forum

GARNiDELiA - Ambiguous

posted
Total Posts
28
Topic Starter
[Kamiya]
This beatmap was submitted using in-game submission on 2016年7月6日 at 5:52:01

Artist: GARNiDELiA
Title: Ambiguous
Source: kill la kill
Tags: bilibili
BPM: 178
Filesize: 7772kb
Play Time: 04:28
Difficulties Available:
  1. Hard (3.94 stars, 593 notes)
  2. Insane (4.63 stars, 848 notes)
  3. Normal (1.96 stars, 287 notes)
Download: GARNiDELiA - Ambiguous
Information: Scores/Beatmap Listing
---------------
kill la kill
Easyclear!(not
Normal done!
Hard done!
Insane done!
I really want to rank this map~!
please~~~
mod reqs~!
Topic Starter
[Kamiya]
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
gorgonzoler
insane
01:31:890 (1,2,3,4) - a little confusing when my play in this section.(打到这里我有点感觉读图不能(也有可能是我打图水平的问题))
01:56:160 (1,2,3,4,5,6,7) - this stream* i haven‘t met before.try a normal stream*(这个连打感觉不适应呢,换成普通的应该比较好吧。)
02:30:542 (2) - ctrl+g(应该是我比较喜欢画圈的梗……)
04:04:418 (1,2,3,4,5,6,7) - strang feeling when play,try to switch other style(打起来感觉好奇怪……建议换个姿势)
02:57:171 (1,2,3,4,5) - i think this one can be appear in more diffcult level,keep it if you don't need to make a harder one(这个梗感觉应该在更难得图中出现啊,如果这是最高难度的话还是不要改了……)

this is my first mod.you can ingnore this and keep your idea^-^
我的第一次mod……经验不足,所以可以无视这个
(另外我打图超烂……)
Topic Starter
[Kamiya]

gorgonzoler wrote:

insane
01:31:890 (1,2,3,4) - a little confusing when my play in this section.(打到这里我有点感觉读图不能(也有可能是我打图水平的问题))故意的
01:56:160 (1,2,3,4,5,6,7) - this stream* i haven‘t met before.try a normal stream*(这个连打感觉不适应呢,换成普通的应该比较好吧。)感觉像个梗?
02:30:542 (2) - ctrl+g(应该是我比较喜欢画圈的梗……)嗯 考虑修改一下
04:04:418 (1,2,3,4,5,6,7) - strang feeling when play,try to switch other style(打起来感觉好奇怪……建议换个姿势)clear
02:57:171 (1,2,3,4,5) - i think this one can be appear in more diffcult level,keep it if you don't need to make a harder one(这个梗感觉应该在更难得图中出现啊,如果这是最高难度的话还是不要改了……)没有更高难度了 ;w;

this is my first mod.you can ingnore this and keep your idea^-^
我的第一次mod……经验不足,所以可以无视这个
(另外我打图超烂……)
thanks for your mod :)
AsprikaQ
From #modreq

[General]

- Maybe use more % of sound before I can hear only little of hitsound.
- Maybe use this as the sound when you drag slider (it will be silence with much better to hear).
- I think your note color is too much different from background color.
- Make sure all difficulty end at same timing.
- Try to make the map more flowing with slider. The note shouldn't be place as the vocal goes in Normal.
- Add some Finish and Clap hitsound to make map more interesting
- Check the NCs, simply NCs are at the Big-white-line.

[Normal]

- Use more of 1/1 slider also if you don't want to Easy diff, the Normal should be 3 stars.
- Don't change the distance snap in Normal and use less slider velocity (1.20 is enough) and don't use distance snap over 1.0 in Easy-Normal

00:23:463 (3,4,5) - Don't stack note in Normal. It's confusing for new player.
00:47:227 (2,3,4,5,6,7) - Don't do anti-jump style in Normal. Always use the same distance snap
00:52:621 (1) - Don't accelerate the speed of slider in Normal.
01:03:070 (2,3,4,5) - Notes are too dense here.
01:05:767 (2,3,4) - ^
01:07:958 (1,2,3,4) - ^
01:51:778 (1) - It's too early to place a spinner right after note and also too early for note after slider.
02:13:182 (2,3,4) - This pattern is too confuse for new player.
03:37:789 (1,2,1,2) - ^

[Hard]

- AR-1
- This almost as hard as Insane. Use more of 1/1 slider.

01:23:632 (1,2,3,4,5,6,7,8) - Definitely too much stream for Hard

[Insane]

- The map is overused of Whistle. Make it less.

01:34:587 (1) - Maybe replace with Spinner?

That's all. GL :)
Topic Starter
[Kamiya]

AsprikaQ wrote:

From #modreq

[General]

- Maybe use more % of sound before I can hear only little of hitsound.
- Maybe use this as the sound when you drag slider (it will be silence with much better to hear).
- I think your note color is too much different from background color.
- Make sure all difficulty end at same timing.
- Try to make the map more flowing with slider. The note shouldn't be place as the vocal goes in Normal.
- Add some Finish and Clap hitsound to make map more interesting
- Check the NCs, simply NCs are at the Big-white-line.

[Normal]

- Use more of 1/1 slider also if you don't want to Easy diff, the Normal should be 3 stars.
- Don't change the distance snap in Normal and use less slider velocity (1.20 is enough) and don't use distance snap over 1.0 in Easy-Normal

00:23:463 (3,4,5) - Don't stack note in Normal. It's confusing for new player.
00:47:227 (2,3,4,5,6,7) - Don't do anti-jump style in Normal. Always use the same distance snap
00:52:621 (1) - Don't accelerate the speed of slider in Normal.
01:03:070 (2,3,4,5) - Notes are too dense here.
01:05:767 (2,3,4) - ^
01:07:958 (1,2,3,4) - ^
01:51:778 (1) - It's too early to place a spinner right after note and also too early for note after slider.
02:13:182 (2,3,4) - This pattern is too confuse for new player.
03:37:789 (1,2,1,2) - ^
im was remap but can not upload:( :o
[Hard]

- AR-1 clear~
- This almost as hard as Insane. Use more of 1/1 slider.

01:23:632 (1,2,3,4,5,6,7,8) - Definitely too much stream for Hard

[Insane]

- The map is overused of Whistle. Make it less.

01:34:587 (1) - Maybe replace with Spinner?On purpose

That's all. GL :)
thank you for your mod~! :) :)
Melt
Hi
Mod as request
因为你刚刚更新了所以里面有些mod可能重复,就无视掉好了

[General]
  1. 如果你是走rank的话,需要一个3星以下的diff
  2. 音效因为还有很多问题,包括没有clap、finish另外两个diff没有音效,所以暂时就不看了0.0
[Normal]
  1. 个人觉得sv稍微大了点
  2. 最开始做Normal难度,推荐全程打开ds
  3. 00:26:834 (5) - 可以考虑把这个sldier改成circle然后让后面的spin从这里开始
  4. 00:48:913 (7,1) - 交换一下nc
  5. 00:51:946 - 虽然不是不可以,但是Normal里很少见用绿线变速,而且你这里加速之后,后面slider明显太快。
  6. 01:12:003 (1) - 01:13:182这个位置明显有个音,为什么不让spin停在这里呢
  7. 01:47:733 (1,2,3) - 这里只是举一个例子,这3个物件在视觉上的距离是基本相同的,然后再节奏一个是相差1/4一个是相差1/2,所以这就让新手很难读懂,而你这个diff里还有很多像这样的地方,所以整个diff就normal来说难度太大。
  8. 01:51:778 (1,1) - 接的太紧了,一般insane才会这么用。
  9. 02:05:935 (1,2) - 这个地方节奏是不是应该这样
  10. 03:52:452 (1) - 去掉nc
  11. 03:54:475 (2) - ^
  12. 03:57:171 (1) - ^
[Hard]
  1. 01:20:598 (8) - 可以试试删掉这个note
  2. 01:28:014 (2,3,4) - 这个ds有点藏的太深了
  3. 02:09:475 (1) - remove nc
  4. 02:20:092 (6,7) - 没叠好
  5. 03:22:621 (1) - 这里finish声音太大了..
[Insane]
  1. 00:40:654 (1) - 这个sldier可以用红色强调一下
  2. 00:58:688 (1,2) - 就听音乐来说我觉得这里没有理由放这么远
  3. 01:05:261 (7) - nc
  4. 01:09:812 (6) - 这个可以删掉试试
  5. 02:00:710 (1,2,3) - 这几个距离可以放小一些
  6. 02:27:845 (1,2,3,4,5,6) - 感觉这两个3连放在这里不好,可以试试直接改成sldier
  7. 03:33:491 (4) - 删掉这个试试吧
GL~
Topic Starter
[Kamiya]

Melt wrote:

Hi
Mod as request
因为你刚刚更新了所以里面有些mod可能重复,就无视掉好了

[General]
  1. 如果你是走rank的话,需要一个3星以下的diff
  2. 音效因为还有很多问题,包括没有clap、finish另外两个diff没有音效,所以暂时就不看了0.0
[Normal]
  1. 个人觉得sv稍微大了点
  2. 最开始做Normal难度,推荐全程打开ds
  3. 00:26:834 (5) - 可以考虑把这个sldier改成circle然后让后面的spin从这里开始
  4. 00:48:913 (7,1) - 交换一下nc
  5. 00:51:946 - 虽然不是不可以,但是Normal里很少见用绿线变速,而且你这里加速之后,后面slider明显太快。
  6. 01:12:003 (1) - 01:13:182这个位置明显有个音,为什么不让spin停在这里呢
  7. 01:47:733 (1,2,3) - 这里只是举一个例子,这3个物件在视觉上的距离是基本相同的,然后再节奏一个是相差1/4一个是相差1/2,所以这就让新手很难读懂,而你这个diff里还有很多像这样的地方,所以整个diff就normal来说难度太大。
  8. 01:51:778 (1,1) - 接的太紧了,一般insane才会这么用。
  9. 02:05:935 (1,2) - 这个地方节奏是不是应该这样
  10. 03:52:452 (1) - 去掉nc
  11. 03:54:475 (2) - ^
  12. 03:57:171 (1) - ^
因为网络原因 貌似我的remap版本没上传。。

[Hard]
  1. 01:20:598 (8) - 可以试试删掉这个note
  2. 01:28:014 (2,3,4) - 这个ds有点藏的太深了
  3. 02:09:475 (1) - remove nc
  4. 02:20:092 (6,7) - 没叠好
  5. 03:22:621 (1) - 这里finish声音太大了..
all clear~! :)
[Insane]
  1. 00:40:654 (1) - 这个sldier可以用红色强调一下
  2. 00:58:688 (1,2) - 就听音乐来说我觉得这里没有理由放这么远
  3. 01:05:261 (7) - nc
  4. 01:09:812 (6) - 这个可以删掉试试
  5. 02:00:710 (1,2,3) - 这几个距离可以放小一些
  6. 02:27:845 (1,2,3,4,5,6) - 感觉这两个3连放在这里不好,可以试试直接改成sldier
  7. 03:33:491 (4) - 删掉这个试试吧
all clear~! :)
GL~
谢谢的你评价~! :)
gxytcgxytc
[Easy]
00:41:160 (1,2,1,2,1,2) - easy请全程ds 不止这些note
ez节奏不太会看...等别人来说吧

[Normal]
01:12:003 (1) - 结束在01:13:182比较好
02:16:722 (1) - 在02:17:901结束
[hard]
02:32:901 (4) - 和02:32:564 (3) - 太近了 移到116,248或者其他地方
04:07:958 (3) - 还是太近了
00:46:216 (6) - 要不要移动下面点..现在的不太美观 比如移动到312,276
02:30:205 (1,2,3,4,1) - 尝尝这个http://osu.ppy.sh/ss/1554612
[Insane]
00:26:497 (5,1) - 遮箭头unrank
02:31:216 (4,5,1) - 无意义跳

timing check
bpm:178
offset:22274
IRC
18:14 gxytcgxytc: 来我们谈谈人生
18:15 gxytcgxytc: 收到请回话w
18:15 [Kamiya]: 卧槽 大神你好
18:15 gxytcgxytc: 跟你说说音效
18:16 [Kamiya]: 嗯
18:16 gxytcgxytc: 至少改了不会像现在这样单调= =
18:16 gxytcgxytc: 只给你说几个例子
18:16 gxytcgxytc: 01:57:003 (1) - 01:57:677 (1) - 01:58:351 (4) -
18:16 gxytcgxytc: 这几个note
18:16 gxytcgxytc: 在head加上hitnormal
18:17 gxytcgxytc: 点滑条头然后按shift w
18:17 gxytcgxytc: 然后把你原来加的whistle去掉
18:17 gxytcgxytc: 这就是基本的2-4clap
18:17 [Kamiya]: 就是滑条上的单note吗
18:18 gxytcgxytc: 滑条的头部;w;
18:18 [Kamiya]: 嗯嗯
18:18 gxytcgxytc: hit normal一般都会被用做clap
18:19 gxytcgxytc: 你听音乐也是咚咚咚的.
18:19 gxytcgxytc: 我也不会形容那个声= =反正是这个位置没错..
18:19 [Kamiya]: XD
18:19 [Kamiya]: 知道惹
18:19 gxytcgxytc: 有这个音都可以去试着跟一下
18:20 gxytcgxytc: 全whistle确实= =
18:20 gxytcgxytc: 不太好
18:20 [Kamiya]: 嗯嗯...确实
18:20 gxytcgxytc: 然后你有个地方全是clap的连打 我找不到了.
18:20 [Kamiya]: 哦 我知道在什么地方
18:20 gxytcgxytc: 你timing是自己做的么
18:21 [Kamiya]: 嗯。。。。。。。有什么问题吗
18:21 [Kamiya]: 01:23:800 (1,6) - 这里..
18:21 gxytcgxytc: 噢我打算check一下
18:22 gxytcgxytc: 01:46:553 (1) - 01:55:991 (3) - 这两个note之间这种比较安静的区域就不要用声音大的音效了=-=
18:22 [Kamiya]: 额 soft的纯音就行了吗
Topic Starter
[Kamiya]

gxytcgxytc wrote:

[Easy]
00:41:160 (1,2,1,2,1,2) - easy请全程ds 不止这些note
ez节奏不太会看...等别人来说吧
已经是全程ds了;w;
[Normal]
01:12:003 (1) - 结束在01:13:182比较好clear
02:16:722 (1) - 在02:17:901结束clear
[hard]
02:32:901 (4) - 和02:32:564 (3) - 太近了 移到116,248或者其他地方clear
04:07:958 (3) - 还是太近了clear
00:46:216 (6) - 要不要移动下面点..现在的不太美观 比如移动到312,276clear
02:30:205 (1,2,3,4,1) - 尝尝这个http://osu.ppy.sh/ss/1554612clear
[Insane]
00:26:497 (5,1) - 遮箭头unrankclear
02:31:216 (4,5,1) - 无意义跳clear

timing check
bpm:178
offset:22274
IRC
18:14 gxytcgxytc: 来我们谈谈人生
18:15 gxytcgxytc: 收到请回话w
18:15 [Kamiya]: 卧槽 大神你好
18:15 gxytcgxytc: 跟你说说音效
18:16 [Kamiya]: 嗯
18:16 gxytcgxytc: 至少改了不会像现在这样单调= =
18:16 gxytcgxytc: 只给你说几个例子
18:16 gxytcgxytc: 01:57:003 (1) - 01:57:677 (1) - 01:58:351 (4) - clear
18:16 gxytcgxytc: 这几个note
18:16 gxytcgxytc: 在head加上hitnormal
18:17 gxytcgxytc: 点滑条头然后按shift w
18:17 gxytcgxytc: 然后把你原来加的whistle去掉
18:17 gxytcgxytc: 这就是基本的2-4clap
18:17 [Kamiya]: 就是滑条上的单note吗
18:18 gxytcgxytc: 滑条的头部;w;
18:18 [Kamiya]: 嗯嗯
18:18 gxytcgxytc: hit normal一般都会被用做clap
18:19 gxytcgxytc: 你听音乐也是咚咚咚的.
18:19 gxytcgxytc: 我也不会形容那个声= =反正是这个位置没错..
18:19 [Kamiya]: XD
18:19 [Kamiya]: 知道惹
18:19 gxytcgxytc: 有这个音都可以去试着跟一下
18:20 gxytcgxytc: 全whistle确实= =
18:20 gxytcgxytc: 不太好
18:20 [Kamiya]: 嗯嗯...确实
18:20 gxytcgxytc: 然后你有个地方全是clap的连打 我找不到了.
18:20 [Kamiya]: 哦 我知道在什么地方
18:20 gxytcgxytc: 你timing是自己做的么
18:21 [Kamiya]: 嗯。。。。。。。有什么问题吗
18:21 [Kamiya]: 01:23:800 (1,6) - 这里..
18:21 gxytcgxytc: 噢我打算check一下
18:22 gxytcgxytc: 01:46:553 (1) - 01:55:991 (3) - 这两个note之间这种比较安静的区域就不要用声音大的音效了=-=clear
18:22 [Kamiya]: 额 soft的纯音就行了吗
还有offset已修改

谢谢评价 :) :) :)
Krfawy
Hello, do you remember me? :3



A really nice accident BTW! XDDDDDDDDDDDDD

Generally

  1. Offset: I would change it to even 22269 XDDD
  2. BPM point is OK, but why have you made a timing point at the same moment if it doesn't change the slider velocity? Just change the volume of the first timing point to 50% and that'll be fine.

Normal

  1. 00:25:486 (2,3) – Please, don't make jumps like this. It's Normal, nut Hard orz...
  2. 00:44:868 (1,2) – Maybe make a slider instead of these two circles. IMO Normal shouldn't have so many circles in the position like this. It's hard. D:
  3. 00:53:632 (3) – And please, delete this one too...
  4. 00:55:654 (1,2) – Maybe a slider again?
  5. 00:59:362 (3,1,2) – I advice to make a short slider with double reversing instead of these objects. It's really too hard to play it for Normal players! :C Anyways – objects at (3)th position should have NC.
  6. 01:01:048 (1,2) – If I well remember there must be NO objects hidden under reversing cuz it's unrankable (in Normal and Easy diffs ofc)
  7. 01:03:070 (2,3,4) – Could you delete (3) and extend (2) till the beginning of the (3)? And delete (4) if you can, please. Still so fruity hard! ;_;

Insane

  1. 00:22:283 (1,2,3,4,5) - That spacing makes Krfawy very sad. :< I understand (1,2) are really close because of the near time positions, but the rest (3,4,5) are just too close when it shouldn't be like this. I advice to make some jumps by the regular Distance Spacing with those three circles
  2. 00:24:137 (1) - Unnecessary New Combo here.
  3. 00:24:980 (1,2,3,4,5) - Again the same thing like at 00:22:283 (1,2,3,4,5) - just fix that DS when (3,4,5).
  4. 00:26:834 (1) - Unnecessary NC here.
  5. 00:30:710 (2,3,4) - I'd only move a little those objects a little to make a better flow. (2) Would be moved to x:412 y:112; (3) to x:368 y:264 and (4) to x:160 y:364
  6. 00:32:059 (2) - I advice to move it to x:204 y:304
  7. 00:32:733 (6) - And I advice to move and change the slider. IMO this should be changed to make a better flow to 00:33:070 (1) . So here is my thought: start the slider at x:260 y:260. Second point would be x:299 y:260. Third point of the slider would be x336 y:240. I think it would look better. :D
  8. 00:37:452 (1) - Move it to x:15 y:122. You know, a better blanket. :3
  9. 00:38:126 (1) - Unnecessary NC here.
  10. 00:40:654 (1) - Unnecessary NC here.
  11. 00:41:834 (1) - Unnecessary NC here.
  12. 00:44:868 (1) - Unnecessary NC here.
  13. 00:53:295 (7,1) - Make NC at (7) and delete it at (1).
  14. 00:53:800 (1) - Unnecessary NC here.
  15. 00:56:666 (1) - Unnecessary NC here.
  16. 00:55:991 (8,1) - Make NC at (8) and delete it at (1).
  17. 01:03:407 (1) - Unnecessary NC here.
  18. 01:05:092 (6,1) - Make NC at (6) and delete it at (1).
I don't know why, but after 1 minute 5 seconds my osu crashes everytime I try to see what's later o.o And I can't open Easy and Hard difficulties... I don't really know why, I just have my osu crashed then too. I'm sorry it's so reaaaally short but I can't help myself! ;_;

Good Luck with your beatmap because the song is even nice when I dislike asian songs. :3
Topic Starter
[Kamiya]

Krfawy wrote:

Hello, do you remember me? :3



A really nice accident BTW! XDDDDDDDDDDDDD
OMG It's youXDDDDDDDDDDDDDDDDD

Generally

  1. Offset: I would change it to even 22269 XDDDno change sorry
  2. BPM point is OK, but why have you made a timing point at the same moment if it doesn't change the slider velocity? Just change the volume of the first timing point to 50% and that'll be fine.
ehh, maybe change for that

Normal

  1. 00:25:486 (2,3) – Please, don't make jumps like this. It's Normal, nut Hard orz...clear
  2. 00:44:868 (1,2) – Maybe make a slider instead of these two circles. IMO Normal shouldn't have so many circles in the position like this. It's hard. D:clear
  3. 00:53:632 (3) – And please, delete this one too...clear
  4. 00:55:654 (1,2) – Maybe a slider again?clear
  5. 00:59:362 (3,1,2) – I advice to make a short slider with double reversing instead of these objects. It's really too hard to play it for Normal players! :C Anyways – objects at (3)th position should have NC.maybe do some hard XD
  6. 01:01:048 (1,2) – If I well remember there must be NO objects hidden under reversing cuz it's unrankable (in Normal and Easy diffs ofc)clearclear
  7. 01:03:070 (2,3,4) – Could you delete (3) and extend (2) till the beginning of the (3)? And delete (4) if you can, please. Still so fruity hard! ;_;
clear

Insane

  1. 00:22:283 (1,2,3,4,5) - That spacing makes Krfawy very sad. :< I understand (1,2) are really close because of the near time positions, but the rest (3,4,5) are just too close when it shouldn't be like this. I advice to make some jumps by the regular Distance Spacing with those three circlesjust want to do when bat look at this
  2. 00:24:137 (1) - Unnecessary New Combo here.clear
  3. 00:24:980 (1,2,3,4,5) - Again the same thing like at 00:22:283 (1,2,3,4,5) - just fix that DS when (3,4,5).clear
  4. 00:26:834 (1) - Unnecessary NC here.clear
  5. 00:30:710 (2,3,4) - I'd only move a little those objects a little to make a better flow. (2) Would be moved to x:412 y:112; (3) to x:368 y:264 and (4) to x:160 y:364clear
  6. 00:32:059 (2) - I advice to move it to x:204 y:304clear
  7. 00:32:733 (6) - And I advice to move and change the slider. IMO this should be changed to make a better flow to 00:33:070 (1) . So here is my thought: start the slider at x:260 y:260. Second point would be x:299 y:260. Third point of the slider would be x336 y:240. I think it would look better. :Dclear
  8. 00:37:452 (1) - Move it to x:15 y:122. You know, a better blanket. :3clear
  9. 00:38:126 (1) - Unnecessary NC here.clear
  10. 00:40:654 (1) - Unnecessary NC here.clear
  11. 00:41:834 (1) - Unnecessary NC here.NO,I think this is a hint.XD
  12. 00:44:868 (1) - Unnecessary NC here.clear
  13. 00:53:295 (7,1) - Make NC at (7) and delete it at (1).clear
  14. 00:53:800 (1) - Unnecessary NC here.clear
  15. 00:56:666 (1) - Unnecessary NC here.clear
  16. 00:55:991 (8,1) - Make NC at (8) and delete it at (1).clear
  17. 01:03:407 (1) - Unnecessary NC here.clear
  18. 01:05:092 (6,1) - Make NC at (6) and delete it at (1).
clear

I don't know why, but after 1 minute 5 seconds my osu crashes everytime I try to see what's later o.o And I can't open Easy and Hard difficulties... I don't really know why, I just have my osu crashed then too. I'm sorry it's so reaaaally short but I can't help myself! ;_;

Good Luck with your beatmap because the song is even nice when I dislike asian songs. :3

haha~ really really thanks for your mod my beatmap~ :) :)
really. :D :D
ehh........
really.. :lol: :lol:
XDok
OblivioN
方向性mod最近对长图有些疲软
·这个颜色是普通建议
·这个颜色是强烈建议
·这个颜色是unrank的

[General]
EZ和NM一般都是flow和blanket,而且blanket一定要包好,建议参照一些评分高的新图bpm和曲风相似的map,做EZ和NM的时候Beat Snap Divisor 开1/2一般就够了。
感觉音效(特别是whistle)泛滥。

insane缺少flow和梗

[Easy]
首先还是general里说的音效问题还有缺少flow和blanket
然后是EZ和NM的滑条是不允许变速的,请把0.75x全改成1.0x,想要使滑条变快可以增加Slider Velocity,Distance Spacing控制在0.9x——1.1x 可以参照同bpmmap的设置
很重要的一点:打开Aimod,check distance snap项勾上
必须将里面的Warings和Errors全部清除,以确保你的图有rank的标准


  • 02:39:802 这里的绿线没有snap
    03:40:476 (1,2) - 如果是blanket的话请包好
    03:43:172 (1) - 滑条不直而且是想和03:40:476 (1) - 的头重叠?
[Normal]
[*]Open Aimod然后进行修正【同EZ】
[*]同样不建议EZ压歌词 建议1/2 音效问题同上
03:48:576-绿线一样没有snap
02:32:891 (1) - 往返这么多的slider貌似是unrank的【。】不确定,用蓝色,最好改掉

[Hard]
Aimod again 这次不用check distance snap 把错误改掉当然有的地方可以留着不改
01:13:182和01:35:092的

[Insane]
还是General里说的那些,没有flow blanket overlap……音效也是

[Other]
moding能起到的作用仅仅是一小部分【。】更多的还是需要你自己去改动去切身体会才能有更多的感触【yf曰】这里就不举栗子哩

GL~不要kd
AndreasHD
Soooo here goes the mod! ♫♪♪♫♫♪


[General]
Delete OSB. file in folder.

The kiai time need to be the same in every difficulty.



[Insane]
00:30:363 This is very early on with the kiai time, remove this one.

00:46:543 (1) - Add finish on head

00:51:936 (1) - ^

01:02:554 (1) - ^

01:05:251 (2) - ^

01:06:599 (3) - ^ I hope you get the idea, so I don't have to point out the rest of the map ;)

00:30:700 (2) - This has normal whistle on it, make it soft

01:13:004 (5) - There shouldn't be a note here, remove it

01:11:656 (5) - Remove NC

01:15:026 (5) - ^

01:15:869 (9) - ^

01:16:206 (1) - NC

01:17:386 (4) - Remove NC

01:20:757 (1) - NC

01:21:262 (2) - Remove NC

01:22:779 (7) - ^

01:23:453 (10) - ^

01:24:296 (1) - NC and finish on head

01:24:633 (2) - Remove NC

01:26:150 (7) - ^

01:28:847 (8) - ^

01:29:689 (1) - NC

01:30:026 (3) - Remove NC

01:30:026 (3) - I suggest you to spread out this note, don't stack it, something like this
01:30:869 (1) - NC

01:31:880 (6) - Remove NC

01:32:386 (9) - NC

01:34:577 (1) - Snap the end of this slider to (6).. Or, something even cooler, make it like this first: And then, press Ctrl+Shift+R to rotate it -24° and then remove (6) and snap it at the end of the slider (but still on 01:34:240). Will look something like this in the end:
01:55:981 (1) - NC?

01:56:150 (2) - And then remove it here

01:56:656 (1) - NC and finish on head

01:56:993 (2) - Remove NC

01:57:667 (5) - ^

02:10:476 (4) - Remove NC

02:17:723 (5) - Same as before, remove this note

02:29:015 (1) - NC

02:29:521 (3) - Remove NC

02:31:206 (4) - I suggest you to spread this note out, don't stack it.. because the flow will be much better if you do so

02:36:094 (3) - Remove NC

02:37:105 (9) - NC and finish on head

02:45:195 (1) - NC

02:49:071 (1) - ^ and finish on head

02:49:577 (2) - Add finish here? I dunno, the music says so, but the flow don't, up to you though

02:50:251 (4) - Remove NC

02:50:588 (1) - NC and finish on head

02:53:285 (3) - Drag this two grids up

02:53:622 (4) - This middle node is the weirdest thing I've seen, its function as it was a red node o.O .. I guess make new node or something

02:56:656 (2) - Make this section like this picture shows:

02:58:004 (6) - Spread this out like the rest of the sliders before it

03:01:206 (5) - Snap this bellow (7)

03:01:375 (1) - Add finish on head

03:13:341 (1) - NC

03:14:015 (3) - Remove NC

03:22:442 (1) - Remove finish on spinner

04:03:229 (1) - NC (Very important)

04:04:408 (2) - Remove NC

04:04:745 (1) - NC

04:05:420 (4) - Remove NC

04:09:296 (6) - ^

04:09:633 (7) - ^

04:10:139 (1) - NC and finish on head

04:11:318 (1) - Add finish on head

04:16:712 (1) - ^

04:18:060 (1) - ^

04:19:408 (4) - ^

00:22:274 Remove this inheriting section

01:23:790 ^

01:24:296 ^

01:23:790 ^

02:04:408 ^

Tip: If you look in the Timing Setup Panel, and you see two sections that are exactly the same (see picture), then you can just delete the one at bottom (the one blued out.



Thats it, the other difficulties are too much for one mod ;) sorry

Hope some of this come in handy!
Yopkyu
Insane:

-Hitsounds rather loud relative
-Lower Audio by 5-15%

00:26:824 (6) -
-Ctrl G


-Lower Audio for most of these maybe (not the 50%)

01:13:004 (5) -
-Probably because of the hitsounds I have but sounds weird.
-Add E and use the same sound sample

01:28:847 (1) -
-Ctrl+Shift R 45degrees CW or Ctrl G+J

01:34:577 (1) -
-The jump seems out of place.

02:17:723 (5) -
-Similar to hitsound problem. Possibly add desired hitsound to beatmap.

02:42:667 (3) -
-Ctrl G or lower spacing

02:56:656 (2,3,4,5) -
-Move the triple timing to before the sliders

03:36:768 (1,2,3,4) -
-Its fine, just stood out for some reason.

04:17:554 (3) -
-Shift to be directly under the slider before.

Hitsound rhythm sounds fine, also, don't hate me, map is flows fine - just looking for things to say.

Nice clean map. <3
Topic Starter
[Kamiya]

Yopkyu wrote:

Insane:

-Hitsounds rather loud relative
-Lower Audio by 5-15%

00:26:824 (6) -
-Ctrl Gclear


-Lower Audio for most of these maybe (not the 50%)

01:13:004 (5) -
-Probably because of the hitsounds I have but sounds weird.
-Add E and use the same sound sampleclear

01:28:847 (1) -
-Ctrl+Shift R 45degrees CW or Ctrl G+Jclear

01:34:577 (1) -
-The jump seems out of place.clear

02:17:723 (5) -
-Similar to hitsound problem. Possibly add desired hitsound to beatmap.clear

02:42:667 (3) -
-Ctrl G or lower spacingclear

02:56:656 (2,3,4,5) -
-Move the triple timing to before the slidersclear

03:36:768 (1,2,3,4) -
-Its fine, just stood out for some reason.clear

04:17:554 (3) -
-Shift to be directly under the slider before.clear

Hitsound rhythm sounds fine, also, don't hate me, map is flows fine - just looking for things to say.

Nice clean map. <3

eh~ thanks for your mod and your played~ :) :)
Lecter
Hard:
Overall thought: It's probably too late to change the whole beatmap, but you should follow the drums instead of the vocals.
An example is at 00:51:936
That's usually where people would place their note. By using the vocals it might confuse some beginners especially when they use the hidden mod.
But if using vocals for placement is your style, then go ahead.

Mod

00:27:414 (5) Feels out of place

01:30:026 (4) Doesn't seem to match the other notes, to fix it make the previous note a reverse slider

01:30:869 (2) Turn that one into a reverse slider and get rid of the (3)

03:00:532 (1) The stack doesn't seem to fit in, get rid of one of the notes and make the slider longer

03:15:532 (4) The circle behind the (3) slider doesn't seem needed

Well, this was my first mod ever.
I think this was a pretty fun beatmap to play and best of luck to you in getting in qualified!
Thanks for reading!
Topic Starter
[Kamiya]
1111 :) :)
Appl3man
Hey nice map :)

Insane:
01:48:397 (6) - very large jump that is out of place
02:17:723 (5) - overmapped, not with any other part of the song, would recommend making the star a square and taking out 5
02:32:891 (2) - the whole combo is the same spacing but the rhythm is not, so make 2 a bit closer to 1 to not confuse players
03:13:847 (8) - move it inbetween the 2 sliders as the jump right there is very odd and unexpected after all of the other notes inbetween the sliders were not stacked.
04:03:229 (8) - again this needs to be closer to 7 to the rhythm is clearer to players
Hard:
01:28:172 (3) - again spacing needs to match rhythm
02:39:296 (1) - Extend Kawaii time to here :3 because it is where that musical phrase ends.
I hope this helps
Riosnake
<3 This song

Insane:

02:17:049 (1,2,3,4,5) - get rid of the 5th note, doesn't match anything in the song

02:21:768 (3,4,5) - Don't think it matches the map well, since you start the chorus with 2 notes. try 2 notes instead?

02:22:779 (4,5,6) - ^

02:52:779 (4,1,2) - the flow of this feels weird to me, move (2) a little to the left?

03:16:712 (4,5,6) - spacing here jumps mid-combo, think it should be more even

GL :D
Airoral
I really like this beatmap :3 :) :)
Deadmadeon
Normal :)
Hi, i saw that your beatmap was following the lyrics of the song, so here are some changes you should do
00:43:847 (1) - that circle should be here: 00:43:678 -
01:14:521 (3,6) - delete these circles
01:23:453 - Add a circle here
01:26:656 (5,3) - delete these circles
01:35:082 (1) - this circle should be here 01:34:914 -
01:11:993 (1) - try to don't put ninja spinners, 02:16:712 (1) -
02:19:241 (3,6) - delete these circles, as you are following the lyrics
02:28:172 - add a circle here
02:32:723 (3) - delete this circle
02:39:801 (1) - this circle should be here: 02:39:627 -
03:36:936 - add a circle here
03:47:723 (1,2,3) - try to replace for a slider to do It more simple
03:49:578 (3,6) - - delete these circles
03:58:509 - add a circle here
04:01:713 (5) - delete this, circles like this only distracts to the player 04:03:061 (3) - this one too
04:10:139 (1) - this circle should be here: 04:09:970 -
i hope it helps
TheAverageLoser
.
Rizevim
decrease the stars for Hard
that was too hard
make it around 3-3.6
Sulfur
Insane:

Have you considered

01:13:004 (5) - Moving this to 01:13:172 -

And

02:17:723 (5) - Moving this to 02:17:891 -
Extaru
Insane Mod
01:16:038 (2) - maybe move this diagonal right and up so that the curve is the same as the slider after
02:02:723 (3,4,1,2) - I feel like this 4 should be moved further from the 3 because the distance between those two is the same as the distance between notes in the next pattern, even though the next pattern is 1/1 notes
02:32:723 (1,2,3,4,5) - inconsistent spacing here, there first 2 notes are the same distance from each other as the rest of the notes are but there's much more time between the other notes. you should space out the rest of the notes more
02:45:195 (7,8,9,10,1) - i think these should be separated a bit so that you need to move your cursor to hit them, this is an intense point in the song so the notes shouldn't all be hittable without moving your cursor imo
03:36:768 (1,2,3,4) - it's very hard for me to read this pattern correctly and not break, i think the triple should be separated from the slider

I couldn't find much in normal/hard
good luck with getting this map ranked !! hope I could help at least a little :)
Ornithos
Great Map! Time for the mod
Insane -
00:33:819 (4) maybe move this a little or the stack after? It's quite difficult to read and cuts the flow a bit imo
00:37:528 (1,2,3,4) the time difference between these is the same, but the jump distance isn't? I think it would play better if the distances were even
00:45:131 (1,2,3,4) you can probably make these jumps more intetesting rather than in a line
01:16:037 (2) I think this would look neater if it was in line with the previous and incoming notes
02:02:641 (2,3,4) As I said above, distance is different so idk if you want to alter that
03:56:697 (2) Again, maybe neater if it was in line
I feel like some of the patterns of jumps are a little simple in general so I think you could alter them to be a bit more difficult (distance-wise) without an issue
Most of my points are pretty small tho :) Means you've done a great job! Good luck with the map and I hoped even a little xD
Cinerex24
Hello! I'm new to beatmapping and wanted to get some modding experience in. Hopefully you don't mind me dropping in uninvited! I'll do my best to give you the best advice possible! If I say anything that seems kind of ignorant, you can just ignore it xD since this is my first time. If you could, let me know if that happens so I can avoid making the same mistake again! Anyways, although I'm new to this, I'll try to use my experience as a player and the experimentation I've done so far in beatmapping. So... let us begin!

Insane
  1. 00:35:420 (3,4) - I like the paralellogram, but have you considered reversing 3 and 4? I prefer the flow that way, and it seems to work better with the previous combo. Also, it adds emphasis to the 3rd note, which is louder in the audio.
  2. 00:47:554 (5) - Perhaps it is my bad experience with covered notes like this, but in this case it seems unexpected. Also, it doesn't put a lot of emphasis on the snare hit which falls on the note. And the following jump seems a little awkward to me. Maybe you could find a place for it to the right? (maybe it's just my bias though...)
  3. 00:58:678 (1,2,3,4,5) - The jump-stop pattern here seems kind of unexpected. I think it somehwat contradicts the energy of the song. Perhaps instead you could do something along the lines of reversing 1 and 2 or moving the slider.
  4. 01:13:004 (5) - Stars are fun! This note feels off though. The audio onset actually starts on the previous note, so starting it in the middle doesn't seem to make sense to me, but it might feel more natural if it were moved to 01:13:172 I think. The sound before it is building up and then releases at that point. Alternatively, I think a slow slider could go good there, to represent the reverse-cymbal-like effect. But a hit-circle placed there doesn't seem the appropriate choice to me.
  5. 01:17:891 (4) - I don't like how this jump sequence seems to fade away like this, considering this note should be the climactic note. And I think that's what makes the jump after it seem unnatural. Perhaps you could try making the jump pattern crescendo somehow instead of fade away?
  6. 01:29:858 (5,1,2,3,4) - I noticed you seem to like to use this single-triple pattern a lot! (personally I find it hard to read, but I'm trying not to let personal bias interfere too much xD) Anyways, I'm not super familiar with NC conventions, but for me, it would help me read it a little better if the NC started on 2, for some reason. Also, have you considered as an alternative, switching the order of 5 from the previous combo and 1 from the current combo? Perhaps that could be an alternative to the single-triple thing, but only if you like it!
  7. 02:17:723 (5) - same comment here as the star earlier
  8. 02:21:768 (3,4,5) - I don't really hear this rhythm in the music, which instrument/part were you mapping here?
  9. 02:57:077 (5) - Loving what you did with the guitar solo mapping. This pattern though seems a little difficult... maybe eliminate this note?
  10. 03:45:363 (4) - I'm not sure how I feel about this trapezoid. I think I'd prefer if this note was building instead of fading...
General Comment
-- Because I'm not very experienced, I can't tell you with certainty, but regarding some of your snare beats, I noticed that sometimes you have mapped them in such a way that feels unemphasized to me when it feels like they should be. (In jumps and repeated notes) I'm not sure if these were intentional decisions or not, but I figured I'd offer my input. ^.^

Hard
  1. 02:04:745 (6) - I don't hear this rhythm here in the song. Seems also strange when playing too. What part was it representing? (But I do hear this pattern at 02:05:420 )
  2. 02:29:521 (2,3,4,5) - This pattern feels kinda weird, but is playable. Have you considered though the order 5-3-2-4 instead? I think it kinda flows better into the next combo.
General Comments
-- Guitar solo break seems a little long, but I don't really see a good place to start in the middle.
-- Also, seems like the star rating is a little high for a "hard" map. You could try simplifying some of the jumps perhaps. Also, I think that making the slider velocity less than your insane difficulty might help avoid the problem in future maps... but changing that would probably mess some stuff up at this point.

Normal
  1. 00:46:543 (1) - Distance snap is off here right? You've been using the overlap for 1/4 rhythms, but this is 1/2.
  2. 01:47:723 (3) - It feels like this slider is cut short. You could just extend it to the white tick.
  3. 01:58:509 (3) - ^ same as previous slider, since you're already using 1/4 rhythms elsewhere, it doesn't make sense to do this for simplification purposes, right?
  4. 03:22:442 (1) - Maybe reduce the volume of the the end of the spinner since there's no cymbal sound in the music itself?
General Comment
--Maybe map until the end like the other maps, for consistency? ^.^

Hope that this was helpful in some way! Looking forward to seeing this ranked! This was fun to play! Thanks for the opportunity!
Please sign in to reply.

New reply