Welcome to G&R.
Stop being modest, you're obviously the best player period.winber1 wrote:
i am best fl player
pls stop aRgument
https://osu.ppy.sh/s/79116 ?B1rd wrote:
I'd laugh if some random FLHD'd Remote Control and took #1 spot.
https://osu.ppy.sh/b/505278?m=0 ?Tess wrote:
DTFL is where it's at
yoshilove used to have a HDFL fc on it before getting banned(?), don't remember if it was #1 though?B1rd wrote:
I'd laugh if some random FLHD'd Remote Control and took #1 spot.
Certainly not easier on CtB.. If anything then its even harder than on std. FL is really hard with jumps and CtB maps are very jumpy, plus you cant flail your flashlight around to locate stuff - the catcher is too slow for that. Doubt its easier on Taiko, you need to read the patterns there far ahead, but i dont know much about Taiko. Mania doesnt have fl afaik (Replaced by fadeIn/Out?).Tess wrote:
Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
That probably only applies to slower maps though on standard, if you have time to move the cursor around to locate the circle then you are probably playing a pretty slow map, or are a pro cursor dancer.Granger wrote:
you cant flail your flashlight around to locate stuff - the catcher is too slow for that.Tess wrote:
Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
FL is always easier on slower maps provided that you can read themwinber1 wrote:
EZ HT FL is where it's at
you guys obviously have not seen true skill yet.
Okay let me line it up for you:Granger wrote:
Certainly not easier on CtB.. If anything then its even harder than on std. FL is really hard with jumps and CtB maps are very jumpy, plus you cant flail your flashlight around to locate stuff - the catcher is too slow for that. Doubt its easier on Taiko, you need to read the patterns there far ahead, but i dont know much about Taiko. Mania doesnt have fl afaik (Replaced by fadeIn/Out?).Tess wrote:
Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
a guy with virtually no playcount outside standard giving lectures on mods he doesnt playTess wrote:
Okay let me line it up for you:
Im not, i know there are super jumpy maps in std, but the vast majority isnt like Remote Controll or (more extreme) Eighto, while this is pretty much the standart in CtB since almost all of its difficulty comes from jumps.Tess wrote:
First of all, you're acting like standard is a compilation of conveniently close placed notes
On top of that, after 200 combo the area gets reaaally tiny, and you can only really see in a small radius around your cursor.Yeah and? Its not like that doesnt happen in CtB, except that this tiny area is locked on the end of the screen.
Besides just having to aim, there's also the tapping aspect - you need to memorize the rhythms as wellDidnt you say earlier that that isnt any kind of more difficult, that you'd manage to do that in only 1-2 plays? You need to do that in CtB too, unlike you said below, CtB DOES require rythm feel, your clicking on the note here is replaced by having to move as soon you caught the fruit.
You're heavily underestimating FL in standard, really.Maybe i am, and so are you underestimating how much of a help things like follow points and approach rates are when using FL.
I've played enough of CtB to know that there is absolutely no way for something as simplistic (all you need to do is aim from left to right, there is little to no dynamic in it, and you need 0 sense of rhythm to play it) as CtB.With 93 plays? Hardly. I bet you havent even played a platter (translates into normal for std), or came across zigzag patterns (moving back and forth at a frequency determined by the BPM, how is that possibly requiring 0 sense of rythm?), just to name a example.
if you were to take a map such as remote control and weigh the difficulty of FCing it between std and ctb, std would win that by far. There is no way you can compare the difficulty of remote control's jumps on std to those on ctb.Oh of course you cant, its a converted map after all, which is mapped much differently than CtB maps.
Lets see, remote controll is considered a "for pros" map? Why dont you compare it to a delunge then (translates to extra in std)?Kurokami wrote:
A small jump (around 2.0x) in CtB is a high one in Standard.
I'm sorry, do you actually think flailing your cursor around is a viable way to locate objects in standard FL?Granger wrote:
plus you cant flail your flashlight around to locate stuff
So what?silmarilen wrote:
passed
what so what?Narrill wrote:
So what?silmarilen wrote:
passed
I'm not talking about the overall difficulty, just the efficacy of flailing as a means to locate notes.Tess wrote:
For the record though, Narrill, I've personally found higher object densities to be easier than lower ones with FL