0,0:0:0:0:
144,100,71759,1,0,0:0:0:0:
260,352,71950,2,0,L|260:224,1,110
484,36,72333,2,0,L|488:152,1,110
104,256,72715,2,0,P|144:216|208:208,1,110
412,196,73097,2,0,P|444:172|468:108,2,110
208,332,73670,6,0,P|136:268|112:140,1,220
356,48,74243,2,0,P|428:112|452:240,2,220
136,336,75390,1,0,0:0:0:0:
60,252,75581,1,0,0:0:0:0:
302,192,75772,2,0,L|192:192,1,110,0|0,0:0|0:0,0:0:0:0:
468,348,76154,5,0,0:0:0:0:
464,252,76345,1,0,0:0:0:0:
256,88,76536,1,0,0:0:0:0:
304,304,76728,2,0,L|304:194,1,110
46,52,77110,2,0,P|36:105|44:160,1,110
336,64,77492,2,0,P|344:104|336:172,2,110
84,260,78065,1,0,0:0:0:0:
256,196,78256,2,0,L|256:312,1,110
443,60,78638,2,0,P|390:72|336:64,1,110
376,344,79021,1,0,0:0:0:0:
256,196,79212,1,0,0:0:0:0:
488,200,79403,1,0,0:0:0:0:
256,196,79594,5,0,0:0:0:0:
224,212,79689,1,0,0:0:0:0:
192,228,79785,2,0,P|120:236|72:212,1,110
40,104,80167,1,0,0:0:0:0:
176,168,80358,1,0,0:0:0:0:
120,72,80549,2,0,P|192:64|248:96,1,110
264,200,80931,1,0,0:0:0:0:
280,240,81122,5,0,0:0:0:0:
376,72,81314,1,0,0:0:0:0:
376,72,81409,1,0,0:0:0:0:
376,72,81505,2,0,P|272:80|208:216,1,220
360,220,82078,1,0,0:0:0:0:
324,344,82269,2,0,P|430:334|492:247,1,220
432,56,82842,6,0,L|296:56,1,110
232,176,83224,1,0,0:0:0:0:
232,176,83415,1,0,0:0:0:0:
96,32,83607,1,0,0:0:0:0:
176,248,83989,2,0,L|256:344,1,110
440,148,84371,1,0,0:0:0:0:
440,148,84753,2,0,L|352:68,1,110
112,120,85326,1,0,0:0:0:0:
272,128,85517,1,0,0:0:0:0:
184,232,85708,2,0,L|128:332,1,110
256,192,86091,12,0,87619,0:0:0:0:
96,96,87810,5,0,0:0:0:0:
264,104,88001,1,0,0:0:0:0:
152,276,88193,1,0,0:0:0:0:
264,180,88384,5,0,0:0:0:0:
304,160,88479,1,0,0:0:0:0:
348,136,88575,1,0,0:0:0:0:
424,156,88670,1,0,0:0:0:0:
460,188,88765,1,0,0:0:0:0:
496,208,88861,1,0,0:0:0:0:
500,176,88957,1,0,0:0:0:0:
492,240,89052,1,0,0:0:0:0:
488,280,89148,6,0,L|256:280,1,220
108,352,89721,2,0,P|68:276|76:240,1,110
148,84,90103,2,0,P|196:132|204:176,1,110
336,336,90485,1,0,0:0:0:0:
428,172,90677,2,0,L|200:172,1,220
68,64,91250,1,0,0:0:0:0:
232,68,91441,2,0,B|208:108|240:132|208:173,1,110
40,248,91823,1,0,0:0:0:0:
136,368,92014,5,0,0:0:0:0:
136,368,92110,1,0,0:0:0:0:
136,368,92205,2,0,P|200:360|252:312,1,110
384,224,92587,1,0,0:0:0:0:
224,96,92778,1,0,0:0:0:0:
280,304,92970,1,0,0:0:0:0:
384,128,93161,1,0,0:0:0:0:
184,36,93352,2,0,P|144:80|168:152,1,110
332,248,93734,1,0,0:0:0:0:
120,316,93925,1,0,0:0:0:0:
220,196,94116,5,0,0:0:0:0:
220,196,94307,2,0,L|336:196,1,110
480,268,94689,1,0,0:0:0:0:
412,115,94880,2,0,P|416:61|392:13,1,110,0|0,0:0|0:0,0:0:0:0:
176,56,95263,2,0,P|104:152|96:252,1,220
240,312,95836,1,0,0:0:0:0:
224,184,96027,2,0,P|272:144|336:144,2,110
304,344,96600,2,0,P|360:320|396:264,2,110
224,184,97173,5,0,0:0:0:0:
304,348,97364,1,0,0:0:0:0:
420,232,97556,1,0,0:0:0:0:
372,48,97747,2,0,P|318:40|267:59,1,110
192,184,98129,1,0,0:0:0:0:
336,152,98320,2,0,P|336:244|256:348,2,220
372,48,99275,6,0,P|318:40|267:59,1,110
306,260,99657,1,0,0:0:0:0:
504,136,99849,1,0,0:0:0:0:
388,344,100040,1,0,0:0:0:0:
392,48,100231,1,0,0:0:0:0:
512,264,100422,1,0,0:0:0:0:
304,148,100613,1,0,0:0:0:0:
160,264,100804,2,0,P|144:208|160:152,1,110
232,48,101186,5,4,0:0:0:0:
272,56,101282,1,0,0:0:0:0:
312,72,101377,2,0,P|384:128|368:256,1,220
240,160,101950,2,0,P|192:160|136:212,1,110
328,328,102333,2,0,P|382:325|424:291,1,110
144,96,102715,2,0,P|112:184|124:312,2,220
264,44,103670,1,0,0:0:0:0:
144,96,103861,1,0,0:0:0:0:
216,256,104052,5,0,0:0:0:0:
216,256,104148,1,0,0:0:0:0:
216,256,104243,2,0,P|272:264|340:240,2,110
432,80,104817,1,0,0:0:0:0:
400,56,104912,1,0,0:0:0:0:
360,44,105008,1,0,0:0:0:0:
256,96,105199,2,0,L|256:224,1,110
88,132,105581,2,0,L|88:20,2,110
256,208,106154,1,0,0:0:0:0:
140,288,106345,6,0,P|96:256|96:180,1,110
290,164,106728,2,0,P|338:190|368:236,1,110
204,340,107110,2,0,P|220:300|280:264,1,110
396,140,107492,5,0,0:0:0:0:
396,140,107683,2,0,P|356:76|304:60,1,110
164,144,108065,2,0,P|117:172|94:221,1,110
176,324,108447,1,0,0:0:0:0:
256,228,108638,1,0,0:0:0:0:
368,308,108829,2,0,L|368:196,1,110
280,72,109212,5,0,0:0:0:0:
124,72,109403,1,0,0:0:0:0:
232,264,109594,1,0,0:0:0:0:
200,120,109785,1,0,0:0:0:0:
324,228,109976,2,0,P|220:198|118:235,1,220
280,76,110549,6,0,P|192:52|72:100,2,220
416,96,111505,2,0,L|416:220,1,110
324,336,111887,1,0,0:0:0:0:
216,180,112078,1,0,0:0:0:0:
344,192,112269,1,0,0:0:0:0:
232,264,112460,2,0,P|180:296|120:280,1,110
144,136,113033,5,0,0:0:0:0:
160,112,113129,1,0,0:0:0:0:
184,96,113224,2,0,L|296:76,1,110
488,48,113607,1,0,0:0:0:0:
384,312,113798,1,0,0:0:0:0:
292,76,113989,1,0,0:0:0:0:
496,220,114180,1,0,0:0:0:0:
256,192,114371,1,0,0:0:0:0:
256,192,114562,5,0,0:0:0:0:
80,88,114753,1,0,0:0:0:0:
220,92,114944,1,0,0:0:0:0:
148,208,115135,1,0,0:0:0:0:
4,52,115326,1,0,0:0:0:0:
256,192,115517,1,0,0:0:0:0:
56,320,115708,1,0,0:0:0:0:
148,208,115900,5,0,0:0:0:0:
280,328,116091,1,0,0:0:0:0:
156,296,116282,1,0,0:0:0:0:
256,192,116473,2,0,L|376:252,1,110,0|0,0:0|0:0,0:0:0:0:
116,132,116855,1,0,0:0:0:0:
388,84,117046,2,0,L|264:84,1,110
168,44,117428,2,0,P|124:88|120:148,1,110
280,296,117810,2,0,P|298:244|298:190,1,110
168,336,118193,2,0,P|280:372|392:316,1,220
240,160,118766,2,0,P|138:123|37:159,1,220
160,72,119339,5,0,0:0:0:0:
160,72,119435,1,0,0:0:0:0:
160,72,119530,2,0,P|108:84|68:152,1,110
240,160,119912,1,0,0:0:0:0:
96,272,120103,1,0,0:0:0:0:
192,120,120294,1,0,0:0:0:0:
448,188,120677,5,0,0:0:0:0:
448,148,120772,1,0,0:0:0:0:
448,104,120868,1,0,0:0:0:0:
448,248,121059,2,0,L|328:248,1,110
188,252,121441,1,0,0:0:0:0:
300,96,121632,1,0,0:0:0:0:
364,356,121823,1,0,0:0:0:0:
88,192,122014,5,0,0:0:0:0:
298,93,122205,2,0,P|243:93|192:112,1,110
110,300,122587,2,0,P|110:246|132:196,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,252,123161,1,0,0:0:0:0:
363,354,123352,2,0,P|432:272|412:168,1,220
296,320,123925,2,0,B|240:344|240:344|184:320,1,110
128,248,124307,5,0,0:0:0:0:
144,224,124403,1,0,0:0:0:0:
168,208,124498,1,0,0:0:0:0:
192,192,124594,1,0,0:0:0:0:
224,184,124689,1,0,0:0:0:0:
256,176,124785,1,0,0:0:0:0:
288,176,124880,1,0,0:0:0:0:
320,176,124976,1,0,0:0:0:0:
352,184,125071,2,0,L|392:132,1,55
289,56,125263,2,0,L|256:100,1,55
352,184,125454,1,0,0:0:0:0:
248,340,125645,5,0,0:0:0:0:
60,56,126027,2,0,L|60:184,1,110,0|8,0:0|0:0,0:0:0:0:
280,96,126600,1,8,0:0:0:0:
280,96,126982,2,0,P|336:72|396:72,1,110,8|0,0:0|0:0,0:0:0:0:
332,244,127364,2,0,P|353:293|401:319,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
392,72,127938,1,0,0:0:0:0:
264,104,128129,1,8,0:0:0:0:
392,232,128320,2,0,P|332:168|288:156,1,110,0|8,0:0|0:0,0:0:0:0:
216,312,128702,5,0,0:0:0:0:
80,184,128893,1,8,0:0:0:0:
80,184,129084,2,0,L|152:96,1,110,0|8,0:0|0:0,0:0:0:0:
392,232,129657,1,8,0:0:0:0:
392,232,130040,2,8,P|376:120|272:44,1,220
132,144,130613,5,0,0:0:0:0:
108,176,130804,1,8,0:0:0:0:
256,324,130995,1,0,0:0:0:0:
304,312,131186,1,8,0:0:0:0:
212,132,131377,1,0,0:0:0:0:
176,88,131568,1,8,0:0:0:0:
40,228,131759,6,0,P|124:228|272:268,1,220
208,80,132333,1,8,0:0:0:0:
440,232,132715,1,8,0:0:0:0:
256,260,133097,2,8,P|192:180|80:140,1,220
248,28,133670,5,0,0:0:0:0:
248,28,133766,1,0,0:0:0:0:
248,28,133861,2,0,P|328:32|376:56,1,110,8|0,0:0|0:0,0:0:0:0:
296,188,134243,2,8,P|296:300|196:360,2,220
384,64,135199,1,0,0:0:0:0:
248,28,135390,2,0,P|196:80|176:144,2,110,8|0|8,0:0|0:0|0:0,0:0:0:0:
108,104,135963,1,0,0:0:0:0:
220,228,136154,2,8,P|340:228|412:148,1,220
256,24,136728,2,0,L|256:144,1,110,0|8,0:0|0:0,0:0:0:0:
164,180,137110,2,0,P|140:232|164:284,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
40,116,137683,5,0,0:0:0:0:
40,116,137778,1,0,0:0:0:0:
40,116,137874,2,0,P|40:236|76:344,1,220
148,256,138447,1,8,0:0:0:0:
260,356,138638,1,0,0:0:0:0:
356,276,138829,2,0,P|416:244|432:192,1,110,0|8,0:0|0:0,0:0:0:0:
308,160,139212,1,0,0:0:0:0:
432,72,139403,1,0,0:0:0:0:
300,40,139594,2,0,P|180:56|96:128,1,220,0|8,0:0|0:0,0:0:0:0:
256,192,140167,2,0,P|324:260|464:256,1,220
328,340,140740,5,0,0:0:0:0:
376,184,140931,2,0,P|360:112|316:80,2,110
328,340,141505,1,8,0:0:0:0:
252,192,141696,1,0,0:0:0:0:
180,324,141887,2,0,P|128:320|88:272,1,110,0|8,0:0|0:0,0:0:0:0:
168,148,142269,1,0,0:0:0:0:
332,272,142460,1,0,0:0:0:0:
384,184,142651,5,0,0:0:0:0:
360,160,142747,1,0,0:0:0:0:
336,136,142842,1,0,0:0:0:0:
308,116,142938,2,0,L|280:56,1,55
204,176,143129,2,0,L|160:228,1,55
96,100,143320,2,0,L|152:56,1,55
204,176,143511,2,0,L|252:224,1,55
264,232,143702,1,0,0:0:0:0:
376,316,143798,6,0,B|416:276|392:244|400:200,1,110
168,64,144371,2,0,B|112:112|144:136|120:176,1,110,0|8,0:0|0:0,0:0:0:0:
36,324,144944,1,8,0:0:0:0:
52,364,145135,2,0,P|120:384|180:360,1,110
364,284,145517,1,0,0:0:0:0:
416,164,145708,1,8,0:0:0:0:
164,88,145900,1,0,0:0:0:0:
276,84,146091,1,8,0:0:0:0:
164,252,146282,1,0,0:0:0:0:
348,104,146473,2,0,P|296:156|220:160,1,110,8|0,0:0|0:0,0:0:0:0:
64,88,146855,5,8,0:0:0:0:
64,88,146950,1,0,0:0:0:0:
64,88,147046,2,0,P|64:184|112:304,1,220
208,364,147619,1,8,0:0:0:0:
244,364,147810,1,0,0:0:0:0:
360,256,148001,2,8,P|420:216|444:68,1,220
336,20,148575,5,0,0:0:0:0:
312,36,148766,1,8,0:0:0:0:
56,88,148957,1,0,0:0:0:0:
80,120,149148,1,8,0:0:0:0:
336,160,149339,2,0,L|268:264,1,110,0|8,0:0|0:0,0:0:0:0:
180,228,149721,1,0,0:0:0:0:
360,232,149912,5,8,0:0:0:0:
360,232,150008,1,0,0:0:0:0:
360,232,150103,2,0,P|332:156|220:64,1,220
200,256,150677,2,0,L|108:332,1,110
156,104,151059,2,0,L|240:33,1,110
428,208,151441,2,0,L|336:284,1,110,0|0,0:0|0:0,0:0:0:0:
64,244,151823,2,0,L|148:173,1,110
288,328,152205,2,0,L|204:257,1,110
428,209,152587,2,0,L|512:280,1,110
148,260,152970,2,0,L|252:344,1,110,8|0,0:0|0:0,0:0:0:0:
404,328,153352,5,8,0:0:0:0:
408,138,153543,2,0,L|408:248,1,110,0|8,0:0|0:0,0:0:0:0:
148,260,153925,2,0,L|148:144,1,110,0|8,0:0|0:0,0:0:0:0:
408,136,154307,2,0,L|276:136,1,110,0|8,0:0|0:0,0:0:0:0:
74,76,154689,2,0,L|184:76,1,110,0|8,0:0|0:0,0:0:0:0:
409,137,155071,2,0,L|440:32,1,110
244,84,155454,2,0,L|214:189,1,110
136,304,155836,6,0,L|176:360,1,55
260,280,156027,2,0,L|316:316,1,55
216,188,156218,2,0,L|264:144,1,55
144,224,156409,2,0,P|72:160|128:60,1,220
224,152,156982,1,0,0:0:0:0:
312,60,157173,2,0,P|361:149|288:220,1,220
472,240,157747,1,0,0:0:0:0:
404,72,157938,2,0,B|256:28|200:148,1,220
336,172,158511,1,0,0:0:0:0:
202,255,158702,2,0,B|248:356|396:312,1,220
336,172,159275,1,0,0:0:0:0:
336,172,159466,6,0,P|312:108|272:72,1,110
172,32,160040,1,0,0:0:0:0:
164,316,160422,1,0,0:0:0:0:
224,352,160613,1,0,0:0:0:0:
272,304,160804,1,0,0:0:0:0:
436,72,161186,1,0,0:0:0:0:
436,72,161377,1,0,0:0:0:0:
208,152,161759,6,0,P|144:144|76:164,1,110
168,260,162142,2,0,P|223:269|277:259,1,110,0|0,0:0|0:0,0:0:0:0:
256,192,162524,12,0,164817,0:0:0:0:
80,80,173989,5,0,0:0:0:0:
208,84,174180,1,0,0:0:0:0:
80,80,174371,1,0,0:0:0:0:
80,188,174562,1,0,0:0:0:0:
80,188,174753,2,0,P|68:304|132:376,1,220
184,276,175517,2,0,L|300:276,1,110
388,184,175900,1,0,0:0:0:0:
220,192,176091,1,0,0:0:0:0:
296,276,176282,1,0,0:0:0:0:
372,64,176664,1,0,0:0:0:0:
232,112,177046,5,0,0:0:0:0:
392,136,177237,1,0,0:0:0:0:
484,224,177428,1,0,0:0:0:0:
356,288,177619,2,0,P|276:200|164:184,2,220
216,344,178575,2,0,P|144:352|100:336,1,110
20,228,178957,2,0,P|40:168|84:132,1,110
156,236,179339,2,0,P|232:224|272:188,1,110
168,96,179721,1,0,0:0:0:0:
344,72,180103,5,0,0:0:0:0:
440,200,180294,1,0,0:0:0:0:
344,72,180485,1,0,0:0:0:0:
312,204,180677,1,0,0:0:0:0:
312,204,180868,2,0,P|264:296|136:308,1,220
64,68,181632,5,0,0:0:0:0:
208,184,181823,1,0,0:0:0:0:
64,68,182014,2,0,P|64:156|84:180,1,110
208,112,182396,2,0,P|261:100|313:116,1,110
248,272,182778,1,0,0:0:0:0:
148,160,182970,1,0,0:0:0:0:
88,352,183161,5,0,0:0:0:0:
16,192,183352,1,0,0:0:0:0:
256,192,183543,1,0,0:0:0:0:
256,192,183638,1,0,0:0:0:0:
256,192,183734,1,0,0:0:0:0:
256,192,183829,12,0,186409,0:0:0:0:
128,264,186982,5,0,0:0:0:0:
248,156,187173,1,0,0:0:0:0:
76,160,187364,1,0,0:0:0:0:
288,296,187556,1,0,0:0:0:0:
288,296,187938,5,0,0:0:0:0:
456,132,188129,2,0,L|488:68,1,55
232,20,188511,1,0,0:0:0:0:
392,252,188893,1,0,0:0:0:0:
204,360,189084,1,0,0:0:0:0:
120,64,189466,5,0,0:0:0:0:
224,144,189657,1,0,0:0:0:0:
36,256,189849,2,0,L|68:324,1,55
412,48,190422,1,0,0:0:0:0:
280,128,190613,1,0,0:0:0:0:
496,356,190995,5,0,0:0:0:0:
260,336,191186,2,0,L|256:272,1,55
468,100,191568,1,0,0:0:0:0:
88,100,191950,2,0,L|36:68,1,55
320,288,192524,1,0,0:0:0:0:
128,248,192715,6,0,L|176:188,1,55
384,108,193097,2,0,L|356:160,1,55
104,152,193479,1,0,0:0:0:0:
252,260,193670,1,0,0:0:0:0:
408,60,194052,6,0,L|376:116,1,55
140,256,194626,2,0,L|76:216,1,55
248,24,195008,1,0,0:0:0:0:
404,176,195199,1,0,0:0:0:0:
60,268,195772,6,0,L|48:192,1,55
136,104,196154,1,0,0:0:0:0:
416,116,196728,1,0,0:0:0:0:
256,332,197301,1,0,0:0:0:0:
256,192,197683,12,0,198829,0:0:0:0:
112,72,199021,5,0,0:0:0:0:
260,192,199212,1,0,0:0:0:0:
60,196,199403,2,0,P|84:252|132:284,1,110
252,52,199976,1,0,0:0:0:0:
432,240,200358,2,0,P|424:296|372:332,1,110
216,288,200740,2,0,P|232:216|272:176,2,110
44,100,201314,5,0,0:0:0:0:
60,276,201505,1,0,0:0:0:0:
189,93,201696,1,0,0:0:0:0:
60,276,201887,1,0,0:0:0:0:
176,168,202078,5,0,0:0:0:0:
176,168,202173,1,0,0:0:0:0:
176,168,202269,2,0,P|264:168|308:180,1,110
420,292,202651,2,0,P|436:212|424:176,1,110
364,72,203033,1,0,0:0:0:0:
216,288,203415,5,0,0:0:0:0:
88,56,203798,2,0,P|64:112|80:176,1,110
216,120,204180,2,0,P|236:184|216:236,1,110
64,324,204562,1,0,0:0:0:0:
224,224,204753,1,0,0:0:0:0:
64,324,204944,1,0,0:0:0:0:
164,336,205135,6,0,B|124:240|44:248|44:248|36:160,1,220
44,76,205708,1,0,0:0:0:0:
176,304,206091,1,0,0:0:0:0:
340,96,206473,1,0,0:0:0:0:
112,224,206855,1,0,0:0:0:0:
320,232,207046,1,0,0:0:0:0:
184,80,207237,1,0,0:0:0:0:
320,232,207428,5,0,0:0:0:0:
128,144,207619,1,0,0:0:0:0:
288,96,207810,1,0,0:0:0:0:
168,268,208001,1,0,0:0:0:0:
320,264,208193,1,0,0:0:0:0:
320,264,208384,2,0,P|420:208|428:112,1,220
168,112,208957,6,0,L|108:208,1,110
248,260,209339,2,0,L|304:152,1,110
121,189,209721,2,0,P|84:276|84:308,1,110
248,260,210103,2,0,P|275:212|285:159,1,110
252,32,210485,1,0,0:0:0:0:
384,56,210677,1,0,0:0:0:0:
328,144,210868,6,0,L|408:168,1,55
320,248,211059,2,0,L|364:296,1,55
272,324,211250,2,0,L|288:388,1,55
272,324,211441,2,0,P|164:341|63:302,1,220
196,208,212014,1,0,0:0:0:0:
80,112,212205,2,0,P|188:72|300:96,1,220
196,208,212778,5,0,0:0:0:0:
324,340,212970,2,0,P|376:284|344:144,1,220
196,208,213543,1,0,0:0:0:0:
312,252,213734,1,0,0:0:0:0:
196,208,213925,1,0,0:0:0:0:
100,312,214116,1,0,0:0:0:0:
252,332,214307,1,0,0:0:0:0:
252,332,214403,1,0,0:0:0:0:
252,332,214498,6,0,P|244:228|304:108,1,220
196,28,215071,1,0,0:0:0:0:
296,112,215263,2,0,P|340:80|416:84,2,110
368,224,215836,1,0,0:0:0:0:
280,320,216027,6,0,L|208:264,1,55
208,156,216218,2,0,L|251:189,1,55,0|0,0:0|0:0,0:0:0:0:
383,193,216409,2,0,L|340:160,1,55,0|0,0:0|0:0,0:0:0:0:
344,40,216600,2,0,L|387:73,1,55,0|0,0:0|0:0,0:0:0:0:
296,136,216791,2,0,P|264:208|204:236,2,110
196,52,217364,6,0,P|304:28|416:88,1,220
472,196,217938,1,0,0:0:0:0:
236,316,218320,2,0,L|236:200,1,110
392,88,218702,2,0,L|392:224,1,110
248,288,219084,1,0,0:0:0:0:
176,120,219275,1,0,0:0:0:0:
248,288,219466,1,0,0:0:0:0:
96,288,219657,1,0,0:0:0:0:
96,288,219849,2,0,P|68:216|76:160,1,110
216,52,220231,5,0,0:0:0:0:
216,52,220422,2,0,B|248:132|176:200|216:276,1,220
296,336,220995,1,0,0:0:0:0:
372,196,221186,1,0,0:0:0:0:
140,92,221377,1,0,0:0:0:0:
360,88,221759,2,0,P|376:160|368:216,1,110
252,140,222142,1,0,0:0:0:0:
152,200,222333,2,0,P|136:128|144:72,1,110
252,140,222715,1,0,0:0:0:0:
152,200,222906,1,0,0:0:0:0:
212,88,223097,1,0,0:0:0:0:
284,200,223288,5,0,0:0:0:0:
284,200,223479,2,0,P|316:316|420:352,1,220
424,168,224052,2,0,P|392:120|336:108,1,110
224,292,224435,2,0,P|176:268|164:208,1,110
68,44,224817,2,0,P|28:76|24:152,1,110
148,132,225199,6,0,L|240:208,1,110
360,120,225581,1,0,0:0:0:0:
472,232,225772,2,0,P|436:308|384:320,1,110
302,248,226154,2,0,P|312:188|288:144,1,110
164,252,226536,2,0,P|112:204|116:152,1,110
204,40,226919,2,0,P|256:108|248:168,1,110
164,252,227301,1,0,0:0:0:0:
260,128,227492,5,0,0:0:0:0:
260,128,227683,2,0,P|324:184|332:224,1,110
248,308,228065,1,0,0:0:0:0:
248,308,228256,2,0,P|160:296|132:272,1,110
160,132,228638,2,0,P|216:120|284:136,1,110
152,240,229021,1,0,0:0:0:0:
128,104,229212,5,0,0:0:0:0:
144,80,229307,1,0,0:0:0:0:
164,64,229403,1,0,0:0:0:0:
184,52,229498,1,0,0:0:0:0:
208,44,229594,2,0,P|280:96|296:152,1,110
424,256,230167,1,0,0:0:0:0:
240,340,230358,1,0,0:0:0:0:
240,340,230549,2,0,B|128:336|128:336|72:308|8:348,1,220
224,176,231122,1,0,0:0:0:0:
144,248,231314,6,0,P|56:192|64:76,1,220
136,144,231887,1,0,0:0:0:0:
60,88,232078,1,0,0:0:0:0:
136,144,232269,1,0,0:0:0:0:
32,212,232460,1,0,0:0:0:0:
176,64,232651,5,0,0:0:0:0:
176,64,232842,2,0,L|296:64,1,110
408,296,233415,1,0,0:0:0:0:
156,212,233798,2,0,B|256:168|256:168|296:200|376:176,1,220
224,320,234562,1,0,0:0:0:0:
72,272,234753,1,0,0:0:0:0:
304,248,235135,6,0,P|240:208|232:176,1,110
252,36,235517,2,0,P|301:56|336:104,1,110
148,100,235900,5,0,0:0:0:0:
300,172,236091,1,0,0:0:0:0:
148,224,236282,1,0,0:0:0:0:
280,104,236473,1,0,0:0:0:0:
204,236,236664,1,0,0:0:0:0:
320,288,236855,1,0,0:0:0:0:
428,212,237046,2,0,L|428:148,2,55
204,236,237428,2,0,L|204:160,2,55
96,332,237810,6,0,L|48:296,1,55
72,176,238001,2,0,L|128:212,1,55
252,164,238193,2,0,L|184:128,1,55
216,20,238384,2,0,L|292:56,1,55
352,208,238575,1,0,0:0:0:0:
96,288,238766,6,0,P|48:176|88:92,1,220
212,216,239339,2,0,P|268:184|280:128,1,110
412,152,239721,2,0,P|432:201|481:224,1,110
392,320,240103,2,0,P|336:332|264:300,1,110
348,200,240485,2,0,L|348:140,2,55
208,244,240868,2,0,L|208:300,2,55
88,192,241250,2,0,L|32:192,4,55
224,76,241823,6,0,P|336:64|456:84,1,220
328,244,242396,1,0,0:0:0:0:
400,120,242587,2,0,L|340:220,1,110
176,224,242970,1,0,0:0:0:0:
256,104,243161,2,0,L|196:196,1,110
328,244,243543,1,0,0:0:0:0:
256,104,243734,2,0,L|316:224,1,110
96,108,244116,1,0,0:0:0:0:
256,104,244307,2,0,L|146:104,1,110
320,108,244689,1,0,0:0:0:0:
400,296,244880,6,0,P|296:344|196:288,1,220
300,112,245454,2,0,L|300:256,1,110
116,216,245836,2,0,L|116:106,1,110
248,304,246218,2,0,P|296:336|368:340,1,110
480,248,246600,2,0,P|416:220|348:232,1,110
224,160,246982,2,0,P|288:128|352:128,1,110
488,44,247364,2,0,P|408:24|336:44,1,110
248,144,247747,6,0,L|248:88,2,55
344,52,248129,2,0,P|408:104|408:272,1,220
188,124,248893,1,0,0:0:0:0:
344,172,249084,2,0,P|320:292|224:324,1,220
100,216,249657,2,0,P|212:192|268:96,1,220
488,264,250422,2,0,P|432:264|380:288,1,110
240,348,250804,5,0,0:0:0:0:
376,200,250995,1,0,0:0:0:0:
88,356,251186,1,0,0:0:0:0:
260,24,251377,1,0,0:0:0:0:
88,356,251759,1,0,0:0:0:0:
472,144,252142,1,0,0:0:0:0:
48,132,252524,1,0,0:0:0:0:
412,360,252906,1,0,0:0:0:0:
256,216,253097,2,0,L|256:-16,1,220
256,192,254243,12,0,257301,0:0:0:0:
SkinnyJommy
Hi there! paseli sent me here to mod the insane difficulties :D

[mana's Insane]

00:14:817 (6,7,8,9) - this pattern would flow a lot better if it looked like this https://osu.ppy.sh/ss/1937894

00:16:536 (5,6) - This is very awkward to play

00:19:403 (6,7,1) - to much spacing here

00:33:352 (7) - Move this to 216, 112

00:34:116 (9) - Blanker this around 8 better

00:38:511 (1) - I really don't like single notes behind triples like this, its really hard to read

00:40:040 (1) - ^

00:41:568 (1) - ^

00:47:874 (1,2,3,4,5,6,7,8,9,10) - This part is just stupid

01:00:485 (7) - Move this to 328, 324

01:04:307 (3) - Delete this slider, add notes to fill up this part

01:08:511 (5,6) - These are way to close to eachother

01:08:702 (6,7 - These are wayyyyy to far apart

01:11:377 (5,6,7) - same thing here, to close and to far apart

01:28:384 (1,2,3,4,5,6,7,8) - This is just stupid as well

I'm just going to stop modding this difficulty now, it feels like you just put notes randomly on the map honestly

[paseli's Kaleidoscope]

00:10:995 (1,2,3,4) - This is extremely hard to read, needs more spacing

00:20:167 (8) - Consider moving this to 340, 356

00:24:562 (3,4) - Maybe ctrl g both of these, it feels like it flows a little better

00:43:097 (4,5,6,7,8) - Use ctrl D to make a star pattern out of this, i think it would look a lot nicer

01:08:129 (2) - I really don't like this overlap, you can barely see the slider

01:31:823 (7) - Move this to 272, 56

01:32:014 (8) - Move this to 116, 160 if you did this ^ it creates a nicer shape

01:42:715 (4) - This is a little awkward to play, the flow is very weird

01:44:435 (7) - Why is this so far away from the previous sliders?

01:52:269 (3) - Maybe move this to 388, 344

02:05:645 (1) - I don't think notes that are behind a stream like this are very good, they are really hard to read

02:29:530 (7) - Move this to 320, 72

[Insane]

00:10:995 (1,2,3,4) - Spacing issue here, 2 is the same distance away from 1 as it is from 3, but 3 comes a lot sooner on the timeline, so this will confuse people as it is really hard to read

00:20:358 (1) - Blanket this around 3 better

01:04:307 (4) - Move this to 464, 100

01:04:307 (4) - Move this to 496, 204

01:23:607 (4,5) - These are to close to eachother, when they are far apart on the time line, makes it hard to read

02:05:645 (1,2,3) - ^

02:09:084 (2,3) - ^

02:33:925 (2,3,4) - I don't see a reason to increase SV here

02:40:040 (2) - to close to 1, while far away on the timeline

03:00:103 (1) - ^

03:31:345 (6) - Is this supposed to be this? having it not circular stream

03:39:657 (8) - Move this to 200, 356

03:40:231 (1) - Move this to 328, 40

Well, that's it for my mod! Hopefully this helped you guys/girls out a little bit :D

GL
Pho

skinnyjimmy wrote:

[paseli's Kaleidoscope]

00:10:995 (1,2,3,4) - This is extremely hard to read, needs more spacing Fixed.

00:20:167 (8) - Consider moving this to 340, 356 I repositioned a bit, but the jump remains.

00:24:562 (3,4) - Maybe ctrl g both of these, it feels like it flows a little better I like the current flow, maybe i'll rearrange 4 a bit.

00:43:097 (4,5,6,7,8) - Use ctrl D to make a star pattern out of this, i think it would look a lot nicer Ugh, my diff has enough stars already, I'll try to make a better pattern though

01:08:129 (2) - I really don't like this overlap, you can barely see the slider Fixed~

01:31:823 (7) - Move this to 272, 56 Fixed~

01:32:014 (8) - Move this to 116, 160 if you did this ^ it creates a nicer shape

01:42:715 (4) - This is a little awkward to play, the flow is very weird I like this dropoff flow :c Gonna leave as it is.

01:44:435 (7) - Why is this so far away from the previous sliders? Fixed the distance a bit.

01:52:269 (3) - Maybe move this to 388, 344 Current position is fine.

02:05:645 (1) - I don't think notes that are behind a stream like this are very good, they are really hard to read If it were circles, yes, but in case of sliders i think this is perfectly fine. This adds some kind of difficulty to the stream, since you need to be more precise about your taps - and I like that.

02:29:530 (7) - Move this to 320, 72 Fixed~
Thanks for the mod!

@Shurelia: Here my rework, just apply it when you have time. ;)

osu file format v13

[General]
AudioFilename: Kaleidoscope.mp3
AudioLeadIn: 0
PreviewTime: 49212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47874,190227,225581
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.300005

[Metadata]
Title:Kaleidoscope
TitleUnicode:Kaleidoscope
Artist:Shimotsuki Haruka
ArtistUnicode:霜月ã¯ã‚‹ã‹
Creator:Shurelia
Version:paseli's Kaleidoscope
Source:星空ã®ãƒ¡ãƒ¢ãƒªã‚¢ -Eternal Heart-
Tags:Hoshizora no Memoria favorite eroge Visual Novel opening el solarbeam mana vayne saten paseli
BeatmapID:481282
BeatmapSetID:169622

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"442306.jpg",0,0
//Break Periods
2,86100,88930
2,162533,173389
2,187182,194981
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
486,382.165605095541,4,2,2,60,1,0
10900,-100,4,2,1,60,0,0
24849,-100,4,2,2,60,0,0
25040,-100,4,2,1,60,0,0
48638,-100,4,3,1,60,0,0
49212,-100,4,2,1,60,0,1
61250,-100,4,3,1,60,0,0
61632,-100,4,2,1,60,0,0
66982,-100,4,3,1,60,0,0
67555,-100,4,2,1,60,0,1
79594,-100,4,2,1,60,0,0
122205,-100,4,3,1,60,0,0
122587,-100,4,3,1,60,0,0
122778,-100,4,2,1,60,0,0
125071,-100,4,3,1,60,0,0
125645,-100,4,2,1,60,0,1
137683,-100,4,2,1,60,0,0
143415,-100,4,3,1,60,0,0
143798,-100,4,3,1,60,0,0
143989,-100,4,2,1,60,0,1
156027,-100,4,3,1,60,0,0
156409,-100,4,2,1,60,0,0
183734,-200,4,2,1,60,0,0
185071,-200,4,2,1,55,0,0
185263,-200,4,2,1,50,0,0
185454,-200,4,2,1,45,0,0
185645,-200,4,2,1,40,0,0
185836,-200,4,2,1,35,0,0
186027,-200,4,2,1,30,0,0
186218,-200,4,2,1,25,0,0
186409,-200,4,2,1,20,0,0
186600,-200,4,2,1,15,0,0
195581,-200,4,2,1,20,0,0
195772,-200,4,2,1,25,0,0
195963,-200,4,2,1,30,0,0
196154,-200,4,2,1,30,0,0
196345,-200,4,2,1,35,0,0
196536,-200,4,2,1,40,0,0
196728,-200,4,2,1,45,0,0
196919,-200,4,2,1,50,0,0
197110,-200,4,2,1,55,0,0
197301,-200,4,2,1,60,0,0
199021,-100,4,2,1,60,0,1
210868,-100,4,2,1,60,0,0
211059,-100,4,3,1,60,0,0
211441,-100,4,2,1,60,0,0
216791,-100,4,3,1,60,0,0
217364,-100,4,2,1,60,0,1
229403,-100,4,3,1,60,0,0
229785,-100,4,2,1,60,0,0
254243,-100,4,2,1,50,0,0
254626,-100,4,2,1,45,0,0
255008,-100,4,2,1,40,0,0
255390,-100,4,2,1,35,0,0
255772,-100,4,2,1,30,0,0
256154,-100,4,2,1,25,0,0
256536,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 0,255,255
Combo3 : 0,0,255
Combo4 : 255,0,0
SliderBorder : 255,255,255

[HitObjects]
184,152,486,5,0,0:0:0:0:
88,232,677,1,0,0:0:0:0:
12,132,868,1,2,0:0:0:0:
112,56,1059,1,0,0:0:0:0:
256,56,1250,5,0,0:0:0:0:
356,136,1441,1,0,0:0:0:0:
280,236,1632,1,2,0:0:0:0:
184,152,1823,1,0,0:0:0:0:
184,152,1919,1,0,0:0:0:0:
184,152,2014,6,0,P|244:152|284:132,1,90
348,64,2396,1,2,0:0:0:0:
436,176,2587,1,0,0:0:0:0:
368,356,2778,2,0,P|336:320|316:272,1,90
280,180,3161,1,2,0:0:0:0:
152,244,3352,1,0,0:0:0:0:
280,304,3543,6,0,P|236:336|192:344,1,90
60,352,3925,1,2,0:0:0:0:
152,244,4116,1,0,0:0:0:0:
12,156,4307,2,0,L|88:76,1,90
156,20,4689,1,2,0:0:0:0:
328,124,4880,1,0,0:0:0:0:
328,124,4976,1,0,0:0:0:0:
328,124,5071,6,0,P|308:180|280:208,1,90
120,132,5454,2,0,P|140:76|168:48,1,90,2|0,0:0|0:0,0:0:0:0:
332,304,5836,2,0,P|280:324|232:324,1,90
40,256,6218,2,0,P|20:216|32:152,1,90,2|0,0:0|0:0,0:0:0:0:
252,96,6600,5,0,0:0:0:0:
260,276,6791,1,0,0:0:0:0:
152,132,6982,1,2,0:0:0:0:
324,184,7173,1,0,0:0:0:0:
156,252,7364,5,0,0:0:0:0:
44,176,7556,1,0,0:0:0:0:
156,100,7747,1,2,0:0:0:0:
264,180,7938,1,0,0:0:0:0:
132,340,8129,6,0,L|156:252,1,90
396,204,8511,2,0,L|320:272,1,90,2|0,0:0|0:0,0:0:0:0:
296,48,8893,2,0,L|396:32,1,90
464,144,9275,5,2,0:0:0:0:
456,188,9371,1,0,0:0:0:0:
452,232,9466,1,0,0:0:0:0:
444,276,9562,1,0,0:0:0:0:
436,320,9657,1,4,0:0:0:0:
256,192,9753,12,0,10804,0:0:0:0:
256,196,10995,5,0,0:0:0:0:
256,112,11186,1,0,0:0:0:0:
188,244,11473,1,0,0:0:0:0:
324,244,11759,1,0,0:0:0:0:
156,144,12333,6,0,P|212:96|316:112,1,180,8|0,0:0|0:0,0:0:0:0:
388,184,12906,1,0,0:0:0:0:
360,288,13097,2,0,P|316:332|268:344,1,90
212,268,13479,1,0,0:0:0:0:
148,356,13670,1,0,0:0:0:0:
40,360,13861,1,0,0:0:0:0:
8,164,14052,2,0,P|4:112|88:12,1,180
204,32,14626,2,0,L|296:116,1,90
136,212,15008,2,0,L|56:132,1,90
244,200,15390,2,0,L|224:312,1,90
56,232,15772,6,0,P|56:176|88:136,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
192,352,16345,1,0,0:0:0:0:
220,176,16536,2,0,P|180:128|132:120,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,340,17110,2,0,P|360:376|460:332,1,180
504,168,17683,2,0,P|508:116|476:60,1,90
304,164,18065,2,0,P|292:208|304:252,1,90
420,80,18447,2,0,P|384:44|348:28,1,90
224,104,18829,5,0,0:0:0:0:
156,212,19021,1,0,0:0:0:0:
88,104,19212,1,0,0:0:0:0:
24,212,19403,1,0,0:0:0:0:
88,320,19594,1,0,0:0:0:0:
156,212,19785,1,0,0:0:0:0:
228,316,19976,1,0,0:0:0:0:
292,208,20167,1,0,0:0:0:0:
448,280,20358,6,0,P|476:236|408:116,1,180,2|0,0:0|0:0,0:0:0:0:
224,216,20931,2,0,P|308:244|396:200,1,180,2|0,0:0|0:0,0:0:0:0:
172,132,21505,2,0,P|125:205|128:228,1,90,2|0,0:0|0:0,0:0:0:0:
292,312,21887,1,0,0:0:0:0:
392,308,22078,1,0,0:0:0:0:
280,128,22269,1,0,0:0:0:0:
232,212,22460,1,0,0:0:0:0:
436,208,22651,1,0,0:0:0:0:
384,124,22842,1,0,0:0:0:0:
284,276,23033,1,0,0:0:0:0:
188,324,23224,1,0,0:0:0:0:
48,200,23415,6,0,B|32:116|32:116|48:60|92:44,1,180,2|0,0:0|0:0,0:0:0:0:
228,168,23989,2,0,B|244:252|244:252|228:308|184:324,1,180,2|0,0:0|0:0,0:0:0:0:
124,144,24562,2,0,L|148:252,1,90,2|0,0:0|0:0,0:0:0:0:
64,200,24944,2,0,P|44:120|124:68,1,180,4|0,0:0|0:0,0:0:0:0:
268,116,25517,1,0,0:0:0:0:
372,264,25708,1,0,0:0:0:0:
336,368,25900,1,0,0:0:0:0:
264,288,26091,1,0,0:0:0:0:
340,100,26282,6,0,B|416:136|416:136|460:176|444:244,1,180
324,356,26855,2,0,L|252:280,1,90
180,96,27237,2,0,L|276:120,1,90
160,344,27619,2,0,L|60:312,1,90
36,196,28001,1,0,0:0:0:0:
104,88,28193,1,0,0:0:0:0:
284,288,28384,1,0,0:0:0:0:
264,200,28575,1,0,0:0:0:0:
200,276,28766,2,0,L|116:344,1,90
24,236,29148,1,0,0:0:0:0:
184,196,29339,6,0,P|256:208|280:304,1,180
96,208,29912,2,0,P|104:156|136:124,1,90
160,284,30294,2,0,P|116:308|64:304,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
244,196,30868,1,0,0:0:0:0:
132,16,31059,2,0,P|72:48|108:160,1,180
132,92,31632,2,0,P|60:80|96:216,1,270
360,344,32587,6,0,P|420:312|384:200,1,180,2|0,0:0|0:0,0:0:0:0:
360,268,33160,2,0,P|432:280|460:168,1,180,2|0,0:0|0:0,0:0:0:0:
420,100,33734,1,2,0:0:0:0:
320,56,33925,1,0,0:0:0:0:
148,112,34116,1,0,0:0:0:0:
76,192,34307,1,0,0:0:0:0:
184,336,34498,1,0,0:0:0:0:
292,324,34689,1,0,0:0:0:0:
376,164,34880,1,0,0:0:0:0:
292,92,35071,1,0,0:0:0:0:
232,260,35263,5,0,0:0:0:0:
172,128,35454,1,0,0:0:0:0:
296,196,35645,1,8,0:0:0:0:
152,212,35836,1,8,0:0:0:0:
260,120,36027,1,0,0:0:0:0:
232,260,36218,1,0,0:0:0:0:
232,260,36600,6,0,P|324:280|388:208,1,180
340,52,37173,1,4,0:0:0:0:
320,196,37364,1,0,0:0:0:0:
456,152,37556,1,0,0:0:0:0:
280,116,37747,1,0,0:0:0:0:
256,324,38129,1,0,0:0:0:0:
256,324,38320,1,0,0:0:0:0:
232,116,38702,5,0,0:0:0:0:
56,152,38893,1,0,0:0:0:0:
192,196,39085,1,0,0:0:0:0:
172,52,39276,1,0,0:0:0:0:
260,224,39657,1,0,0:0:0:0:
260,224,39849,1,0,0:0:0:0:
120,188,40231,5,0,0:0:0:0:
320,88,40422,1,0,0:0:0:0:
196,88,40613,1,0,0:0:0:0:
392,188,40804,1,0,0:0:0:0:
256,128,41186,1,0,0:0:0:0:
256,128,41377,1,0,0:0:0:0:
308,48,41759,6,0,P|356:100|320:204,1,180
182,197,42333,2,0,P|151:116|204:48,1,180
308,48,42906,1,0,0:0:0:0:
404,100,43097,1,0,0:0:0:0:
380,260,43288,1,4,0:0:0:0:
328,124,43479,1,0,0:0:0:0:
444,168,43670,1,0,0:0:0:0:
308,264,43861,1,0,0:0:0:0:
308,264,44243,6,0,P|256:216|284:120,1,180
328,184,44817,1,0,0:0:0:0:
184,260,45008,1,0,0:0:0:0:
124,108,45199,1,0,0:0:0:0:
264,28,45390,1,0,0:0:0:0:
328,184,45772,1,0,0:0:0:0:
328,184,45963,2,0,L|276:264,1,90
176,332,46345,2,0,P|132:312|168:188,1,180,4|0,0:0|0:0,0:0:0:0:
296,52,46919,2,0,P|340:72|304:196,1,180
120,128,47492,2,0,P|108:72|124:36,1,90
236,92,47874,5,0,0:0:0:0:
256,112,47970,1,0,0:0:0:0:
276,128,48065,1,0,0:0:0:0:
296,148,48161,1,0,0:0:0:0:
316,168,48256,1,0,0:0:0:0:
336,188,48352,1,0,0:0:0:0:
356,208,48447,1,0,0:0:0:0:
384,240,48543,1,0,0:0:0:0:
400,276,48638,5,8,0:0:0:0:
388,316,48734,1,0,0:0:0:0:
364,348,48829,1,8,0:0:0:0:
324,360,48925,1,0,0:0:0:0:
284,352,49021,1,4,0:0:0:0:
320,280,49212,6,0,B|264:216|200:264|160:208,1,180,4|0,0:0|0:0,0:0:0:0:
52,144,49785,2,0,P|84:108|148:92,1,90
152,272,50167,2,0,P|132:216|140:172,1,90
312,200,50549,2,0,P|260:216|220:208,1,90
256,32,50931,2,0,P|268:84|252:128,1,90
88,80,51314,2,0,P|144:64|192:80,1,90
256,252,51696,1,0,0:0:0:0:
336,92,51887,1,0,0:0:0:0:
256,252,52078,1,0,0:0:0:0:
176,92,52269,6,0,P|120:72|112:172,1,180,4|0,0:0|0:0,0:0:0:0:
168,260,52842,2,0,P|224:264|264:248,1,90
356,320,53224,2,0,P|376:272|372:224,1,90
504,200,53607,2,0,P|472:140|444:120,1,90
488,0,53989,2,0,P|428:-4|396:8,1,90
296,96,54371,2,0,P|236:136|208:136,1,90
88,192,54753,1,0,0:0:0:0:
228,228,54944,1,0,0:0:0:0:
132,120,55135,1,0,0:0:0:0:
144,264,55326,6,0,B|184:328|260:316|260:316|272:336|304:348,1,180,4|0,0:0|0:0,0:0:0:0:
456,344,55900,2,0,P|425:316|372:288,1,90
353,106,56282,2,0,P|388:132|428:156,1,90
288,280,56664,2,0,L|340:192,1,90
512,160,57046,2,0,L|460:248,1,90
332,200,57428,2,0,L|260:136,1,90
124,164,57810,2,0,L|68:248,1,90
180,340,58193,2,0,L|284:324,1,90
396,248,58575,6,0,P|412:176|332:120,1,180
216,200,59148,2,0,B|148:204|108:252|40:220,1,180
0,72,59721,2,0,P|20:24|64:4,1,90
176,52,60103,2,0,B|264:60|260:128|352:116,1,180
412,32,60677,2,0,P|472:32|512:132,1,180
436,252,61250,1,8,0:0:0:0:
416,276,61345,1,8,0:0:0:0:
396,300,61441,1,0,0:0:0:0:
372,320,61536,1,0,0:0:0:0:
348,340,61632,6,0,P|272:360|176:304,1,180,4|0,0:0|0:0,0:0:0:0:
292,196,62205,1,0,0:0:0:0:
232,44,62396,2,0,P|308:24|404:80,1,180
292,196,62970,1,0,0:0:0:0:
176,308,63161,2,0,P|120:316|16:244,1,180,4|0,0:0|0:0,0:0:0:0:
164,176,63734,1,0,0:0:0:0:
308,104,63925,2,0,P|364:96|468:168,1,180
468,320,64498,1,0,0:0:0:0:
320,268,64689,5,4,0:0:0:0:
204,320,64880,1,0,0:0:0:0:
260,208,65071,1,0,0:0:0:0:
116,236,65263,1,0,0:0:0:0:
212,132,65454,1,0,0:0:0:0:
52,140,65645,1,0,0:0:0:0:
188,60,65836,1,0,0:0:0:0:
12,16,66027,1,0,0:0:0:0:
16,152,66218,5,4,0:0:0:0:
20,180,66314,1,0,0:0:0:0:
28,204,66409,1,0,0:0:0:0:
40,228,66505,1,0,0:0:0:0:
56,248,66600,1,0,0:0:0:0:
72,268,66696,1,0,0:0:0:0:
92,284,66791,1,0,0:0:0:0:
116,300,66887,1,0,0:0:0:0:
140,312,66982,5,8,0:0:0:0:
164,324,67078,1,0,0:0:0:0:
192,332,67173,1,8,0:0:0:0:
220,332,67269,1,0,0:0:0:0:
248,328,67364,1,4,0:0:0:0:
248,328,67556,6,0,P|216:272|240:136,1,180,4|0,0:0|0:0,0:0:0:0:
390,102,68129,2,0,P|378:162|334:190,1,90
260,32,68511,2,0,P|300:76|304:112,1,90
132,144,68893,2,0,P|160:116|216:108,1,90
208,284,69275,2,0,P|188:236|196:196,1,90
380,216,69657,2,0,P|320:228|284:216,1,90
176,112,70040,1,0,0:0:0:0:
336,128,70231,1,0,0:0:0:0:
192,200,70422,1,0,0:0:0:0:
268,56,70613,6,0,P|332:140|304:204,1,180,4|0,0:0|0:0,0:0:0:0:
216,308,71186,2,0,P|152:328|124:320,1,90
128,216,71568,2,0,P|72:204|40:172,1,90
120,104,71950,2,0,P|88:56|88:20,1,90
196,32,72333,2,0,P|240:0|296:-4,1,90
344,76,72715,2,0,P|408:80|448:108,1,90
376,264,73097,1,0,0:0:0:0:
376,156,73288,1,0,0:0:0:0:
512,224,73479,1,0,0:0:0:0:
368,352,73670,6,0,P|312:328|280:204,1,180,4|0,0:0|0:0,0:0:0:0:
420,116,74243,2,0,P|380:160|344:172,1,90
168,48,74626,2,0,P|220:24|276:32,1,90
160,232,75008,2,0,P|96:256|48:248,1,90
228,96,75390,2,0,P|276:144|288:176,1,90
132,324,75772,2,0,P|84:276|72:244,1,90
360,188,76154,2,0,P|320:228|280:240,1,90
416,8,76536,2,0,P|452:40|464:92,1,90
504,260,76919,6,0,B|492:316|408:344|400:276|328:320,1,180
248,352,77492,2,0,P|192:368|108:276,1,180
228,156,78065,2,0,P|272:164|308:212,1,90
200,272,78447,2,0,P|136:232|128:104,1,180
252,76,79021,2,0,B|300:72|324:140|324:140|340:184|400:176,1,180
496,52,79594,1,0,0:0:0:0:
384,176,79785,1,0,0:0:0:0:
252,76,79976,6,0,P|184:104|216:212,1,180,4|0,0:0|0:0,0:0:0:0:
300,292,80549,1,0,0:0:0:0:
368,160,80740,1,0,0:0:0:0:
484,236,80931,2,0,P|499:318|424:357,1,180
87,357,81505,2,0,P|12:318|28:236,1,180,4|0,0:0|0:0,0:0:0:0:
144,160,82078,1,0,0:0:0:0:
212,292,82269,1,0,0:0:0:0:
323,197,82460,2,0,P|338:114|264:76,1,180
124,184,83033,5,4,0:0:0:0:
208,344,83224,2,0,L|304:328,1,90
504,264,83607,2,0,L|412:248,1,90
196,180,83989,2,0,L|292:168,1,90
512,96,84371,2,8,P|468:64|340:56,1,180
169,82,84944,1,8,0:0:0:0:
204,304,85326,2,0,P|240:360|308:288,1,180
256,152,85900,1,4,0:0:0:0:
212,168,89530,5,0,0:0:0:0:
316,236,89721,1,0,0:0:0:0:
256,352,89912,2,0,P|160:348|124:272,1,180
208,276,90485,2,0,P|168:344|44:336,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,168,91441,1,0,0:0:0:0:
80,40,91632,1,0,0:0:0:0:
272,56,91823,1,0,0:0:0:0:
116,160,92014,1,0,0:0:0:0:
280,248,92205,6,0,P|352:292|460:228,1,180
512,152,92778,1,0,0:0:0:0:
428,44,92970,2,0,P|368:120|364:216,1,180
436,168,93543,2,0,P|376:124|284:168,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
320,324,94498,2,0,L|232:388,1,90
212,272,94880,2,0,L|304:200,1,90
428,136,95263,2,0,P|472:184|432:280,1,180
240,192,95836,2,0,P|312:164|404:216,1,180
240,312,96409,2,0,L|332:240,1,90
268,68,96791,6,0,P|216:36|108:96,1,180,2|0,0:0|0:0,0:0:0:0:
192,276,97364,2,0,P|228:216|176:100,1,180,2|0,0:0|0:0,0:0:0:0:
40,192,97938,2,0,L|152:192,1,90,2|0,0:0|0:0,0:0:0:0:
296,28,98320,2,0,P|384:12|472:72,1,180,2|0,0:0|0:0,0:0:0:0:
328,192,98893,1,0,0:0:0:0:
476,284,99084,2,0,P|428:344|324:348,1,180
216,28,99849,2,0,P|128:12|40:72,1,180,2|0,0:0|0:0,0:0:0:0:
184,192,100422,1,2,0:0:0:0:
36,284,100613,2,0,P|84:344|188:348,1,180
256,236,101377,1,4,0:0:0:0:
256,236,101759,5,0,0:0:0:0:
108,168,101950,1,0,0:0:0:0:
264,124,102142,2,0,P|328:144|372:272,1,180
116,324,102715,2,0,P|144:272|268:240,2,180,0|0|0,0:0|0:0|0:0,0:0:0:0:
288,372,103670,2,0,L|384:320,1,90
168,208,104052,2,0,L|260:240,1,90
412,96,104435,1,0,0:0:0:0:
100,96,104817,5,0,0:0:0:0:
136,212,105008,1,0,0:0:0:0:
292,172,105199,2,0,P|272:100|168:52,1,180
136,212,105772,2,0,L|208:140,1,90
199,148,106154,2,0,P|112:120|44:188,1,180
144,312,106728,2,0,B|200:312|228:268|228:268|340:300,1,180
456,256,107492,2,0,P|480:188|432:76,1,180
348,132,108065,1,0,0:0:0:0:
276,52,108256,2,0,P|204:96|172:204,1,180
170,182,109021,6,0,P|248:180|272:284,1,180,2|0,0:0|0:0,0:0:0:0:
104,148,109594,2,0,P|192:112|192:252,1,270,2|2,0:0|0:0,0:0:0:0:
32,276,110358,1,0,0:0:0:0:
52,96,110549,2,0,P|128:44|228:48,1,180,2|0,0:0|0:0,0:0:0:0:
344,108,111122,1,0,0:0:0:0:
260,224,111314,2,0,B|216:288|256:344|256:344|284:324|320:332,1,180
468,256,111887,5,0,0:0:0:0:
336,196,112078,1,8,0:0:0:0:
392,368,112269,1,8,0:0:0:0:
424,192,112460,1,0,0:0:0:0:
280,88,112651,1,0,0:0:0:0:
280,88,113033,6,0,B|244:156|160:112|124:200,1,180
236,352,113607,1,4,0:0:0:0:
344,256,113798,1,0,0:0:0:0:
204,224,113989,1,0,0:0:0:0:
336,348,114180,1,0,0:0:0:0:
336,348,114562,2,0,P|412:328|436:232,1,180
340,88,115135,5,0,0:0:0:0:
340,232,115326,1,0,0:0:0:0:
444,132,115517,1,0,0:0:0:0:
268,164,115708,1,0,0:0:0:0:
268,164,116091,2,0,P|256:100|148:72,1,180
96,240,116664,5,0,0:0:0:0:
240,244,116855,1,0,0:0:0:0:
136,148,117046,1,0,0:0:0:0:
160,328,117237,1,0,0:0:0:0:
160,328,117619,2,0,P|208:260|204:164,1,180
206,165,118193,6,0,P|256:96|352:136,1,180
300,336,118766,2,0,B|204:324|204:324|144:264|176:220,1,180
136,148,119339,1,0,0:0:0:0:
196,56,119530,1,0,0:0:0:0:
332,172,119721,1,4,0:0:0:0:
176,264,119912,1,0,0:0:0:0:
348,316,120103,1,0,0:0:0:0:
496,216,120294,1,0,0:0:0:0:
196,56,120677,2,0,P|116:112|136:200,1,180
252,312,121250,5,0,0:0:0:0:
372,180,121441,1,0,0:0:0:0:
228,188,121632,1,0,0:0:0:0:
408,324,121823,1,0,0:0:0:0:
408,324,122205,1,8,0:0:0:0:
484,136,122396,2,0,P|468:72|440:44,1,90,4|0,0:0|0:0,0:0:0:0:
276,28,122778,6,0,L|188:72,1,90
92,216,123161,2,0,L|180:164,1,90
348,168,123543,2,0,L|264:216,1,90
160,356,123925,2,0,L|244:300,1,90
284,44,124307,5,0,0:0:0:0:
248,71,124402,1,0,0:0:0:0:
224,109,124498,1,0,0:0:0:0:
213,152,124593,1,0,0:0:0:0:
217,197,124689,1,0,0:0:0:0:
236,237,124784,1,0,0:0:0:0:
267,270,124880,1,0,0:0:0:0:
307,290,124975,1,0,0:0:0:0:
351,296,125071,5,8,0:0:0:0:
395,287,125166,1,0,0:0:0:0:
434,264,125262,1,8,0:0:0:0:
463,230,125357,1,2,0:0:0:0:
479,188,125453,1,4,0:0:0:0:
479,188,125645,6,0,B|428:144|396:140|396:140|360:184|328:188,1,180,4|0,0:0|0:0,0:0:0:0:
224,92,126218,2,0,B|260:68|260:68|308:96,1,90
300,272,126600,2,0,B|259:295|259:295|223:271,1,90
352,144,126982,2,0,B|376:188|376:188|348:224,1,90
172,220,127364,2,0,B|147:188|147:188|171:144,1,90
260,280,127747,2,0,L|260:380,1,90
184,296,128129,1,0,0:0:0:0:
332,256,128320,1,0,0:0:0:0:
184,192,128511,1,0,0:0:0:0:
328,84,128702,6,0,P|384:120|404:236,1,180,4|0,0:0|0:0,0:0:0:0:
216,192,129275,2,0,L|312:192,1,90
164,304,129657,2,0,L|68:304,1,90
252,276,130040,2,0,L|252:368,1,90
124,216,130422,2,0,L|124:104,1,90
280,32,130804,2,0,L|280:148,1,90
212,228,131186,1,0,0:0:0:0:
292,324,131377,1,0,0:0:0:0:
416,308,131568,1,0,0:0:0:0:
468,192,131759,6,0,B|452:140|400:120|400:120|400:40,1,180,4|0,0:0|0:0,0:0:0:0:
308,40,132333,2,0,B|308:96|308:96|272:124,1,90
340,296,132715,2,0,P|348:236|384:204,1,90
404,348,133097,2,0,B|372:372|372:372|308:372,1,90
332,140,133479,2,0,B|376:164|368:220,1,90
192,244,133861,2,0,B|220:208|220:208|272:208,1,90
152,348,134243,2,0,B|104:360|64:304,1,90
88,132,134626,2,0,B|124:168|124:168|124:216,1,90
4,76,135008,6,0,L|92:16,1,90,0|0,0:0|0:0,0:0:0:0:
244,92,135390,2,0,L|152:144,1,90
433,25,135772,2,0,L|508:76,1,90
346,136,136154,2,0,L|268:92,1,90
416,232,136536,2,0,L|356:304,1,90
153,301,136919,2,0,L|96:232,1,90
168,108,137301,5,0,0:0:0:0:
210,92,137396,1,0,0:0:0:0:
254,88,137492,1,0,0:0:0:0:
299,94,137587,1,0,0:0:0:0:
341,110,137683,2,0,L|368:136,4,22.5,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
384,296,138065,6,0,P|316:288|256:196,1,180,4|0,0:0|0:0,0:0:0:0:
256,201,138638,1,0,0:0:0:0:
255,201,138829,2,0,P|213:277|128:296,1,180
40,80,139594,2,0,P|84:44|204:76,1,180,4|0,0:0|0:0,0:0:0:0:
256,116,140167,1,0,0:0:0:0:
320,68,140358,2,0,P|401:37|477:81,1,180
160,324,141122,2,0,B|208:260|208:260|264:288|320:260,1,180,4|0,0:0|0:0,0:0:0:0:
372,180,141696,2,0,P|364:116|264:60,1,180
180,184,142269,2,0,L|276:156,1,90
132,120,142651,5,0,0:0:0:0:
104,154,142746,1,0,0:0:0:0:
100,199,142842,1,0,0:0:0:0:
118,239,142937,1,0,0:0:0:0:
152,268,143033,1,0,0:0:0:0:
194,267,143128,1,0,0:0:0:0:
237,253,143224,1,0,0:0:0:0:
280,239,143319,1,0,0:0:0:0:
322,225,143415,5,8,0:0:0:0:
362,243,143510,1,0,0:0:0:0:
392,276,143606,1,8,0:0:0:0:
405,319,143701,1,2,0:0:0:0:
397,363,143797,1,4,0:0:0:0:
312,324,143989,6,0,P|216:360|124:340,1,180,4|0,0:0|0:0,0:0:0:0:
144,124,144562,2,0,B|184:124|184:124|224:160,1,90
368,260,144944,2,0,B|328:260|328:260|288:224,1,90
316,76,145326,2,0,B|316:124|316:124|284:164,1,90
196,308,145708,2,0,B|196:260|196:260|228:220,1,90
368,260,146091,2,0,L|452:320,1,90
324,336,146473,1,0,0:0:0:0:
360,180,146664,1,0,0:0:0:0:
236,284,146855,1,0,0:0:0:0:
276,108,147046,6,0,P|248:60|128:104,1,180,4|0,0:0|0:0,0:0:0:0:
180,252,147619,2,0,L|284:288,1,90
432,212,148001,2,0,L|332:176,1,90
180,252,148384,2,0,P|196:312|240:336,1,90
432,212,148766,2,0,P|416:152|372:128,1,90
276,184,149148,2,0,L|340:260,1,90
316,68,149530,1,0,0:0:0:0:
172,152,149721,1,0,0:0:0:0:
352,156,149912,1,0,0:0:0:0:
196,68,150103,6,0,P|112:88|84:176,1,180,4|0,0:0|0:0,0:0:0:0:
148,340,150677,2,0,L|232:288,1,90
304,128,151059,2,0,P|236:164|220:192,1,90
344,308,151441,2,0,P|388:264|400:224,1,90
304,128,151823,2,0,P|240:104|208:116,1,90
344,308,152205,2,0,P|408:340|440:328,1,90
304,128,152587,2,0,P|272:72|240:44,1,90
344,308,152970,2,0,P|376:364|408:392,1,90
468,216,153352,6,0,L|384:160,1,90
256,208,153734,1,0,0:0:0:0:
160,328,153925,1,0,0:0:0:0:
44,216,154116,6,0,L|128:160,1,90
256,208,154498,1,0,0:0:0:0:
352,328,154689,1,0,0:0:0:0:
116,172,154880,1,0,0:0:0:0:
196,100,155071,1,0,0:0:0:0:
312,312,155263,1,0,0:0:0:0:
204,312,155454,1,0,0:0:0:0:
396,172,155645,1,0,0:0:0:0:
316,100,155836,1,0,0:0:0:0:
80,152,156027,5,8,0:0:0:0:
71,195,156122,1,8,0:0:0:0:
81,239,156218,1,0,0:0:0:0:
108,274,156313,1,0,0:0:0:0:
148,295,156409,2,0,B|224:312|253:243|253:243|328:200,1,180,4|0,0:0|0:0,0:0:0:0:
298,216,156982,1,0,0:0:0:0:
298,216,157173,2,0,P|228:164|184:240,1,180
352,288,157938,2,0,B|400:232|368:168|368:168|416:112,1,180,4|0,0:0|0:0,0:0:0:0:
400,129,158511,1,0,0:0:0:0:
400,129,158702,2,0,P|348:76|248:48,1,180
196,220,159275,5,0,0:0:0:0:
260,308,159466,1,4,0:0:0:0:
324,220,159657,1,0,0:0:0:0:
56,48,160040,1,0,0:0:0:0:
456,48,160422,1,0,0:0:0:0:
260,308,160804,2,0,L|260:128,1,180
256,20,161377,1,0,0:0:0:0:
176,220,161759,2,0,P|260:248|348:220,1,180
260,360,162333,1,4,0:0:0:0:
84,96,173989,5,0,0:0:0:0:
188,244,174180,1,0,0:0:0:0:
200,64,174371,1,0,0:0:0:0:
84,200,174562,2,0,L|264:144,1,180,4|0,0:0|0:0,0:0:0:0:
360,292,175135,1,0,0:0:0:0:
84,200,175517,2,0,L|112:92,1,90
256,144,176091,2,0,P|300:192|252:292,1,180
228,216,176664,1,0,0:0:0:0:
428,96,177046,5,0,0:0:0:0:
324,244,177237,1,0,0:0:0:0:
312,64,177428,1,0,0:0:0:0:
428,200,177619,2,0,L|248:144,1,180,4|0,0:0|0:0,0:0:0:0:
152,292,178193,1,0,0:0:0:0:
32,56,178575,2,0,L|32:152,1,90
240,216,179148,2,0,P|332:272|236:360,1,270
256,288,180103,5,0,0:0:0:0:
144,196,180294,1,0,0:0:0:0:
256,104,180485,1,0,0:0:0:0:
368,196,180677,2,0,P|400:288|356:388,1,180,4|0,0:0|0:0,0:0:0:0:
196,340,181250,1,0,0:0:0:0:
196,340,181632,1,0,0:0:0:0:
88,196,181823,1,0,0:0:0:0:
212,68,182014,1,0,0:0:0:0:
372,148,182205,2,0,P|396:220|380:336,1,180
256,200,182778,1,0,0:0:0:0:
176,192,183161,5,0,0:0:0:0:
256,112,183352,1,0,0:0:0:0:
344,196,183543,1,0,0:0:0:0:
232,232,183734,2,0,B|204:256|168:264|168:264|168:228|220:196|220:196|164:164|160:144|160:144|200:140|236:160|236:160|244:116|256:84|256:84|276:116|280:156|280:156|304:140|348:144|348:144|340:164|300:196|300:196|340:224|340:264|340:264|304:264|276:224,1,765
256,192,195581,12,0,197301,0:0:0:0:
256,192,197492,12,0,198829,0:0:0:0:
168,72,199021,6,0,P|112:80|100:216,1,180,4|0,0:0|0:0,0:0:0:0:
220,208,199594,2,0,L|136:140,1,90
212,284,199976,2,0,B|236:288|256:276|256:276|276:288|300:284,1,90
361,151,200358,2,0,L|292:208,1,90,0|0,0:0|0:0,0:0:0:0:
435,185,200740,2,0,P|424:100|344:72,1,180
256,192,201314,1,0,0:0:0:0:
192,24,201505,1,0,0:0:0:0:
344,120,201696,1,0,0:0:0:0:
164,120,201887,1,0,0:0:0:0:
316,24,202078,6,0,B|388:16|432:64|432:64|460:72|460:72|480:92,1,180,4|0,0:0|0:0,0:0:0:0:
480,248,202651,2,0,P|432:308|392:324,1,90
184,184,203033,2,0,P|212:148|260:136,1,90
300,364,203415,2,0,P|256:372|208:360,1,90
212,152,203798,2,0,P|260:136|300:156,1,90
90,313,204180,2,0,P|54:286|32:248,1,90
258,135,204562,2,0,P|301:148|376:284,1,180
120,208,205135,6,0,P|100:152|144:32,1,180,4|0,0:0|0:0,0:0:0:0:
244,40,205708,1,0,0:0:0:0:
344,168,205900,1,0,0:0:0:0:
232,276,206091,2,0,P|256:316|308:348,1,90
468,368,206473,1,0,0:0:0:0:
376,216,206664,1,0,0:0:0:0:
200,280,206855,2,0,P|140:316|104:324,1,90
8,180,207237,1,0,0:0:0:0:
108,32,207428,6,0,P|152:100|272:112,1,180
344,56,208001,2,0,P|400:52|444:76,1,90
448,208,208384,2,0,B|412:256|352:240|352:240|312:244|304:320,1,180
416,324,208957,2,0,P|404:272|372:132,1,180
296,28,209530,2,0,P|256:40|204:24,1,90
152,160,209912,6,0,L|88:336,1,180
44,232,210485,2,0,P|140:232|196:312,1,180
212,328,210963,1,0,0:0:0:0:
244,352,211059,1,8,0:0:0:0:
284,364,211154,1,8,0:0:0:0:
324,364,211250,1,0,0:0:0:0:
360,348,211345,1,0,0:0:0:0:
392,320,211441,6,0,B|412:252|352:212|352:212|354:175|384:136,1,180,4|0,0:0|0:0,0:0:0:0:
464,208,212014,1,0,0:0:0:0:
320,284,212205,1,0,0:0:0:0:
204,148,212396,2,0,P|292:124|372:160,1,180
204,224,212970,6,0,P|116:248|36:212,1,180,4|0,0:0|0:0,0:0:0:0:
116,52,213543,1,0,0:0:0:0:
204,148,213734,1,0,0:0:0:0:
332,20,213925,2,0,P|372:56|396:192,1,180
180,364,214498,2,0,P|140:328|116:192,1,180,4|0,0:0|0:0,0:0:0:0:
348,160,215071,2,0,B|296:220|232:160|172:216,1,180
400,312,215645,2,0,P|408:268|392:216,1,90
284,84,216027,5,0,0:0:0:0:
261,119,216122,1,0,0:0:0:0:
265,164,216218,1,0,0:0:0:0:
269,209,216313,1,0,0:0:0:0:
259,252,216409,1,0,0:0:0:0:
228,288,216505,2,0,L|176:300,1,45
100,264,216696,6,0,L|152:224,1,45,0|8,0:0|0:0,0:0:0:0:
216,172,216887,2,0,L|160:164,1,45,0|8,0:0|0:0,0:0:0:0:
88,132,217078,2,0,L|148:96,1,45,0|4,0:0|0:0,0:0:0:0:
288,32,217364,6,0,B|352:68|352:68|324:132|380:192,1,180,4|0,0:0|0:0,0:0:0:0:
468,192,217938,2,0,P|456:128|420:108,1,90
340,264,218320,2,0,L|256:304,1,90
80,276,218702,2,0,P|68:232|84:176,1,90
172,36,219084,2,0,L|260:68,1,90
220,244,219466,2,0,P|228:296|264:332,1,90
424,272,219849,1,0,0:0:0:0:
264,188,220040,1,0,0:0:0:0:
344,352,220231,1,0,0:0:0:0:
380,176,220422,6,0,B|392:116|392:116|320:96|316:12,1,180,4|0,0:0|0:0,0:0:0:0:
492,0,220995,2,0,P|440:24|404:28,1,90
236,84,221377,2,0,L|164:160,1,90
260,312,221759,2,0,L|336:236,1,90
176,148,222142,2,0,P|118:147|80:172,1,90
324,248,222524,2,0,P|360:288|368:348,1,90
188,288,222906,1,0,0:0:0:0:
72,152,223097,1,0,0:0:0:0:
244,204,223288,1,0,0:0:0:0:
72,260,223479,6,0,B|140:192|140:192|168:140|128:88,1,180,4|0,0:0|0:0,0:0:0:0:
72,260,224052,2,0,P|92:320|124:340,1,90
400,334,224435,2,0,P|431:303|440:260,1,90
300,60,224817,2,0,P|252:48|212:64,1,90
304,308,225199,5,0,0:0:0:0:
384,236,225390,1,0,0:0:0:0:
208,76,225581,1,0,0:0:0:0:
128,148,225772,1,0,0:0:0:0:
384,148,225963,1,0,0:0:0:0:
304,76,226154,1,0,0:0:0:0:
128,236,226345,1,0,0:0:0:0:
208,308,226536,1,0,0:0:0:0:
256,132,226728,5,0,0:0:0:0:
312,304,226919,1,0,0:0:0:0:
164,204,227110,1,0,0:0:0:0:
344,204,227301,1,0,0:0:0:0:
208,308,227492,1,0,0:0:0:0:
184,128,227683,1,0,0:0:0:0:
140,276,227874,1,0,0:0:0:0:
256,176,228065,1,0,0:0:0:0:
304,308,228256,5,0,0:0:0:0:
328,128,228447,1,0,0:0:0:0:
372,276,228638,1,0,0:0:0:0:
256,176,228829,2,0,B|256:79|256:79|284:32|348:40,1,180
448,132,229403,1,8,0:0:0:0:
448,176,229498,1,8,0:0:0:0:
448,220,229594,1,0,0:0:0:0:
448,264,229689,1,0,0:0:0:0:
448,308,229785,6,0,B|412:340|364:328|364:328|324:348|264:332,1,180,4|0,0:0|0:0,0:0:0:0:
136,228,230358,1,0,0:0:0:0:
316,244,230549,1,0,0:0:0:0:
108,304,230740,2,0,P|68:272|120:152,1,180
484,240,231314,2,0,P|392:272|300:228,1,180,4|0,0:0|0:0,0:0:0:0:
228,88,231887,1,0,0:0:0:0:
220,268,232078,1,0,0:0:0:0:
308,112,232269,2,0,P|244:168|160:136,1,180
104,16,232842,5,4,0:0:0:0:
308,112,233033,2,0,L|408:152,1,90
160,232,233415,2,0,L|60:272,1,90
372,316,233798,2,0,L|472:356,1,90
256,312,234180,2,8,B|216:248|304:216|252:136,1,180
254,140,234753,1,8,0:0:0:0:
184,116,235135,2,0,P|252:68|328:132,1,180
240,356,235708,6,0,B|220:335|192:320|192:320|96:340|84:248|84:248|53:218|20:200,1,270,4|0,0:0|0:0,0:0:0:0:
136,64,236664,2,0,P|200:4|304:16,1,180,2|0,0:0|0:0,0:0:0:0:
240,240,237237,2,0,P|196:192|248:88,1,180,2|0,0:0|0:0,0:0:0:0:
312,264,237810,2,0,P|280:304|224:316,1,90
276,164,238193,1,0,0:0:0:0:
424,268,238384,1,0,0:0:0:0:
276,368,238575,1,0,0:0:0:0:
300,92,238766,6,0,P|348:152|292:236,1,180,4|0,0:0|0:0,0:0:0:0:
96,200,239339,1,0,0:0:0:0:
276,164,239530,1,0,0:0:0:0:
56,264,239721,2,0,P|28:172|88:128,1,180,2|0,0:0|0:0,0:0:0:0:
336,208,240294,2,0,B|404:252|404:252|424:336|356:360|348:348,1,180,2|0,0:0|0:0,0:0:0:0:
204,292,240868,1,0,0:0:0:0:
236,116,241059,1,0,0:0:0:0:
288,288,241250,1,0,0:0:0:0:
128,208,241441,1,0,0:0:0:0:
184,36,241632,1,0,0:0:0:0:
408,132,241823,6,0,B|420:216|420:216|404:276|360:292,1,180,4|0,0:0|0:0,0:0:0:0:
256,136,242396,1,0,0:0:0:0:
208,340,242587,1,0,0:0:0:0:
184,116,242778,2,0,P|216:76|332:128,1,180,2|0,0:0|0:0,0:0:0:0:
176,276,243352,2,0,B|84:240|84:240|56:192|80:160,1,180,2|0,0:0|0:0,0:0:0:0:
256,112,243925,2,0,L|256:212,1,90
140,152,244307,1,0,0:0:0:0:
384,84,244498,1,0,0:0:0:0:
140,32,244689,1,0,0:0:0:0:
380,192,244880,6,0,B|460:228|460:228|484:304|400:328,1,180,4|0,0:0|0:0,0:0:0:0:
272,344,245454,1,0,0:0:0:0:
104,280,245645,1,0,0:0:0:0:
28,116,245836,2,0,B|104:88|104:88|116:152|192:176,1,180,2|0,0:0|0:0,0:0:0:0:
312,64,246409,2,0,P|356:108|344:224,1,180,2|0,0:0|0:0,0:0:0:0:
168,240,246982,1,0,0:0:0:0:
200,64,247173,1,0,0:0:0:0:
292,220,247364,1,0,0:0:0:0:
156,336,247556,1,0,0:0:0:0:
52,184,247747,5,0,0:0:0:0:
76,144,247842,1,0,0:0:0:0:
96,104,247938,1,0,0:0:0:0:
120,64,248033,1,0,0:0:0:0:
140,28,248129,2,0,B|172:-4|172:-4|260:-24|280:80,1,180,4|0,0:0|0:0,0:0:0:0:
274,57,248702,1,0,0:0:0:0:
196,312,249084,5,0,0:0:0:0:
168,136,249275,1,0,0:0:0:0:
348,248,249466,1,0,0:0:0:0:
148,232,249657,1,4,0:0:0:0:
348,152,250040,1,0,0:0:0:0:
348,152,250231,1,0,0:0:0:0:
320,328,250613,5,0,0:0:0:0:
348,152,250804,1,0,0:0:0:0:
176,208,250995,1,0,0:0:0:0:
384,228,251186,2,0,P|420:196|432:140,1,90,4|0,0:0|0:0,0:0:0:0:
328,44,251568,1,0,0:0:0:0:
120,124,251759,2,0,L|80:232,1,90
228,340,252142,2,0,L|316:312,1,90
472,24,252524,2,0,L|320:144,1,180
256,196,253097,1,0,0:0:0:0:
256,192,254243,12,0,257301,0:0:0:0:
Topic Starter
Shurelia

skinnyjimmy wrote:

Hi there! paseli sent me here to mod the insane difficulties :D

[Insane]

00:10:995 (1,2,3,4) - Spacing issue here, 2 is the same distance away from 1 as it is from 3, but 3 comes a lot sooner on the timeline, so this will confuse people as it is really hard to read Fixed by my own way.

00:20:358 (1) - Blanket this around 3 better *Fixed*

01:04:307 (4) - Move this to 464, 100 Looks good. Alright.

01:04:307 (4) - Move this to 496, 204 lol, Wrong mod but i think you mean the (5) one right? alright ,done

01:23:607 (4,5) - These are to close to eachother, when they are far apart on the time line, makes it hard to read I'm doing this intentional

02:05:645 (1,2,3) - ^ *Fixed*

02:09:084 (2,3) - ^ *Fixed*

02:33:925 (2,3,4) - I don't see a reason to increase SV here Intentional.

02:40:040 (2) - to close to 1, while far away on the timeline *Fixed*

03:00:103 (1) - ^ *Fixed*

03:31:345 (6) - Is this supposed to be this? having it not circular stream *Fixed*

03:39:657 (8) - Move this to 200, 356 *Fixed*

03:40:231 (1) - Move this to 328, 40*Fixed*

Well, that's it for my mod! Hopefully this helped you guys/girls out a little bit :D

GL
Thank you for the mod!
Hinsvar
assistance and stuff

yeah
20:51 Shurelia: menurut Kaleidoscopeku butuh berapa mod lg biar bisa go ranked?
20:51 Shurelia: Hins
20:52 Hinsvar: Uh gak yakin sih...
20:52 Hinsvar: Lihat map-nya aja gak pernah ._.
20:52 Shurelia: Perkiraan aja~
20:53 Shurelia: orz
20:53 Shurelia: lagi sibuk modding ya? .-.
20:53 Hinsvar: honestly gak yakin beneran
20:53 Hinsvar: Map mapper baru itu... variable banget.
20:54 Shurelia: Hmm..
20:54 Shurelia: iya sih
20:55 *Hinsvar is editing [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope [mana's Insane]]
20:55 Hinsvar: Map mana kelihatan ada perkembangan sih but
20:55 Shurelia: mana's insane kah...
20:55 Shurelia: =~=
20:55 Hinsvar: still not gonna get ranked at any rate
20:55 Shurelia: yea
20:56 Shurelia: udah kuminta di remap sih
20:56 Hinsvar: Insane ini tinggal ngatur flow sama slider shape kayaknya passable lah.
20:57 Hinsvar: Diff paseli perhatiin combo, blanket, sama design.
20:57 Shurelia: Which part?
20:58 Hinsvar: 03:28:766 (2,3) - random inconsistent spacing (Easy)
20:58 Hinsvar: ...Well buat Insane overall bisa di-improve soal flow sih.
21:00 Shurelia: ah. fixed thanks
21:00 Hinsvar: ...Insane honestly bingung mau mulai dari mana buat improve ._.
21:00 Shurelia: .-.
21:00 Hinsvar: 00:38:129 (6,7,1,2,3,4,5) - the flow here tho
21:00 Shurelia: insaneku kan
21:00 Hinsvar: Iya.
21:01 Hinsvar: 00:46:919 (4,5) - Uh kenapa lengkungan beda banget gini?
21:01 Shurelia: 00:38:511 (1,2,3) - Di ctrl + H , udah enak belum?
21:01 Hinsvar: Kelihatan gak rapi + karena (5) lengkung banget jadi gimana gitu.
21:01 Hinsvar: 00:38:511 (1,2,3) - Oke aja.
21:01 Hinsvar: Tapi spacing di sini juga terasa gimana gitu sih.
21:02 Shurelia: 00:47:492 (5) - ini lengkungannya miripin sama (4) ma (3) aja?
21:02 Hinsvar: Yep.
21:02 Hinsvar: i'm bad at teaching new mappers
21:02 Hinsvar: ,_,
21:02 Shurelia: okay done
21:02 Shurelia: it's okay. Xd
21:02 Hinsvar: 00:49:212 (1,2) - eh uh
21:02 Hinsvar: Kok spacing kecil gini.
21:02 Hinsvar: lol
21:03 Shurelia: Trap? Xd
21:03 Shurelia: atau di stack aja?
21:03 Hinsvar: Trap boleh sih, tapi itu trap-nya gak intuitive banget lol
21:03 Hinsvar: Stack aja.
21:03 Hinsvar: 00:52:842 (2,3) - Overmapped btw...
21:03 Hinsvar: Blue tick-nya.
21:03 Shurelia: okay ku stack aja
21:04 Shurelia: yea... itu udah ada sejak pertama kali di map lagu ini lol
21:04 Hinsvar: 01:00:103 (10,11) - blanket sir
21:04 Shurelia: entah kenapa modder pada bolehin
21:04 Hinsvar: :D
21:04 Hinsvar: lol
21:04 Shurelia: enaknya di apain ya.. .-.
21:04 Shurelia: 00:47:492 (5) -
21:04 Shurelia: 00:52:842 (2,3) -
21:04 Hinsvar: 01:03:161 (1) - finishmana
21:04 Hinsvar: 00:47:492 (5) - Coba aja ikut lengkungan (3,4).
21:05 Hinsvar: 00:52:842 (2,3) - Slider 1/2 dua biji.
21:05 Shurelia: done
21:07 Hinsvar: 00:59:816 (7,8,9) - ...Sebenernya gak ada bunyi instrumen apa-apa di sini.
21:07 Hinsvar: 01:02:205 (4,5) - inconsistent spacing i'm sad
21:07 Shurelia: saran adekku sih..
21:07 Hinsvar: ...Spacing gak gitu konsisten yah.
21:08 Hinsvar: Yep?
21:08 Shurelia: yang ini 00:59:816 (7,8,9) -
21:08 Shurelia: ga bisa ya? .-.
21:08 Hinsvar: Gak pas sama lagu ._.
21:09 Shurelia: oke deh..
21:09 Shurelia: .-.
21:09 Hinsvar: Oh iya, kalau musik kayak 01:10:231 (1,2) - usahain jump.
21:09 Hinsvar: Biar ngikut sama cymbal di lagu.
21:09 Hinsvar: Diusahain loh ya lol
21:09 Shurelia: okay =w=b
21:09 Hinsvar: 01:20:549 (6,7) - ...gak kedeketan kah
21:09 Hinsvar: =w=b
21:09 Hinsvar: 01:23:033 - cymbal
21:10 Hinsvar: 01:23:224 (2,3,4,5,6) - uh spacing-nya... o.o
21:10 Shurelia: ini 01:20:931 (7) - di stack sama (1) biru oke?
21:11 Shurelia: 01:23:224 (2,3,4,5,6) - aku sengaja ini -w-b
21:11 Hinsvar: Stack lalu (1) dipindahin ke tempat lain lagi (asal gak deket sama 7 kayak sekarang) oke sih.
21:11 Hinsvar: uh this is hard
21:12 Hinsvar: Spacing di sana susah banget dibaca sih.
21:12 Hinsvar: Kesannya gak konsisten banget ._.
21:12 Shurelia: hmm
21:12 Shurelia: ku ganti deh..
21:13 Shurelia: udah dimarahin sama 2 BAT..
21:13 Shurelia: + 1 sama kamu jadi 3 lol
21:13 Hinsvar: lol
21:14 Hinsvar: 01:33:543 (1,2,3) - Kalau gini yang lebih bagus jump (1,2) sih, bukan jump di (2,3).
21:14 Hinsvar: Ngikut kekuatan instrumen gitu.
21:14 Hinsvar: 01:35:263 (1,3) - dat overlap mate
21:15 Hinsvar: 02:05:645 (1,2,3,1) - this trap lol
21:15 Shurelia: 01:36:027 (3,4) - Jelek ya?
21:15 Hinsvar: Minimal bikin konsisten gitu.
21:16 Hinsvar: 01:36:027 (3,4) - (3,4) gak jelek.
21:16 Hinsvar: Tapi overlap 1,3 itu.
21:17 Hinsvar: 02:16:154 (1) - Coba ke (200,316) biar itu triplet kelihatan lebih rapi gitu? Ngikut lengkungan yang udah kebuat.
21:17 Hinsvar: 02:17:778 - 02:17:970 - Tempat paling bener untuk bikin stream.
21:18 Hinsvar: 02:20:549 (1,2) - Ctrl+G buat ritmenya, lalu swap NC? Paling pas sama musik kalau gini sih ._.
21:18 Hinsvar: 02:23:798 (1) - uh kenapa ada jump di sini
21:19 Hinsvar: Kalau mau mah 11 jadi slider 1/2, 1 jadi circle.
21:19 Hinsvar: Biar lebih ngepas.
21:19 Shurelia: 02:17:683 (1,2,3,4,5) - Stream di stack enak ga?
21:19 Hinsvar: Boleh aja.
21:19 Shurelia: okay
21:19 Hinsvar: 02:33:543 (1,2,3,4) - Gak ada perubahan yang berarti di musiknya.
21:19 Hinsvar: Gak perlu SV change gini lah :D
21:22 Shurelia: geh
21:22 Shurelia: ga perlu kah
21:22 Shurelia: kamu yg kedua ngomong gitu..
21:22 Shurelia: oke deh.. .-.
21:23 Hinsvar: :D
21:23 Hinsvar: 02:37:938 (4) - ...Algoritma lama
21:23 Hinsvar: wat
21:24 Shurelia: maksudnya? :o
21:24 Hinsvar: Err ini slider-nya masih pake algoritma sebelum Oktober 2012 yah...
21:24 Hinsvar: Coba mainin node di tengah itu.
21:24 Hinsvar: Sebenernya gak masalah sih.
21:24 Hinsvar: Cuma shape inni jaid kelihatan... aneh aja lengkungannya.
21:24 Hinsvar: *ini jadi
21:25 Shurelia: whoaa
21:25 Shurelia: HW Slider's Style =w=b
21:25 Hinsvar: lol
21:26 Shurelia: aku cupu bikin slider2 panjang lol
21:26 Shurelia: how...
21:26 Hinsvar: iktf
21:26 Hinsvar: 02:38:702 (5,6) - ...Ini kenapa
21:26 Hinsvar: Emang sih pas buat jump, tapi flow-nya terlalu linear.
21:26 Hinsvar: Jadi terasa aneh dimainin gitu.
21:26 Shurelia: enaknya diapain? .-.
21:27 Hinsvar: Pokoknya bikin agar flow 02:38:702 (5,6,7,8) - gak lurus gitu.
21:27 Hinsvar: Jadi ada belok-belok lagi.
21:27 Hinsvar: Gak terus muter ke kanan atas.
21:27 Shurelia: Hmm..
21:28 Shurelia: https://osu.ppy.sh/ss/1965572 heu
21:30 Hinsvar: Kalau mau sih sekalian (1) Ctrl+H terus unstack lol
21:30 Hinsvar: Ke sebelah kiri (8) gitu.
21:31 Shurelia: ah okay
21:32 Hinsvar: 02:26:950 (2) - Remove? Ini overmapped banget ._.
21:32 Shurelia: 8done
21:41 Shurelia: udahan Hins? owo
21:41 Hinsvar: sbb muter-muter tadi
21:41 Hinsvar: owo
21:41 Shurelia: muter-muter? :o
21:41 Hinsvar: Ada yang request mod + this and that and stuff and
21:41 Hinsvar: uh
21:41 Hinsvar: yeah
21:41 Hinsvar: Lanjut mas `-`
21:42 Hinsvar: 02:55:135 (5) - Coba 324,172? Flow bisa lebih bagus kayak gini.
21:42 Shurelia: must be hard
21:42 Hinsvar: 02:54:562 (4,5,6) - Kalau mau, coba bikin circle gitu.
21:42 Shurelia: done
21:42 Hinsvar: Jadi tiga slider ini didesain sedemikian rupa sampai membentuk lingkaran.
21:42 Hinsvar: lol ok
21:43 Shurelia: oh ok
21:43 Shurelia: wait
21:43 Hinsvar: 03:02:778 (3,4) - Kalau bisa jangan stack gini; bagusan unstack aja :D
21:44 Shurelia: okay
21:44 Hinsvar: 03:06:600 - ...Volumenya kecil amat 15.
21:45 Hinsvar: Hitsound di sini gak kedengeran sama sekali lol
21:45 Shurelia: kekecilan ya..
21:45 Hinsvar: Minimal 30 gitu.
21:45 Hinsvar: 03:15:581 - Di sini juga ofc
21:45 Shurelia: oke2 aja kayaknya hins
21:46 Shurelia: atau harus ganti ya? w
21:46 Hinsvar: Personally pake effect volume 100% yang 15% ini gak kedengeran lol
21:46 Shurelia: (pernah ngemod nyuruh map orang di kecilin mpe 10% , tpi bisa bertahan mpe keranked lol)
21:46 Hinsvar: Oh wow.
21:46 *Shurelia is listening to [http://osu.ppy.sh/b/380298 DECO*27 feat. Topi - Miraiyo]
21:46 Shurelia: XDXDXD
21:46 Hinsvar: wtf
21:47 Hinsvar: lol
21:47 Hinsvar: well idk about that but
21:47 Hinsvar: Yang jelas buat lagu ini gak pas aja 15% :P
21:47 Shurelia: iya sih
21:47 Shurelia: kuganti deh
21:48 Shurelia: (di CtB hitsound 10% , nightmare banget kalo pake HD lol)
21:48 Hinsvar: lol oke
21:48 Shurelia: 25% is enough maybe
21:49 Hinsvar: 25%... Hmm okelah.
21:49 Hinsvar: 03:38:320 (3,4,5) - holy shit gak kekecilan kah ini
21:50 Shurelia: ah dat
21:50 Shurelia: old style lol
21:50 Hinsvar: pls lol
21:50 Hinsvar: 03:39:849 (9,1,2) - Flow di sini... aneh TBH ._.
21:50 Shurelia: done
21:50 Shurelia: Xd
21:51 Shurelia: (1) di stack aja ya.. .-.
21:51 Hinsvar: [http://osu.ppy.sh/ss/1965676 idk try something like this]
21:52 Shurelia: 03:40:231 (10) - jadi letaknya di atas slider gitu ya?
21:53 Hinsvar: Iya.
21:53 Shurelia: done
21:54 Hinsvar: hmm let's see
21:55 Hinsvar: 03:43:288 (1,2,3,4,5,1) - wait spacing di sini kenapa mas
21:56 Shurelia: ah fixed
21:56 Hinsvar: 03:46:154 (3,4,5,6,1) - Kalau mau pas sama lagu sih, jump itu antara (4,5) sama (6,1).
21:56 Hinsvar: Jangan (3,4) sama (5,6).
21:58 Shurelia: okay
22:02 Hinsvar: 04:02:587 (3,4,5,6,7,8,9) - IMO bagian ini masih bisa dirapiin banget.
22:02 Hinsvar: Serius.
22:02 Hinsvar: Jujur sekarang kelihatan agak acak-acakan lol
22:02 Shurelia: wait
22:02 Shurelia: ngerapiin
22:04 Hinsvar: 04:07:364 (9,1,2) - umm all these overlaps
22:04 Hinsvar: ._.
22:04 Shurelia: Hins aku di usir satpam hins
22:04 Shurelia: ntar mungkin aku bisa ol lagi .-.
22:04 Hinsvar: lol okay
22:05 Hinsvar: Well segitu aja deh.
22:05 Hinsvar: Silahkan kabur `-`
22:05 Hinsvar: (?)
Topic Starter
Shurelia

Hinsvar wrote:

assistance and stuff

yeah
20:51 Shurelia: menurut Kaleidoscopeku butuh berapa mod lg biar bisa go ranked?
20:51 Shurelia: Hins
20:52 Hinsvar: Uh gak yakin sih...
20:52 Hinsvar: Lihat map-nya aja gak pernah ._.
20:52 Shurelia: Perkiraan aja~
20:53 Shurelia: orz
20:53 Shurelia: lagi sibuk modding ya? .-.
20:53 Hinsvar: honestly gak yakin beneran
20:53 Hinsvar: Map mapper baru itu... variable banget.
20:54 Shurelia: Hmm..
20:54 Shurelia: iya sih
20:55 *Hinsvar is editing [http://osu.ppy.sh/b/424966 Shimotsuki Haruka - Kaleidoscope [mana's Insane]]
20:55 Hinsvar: Map mana kelihatan ada perkembangan sih but
20:55 Shurelia: mana's insane kah...
20:55 Shurelia: =~=
20:55 Hinsvar: still not gonna get ranked at any rate
20:55 Shurelia: yea
20:56 Shurelia: udah kuminta di remap sih
20:56 Hinsvar: Insane ini tinggal ngatur flow sama slider shape kayaknya passable lah.
20:57 Hinsvar: Diff paseli perhatiin combo, blanket, sama design.
20:57 Shurelia: Which part?
20:58 Hinsvar: 03:28:766 (2,3) - random inconsistent spacing (Easy)
20:58 Hinsvar: ...Well buat Insane overall bisa di-improve soal flow sih.
21:00 Shurelia: ah. fixed thanks
21:00 Hinsvar: ...Insane honestly bingung mau mulai dari mana buat improve ._.
21:00 Shurelia: .-.
21:00 Hinsvar: 00:38:129 (6,7,1,2,3,4,5) - the flow here tho
21:00 Shurelia: insaneku kan
21:00 Hinsvar: Iya.
21:01 Hinsvar: 00:46:919 (4,5) - Uh kenapa lengkungan beda banget gini?
21:01 Shurelia: 00:38:511 (1,2,3) - Di ctrl + H , udah enak belum?
21:01 Hinsvar: Kelihatan gak rapi + karena (5) lengkung banget jadi gimana gitu.
21:01 Hinsvar: 00:38:511 (1,2,3) - Oke aja.
21:01 Hinsvar: Tapi spacing di sini juga terasa gimana gitu sih.
21:02 Shurelia: 00:47:492 (5) - ini lengkungannya miripin sama (4) ma (3) aja?
21:02 Hinsvar: Yep.
21:02 Hinsvar: i'm bad at teaching new mappers
21:02 Hinsvar: ,_,
21:02 Shurelia: okay done
21:02 Shurelia: it's okay. Xd
21:02 Hinsvar: 00:49:212 (1,2) - eh uh
21:02 Hinsvar: Kok spacing kecil gini.
21:02 Hinsvar: lol
21:03 Shurelia: Trap? Xd
21:03 Shurelia: atau di stack aja?
21:03 Hinsvar: Trap boleh sih, tapi itu trap-nya gak intuitive banget lol
21:03 Hinsvar: Stack aja.
21:03 Hinsvar: 00:52:842 (2,3) - Overmapped btw...
21:03 Hinsvar: Blue tick-nya.
21:03 Shurelia: okay ku stack aja
21:04 Shurelia: yea... itu udah ada sejak pertama kali di map lagu ini lol
21:04 Hinsvar: 01:00:103 (10,11) - blanket sir
21:04 Shurelia: entah kenapa modder pada bolehin
21:04 Hinsvar: :D
21:04 Hinsvar: lol
21:04 Shurelia: enaknya di apain ya.. .-.
21:04 Shurelia: 00:47:492 (5) -
21:04 Shurelia: 00:52:842 (2,3) -
21:04 Hinsvar: 01:03:161 (1) - finishmana
21:04 Hinsvar: 00:47:492 (5) - Coba aja ikut lengkungan (3,4).
21:05 Hinsvar: 00:52:842 (2,3) - Slider 1/2 dua biji.
21:05 Shurelia: done
21:07 Hinsvar: 00:59:816 (7,8,9) - ...Sebenernya gak ada bunyi instrumen apa-apa di sini.
21:07 Hinsvar: 01:02:205 (4,5) - inconsistent spacing i'm sad
21:07 Shurelia: saran adekku sih..
21:07 Hinsvar: ...Spacing gak gitu konsisten yah.
21:08 Hinsvar: Yep?
21:08 Shurelia: yang ini 00:59:816 (7,8,9) -
21:08 Shurelia: ga bisa ya? .-.
21:08 Hinsvar: Gak pas sama lagu ._.
21:09 Shurelia: oke deh..
21:09 Shurelia: .-.
21:09 Hinsvar: Oh iya, kalau musik kayak 01:10:231 (1,2) - usahain jump.
21:09 Hinsvar: Biar ngikut sama cymbal di lagu.
21:09 Hinsvar: Diusahain loh ya lol
21:09 Shurelia: okay =w=b
21:09 Hinsvar: 01:20:549 (6,7) - ...gak kedeketan kah
21:09 Hinsvar: =w=b
21:09 Hinsvar: 01:23:033 - cymbal
21:10 Hinsvar: 01:23:224 (2,3,4,5,6) - uh spacing-nya... o.o
21:10 Shurelia: ini 01:20:931 (7) - di stack sama (1) biru oke?
21:11 Shurelia: 01:23:224 (2,3,4,5,6) - aku sengaja ini -w-b
21:11 Hinsvar: Stack lalu (1) dipindahin ke tempat lain lagi (asal gak deket sama 7 kayak sekarang) oke sih.
21:11 Hinsvar: uh this is hard
21:12 Hinsvar: Spacing di sana susah banget dibaca sih.
21:12 Hinsvar: Kesannya gak konsisten banget ._.
21:12 Shurelia: hmm
21:12 Shurelia: ku ganti deh..
21:13 Shurelia: udah dimarahin sama 2 BAT..
21:13 Shurelia: + 1 sama kamu jadi 3 lol
21:13 Hinsvar: lol
21:14 Hinsvar: 01:33:543 (1,2,3) - Kalau gini yang lebih bagus jump (1,2) sih, bukan jump di (2,3).
21:14 Hinsvar: Ngikut kekuatan instrumen gitu.
21:14 Hinsvar: 01:35:263 (1,3) - dat overlap mate
21:15 Hinsvar: 02:05:645 (1,2,3,1) - this trap lol
21:15 Shurelia: 01:36:027 (3,4) - Jelek ya?
21:15 Hinsvar: Minimal bikin konsisten gitu.
21:16 Hinsvar: 01:36:027 (3,4) - (3,4) gak jelek.
21:16 Hinsvar: Tapi overlap 1,3 itu.
21:17 Hinsvar: 02:16:154 (1) - Coba ke (200,316) biar itu triplet kelihatan lebih rapi gitu? Ngikut lengkungan yang udah kebuat.
21:17 Hinsvar: 02:17:778 - 02:17:970 - Tempat paling bener untuk bikin stream.
21:18 Hinsvar: 02:20:549 (1,2) - Ctrl+G buat ritmenya, lalu swap NC? Paling pas sama musik kalau gini sih ._.
21:18 Hinsvar: 02:23:798 (1) - uh kenapa ada jump di sini
21:19 Hinsvar: Kalau mau mah 11 jadi slider 1/2, 1 jadi circle.
21:19 Hinsvar: Biar lebih ngepas.
21:19 Shurelia: 02:17:683 (1,2,3,4,5) - Stream di stack enak ga?
21:19 Hinsvar: Boleh aja.
21:19 Shurelia: okay
21:19 Hinsvar: 02:33:543 (1,2,3,4) - Gak ada perubahan yang berarti di musiknya.
21:19 Hinsvar: Gak perlu SV change gini lah :D
21:22 Shurelia: geh
21:22 Shurelia: ga perlu kah
21:22 Shurelia: kamu yg kedua ngomong gitu..
21:22 Shurelia: oke deh.. .-.
21:23 Hinsvar: :D
21:23 Hinsvar: 02:37:938 (4) - ...Algoritma lama
21:23 Hinsvar: wat
21:24 Shurelia: maksudnya? :o
21:24 Hinsvar: Err ini slider-nya masih pake algoritma sebelum Oktober 2012 yah...
21:24 Hinsvar: Coba mainin node di tengah itu.
21:24 Hinsvar: Sebenernya gak masalah sih.
21:24 Hinsvar: Cuma shape inni jaid kelihatan... aneh aja lengkungannya.
21:24 Hinsvar: *ini jadi
21:25 Shurelia: whoaa
21:25 Shurelia: HW Slider's Style =w=b
21:25 Hinsvar: lol
21:26 Shurelia: aku cupu bikin slider2 panjang lol
21:26 Shurelia: how...
21:26 Hinsvar: iktf
21:26 Hinsvar: 02:38:702 (5,6) - ...Ini kenapa
21:26 Hinsvar: Emang sih pas buat jump, tapi flow-nya terlalu linear.
21:26 Hinsvar: Jadi terasa aneh dimainin gitu.
21:26 Shurelia: enaknya diapain? .-.
21:27 Hinsvar: Pokoknya bikin agar flow 02:38:702 (5,6,7,8) - gak lurus gitu.
21:27 Hinsvar: Jadi ada belok-belok lagi.
21:27 Hinsvar: Gak terus muter ke kanan atas.
21:27 Shurelia: Hmm..
21:28 Shurelia: https://osu.ppy.sh/ss/1965572 heu
21:30 Hinsvar: Kalau mau sih sekalian (1) Ctrl+H terus unstack lol
21:30 Hinsvar: Ke sebelah kiri (8) gitu.
21:31 Shurelia: ah okay
21:32 Hinsvar: 02:26:950 (2) - Remove? Ini overmapped banget ._.
21:32 Shurelia: 8done
21:41 Shurelia: udahan Hins? owo
21:41 Hinsvar: sbb muter-muter tadi
21:41 Hinsvar: owo
21:41 Shurelia: muter-muter? :o
21:41 Hinsvar: Ada yang request mod + this and that and stuff and
21:41 Hinsvar: uh
21:41 Hinsvar: yeah
21:41 Hinsvar: Lanjut mas `-`
21:42 Hinsvar: 02:55:135 (5) - Coba 324,172? Flow bisa lebih bagus kayak gini.
21:42 Shurelia: must be hard
21:42 Hinsvar: 02:54:562 (4,5,6) - Kalau mau, coba bikin circle gitu.
21:42 Shurelia: done
21:42 Hinsvar: Jadi tiga slider ini didesain sedemikian rupa sampai membentuk lingkaran.
21:42 Hinsvar: lol ok
21:43 Shurelia: oh ok
21:43 Shurelia: wait
21:43 Hinsvar: 03:02:778 (3,4) - Kalau bisa jangan stack gini; bagusan unstack aja :D
21:44 Shurelia: okay
21:44 Hinsvar: 03:06:600 - ...Volumenya kecil amat 15.
21:45 Hinsvar: Hitsound di sini gak kedengeran sama sekali lol
21:45 Shurelia: kekecilan ya..
21:45 Hinsvar: Minimal 30 gitu.
21:45 Hinsvar: 03:15:581 - Di sini juga ofc
21:45 Shurelia: oke2 aja kayaknya hins
21:46 Shurelia: atau harus ganti ya? w
21:46 Hinsvar: Personally pake effect volume 100% yang 15% ini gak kedengeran lol
21:46 Shurelia: (pernah ngemod nyuruh map orang di kecilin mpe 10% , tpi bisa bertahan mpe keranked lol)
21:46 Hinsvar: Oh wow.
21:46 *Shurelia is listening to [http://osu.ppy.sh/b/380298 DECO*27 feat. Topi - Miraiyo]
21:46 Shurelia: XDXDXD
21:46 Hinsvar: wtf
21:47 Hinsvar: lol
21:47 Hinsvar: well idk about that but
21:47 Hinsvar: Yang jelas buat lagu ini gak pas aja 15% :P
21:47 Shurelia: iya sih
21:47 Shurelia: kuganti deh
21:48 Shurelia: (di CtB hitsound 10% , nightmare banget kalo pake HD lol)
21:48 Hinsvar: lol oke
21:48 Shurelia: 25% is enough maybe
21:49 Hinsvar: 25%... Hmm okelah.
21:49 Hinsvar: 03:38:320 (3,4,5) - holy shit gak kekecilan kah ini
21:50 Shurelia: ah dat
21:50 Shurelia: old style lol
21:50 Hinsvar: pls lol
21:50 Hinsvar: 03:39:849 (9,1,2) - Flow di sini... aneh TBH ._.
21:50 Shurelia: done
21:50 Shurelia: Xd
21:51 Shurelia: (1) di stack aja ya.. .-.
21:51 Hinsvar: [http://osu.ppy.sh/ss/1965676 idk try something like this]
21:52 Shurelia: 03:40:231 (10) - jadi letaknya di atas slider gitu ya?
21:53 Hinsvar: Iya.
21:53 Shurelia: done
21:54 Hinsvar: hmm let's see
21:55 Hinsvar: 03:43:288 (1,2,3,4,5,1) - wait spacing di sini kenapa mas
21:56 Shurelia: ah fixed
21:56 Hinsvar: 03:46:154 (3,4,5,6,1) - Kalau mau pas sama lagu sih, jump itu antara (4,5) sama (6,1).
21:56 Hinsvar: Jangan (3,4) sama (5,6).
21:58 Shurelia: okay
22:02 Hinsvar: 04:02:587 (3,4,5,6,7,8,9) - IMO bagian ini masih bisa dirapiin banget.
22:02 Hinsvar: Serius.
22:02 Hinsvar: Jujur sekarang kelihatan agak acak-acakan lol
22:02 Shurelia: wait
22:02 Shurelia: ngerapiin
22:04 Hinsvar: 04:07:364 (9,1,2) - umm all these overlaps
22:04 Hinsvar: ._.
22:04 Shurelia: Hins aku di usir satpam hins
22:04 Shurelia: ntar mungkin aku bisa ol lagi .-.
22:04 Hinsvar: lol okay
22:05 Hinsvar: Well segitu aja deh.
22:05 Hinsvar: Silahkan kabur `-`
22:05 Hinsvar: (?)
Thanks for everything /o/
Pho
Mod part II~
This mod is pinned on your diffs Shurelia ;) 3rd part will follow as soon as I see your maps are in a much cleaner state.
Better not KD this, I already did one in the past. When the 3rd mod comes, you may give it then (only 1 of these mods needs KD).
I'll send you the latest version of my GD with the next one.

[Easy]

  • Still somewhat messy in my eyes due to heavy rhythm issues/ beat placement:
  1. 00:11:186 (2) - Change to a backslider maybe? Sounds more interesting and should be manageable even for newbies http://puu.sh/bMLcy/cb40c3f9f0.jpg
  2. 00:15:772 (1,2,3) - Please avoid that sharp-angled flows in easy maps (also because of overlap...). Go for triangle, plays much easier and better: http://puu.sh/bMLnk/ec02b5fd07.jpg
  3. 00:18:829 (1,2) - Slider 2 is an avoidable offbeat-slider (see https://osu.ppy.sh/wiki/Music_Theory#Offbeat_sliders ). Please avoid them as long as they don't support the vocals or background instruments in any way.
    Ctrl+g the above notes and reposition them.
  4. 00:21:887 (2) - Preference: better split this up into a slider+c circle, it ends on a downbeat again. <.<
  5. 00:25:708 (1,2) - Offbeat sliders, avoid these. Ctrl+g 00:24:944 (4,1) - and 00:27:237 (2,1) - and reposition them and it should be fine.
  6. 00:34:116 (1,2) - This looks ugly. Mind making it look better? http://puu.sh/bMLSl/ee5c029817.jpg (not sure if it fits your style, but in general, having a blanket between these sliders would be nice anyway)
  7. 00:40:231 (1) - Like 00:21:887 (2) - , but this time you should change. You miss an important hard beat at 00:42:524 (2) - else.
  8. 00:42:524 (2) - Up to here, the first part plays pretty plain. I'm sure if you make use of polarity more (that means beat priority from one type of color tick to another color tick, mostly between red and white ones), it would be much more interesting to play.
    As an example: 00:20:358 (2,1,2) - Change the rhythm to http://puu.sh/bMMk6/d54396faf5.jpg . In a similar way, you should vary 00:31:059 (1,2) - a bit as well.
  9. 00:49:785 (2) - Offbeat slider. Please fix: http://puu.sh/bMMBB/abcdb35d15.jpg .
    Also don't use that many straight sliders, that is not aesthetically pleasing (sounds better than writing ugly lol): http://puu.sh/bMMRY/171b3d4ac1.jpg (also keep in mind that i put the circle 5 out to easen this up a bit).
    Same way you should fix 00:52:269 (1,2) - and 00:55:326 (1,2) - as well as the 2nd kiai time.
    This is a quite ambiguous issue since some mappers would be fine with them here, some are not. It's just my recommendation.
  10. 00:58:193 (1) - Offbeat slider. How to fix: http://puu.sh/bMNmc/654bf5eb28.jpg
  11. 01:01:250 (5) - ^. Ease the rhythm up a bit: http://puu.sh/bMNq8/9bb083b097.jpg
  12. 01:10:613 - to 01:15:008 - , you are cluttering quite a bit. Please map this more spacious.
  13. General tip: Keep in mind that you can make double sliders like 01:10:613 (1,2) - with small curves as well.
  14. 01:16:537 (1,2) - Offbeat slider.Ctrl+g 01:16:536 (1,2,3) - these objects to fix it.
  15. 01:32:587 (1,2,3) - Beat density is suddenly going up here, please make it easier so it resembles more the 01:29:148 (1,2) - pattern. Also offbeat-slider >.<
  16. 01:39:849 (1,2) - Blanket without overlap please.
  17. 01:41:377 (2,1,2,3,4,1,2,3,4) - Like 01:32:587 (1,2,3) - , you are suddenly increasing the density for no apparent reason. Please ease it.
  18. 01:56:664 (3) - like 00:40:231 (1) -
  19. 02:06:218 (2) - This for example is an offbeat slider that works pretty good as it 'stresses' the note like the vocal did, while in the other ones in your first kiai time, she didn't.
    That's why at 02:09:275 (2) - , it's also fine, but at 02:12:333 (2) - , i wouldn't make an offbeat slider as well.
    The map is full of these offbeat sliders, lowering the overall quality of the diff a lot. Please fix them all up, then I can recheck.
  20. 02:22:651 (3,1) - Polarity issue, you're switching from white tick to red tick polarity. Avoid that in easy/normal maps at all costs. Enlarge the 02:22:651 (3) - slider to 02:23:607 - to fix this up (and anywhere else in the map).
  21. 02:36:409 (1,2) - Make two 2/1 beat sliders instead, fits much more to the vocals.
  22. 02:42:333 - End with a circle, not a spinner. There is no need to put pressure here.
  23. 02:53:989 (1,2) - Polarity issue, similar to 02:22:651 (3,1) -.
  24. 03:01:250 (2,3,4,5) - Use a nicer pattern here (diamond) or improve the oval flow: http://puu.sh/bMOXr/ed2a40b5a0.jpg
[Insane]

  • As already stated, rhythm-wise the map is mostly fine. Structure and flow-wise, you still got to improve a lot.
    WARNING - the patterns I'm showing you here are all oriented on my mapping style. They are just a way to show you how to improve flow at certain parts of the song/map, it's not that you should copy them 1 by 1:
  1. 00:00:486 (1,2,3) - Why the jump from 2->3 here, the music doesn't support that sudden jump. It would be more reasonable to make distances equal here like the piano and then jump from 3->4: http://puu.sh/bMPBg/3ef60b5710.jpg
  2. 00:01:632 (5) - General tip: check the DS of objects at the top-right: http://puu.sh/bMPF0/b6e459c2ee.jpg . The DS you've chosen here looks a bit random to me, equalize it.
  3. 00:02:205 (1,2) - Slider 1 is an offbeat slider, ctrl+g these and reposition.
  4. 00:04:880 (7,1,2) - I know i suggested you this snake pattern, but you're continuing it a bit weird. From 1->2, this is a nasty flow-break and should not be intended here. Instead, you should just use sharp-angled flow here: http://puu.sh/bMQ1h/4916e629b4.jpg .
    Don't focus too much on aesthetics, or you have to pay with bad flow design for it.
  5. 00:05:836 (3,4,5,6,7) - Preference: I recommend a wind mill pattern with the following orientation: http://puu.sh/bMQ98/52fda2bf73.jpg (used a lower AR for this)
  6. 00:06:982 (1,2,3,4,5) - Feels weird, why would you go for such a linear pattern here? It doesn't fit the music imo, use a more angled pattern, like http://puu.sh/bMQjN/3e6a351f2f.jpg
    As for how it could go on: http://puu.sh/bMQs6/429774c9fb.jpg
    These are just personal suggestions, I'm only giving you an idea of how to improve flow and patterns at the same time. Maybe
  7. 00:10:995 (1,2,3,4) - Try to keep the DS equal here as it is quite challenging to play after the spinner already. Also fix that oldschool 90° pattern up, it doesn't fit in.
  8. 00:13:097 (1,2) - Nice blankets, but the flow is broken due to that curvy first slider. As the vocals are soft and clear, the same should apply to the sliders: http://puu.sh/bMQGR/6fde8b90a7.jpg
  9. 00:14:817 (5,6,7,8,1) - Is this supposed to be star pattern? Use the 'Create polygon circles' (ctrl+shift+d) to make this perfect.
  10. 00:16:154 (4,5,6) - I wrote stupid stuff earlier on on this xD This flows not as well as it should. Use equal DS here (1.7x or so) and rearrange it: http://puu.sh/bMRjA/24d622e3b7.jpg (veeery personal preference there, but the issue with DS remains)
  11. 00:23:989 (6,7,8,9,10) - try not to overlap here and improve the flow for example by making a nice oval flow (with DS): http://puu.sh/bMRpF/dbb9970b2a.jpg
  12. 00:26:091 (3,4) - Flow wise, people would predict that the next object should be more to the right side or below the circle, and not that far to the left, making this jump feel very forced.
    Rearrange it a bit: http://puu.sh/bMRDP/664aad7ae7.jpg
  13. 00:34:116 (1,3) - Overlap looks pretty bad here, please avoid this.
  14. 00:36:409 (6) - There's no beat in here, please delete it.
  15. 00:36:982 - to 00:41:759 - looks very chaotic. Map as the music implies and use appropriate flow /structure here. Just to give you some ideas how it can look like:
    1st measure - http://puu.sh/bMS8K/54e2448ecb.jpg , 2nd measure- http://puu.sh/bMSpY/b4dea02bbd.jpg , 3rd measure - http://puu.sh/bMSpY/b4dea02bbd.jpg
  16. 00:48:733 (10,11) - Trifle: Distance too far. Try to keep a maximum of 0.01/0.02~ DS differences between circles in a stream, this one is 0.03.
  17. 00:53:989 (5,6,7) - Jump should be from 5->6, not from 6->7 (why did you put a jump here from the beginning?).
  18. 01:06:218 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This looks... pretty ugly. You can use the 'Convert slider to stream' function to make a visually and gameplay-wise more appealing stream:
    http://puu.sh/bMSYk/7b6c0d858b.jpg ---> http://puu.sh/bMT0o/ce4d6a7808.jpg
  19. 01:09:084 (5,6) - Undesired offbeat-sliders. This map has the same sickness as the easy map, so please fix these up.
  20. Enlarging this mod won't help, you just need more experience in mapping (and playing >.<) to figure out how flow and structure can be improved in your maps. You might want to consider remapping your insane map in the future again, it's currently far from rankable state. :( Hit me again when I'm online, we can then talk about it.
Iceskulls
Hi Shu
Let's do mutual M4M >.<

[Insane]
  1. 00:00:868 (2,3) - Talk about jumps why did you do jumps here? (3) doesn't feel so emphasized to me if you make a jumps on unemphasized notes it may result in random spacing instead of jumps
  2. 00:00:486 (1,4) - Some how it feel repetitive when use the same slider layout here try this http://puu.sh/bNdVo/9da27840e7.png
  3. 00:03:734 (1,2) - Inconsistent spacing here
  4. 00:06:982 (1,2) - ^
  5. 00:08:129 (1) - Try move increase spacing for this notes to make (2) not overlap with (5) also making jumps here is acceptable since it use to seperate combo
  6. 00:08:893 (1) - Why NC this? I don't find anything new in music or pattern
  7. 00:19:403 (2,3) - Why did you use low spacing here ? I find that the music still stay the same tone so just use the same spacing as you did here 00:18:256 (1,2) -
  8. 00:23:415 (1) - NC this since the music start to change to the new tone now
  9. 00:26:282 (4) - Make sure you don't use this type of slider(ending slider on downbeat) continuous it give the player awkward feeling
  10. 00:34:689 (2,3) - You can make jumps here I feel that (3) is emphasized
  11. 00:38:511 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this seems a bit too simple rhythm for me try add some slider here
  12. 00:44:626 (9,2) - Don't overlap
  13. 01:15:199 (3,4,5,1,2,3,4,5,6) - Honestly this rhythm need some work for me try this http://puu.sh/bNeSe/42bcaff43b.png+ http://puu.sh/bNeTG/1ccf2a77e0.png Also this part is a bit hard to map although since the instrumental sound fast while the vocal stil sound like the same
  14. 01:44:052 (1,2,3,1,1,2,1,1,2) - Inconsistent NC here should be like this http://puu.sh/bNf3T/a423ad436d.png
  15. 01:47:302 (3,4,5) - I should call this inconsistent rhythm try this http://puu.sh/bNf9R/41441d74d7.png you can change (3) to others pattern I just like this one also I changed NC too
  16. 01:53:607 (4,5) - Not good jump here should do here 01:53:989 (6,7) - instead
  17. 01:54:944 (3,4) - Jumps here instead of 01:54:753 (2,3) -
  18. 02:12:333 (2,3,4,5) - A bit force spacing here try lower spacing here
  19. 02:15:390 (1,2,3) - you follow intrusment or vocal here?
  20. 02:33:543 (1,2,3,4) - This is the type of slider that I say here 00:26:282 (4) - don't use too much it give player awkward feeling
  21. 03:55:517 (2) - Ctrl+G
    I really feel like this diff need more work on NC consistencies , spacing consistencies and rhythm consistentcies
    For NC try NC every donwbeat ( big white tick) it make NC consistent
[paseli's Kaleidoscope]
  • HP=6.5 maybe your combo is a bit large at some part low HP would be fit for large combo number, I think
  1. 00:01:250 (1) - What is this NC for? I don't find anything new here
  2. 00:07:364 (1) - ^
  3. 00:34:880 (9,10) - Lower spacing here (9) doesn't that much emphasized like (7)
    This diff pretty fine for me
[Saten's Hard]
  1. 01:50:167 (7,2) - Stack
  2. 02:20:167 (2,2) - Stack
    Pretty solid
[Solar's Normal]
  1. Try this rhythm : http://puu.sh/bOtwP/762c326909.png
  2. 01:35:836 - You can add note here http://puu.sh/bOtBG/0958e11ce8.png
  3. 01:44:435 (6) - Ctrl+G for consistent circular flow you do here 01:41:759 (1,2,3,4,5,6) -
    I guess this diff is fine
[Easy]
  1. 01:39:849 (1,2) - Bad overlap
  2. 02:15:390 (2,3) - Blanket
    About slider usage in Easy make sure you do this
    SPOILER
    [img]right%20http://puu.sh/bOvPM/ca4ca0afb3.png[/img]
    I guess your rhythm can be improve here try making emphasied beat clickable and this should be fine
    Or you can try placing clickable notes on downbeat it will make this diff more consistent
Easy and Insane need some work on them

Good luck :)
Gaia
Hey~ M4M from my queue kinda? xD

[Easy]
00:18:065 (3,1) - doesn't really flow well, maybe switch positions ?
00:25:708 (1,2) - u should copy+paste to make it look cleaner
00:37:173 (1,2,3) - why not a nice blanket pattern instead? this way u can move 00:40:231 (1) - a bit cuz it doesn't really look that good right now. i think this flows well http://puu.sh/bQ7HC/b0cbfd23e9.jpg
00:52:842 (2,3) - bad flow
01:08:129 (2,3,4) - flow
01:10:613 (1) - try not to overlap?
01:12:333 (4,1) - u can use the same shape maybe?
01:19:976 (2,3) - id suggest using the same shape
01:38:320 (3) - should blanket (2)
01:39:849 (1) - flow break!. also curve it a bit more to blanket (2) because the overlap looks bad. http://puu.sh/bQ87Z/7e3c95b888.jpg
01:46:346 (3,4) - blanket's off
01:50:549 (3) - try to start and end on the same y coordinate, like this http://puu.sh/bQ8gC/db18695ac5.jpg
01:59:721 (1,2) - flow isnt that good either
02:07:364 (4) - use same shape as 02:06:218 (2) -
02:13:479 (4,5,1) - thats a flow break
02:21:122 (1,2,3) - since u already use a lot of 1/2's http://puu.sh/bQ8An/72450d0b88.jpg
02:31:823 (4) - forgot clap on head?
03:31:441 (1,1) - doesnt really look that good together

01:23:033 (1,2,3) - for parts like these i think straight sliders are really boring, you can create a more fun to play map with some flow variation, like this http://puu.sh/bQ7ZV/f0c2cccc16.jpg or something similar

so basically this diff all has similar problems, flow is the biggest issue if you ask me

[Solar's Normal]
why'd u stop following drums hitsounds at the kiai?
00:52:651 (2) - nc should be here instead o-o
00:53:224 (3,4,5,6,7) - spacing issue here
00:55:135 (1) - (and etc) no nc, no need for the nc emphasis if u ask me
01:40:422 (2) - u can try bending it the other way to have some flow variation? a circle is meh in gameplay
01:42:142 (2) - this shape is pretty much the same as 01:40:995 (3) - so suggest changing it up a bit
01:48:256 (3,5) - dont like this overlap
02:06:027 (1) - im worried that the gap between this and the spinner isnt enough, u should check with a BAT/QAT for that
02:08:129 (6,1) - doesnt look that good
02:14:243 (7) - up a bit to not overlap

[Saten's Hard]
some parts of the song doesnt have a silenced slider slide
00:08:129 (3,4) - blanket can be improved
00:11:186 (1,2) - shape pretty much the same, try changing it up? i kinda like this kinda pattern http://puu.sh/bQeQ3/8c40b5f242.jpg
00:12:715 (3,2) - minor but try not to overlap
00:24:562 (7) - curve other way to avoid looking like 00:24:944 (1) -
00:42:333 (2) - if you're gunna use same shape then slider blanket it?
00:59:339 (5) - ^
01:39:466 (4,5) - blanket?
03:42:142 (1,2,3) - blanket can be improved (what u have now ->) http://puu.sh/bQfoL/e80ae9e582.jpg

[Insane]
some hitsounds are kinda messy imo
00:11:759 (4,1,2) - doesnt look good, space it out more and blanket better
00:41:759 (1,2) - copy + paste?
01:06:886 (8) - try nc here
01:13:670 (1,2) - looks like an uneven circle so remove the squares in the first slider o:
01:45:772 (1) - flows a lot better if u ctrl+g and move it a bit
01:58:193 (1,2) - this isnt that good flow either
02:03:352 (6) - wave sliders look uneven
02:06:218 (2) - clap
02:57:046 (1) - remove whistle on slider body
03:06:791 (1) - rhythm from here till 03:17:301 (7) - is all really strange..
03:20:358 (1,2) - slider blanket instead, will look a lot better
03:40:231 (10,1) - personally dont recommend doing this..
03:57:810 (1,2,3,4,5,6,7,8,9) - whys there a stream here o-o there isnt one in the music
04:13:097 (9) - unrankable because slider changes sv

[paseli's Kaleidoscope]
why not hitsound the drum sounds? they're in the other diffs too and sounds empty not hearing the snare beats
00:31:059 (5,6) - blanket can be improved slightly
01:49:594 (2) - ctrl+g to keep it consistent with before
03:03:734 (4) - cool ~
03:34:498 (5,6) - together doesnt look that good

anyways good luck and have fun (:
Okoratu

Hi shurelia, the banner above is a lie since you never posted it here, I'm checking this because I told you I would <3
General

  1. I don't really like the spread and will elaborate on that later though, this is the first mod i give in about 2 months and I want to push up its quality so I'm investing quite a lot time into them now.
  2. According to http://shimotsukin.com/maple/newslog/sb.cgi?eid=289 Shimotsuki Haruka's homepage the name of the Eroge this is from is 星空のメモリア Eternal Heart so you should double check your source.
  3. (went through the troubles to confirm your title: http://www.team-e.co.jp/products/kdsd-00349.html )
  4. your background is currently 1023 x 767px which is neither of the standard things:
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9 (Ranking Criteria:Skinning)
    So you will need to find another background in either of these formats while i'd advise you to use one in 1366x768 format as that will be displayed more smoothly
  5. is mana vayne still part of the set? if not remove mana and vayne from tags.
  6. the tags "el" "solarbeam" should be just "el_solarbeam" so that the username only is filtered
  7. you don't use any video nor a storyboard for your beatmap so you should disable Widescreen Support on all diffs
  8. you can add the names of the characters present in the background to the tags if you want to heh
  9. offset -6 sounds better for me. if you decide -6 is better than the current one apply it after looking through the mod
  10. Also: Combo Colour 4 might become unrankable if this rule is pushed through: t/242087 and it's bubbled already so you will most likely have to use not pure white for a combo colour

paseli's Kaleidoscope

  1. looks a bit strange sometimes I'll try to give you some assistance on that parts in particular
  2. also: your diff has less objects than the insane so the max combo ofc is lower as well. Also your jumps are on average smaller than the one Shu uses so the 2 of you should discuss that in detail:
    I'd say the hardest diff of the set needs the most objects and the biggest jumps on the set so you can either
    1. Buff this diff
    2. nerf Shurelia
    All for a better difficulty spread
  3. 00:01:250 (1) - remove this NC, you're using 1 or 2 measure combos for nearly everything else
  4. 00:03:543 (1) - you could CRTL+G this one and also CRTL + G 00:03:925 (2,3) - (maybe some rotating) to get rid of the sharp edge here. This is a problem because before and after this pattern you use patterns that form clockwise movements and this one is a zigzag without any reason so something like this would work better for me:
  5. 00:06:218 (4) - the other sliders (00:05:071 (1,2,3) - ) are copied, any reason thy this shouldn't be? also i would rotate this one a bit to the right to keep the circling motion this and the other patterns here make
  6. 00:07:364 (1) - remove this nc if you removed the first nc i mentioned
  7. 00:10:995 (1) - this sound is so weak that having it a circle is feeling weird to play. you should probably just end the spinner 00:09:753 (1) - in 00:10:995 -
  8. 00:11:186 (2,3,4) - could use bigger spacing because of 3/4 rhythm. using more spacing would actually make this easier to play here. Also these sounds are so loud that you and everyone else mapping them should search for some hitsound that does this justice (like srsly the audio feedback on these circles is not big enough)
  9. 00:14:052 (7) - should NC for a more even comboing here also would make the jump easier to read if you ncd this one
  10. 00:15:008 (9) - minor: you could try to avoid the overlap of 00:14:052 (7,9) - by moving this object down or right a little since they are visible together.
  11. also you should probably hitsound the piano sounds like 00:15:772 - , 00:14:052 - , 00:12:715 - with whistles like you did in 00:20:358 (1,2,3) - (consistency stuff, i guess)
  12. 00:23:033 (10,11) - each of the small jump things 00:21:887 (4,5,6,7,8,9) - are 1.1x this one is 1.2x for a reason i don't understand
  13. 00:24:944 (4) - looks like this should blanket but it's off.
  14. your NCing is really really messy as i don't want to continuously point it out you should divide your combos in even lengths on the timeline e.g. 4 measures, 8 measures or consistently NC on things like 00:28:001 - , 00:24:944 - etc
  15. 00:28:384 (7,8,9) - distance could be higher like 00:28:001 (5,6) -
  16. 00:29:339 (1) - if this is supposed to blanket 00:28:766 (9) - which is disappearing atm, this blanket is also off
  17. 00:31:059 (5,6) - these 2 sliderbows are also a bit non-perfect :x
  18. 00:35:263 (1,2,3,4,5,6) - whistles for a combo like this maybe ? - more spacing would also be cool
  19. 00:36:600 (1) - an 1/1 slider ignores 00:36:791 which deserves to be somehow mapped imo so i'd suggest something like:
  20. 00:44:243 (1) - because of 00:38:129 (6,7) - , 00:39:657 (5,6) - and 00:41:186 (5,6) - you should probably map 00:44:435 - with either a circle or an 1/2 slider (like 00:45:772 (6,7) - )
  21. 00:53:989 (5) - this one is a bit much up, to the top that it nearly leaves the playfield i suggest moving 00:52:842 (2,3,4,5) - down as a whole to not destroy your pattern
  22. 00:59:148 (2,4) - i personally like the way 4 is curved better you could try to make something more similar for 2, maybe
  23. 00:54:753 (7,8,9,1) - music is so loud here, could use more spacing again
  24. 01:00:677 (5) - the vocal it is mapping actually ends on the white tick so you coud use an 1/2 slider and circle or a repeat instead
  25. 01:01:632 (1,2,3) - follows the vocals, ok but what exactly does 01:03:161 (5,6,7) - follow: if you're mapping vocals it would make more sense to use it like this:
  26. 01:06:218 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - since it's the beginning of a kiai i think having this stream end in a stack is anticlimactic so you could space it out like 00:49:021 (5,1) -
  27. 01:07:364 (5) - could replace it with an 1/4 slider since the sound starting there ends in 01:07:460 - thus the slider would fit
  28. 01:08:129 (2,3,4,5,6) - should check the sliderend blankets in this pattern again
  29. 01:10:231 (8,1) - you could easily rearrange them in that way that 8 is exactly on the slidertrack of 1
  30. 01:13:479 (9) - moving this down by around 20 units (y-axis+20) would maybe make this seem more natural
  31. 01:13:097 (7,1) - if these should blanket, this blanket is off.
  32. 01:32:014 (8,1) - the transition would be a whole lot better if you moved 01:32:205 (1) - a bit down to the left (233|295 or something in that region, rotating it might also help)
  33. 01:32:970 (3,4) - sliderbow blanket is again suboptimal
  34. 01:36:791 (1) - again D: but this time it's annoyingly obvious. Something like this could probably look better:
  35. 01:39:849 (7,8,9,10) - a timeline like 01:36:791 (1,2,3,4) - would be more straightforward instead of copy pasting the same pattern imo also you're missing a whistle on 01:40:995 -
  36. 01:53:033 (1) - should probably do the same here if you did the thing i suggested for 0:36:600 (1) -
  37. 01:57:619 (5,1) - this stack is broken (compare to 01:48:256 (9,1) - , 01:45:772 (4,5) - )
  38. 02:05:453 (5,1) - spacing maybe ? (reason is given above)
  39. 02:08:511 (9) - moving this up to the left a bit would make for nice increasing spacing for this pattern which would also fit the song here
  40. 02:11:186 (7,8,9,1) - a more zig zagish pattern would be cool for this (see 02:08:511 (9) - pattern) - the liniar flow feels forced
  41. 02:18:065 (1,2,3) - stack is a bit broken also the sound in 02:19:021 - is quite loud so you should probably think about this pattern again (aka do you really want to enforce symmetry and sacrifice this strong sound?)
  42. 03:03:734 (4) - ok i'm sure you will have noticed how uneven this flower slider is also if you're following the guitar you should have it end in 03:06:027 - (playing with the initial SV will enable you to have a slider with the same length which is shorter on the timeline)
    (you can also ask me to draw it I just don't want to do it now as i write this mod because that would take some time i don't really have)
  43. 03:24:562 (7) - this one really should be a jump pattern like 03:21:314 (6,7,8,9,1) -
  44. 03:22:078 (1) - oh and this blanket looks a bit off
  45. 03:26:473 (5,6,7) - the transition here could be more smooth, you could rotate and rearrange 03:26:855 (7) - a bit in order to achieve this (placing it a bit more to the bottom right (just slightly) and rotating it a bit clockwise might do the trick:)
  46. 03:45:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - this jump pattern is fun
  47. 03:49:021 - ignoring this sound on the other hand isn't that fun you should really map it .__.
  48. 03:52:269 (8) - this flow feels like really forced and probably throws you off when playing it so rearranging it a bit like this is at at least better for me
  49. 03:55:708 (1) - this slider really does the music in 03:56:091 - no real justice and you don't really do anything like this ever again in this map so you should shorten it by 1/2 and use a rhythm like this which would be more apropiate for an Insane
  50. 04:01:823 (1) - this jump is unnaturally big and would probably play better if 04:01:632 (10) - was moved to a place where the distance from and to the next / previous object is the same
  51. 04:13:861 - maybe a circle here?
I could nazi on quite a lot other things right now but i think this is enough atm >.< generally most patterns play quite well but it's also objectively easier than the Insane because it doesn't use that big jumps. overall this diff has some potential and you have some spread problems due to the insane or this diff so one of them should be remapped a bit

Insane

  1. hi shoe you said it's still not ranked and i can still see why, sorry - hehe
  2. 00:08:893 (1) - i think i already explained how this NC basically doesn't make any sense
  3. 00:09:275 (2,3,4,5,6) - you could CRTL H and CRTL J this whole stream and move it left from 00:08:893 (1) - to keep the circular movement you created in 00:06:982 (1,2,3,4,5,1,2) -
  4. 00:10:995 (1) - you shoulld probably remove this circle and have the spinner end here because that would make more sense
  5. 00:13:097 (1,2) - their sliderborders overlap which doesn't look so nice as well as 00:13:097 (1) - is looking a bit like its end and beginning overlap so you should probably move the last anchor a bit
  6. 00:29:339 (4) - moving this one a bit up and to the right could possibly improve the transition from 00:29:148 (3) -
  7. 00:37:938 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3) - this whole pattern plays a bit awkwardly because it just does a circular motion for something which is calling for more zig zag patterns (see the other insane for reference about this) so you should probably try to think up some zig zag pattern you want to use for this because 00:38:129 (6,7,1,2,3) - seem to sound like they would go better in a zig zag than in a straight line
  8. most NCs in this diff also don't make that much sense so you should probably recheck if things like 00:53:989 (5,6,7,1,2,3,1) - or 01:44:052 (1,2,3,1,1,2,1,1,2,1) - are really worth the NCing and should come up with something more straightforward for that
  9. 01:02:396 (5) - i don't really agree with this slider since the sound in 01:02:587 - is so loud you should probably do something like this:
  10. 01:05:836 (5,6,1) - having the distance between these differently looks a bit messy so you should probably move the whole stream up
  11. 01:09:084 (5,6) - could move these down a bit for a better transition from 01:08:893 (4) - into this pattern?
  12. 01:19:403 - any reason to skip the sounds here? i mean if you wanna ignore the stream here you could also make 01:19:212 (5) - an 1/2 slider
  13. 01:19:689 (2) - distance uneven - looks a bit messy also the stream could compliment the shape of 01:19:785 (3) - a bit better
  14. 01:27:810 (1,2,3,1) - should probably nerf this jump since it's not the hardest diff in the set also it is a tiny bit evil to place a jump that big after a spinner
  15. 01:33:543 (1) - ok this slider's shape would be better off with just white anchors because you don't do something like that regularly in the map and the music here is not different enough to call for a completely differently shaped slider
  16. 01:43:670 (7,8,1,2) - a zig zag pattern would fit the music better here imo
  17. 01:48:447 (6,7,8,9,1,2,3,4,5) - this whole pattern just looks like you ran out of ideas and therefore just made some circles and arranged them in another circle. I'm sure you can come up with some other pattern which doesn't do the same thing over and over
  18. 02:25:326 (4) - the transition here could be a bit better if you rotated it a bit counter clockwise or moved it
  19. 02:37:938 (4,7) - you could easily avoid this overlap if you wanted to - right now it makes the whole pattern a bit messy
  20. 02:57:619 - having this sound on a repeat arrow does no justice to how loud it is imo so replacing it with a circle and a 1/2 slider should be better
  21. 03:03:734 (1) - see the suggestion for the other insane for this point
  22. 03:11:186 - skipping this beat makes not that much sense to me, should probably replace the circle 5 with an 1/2 slider because you mapped the sound in many other situations
  23. 03:26:091 (3) - uneven distance for a pattern like this looks unintentional
  24. 03:34:498 (1) - the stream before this could compliment this slider's shape better
  25. 03:40:231 (10,1) - this looks like an unwanted mistake
  26. 03:50:740 - this sound is strong enough to demand not to be ignored :<
  27. 03:55:517 - are you sure you wanted just the soft sampleset for this? the custom one you were using seems to fit this part better
  28. 03:57:905 (2,4,6,8) - i don't hear any sounds these could possibly be mapping...? - ok maybe some really questionably faint sounds on 03:57:905 (2,6) - but the rest seems to be a bit overdone and even the sounds on 2 and 6 are questionably faint for a circle
  29. 04:13:097 (9) - slideranchors must not manipulate slider speeds - ranking Criteria
Overall the whole difficulty is lacking structure and the hitsounding as well as the comboing is still inconsistent but it's so much that i decided to leave these things up to you (same applies for the other insane, btw) and in this diff some patterns feel a bit randomly placed when playing them (aka the distance is unreasonably large / small all of a sudden)
and overall it's just a bit inconsistent

Saten's Hard

  1. Oh hey 01:01:059 (1,2,3,4,5,6,1) - you seem to have quite many 7 circle streams, not much wrong with that but arguably this set has a normal and a hard with streams which leaves out the players who can play the patterns which are commonly used for hard diffs but cannot stream over 120 bpm, so this set might need another diff easier than yours to fit this gap, Shurelia or you should decide what to do in this situation
  2. 00:47:110 (2) - could check this blanket thing again also could potentially improve your transition between this and the next slider if you fixed that
  3. 01:05:263 (3) - just the blanket - nothing much
  4. 02:23:607 (3,4,5) - i liked the spaced way you used in 02:05:263 (6,7,8) - better because it would fit the start of the chorus better than just a stack imo
  5. 03:22:078 (1) - transition between the previous object and this one could possibly be better if you moved this slider down a bit
  6. 03:42:142 (1,3) - i really really like overlaps like this
  7. 04:11:568 (2) - should maybe just use a circle in 04:11:759 - instead of the 1/2 slider because of 04:12:142 (3,4,5,6) - only mapping these sounds as well
  8. because i didn't want to throw around the same thing that often you should probably check these blankets again
    1. 00:57:046 (4) -
    2. 01:02:396 (3) -
    3. 01:04:307 (3) -
    4. 01:21:505 (1) -
    5. 01:22:078 (2) -
    6. 02:16:536 (1) -
    7. 02:53:989 (1) -
    8. 02:55:517 (4) -
    9. 02:57:046 (1) -
    10. 03:29:912 (1) -
    11. 03:46:728 (1) -
    12. 04:10:613 (3) -
    that's about all i really like this map

Solar's Normal

  1. It's me again
  2. 00:00:486 (1) - should probably rotate this slider a bit counterclockwise for a smoother transition into 00:01:632 (2) -
  3. 00:06:218 - u missing a whistle
  4. 00:20:931 (5) - the sound in 00:21:505 - is louder than the one on the red tick so you should probably shorten the slider to fit that (also even 1/1 gaps if you do that)
  5. 00:24:562 - missing a whistle? (maybe add one with less vol)
  6. 00:24:944 - you use a finish here but nowhere else in that part so you should either remove it or add some in places with the same sound
  7. 00:59:721 (3) - rotating this a bit clockwise would make for a better transitions
  8. 01:35:263 (1) - missing finish on head?
  9. in lights of this suggestion (https://osu.ppy.sh/forum/t/241019 ) you could probably bother to rethink spinners such as 02:22:651 (1) - etc
I already modded this once so there's not that much to add

Easy

  1. this diff could use a lot more complex slidershapes. like sliders consisting of only 2 anchors arranged in 90deg fitting the grid most times don't look so exciting to the playert and you should probably fix these up with more ideas (mods won't help much here you should probably remap because that's what the mods will slowly make you do so remapping something is the shortcut here imo)
  2. 00:09:657 (1) - could be rotated clockwise a bit for a better transition from 00:08:893 (2) -
  3. 00:12:333 - could possibly map this using a 1/1 slider to get both sounds
  4. 00:18:829 (1) - a bit close to the hp bar when playing imo - should
  5. 00:50:549 (3) - ds is obviously off
  6. owell a lot of stuff is off by like 0.05 x or something like that, should look through it again
  7. 01:41:377 (2) - ... wow this overlap
  8. 02:53:989 (1) - touching the hpbar
generally speaking things like 01:23:033 (1,2,3) - are pretty much everywhere in the map. not only makes it this map look a lot older than it actually is (looks like a 2008 map imo) but also it makes the placement appear really lazy and like you didn't really put effort into the map
sorry that i'm keeping this so general butthe difficulty is full of issues like
"inconsistent spacing" - "really sharp edges in flow" - "overlaps which could have been avoided" - "inconsistent comboing+hitsounding" and some patterns just look like you have been a bit lazy
Pho

CelsiusLK wrote:

[paseli's Kaleidoscope]
  • HP=6.5 maybe your combo is a bit large at some part low HP would be fit for large combo number, I think I'm pretty sure HP7 is fine. Lowering it by 0.5 would make no much difference in drain.
  1. 00:01:250 (1) - What is this NC for? I don't find anything new here I somehow fixed this already...
  2. 00:07:364 (1) - ^^
  3. 00:34:880 (9,10) - Lower spacing here (9) doesn't that much emphasized like (7) No change. The distances between the doubles are equal, so it's fine.
    This diff pretty fine for me :3

Gaia wrote:

[paseli's Kaleidoscope]
why not hitsound the drum sounds? they're in the other diffs too and sounds empty not hearing the snare beats I'm reworking the hitsounds for this map anyway, thanks for pointing it out though!
00:31:059 (5,6) - blanket can be improved slightly Fixed~
01:49:594 (2) - ctrl+g to keep it consistent with before
03:03:734 (4) - cool ~ Me like nice sliders :)
03:34:498 (5,6) - together doesnt look that good Nope, really does not. I fixed this.
Thanks you guys for modding. :)

Okoratu wrote:

paseli's Kaleidoscope

  1. looks a bit strange sometimes I'll try to give you some assistance on that parts in particular
  2. also: your diff has less objects than the insane so the max combo ofc is lower as well. Also your jumps are on average smaller than the one Shu uses so the 2 of you should discuss that in detail:
    I'd say the hardest diff of the set needs the most objects and the biggest jumps on the set so you can either
    1. Buff this diff I realized that the jumps may be too moderate. Gonna improve spacing between the jumps to make it more fitting.
    2. nerf Shurelia
    All for a better difficulty spread
  3. 00:01:250 (1) - remove this NC, you're using 1 or 2 measure combos for nearly everything else Fixed already~
  4. 00:03:543 (1) - you could CRTL+G this one and also CRTL + G 00:03:925 (2,3) - (maybe some rotating) to get rid of the sharp edge here. This is a problem because before and after this pattern you use patterns that form clockwise movements and this one is a zigzag without any reason so something like this would work better for me:
    Reworked this already as this was kind of a mess structure- and flow-wise. :lol:
  5. 00:06:218 (4) - the other sliders (00:05:071 (1,2,3) - ) are copied, any reason thy this shouldn't be? also i would rotate this one a bit to the right to keep the circling motion this and the other patterns here make Reworked already~
  6. 00:07:364 (1) - remove this nc if you removed the first nc i mentioned Reworked already~
  7. 00:10:995 (1) - this sound is so weak that having it a circle is feeling weird to play. you should probably just end the spinner 00:09:753 (1) - in 00:10:995 - Added a note at 00:11:091 - for better emphasis on the music.
  8. 00:11:186 (2,3,4) - could use bigger spacing because of 3/4 rhythm. using more spacing would actually make this easier to play here. Also these sounds are so loud that you and everyone else mapping them should search for some hitsound that does this justice (like srsly the audio feedback on these circles is not big enough) Might be the soft-hithitnormal HS that seems too weak at this part. Let me see if I can find a workaround.
  9. 00:14:052 (7) - should NC for a more even comboing here also would make the jump easier to read if you ncd this one. Done~
  10. 00:15:008 (9) - minor: you could try to avoid the overlap of 00:14:052 (7,9) - by moving this object down or right a little since they are visible together. Done~
  11. also you should probably hitsound the piano sounds like 00:15:772 - , 00:14:052 - , 00:12:715 - with whistles like you did in 00:20:358 (1,2,3) - (consistency stuff, i guess)You're probably right, I'll work on hitsounds around this part
  12. 00:23:033 (10,11) - each of the small jump things 00:21:887 (4,5,6,7,8,9) - are 1.1x this one is 1.2x for a reason i don't understand Brain stopped working there... I increased the double jump spaces, theyy are all 1.2x now
  13. 00:24:944 (4) - looks like this should blanket but it's off.slightly fixed~
  14. your NCing is really really messy as i don't want to continuously point it out you should divide your combos in even lengths on the timeline e.g. 4 measures, 8 measures or consistently NC on things like 00:28:001 - , 00:24:944 - etc Yeah, I noticed that throughout the map as I didn't put much thought into NCing, so I reworked it already. xD
  15. 00:28:384 (7,8,9) - distance could be higher like 00:28:001 (5,6) - Fixed~ Gonna enhance spaces throughout the map anyway, so I'll leave your other points concerning this issue (consider them to be all applied) ;)
  16. 00:29:339 (1) - if this is supposed to blanket 00:28:766 (9) - which is disappearing atm, this blanket is also off I'm so bad at this~
  17. 00:31:059 (5,6) - these 2 sliderbows are also a bit non-perfect :x Fixed already~
  18. 00:35:263 (1,2,3,4,5,6) - whistles for a combo like this maybe ? - more spacing would also be cool Whistles added. Moar spacing.~
  19. 00:36:600 (1) - an 1/1 slider ignores 00:36:791 which deserves to be somehow mapped imo so i'd suggest something like:
    I like the 1/1 slider hear to support the vocal better. Unsure if I'm going to change.
    ------------------------------------------
    Gonna look on the other stuff in the next days~ (wow, that's a whole lot you did there)
  20. 00:44:243 (1) - because of 00:38:129 (6,7) - , 00:39:657 (5,6) - and 00:41:186 (5,6) - you should probably map 00:44:435 - with either a circle or an 1/2 slider (like 00:45:772 (6,7) - )
  21. 00:53:989 (5) - this one is a bit much up, to the top that it nearly leaves the playfield i suggest moving 00:52:842 (2,3,4,5) - down as a whole to not destroy your pattern
  22. 00:59:148 (2,4) - i personally like the way 4 is curved better you could try to make something more similar for 2, maybe
  23. 00:54:753 (7,8,9,1) - music is so loud here, could use more spacing again
  24. 01:00:677 (5) - the vocal it is mapping actually ends on the white tick so you coud use an 1/2 slider and circle or a repeat instead
  25. 01:01:632 (1,2,3) - follows the vocals, ok but what exactly does 01:03:161 (5,6,7) - follow: if you're mapping vocals it would make more sense to use it like this:
  26. 01:06:218 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - since it's the beginning of a kiai i think having this stream end in a stack is anticlimactic so you could space it out like 00:49:021 (5,1) -
  27. 01:07:364 (5) - could replace it with an 1/4 slider since the sound starting there ends in 01:07:460 - thus the slider would fit
  28. 01:08:129 (2,3,4,5,6) - should check the sliderend blankets in this pattern again
  29. 01:10:231 (8,1) - you could easily rearrange them in that way that 8 is exactly on the slidertrack of 1
  30. 01:13:479 (9) - moving this down by around 20 units (y-axis+20) would maybe make this seem more natural
  31. 01:13:097 (7,1) - if these should blanket, this blanket is off.
  32. 01:32:014 (8,1) - the transition would be a whole lot better if you moved 01:32:205 (1) - a bit down to the left (233|295 or something in that region, rotating it might also help)
  33. 01:32:970 (3,4) - sliderbow blanket is again suboptimal
  34. 01:36:791 (1) - again D: but this time it's annoyingly obvious. Something like this could probably look better:
  35. 01:39:849 (7,8,9,10) - a timeline like 01:36:791 (1,2,3,4) - would be more straightforward instead of copy pasting the same pattern imo also you're missing a whistle on 01:40:995 -
  36. 01:53:033 (1) - should probably do the same here if you did the thing i suggested for 0:36:600 (1) -
  37. 01:57:619 (5,1) - this stack is broken (compare to 01:48:256 (9,1) - , 01:45:772 (4,5) - )
  38. 02:05:453 (5,1) - spacing maybe ? (reason is given above)
  39. 02:08:511 (9) - moving this up to the left a bit would make for nice increasing spacing for this pattern which would also fit the song here
  40. 02:11:186 (7,8,9,1) - a more zig zagish pattern would be cool for this (see 02:08:511 (9) - pattern) - the liniar flow feels forced
  41. 02:18:065 (1,2,3) - stack is a bit broken also the sound in 02:19:021 - is quite loud so you should probably think about this pattern again (aka do you really want to enforce symmetry and sacrifice this strong sound?)
  42. 03:03:734 (4) - ok i'm sure you will have noticed how uneven this flower slider is also if you're following the guitar you should have it end in 03:06:027 - (playing with the initial SV will enable you to have a slider with the same length which is shorter on the timeline)
    (you can also ask me to draw it I just don't want to do it now as i write this mod because that would take some time i don't really have)
  43. 03:24:562 (7) - this one really should be a jump pattern like 03:21:314 (6,7,8,9,1) -
  44. 03:22:078 (1) - oh and this blanket looks a bit off
  45. 03:26:473 (5,6,7) - the transition here could be more smooth, you could rotate and rearrange 03:26:855 (7) - a bit in order to achieve this (placing it a bit more to the bottom right (just slightly) and rotating it a bit clockwise might do the trick:)
  46. 03:45:199 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - this jump pattern is fun
  47. 03:49:021 - ignoring this sound on the other hand isn't that fun you should really map it .__.
  48. 03:52:269 (8) - this flow feels like really forced and probably throws you off when playing it so rearranging it a bit like this is at at least better for me
  49. 03:55:708 (1) - this slider really does the music in 03:56:091 - no real justice and you don't really do anything like this ever again in this map so you should shorten it by 1/2 and use a rhythm like this which would be more apropiate for an Insane
  50. 04:01:823 (1) - this jump is unnaturally big and would probably play better if 04:01:632 (10) - was moved to a place where the distance from and to the next / previous object is the same
  51. 04:13:861 - maybe a circle here?
I could nazi on quite a lot other things right now but i think this is enough atm >.< generally most patterns play quite well but it's also objectively easier than the Insane because it doesn't use that big jumps. overall this diff has some potential and you have some spread problems due to the insane or this diff so one of them should be remapped a bit
Gonna need a bit more time to apply your mod Okoratu, sry ;-; Thanks a bunch for what I have applied from your mod already, this one's really helpful.~
Topic Starter
Shurelia
Did a huge update thanks to all of your mod guys!

Sorry i really can't reply your mods 1 by 1 ;;

But really your mods are really helpful for me. Thank you very much!
El SolarBeam

CelsiusLK wrote:

Hi Shu
Let's do mutual M4M >.<

[Solar's Normal]
  1. Try this rhythm : http://puu.sh/bOtwP/762c326909.png
  2. 01:35:836 - You can add note here http://puu.sh/bOtBG/0958e11ce8.png (no thanks, I like being static)
  3. 01:44:435 (6) - Ctrl+G for consistent circular flow you do here 01:41:759 (1,2,3,4,5,6) - (well, if it keeps going circular then when can I spread the pattern orz)
    I guess this diff is fine

Gaia wrote:

Hey~ M4M from my queue kinda? xD

[Solar's Normal]
why'd u stop following drums hitsounds at the kiai?
00:52:651 (2) - nc should be here instead o-o (sorry, I'd like to keep my law of NC consistency)
00:53:224 (3,4,5,6,7) - spacing issue here (lol that's way to exaggerating, considering it's just 0.02 difference)
00:55:135 (1) - (and etc) no nc, no need for the nc emphasis if u ask me (you should know that it's better to add NC in a stanza instead of red tick)
01:40:422 (2) - u can try bending it the other way to have some flow variation? a circle is meh in gameplay (nah, like that makes any difference on the flow)
01:42:142 (2) - this shape is pretty much the same as 01:40:995 (3) - so suggest changing it up a bit (I dont' understand how's those two are the same, seems just fine for me)
01:48:256 (3,5) - dont like this overlap (nah, the AR is enough to hide it, hence it won't affect the gameplay)
02:06:027 (1) - im worried that the gap between this and the spinner isnt enough, u should check with a BAT/QAT for that (nah, the rule is still in progress so I'll check on it later)
02:08:129 (6,1) - doesnt look that good (solution please)
02:14:243 (7) - up a bit to not overlap (nah, it's fine tho)

anyways good luck and have fun (:

Okoratu wrote:

Solar's Normal

  1. It's me again (hi sir)
  2. 00:00:486 (1) - should probably rotate this slider a bit counterclockwise for a smoother transition into 00:01:632 (2) - (fixed)
  3. 00:06:218 - u missing a whistle (damn bug, fixed)
  4. 00:20:931 (5) - the sound in 00:21:505 - is louder than the one on the red tick so you should probably shorten the slider to fit that (also even 1/1 gaps if you do that) (ok, this one is reasonable)
  5. 00:24:562 - missing a whistle? (maybe add one with less vol) (nope, that one is intentional, referring to the same part after 1st kiai)
  6. 00:24:944 - you use a finish here but nowhere else in that part so you should either remove it or add some in places with the same sound (not really, I remember well on how I divide the song part by finishes)
  7. 00:59:721 (3) - rotating this a bit clockwise would make for a better transitions (I don't want to break the triangle of the notes after it, sorry)
  8. 01:35:263 (1) - missing finish on head? (nah, I refer to the same part before kiai and there's no finish there either)
  9. in lights of this suggestion (https://osu.ppy.sh/forum/t/241019 ) you could probably bother to rethink spinners such as 02:22:651 (1) - etc (lol so I have to ruin the rhythm for a 750ms rule, well changed a bit)
I already modded this once so there's not that much to add
these long essays give me chill
http://puu.sh/ch2QW/e5c193d4e0.osu
Saten
not sure if it's worth blanketing stuff, I never intended to do that in the first place :p

leaving the streams there for now, shouldn't be so difficult if you can play Hard difficulties.

http://puu.sh/cmzCK/8dfb588679.osu
Topic Starter
Shurelia
*Updated*
Blizs
Hi Shu Sensei~ :3
Here's Random mod from me :3

[Easy]
  1. 00:34:110 (1) - Clap at the slider's tail
  2. 00:37:167 (1,2) - Make it mirror, Copy 00:37:167 (1) paste at 00:38:696 Ctrl > 2x and put on x:192 y:128
  3. 00:43:282 (4) - New Combo here
  4. 00:43:282 (4) - Clap at the slider's tail
  5. 00:44:811 (6) - ^^
  6. 00:43:282 (4,5,6,7) - Make them blanket. move the notes to :
    00:43:282 (4) - 1st dot x:256 y:32 - 2nd dot x:295 y:30 - 3rd dot x:331 y:48
    00:44:046 (5) - x:278 y:108
    00:44:811 (6) - 1st dot x:256 y:272 - 2nd dot x:217 y:274 - 3rd dot x:181 y:256
    00:45:575 (7) - x:234 y:196
  7. 00:49:206 (1) - Finish at slider's start
  8. 00:50:161 (3) - clap at slider's start
  9. 00:52:263 (1) - clap at slider's tail
  10. 01:38:314 (4) - ^^
  11. 01:39:843 (1) - ^^ (not at reverse... here's I mean really the end of slider)
  12. 00:52:263 (1,2,3,4) - how about make it like :
    00:52:263 (1) - 1st dot x:304 y:183 - 2nd dot x:356 y:160 - 3rd dot x:375 y:93
    00:53:219 (2) - 1st dot x:456 y:100 - 2nd dot x:440 y:59 - 3rd dot x:410 y:33
    00:53:983 (3) - 1st dot x:333 y:37 - 2nd dot x:308 y:63 - 3rd dot x:298 y:105
    00:54:748 (4) - x:305 y:184
  13. 00:58:187 (1,2) - Make it like this
  14. 01:07:550 (1,3) - blanket again :
    01:07:550 (1) - 1st dot x:91 y:95 - 2nd dot x:129 y:82 - 3rd dot x:168 y:88
    01:08:505 (3) - 1st dot x:208 y:191 - 2nd dot x:165 y:185 - 3rd dot x:131 y:154
  15. 01:32:581 (1,2,3) - Make it like Triangle is better IMO
  16. 01:39:843 (1) - Put the 3rd dot at x:475 y:348
  17. 01:41:753 (1,3,1,3) - clap at sliders start
  18. 03:44:429 (3) - To make it Straight put the 2nd dot at x:232 y:352
  19. 03:49:779 (1) - move to x:401 y:239
  20. 03:52:836 (1) - move the 1st dot to x:414 y:149 and 3rd dot to x:362 y:243
[Solar's Normal]
  1. 01:15:957 (6) - slider's end must be at 01:16:530 and put a single note at 01:16:913 to follow the vocal and instrument
  2. 02:32:390 (7) - slider's end must be at 02:32:964 and put a single note too at 02:33:346 with same reason as before
[Saten's Hard]
  1. Nothing I can mod :3
[Insane]
  1. 03:07:932 (3) - make (3) Stack with (2) is better IMO
  2. 03:17:677 (1) - I think use a 1/8 repeat that long isn't a good idea, I think i'ts better use a long slider.
  3. 04:13:091 (9) - Use another slider design
[paseli's Kaleidoscope]
  1. 00:29:333 (1) - make it a better blanket. move 3rd dot to x:264 y:288
  2. 01:06:881 (8,1) - Separated but still 1/4 ? I think it's 1/2
  3. 03:15:575 (1) - Spinner start should be at 03:16:148 to follow the rythm
  4. 03:17:486 (1) - Spinner start should be at 03:17:677 to follow the rythm too
OK complete....
That's all I can do.....
Hope it'll be help.
Kibbleru
uhh just here to warn you i think white combo colors are unrankable or highly unrecommended
Topic Starter
Shurelia

Fantastica wrote:

Hi Shu Sensei~ :3
Here's Random mod from me :3

[Easy]
  1. 00:34:110 (1) - Clap at the slider's tail Ah yes...
  2. 00:37:167 (1,2) - Make it mirror, Copy 00:37:167 (1) paste at 00:38:696 Ctrl > 2x and put on x:192 y:128 Done
  3. 00:43:282 (4) - New Combo here Alright.
  4. 00:43:282 (4) - Clap at the slider's tail Alright
  5. 00:44:811 (6) - ^^ ^^
  6. 00:43:282 (4,5,6,7) - Make them blanket. move the notes to :
    00:43:282 (4) - 1st dot x:256 y:32 - 2nd dot x:295 y:30 - 3rd dot x:331 y:48
    00:44:046 (5) - x:278 y:108
    00:44:811 (6) - 1st dot x:256 y:272 - 2nd dot x:217 y:274 - 3rd dot x:181 y:256
    00:45:575 (7) - x:234 y:196 Agreed
  7. 00:49:206 (1) - Finish at slider's start Yeah...
  8. 00:50:161 (3) - clap at slider's start *Added*
  9. 00:52:263 (1) - clap at slider's tail *Added*
  10. 01:38:314 (4) - ^^ *Added*
  11. 01:39:843 (1) - ^^ (not at reverse... here's I mean really the end of slider) *Added*
  12. 00:52:263 (1,2,3,4) - how about make it like :
    00:52:263 (1) - 1st dot x:304 y:183 - 2nd dot x:356 y:160 - 3rd dot x:375 y:93
    00:53:219 (2) - 1st dot x:456 y:100 - 2nd dot x:440 y:59 - 3rd dot x:410 y:33
    00:53:983 (3) - 1st dot x:333 y:37 - 2nd dot x:308 y:63 - 3rd dot x:298 y:105 Good. Thanks
    00:54:748 (4) - x:305 y:184
  13. 00:58:187 (1,2) - Make it like this Done
  14. 01:07:550 (1,3) - blanket again :
    01:07:550 (1) - 1st dot x:91 y:95 - 2nd dot x:129 y:82 - 3rd dot x:168 y:88
    01:08:505 (3) - 1st dot x:208 y:191 - 2nd dot x:165 y:185 - 3rd dot x:131 y:154 Sip
  15. 01:32:581 (1,2,3) - Make it like Triangle is better IMO it is, Thanks
  16. 01:39:843 (1) - Put the 3rd dot at x:475 y:348 OK
  17. 01:41:753 (1,3,1,3) - clap at sliders start Added
  18. 03:44:429 (3) - To make it Straight put the 2nd dot at x:232 y:352 Done
  19. 03:49:779 (1) - move to x:401 y:239 okay
  20. 03:52:836 (1) - move the 1st dot to x:414 y:149 and 3rd dot to x:362 y:243 Alright

[Insane]
  1. 03:07:932 (3) - make (3) Stack with (2) is better IMO Yeah..
  2. 03:17:677 (1) - I think use a 1/8 repeat that long isn't a good idea, I think i'ts better use a long slider. It's already fine as it.
  3. 04:13:091 (9) - Use another slider design this is fine too. still readable by most players.
OK complete....
That's all I can do.....
Hope it'll be help.
Thank you. a really great mod.

Kibbleru wrote:

uhh just here to warn you i think white combo colors are unrankable or highly unrecommended
Ah yes.. Thank you. i'll change it
Topic Starter
Shurelia
Waiting for Pho's Update...
show more
Please sign in to reply.

New reply