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Orange Caramel - Catallena [Osu|Taiko]

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Evening

MidSoul wrote:

hi / , taiko modding queue : request from Celizavia. thanks~

[Sariel's Fuutsu]
・Fuutsu..Futsuu ?
・its good pattern map for sound, but please make a little more intervals somewhere for novice.

01:00:220 - spinner?

01:17:937 (198) - delete
01:18:645 (201) - delete
01:19:826 (205) - del
01:20:535 (208) - del
01:25:496 (219) - delete
01:26:204 (222) - delete
01:27:386 (226) - del
01:28:094 (229) - del
01:45:811 (273) - del
02:05:181 (323) - del
02:56:204 (461) - delete
02:56:913 (464) - delete
02:58:094 (468) - del
02:58:803 (471) - del
03:03:763 (483) - delete
03:04:472 (486) - delete
03:05:653 (490) - del
03:06:362 (493) - del

・for futsuu difficulty, shouldnot all of them but.. plz.

[lZenxl's Muzukashii]
・this map really easy to read as pattern map, but please make a little more intervals somewhere for player.

00:26:204 (102) - remove finisher This vocal feels very strong, I would like to emphasize this
01:11:559 (43) - rem finisher ^
02:12:031 (241) - same as ^ ^
02:34:708 (326) - ^ To follow 02:32:819 (318) -
02:57:386 (409) - ^ To follow 02:55:496 (402) -
03:04:945 (440) - ^ To follow 03:03:055 (433) -
03:08:724 (456) - ^ Removed, don't really think that i need that much finishers at the back
03:09:197 (458) - ^ ^

00:42:267 (162) - this slider end to 00:42:740 - and d d or d k Fixed

01:09:197 (32,33) - remove finisher Emphasis on vocal here ( The finishers are acting as a follow up before the big don)
01:20:299 (78,79,80) - rem finisher ^
01:27:858 (108,109,110) - same as ^ ^
02:58:567 (414,415,416) - ^ ^
03:02:110 (429,430,431) - ^ ^
03:04:945 (440) - ^ I think i explained this before
03:06:126 (445,446,447) - ^ ^
03:08:724 (456) - ^ I think i explained this before
03:09:197 (458) - ^I think i explained this before

[lZenxl's Oni]
・more interval anywhere.
00:13:921 (64) - rem finisher Removed
00:26:204 (129) - rem finisher Emphasis on Vocal
01:26:204 (425) - ^ This is to follow up to the triple finisher later on
01:18:645 (384) - ^ ^
03:02:582 (885) - ^ Emphasis on vocal
03:04:472 (897) - ^ ^

01:24:551 (414) - del for vocals here

02:28:094 (714,,,718) - don't follow this back clap? Fixed this

have to get more modding for taiko. its like not taiko map, something converted.
Thanks for mod o/

lol why am i getting so frustrated about getting mods every 1 week

Updates
Oni
http://puu.sh/bPlft/d19db841ba.osu
Muzu
http://puu.sh/bPlfT/aa11d68485.osu
Konpaku Sariel
about my GD.. don't recommand that delete notes or make more easy

it seems has many notes
but this song is very slow (bpm127)


http://www.youtube.com/watch?v=rmKSiG0zlag
Kyouren
Celizavia: Can you fixed my part? (xxdeathx's mod)
snowball112
Hey ^^ Mod from queue, #late.

-Remove "Catallena" from the tags since it's the title.
Sariel's Futsuu
-Maybe include a few more 2/1 spacings between 00:01:638 (1) and 00:14:393 (27) in the intro? For example, you could remove 00:04:000 (6) and 00:05:889 (10) and make 00:04:472 (7) a kat, Simliar with 00:11:559 (21) and 00:13:449 (24) and make 00:12:031 (22) a kat as well. This might be better to have some more difference in spacing between the intro and the following kiai as well as putting more emphasis on the clap in the music.

-Remove either of 00:23:370 (48,49), preferably 00:23:842 (49). You could give players a really short break here between the longer patterns and put more emphasis on the continueing vocals at 00:24:315 (50) in my opinion.

-Maybe remove 00:28:803 (62). This would create a short break before the part of the kiai where you create different spacings by putting notes on the blue tick. This might be better for newer players to be able to prepare better for the change in spacing. Similar with the following:
- 00:55:260 (134)
- 00:57:149 (141)
- 01:14:157 (187)
- 02:03:291 (316)
- 02:05:181 (323)
- 02:22:189 (373)
- 02:52:425 (450)


-Remove 00:32:110 (71). Even though there are vocals at this point, it may be better to use only the 1/2 00:32:346 (72,73,74) to emphasize these here.

-I feel that you may want to include a bit of 1/1 in the pattern of 00:38:488 (89,90,91,92,93,94,95,96,97,98,99). Maybe remove 00:39:669 (93) to space things out a bit?

-Maybe remove 01:03:291 (153) and 01:10:850 (176) to avoid longer patterns? These notes don't really do much in my opinion. Highly optional though, you could also go with removing every other instead of every suggestion if you think that the map might get too easy. Similar with the following:
- 01:18:645 (201)
- 01:10:850 (176)
- 02:11:323 (339)
- 02:18:882 (362)
- 02:49:118 (439)
- 02:56:913 (464)
- 02:58:803 (471)
- 03:04:472 (486)
- 03:06:362 (493)

-Remove 01:20:535 (208) and 01:26:204 (222) and 01:28:094 (229). These notes don't really emphasize much in my opinion, so you could leave them out.

-Remove 01:34:708 (244) and 01:36:598 (248) and turn 01:35:181 (245) into a kat, similar to the first point.

-Maybe remove 01:45:811 (273) and 01:50:535 (287) as well?

Konpaku Sariel wrote:

about my GD.. don't recommand that delete notes or make more easy
it seems has many notes
but this song is very slow (bpm127)
I have seen this, but some spacings might be good for the pattern changes with the use of notes on blue ticks. Also, I feel that leaving out a bit of the notes you have right now can make other parts of the songs stand out more in my opinion as explained above

Good luck with your map ^^
Konpaku Sariel
Topic Starter
Celizavia
fixed all mods
NeviltiS
Hi~ from my queue.

[Sariel's Futsuu]
00:16:047 (31) - remove?
02:38:488 (399) - k?

[lZenxl's Muzukashii]
01:38:724 (140) - k?
01:55:496 (185,187,194,196) - remove? (I thinks it should take high and low speed pace.)
02:39:433 (337) - move to 02:39:315?

[lZenxl's Oni]
00:53:015 (259) - d?
02:39:433 (773) - move to 02:39:315?

Good luck!
Beautiful
I love this ,

please rank ;
Konpaku Sariel
lzenxl's oni

00:06:598 (27,28,29,30,31,32) - kkd kkd
00:14:157 (65,66,67,68,69) - kkd kkd

how about this patterns
OblivioN
sry, i don't like this song :o
taken my star and good luck ☆ ;)
rew0825
Hi from my request :)

[ Sariel's Fuutsu]
  1. 00:25:968 (54) - k
  2. 00:28:803 (62,63) - ctrl+g and 00:29:393 (64,65,66) - k k d
  3. 00:30:456 (67,68) - ctrl+g
  4. 01:04:236 (155) - k
  5. 01:04:708 (156) - d
  6. 01:11:795 (178) - k
  7. 01:12:267 (179) - d
  8. 01:25:023 (215) - k
  9. 01:26:913 (222) - k
  10. 02:03:291 (317,318) - ctrl+g and 02:03:882 (319,320,321) - k k d
  11. 02:05:181 (324,325) - ctrl+g and 02:05:771 (326,327,328) - k k d
  12. 02:09:197 (335) - move to 02:09:078
  13. 03:06:362 (490) - d
  14. 03:09:433 (499) - move to 03:09:551
  15. 03:09:669 (500) - move to 03:10:141

[ lZenxl's Muzukashii]

1/2 is so long , Please some Delete

  1. 00:19:118 (72) - Delete
  2. 00:24:551 (94) - Delete
  3. 00:26:677 (103) - Delete
  4. 00:33:055 (127) - Delete
  5. 00:34:000 (130) - Delete
  6. 00:34:708 (132) - This slider end at 00:35:181 and 00:35:417 , 00:35:653 - Add note
  7. 00:36:834 (138) - Delete
  8. 00:37:779 (141) - Delete
  9. 00:42:267 (156) - This slider end at 00:42:740 and 00:42:976 , 00:43:212 - Add note
  10. 00:44:393 (160) - Delete
  11. 00:56:441 (201) - k
  12. 00:58:330 (208) - k
  13. 00:59:275 (212) - d
  14. 01:04:472 (12) - Delete
  15. 01:07:071 (22,23) - ctrl+g
  16. 01:09:905 (34) - Delete
  17. 01:12:031 (43) - Delete
  18. 01:19:118 (73) - k
  19. 01:19:590 (75,76) - ctrl+g
  20. 01:23:842 (90) - Delete
  21. 01:26:677 (103) - k
  22. 01:27:149 (105,106) - ctrl+g
  23. 01:35:181 (128) - This slider end at 01:35:653 and 01:36:126 - Add note
  24. 01:50:299 (170) - This slider end at 01:50:771 and 01:51:008 , 01:51:244 - Add note
  25. 01:52:425 (177) - Delete
  26. 02:07:543 (218) - Delete
  27. 02:10:378 (228) - Delete
  28. 02:12:504 (237) - Delete
  29. 02:14:157 (244) - Delete
  30. 02:17:937 (259) - Delete
  31. 02:20:063 (268) - Delete
  32. 02:33:055 (309) - Delete
  33. 02:34:472 (314) - Delete
  34. 02:36:362 (321) - Delete
  35. 02:44:393 (341) - Delete
  36. 02:48:173 (357) - Delete
  37. 02:50:299 (366) - Delete
  38. 02:58:330 (397) - Delete
  39. 03:02:110 (413) - Delete
  40. 03:03:291 (416) - Delete
  41. 03:05:889 (425) - Delete
  42. 03:10:378 (443) - move to 03:10:614

[ lZenxl's Oni]

Same Muzukashii , Some Delete

  1. 00:03:763 (12) - Delete
  2. 00:05:653 (22) - Delete
  3. 00:11:323 (48) - Delete
  4. 00:13:212 (58) - Delete
  5. 00:16:992 (77) - Delete
  6. 00:19:118 (86) - Delete
  7. 00:26:677 (125) - Delete
  8. 00:34:000 (160) - Delete
  9. 00:35:889 (170) - Delete
  10. 00:39:669 (189) - Delete
  11. 00:43:449 (205) - Delete
  12. 00:59:512 (279) - Delete
  13. 01:04:472 (299,300) - Delete
  14. 01:09:905 (324) - Delete
  15. 01:24:551 (399) - Delete
  16. 01:43:921 (488,489) - Delete
  17. 01:45:811 (496) - Delete
  18. 01:51:480 (525) - Delete
  19. 02:12:504 (617) - Delete
  20. 02:17:937 (641,642) - Delete
  21. 02:18:763 (644) - move to 02:18:527
  22. 02:20:417 (652,653) - Delete
  23. 02:26:204 (680) - Delete
  24. 02:28:094 (688) - Delete
  25. 02:29:984 (696) - Delete
  26. 02:31:874 (704) - Delete
  27. 02:34:945 (718) - Delete
  28. 02:48:173 (777,778) - Delete
  29. 03:02:819 (854) - Delete
  30. 03:10:378 (895) - move to 03:10:614

Good luck :)
Topic Starter
Celizavia
.
Vertify
M4M =D

[General]

  1. Easy difficulty Circle Size needs to be 2. It's the same as normal- makes no sense.
  2. For easy and normals, you want to focus on keeping DS equal as possible. For [Hards], you still want equal DS in relation to their combo (some of them)
[Easy]

  1. 00:27:150 (5,1) - Spacing is too far. Shouldn't be a jump (if that was intentional).
  2. 00:20:534 (1,2) - Blanket the (2)? Suggestion for change: If blanketing (2) > remove repeater tick and place a single on top of (2) in place
  3. 00:35:181 (1,2) - Spacing is too close
  4. 00:37:071 (3) - For consistency, no reason for this to be overlapped by (2); move this away (with equal DS as its previous notes in the combo)
  5. 00:41:323 (3) - Fix this DS [between (4) and (5)]
  6. 00:41:795 (4,1) - You mad lol? There shouldn't be any jumps in an Easy. If anything - only during a pause (but that itself isn't really a 'jump') xD
  7. 00:54:551 (1,2) - Spacing too far
  8. 01:03:527 (2,3) - Can be blanket'ed' better
  9. 01:07:779 (2,3) - Spacing too far
  10. 01:47:465 (7,1,2) - Fix spacing
  11. 01:56:913 (3,4) - Can be blanket'ed' better
  12. 02:10:141 (3,4) - No need for an overlap (you haven't done any till until now; for consistency purposes?)
  13. 02:11:559 (4,1) - ^ Same as above
  14. 02:34:708 (3,4) - Blanket this.
  15. 02:52:661 (2,1) - Space these out

    [Hard]

    1. 00:17:464 (4) - Fix DS (make Prev and Next equal)
    2. 00:24:551 (3,4,5) - Really awkward to play when there hasn't been a set Distance Snap
      The whole map (spacing wise) needs to be fixed. It's too hard to follow the flow when they're all different (excluding jumps of course). Won't point them out anymore.
    3. 01:07:071 (2,3) - Space these apart - no reason to put these notes close together
    4. 01:08:724 (6,7,8) - ^ same
    5. 01:52:897 (5,6) - Curve the slider - rotate it by -15 and adjust it back upwards so there's better cursor flow.
    6. 02:49:590 (3,4) - Curve (4) in line with (3) - neatness and flow
8-) Good work.
Topic Starter
Celizavia

Vertify wrote:

M4M =D

[General]

  1. Easy difficulty Circle Size needs to be 2. It's the same as normal- makes no sense. alralright, changed into 2,5 instead since 2 is too big imo
  2. For easy and normals, you want to focus on keeping DS equal as possible. For [Hards], you still want equal DS in relation to their combo (some of them)
[Easy]

  1. 00:27:150 (5,1) - Spacing is too far. Shouldn't be a jump (if that was intentional). i looked at Aimod and it says no DS problem, so it should be fine
  2. 00:20:534 (1,2) - Blanket the (2)? Suggestion for change: If blanketing (2) > remove repeater tick and place a single on top of (2) in place i'll keep this
  3. 00:35:181 (1,2) - Spacing is too close ^
  4. 00:37:071 (3) - For consistency, no reason for this to be overlapped by (2); move this away (with equal DS as its previous notes in the combo) i was just stack the sliders end
  5. 00:41:323 (3) - Fix this DS [between (4) and (5)] again, no DS prob at my Aimod
  6. 00:41:795 (4,1) - You mad lol? There shouldn't be any jumps in an Easy. If anything - only during a pause (but that itself isn't really a 'jump') xD
  7. 00:54:551 (1,2) - Spacing too far
  8. 01:03:527 (2,3) - Can be blanket'ed' better okay
  9. 01:07:779 (2,3) - Spacing too far
  10. 01:47:465 (7,1,2) - Fix spacing
  11. 01:56:913 (3,4) - Can be blanket'ed' better
  12. 02:10:141 (3,4) - No need for an overlap (you haven't done any till until now; for consistency purposes?)
  13. 02:11:559 (4,1) - ^ Same as above
  14. 02:34:708 (3,4) - Blanket this.
  15. 02:52:661 (2,1) - Space these out

    [Hard]

    1. 00:17:464 (4) - Fix DS (make Prev and Next equal) any suggetion?
    2. 00:24:551 (3,4,5) - Really awkward to play when there hasn't been a set Distance Snap eh, yes i did
      The whole map (spacing wise) needs to be fixed. It's too hard to follow the flow when they're all different (excluding jumps of course). Won't point them out anymore.
    3. 01:07:071 (2,3) - Space these apart - no reason to put these notes close together fixed
    4. 01:08:724 (6,7,8) - ^ same
    5. 01:52:897 (5,6) - Curve the slider - rotate it by -15 and adjust it back upwards so there's better cursor flow.
    6. 02:49:590 (3,4) - Curve (4) in line with (3) - neatness and flow
8-) Good work.
thanks for the mods!
Birdy
Here we go.

[Easy]
00:23:842 (4) - Starting from here, the clap hitsounds seem to be inconsistent. Please check 'em and fix 'em.
00:35:181 (1) - This slider seems to use the old curving system, please remove it and replace it with a new one for better design.
00:37:071 (3) - Please. This is not a good design.
00:45:102 (4) - Make (2)'s pattern a little more symmetrical, remove this slider and copy and flip that one here.
00:46:992 (1) - There seems to be an unnecessary point near the end of the slider, please remove it to keep the slider 100% straight.
01:07:779 (2) - Again, hitsound inconsistencies continue, but this time there are extra sounds instead of missing sounds.
01:47:937 (1) - Move the middle sliderpoint a few squares down to make the blanket prettier.
01:50:772 (4) - Stack with the (2).
01:50:772 (4) - The shape could blanket the circle in the middle (the next 1).
02:06:362 (1) - Distance inconsistency. Please resnap using the 0,8 distance snap you've been using through the map previously.
02:10:142 (3,4,1) - Overlapping should be avoided.

[Normal]
The break time here compared to Easy and Hard is really odd.
Please make the hitsounds more consistent.
00:52:661 (3,4) - Slight overlapping, move (4) a little upwards.
00:56:441 (1,2,3,4) - Remove the repeat from the slider and move 2,3,4 to start 1/2 earlier.
01:02:110 (3) - Touching (1), again, move the slider end a little upwards.
01:03:763 (5) - Should start 1/2 later (remember to distance snap afterwards).
01:05:417 (6) - Remove.
02:04:472 (1,2) - Overlapping should be avoided.
The ending has really weird slider shapes that you should change. Pretty much all of them.

[Hard]
Please make the hitsounds more consistent (especially in the 3rd kiai I remember some really weird hitsounding parts).
00:26:204 (3) - Should end 1/2 earlier, and also should not overlap itself and the previous slider.
00:29:039 (3,4,5,6) - Please don't make one stack with both 1/2 and 1/4. I'm pretty sure that's unrankable.
00:39:669 (1) - Don't make it overlap itself.
00:48:882 (1) - ^
00:51:125 (2,3,4) - Please don't make one stack with both 1/2 and 1/4 etc. etc.
00:52:070 (2,3,4) - ^
01:05:889 (3) - Slightly touches (2), please move this a little bit away from it.
01:32:346 (1) - Loops should have a hole in the middle. Not sure if this is unrankable, I mean, it's still pretty possible to read, but it's definitely not a good design. Remember this guide whenever looking for good designs for sliders.
01:36:126 (1) - Don't make it overlap itself.
01:38:015 (3) - Remove the red point from the slider end.
01:45:575 (5) - And don't make this overlap itself.
02:05:181 (4,5) - This part makes absolutely no sense beat-wise.
02:45:338 (3) - Please remove the red point.
Vertify
I think you misunderstood me about spacing. I screened some pictures: NO KD!

SPOILER
This is what you want for majority of your mapping > equal distance. You had this DS consistent for awhile and then you start to go everywhere.
________________________

1.18 > 1.10 (Yes, it's noticeable)
________________________

Another one 1.40 > 1.22. (If it was an intended jump it doesn't need tp be.
Topic Starter
Celizavia

Static Noise Bird wrote:

Here we go.

[Easy]
00:23:842 (4) - Starting from here, the clap hitsounds seem to be inconsistent. Please check 'em and fix 'em. alright, fixed
00:35:181 (1) - This slider seems to use the old curving system, please remove it and replace it with a new one for better design. ^
00:37:071 (3) - Please. This is not a good design. ^
00:45:102 (4) - Make (2)'s pattern a little more symmetrical, remove this slider and copy and flip that one here. ^
00:46:992 (1) - There seems to be an unnecessary point near the end of the slider, please remove it to keep the slider 100% straight.
01:07:779 (2) - Again, hitsound inconsistencies continue, but this time there are extra sounds instead of missing sounds.
01:47:937 (1) - Move the middle sliderpoint a few squares down to make the blanket prettier.
01:50:772 (4) - Stack with the (2).
01:50:772 (4) - The shape could blanket the circle in the middle (the next 1).
02:06:362 (1) - Distance inconsistency. Please resnap using the 0,8 distance snap you've been using through the map previously.
02:10:142 (3,4,1) - Overlapping should be avoided.

[Normal]
The break time here compared to Easy and Hard is really odd.
Please make the hitsounds more consistent.
00:52:661 (3,4) - Slight overlapping, move (4) a little upwards. fixed
00:56:441 (1,2,3,4) - Remove the repeat from the slider and move 2,3,4 to start 1/2 earlier.
01:02:110 (3) - Touching (1), again, move the slider end a little upwards. fixed
01:03:763 (5) - Should start 1/2 later (remember to distance snap afterwards).
01:05:417 (6) - Remove.
02:04:472 (1,2) - Overlapping should be avoided.
The ending has really weird slider shapes that you should change. Pretty much all of them.

[Hard]
Please make the hitsounds more consistent (especially in the 3rd kiai I remember some really weird hitsounding parts).
00:26:204 (3) - Should end 1/2 earlier, and also should not overlap itself and the previous slider. fixed
00:29:039 (3,4,5,6) - Please don't make one stack with both 1/2 and 1/4. I'm pretty sure that's unrankable. ^
00:39:669 (1) - Don't make it overlap itself.^
00:48:882 (1) - ^ ^
00:51:125 (2,3,4) - Please don't make one stack with both 1/2 and 1/4 etc. etc. ^
00:52:070 (2,3,4) - ^ ^
01:05:889 (3) - Slightly touches (2), please move this a little bit away from it.^
01:32:346 (1) - Loops should have a hole in the middle. Not sure if this is unrankable, I mean, it's still pretty possible to read, but it's definitely not a good design. Remember this guide whenever looking for good designs for sliders.
01:36:126 (1) - Don't make it overlap itself. ^
01:38:015 (3) - Remove the red point from the slider end.
01:45:575 (5) - And don't make this overlap itself.
02:05:181 (4,5) - This part makes absolutely no sense beat-wise.
02:45:338 (3) - Please remove the red point.
thanks for the mod! fixed
Kyouren
Nothing to say~

Goku's Part
osu file format v13

[General]
AudioFilename: Catallena - Orange Caramel.mp3
AudioLeadIn: 0
PreviewTime: 61638
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1

[Editor]
Bookmarks: 99905
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Catallena
TitleUnicode:까탈레나
Artist:Orange Caramel
ArtistUnicode:오렌지캬라멜
Creator:Celizavia
Version:Goku's Part
Source:
Tags:The 3rd kpop k-pop pledis nana lizzy raina afterschool after school lZenxl Konpaku Sariel gokugohan12468 gokuhan
BeatmapID:0
BeatmapSetID:167402

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"newbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1638,472.44094488189,4,1,0,75,1,0
14866,-100,4,1,0,50,0,0
16756,-100,4,1,0,100,0,1
31874,-100,4,1,0,80,0,0
45102,-100,4,1,0,50,0,0
46519,-100,4,1,0,70,0,0
46992,-100,4,1,0,80,0,0
60220,-100,4,1,0,50,0,0
62110,-100,4,1,0,100,0,1
77228,-100,4,1,0,80,0,0
86677,-100,4,1,0,80,0,0
92346,-100,4,1,0,50,0,0
99905,-100,4,1,0,60,0,0
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Combo4 : 148,174,140

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PatZar
let me random post

[Hard's Collab]
tbh i just want to mod gokugohan's part , but ya nvm


at second kiai, it's too bored for me

00:34:236 - nc
from 00:34:236 - to 00:35:653 - http://puu.sh/cX4lA/0238f0880c.png ?
00:39:669 (1) - you missed the important beat , just use 1/1 slider and 00:40:141 - HN
00:40:850 (4) - 1/2 slider and 00:41:323 - HN is better
01:13:449 - to 01:15:338 - add something , IT'S too boring you know ,01:15:338 - start spinner here
01:17:464 - to 01:31:622 - add something, what a large break
01:36:126 (1) - you missed the important beat just 1/1 slider and 01:37:071 - HN
01:38:015 (3) - 1/2 slider and 01:38:488 - HN for consistent for above ^^
01:52:897 (5) - nc? it's too long imo
02:24:551 (4) - x76-y64
02:37:071 (4) - nc?

need more works

try to use any technique mapping for flow and anything it's makes better and enjoyable
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in my queue.

  • [Sariel's Fuutsu]

    Please rename the diff as "Sariel's Futsuu". Also, it is recommended to change the OD to 4 to lower the difficulty. OD 5 is just too harsh for beginners.
  1. 00:24:315 (51) - considering changing it to D ? It would be consistent to 00:16:756 (32) -
  2. 00:28:567 (62) - maybe k here for snare consistency ?
  3. 00:45:102 (108,109,111) - changing these notes to k could follow the vocal at 00:45:102 (108,109) - and the high-pitched sound at 00:46:519 - nicely.
  4. 00:55:023 (131) - same as 00:28:567 (62) -
  5. 01:02:110 (145) - same as 00:24:315 (51) -
  6. 01:09:669 (166) - same as 00:24:315 (51) -
  7. 01:13:921 (177) - same as 00:28:567 (62) -
  8. 01:17:464 (186,193) - delete ? The current 1/2 pattern is quite long imo.
  9. 01:25:968 (212,219) - delete ? Similar to ^
  10. 01:45:811 (265) - consider deleting this note ? Vocal is absent here.
  11. 01:51:008 (282,286) - maybe k here for the relatively high-pitched vocal ?
  12. 01:53:134 (288,289,291) - same as 00:45:102 (108,109,111) -
  13. 01:55:023 (292) - maybe D as you did at 00:46:992 (112) - ?
  14. 02:03:055 (306) - same as 00:28:567 (62) -
  15. 02:10:141 (324) - same as 00:24:315 (51) -
  16. 02:11:086 (326) - delete ? Similar reason as 01:45:811 (265) -
  17. 02:17:700 (348) - same as 00:24:315 (51) -
  18. 02:18:645 (350) - same as 02:11:086 (326) -
  19. 02:21:952 (361) - same as 00:28:567 (62) -
  20. 02:32:819 (384) - maybe D for the presence of the cymbal ?
  21. 02:47:937 (425) - same as 00:24:315 (51) -
  22. 02:48:882 (427) - same as 02:11:086 (326) -
  23. 02:52:425 (440) - you may delete this note to cut down the 1/2 pattern.
  24. 02:55:732 (449,456) - same as 01:17:464 (186,193) -
  25. 03:04:236 (475,482) - same as 01:25:968 (212,219) -

    Some of the 1/2 patterns are too long, so you may consider shortening them a bit to make the diff Futsuu-like.
  • [lZenxl's Muzukashii]
  1. 00:18:409 (69,70) - consider swapping these notes to d k ? The vocal pitch at 00:18:645 (70) - is higher than 00:18:409 (69) -
  2. 00:29:984 (117) - please remove the finish sound here for pattern consistency throughout the diff.
  3. 00:30:456 (119) - maybe k as you did at 00:22:897 (87) - ?
  4. 00:33:055 (129) - As vocal is absent, delete this note ? There is no need to have such a long 1/2 pattern in the relatively calm part.
  5. 00:37:779 (146) - ^
  6. 00:40:378 (156,159) - consider removing the finish sound here ? A bit overemphasized imo.
  7. 00:44:393 (168) - Again, this note could be removed to emphasize the neighbouring vocal.
  8. 00:45:102 (171,172,173,174) - K K D K would be better if you want to follow the drop in vocal pitch while following the high-pitched sound at 00:46:519 (174) -
  9. 00:47:346 (176,180) - k ? The vocal pitch is the same as 00:47:464 (177,181) -
  10. 00:51:126 (190,194) - same as ^
  11. 00:59:039 (220) - d ? The vocal pitch is lower than 00:58:803 (219,221) -
  12. 00:59:748 (222,223) - k d would be better if you want to follow the vocal.
  13. 01:03:763 (9,10) - same as 00:18:409 (69,70) -
  14. 01:09:197 (32,33) - consider removing the finish sound here ? A bit overemphasized imo.
  15. 01:21:716 (84,85,86,87) - d kkk would be much better if you want to follow the vocal pitch.
  16. 01:30:456 (119) - k ? The vocal pitch is the same as 01:30:220 (118) -
  17. 01:39:197 (142) - k could follow the clapping sound there.
  18. 01:52:897 (179,180) - d K ? Same as 00:45:102 (171,172,173,174) -
  19. 02:07:071 (220) - d ? The vocal pitch is lower than 02:06:834 (219,221) -
  20. 02:07:543 (222) - Again, this note could be deleted to shorten the 1/2 pattern.
  21. 02:15:575 (257) - d could represent the drop in vocal pitch nicely.
  22. 02:19:354 (274,275) - same as 00:18:409 (69,70) -
  23. 02:33:055 (319,323,325,331) - consider deleting these notes ? A bit unnecessary imo.
  24. 02:45:811 (361,362) - same as 00:18:409 (69,70) -
  25. 02:47:464 (368,369) - consider removing the finish sound here ? A bit overemphasized imo.
  26. 02:49:590 (378,379) - same as 00:18:409 (69,70) -
  27. 02:59:984 (420) - d could represent the drop in vocal pitch nicely.
  28. 03:02:819 (432) - delete ? Similar reason as 02:33:055 (319,323,325,331) -
  • [lZenxl's Oni]
  1. 00:01:638 (1) - please make it consistent to Muzukashii. (either d or D for both diffs)
  2. 00:09:197 (39) - ^
  3. 00:14:393 (66) - move to 00:14:275 - and add d at 00:14:512 - ? This could follow the background instrument in a way better.
  4. 00:19:945 (96) - k ? The sound is quite similar to 00:20:299 (99) -
  5. 00:21:244 (104) - maybe k for the high-pitched vocal ?
  6. 00:23:842 (116) - k could follow both the vocal and the snare sound nicely.
  7. 00:27:267 - you may add d here to map the beat.
  8. 00:38:960 (193) - k could follow both the vocal and the snare sound nicely. Also, this could fit your alternate snare pattern in this part.
  9. 00:48:291 (238,239,240) - since the vocal pattern is the same as 00:47:346 (234,235,236) - , changing it to kk k could improve consistency.
  10. 00:49:236 (242) - K ? The vocal is higher-pitched than 00:48:882 (241,243) -
  11. 00:52:071 (255,256,257) - same as 00:48:291 (238,239,240) -
  12. 00:53:842 (265,266) - k k would be better for the clapping sounds.
  13. 00:59:630 - consider adding k here ? The current 1/2 pattern is a bit monotonous because of its length and repetitiveness.
  14. 01:06:598 (324) - k would be nice for the relatively high-pitched vocal imo.
  15. 01:07:189 - adding a don here could result in a smoother flow if you change ^
  16. 01:08:134 - maybe d here for the drum beat ?
  17. 01:24:551 (416) - This note could be deleted in order to give a short break here.
  18. 01:29:748 (446,447,448) - kkk would be nice since the vocal pitch is constant.
  19. 01:39:197 (483,484) - k K ? Similar to Muzukashii
  20. 01:53:134 (553,554,556) - K ? ^
  21. 02:00:693 (579,580,581,582,583,584,585,586,587,588,589,590,591) - kddkddkdkdddk could follow the snares in a way better imo.
  22. 02:08:015 (616,617) - d k would be better to follow the increase in vocal pitch.
  23. 02:14:630 (650) - Again, k here for the relatively high-pitched vocal ?
  24. 02:16:165 - same as 01:08:134 -
  25. 02:32:110 (739,740,741,742) - you may change this to kkd k to suit the snares.
  26. 02:38:960 (772) - K could accompany the high-pitched vocal there.
  27. 02:42:622 - add k here ? Similar to 00:59:630 -
  28. 02:44:866 (796) - Again, k here for the relatively high-pitched vocal ?
That's all and good luck~ :D
kazumikos
oh I had mapped like 50% of this song when I noticed your map
It seems a bit too late though but I'm still gonna try :lol:
Do you need a (standard) guest diff? xD
Sieg
Hello

[General]
  1. Combo color 1 and 2 way too similar, consider to change one of them. Something like (255, 105, 180) would work well.
[Useful links]
  1. Guide 1 - Making common sliders neat - http://osu.ppy.sh/forum/t/208596
  2. Guide 2 - Making delicious sliders - http://osu.ppy.sh/forum/t/37194
  3. Guide 3 - Analyzing flow in beatmaps - http://osu.ppy.sh/forum/t/86329&start=0
[Easy]
  1. 00:41:795 (4) - uh.. Why there is just 7% volume on end. You can remove both 45% and 7% points and set end to soft sample with clap. That will fit better to rhythm.
  2. 00:50:771 (1,2) - Since you tend to make blanket you can fix this one. http://puu.sh/cZHMC/5d7fa208c3.jpg
  3. 00:55:496 (2,1) - Move 00:56:441 (1) - a bit up, to remove this tiny overlap. http://puu.sh/cZHQb/477cf16bd7.jpg
  4. 00:58:330 (1) - There should be 1 full measure of recovery time -> 1500 ms for spinners on Easy.
  5. ^ Also applies to:
    01:36:126 (1) // 02:37:543 (1) -
  6. 01:02:110 (1,2) - Make them similar. http://puu.sh/d0wkZ/d1b58ad5df.jpg
  7. 01:07:779 (2) - Slider shape have questionable quality. You can use (guide_2) to find out how to make proper wave slider.
  8. 01:12:504 (3,1) - Fix distance snap.
  9. 01:46:756 (6) - I definitely can hear a clap. Maybe cover this by repeat slider like 01:45:102 (4) -
  10. 01:55:023 (1,2,3) - Make them by copy-paste. Also it seems that they was supposed to be blankets but atm they not.
  11. 02:10:141 (1,2) - Remove overlap.
  12. 02:23:370 (4,1) - ^And this 1 only overlap of such type for whole diff. Unsuitable for Easy.
    02:32:819 (1,2,3,4) - Check DS here.
    02:53:606 (1) - 68.204 to remove overlap. Also don't forget to rearrange 02:54:551 (2,3) -
[Normal]
  1. 00:29:984 (1) - There should be 2 beats recovery time -> 750 ms for spinners on Normal.
  2. ^ Also applies to:
    00:58:331 (1) // 01:36:126 (1) // 02:36:598 (1) -
  3. 00:35:181 (1,2,3) - You should fix flow (guide_3)
    here, it's quite unpleasant to play.
  4. 01:05:889 (1,2) - Do not stack under slider on Normal, it's have no clear path to play and confusing for newbie players.
  5. 01:48:882 (2,1) - Fix distance snap.
  6. 01:52:661 (1) - This spot can play better if you split this slider to 1 repeat + 1 note.
  7. ^ Also applies to:
    02:23:370 (5) -
  8. 02:02:582 (1,2,1,2) - This pattern transfer is poorly done. This can be fixed by blanketing (guide_1) or making good transfer flow (guide_3) or making symmetrical transfer.
  9. 02:14:393 (1) - Slider shape have questionable quality. You can use (guide_2) to find out how to make proper wave slider.
  10. ^ Also applies to:
    02:46:047 (3) // 02:50:299 (5) -
  11. 02:16:283 (4) - Short 2 repeat sliders shouldn't happen in Normal in general. They hard to react for newbie players.
  12. 02:46:047 (3,1) - Fix distance snap.
  13. A bit rude diff. I guess you should really look on "Guide 1 - Making common sliders neat" and check trough this diff, there is a ton spots that can be improved.
[Hard Collab]
  1. 00:29:039 (3,4,5,6) - There is no background in music for these doubles, consider to change them.
  2. ^ Also applies to most of your doubles made.
  3. 00:53:842 (2,3) - I see no reason to overlap them like this, make DS a bit more.
  4. 00:54:551 (1) - This slider plays better as 1 repeat.
  5. ^ Also applies to:
    00:56:441 (1) // 01:07:779 (5) // 02:19:118 (3) -
  6. 01:07:071 (2,3,4) - Fix distance snap.
  7. 02:45:338 (3) - Slider shape have questionable quality. You can use (guide_2) to find out how to make proper wave slider.
  8. 03:05:889 (3) - Repeat should be on 03:06:362 (3) - to follow music and lyrics.
  9. I like second part more. Still both need some more work. Also don't forget to check useful links listed above.
Good Luck!
BanchoBot
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