I wonder why everyone is saying I lack basics?Husky wrote:
Speed without the fundamentals is a dead speed.
I wonder why everyone is saying I lack basics?Husky wrote:
Speed without the fundamentals is a dead speed.
Hello fanboyZare wrote:
They're desperately searching for something to complain about to make themselves feel better.
Unfortunately, this gets harder as you progress because you're doing stupidly well, so the reasons for complaining become more and more groundless and abstract.
Unjustified? Have you even seen the bullshit you see in 5+ star Skystar maps? (also I like keeping S.S. as StarStream, whose mapping I highly enjoy)Husky wrote:
His unjustified hate for Skystar maps proves that very well.
Have you even considered that Primastella - Koigokoro was one of the first maps I've played? That's just a failed cherry-picking for an argument. Even my original post has a video of my no-mod run of that, now THAT took up the majority of the plays, DT may have been 30-40 plays tops for Delis' Insane and 10 plays tops for the other Insane.Husky wrote:
And 358 plays of Farmoro Koigoro?
Who said I memorized maps? That's just a baseless and factless statementHusky wrote:
Memorizing the map does not increase the skill.
That wasn't constructive criticism at all, it was an evaluative statement that I took as a jab to my skills.Husky wrote:
Remember kids, a constructive criticism is much more better than warm words of encouragement.
I really am trying, the issue I have is that I haven't invested enough time to adjust to OD 10, and doing that while still learning AR 10 just makes it difficult, I might end up modding AR 9 maps to OD 10 just to figure it out first.NarrillNezzurh wrote:
It's not that people are saying you lack basics, DT is more than doable with basics. Rather, people are saying that all you have are basics, and they say that because you haven't shown anything exceptional other than speed. Some decent HR plays will remedy this.
How is it unjusified? It's a matter of tastes and opinions. What's wrong with that?Husky wrote:
His unjustified hate for Skystar maps
But he's doing just fine so far; focusing on one thing at a time. That seems to work for him so far so it's fine. There isn't one single way to improve on osu!. Keep that in mind.Husky wrote:
By playing DT he won't be Cookiezi. If he really aims into it, he really should train reading more, HR, HD, HDHR, nomod, precision, playing small CS, low ARs, high ARs and everything.
pls, wrong, speed was his weakness, and his accuracy wasn't top-tier for a long time too.Husky wrote:
Cookiezi hasn't got any weakness.
And you may have forgotten that DT is clicking circles to the rhythm of the song faster, which is harder than nomod.Husky wrote:
You have forgotten, the game consists on clicking circles into the rhytm of the song, not "Click as fast as possible".
That wasn't constructive criticism at all, it was an evaluative statement that I took as a jab to my skills.If you received it in that way, then my apologies.
How is it unjusified? It's a matter of tastes and opinions. What's wrong with that?Nothing though. But he wants to be the very best, right?
But he's doing just fine so far; focusing on one thing at a time. That seems to work for him so far so it's fine. There isn't one single way to improve on osu!. Keep that in mind.I'm aware of that. Just I know a lot of players, who are 1-category mastah. I back what I've said - Woobie wants to be the best. no 1. It will be very rejecting, playing something else than what you already mastered.
I agree that taking on both OD10 and AR10 at the same time is tough, but you kind just have to forget about the bad plays and push through it. You won't start getting HR FCs for a while, even on easy maps, but that doesn't mean every play isn't worth something.Woobowiz wrote:
I really am trying, the issue I have is that I haven't invested enough time to adjust to OD 10, and doing that while still learning AR 10 just makes it difficult, I might end up modding AR 9 maps to OD 10 just to figure it out first.
On a slightly separate note, I've been trying for 1 no-mod play, which is Dispel, but nerves seriously gets to me and I end up with 1 or 2 misses.
It's worth mentioning that the absolute nature of OD makes precise rhythm less important as tempo increases. Interpreting the rhythm is definitely a bear with DT, but playing along once you've done that isn't, provided you have the speed.GoldenWolf wrote:
And you may have forgotten that DT is clicking circles to the rhythm of the song faster, which is harder than nomod.
Don't forget DT decreases the hit window, requiring you to be more accurateNarrillNezzurh wrote:
It's worth mentioning that the absolute nature of OD makes precise rhythm less important as tempo increases. Interpreting the rhythm is definitely a bear with DT, but playing along once you've done that isn't, provided you have the speed.GoldenWolf wrote:
And you may have forgotten that DT is clicking circles to the rhythm of the song faster, which is harder than nomod.
If memory serves, it doesn't decrease the hit window as much as HR does (unless it pushes it past 10), and DTable maps generally have lower OD to start with.GoldenWolf wrote:
Don't forget DT decreases the hit window, requiring you to be more accurate
NarrillNezzurh wrote:
Definitely, just not as accurate as an HR play at the same star rating. That was all I meant.
As long as it doesn't end with flames and hatred I am okay with this awkward discussionGoldenWolf wrote:
okay then
Try not to think too much about the game there buddy. Especially with that HORRIBLY disgustingly bad example of DT Airman, like....what did I just read....Cheese wrote:
Can someone explain to me how can speed be a thing? I really don't understand... Everybody can move their pen super fast like idk DT airman but they just cant hit the notes or have accuracy. So in the end yor speed is decided by your aim/reading/accuracy
Speed and Aim don't decide either of the other aspect, they are mutual properties that go hand-in-hand. They are literally intertwining properties; speed cannot exist without the influence of aim and vice versaCheese wrote:
Its the opposite. Speed is decided by aim. And whats wrong with DT Airman? And my "are" point was just a question.
NarrillNezzurh wrote:
Speed is the ability to do everything else faster. It isn't a thing on its own.
How Can Speed Be Real If Our Fingers Aren't RealCheese wrote:
Can someone explain to me how can speed be a thing?
Enhukan wrote:
How Can Speed Be Real If Our Fingers Aren't RealCheese wrote:
Can someone explain to me how can speed be a thing?
Husky wrote:
Cookiezi hasn't got any weakness.
Cookiezi was still ridiculously fast and his speed was so consistent. Also cookiezi wasnt fast? Eye of aeon 99.5% and that one tatsh map 99.5% and many other speed maps so yeah he was pretty fucking fastGoldenWolf wrote:
pls, wrong, speed was his weakness, and his accuracy wasn't top-tier for a long time
If someone says Cookiezi's weakness was speed, they clearly didn't watch him in his last few months when his speed was increasing stupidly fast. SS-ing the decently long, spaced 270bpm streams in Eye of Aeon without even starting the streams early. On his famous last livestream, he was SS-ing most of the streams in 285bpm Leia. The 99.58% score in 267bpm Four Seasons of Loneliness, and the stupidly far spaced 245bpm streams in Gimme! Gimme! Gimme! with 99.33% were all done so easily and quickly, it's sickening how monstrous Cookiezi was in consistency and at improving in general.Soarezi wrote:
Cookiezi was still ridiculously fast and his speed was so consistent. Also cookiezi wasnt fast? Eye of aeon 99.5% and that one tatsh map 99.5% and many other speed maps so yeah he was pretty fucking fastGoldenWolf wrote:
pls, wrong, speed was his weakness, and his accuracy wasn't top-tier for a long time
i believe cookiezi's explanation was something along the lines of "i dont have a problem with long, slower maps" on his ask.fm when asked how he did it.thedamntrain wrote:
Practically SSing 4D after a break is even crazier unless he regularly practiced offline and maintained skill. The other option being he's so beyond the mortal realm his skill never depriciates. I'm still waiting for him to come back and DT airman+SS hdhr image material.
OD7+DT=OD9Narrill wrote:
If memory serves, it doesn't decrease the hit window as much as HR does (unless it pushes it past 10), and DTable maps generally have lower OD to start with.GoldenWolf wrote:
Don't forget DT decreases the hit window, requiring you to be more accurate
DT does NOT change OD, it only makes the hit window tighter.tfg50 wrote:
OD7+DT=OD9
OD8+DT=OD9.6666
OD9+DT=OD10.3333
The changes on OD with DT are the same as on AR.
And OD does what then?GoldenWolf wrote:
DT does NOT change OD, it only makes the hit window tighter.