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Jin feat. MARiA from GARNiDELiA - daze (short ver.)

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Konei
Waii.
Kiiwa
「LET'S PLAY」
Andrea
Gero's difficulty made me love this song already. <3
Topic Starter
Irreversible

Andrea wrote:

Gero's difficulty made me love this song already. <3
yup, it's really great! C:
Kiiwa

DakeDekaane wrote:

Edit: I swear it is GARNiDELiA and not GARNiDERiA.
This is correct.
Liiraye
not enough liiraye, not impressed. 2/10

*cough*

I mean yeah, brilliant diffs! Ranked soon aye? :D
Kazuya
Hey Irre-kid. x'D (Warning: My english is not best / very shit / zero / 0 etc...)

General:
"kill", off countdown ;_; and uncheck letterbox during breaks


[Easy]

00:11:659 (1) - move here: 00:11:507 - and "resize" (x'D) slider. end: 00:12:265, and put circle here: 00:12:568 - ? Screenshot: http://puu.sh/8tFbb.jpg It's little better, and not weird. ^-^;
00:23:174 (1) - delete, and change 00:22:568 (3) - slider end to: 00:23:022 - and add once repeat ? Screenshot (timeline) http://puu.sh/8tFua.jpg
00:28:477 (3) - remove repeat, and copy slider here: 00:29:689 - and put circle here: 00:30:749 - ? image: http://puu.sh/8tFC1.jpg
01:20:143 (2) - move here: x: 348 y: 96 ?

[Normal]

00:24:840 (1) - change slider end here: 00:25:295 (vocal end) ? timeline: http://puu.sh/8tFWN.jpg
00:41:810 (4) - change slider end: 00:42:265 - and 00:42:265 (5) - remove repeat,move here: 00:42:416 - and change slider end here: 00:42:871 ? image: http://puu.sh/8tG92.jpg
00:57:719 (1) - change slider end here (vocal end): 00:58:022
01:04:234 (5) - delete, and put circle here: 01:04:234 - ?
01:04:992 (1) - change slider end here: 01:04:992 ?
01:07:416 (1) - slider end here: 01:07:719 ?
01:26:659 (4) - remove repeat and copy slider here: 01:27:265 - ?

[Hard]

AR: +1 ?

00:07:265 (2) - remove slider, and put circle here: 00:07:265 - and put 1/2 slider here: 00:07:416 - + add once repeat ? image: http://puu.sh/8tGMs.jpg
00:09:689 (2,3) - ^ ?
00:22:871 (2) - , 00:23:325 (3) -, 00:23:325 (3) - delete circles and put circle here: 00:23:022 - and put 1/1 slider here: 00:23:022 - ? screenshot: http://puu.sh/8tH9p.jpg
00:24:386 (3) - delete, and put 1/1 slider here: 00:24:234 - and put circle here: 00:24:689 - ? image: http://puu.sh/8tHeQ.jpg
00:27:416 (4) - delete slider, and put 1/2 slider here 00:27:416 - and add once repeat ? http://puu.sh/8tHmJ.jpg
00:31:962 (2) - delete circle? if yes: add 00:31:356 (1) - once repeat. http://puu.sh/8tHt3.jpg
01:01:659 (1) - delete, and add circle here: 01:01:659 - ?
01:01:962 (6) - move here: 01:01:810 - and change slider end here: 01:02:113 - ? http://puu.sh/8tHCg.jpg
01:03:022 (9) - remove repeat, and add circle here: 01:03:477 - ?
01:03:780 (11) - delete, and add 1/2 slider here: 01:03:628 - ? http://puu.sh/8tHHP.jpg

[HanzveRsible's Extra]
o_o AR +1 ?

00:01:507 (1) - Jessus christ. o_o x'DDD It's too fast.

Okay... but.... umm... little overmap diff? It's rankable? ^-^;
Problems:
- some slider it's too fast.
- some unnecessary stream / triplet. :| example: 00:13:325 (5,6,7) - 00:14:461 (2,3) - 00:14:765 (2,3,4,1,2,3,4) -


Kazuya hides /runs. ^-^;

[Extra]

00:30:674 (4) - delete circle?
00:35:522 - put circle here?
00:38:249 (7) - delete?
01:10:977 (6) - delete ?
01:14:007 (7) - ^?
01:19:159 (7) - ^ ?

[Kiiwa]

00:54:992 (1) - too fast slider o_o
01:04:689 (1) - ^

[Gero]

It's okay.

---------------------

Good luck. ;)

sorry, i'm shit modder.
Avena
M4M me irl noscope

General
  1. HOLY MOTHER OF AIMOD MAPSET CONFLICTS
  2. Disable Widescreen Support on all diffs.
  3. No Kiai Time on HanzveRsible's Extra and Normal, is that intentional?
  4. Maybe use "&" Instead of "+" on the collabs so it sounds better when you read it and looks better?
  5. Start Easy and Normal from the same spot the rest of the diffs started.

Extra
  1. There's no Preview Point set for this diff
  2. 00:01:810 (1,1,1) - This blanket is really really off, you can see it if you move 00:03:022 (1) - Back in the timeline.
  3. 00:02:265 (1) - Is the new combo really neccessary here? doesn't seems like there's any emphasis to it.
  4. 00:03:628 (1) - Again, doesn't seem like there's any use to this combo.
  5. 00:10:295 (4,2) - These aren't stacked perfectly, consider moving one of them to perfect the stack.
  6. 00:15:143 (3,2) - Stack is off, again.
  7. 00:17:568 (1,2) - Blanket is off.
  8. 00:18:325 (3) - Should be on x:311 y:276 to perfect the stack with the tail of 00:18:780 (1)
  9. 00:19:386 (1,1) - Are these two combos really needed?
  10. 00:21:204 (1,2) - Blanket could be better, Ctrl + G 00:21:204 (1) - To be able to perfect it.
  11. 00:21:962 (3,1) - Stack is off.
  12. 00:22:416 (1,3) - Blanket ehmehm
  13. 00:33:022 (1,1) - Stack ehmehmehmehm
  14. 00:33:780 (2,4,2) - Stackversible strikes back!
  15. 00:41:204 (5) - I find this to play much more nicely if you Ctrl + G this.
  16. 00:41:810 (1,3) - Blanket could be better, Ctrl + G 00:42:416 (3) - To be able to see it better.
  17. 00:50:068 (2) - Move this to x:184 y:110 for a better stack of the tails.
  18. 01:06:204 (5,2) - Staaaaaaaaaack
  19. 01:08:022 (1,4) - Same as above.
  20. 01:10:749 (5,6,1) - This looks really sloppy ingame due to only the circle moving, consider doing a manual unstack.
Meanie nazi mod because I really don't feel like I need to actually explain these things to you due to your good understanding.

HanzveRsible's Extra
  1. 00:01:507 (1,1) - Blanket could be slightly better by moving the second to last point of 00:01:507 (1) - To the right.
  2. 00:09:537 (2,4) - Blanket can be improved, Use 1/8 Snap to be able to move to a point in the timeline where it goes well on the sliderborder.
  3. 00:16:053 (2,2,1) - The blanket with 00:16:356 (1) - Will be heavily improved if you move these three to x:304 y:300
  4. 00:20:446 (3,1) - Stackversible strikes again!
  5. 00:41:810 (1,2,3) - Blankets ehmehmehmehmehm.
  6. 00:45:143 (1,1,1) - Ctrl + G for nicer movement?
  7. 00:52:871 (1,2,3,1,2,3,1,2) - This is really tough to play due to the awkward anti-jumps between each combo, consider changing this somehow so the movement is a bit more natural.
  8. 00:53:476 (2) - Object's end is not snapped!
  9. 00:54:992 - Two timing points exist at the same time!
  10. 00:55:295 - Two timing points exist at the same time!
  11. 00:59:083 (1) - Object's end is not snapped!
  12. 01:04:689 (1) - 01:05:295 (1) - Is this intentionally not completely stacked? ._.
  13. 01:09:386 (2) - Move to x:131 y:153 for perfect stacks n such.

Kiiwa's Insane
I can't mod Kiiwa maps because they really don't seem to make sense to me, All I can tell you is that this diff doesn't have a preview point.
Also, there are a few unsnapped objects:
  1. 01:14:689 (1)
  2. 01:15:295 (4)
  3. 01:15:901 (2)
  4. 01:16:204 (3)
  5. 01:16:507 (1)
  6. 01:16:810 (2)

Gero's Insane
  1. Wouldn't OD7 be more appropriate since this is an Insane? You shouldn't worry about spread since Hard is OD6
  2. 00:11:280 (5) - I find sliders like this to be really odd due to them starting on a weak beat (Blue tick) and end on a strong beat (White tick), I'd suggest you to replace this with circles to not cause any issue like that.
  3. 00:14:537 (3,4,5) - Manually unstack these so the spacing doesn't go wrong ingame, at the moment the gap between (2) and (3) is smaller than expected due to Stack Leniency.
  4. 00:44:083 (4,1) - On older skins, the repeat arrow gets hidden from the hitburst, thus making this essentially unreadable and unrankable.
  5. 01:13:931 (3,4,5,6,7,8,9,10,1) - These triplets are super loud, if you are planning on putting all 3 drum additions, consider reducing the volume.
  6. 01:14:689 (1,2,3,1) - Again, spacing goes wrong due to stack leniency, manually unstack this and respace.
  7. 01:16:962 (1,2) - Blanket could be a bit better.
  8. 01:20:749 (5,6,7,8) - Again, stack leniency causes the spacing to be too low.

Konei + Irre's Hard
  1. Consider using HP5 for a better spread.
  2. 00:25:295 (5,6) - This might be a bit too throwing off for a Hard. Also, this doesn't really make sense since (6) starts on a weak beat and ends on a strong beat.
  3. 00:27:416 (4,5) - Blanket is a bit off.
  4. 00:33:173 (1,2,1,2,3,1,2,3) - All stacks that are in this pattern are slightly off, please fix them.
  5. 00:35:446 (4,5,6) - Please manually unstack this and then respace, at the moment the spacing from the previous note is too low ingame due to stack leniency.
  6. 01:25:446 (1,1,1,1,1) - Is this NC spamming really needed?

Kyversible's Normal
  1. 00:27:416 (1,2) - Maybe replace combo locations between these two? Seems to make more sense with the previous combo patterns.
  2. 00:39:992 (3) - SUDDENLY SOFT CLAPS
  3. 00:45:598 (1,2) - Blanket is kinda off, Ctrl + G 00:46:659 (2) - To be able to see it and perfect it.
  4. 01:12:265 (5) - Add a new combo? this combo is a bit too long.

Dake + Irre's Easy
  1. 00:08:022 (3,1) - Blanket these? looks kinda bad at the moment due to the lack of blanket.
  2. 00:28:477 (3) - Multiple repeats on an Easy are really throwing off, consider somehow changing this.
  3. 00:55:295 - Kiai time needs an end point.

Short mod because I'm super lazy today.
Really refreshing and cool mapset! Good luck!
Also, I didn't really check, but there might be video offsets that aren't consistent or diffs that don't have a video at all.
Kyubey
Hi everyone, mod due request.
[General]
I told Irre about bugged source and tags, he promised to fix it.
[Dake + Irre's Easy]
Where are hitsounds? Why do you upload diffs without hitsounds? :(
00:08:022 (3,1) - how about perfect blanket?
00:11:659 (1) - how about moving head to red tick?
00:41:810 (2,1) - newcomes are usually do listen vocal, not rhythm. then, maybe move these sliders to red ticks?
00:55:295 (1,1) - why these sliders are 2/1, but 01:04:992 (1,2) - are 1/1?
[Kyversible's Normal]
Omg no hitsounds again, are you kidding? :(
00:11:507 (1) - make this slider like this for better flow 00:29:386 (4,5,6,7,8,9) - i'm not sure if this easy enough for normal players, i propose to think about it
00:39:992 (3) - woohoo i found a clap. 2 claps. sorry, i thought you was too lazy to make hitsounds, but now i can see you did good
00:43:022 (1) - isn't tail supposed to be on 00:43:628 ?
01:27:871 - soft finish pls
[Konei + Irre's Hard]
Finally, i found a hitsounds.
00:13:325 (2) - on 200;72 it looks better
00:38:931 (3,1) - gap between them is too big, make it smaller, and triangle will look better
00:44:689 (2,3) - how about make them parallel and move (3) lower like this? 00:45:598 (1,2,3) - please make perfect triangle
00:46:659 (3,4,5,6) - and perfect square
00:59:840 (3) - to 448;48 and 00:59:992 (4) - to 396;116 because i like perfect triangles
01:04:537 (3,1) - triple on head will look better i think
01:14:689 (1) - move spinner to 01:14:765 , add note/one more repeat on 01:14:689 and add soft finish here. and move greenline with spinner too ofc
[HanzveRsible's Extra]
00:03:477 (1,2,3,4,1,2,3,4,1,2) - why did you add this? this plays very very bad
00:15:295 (1) - this slider is hidden and unplayable
00:45:218 (2,3) - remove NCs? They don't make sense
00:55:749 (3,4,1) - on moments like this NC on first note of triple looks better
[Extra]
00:50:068 (2,3) - how about adding NCs on them?
Nothing to suggest anymore.
[Kiiwa's Insane]
00:26:204 - how about adding greenline with 5% volume on this moment?
Nothing to suggest again.
[Gero's Insane]
00:03:553 - note?
C-C-COMBO "Nothing to suggest anymore"
Anyway at least one diff has normal-whistles, why don't you use them on other diffs, guys? :(

Good mapset, good luck with ranking!
Mao


Mod since Irre forces me to :c


General
  1. Since the Kiais are inconsitent as hell:
    Start: 00:55:295 -
    Pause: 01:04:689 -
    Pause-End: 01:04:992 -
    End: 01:14:689 -
  2. HanzveRsible and Extra have wrong Artist :V
  3. Preview Point: 00:54:840 -
  4. Take a look at the Screenshot below. I've asked my brother and he has the same Issue as well.

Easy
  1. Kaboom out of da timline end kiaia <3
  2. 00:11:053 (2,3,1) - The rhythm here is a bit weird, try what I show in the screenshot below.
  3. 01:25:446 (1) - End it on 01:28:704 - for consistency with the other diffs :3
  4. Not much to mod, placement is really good. The rhythm is a bit weird to me though but I think there's no way to make it any better. Seems like it's a song which is really hard to map as an Easy (lol I know what I'm talking about, mapped a song with a horrible rhythm for Easy as well ><). Flow and everything else is well done though. Why don't you hitsound before ask for mods ;w;

Normal
  1. Who needs Kiai? :DD
  2. 00:39:992 (3) - Remove the clap from the whole slider :c
  3. 00:50:446 (1) - Don't you think the spacing to the previous object is a bit low?
  4. 01:11:962 (1) - Woah, watch your spacing ><
  5. No Issues here, looks fine to me. Hitsounding please

Hard
  1. 00:04:840 (1) - Ignoring the white tick here feels a bit weird, also the stack surprised me a bit after me wanting to click the white tick xD
  2. 00:09:083 (1,2) - Ignoring that white tick with the 1/1 slider feels wrong. Do it as you did it at 00:11:507 (1,2,3) - .
  3. 00:25:522 (6,7) - This confused me. It was really hard to sightread due to both of them overlapping that weird. I thought these were sliders of the same lenght. Either you put the 1/4 slider a bit more in front of the 1/2 one, or you change the rhythm a bit.
  4. 00:31:962 (2) - The anti-jump confused me, maybe you could space it. I thought it was 1/2 and hit a 50 :c
  5. 00:42:265 (2,3) - How about switching these two timline-wise? The vocals on the red tick skipped with the 1/1 slider has really strong vocals on it.
  6. 00:46:356 (2,3,4,5) - Well, I think that's just my opinion but the distance increase isn't needed here.
  7. In the Music the distance from 01:26:053 (1) - to 01:26:659 (1) - is basically the same as 01:25:446 (1) - to 01:26:053 (1) - , but why is the distance so big here? It feels kinda out of place to me.
  8. The rest is fine to me :D

Kiiwa
  1. 00:37:871 (1,2) - I'd switch these two timeline wise because the slider starting on the blue tick felt weird since the white tick with the clap on it is way stronger so I personally think it should be clicked.
  2. 00:46:204 (6) - I expected it to have one more repeat since it's actually 1/4. So I was kinda confused and missed the following objects xD
  3. 00:47:568 (1,2) - Same as I said about the other one :V
  4. 01:10:901 (2) - ,01:12:113 (4) - I'd emphasize their tails a bit more using whistles.
  5. 01:27:871 - A spinner after this note ending at 01:28:704 - could be cool here :D
  6. This is amazing! Favourite diff of the set *-*

Gero
  1. I don't really see a point for the volume being lower in the Kiai.
  2. Use the same volume that you've used before the Kiai after the Kiai, the Kiai should feel more special :V
  3. 00:01:659 (3) - The slider isn't symmetrical, try to make some adjustments to it :D
  4. 00:04:234 (1) - I don't know, you've mapped the same using a curved slider at 00:03:022 (1) - , why did you use such an "exotic" slider here? Maybe you can change it for consistency.
  5. 01:05:598 (3,4,5) - Keeping the gaps between the sliders constant would fit your kind of "tidied up" style more since it looks kinda out of place here :c
  6. 01:13:931 (3,4,5,6,7,8,9,10) - The hitsounding here sounds a bit overdone to me since the volume increases from triplet to triplet. Maybe you can do that volume increase with inherited sections! :3
  7. Tried to avoid nazi modding, so not much here, awesome use of symmetry! C:

Extra
  1. 00:30:674 (4,5) - I understand why you've used higher spacing for the preious two, but I'd suggest you to use 1,70 DS here as you did for previous ones especially since this isn't part of any special pattern or something in the music.
  2. 00:33:022 (1,2,1) - This caught me off-guard because it was such a giant jump. I just simply didn't expect it. Consider reducing the spacing here a bit, not much, just a bit so that it's better playable.
  3. 00:37:946 (4) - Same as I said for the other one, keep these distances consistent :/
  4. 00:51:507 (1) - You could CTRL+G this for a triangular movement here. Would improve the flow a bit.
  5. 00:53:401 - The note on this tick is pretty strong and feels a bit strange that it's missed. Look at Kiiwa's diff. He mapeed it as well :b
  6. 00:59:840 (1,2) - That high distance here wasn't intentional for me, instead I though the distance to 01:00:143 (1) - should be higher. I'd move 00:59:992 (2) - a bit closer to 00:59:840 (1) - for a better transition here.
  7. 01:04:689 (1) - I love this slider but it feels unnatural due to the increadibly fast speed. I mean the vocals are a sign for a faster slider here but it shouldn't be that fast. I think something about 1,60 to 1,80 could do it as well. 00:54:992 (1) - is okay though due to lower Distances and the 1/4 slider before. But this one here just kicked me off because of jumps before.
  8. Watch your stacks a bit more. I mean it's a minor nitpick but it looks messy ingame ESPECIALLY if it's 1/4 which is the case here pretty often :/
  9. Irrefluff ist ein guter Mapper. Diese Map entspricht vollkommen den Anforderungen. Ich finde die map voll awesome. <33333

HansveRsible
  1. 00:03:477 (1,2,3,4,1,2,3,4,1,2) - This played horrible due to the really big jumps + distance increase. How are players considered to aim that?
  2. 00:12:189 (4) - Remove this note. I didn't expect 1/4 here since there's basically nothing at this point in the music and then you map such a high jump? This doesn't feel right.
  3. 00:14:386 (1,2,3,4,1,2,3,4,1,2,3,4) - This whole stream is overmapped. You even noticed that there's a difference here 00:14:613 (4,1) - as I can see at the distance change. But the whole stream feels sloppy and weird to play since there's basically no stream in the music.
  4. 00:19:386 (1,2,3,1,2) - I guess that drum sample set is by accident while rotating :b
  5. 00:26:507 (1) - I wasn't able to read this anti-jump due to the fast slider followed by the 1/4. I'd suggest to make the slider longer.
  6. 00:27:568 (1) - The white tick being ignored feels awkward since a pretty strong clap is on it. Also there's nothing on the blue tick so consider shortening it to 1/2.
  7. 00:37:568 (3) - Why does this end on a blue tick? The strong vocals on the white tick being ignored feels wrong basically because there's nothing on the blue tick.
  8. 00:41:810 (1,2,3,4) - There's nothing on the blue ticks you've mapped with 1 and 3 :c
  9. 00:46:204 (1,2) - This is 1/4 :c
  10. 01:09:840 (1,2,3,4,1,2,3,4) - This slowed me down so much. You've mapped jumps before but now you decide for lower distances? It surprised me and caught me off-guard ><
  11. 01:25:749 (1,1,1,1,1,1,1) - Is the drum sampleset by accident due to rotation? :b
  12. 01:27:946 (1) - That should end on the following blue tick.
  13. Don't like this diff. It doesn't read well and is overmapped. It just feels unnatural and doesn't fit the song.

Please reply! I hope it was helpful and good luck! :3 You've already got my star
Natteke desu
[Extra]
Hitsounds :
I'd like to see here more finishes
00:01:507 (4,6) - normalwhistles sounds nice here
00:01:810 (1) - finish sampleset : normal additions : soft (head)
00:03:022 (1) - ^
00:04:234 (1) - ^
00:05:749 (2) - ^
00:09:083 (1) - well i think you should add finish on head, without this it sounds a bit empty.
00:13:931 (1) - ^ same here

Other stuff :
Nice sliders!
00:35:295 (3,4) - 1/4?
01:14:689 (1) - maybe it's just me, but i think you should add circle or something like this on this tick and after this use spinner.
01:10:749 (4,5,1) - and 01:13:931 (6,7,1) - check this stacks

[Kiiwa]
Hitsounds:
Check finishes wich i suggested in extra
01:25:446 (3,1,1,1,1,1,1,1,1) - try whistles here (on heads)
01:26:660 (1) - finish on end(soft sounds good)

Oher stuff:
YOYOPROMAPPERSAMATEACHMEHOW2DESIGN
00:36:962 (1,2,3,4,5,6) - try something like this :
plays a bit better
01:22:113 (1) - it plays kinda strange so maybe something like this?

For other diffs: Check hitsounds wich i suggested
Good luck
AruOtta
Hello Irre (」・ω・)」As requested (M4M)

Dake + Irre's Easy

00:18:931 (1) - The slider's consruction is strange... The red anchor isn't at the centre of the slider (on the sildertick)
I'm sorry but I don't see something else for this diff, it's quite perfect :D

Kyversible's Normal

00:09:083 (1) - Maybe add a finish on the head of the slider ?
00:24:840 (1) - I think this slider should sttart 1/2 beat later, so the rythm seems better imo.
00:29:386 (4,5) - This stream feels hard for a Normal diff, maybe you could delete (5) or make it a slider
00:58:325 (2) - Maybe it could finish 1/2 beat later ?
01:01:204 (3) - ^
01:26:659 (4) - A slider with 2 reverse can be confused, try 2 slider without reverse.
Good diff, a bit hard for a Normal =/

Konei + Irre's Hard

00:00:750 (1) - The blanket is imperfect, try to move the construction point at the middle one grid down.
00:14:992 (5,1) - The distance between these sliders is too huge, try this :
00:25:522 (6) - This part is hard to read in play mode, I think you can use 2 circles instead of this slider or increase the distance between this slider and the previous one.
00:26:053 (8) - Add a new combo, the little break will be understandable.
00:26:507 (1,2) - The second sider is on the edge of overlap
00:45:598 (1) - The curve of this slider is weird, make the 3 construction point of the curve equidistant.
00:54:992 (1) - I don't think this acceleration is needed here, it's just a hard diff. =P
01:04:234 (2) - Distance snap is too huge =/
01:04:689 (1) - Same as above about the acceleration
01:06:507 (2) - I think you should stack in on (3) since it'll be more readable, and it won't break the kind of symmetry.
01:21:810 (1,2) - The distance snap here is short

Gero's Insane

00:01:810 - There's an iimportant beat missed here, I suggest this :
00:49:537 (5) - Try a 1/2 slider ? (Dake can you hear me ?)

I like the flow of this map, good job gero :D

Kiiwa's Insane

00:13:704 - I feel like there's a beat there, maybe add a circle ?
00:24:840 (1,2,3,4,5) - This pattern is too messy, that's what I'm feeling when I play this (star pattern, Sanae can you hear me ?)
00:33:174 (1) - This circle is overlapping with 00:32:719 (3) 8-)
01:15:749 (1,2) - This pattern is too hard to read, please don't place (1) on the slider's tail ;_;

Excellent diff. (and I like the end =P)

Extra

01:25:446 (1,1,1,1,1,1,1,1) - Strange but nice
01:27:871 (1) - The slider is too fast, sliderbreak assured

Good diff, great flow with jumps =P

HanzrveRsible's Extra

To be honnest, I love this diff. What I'm going to say isn't because I don't like or anything else, it's because of rank criteria =/

00:03:704 (4,1) - Distance Snap
00:04:007 (4,1) - ^
00:04:158 (2,1) - ^
00:05:749 (1) - This slider is hidding on the previous one, it's very weird
00:06:128 (4,1) - Distance Snap
01:05:522 (2,3) - Stack them properly with (1) ?

Good luck for rank Irre ٩(・ヮ・*)و
Topic Starter
Irreversible
Kazuya-Sama

Kazuya-sama wrote:

Hey Irre-kid. x'D (Warning: My english is not best / very shit / zero / 0 etc...) it fine XD

General:
"kill", off countdown ;_; and uncheck letterbox during breaks done


[Easy]

00:11:659 (1) - move here: 00:11:507 - and "resize" (x'D) slider. end: 00:12:265, and put circle here: 00:12:568 - ? Screenshot: http://puu.sh/8tFbb.jpg It's little better, and not weird. ^-^; no sorry, it's an easy diffs, I should not use red ticks here since they're quite complicated to use.. and after all.. there are enough already <_<
00:23:174 (1) - delete, and change 00:22:568 (3) - slider end to: 00:23:022 - and add once repeat ? Screenshot (timeline) http://puu.sh/8tFua.jpg alright
00:28:477 (3) - remove repeat, and copy slider here: 00:29:689 - and put circle here: 00:30:749 - ? image: http://puu.sh/8tFC1.jpg dake's part
01:20:143 (2) - move here: x: 348 y: 96 ? dake's part

[Normal]

00:24:840 (1) - change slider end here: 00:25:295 (vocal end) ? timeline: http://puu.sh/8tFWN.jpg good
00:41:810 (4) - change slider end: 00:42:265 - and 00:42:265 (5) - remove repeat,move here: 00:42:416 - and change slider end here: 00:42:871 ? image: http://puu.sh/8tG92.jpg kyshiro
00:57:719 (1) - change slider end here (vocal end): 00:58:022 kyshiro
01:04:234 (5) - delete, and put circle here: 01:04:234 - ? kyshiro
01:04:992 (1) - change slider end here: 01:04:992 ? I think how it currently is, the songs rhythm is shown better.
01:07:416 (1) - slider end here: 01:07:719 ? I think how it currently is, the songs rhythm is shown better.
01:26:659 (4) - remove repeat and copy slider here: 01:27:265 - ? prefering my way, but valid point

[Hard]

AR: +1 ? i like having it ar 7, ar 8 seems too hard for hard

00:07:265 (2) - remove slider, and put circle here: 00:07:265 - and put 1/2 slider here: 00:07:416 - + add once repeat ? image: http://puu.sh/8tGMs.jpg konei
00:09:689 (2,3) - ^ ? konei
00:22:871 (2) - , 00:23:325 (3) -, 00:23:325 (3) - delete circles and put circle here: 00:23:022 - and put 1/1 slider here: 00:23:022 - ? screenshot: http://puu.sh/8tH9p.jpg konei
00:24:386 (3) - delete, and put 1/1 slider here: 00:24:234 - and put circle here: 00:24:689 - ? image: http://puu.sh/8tHeQ.jpg konei
00:27:416 (4) - delete slider, and put 1/2 slider here 00:27:416 - and add once repeat ? http://puu.sh/8tHmJ.jpg
00:31:962 (2) - delete circle? if yes: add 00:31:356 (1) - once repeat. http://puu.sh/8tHt3.jpg
01:01:659 (1) - delete, and add circle here: 01:01:659 - ?
01:01:962 (6) - move here: 01:01:810 - and change slider end here: 01:02:113 - ? http://puu.sh/8tHCg.jpg
01:03:022 (9) - remove repeat, and add circle here: 01:03:477 - ?
01:03:780 (11) - delete, and add 1/2 slider here: 01:03:628 - ? http://puu.sh/8tHHP.jpg

Sorry.. no fixes in my part; let me try to explain. I made it a simpler rhythm on purpose, so I don't have too much of a 1/2 spam, and the 1/1 sliders work really well with the song as well, after all it should be a balanced spread, and since the BPM is quite high already, I prefer having a not too hard "hard" diff.

[HanzveRsible's Extra]
o_o AR +1 ?

00:01:507 (1) - Jessus christ. o_o x'DDD It's too fast. XD

Okay... but.... umm... little overmap diff? It's rankable? ^-^;
Problems:
- some slider it's too fast.
- some unnecessary stream / triplet. :| example: 00:13:325 (5,6,7) - 00:14:461 (2,3) - 00:14:765 (2,3,4,1,2,3,4) -
we're going to fix that. Thanks for the feedback!

Kazuya hides /runs. ^-^;

[Extra]

00:30:674 (4) - delete circle? no
00:35:522 - put circle here? yes
00:38:249 (7) - delete? no
01:10:977 (6) - delete ? yes
01:14:007 (7) - ^? no
01:19:159 (7) - ^ ? no

---------------------

Good luck. ;)

sorry, i'm shit modder.
thanks for the mod! Found some useful stuff in it, thanks a lot Kazuya~

Prstack, Prblanket, Priti

Priti wrote:

M4M me irl noscope

General
  1. HOLY MOTHER OF AIMOD MAPSET CONFLICTS fixed
  2. Disable Widescreen Support on all diffs. fixed
  3. No Kiai Time on HanzveRsible's Extra and Normal, is that intentional? fixed
  4. Maybe use "&" Instead of "+" on the collabs so it sounds better when you read it and looks better? ..you read that different? lol yeah why not
  5. Start Easy and Normal from the same spot the rest of the diffs started.
If you provide me a good way how to show the rhythm properly in that parts for an easy and a normal, yes. If no, no. Because there are so many red ticks to get the rhythm well, I wanted to leave it out.

Extra
  1. There's no Preview Point set for this diff
  2. 00:01:810 (1,1,1) - This blanket is really really off, you can see it if you move 00:03:022 (1) - Back in the timeline.
  3. 00:02:265 (1) - Is the new combo really neccessary here? doesn't seems like there's any emphasis to it.
  4. 00:03:628 (1) - Again, doesn't seem like there's any use to this combo.
  5. 00:10:295 (4,2) - These aren't stacked perfectly, consider moving one of them to perfect the stack.
  6. 00:15:143 (3,2) - Stack is off, again.
  7. 00:17:568 (1,2) - Blanket is off.
  8. 00:18:325 (3) - Should be on x:311 y:276 to perfect the stack with the tail of 00:18:780 (1)
  9. 00:19:386 (1,1) - Are these two combos really needed?
  10. 00:21:204 (1,2) - Blanket could be better, Ctrl + G 00:21:204 (1) - To be able to perfect it.
  11. 00:21:962 (3,1) - Stack is off.
  12. 00:22:416 (1,3) - Blanket ehmehm
  13. 00:33:022 (1,1) - Stack ehmehmehmehm
  14. 00:33:780 (2,4,2) - Stackversible strikes back!
  15. 00:41:204 (5) - I find this to play much more nicely if you Ctrl + G this.
  16. 00:41:810 (1,3) - Blanket could be better, Ctrl + G 00:42:416 (3) - To be able to see it better.
  17. 00:50:068 (2) - Move this to x:184 y:110 for a better stack of the tails.
  18. 01:06:204 (5,2) - Staaaaaaaaaack
  19. 01:08:022 (1,4) - Same as above.
  20. 01:10:749 (5,6,1) - This looks really sloppy ingame due to only the circle moving, consider doing a manual unstack.
Meanie nazi mod because I really don't feel like I need to actually explain these things to you due to your good understanding.

fixed all.


HanzveRsible's Extra
  1. 00:01:507 (1,1) - Blanket could be slightly better by moving the second to last point of 00:01:507 (1) - To the right.
  2. 00:09:537 (2,4) - Blanket can be improved, Use 1/8 Snap to be able to move to a point in the timeline where it goes well on the sliderborder.
  3. 00:16:053 (2,2,1) - The blanket with 00:16:356 (1) - Will be heavily improved if you move these three to x:304 y:300
  4. 00:20:446 (3,1) - Stackversible strikes again! critical.
  5. 00:41:810 (1,2,3) - Blankets ehmehmehmehmehm.
  6. 00:45:143 (1,1,1) - Ctrl + G for nicer movement? hanzer's part
  7. 00:52:871 (1,2,3,1,2,3,1,2) - This is really tough to play due to the awkward anti-jumps between each combo, consider changing this somehow so the movement is a bit more natural. oh well, gonna get more opinions on this, but it seems cool for me
  8. 00:53:476 (2) - Object's end is not snapped!
  9. 00:54:992 - Two timing points exist at the same time!
  10. 00:55:295 - Two timing points exist at the same time!
  11. 00:59:083 (1) - Object's end is not snapped!
  12. 01:04:689 (1) - 01:05:295 (1) - Is this intentionally not completely stacked? ._. i'll put another shape there
  13. 01:09:386 (2) - Move to x:131 y:153 for perfect stacks n such.

fixed all blankets (also for hanzer)


Konei + Irre's Hard
  1. Consider using HP5 for a better spread. oki
  2. 00:25:295 (5,6) - This might be a bit too throwing off for a Hard. Also, this doesn't really make sense since (6) starts on a weak beat and ends on a strong beat. konei
  3. 00:27:416 (4,5) - Blanket is a bit off. ye
  4. 00:33:173 (1,2,1,2,3,1,2,3) - All stacks that are in this pattern are slightly off, please fix them. no they aren't D:?
  5. 00:35:446 (4,5,6) - Please manually unstack this and then respace, at the moment the spacing from the previous note is too low ingame due to stack leniency.
  6. 01:25:446 (1,1,1,1,1) - Is this NC spamming really needed? yes it is xD

I find stack linency so confusing, I always think it's something 1/2 with a huge antijump,I actually prefer it like this, if i'm wrong or if i simply don't get it you can explain it to me ingame

Kyversible's Normal
  1. 00:27:416 (1,2) - Maybe replace combo locations between these two? Seems to make more sense with the previous combo patterns.
  2. 00:39:992 (3) - SUDDENLY SOFT CLAPS
  3. 00:45:598 (1,2) - Blanket is kinda off, Ctrl + G 00:46:659 (2) - To be able to see it and perfect it.
  4. 01:12:265 (5) - Add a new combo? this combo is a bit too long.

fixed all

Dake + Irre's Easy
  1. 00:08:022 (3,1) - Blanket these? looks kinda bad at the moment due to the lack of blanket. no blanket here
  2. 00:28:477 (3) - Multiple repeats on an Easy are really throwing off, consider somehow changing this. dake's part
  3. 00:55:295 - Kiai time needs an end point.

Short mod because I'm super lazy today.
Really refreshing and cool mapset! Good luck! thanks a bunch
Also, I didn't really check, but there might be video offsets that aren't consistent or diffs that don't have a video at all.



Kyubey

Kyubey wrote:

Hi everyone, mod due request.
[General]
I told Irre about bugged source and tags, he promised to fix it.
[Dake + Irre's Easy]
Where are hitsounds? Why do you upload diffs without hitsounds? :(
00:08:022 (3,1) - how about perfect blanket? that shouldn't be a blanket ><
00:11:659 (1) - how about moving head to red tick? I prefer not adding more red ticks..
00:41:810 (2,1) - newcomes are usually do listen vocal, not rhythm. then, maybe move these sliders to red ticks? dake's part
00:55:295 (1,1) - why these sliders are 2/1, but 01:04:992 (1,2) - are 1/1? different collab part XD
[Kyversible's Normal]
Omg no hitsounds again, are you kidding? :(
00:11:507 (1) - make this slider like this for better flow kyshiro
00:29:386 (4,5,6,7,8,9) - i'm not sure if this easy enough for normal players, i propose to think about it will see what i can do
00:39:992 (3) - woohoo i found a clap. 2 claps. sorry, i thought you was too lazy to make hitsounds, but now i can see you did good kyshiro
00:43:022 (1) - isn't tail supposed to be on 00:43:628 ? kyshiro
01:27:871 - soft finish pls
fixed all, in my parts.

[Konei + Irre's Hard]
Finally, i found a hitsounds.
00:13:325 (2) - on 200;72 it looks better
00:38:931 (3,1) - gap between them is too big, make it smaller, and triangle will look better
00:44:689 (2,3) - how about make them parallel and move (3) lower like this? 00:45:598 (1,2,3) - please make perfect triangle
00:46:659 (3,4,5,6) - and perfect square
00:59:840 (3) - to 448;48 and 00:59:992 (4) - to 396;116 because i like perfect triangles
01:04:537 (3,1) - triple on head will look better i think nah it's cooler like this
01:14:689 (1) - move spinner to 01:14:765 , add note/one more repeat on 01:14:689 and add soft finish here. and move greenline with spinner too ofc checking it, probably will be applied

rest belongs to konei, fixed all in my part if i didn't answer!

[HanzveRsible's Extra]
00:03:477 (1,2,3,4,1,2,3,4,1,2) - why did you add this? this plays very very bad
00:15:295 (1) - this slider is hidden and unplayable
00:45:218 (2,3) - remove NCs? They don't make sense
00:55:749 (3,4,1) - on moments like this NC on first note of triple looks better

everything on hanzer's part.
[Extra]
00:50:068 (2,3) - how about adding NCs on them? yes
Nothing to suggest anymore.


Good mapset, good luck with ranking! thx kyubey :)

Mao

Mao wrote:



Mod since Irre forces me to :c


General
  1. Since the Kiais are inconsitent as hell:
    Start: 00:55:295 -
    Pause: 01:04:689 -
    Pause-End: 01:04:992 -
    End: 01:14:689 -
  2. HanzveRsible and Extra have wrong Artist :V
  3. Preview Point: 00:54:840 -
  4. Take a look at the Screenshot below. I've asked my brother and he has the same Issue as well. Fixed.

Easy
  1. Kaboom out of da timline end kiaia <3
  2. 00:11:053 (2,3,1) - The rhythm here is a bit weird, try what I show in the screenshot below. If you tell me how to fix this without breaking the placement, sure. But I think it's actually fine, what's wrong about it? :/
  3. 01:25:446 (1) - End it on 01:28:704 - for consistency with the other diffs :3 Alright.
  4. Not much to mod, placement is really good. The rhythm is a bit weird to me though but I think there's no way to make it any better. Seems like it's a song which is really hard to map as an Easy (lol I know what I'm talking about, mapped a song with a horrible rhythm for Easy as well ><). Flow and everything else is well done though. Why don't you hitsound before ask for mods ;w;
Yes, it was pretty hard. Maybe I'll work on the rhythm a bit.

Normal
  1. Who needs Kiai? :DD
  2. 00:39:992 (3) - Remove the clap from the whole slider :c Lol okay.
  3. 00:50:446 (1) - Don't you think the spacing to the previous object is a bit low? ...no?
  4. 01:11:962 (1) - Woah, watch your spacing >< ...0.02?
  5. No Issues here, looks fine to me. Hitsounding please

Hard
  1. 00:04:840 (1) - Ignoring the white tick here feels a bit weird, also the stack surprised me a bit after me wanting to click the white tick xD Good good
  2. 00:09:083 (1,2) - Ignoring that white tick with the 1/1 slider feels wrong. Do it as you did it at 00:11:507 (1,2,3) - . Konei's Part. Although I think this rhythm is fine, it goes over the whole song, it's just calmer?
  3. 00:25:522 (6,7) - This confused me. It was really hard to sightread due to both of them overlapping that weird. I thought these were sliders of the same lenght. Either you put the 1/4 slider a bit more in front of the 1/2 one, or you change the rhythm a bit. Konei
  4. 00:31:962 (2) - The anti-jump confused me, maybe you could space it. I thought it was 1/2 and hit a 50 :c Brauchst du ein Taschentuch? :( Fixed.
  5. 00:42:265 (2,3) - How about switching these two timline-wise? The vocals on the red tick skipped with the 1/1 slider has really strong vocals on it. Konei
  6. 00:46:356 (2,3,4,5) - Well, I think that's just my opinion but the distance increase isn't needed here. Konei
  7. In the Music the distance from 01:26:053 (1) - to 01:26:659 (1) - is basically the same as 01:25:446 (1) - to 01:26:053 (1) - , but why is the distance so big here? It feels kinda out of place to me. Yeah looks a bit crappy, I'll redo that.
  8. The rest is fine to me :D

Extra
  1. 00:30:674 (4,5) - I understand why you've used higher spacing for the preious two, but I'd suggest you to use 1,70 DS here as you did for previous ones especially since this isn't part of any special pattern or something in the music. Fixed
  2. 00:33:022 (1,2,1) - This caught me off-guard because it was such a giant jump. I just simply didn't expect it. Consider reducing the spacing here a bit, not much, just a bit so that it's better playable. Fixed
  3. 00:37:946 (4) - Same as I said for the other one, keep these distances consistent :/ Fixed
  4. 00:51:507 (1) - You could CTRL+G this for a triangular movement here. Would improve the flow a bit. Fixed
  5. 00:53:401 - The note on this tick is pretty strong and feels a bit strange that it's missed. Look at Kiiwa's diff. He mapeed it as well :b
  6. 00:59:840 (1,2) - That high distance here wasn't intentional for me, instead I though the distance to 01:00:143 (1) - should be higher. I'd move 00:59:992 (2) - a bit closer to 00:59:840 (1) - for a better transition here. Fixed (probably reworking it)
  7. 01:04:689 (1) - I love this slider but it feels unnatural due to the increadibly fast speed. I mean the vocals are a sign for a faster slider here but it shouldn't be that fast. I think something about 1,60 to 1,80 could do it as well. 00:54:992 (1) - is okay though due to lower Distances and the 1/4 slider before. But this one here just kicked me off because of jumps before. ;w; I'll see what I can do!
  8. Watch your stacks a bit more. I mean it's a minor nitpick but it looks messy ingame ESPECIALLY if it's 1/4 which is the case here pretty often :/
  9. Irrefluff ist ein guter Mapper. Diese Map entspricht vollkommen den Anforderungen. Ich finde die map voll awesome. <33333 jaja, diese lüge xD

HansveRsible
  1. 00:03:477 (1,2,3,4,1,2,3,4,1,2) - This played horrible due to the really big jumps + distance increase. How are players considered to aim that?
  2. 00:12:189 (4) - Remove this note. I didn't expect 1/4 here since there's basically nothing at this point in the music and then you map such a high jump? This doesn't feel right.
  3. 00:14:386 (1,2,3,4,1,2,3,4,1,2,3,4) - This whole stream is overmapped. You even noticed that there's a difference here 00:14:613 (4,1) - as I can see at the distance change. But the whole stream feels sloppy and weird to play since there's basically no stream in the music.
  4. 00:19:386 (1,2,3,1,2) - I guess that drum sample set is by accident while rotating :b
  5. 00:26:507 (1) - I wasn't able to read this anti-jump due to the fast slider followed by the 1/4. I'd suggest to make the slider longer.
  6. 00:27:568 (1) - The white tick being ignored feels awkward since a pretty strong clap is on it. Also there's nothing on the blue tick so consider shortening it to 1/2.
  7. 00:37:568 (3) - Why does this end on a blue tick? The strong vocals on the white tick being ignored feels wrong basically because there's nothing on the blue tick.
  8. 00:41:810 (1,2,3,4) - There's nothing on the blue ticks you've mapped with 1 and 3 :c
  9. 00:46:204 (1,2) - This is 1/4 :c It's actually 1/3? XD Well, Kiiwa has it like that.. I found it funny xD I'll see
  10. 01:09:840 (1,2,3,4,1,2,3,4) - This slowed me down so much. You've mapped jumps before but now you decide for lower distances? It surprised me and caught me off-guard >< You're right, will rework it.
  11. 01:25:749 (1,1,1,1,1,1,1) - Is the drum sampleset by accident due to rotation? :b
  12. 01:27:946 (1) - That should end on the following blue tick.
  13. Don't like this diff. It doesn't read well and is overmapped. It just feels unnatural and doesn't fit the song.
..Everything is for HanzeR except two things.. xD

Please reply! I hope it was helpful and good luck! :3 You've already got my star
Thx Mao, war echt hilfreich :P Coole suggestions, manchmal :3 Ausser das mit 1.7 und so, also wer würde das bitte sehen. Es war einfach 1.77 vorhin. xD

EvilElvis
Fixed probably all hitsounds issues, and reworked the hitsounds a bit in general, but there will be more fixing, thx a lot!

Kenterz9

Kenterz9 wrote:

Hello Irre (」・ω・)」As requested (M4M)

Dake + Irre's Easy


00:18:931 (1) - The slider's consruction is strange... The red anchor isn't at the centre of the slider (on the sildertick)
I'm sorry but I don't see something else for this diff, it's quite perfect :D thx, fixed :3

Kyversible's Normal


00:09:083 (1) - Maybe add a finish on the head of the slider ?
00:24:840 (1) - I think this slider should sttart 1/2 beat later, so the rythm seems better imo. Kyshiro
00:29:386 (4,5) - This stream feels hard for a Normal diff, maybe you could delete (5) or make it a slider Will fix it.
00:58:325 (2) - Maybe it could finish 1/2 beat later ? Kyshiro
01:01:204 (3) - ^ Kyshiro
01:26:659 (4) - A slider with 2 reverse can be confused, try 2 slider without reverse. I actually think it's fine! I'll see what I can do.
Good diff, a bit hard for a Normal =/ True dat. Well, I think I'll lower the difficulty a bit.

Konei + Irre's Hard


00:00:750 (1) - The blanket is imperfect, try to move the construction point at the middle one grid down. oki
00:14:992 (5,1) - The distance between these sliders is too huge, try this : konei
00:25:522 (6) - This part is hard to read in play mode, I think you can use 2 circles instead of this slider or increase the distance between this slider and the previous one. konei
00:26:053 (8) - Add a new combo, the little break will be understandable. done
00:26:507 (1,2) - The second sider is on the edge of overlap fix
00:45:598 (1) - The curve of this slider is weird, make the 3 construction point of the curve equidistant.
00:54:992 (1) - I don't think this acceleration is needed here, it's just a hard diff. =P haha but it's funny!
01:04:234 (2) - Distance snap is too huge =/ It plays nicely ingame, I tested it and it gives the transition a nice feel imo.
01:04:689 (1) - Same as above about the acceleration ^
01:06:507 (2) - I think you should stack in on (3) since it'll be more readable, and it won't break the kind of symmetry. konei
01:21:810 (1,2) - The distance snap here is short that's because of the SV change!

Extra


01:25:446 (1,1,1,1,1,1,1,1) - Strange but nice
01:27:871 (1) - The slider is too fast, sliderbreak assured yeah.. probably xDD

Good diff, great flow with jumps =P

HanzrveRsible's Extra


To be honnest, I love this diff. What I'm going to say isn't because I don't like or anything else, it's because of rank criteria =/

00:03:704 (4,1) - Distance Snap hanzer
00:04:007 (4,1) - ^ hanzer
00:04:158 (2,1) - ^ hanzer
00:05:749 (1) - This slider is hidding on the previous one, it's very weird hanzer
00:06:128 (4,1) - Distance Snap hanzer
01:05:522 (2,3) - Stack them properly with (1) ? fixed

Good luck for rank Irre ٩(・ヮ・*)و thx kenterz!
[/quote]

Thanks a lot for these awesome mods, guys! About the artist, hitsounds, tags, etc. etc.: They will be fixed with the next updates, because it keeps messing up, so I prefer fixing it at last.
Konei
Kazuya-Sama
[Hard]


00:07:265 (2) - remove slider, and put circle here: 00:07:265 - and put 1/2 slider here: 00:07:416 - + add once repeat ? image: http://puu.sh/8tGMs.jpg
00:09:689 (2,3) - ^ ?
00:22:871 (2) - , 00:23:325 (3) -, 00:23:325 (3) - delete circles and put circle here: 00:23:022 - and put 1/1 slider here: 00:23:022 - ? screenshot: http://puu.sh/8tH9p.jpg
00:24:386 (3) - delete, and put 1/1 slider here: 00:24:234 - and put circle here: 00:24:689 - ? image: http://puu.sh/8tHeQ.jpg Didn't take anything from this mod, for me those things are just preferences, you just try to find things which could generally be done better in the future, for me those are just possibilitys on how to do it another way.[/quote]

Prstack, Prblanket, Priti

Priti wrote:

Konei + Irre's Hard
  1. 00:25:295 (5,6) - This might be a bit too throwing off for a Hard. Also, this doesn't really make sense since (6) starts on a weak beat and ends on a strong beat. True, fixed.



Kyubey

Kyubey wrote:

[Konei + Irre's Hard]
00:13:325 (2) - on 200;72 it looks better
00:38:931 (3,1) - gap between them is too big, make it smaller, and triangle will look better
00:44:689 (2,3) - how about make them parallel and move (3) lower like this? 00:45:598 (1,2,3) - please make perfect triangle
00:46:659 (3,4,5,6) - and perfect square did actually everything

Mao
http://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=3049324#


[notice]
Hard
  1. 00:09:083 (1,2) - Ignoring that white tick with the 1/1 slider feels wrong. Do it as you did it at 00:11:507 (1,2,3) - . Following the drum lines so no change.
  2. 00:25:522 (6,7) - This confused me. It was really hard to sightread due to both of them overlapping that weird. I thought these were sliders of the same lenght. Either you put the 1/4 slider a bit more in front of the 1/2 one, or you change the rhythm a bit. Already fixed.
  3. 00:42:265 (2,3) - How about switching these two timline-wise? The vocals on the red tick skipped with the 1/1 slider has really strong vocals on it. Following the instruments, and as base drum plays on the white ticks no change.
  4. 00:46:356 (2,3,4,5) - Well, I think that's just my opinion but the distance increase isn't needed here. I love this part in the music, so I think the spacing could go up a bit.


Kenterz9 wrote:

Konei + Irre's Hard


00:14:992 (5,1) - The distance between these sliders is too huge, try this no, the jump fits for me.
00:25:522 (6) - This part is hard to read in play mode, I think you can use 2 circles instead of this slider or increase the distance between this slider and the previous one. already fixed.
00:45:598 (1) - The curve of this slider is weird, make the 3 construction point of the curve equidistant. Changed it a bit.
01:06:507 (2) - I think you should stack in on (3) since it'll be more readable, and it won't break the kind of symmetry. I didn't create this pattern, but I do agree so fixed.


Thanks to you guys. Sorry for fucking up, but it's useable and I'm too tired to fix it.

update
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 49840
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.399999

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDELiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:Irreversible
Version:Konei + Irre's Hard
Source:メカクシティアクターズ
Tags:mekakucity actors shindu jin 自然の敵p shinzen no teki-p kagerou project DakeDekaane Konei Gero Kiiwa HanzeR Kyshiro
BeatmapID:412589
BeatmapSetID:168380

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CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

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Kiiwa
Thanks everyone!!

SPOILER

Kazuya-sama wrote:

[Kiiwa]

00:54:992 (1) - too fast slider o_o
01:04:689 (1) - ^
no changes.

Priti wrote:

Kiiwa's Insane
I can't mod Kiiwa maps because they really don't seem to make sense to me, All I can tell you is that this diff doesn't have a preview point.
Also, there are a few unsnapped objects:
  1. 01:14:689 (1)
  2. 01:15:295 (4)
  3. 01:15:901 (2)
  4. 01:16:204 (3)
  5. 01:16:507 (1)
  6. 01:16:810 (2)
ok fixed.

Kyubey wrote:

[Kiiwa's Insane]
00:26:204 - how about adding greenline with 5% volume on this moment?
Nothing to suggest again.
nope ._.

Mao wrote:

Kiiwa
  1. 00:37:871 (1,2) - I'd switch these two timeline wise because the slider starting on the blue tick felt weird since the white tick with the clap on it is way stronger so I personally think it should be clicked. actually, i'd really prefer the way it is now to stay. it feels fine to play and looks so much better.
  2. 00:46:204 (6) - I expected it to have one more repeat since it's actually 1/4. So I was kinda confused and missed the following objects xD 1/3 fits fine...
  3. 00:47:568 (1,2) - Same as I said about the other one :V me too~
  4. 01:10:901 (2) - ,01:12:113 (4) - I'd emphasize their tails a bit more using whistles. ok!
  5. 01:27:871 - A spinner after this note ending at 01:28:704 - could be cool here :D i think note fits best :D
  6. This is amazing! Favourite diff of the set *-* thank you so much!!
thanks!

EvilElvis wrote:

[Kiiwa]
Hitsounds:
Check finishes wich i suggested in extra
01:25:446 (3,1,1,1,1,1,1,1,1) - try whistles here (on heads) i prefer the claps! lol
01:26:660 (1) - finish on end(soft sounds good) ???

Oher stuff:
YOYOPROMAPPERSAMATEACHMEHOW2DESIGN
00:36:962 (1,2,3,4,5,6) - try something like this : i think current is fine~
01:22:113 (1) - it plays kinda strange so maybe something like this? no change o.ob
thanks!

http://puu.sh/8vxv3.osu
DakeDekaane
Kazuya-sama

Kazuya-sama wrote:

[Easy]

00:28:477 (3) - remove repeat, and copy slider here: 00:29:689 - and put circle here: 00:30:749 - ? image: http://puu.sh/8tFC1.jpg /*The double repeat fits better than two sliders imo
01:20:143 (2) - move here: x: 348 y: 96 ? /*Moved near there.
Kyubey

Kyubey wrote:

[Dake + Irre's Easy]
00:41:810 (2,1) - newcomes are usually do listen vocal, not rhythm. then, maybe move these sliders to red ticks? /*Okay
00:55:295 (1,1) - why these sliders are 2/1, but 01:04:992 (1,2) - are 1/1? /*Clash in styles uguu
Priti

Priti wrote:

[notice]Dake + Irre's Easy
[*]00:28:477 (3) - Multiple repeats on an Easy are really throwing off, consider somehow changing this. /*The slider is long enough to notice the second repeat, also, a double repeat fits better than two sldiders, imo.
Thanks :3

Click for update
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 49840
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6497,11346,16194,25891,35588,40436,45285,54982
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDELiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:Irreversible
Version:Dake + Irre's Easy
Source:メカクシティアクターズ
Tags:mekakucity actors shindu jin 自然の敵p shinzen no teki-p kagerou project DakeDekaane Konei Gero Kiiwa HanzeR Kyshiro
BeatmapID:408664
BeatmapSetID:168380

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.759999999999999
SliderTickRate:1

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@Irre: It'd be better ending the last spinner in 01:27:871 along with that strong beat, it feels weird passing over it >.<
AlexaBM
hi IrreeeeeeeeEE e E E ecsfsfvgcaddfsfc
  • [Easy]
  1. AR -1?
  2. 01:28:628 - maybe stop kiai here?
    00:18:931 (1,3) - some beginners can overlook (2) and press (3) after (1) accidentally (believe me, I saw my friends playing such patterns for the first time, they fail it). I suggest to move (3) a bit further from (1)
  3. 00:33:325 (1,2,3) - ^ I know it will destroy your pattern, but i'm sure, newbies will fail it
  4. Maybe smth's wrong with my computer, but i don't see video in THIS diff. Recheck this diff, maybe it's your fault, idk
  • [Normal]
  1. 00:12:568 (3,1) - put (1)'s head on the (3)?
  2. There's no kiai in this diff?
  • [Hard]
  1. Why in different diffs you have different kiai? Choose just one kiai please ;w;
  2. AR -1
  • [Kiiwa]
  1. 00:24:840 (1,2,3,4,5) - i think it's hard to understand when playing for the first time, too close to each other

  • [HanzveRsible's Extra]
  1. What's with Preview point? Check it's placement
  2. Kiai again. Why there's no kiai?
that's all i can find. GL~ i'm inattentive, i know
Ioka
Irre <3
Gero
Kazuya-sama
[Gero]

It's okay. ty

---------------------

Good luck. ;)

Priti
Gero's Insane
  1. Wouldn't OD7 be more appropriate since this is an Insane? You shouldn't worry about spread since Hard is OD6 Fixed
  2. 00:11:280 (5) - I find sliders like this to be really odd due to them starting on a weak beat (Blue tick) and end on a strong beat (White tick), I'd suggest you to replace this with circles to not cause any issue like that. Fixed
  3. 00:14:537 (3,4,5) - Manually unstack these so the spacing doesn't go wrong ingame, at the moment the gap between (2) and (3) is smaller than expected due to Stack Leniency. I change it just a bit
  4. 00:44:083 (4,1) - On older skins, the repeat arrow gets hidden from the hitburst, thus making this essentially unreadable and unrankable. I want more opinions about this since I do it in another ranked diff
  5. 01:13:931 (3,4,5,6,7,8,9,10,1) - These triplets are super loud, if you are planning on putting all 3 drum additions, consider reducing the volume. Fixed
  6. 01:14:689 (1,2,3,1) - Again, spacing goes wrong due to stack leniency, manually unstack this and respace. ^
  7. 01:16:962 (1,2) - Blanket could be a bit better. Fixed
  8. 01:20:749 (5,6,7,8) - Again, stack leniency causes the spacing to be too low. ^

Mao
Gero
  1. I don't really see a point for the volume being lower in the Kiai. Fixed
  2. Use the same volume that you've used before the Kiai after the Kiai, the Kiai should feel more special :V ^
  3. 00:01:659 (3) - The slider isn't symmetrical, try to make some adjustments to it :D ^
  4. 00:04:234 (1) - I don't know, you've mapped the same using a curved slider at 00:03:022 (1) - , why did you use such an "exotic" slider here? Maybe you can change it for consistency. I really like how is it :(
  5. 01:05:598 (3,4,5) - Keeping the gaps between the sliders constant would fit your kind of "tidied up" style more since it looks kinda out of place here :c I prefer to keep it at this way, sorry
  6. 01:13:931 (3,4,5,6,7,8,9,10) - The hitsounding here sounds a bit overdone to me since the volume increases from triplet to triplet. Maybe you can do that volume increase with inherited sections! :3 Fixed
  7. Tried to avoid nazi modding, so not much here, awesome use of symmetry! C:

Kenterz9

Gero's Insane


00:01:810 - There's an iimportant beat missed here, I suggest this : I can't hear anything here
00:49:537 (5) - Try a 1/2 slider ? (Dake can you hear me ?) I want another opinion about this because imo it fits

I like the flow of this map, good job gero :D

Thanks guys for these mods!

here my update
osu file format v12

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 2
PreviewTime: 54916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDELiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:Irreversible
Version:Gero's Insane
Source:メカクシティアクターズ
Tags:mekakucity actors shindu jin 自然の敵p shinzen no teki-p kagerou project DakeDekaane Konei Gero Kiiwa HanzeR Kyshiro
BeatmapID:408665
BeatmapSetID:168380

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-800,"PV_2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
750,303.030303030303,4,2,0,80,1,0
49765,-100,4,2,0,5,0,0
49840,-100,4,2,0,80,0,0
55295,-83.3333333333333,4,1,0,85,0,1
64916,-83.3333333333333,4,1,0,85,0,0
64992,-83.3333333333333,4,1,0,85,0,1
73931,-83.3333333333333,4,1,0,65,0,1
74689,-100,4,1,0,85,0,0
87946,-100,4,2,0,5,0,0


[Colours]
Combo1 : 241,196,88
Combo2 : 91,219,213
Combo3 : 224,116,233
Combo4 : 247,106,128

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500,112,42871,1,2,1:3:0:0:
416,80,43022,5,6,0:0:0:0:
381,0,43174,2,0,P|350:19|332:52,2,75,0|2|2,0:0|0:0|1:3,0:0:0:0:
416,80,43628,2,0,L|264:112,1,150,6|2,0:0|0:0,0:0:0:0:
200,168,44083,1,0,0:0:0:0:
116,204,44234,2,0,B|116:242|116:242|96:276,2,75,6|0|2,0:0|0:0|0:0,0:0:0:0:
200,243,44689,6,0,L|200:168,2,75,2|0|2,1:3|0:0|0:0,0:0:0:0:
256,312,45143,1,6,1:3:0:0:
256,312,45219,1,6,1:3:0:0:
256,312,45295,1,6,1:3:0:0:
320,372,45446,1,6,1:3:0:0:
380,304,45598,6,0,B|408:276|408:276|444:276,1,75,6|2,1:2|0:0,0:0:0:0:
472,192,45901,2,0,L|394:192,2,75,6|2|6,1:2|0:0|1:2,0:0:0:0:
496,104,46356,1,4,0:3:0:0:
477,104,46431,1,4,0:3:0:0:
458,104,46507,1,4,0:3:0:0:
367,104,46659,6,0,P|292:104|240:52,1,150,6|6,1:2|1:2,0:0:0:0:
324,24,47113,1,2,0:0:0:0:
241,54,47265,2,0,L|162:54,1,75,6|2,1:2|0:0,0:0:0:0:
102,117,47568,1,6,1:3:0:0:
88,130,47643,1,6,1:3:0:0:
74,143,47719,1,6,1:3:0:0:
137,206,47871,1,6,1:3:0:0:
123,219,47946,1,6,1:3:0:0:
109,232,48022,6,0,P|80:296|108:368,1,150,6|2,1:2|1:3,0:0:0:0:
168,300,48477,2,0,B|240:300|240:300|308:344,1,150,2|2,0:0|0:0,0:0:0:0:
392,320,48931,1,2,1:3:0:0:
476,292,49083,2,0,P|404:292|352:240,1,150,6|2,0:0|0:0,0:0:0:0:
324,156,49537,2,0,P|380:156|424:188,1,112.5,2|0,1:3|0:0,0:0:0:0:
424,188,49840,2,0,L|516:120,2,112.5,6|6|6,1:2|1:2|1:2,0:0:0:0:
351,239,50446,6,0,P|424:240|476:292,2,150,6|2|2,1:2|1:3|0:0,0:0:0:0:
392,320,51204,1,2,0:0:0:0:
392,320,51356,1,2,1:3:0:0:
305,342,51507,2,0,B|240:300|240:300|168:300,1,150,2|2,0:0|0:0,0:0:0:0:
84,264,51962,1,2,1:3:0:0:
32,192,52113,5,2,0:0:0:0:
84,116,52265,2,0,L|60:36,2,75,2|2|2,0:0|0:0|1:3,0:0:0:0:
32,192,52719,1,2,0:0:0:0:
84,264,52871,1,8,1:3:0:0:
89,269,52946,1,8,1:3:0:0:
94,274,53022,1,8,1:3:0:0:
144,332,53174,6,0,B|180:332|180:332|216:352,1,75,2|8,0:0|1:3,0:0:0:0:
219,356,53401,1,8,1:3:0:0:
224,361,53477,1,8,1:3:0:0:
256,268,53628,1,2,0:0:0:0:
300,192,53780,1,8,1:3:0:0:
294,186,53856,1,8,1:3:0:0:
288,180,53931,1,8,1:3:0:0:
224,116,54083,6,0,L|288:60,2,75,6|6|6,1:2|1:2|1:2,0:0:0:0:
160,52,54537,2,0,L|41:160,1,150,6|2,1:2|0:0,0:0:0:0:
24,240,54992,1,10,1:3:0:0:
316,368,55295,6,0,P|388:368|456:284,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
424,188,55749,1,0,0:0:0:0:
356,104,55901,2,0,P|395:83|440:83,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
508,168,56204,2,0,P|468:188|423:188,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
356,104,56507,1,2,0:0:0:0:
256,64,56659,1,0,0:0:0:0:
156,104,56810,1,2,0:3:0:0:
88,188,56962,2,0,P|56:271|88:352,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
156,268,57416,6,0,P|188:186|156:104,2,179.999994506836,2|4|2,0:3|0:0|0:3,0:0:0:0:
88,188,58174,1,0,0:0:0:0:
156,268,58325,2,0,L|248:268,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
410,348,58628,2,0,L|320:348,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
246,268,58931,1,2,0:0:0:0:
220,164,59083,1,0,0:0:0:0:
280,76,59234,2,0,P|312:106|326:148,1,89.9999972534181,2|2,0:3|0:0,0:0:0:0:
184,64,59537,2,0,L|360:8,1,179.999994506836,0|2,0:0|0:3,0:0:0:0:
460,32,59992,1,2,0:0:0:0:
508,124,60143,6,0,B|508:184|508:184|480:228|480:228|480:296,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
396,364,60598,2,0,P|308:364|256:296,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
284,192,61053,1,2,0:3:0:0:
344,104,61204,2,0,L|292:24,2,89.9999972534181,2|0|2,0:0|0:0|0:0,0:0:0:0:
284,192,61659,1,2,0:3:0:0:
255,295,61810,2,0,P|309:364|396:364,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
476,292,62265,6,0,B|496:252|496:252|496:204,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
392,232,62568,2,0,L|528:112,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
450,36,63022,2,0,L|314:156,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
208,176,63477,1,2,0:3:0:0:
104,148,63628,2,0,B|60:148|60:148|24:176,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
96,256,63931,6,0,L|64:288,2,44.999998626709,14|14|14,0:3|0:3|0:3,0:0:0:0:
104,148,64234,1,14,0:3:0:0:
104,148,64310,1,14,0:3:0:0:
104,148,64386,1,14,0:3:0:0:
208,176,64537,2,0,L|240:144,2,44.999998626709,14|14|14,0:3|0:3|0:3,0:0:0:0:
196,284,64840,1,14,0:3:0:0:
196,284,64916,1,14,0:3:0:0:
196,284,64992,6,0,P|256:340|316:284,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
372,192,65446,1,0,0:0:0:0:
456,120,65598,2,0,L|456:28,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
372,102,65901,2,0,L|372:192,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
276,240,66204,2,0,L|276:150,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
188,88,66507,1,2,0:3:0:0:
96,28,66659,2,0,P|8:28|8:104,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
102,149,67113,6,0,B|154:129|190:157|218:181|278:149,2,179.999994506836,2|4|2,0:3|0:0|0:3,0:0:0:0:
24,224,67871,1,0,0:0:0:0:
56,328,68022,2,0,P|84:362|128:380,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
220,327,68325,2,0,P|192:293|148:275,2,89.9999972534181,2|0|2,0:3|0:0|0:0,0:0:0:0:
316,376,68780,1,0,0:0:0:0:
424,364,68931,1,2,0:3:0:0:
492,280,69083,2,0,L|420:104,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
360,28,69537,5,2,0:3:0:0:
256,60,69689,1,0,0:0:0:0:
176,132,69840,2,0,P|256:168|336:132,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
256,60,70295,2,0,P|176:24|96:60,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
176,132,70749,1,2,0:3:0:0:
256,204,70901,1,2,0:0:0:0:
348,264,71053,6,0,P|356:308|348:352,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
164,352,71356,2,0,P|156:308|164:264,2,89.9999972534181,2|2|0,0:3|0:0|0:0,0:0:0:0:
256,312,71810,1,2,0:0:0:0:
348,264,71962,1,0,0:3:0:0:
256,204,72113,1,2,0:0:0:0:
176,132,72265,6,0,P|256:96|336:132,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
256,204,72719,2,0,L|460:160,1,179.999994506836,4|2,0:0|0:0,0:0:0:0:
508,242,73174,1,2,0:3:0:0:
431,318,73325,6,0,L|255:355,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
148,356,73780,1,2,0:3:0:0:
48,312,73931,1,14,0:3:0:0:
48,312,74007,1,14,0:3:0:0:
48,312,74083,1,14,0:3:0:0:
12,212,74234,1,14,0:3:0:0:
12,212,74310,1,14,0:3:0:0:
12,212,74386,1,14,0:3:0:0:
48,112,74537,1,14,0:3:0:0:
48,112,74613,1,14,0:3:0:0:
48,112,74689,6,0,B|100:60|100:60|180:60,1,150,4|2,0:0|0:3,0:0:0:0:
256,120,75143,1,14,0:3:0:0:
256,120,75219,1,14,0:3:0:0:
256,120,75295,6,0,L|344:120,1,75,14|0,0:3|0:0,0:0:0:0:
387,208,75598,2,0,L|312:208,2,75,2|0|2,0:3|0:0|0:2,0:0:0:0:
440,280,76053,1,0,0:0:0:0:
496,348,76204,2,0,P|464:368|424:368,1,75,2|0,0:3|0:0,0:0:0:0:
348,324,76507,2,0,P|310:325|279:344,1,75,2|0,0:2|0:0,0:0:0:0:
196,376,76810,1,2,0:3:0:0:
104,376,76962,6,0,P|32:376|-16:312,1,150,6|2,0:2|0:2,0:0:0:0:
72,296,77416,2,0,B|84:260|84:260|72:224,1,75,2|0,0:3|0:0,0:0:0:0:
160,128,77719,2,0,B|148:164|148:164|160:200,2,75,2|0|2,0:2|0:0|0:3,0:0:0:0:
236,84,78174,2,0,L|76:84,1,150,6|2,0:2|0:2,0:0:0:0:
36,160,78628,1,2,0:3:0:0:
24,248,78780,2,0,P|61:310|136:326,1,150,2|14,0:2|0:3,0:0:0:0:
152,324,79159,1,14,0:3:0:0:
168,320,79234,1,14,0:3:0:0:
256,296,79386,6,0,B|332:296|332:296|392:344,1,150,6|2,0:2|0:2,0:0:0:0:
452,280,79840,2,0,L|392:232,1,75,2|2,0:3|0:2,0:0:0:0:
401,125,80143,2,0,L|460:172,2,75,2|2|2,0:3|0:2|0:3,0:0:0:0:
328,72,80598,1,0,0:0:0:0:
256,16,80749,2,0,B|196:16|196:16|168:36|168:36|108:36,2,150,6|6|6,0:2|0:2|0:2,0:0:0:0:
328,72,81507,1,14,0:3:0:0:
328,72,81583,1,14,0:3:0:0:
328,72,81659,1,14,0:3:0:0:
256,124,81810,6,0,P|229:192|256:260,1,150,6|2,0:2|0:2,0:0:0:0:
292,344,82265,2,0,B|256:354|256:354|220:344,2,75,12|12|2,0:3|0:3|0:3,0:0:0:0:
360,288,82719,2,0,B|400:304|432:284|464:264|508:284,2,150,2|6|2,0:2|0:2|0:2,0:0:0:0:
272,260,83477,1,2,0:3:0:0:
204,200,83628,1,12,0:3:0:0:
140,136,83780,2,0,B|164:111|164:111|204:111,1,75,12|14,0:3|0:3,0:0:0:0:
217,97,84007,1,14,0:3:0:0:
230,83,84083,1,14,0:3:0:0:
293,19,84234,6,0,P|366:19|420:72,1,150,6|2,0:2|0:2,0:0:0:0:
460,148,84689,2,0,B|460:184|460:184|480:220,1,75,12|12,0:3|0:3,0:0:0:0:
492,308,84992,1,12,0:3:0:0:
412,352,85143,1,14,0:3:0:0:
412,352,85219,1,14,0:3:0:0:
412,352,85295,1,14,0:3:0:0:
324,356,85446,6,0,P|256:383|188:356,1,150,6|6,0:2|0:2,0:0:0:0:
256,124,86053,2,0,P|283:192|255:260,1,150,6|6,0:2|0:2,0:0:0:0:
187,28,86659,2,0,P|255:1|324:28,2,150,6|6|6,0:2|0:2|0:2,0:0:0:0:
174,41,87340,1,4,0:3:0:0:
160,54,87416,1,4,0:3:0:0:
96,117,87568,1,6,0:2:0:0:
32,180,87719,1,4,0:3:0:0:
95,243,87871,5,6,0:2:0:0:
256,192,87946,12,12,88704,0:3:0:0:
Dark Fang
oh shit. mekakucity actors

[General]

  1. offset -4 from current state (746) feels not fit a little bit with music now. that do not fit sound is bother players' ear.
  2. about Metadata. please change ArtistUnicode and Source in each diff that Extra and HanzveRsible's Extra
  3. should unify preview time in all diffs. I recommend 00:54:992 - here
  4. shindu -> shidu in your tags. and should add しづ
[Dake + Irre's Easy]

  1. apply your Video as add this code that from each diffs.
    Video,-800,"PV_2.avi"
  2. please finish KIAI Time before outro
  3. 00:11:356 (3) - hm.. did you forgot add Whistle in 00:11:356 (3) - here? or deliberately do not added?
  4. 00:22:568 (1,2) - please add Clap at end point of each sliders.
what a good map.

[Kyversible's Normal]

  1. 00:24:840 (1) - remove this New Combo as follow previous.
  2. 00:55:295 - consider the volume sound up here. the note sound is low than music from here. because this diff is using soft Clap.
  3. 01:01:810 (4) - just suggest. I recommend Whistle in head point of this slider. the sound is boring.
  4. 01:03:628 (4) - I think adding a Clap as Drum Sampleset or Additions is good on here.
[Konei + Irre's Hard]

  1. 00:25:295 (5,6,7,8,1) - this pattern's read feel hard as use Hard diff. try to this way? IMO
  2. 01:21:810 - this part's SV is too lower than previous pats. try to up multiplier.
good diff

[Gero's Insane]

  1. overall drum sounds are too loud. you should adjust volume on each drum parts.
  2. 00:03:022 (1) - this slider's length feel weird. try to finish at 00:03:325 - here and add Circles after? like this. just my opinion
  3. 00:16:053 (2) - please notice jump pattern as add New Combo here.
  4. 01:15:295 (1) - why New Combo here.
awesome diff. aah

[Kiiwa's Insane]

  1. hi Kiiwa
  2. 00:04:537 (3) - this part need New Combo. if you add NC here, the play is more clear than current state. because this part have some term from previous.
  3. 00:16:053 (1,2) - please change location (1) and (2).
  4. 00:28:022 (2) - I recommend remove this circle and adjust others. I think (1) circle going to above (3) slider and making jump in 00:28:174 - this part is good. or your choice.
  5. 00:37:871 (1,2) - why don't you use beat like this? if you apply this, this pattern is more readable. that is more easier and fun than current. IMO
  6. 00:47:568 (1,2) - same opinion as above.
  7. 01:08:174 (3,4) - this pattern's flow is not good for me. well.. what do you think about try to change beat location (2) slider and (3) circle?
very creative.

[Extra]

  1. 00:59:840 (1,2) - I can't feel that need 1/4 slider jump for here. try to use two circle as jump pattern here?
  2. 01:10:749 (4,1) - this part's movement is too lower than others. the others are have dynamic patterns. but this part has stack. that is bother the flow. try to place like this?
  3. 01:20:143 (1,1,1,1) - why add NCs here? I think it's unnecessary. if you want to keep this, please NC 01:14:083 - here too.
  4. 01:21:810 - same opinion as Hard diff. the multiplier difference is not high. but that parts have slower sliders and stack patterns. in result, I think this part need to up the multiplier. IMO.... 01:25:446 - o_o...
[HanzveRsible's Extra]

  1. 01:09:840 - this part feel weird. what do you think about try to replace like 01:11:053 - this pattern? IMO
let me skip
Mythiax
Just saying, i think you have to fix the title in HanzveRsible's Extra.

Mystyk
Hi! Quick mod on Let's Daze diff:

Let's Daze:
00:05:446 (1,2) - nazi but make this blanket nicer - http://puu.sh/a2stz/5cab780770.jpg
00:14:613 - add hit circle, I can hear it in the music, it would fit so well!
00:14:689 (1,2,3,4) - I think you could make this pattern nicer, now it looks like an unfinished star, so if you add the hit circle that I mentioned in the previous point, why not try this? - https://osu.ppy.sh/ss/1797308
00:19:992 (1,1) - I personally don't really like these kind of overlaps :S what about this? - https://osu.ppy.sh/ss/1797318
00:31:356 (1,2,3) - put them a little further? imo it looks nicer (but ofc it's just my opinion) - ttp://puu.sh/a2t5O/29dac2e595.jpg
00:56:507 (3,4) - this is unappealing imo << try this? http://puu.sh/a2thw/adb6fa92c1.jpg
01:02:568 (1,2) - I don't like these either, and I don't think they flow well, well maybe try something similar? http://puu.sh/a2tvE/d974ea2fea.jpg
01:20:749 (1) - why don't you use 2 hit circles instead? it fits better imo because there is nothing "long" in the song, and there aren't vocals here, 2 hitcircle emphasizes the big beats better and it will feel better to play imo - https://osu.ppy.sh/ss/1797343
01:21:810 (3,1,6) - add finish to the beginning of the sliders (and hit circle) the song has strong beats there so they will fit well imo
01:27:871 (1) - it would be better if you emphasized the big beat at the beginning of the spinner with a hit circle and put the spinner later - http://puu.sh/a2tYd/2993adc98a.jpg

According to AiMod there are unsnapped object ends:
http://puu.sh/a2u3F/aed7af6ded.png
BeatofIke
I will be modding this map within a few days!
I'm posting so I don't forget lol
Gero
Thanks Ike Good luck with ranking baka :3
Topic Starter
Irreversible

Mystyk wrote:

Hi! Quick mod on Let's Daze diff:

Let's Daze:
00:05:446 (1,2) - nazi but make this blanket nicer - http://puu.sh/a2stz/5cab780770.jpg fixed
00:14:613 - add hit circle, I can hear it in the music, it would fit so well! fixed
00:14:689 (1,2,3,4) - I think you could make this pattern nicer, now it looks like an unfinished star, so if you add the hit circle that I mentioned in the previous point, why not try this? - https://osu.ppy.sh/ss/1797308 fixed, good idea XD
00:19:992 (1,1) - I personally don't really like these kind of overlaps :S what about this? - https://osu.ppy.sh/ss/1797318 well, i like it :/ sorry
00:31:356 (1,2,3) - put them a little further? imo it looks nicer (but ofc it's just my opinion) - ttp://puu.sh/a2t5O/29dac2e595.jpg I think it's ok like this, i like that Kind of overlaps
00:56:507 (3,4) - this is unappealing imo << try this? http://puu.sh/a2thw/adb6fa92c1.jpg fixed, it was indeed weird
01:02:568 (1,2) - I don't like these either, and I don't think they flow well, well maybe try something similar? http://puu.sh/a2tvE/d974ea2fea.jpg your idea isn't even similar to mine :/ I'll leave it for now
01:20:749 (1) - why don't you use 2 hit circles instead? it fits better imo because there is nothing "long" in the song, and there aren't vocals here, 2 hitcircle emphasizes the big beats better and it will feel better to play imo - https://osu.ppy.sh/ss/1797343 fixed
01:21:810 (3,1,6) - add finish to the beginning of the sliders (and hit circle) the song has strong beats there so they will fit well imo fixed
01:27:871 (1) - it would be better if you emphasized the big beat at the beginning of the spinner with a hit circle and put the spinner later - http://puu.sh/a2tYd/2993adc98a.jpg fixed

According to AiMod there are unsnapped object ends:
http://puu.sh/a2u3F/aed7af6ded.png

really cool ideas, thanks mystyk!

dark fang: i'll reply to your mod later
AlexaBM
WHEREISMYKUDOSULOL
Topic Starter
Irreversible
hehe sorry, fixed :P
Kyouren
Can you use Dakeversible or Dekaversible and Koneversible? :P
Myxo



  • General
  1. 01:15:901 - You might end this spinner at 01:16:962, because that's a more emphasized note and that's also where the vocals end you've been mapping with this spinner, I think. (It's not mapped in every diff)
  2. Check that the last spinner's ending point is consistent! It's different for all diffs :D It sounds best at 01:28:477 in my opinion, although the sound doesn't completely end there, but it still sounds best. (also not in every diff)


  • Dake + Irre's Easy
  1. 00:08:022 (3) - You could turn it into a blanket around 00:09:234 (1), to improve the transition between these objects a bit.
  2. 00:11:053 (2,3,1) - I think the rhythm can be improved here, since you left out the emphasized beat at 00:11:507 - Why don't you try something like this:
  3. 00:18:931 (1) - You could make a better waveslider (maybe a symmetrical one) that blankets better around 00:20:446 (2) - It's minor though.
  4. 00:34:234 (2) - This part still sounds a bit empty hitsound-wise, so a clap might fit here
  5. 00:36:962 (3) - This rhythm is correct, but 00:37:719 this beat needs to be mapped imo, since it's very important and the gap afterwards feels strange when starting on a red tick o: So I'd change to this rhythm:
  6. 00:49:840 (3,1) - Umm it might be better not to use 1/2-gaps in a 190BPM Easy diff? And also no 3/4-slider? Since there's a beat at 00:50:143 this shouldn't be a problem:
  7. 01:18:325 - Why is there such a gap here? In Normal you also mapped this with a rather simple rhythm, so you can implement it here as well :)
  8. Check your NCs! They are placed a bit unconsistent in some sections. This might help you:
    NCing
    00:10:446 (1) - Remove
    00:22:568 (1) - Remove
    00:23:780 (2) - Add
    00:28:477 (3) - Add
    01:14:689 (5) - Add
    01:23:022 (3) - (Maybe) add? Because of repetetive pattern 01:21:810 (1,2,3,4,1,2)
  9. Nice Easy. You have to fix some rhythm issues I mentioned though, atleast I think they are pretty major :3


  • Kyversible's Normal
  1. Since you are using very difficult rhythms in this Normal, for example polarity changes between red and white tick polarity in combination with circles 00:40:749 (1,2,3,4), I recommend you to go with OD3 for this diff, to make it better playable for the newbies!
  2. 00:19:992 (4) + 00:29:689 (5) + 00:34:537 (5) - You are missing NCs here.
  3. 00:58:325 (2) - This would sound much better when you change it to 1/1, because it follows the vocals better. It would be consistent with 00:55:901 (2,3) then as well :)
  4. 01:01:204 (3) - Sounds better if you change it to an 1/1-slider, to keep following the vocals, like in the following combo 01:02:568 (1,2,3,4,5,6)
  5. 01:06:659 (5) - The beat at 01:06:962 is much more emphasized than your current ending beat, by both drums and vocals. This rhythm would sound better:
  6. 01:26:659 (4) - It might be a bad idea to use a multiple reverse slider like this on a Normal diff. Change it to two 1/1-sliders?
  7. It's fine! If you fix the OD, everything should be good to go :)


  • Konei + Irre's Hard
  1. 00:04:234 (3) + 00:24:840 (4) + 00:46:659 (3) + 01:02:568 (4) + 01:18:174 (3) - Missing NCs. There are some more, but these are the important ones :) For the others it makes kind of sense to leave them out.
  2. 00:06:659 (1,2,3) - The rhythm sounds weird. 00:07:416 should be mapped in my opinion, because the main instrument is really emphasized here. You did it better at 00:11:507 (1,2,3,4), so try my following example (based on that). Also, it seems rather boring to have 3 objects in a straight line like this, but that might be personal opinion.
  3. 00:09:083 (1,2,3) - Same about rhythm.
  4. 00:10:750 (2) - I think this should have a clap on the head.
  5. 00:13:325 (2) - Change this to a circle + 1/2-slider, for the same reason as 00:06:659 (1,2,3)
  6. 00:13:780 (3,1,2,3,4,5) - This looks rather blocky, which isn't very creative or appealing. Either try to include some curves / curvy movements, or arrange it different, so that it isn't a full square movement.
  7. 00:24:234 - I know you are not following vocals, but having a gap in rhythm with such a strong vocal feels unintuitive and sounds strange. I highly recommend you to add a note here.
  8. 00:39:386 (1,2,3,4,5,1) - The spacing seems to be a bit messed up here, try to make it consistent.
  9. 01:03:022 (5) - This slider sounds a bit empty hitsound-wise. I don't really know how to fix it, my only idea would be a clap at the reverse.
  10. 01:21:810 (1,2,1,2) - It feels weird to have these sliders all slowed-down, while this section isn't really calm or something like that. It would have a much better effect if only 01:22:265 (2) + 01:23:477 (2) were slowed down, while the other two had normal speed or even a little speed-up.
  11. The Hard diff is okay. Many patterns look rushed because they are very blocky and boring, in my opinion. The rhythm at the beginning needs some work as well. Otherwise it was fine ^^


  • Gero's Insane
  1. 00:01:659 (3) - This is a must fix rhythm. The slider should definitely start at 00:01:810 and you could add a circle at 00:01:659 then, since 00:01:810 is the most emphasized beat around. I'd also add a NC at the new slider then.
  2. 00:02:568 (1) - Remove this NC, since it doesn't really make sense here.
  3. 00:44:689 (1) - The reverse-arrow is hidden under 00:44:083 (4)'s comboburst for some skins. That can be considered as unrankable!
  4. 00:57:416 (1) - Same.
  5. 00:59:234 (7,8) - This rhythm sounds weird because it is inconsistent to what you used to do before. 00:56:810 (7,8) - Here you used a much better rhythm which emphasizes the vocals, so I'd highly recommend you to apply this here as well!
  6. 01:00:598 (2,3,4) - It is minor, but moving 01:01:204 (4) so that 01:00:598 (2,3,4) makes a straight line would look great and fit to your style perfectly :D
  7. 01:05:598 (3) - Minor, but this pattern 01:05:598 (3,4,5) would look much better when this object was moved to (470|145)
  8. Great! The best diff of the mapset, in my opinion :) It's so lovely! Just fix the rhythm at the beginning and the unrankable reverse arrows and everything should be fine!


  • Kiiwa's Special Insane
  1. 00:06:659 (1) - Hidden sliderpaths are unrankable. We could argue about this one, since there is plenty of time between the two sliders, but it would read much better if this was moved a little, something like this:
  2. 00:12:265 (3) - The reverse arrow is hidden under the hitburst of 00:11:507 (1) with some skins. Please, fix it.
  3. 00:21:204 (2) - This rhythm sounds really bad, since you have a slider which ends on the big white tick, although there isn't even a beat there. Please end this one at 00:21:507, it would fit the instrument you've been following here much better.
  4. 00:26:053 (5) - Same about this one. Extend it by 1/2.
  5. 00:26:507 (1) - A 3/4-slider sounds really bad here, since you can cleary hear a beat at 00:26:659 but there isn't one at the blue tick. Please, change it to 1/2.
  6. 00:31:356 (2) - Hidden reverse arrow again.
  7. 01:10:901 (2,1,2,3,4) - This rhythm sounds very wrong. You are starting all of these sliders on the red ticks, although the white ticks are much more emhasized. There is a rather easy solution though: Replace 01:10:901 (2) with a circle, then move 01:11:204 (1,2,3,4) backwards in the timeline for 1/2 and then add a circle at 01:12:265. It will look like this:
  8. 01:12:568 (1) - Again, hidden sliderpath. Move it a bit, to create something like this:
  9. Hmm, I like it, it's fun to play! Very creative. Some of your patterns are very hard to read though, and some of your rhythm is just awkward. I mentioned it in my mod though. If you fix it, the diff will be very good!


  • Let's Daze!
  1. 00:25:750 (1) - Ich fands mit nem 3/4-Slider viel besser, jetzt kriegt iwie der Beat bei 00:26:053 zu wenig Betonung ab ;w;
  2. 00:29:083 (1) - Unsnapped Object!
  3. 01:02:568 (1,2) - Irre... bitte, dass sieht so doof aus xD Ich dachte gestern das war nicht mal Ernst o:
  4. 01:07:113 (1) - Das auch ;W;
  5. 01:25:446 (1,1,1,1,1,1,1,1,1) - Mach bitte Sampleset Soft am Ende der Slider, das wirkt Wunder :D Im Moment hört es sich immernoch nervig an, obwohl es auf 5% gestellt ist.
  6. 01:27:719 - Gibt es einen Grund, dass du hier den Slidertick leise gemacht hast, aber bei den anderen nicht?
  7. Sehr gute Diff, viel besser als die alte Extra :) Mach bitte die zwei doofen Dingsies da weg xD Bitte ;w;

Good luck :)
captin1
hi there
Mao

captin1 wrote:

hi there
hi captin <3
Topic Starter
Irreversible
welcome to 7 maps tv size map XD

will fix the stuff above soon.
Lanturn
Enable Widescreen support for the maps with SB please. It cuts off the video and the video itself is (almost) 16:9

Missing SB elements: sparklesss/LIGHT01 to 04.. Gimme sparkles please ;_;

BG:
1366x768 instead of 1167x767 or whatever you used to have -> Jpg Quality8 | 330 - 350 KB

http://puu.sh/a4haK.jpg
http://puu.sh/a4haS.jpg
http://puu.sh/a4hb7.jpg

Video: 848x480-> 1357~ x 768 (not 16:9) | 7.22mb
1280x720 -> Lower Number means higher quality. | Video source: Leopard-Raws | Tokyo-MX
#1: @ 23 quality | 14.9mb | http://puu.sh/a4iXk.avi
#2: @ 28 quality | 8.73mb | http://puu.sh/a4iXW.avi

http://vgmdb.net/album/45120
Scans: http://vgmdb.net/db/covers.php?do=view&cover=200649
Title: daze (short ver.)

Hopefully something can help. Not a mod so don't KD please ;)
Kodora
Modding your and captin's insanes as requested :)

[Insane]

*Due to lots of semi-hidden patterns i suggest raise AR a bit to improve readability - 9.0 would be better imo

  1. 00:06:659 (1) - i'd remove whistle from end - it doesn't fits well here imo
  2. 00:07:416 (3) - Add whistle with soft-addition follow guitar
  3. 00:08:628 (3) - Again, add whistle with soft-addition to head for same reason
  4. 00:09:840 (3) - Same as 00:07:416 (3) - for same reason
  5. 00:12:265 (3) - Whistle with soft addition to head
  6. 00:13:477 (1,3) - Add whistles with soft additions to both to make it consistent with 00:10:446 (1,2,3,4,5) -
  7. 00:17:265 (3) - Remove whistle from here please, it doesn't fit
  8. 00:23:628 (1,2,1,2,1) - I understand your idea here, but unlike 00:23:022 (1,2) - this part have some problems; it's very hard to predict how second slider (00:24:234 (1) - ) will move, and it's already quite hard to read such stacking (note with head of previous slider) due to your stack leniency choice. I would suggest stack 00:23:477 (2,2,2) - together, so it would be more comfortable & easier to play:

  9. 00:27:568 (6) - Add whistle follow vocals?
  10. 00:29:083 (1) - Check your snapping here; slider end is unsnapped due to SV change
  11. 00:31:659 (2) - Whistle to head for same reason
  12. 00:40:749 (1) - Is this slider supposed to be with x1.10 SV or with x1.0? Currently it have x1.10 speed and there is unsnapped inherited section (few ms later) with x1.0 what i guess should affect this slider? Also finish on head instead of whistle.
  13. 00:51:053 (3,5) - Stack ends of sliders perfectly for estetical reasons?
  14. 00:58:477 (2,3) - This antijump doesn't suits well for such strong beat at kiai part; i'd suggest move it away - for example simple stacking pattern would fit very well :) Try this:
  15. 01:00:143 (1,2) - This pattern looks a bit messy, try something like this instead? (changed snape of 01:00:143 (1,2) - a bit and ctrl+g at 01:00:598 (2) - )
    Example


    268,152,60143,6,0,B|236:160|216:144|216:144|148:168|112:120|112:120|127:165,1,201.599993847656,4|8,2:0|0:0,0:0:0:0:
    150,226,60598,2,0,B|112:120|112:120|180:64,1,201.599993847656,0|0,0:0|0:0,0:0:0:0:
  16. 01:02:568 (1) - Finish on head should works well
  17. 01:07:113 (1) - Not sure about snape of this slider, lol - with such speed it works quite tricky, so there is high chance that people would misread it and will combobreak. Maybe simple stacking with same snape would works better?

  18. 01:09:840 (1) - Finish to head
  19. 01:11:052 (1) - ^
  20. 01:14:083 (2,3,4,5,6,7) - Single linear pattern looks a bit out of place, perhaps rotate it a bit to make it fit yours previous mapping?

  21. 01:20:446 (4,5) - I'd say that stacking works rather too tricky, especially almost in the end of map - there is really very high chance that people would misread it. How about stack 01:20:446 (4) - with tail of 01:19:840 (2) - and stack 01:20:598 (5) - with tail of 01:20:143 (3) - ? That would be much easier to read and more enjoyable to play as for me.
  22. 01:27:871 (1) - Try to unstack this note a bit, so it would be easier to read - this may be really too tricky currently for the end of map.
  23. 01:28:022 (1) - Would be better to end this spinner at 01:28:477 - where guitar exactly ends
[captin's Extra]

*This diff have different offset

  1. 01:11:048 (1,3) - I think it would be better to hide (3) perfectly - that would looks more smooth while playing

  2. 01:14:078 (1) - NC follow pattern?
  3. 01:27:866 (1) - Same as Insane
Great mapset, best of luck with rank Irre-san! :)
captin1

Kodora wrote:

Modding your and captin's insanes as requested :)

[captin's Extra]

*This diff have different offset whoops, i had done -5 before because i thought it felt better, but i'll move it back for now until we get more opinions on it

  1. 01:11:048 (1,3) - I think it would be better to hide (3) perfectly - that would looks more smooth while playing sure

  2. 01:14:078 (1) - NC follow pattern? hm my nc pattern as is is consistent, this would break it :o
  3. 01:27:866 (1) - Same as Insane nah, the sound does last a bit longer


Great mapset, best of luck with rank Irre-san! :)
thanks!

also @ Irre, wouldn't preview sound better at 00:54:765 - ? just my opinion

SPOILER
osu file format v13

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 64689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDELiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:Irreversible
Version:captin's Extra
Source:メカクシティアクターズ
Tags:mekakucity actors shindu jin 自然の敵p shinzen no teki-p kagerou project DakeDekaane Konei Gero Kiiwa Kyshiro captin1
BeatmapID:455466
BeatmapSetID:168380

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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260,220,22265,1,8,0:0:0:0:
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Konei
@Desperate

Thank you, I didn't change those long Slider rhythm at the start because they land on the heavy drums, which I feel like easy to play and really cool, I didn't add the note at the one part either, because the vocal there isn't really strong, in fact the emphasis of the vocal is on the drum beat which I mapped. About that blocky pattern, yea it might be full of squares, but I do like them and it's not really noticeable in game. The rest was changed, thank you!
Gero
Desperate-kun
  • Gero's Insane
  1. 00:01:659 (3) - This is a must fix rhythm. The slider should definitely start at 00:01:810 and you could add a circle at 00:01:659 then, since 00:01:810 is the most emphasized beat around. I'd also add a NC at the new slider then. I need more opinions about that before to change it, I hope you don't mind
  2. 00:02:568 (1) - Remove this NC, since it doesn't really make sense here. Fixed
  3. 00:44:689 (1) - The reverse-arrow is hidden under 00:44:083 (4)'s comboburst for some skins. That can be considered as unrankable! Fixed
  4. 00:57:416 (1) - Same. This in my opinion is less noticeable so I think there is no problem
  5. 00:59:234 (7,8) - This rhythm sounds weird because it is inconsistent to what you used to do before. 00:56:810 (7,8) - Here you used a much better rhythm which emphasizes the vocals, so I'd highly recommend you to apply this here as well! I prefer to keep it at this way because I like it ^
  6. 01:00:598 (2,3,4) - It is minor, but moving 01:01:204 (4) so that 01:00:598 (2,3,4) makes a straight line would look great and fit to your style perfectly :D
  7. 01:05:598 (3) - Minor, but this pattern 01:05:598 (3,4,5) would look much better when this object was moved to (470|145) Fixed
  8. Great! The best diff of the mapset, in my opinion :) It's so lovely! Just fix the rhythm at the beginning and the unrankable reverse arrows and everything should be fine!

Gero's Insane
osu file format v13

[General]
AudioFilename: daze 2.mp3
AudioLeadIn: 0
PreviewTime: 64689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:daze (TV Size)
TitleUnicode:daze (TV Size)
Artist:Jin feat. MARiA from GARNiDELiA
ArtistUnicode:じん ft. メイリア from GARNiDELiA
Creator:Irreversible
Version:Gero's Insane
Source:メカクシティアクターズ
Tags:mekakucity actors shindu jin 自然の敵p shinzen no teki-p kagerou project DakeDekaane Konei Gero Kiiwa Kyshiro captin1
BeatmapID:408665
BeatmapSetID:168380

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
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Video,-800,"PV_2.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
//Background Colour Transformations
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100,80,2795,1,0,1:0:0:0:
86,93,2871,1,0,1:0:0:0:
32,164,3022,6,0,P|-12:252|32:364,1,225,4|2,0:0|1:3,0:0:0:0:
120,348,3628,1,4,1:3:0:0:
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420,192,4840,1,4,1:3:0:0:
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277,131,5219,1,0,1:0:0:0:
261,146,5295,1,0,1:0:0:0:
208,216,5446,6,0,L|208:56,2,150,4|4|4,0:0|1:2|0:0,0:0:0:0:
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360,236,7113,2,0,B|380:204|380:204|380:164,1,75,0|0,1:0|1:0,0:0:0:0:
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388,80,7871,1,0,0:0:0:0:
308,36,8022,6,0,P|272:36|240:56,1,75,0|2,0:0|0:3,0:0:0:0:
232,148,8325,2,0,P|268:148|300:128,2,75,0|0|0,1:0|1:0|0:0,0:0:0:0:
160,92,8780,1,2,0:3:0:0:
100,156,8931,1,0,1:0:0:0:
100,156,9083,6,0,B|100:220|100:220|80:244|80:244|80:304,1,150,6|2,0:0|0:3,0:0:0:0:
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240,344,9689,1,0,1:0:0:0:
304,280,9840,2,0,P|340:272|376:280,2,75,0|2|0,0:0|0:3|1:0,0:0:0:0:
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498,197,10750,1,0,1:0:0:0:
449,121,10901,1,0,0:0:0:0:
365,85,11053,2,0,P|357:121|365:157,1,75,0|0,0:0|1:0,0:0:0:0:
365,157,11280,2,0,L|329:185,1,37.5,0|0,1:0|1:0,0:0:0:0:
256,135,11507,6,0,L|128:235,1,150,6|2,0:0|0:3,0:0:0:0:
88,300,11962,2,0,P|80:336|85:373,1,75,0|0,1:0|1:0,0:0:0:0:
168,340,12265,1,0,0:0:0:0:
256,364,12416,1,2,0:3:0:0:
344,340,12568,1,0,1:0:0:0:
428,372,12719,6,0,L|337:246,1,150,6|2,0:0|0:3,0:0:0:0:
428,224,13174,2,0,L|476:288,2,75,0|0|0,1:0|1:0|0:0,0:0:0:0:
365,157,13628,1,2,0:3:0:0:
428,93,13780,1,0,1:0:0:0:
494,33,13931,6,0,P|430:66|366:33,1,150,6|2,0:0|0:3,0:0:0:0:
298,93,14386,1,0,1:0:0:0:
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365,157,14613,1,0,1:0:0:0:
365,157,14689,1,0,1:0:0:0:
402,238,14840,2,0,P|411:275|403:310,2,75,8|8|8,1:3|1:3|1:3,0:0:0:0:
320,277,15295,6,0,P|256:243|192:277,2,150,6|6|0,1:2|1:2|0:0,0:0:0:0:
256,345,16053,1,6,1:2:0:0:
204,160,16204,1,0,0:0:0:0:
308,160,16356,1,6,1:2:0:0:
193,276,16507,2,0,L|139:331,1,75
320,277,16810,6,0,L|374:222,1,75,2|0,1:3|0:0,0:0:0:0:
434,157,17113,2,0,P|461:89|433:21,1,150,2|2,0:0|1:3,0:0:0:0:
369,90,17568,1,0,0:0:0:0:
308,160,17719,1,2,0:0:0:0:
372,223,17871,2,0,L|320:277,1,75,0|2,0:0|1:3,0:0:0:0:
256,345,18174,2,0,B|204:364|176:344|152:328|108:344,1,150,2|2,0:0|0:0,0:0:0:0:
52,272,18628,1,2,1:3:0:0:
0,196,18780,6,0,B|0:136|0:136|0:80|40:56,1,150,2|2,0:0|0:0,0:0:0:0:
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144,204,19386,2,0,B|180:182|180:126|180:126|180:66,1,150,2|2,0:0|0:0,0:0:0:0:
256,16,19840,1,2,1:3:0:0:
331,66,19992,2,0,B|331:126|331:126|331:182|368:204,1,150,2|2,0:0|0:0,0:0:0:0:
424,132,20446,1,2,1:3:0:0:
512,122,20597,2,0,B|475:55,1,75,2|0,0:0|0:0,0:0:0:0:
474,207,20901,2,0,B|512:272,1,75,2|2,0:0|1:3,0:0:0:0:
320,328,21204,6,0,P|256:361|192:328,1,150,6|0,0:0|0:0,0:0:0:0:
192,200,21659,2,0,P|256:166|320:199,1,150,2|2,1:3|0:0,0:0:0:0:
256,264,22113,1,0,0:0:0:0:
192,200,22265,2,0,L|116:200,1,75,2|0,1:3|0:0,0:0:0:0:
72,284,22568,2,0,L|147:284,2,75,2|0|2,0:0|0:0|1:3,0:0:0:0:
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76,140,23477,1,2,1:3:0:0:
164,120,23628,6,0,P|96:120|40:64,1,150,2|2,0:0|0:0,0:0:0:0:
128,36,24083,1,2,1:3:0:0:
216,16,24234,2,0,B|256:79|256:79|296:16,1,150,2|2,0:0|0:0,0:0:0:0:
384,36,24689,1,2,1:3:0:0:
471,65,24840,2,0,P|421:117|348:120,1,150,2|2,0:0|0:0,0:0:0:0:
256,152,25295,5,4,1:3:0:0:
220,244,25446,1,4,1:3:0:0:
220,244,25522,1,4,1:3:0:0:
220,244,25598,2,0,B|256:256|256:256|292:244,2,75,4|4|0,1:3|1:3|0:0,0:0:0:0:
184,336,26053,2,0,P|256:354|328:336,1,150,6|0,1:2|0:0,0:0:0:0:
412,296,26507,6,0,B|424:332|424:332|412:368,1,75,2|0,1:3|0:0,0:0:0:0:
488,248,26810,2,0,B|476:212|476:212|488:176,1,75,2|0,0:0|0:0,0:0:0:0:
480,88,27113,1,2,1:3:0:0:
411,28,27265,1,0,0:0:0:0:
320,20,27416,2,0,B|284:20|284:20|252:44,1,75,2|0,0:0|0:0,0:0:0:0:
184,100,27719,1,2,1:3:0:0:
116,160,27871,6,0,B|116:200|116:200|104:224|104:224|128:224|128:224|116:248|116:248|116:280,1,150,2|2,0:0|0:0,0:0:0:0:
184,336,28325,1,2,1:3:0:0:
256,280,28477,2,0,B|256:248|256:248|244:224|244:224|268:224|268:224|256:200|256:200|256:160,1,150,2|2,0:0|0:0,0:0:0:0:
328,100,28931,1,2,1:3:0:0:
396,160,29083,2,0,B|396:200|396:200|408:224|408:224|384:224|384:224|396:248|396:248|396:280,1,150,2|2,0:0|0:0,0:0:0:0:
328,336,29537,5,2,1:3:0:0:
256,280,29689,2,0,B|256:248|256:248|244:224|244:224|268:224|268:224|256:200|256:200|256:160,1,150,2|2,0:0|0:0,0:0:0:0:
184,100,30143,1,2,1:3:0:0:
116,160,30295,2,0,B|116:200|116:200|104:224|104:224|128:224|128:224|116:248|116:248|116:280,1,150,2|6,0:0|0:0,0:0:0:0:
184,336,30749,1,2,1:3:0:0:
256,280,30901,6,0,B|328:280|328:280|396:328,1,150,6|0,0:0|0:0,0:0:0:0:
455,261,31356,2,0,L|394:219,1,75,2|0,1:3|0:0,0:0:0:0:
444,144,31659,2,0,L|505:186,2,75,2|0|2,0:0|0:0|1:3,0:0:0:0:
372,92,32113,1,0,0:0:0:0:
296,44,32265,2,0,P|256:44|220:64,2,75,2|0|2,0:0|0:0|1:3,0:0:0:0:
280,132,32719,6,0,P|208:150|147:108,1,150,2|2,0:0|0:0,0:0:0:0:
64,80,33174,1,2,1:3:0:0:
16,4,33325,2,0,L|16:160,1,150,2|2,0:0|0:0,0:0:0:0:
40,240,33780,1,2,1:3:0:0:
68,324,33931,2,0,B|108:308|136:328|164:352|216:328,1,150,2|2,0:0|0:0,0:0:0:0:
284,272,34386,1,2,1:3:0:0:
344,336,34537,6,0,L|308:184,1,150,6|14,1:2|1:3,0:0:0:0:
400,200,34992,2,0,L|417:275,1,75,14|0,1:3|0:0,0:0:0:0:
508,280,35295,2,0,L|491:206,1,75,14|6,1:3|1:3,0:0:0:0:
484,188,35522,1,6,1:3:0:0:
476,172,35598,1,6,1:3:0:0:
420,100,35749,1,0,0:0:0:0:
380,20,35901,6,0,P|348:40|332:72,1,75,4|0,1:2|0:0,0:0:0:0:
248,40,36204,2,0,P|239:76|251:112,1,75,4|0,1:2|0:0,0:0:0:0:
152,80,36507,2,0,P|172:152|224:208,1,150,4|0,1:2|0:0,0:0:0:0:
298,255,36962,6,0,L|142:255,1,150,4|4,1:2|1:2,0:0:0:0:
84,316,37416,1,0,0:0:0:0:
147,381,37568,1,4,1:2:0:0:
84,316,37719,2,0,L|32:256,1,75,2|6,0:0|1:3,0:0:0:0:
48,246,37946,1,6,1:3:0:0:
61,232,38022,1,6,1:3:0:0:
0,168,38174,1,6,1:3:0:0:
13,154,38249,1,6,1:3:0:0:
26,140,38325,6,0,L|133:33,1,150,6|2,1:2|1:3,0:0:0:0:
220,20,38780,2,0,B|272:20|272:20|308:40|308:40|368:40,1,150,2|2,0:0|0:0,0:0:0:0:
428,104,39234,1,2,1:3:0:0:
483,36,39386,2,0,P|511:104|484:172,1,150,6|2,0:0|0:0,0:0:0:0:
451,252,39840,2,0,L|428:104,1,150,2|2,1:3|0:0,0:0:0:0:
364,40,40295,1,2,0:0:0:0:
276,36,40446,6,0,B|240:36|240:36|212:64,1,75,2|2,1:3|0:0,0:0:0:0:
148,128,40749,2,0,B|128:176|145:203|164:228|148:275,1,150,6|2,0:0|1:3,0:0:0:0:
104,352,41204,2,0,B|153:378|201:350|201:350|249:350,1,150,2|2,0:0|0:0,0:0:0:0:
320,300,41659,1,2,1:3:0:0:
379,232,41810,2,0,P|407:300|380:368,1,150,6|2,0:0|0:0,0:0:0:0:
320,300,42265,1,2,1:3:0:0:
288,216,42416,2,0,L|440:164,1,150,6|2,0:0|0:0,0:0:0:0:
500,112,42871,1,2,1:3:0:0:
416,80,43022,5,6,0:0:0:0:
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200,168,44083,1,0,0:0:0:0:
120,204,44234,2,0,P|112:168|120:132,2,75,6|0|2,0:0|0:0|0:0,0:0:0:0:
176,276,44689,6,0,B|142:292|142:292|104:292,2,75,2|0|2,1:3|0:0|0:0,0:0:0:0:
256,320,45143,1,6,1:3:0:0:
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256,320,45295,1,6,1:3:0:0:
332,368,45446,1,6,1:3:0:0:
408,320,45598,6,0,B|436:292|436:292|472:292,1,75,6|2,1:2|0:0,0:0:0:0:
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496,116,46356,1,4,0:3:0:0:
477,116,46431,1,4,0:3:0:0:
458,116,46507,1,4,0:3:0:0:
367,104,46659,6,0,P|292:104|240:52,1,150,6|6,1:2|1:2,0:0:0:0:
324,24,47113,1,2,0:0:0:0:
241,54,47265,2,0,L|162:54,1,75,6|2,1:2|0:0,0:0:0:0:
102,117,47568,1,6,1:3:0:0:
88,130,47643,1,6,1:3:0:0:
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137,206,47871,1,6,1:3:0:0:
123,219,47946,1,6,1:3:0:0:
109,232,48022,6,0,P|80:296|108:368,1,150,6|2,1:2|1:3,0:0:0:0:
168,300,48477,2,0,B|240:300|240:300|308:344,1,150,2|2,0:0|0:0,0:0:0:0:
392,320,48931,1,2,1:3:0:0:
476,292,49083,2,0,P|404:292|352:240,1,150,6|2,0:0|0:0,0:0:0:0:
324,156,49537,2,0,P|380:156|424:188,1,112.5,2|0,1:3|0:0,0:0:0:0:
424,188,49840,2,0,L|516:120,2,112.5,6|6|6,1:2|1:2|1:2,0:0:0:0:
351,239,50446,6,0,P|424:240|476:292,2,150,6|2|2,1:2|1:3|0:0,0:0:0:0:
392,320,51204,1,2,0:0:0:0:
392,320,51356,1,2,1:3:0:0:
305,342,51507,2,0,B|240:300|240:300|168:300,1,150,2|2,0:0|0:0,0:0:0:0:
84,264,51962,1,2,1:3:0:0:
32,192,52113,5,2,0:0:0:0:
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89,269,52946,1,8,1:3:0:0:
94,274,53022,1,8,1:3:0:0:
144,332,53174,6,0,B|180:332|180:332|216:352,1,75,2|8,0:0|1:3,0:0:0:0:
219,356,53401,1,8,1:3:0:0:
224,361,53477,1,8,1:3:0:0:
256,268,53628,1,2,0:0:0:0:
300,192,53780,1,8,1:3:0:0:
294,186,53856,1,8,1:3:0:0:
288,180,53931,1,8,1:3:0:0:
224,116,54083,6,0,L|288:60,2,75,6|6|6,1:2|1:2|1:2,0:0:0:0:
160,52,54537,2,0,L|41:160,1,150,6|2,1:2|0:0,0:0:0:0:
24,240,54992,1,10,1:3:0:0:
316,368,55295,6,0,P|388:368|456:284,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
424,188,55749,1,0,0:0:0:0:
356,104,55901,2,0,P|395:83|440:83,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
508,168,56204,2,0,P|468:188|423:188,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
356,104,56507,1,2,0:0:0:0:
256,64,56659,1,0,0:0:0:0:
156,104,56810,1,2,0:3:0:0:
88,188,56962,2,0,P|56:271|88:352,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
156,268,57416,6,0,P|188:186|156:104,2,179.999994506836,2|4|2,0:3|0:0|0:3,0:0:0:0:
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156,268,58325,2,0,L|248:268,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
410,348,58628,2,0,L|320:348,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
246,268,58931,1,2,0:0:0:0:
220,164,59083,1,0,0:0:0:0:
280,76,59234,2,0,P|312:106|326:148,1,89.9999972534181,2|2,0:3|0:0,0:0:0:0:
184,64,59537,2,0,L|360:8,1,179.999994506836,0|2,0:0|0:3,0:0:0:0:
460,32,59992,1,2,0:0:0:0:
508,124,60143,6,0,B|508:184|508:184|480:228|480:228|480:296,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
396,364,60598,2,0,P|308:364|256:296,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
284,192,61053,1,2,0:3:0:0:
344,104,61204,2,0,L|292:24,2,89.9999972534181,2|0|2,0:0|0:0|0:0,0:0:0:0:
284,192,61659,1,2,0:3:0:0:
255,295,61810,2,0,P|309:364|396:364,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
476,292,62265,6,0,B|496:252|496:252|496:204,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
392,232,62568,2,0,L|528:112,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
450,36,63022,2,0,L|314:156,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
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104,148,63628,2,0,B|60:148|60:148|24:176,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
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104,148,64386,1,14,0:3:0:0:
208,176,64537,2,0,L|240:144,2,44.999998626709,14|14|14,0:3|0:3|0:3,0:0:0:0:
196,284,64840,1,14,0:3:0:0:
196,284,64916,1,14,0:3:0:0:
196,284,64992,6,0,P|256:340|316:284,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
372,192,65446,1,0,0:0:0:0:
470,145,65598,2,0,L|470:53,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
372,102,65901,2,0,L|372:192,1,89.9999972534181,2|0,0:3|0:0,0:0:0:0:
276,240,66204,2,0,L|276:150,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
188,88,66507,1,2,0:3:0:0:
96,28,66659,2,0,P|8:28|8:104,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
102,149,67113,6,0,B|154:129|190:157|218:181|278:149,2,179.999994506836,2|4|2,0:3|0:0|0:3,0:0:0:0:
24,224,67871,1,0,0:0:0:0:
56,328,68022,2,0,P|84:362|128:380,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
220,327,68325,2,0,P|192:293|148:275,2,89.9999972534181,2|0|2,0:3|0:0|0:0,0:0:0:0:
316,376,68780,1,0,0:0:0:0:
424,364,68931,1,2,0:3:0:0:
492,280,69083,2,0,L|420:104,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
360,28,69537,5,2,0:3:0:0:
256,60,69689,1,0,0:0:0:0:
176,132,69840,2,0,P|256:168|336:132,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
256,60,70295,2,0,P|176:24|96:60,1,179.999994506836,2|2,0:0|0:0,0:0:0:0:
176,132,70749,1,2,0:3:0:0:
256,204,70901,1,2,0:0:0:0:
348,264,71053,6,0,P|356:308|348:352,1,89.9999972534181,4|0,0:0|0:0,0:0:0:0:
164,352,71356,2,0,P|156:308|164:264,2,89.9999972534181,2|2|0,0:3|0:0|0:0,0:0:0:0:
256,312,71810,1,2,0:0:0:0:
348,264,71962,1,0,0:3:0:0:
256,204,72113,1,2,0:0:0:0:
176,132,72265,6,0,P|256:96|336:132,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
256,204,72719,2,0,L|460:160,1,179.999994506836,4|2,0:0|0:0,0:0:0:0:
508,242,73174,1,2,0:3:0:0:
431,318,73325,6,0,L|255:355,1,179.999994506836,4|2,0:0|0:3,0:0:0:0:
148,356,73780,1,2,0:3:0:0:
48,312,73931,1,14,0:3:0:0:
48,312,74007,1,14,0:3:0:0:
48,312,74083,1,14,0:3:0:0:
12,212,74234,1,14,0:3:0:0:
12,212,74310,1,14,0:3:0:0:
12,212,74386,1,14,0:3:0:0:
48,112,74537,1,14,0:3:0:0:
48,112,74613,1,14,0:3:0:0:
48,112,74689,6,0,B|100:60|100:60|180:60,1,150,4|2,0:0|0:3,0:0:0:0:
256,120,75143,1,14,0:3:0:0:
256,120,75219,1,14,0:3:0:0:
256,120,75295,6,0,L|344:120,1,75,14|0,0:3|0:0,0:0:0:0:
387,208,75598,2,0,L|312:208,2,75,2|0|2,0:3|0:0|0:2,0:0:0:0:
440,280,76053,1,0,0:0:0:0:
496,348,76204,2,0,P|464:368|424:368,1,75,2|0,0:3|0:0,0:0:0:0:
348,324,76507,2,0,P|310:325|279:344,1,75,2|0,0:2|0:0,0:0:0:0:
196,376,76810,1,2,0:3:0:0:
104,376,76962,6,0,P|32:376|-16:312,1,150,6|2,0:2|0:2,0:0:0:0:
72,296,77416,2,0,B|84:260|84:260|72:224,1,75,2|0,0:3|0:0,0:0:0:0:
160,128,77719,2,0,B|148:164|148:164|160:200,2,75,2|0|2,0:2|0:0|0:3,0:0:0:0:
236,84,78174,2,0,L|76:84,1,150,6|2,0:2|0:2,0:0:0:0:
36,160,78628,1,2,0:3:0:0:
24,248,78780,2,0,P|61:310|136:326,1,150,2|14,0:2|0:3,0:0:0:0:
152,324,79159,1,14,0:3:0:0:
168,320,79234,1,14,0:3:0:0:
256,296,79386,6,0,B|332:296|332:296|392:344,1,150,6|2,0:2|0:2,0:0:0:0:
452,280,79840,2,0,L|392:232,1,75,2|2,0:3|0:2,0:0:0:0:
401,125,80143,2,0,L|460:172,2,75,2|2|2,0:3|0:2|0:3,0:0:0:0:
328,72,80598,1,0,0:0:0:0:
256,16,80749,2,0,B|196:16|196:16|168:36|168:36|108:36,2,150,6|6|6,0:2|0:2|0:2,0:0:0:0:
328,72,81507,1,14,0:3:0:0:
328,72,81583,1,14,0:3:0:0:
328,72,81659,1,14,0:3:0:0:
256,124,81810,6,0,P|229:192|256:260,1,150,6|2,0:2|0:2,0:0:0:0:
292,344,82265,2,0,B|256:354|256:354|220:344,2,75,12|12|2,0:3|0:3|0:3,0:0:0:0:
360,288,82719,2,0,B|400:304|432:284|464:264|508:284,2,150,2|6|2,0:2|0:2|0:2,0:0:0:0:
272,260,83477,1,2,0:3:0:0:
204,200,83628,1,12,0:3:0:0:
140,136,83780,2,0,B|164:111|164:111|204:111,1,75,12|14,0:3|0:3,0:0:0:0:
217,97,84007,1,14,0:3:0:0:
230,83,84083,1,14,0:3:0:0:
293,19,84234,6,0,P|366:19|420:72,1,150,6|2,0:2|0:2,0:0:0:0:
460,148,84689,2,0,B|460:184|460:184|480:220,1,75,12|12,0:3|0:3,0:0:0:0:
492,308,84992,1,12,0:3:0:0:
412,352,85143,1,14,0:3:0:0:
412,352,85219,1,14,0:3:0:0:
412,352,85295,1,14,0:3:0:0:
324,356,85446,6,0,P|256:383|188:356,1,150,6|6,0:2|0:2,0:0:0:0:
256,124,86053,2,0,P|283:192|255:260,1,150,6|6,0:2|0:2,0:0:0:0:
187,28,86659,2,0,P|255:1|324:28,2,150,6|6|6,0:2|0:2|0:2,0:0:0:0:
174,41,87340,1,4,0:3:0:0:
160,54,87416,1,4,0:3:0:0:
96,117,87568,1,6,0:2:0:0:
32,180,87719,1,4,0:3:0:0:
95,243,87871,5,6,0:2:0:0:
256,192,87946,12,12,88704,0:3:0:0:
Dark Fang
o.o
marker should become (short ver.)
Topic Starter
Irreversible
i'll fix my stuff within the next days thanks a lot to everyone already

i really love it when i have to change something in all diffs, like tags, or the name, RAGEQUIT
BeatofIke
Too soon?
[General]
  1. Inconsistent red timing section and preview time on captin's Extra!
  2. Inconsitent tags on Kiiwa's Insane!
  3. Inconstistent video offset in Dekaaneversible's Easy
  4. This file is not used on the mapset: names\kyshiro.png
  5. Epilepsy warning might.....need to be enabled because of the consistent pulsing of the names during the kiai section.
[Kyversible's Normal]
  1. 00:54:386 (3,4) - Inconsistent spacing! Nothing really much to mention on this map. Though as I mentioned in General, names\kyshiro.png is not used!
[Kiiwa's Insane]
  1. You have unsnapped slider ends at 01:14:689 (1) - 01:15:295 (4) - 01:15:901 (2) - 01:16:204 (3) - 01:16:507 (1) - 01:16:810 (2).
  2. This map plays awkwardly....ahh f**k it!
[Gero's Insane]
  1. 00:01:507 (2,3) - This part plays weird to me due to insufficient rhythm. The electric guitar plays the rhythm like this:
  2. 00:12:719 (1) - Remove whistle+finish at start. I didn't hear any strong sounds here.
  3. 00:16:356 (4,5) - Quite similar to 00:01:507 (2,3). Insufficient guitar+ drum rhythm.
[Insane]
  1. You have unsnapped green timing sections at 00:20:756 and 00:40:756.
  2. 01:07:113 (1) - Is this slider even rankable...ah f**k it!
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