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M83 - Midnight City

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Cerulean Veyron
Hi, From my mod queue.
Nice song, sounds like a Car-Related theme!! 8-)

[General]
  1. - Mp3's kbps is BIG! 320kbps... export it to 192kbps at least.
  2. - If you're making the playtime's end on you own track, why not fade out the song's ending you're trying to point at?
[Normal]
  1. 00:27:609 (3) - Add finish
  2. 00:41:324 (5) - I think this slider is under the health bar, which is unrankable. mind you change it's placement? I know you're trying to make a pattern there.
  3. 00:52:752 (3) - Might be better if you move this slider front of the previous one. > http://puu.sh/98Y7M/ad36ce4755.png
  4. 01:04:181 (3) - Add finish
  5. 01:59:038 (3) - ^
  6. 02:33:324 (1,2,3,4,5) - Weird stackings... lazy?
  7. - Nice kind of Normal diff to play. But most sliders are sharp and "old" styled. At least the flowing looks great! -
[Hard]
  1. 01:10:324 (3,4) - Grid it up a little for a smoother flow. > http://puu.sh/98Zaq/fb4916ef6e.png
  2. 01:19:038 (1) - Curve it like the slider on 01:19:609 (3) - .
  3. 01:24:752 (5,6) - Not-so-great placement.
  4. 02:19:609 (1) - Straighten the slider for symmetry with 02:17:324 (1,2) - .
  5. 02:25:895 (4,1) - DS problem, or for flow?
  6. 02:43:038 (4,5,6,7,8) - Confusing pattern, Change rhythm or pattern.
  7. The hitsound place of the Finishes(on Normal diff) is counted, but not mentioning it here.
  8. - Almost like Normal diff, but very sensitive with the background tracks of music. Nice mapping! -

That's all i can find in your beatmap, GL!
Topic Starter
Come[Back]Home

GrayKaiser82 wrote:

Hi, From my mod queue.
Nice song, sounds like a Car-Related theme!! 8-)

[General]
  1. - Mp3's kbps is BIG! 320kbps... export it to 192kbps at least. Done
  2. - If you're making the playtime's end on you own track, why not fade out the song's ending you're trying to point at?
[Normal]
  1. 00:27:609 (3) - Add finish done
  2. 00:41:324 (5) - I think this slider is under the health bar, which is unrankable. mind you change it's placement? I know you're trying to make a pattern there. done
  3. 00:52:752 (3) - Might be better if you move this slider front of the previous one. > http://puu.sh/98Y7M/ad36ce4755.png I think its fine
  4. 01:04:181 (3) - Add finish done
  5. 01:59:038 (3) - ^ done
  6. 02:33:324 (1,2,3,4,5) - Weird stackings... lazy? I thought it would fit
  7. - Nice kind of Normal diff to play. But most sliders are sharp and "old" styled. At least the flowing looks great! -
[Hard]
  1. 01:10:324 (3,4) - Grid it up a little for a smoother flow. > http://puu.sh/98Zaq/fb4916ef6e.png done
  2. 01:19:038 (1) - Curve it like the slider on 01:19:609 (3) - .
  3. 01:24:752 (5,6) - Not-so-great placement. I think its fine
  4. 02:19:609 (1) - Straighten the slider for symmetry with 02:17:324 (1,2) - . done
  5. 02:25:895 (4,1) - DS problem, or for flow? flow
  6. 02:43:038 (4,5,6,7,8) - Confusing pattern, Change rhythm or pattern. done
  7. The hitsound place of the Finishes(on Normal diff) is counted, but not mentioning it here. done
  8. - Almost like Normal diff, but very sensitive with the background tracks of music. Nice mapping! -

That's all i can find in your beatmap, GL!

Thank you very much. It helped me alot :)
Tracreed
Here you go
video: http://puu.sh/99e6e/ccd1968e75.avi
update smaller video same quality: http://puu.sh/99k8S/9efe2bd948.avi
Topic Starter
Come[Back]Home

Tracreed wrote:

Here you go
video: http://puu.sh/99e6e/ccd1968e75.avi

Wow, thank you very much dude :P
Famous
Nice map. Here's my mod:

General

Check the AiMod.

Normal

Nothing to say except the New Combos.

00:19:038 (1) - Remove NC.

00:21:324 (1) - Remove NC.

00:25:895 (1) - Remove NC.

00:30:466 (4) - Remove NC.

00:35:038 (1) - Remove NC.

00:57:895 (1) - Remove NC.

01:02:466 (1) - Remove NC.

01:07:038 (1) - Remove NC.

01:11:609 (1) - Remove NC.

01:45:895 (1) - Remove NC.

01:52:752 (1) - Remove NC.

01:57:324 (1) - Remove NC.

02:01:895 (1) - Remove NC.

02:06:466 (1) - Remove NC.

02:47:609 (1) - Remove NC.

02:52:181 (1) - Remove NC.

02:56:752 (1) - Remove NC.

03:01:324 (1) - Remove NC.

Remove New Combo only, lol.

Hard

00:19:038 (1) - Remove NC.

00:21:038 (6) - Remove NC. 00:21:324 (1) - Add NC.

00:25:895 (1) - Remove NC.

00:30:466 (1) - Remove NC.

00:32:752 (1) - Remove NC. 00:33:181 (2) - Add NC.

00:34:752 (1) - Remove NC. 00:36:181 (4) - Add NC.

00:46:466 (6) - Remove NC.

00:47:038 (1) - Remove NC.

00:52:038 (3) - Move that circle a little bit more right, so it's a little bit curved.

00:52:181 (4) - Slider more like on the picture.


00:54:181 (1) - Remove NC.

01:03:609 (1) - Remove NC.

01:07:038 (1) - Remove NC.

01:09:038 (8) - Add NC. 01:09:324 (1) - Remove NC.

01:11:609 (7) - Remove NC.

01:13:895 (10) - Add NC. 01:14:466 (1) - Remove NC.

01:19:466 (2) - Move that circle more up, so it's curved.

01:23:038 (1) - Remove NC. 01:23:609 (1) - Add NC.

01:32:752 (1) - Remove NC.

01:45:895 (1) - Remove NC.

01:59:324 (8) - Add NC. 01:59:609 (1) - Remove NC.

02:06:466 (1) - Remove NC.

02:43:895 (7) - Add NC.

02:49:895 (1) - Remove NC.

03:09:752 (8) - Move that circle more up, so it's curved.

03:12:752 (7) - Remove NC and move that circle like on the picture.


03:13:038 (8) - Add NC.

I like the song. But in my opinion you should change the New Combos. :)
Topic Starter
Come[Back]Home

-Famous- wrote:

Nice map. Here's my mod:

General

Check the AiMod.

Normal

Nothing to say except the New Combos.

00:19:038 (1) - Remove NC.

00:21:324 (1) - Remove NC.

00:25:895 (1) - Remove NC.

00:30:466 (4) - Remove NC.

00:35:038 (1) - Remove NC.

00:57:895 (1) - Remove NC.

01:02:466 (1) - Remove NC.

01:07:038 (1) - Remove NC.

01:11:609 (1) - Remove NC.

01:45:895 (1) - Remove NC.

01:52:752 (1) - Remove NC.

01:57:324 (1) - Remove NC.

02:01:895 (1) - Remove NC.

02:06:466 (1) - Remove NC.

02:47:609 (1) - Remove NC.

02:52:181 (1) - Remove NC.

02:56:752 (1) - Remove NC.

03:01:324 (1) - Remove NC.

Remove New Combo only, lol.

Hard

00:19:038 (1) - Remove NC.

00:21:038 (6) - Remove NC. 00:21:324 (1) - Add NC.

00:25:895 (1) - Remove NC.

00:30:466 (1) - Remove NC.

00:32:752 (1) - Remove NC. 00:33:181 (2) - Add NC.

00:34:752 (1) - Remove NC. 00:36:181 (4) - Add NC.

00:46:466 (6) - Remove NC.

00:47:038 (1) - Remove NC.

00:52:038 (3) - Move that circle a little bit more right, so it's a little bit curved.

00:52:181 (4) - Slider more like on the picture.


00:54:181 (1) - Remove NC.

01:03:609 (1) - Remove NC.

01:07:038 (1) - Remove NC.

01:09:038 (8) - Add NC. 01:09:324 (1) - Remove NC.

01:11:609 (7) - Remove NC.

01:13:895 (10) - Add NC. 01:14:466 (1) - Remove NC.

01:19:466 (2) - Move that circle more up, so it's curved.

01:23:038 (1) - Remove NC. 01:23:609 (1) - Add NC.

01:32:752 (1) - Remove NC.

01:45:895 (1) - Remove NC.

01:59:324 (8) - Add NC. 01:59:609 (1) - Remove NC.

02:06:466 (1) - Remove NC.

02:43:895 (7) - Add NC.

02:49:895 (1) - Remove NC.

03:09:752 (8) - Move that circle more up, so it's curved.

03:12:752 (7) - Remove NC and move that circle like on the picture.


03:13:038 (8) - Add NC.

I like the song. But in my opinion you should change the New Combos. :)
I have changed everything. Thank you very much :3
Hemmi
Hello, from my mod queue
= Important
• = Recommended
= Suggestion

_______


Normal :

General :
What are all those timing section for ? You use them just for the different sound samples,but there are so many different timing sections that you should use the Sampleset box instead imo.

Placements : OK.
Rhythms : OK.

Hitsounds :
• Here I really think you should put more hitsounds in the chorus than just the Whistle, because it makes your map rather flat.
Of course, they must be used sparingly, but here are some places you could use some HS :

SPOILER
00:36:181(6) , 01:03:609(6) , etc. — The music itself has a clap !
01:08:181(6) , etc. — ^
02:44:181(3) , etc. — ^
00:19:038(1,2,3) — You can do : clap on 1:Head, 2 and 3:Head for instance (but be careful, don't use this too often or it will get boring).
00:55:038(6) — A good ol' Finish.
02:44:752(4) — ^
Etc.

NC : OK.
Storyboard : —

_______


Hard :

General : See Normal.
Placements :
• 00:23:609(1) — This shape is not in adequacy with the rest of your sliders. Consider removing the gray dot, or shape it more frankly like 00:57:895(1)
00:34:752(5,6,7) — Stacking everything here doesn't look nice imo
• 02:43:895(1,2,3,4,5,6) — Hard to read, mostly because of 2->3

Rhythms : OK.
Hitsounds : See Normal.
NC :
• 00:32:752(9,1) — Switch NC.
• 01:09:038(1,2) — Switch NC.
• 01:23:038(7) — Add NC.
• 01:59:324(1,2) — Switch NC.

Storyboard : —

________


Your maps are already well polished, nice job, and good luck !
Topic Starter
Come[Back]Home

Gunsillie wrote:

Hello, from my mod queue
= Important
• = Recommended
= Suggestion

_______


Normal :

General :
What are all those timing section for ? You use them just for the different sound samples,but there are so many different timing sections that you should use the Sampleset box instead imo.

Placements : OK.
Rhythms : OK.

Hitsounds :
• Here I really think you should put more hitsounds in the chorus than just the Whistle, because it makes your map rather flat.
Of course, they must be used sparingly, but here are some places you could use some HS :

SPOILER
00:36:181(6) , 01:03:609(6) , etc. — The music itself has a clap !
01:08:181(6) , etc. — ^
02:44:181(3) , etc. — ^
00:19:038(1,2,3) — You can do : clap on 1:Head, 2 and 3:Head for instance (but be careful, don't use this too often or it will get boring).
00:55:038(6) — A good ol' Finish.
02:44:752(4) — ^
Etc.
I didn't add claps on purpose.Thats why i have so many sections.

NC : OK.
Storyboard : —

_______


Hard :

General : See Normal.
Placements :
• 00:23:609(1) — This shape is not in adequacy with the rest of your sliders. Consider removing the gray dot, or shape it more frankly like 00:57:895(1) done
00:34:752(5,6,7) — Stacking everything here doesn't look nice imo I think thats a thing of opinion. I think it looks nice. But if more people are sugesting to change it, i'll do.
• 02:43:895(1,2,3,4,5,6) — Hard to read, mostly because of 2->3 changed

Rhythms : OK.
Hitsounds : See Normal.
NC :
• 00:32:752(9,1) — Switch NC. done
• 01:09:038(1,2) — Switch NC. done
• 01:23:038(7) — Add NC. done
• 01:59:324(1,2) — Switch NC. done

Storyboard : —

________


Your maps are already well polished, nice job, and good luck !
bomber34
[General]
  1. Has the video anything to do with the song or is it just a random video ... lol especially when there is an official music video for this song http://vimeo.com/30676670 but oh wait this is osu! and only anime shit stuff is allowed
  2. Unusual Bitrate for the song but it is in the allowed range so ... wayne
  3. "Hurry Up We're Dreaming" as tags? it is the album the song is on and also ... no tags always seems so sad ...
  4. 03:39:609 - why don't you map until here ... the song is pretty much longer than you mapped it ... If you don't want to map more consider shortening the music to save some file size ... it is already huge due to the high quality video and osu! is made for the beatmaps not to get songs.
  5. the brown combo color could need a tad more contrast.
[Normal]
  1. Circle Size 3. There is no easier difficulty and that seems to make it overall better. The gap to hard wouldn't suffer either nor would it destroy the design as you used 1.2x distance spacing
  2. No spinner :( but in Hard there are. I recommend at least one so the ranking would not end up all the same. (since it is a Normal there will be a lot of all 4 mod scores ...)
  3. 00:30:466 (1) - remove NC ...You used until this point always 2 Downbeats as a measurement for NCs and here is no reason why this should be changed.
  4. 00:33:895 (3,4) - flow isn't great, don't know what to suggest though without forcing remapping.
  5. 00:41:324 (5) - spacing and design issue for me. Try X: 236 Y: 12. I know the HP Bar might interfer but that depends on your skin ... (for mine it would be no issue for example)
  6. 00:45:609 (6,7) - flow is meh. (7) would be better on something around X: 180 Y: 112. but then would (7,1) suffer partially.
  7. 00:52:752 (3) - for the sound I would actually suggest adding a reverse here but then stuff would need to be ramapped
  8. 01:31:324 (6,7,1) - flow is meh. You would have to remapp stuff for changing that though
  9. 01:42:466 (2,3) - swap them for better flow ... however 01:44:752 (4,5) - would feel a bit weirder, because the stack does not fit 100% here anyway.
  10. 01:49:609 (4,5) - for a better flow I would suggest something like this here
  11. 02:05:038 (2) - feels better for me if placed X:136 Y: 192
  12. 02:07:324 (5) - X: 292 X: 80 | 02:07:609 (6) - X: 256 Y: 156. Flows better imo.
  13. 02:31:038 (1,2) - flow isn't great. (2) should be placed more above (1)
  14. 02:35:609 (5) - placed it either more to the left or to the right ... I am overall not happy with this note due to rhythmic reasons that cannot be changed but at least the flow would be better by having this combo a / formation or more like < that kind of (the symbols represent how the combo would look like overall)
  15. 02:59:038 (1,2) - the entire map no overlaps and suddenly here ... for design reasons I would prefer having no overlapps overall when there are no in the rest of the map
[Hard]
  1. 00:26:752 (7,8) - don't like the flow here. Would suggest something like putting (8) higher than (7) on the y-axis. But you decide
  2. 00:31:609 (7,8,1) - several things bother me here. The slider (7) could look nice. More like a spoon if you know what I mean and the flow of (7,8) isn't great either. I suggest putting (8) around X: 168 Y: 112. Overall (7,8,1) feels from the rhythm and spacing flow overall weird ... would change the rhythm
  3. 00:34:752 (6,7,8) - very hard to read. It isn't so much fun this way :/
  4. 00:42:752 (2,3,4) - due to the hitsounds I rather would see some movement here or at least only stack (3,4). It is confusing for me at them moment.
  5. 00:44:466 (6,7,8) - move to X: 300 Y: 80 (mark all three before doing this ) This way the pattern feels stronger from the flow side
  6. 00:47:038 (2) - move up to Y: 172 so the design improves of 00:45:895 (5,1,2) -
  7. 00:53:324 (1,2,3,4,5,6,7) - that changing of the soft and normal hitsounds leads to a very confusing part to play :S
  8. 01:41:324 (1,2,3,4,5,6) - This is simply HP-Draining for no reason. The music didn't change so there is nothing that calls for that in a Hard Diff.... I am aware it should make that "badaboom the beat is like before part" more heavy but it is just ... not good
  9. 02:23:038 (2,3) - why is this part different than the rest before and after? Feels rather odd, because the music is exactly the same as for the other combos
  10. 02:25:895 (4) - move to X: 160 Y: 332. This way there is a noticable pattern and not so ... off
  11. 02:32:181 (2,3) - same as 02:23:038 (2,3) - ... it is all opinion and so but I consider that more meh then yeah
  12. 02:35:609 (3) - instead of a stack I would rather go for the overall decreasing thing and use a DS of 0,8x for this one. Direction X: 468 Y: 216
  13. 02:43:038 (4,5,6) - I would prefer this triple stream kind of pattern like (1,2,3) here.
  14. 02:43:895 (7,1,2,3,4,5) - less confusing with a straight stream line.
  15. 03:07:181 (5) - that one sounds off (there are no drums in the background calling for 1/4 here)
Topic Starter
Come[Back]Home
I'll look through this next weekend.
Tracreed
-
Tracreed
"Has the video anything to do with the song or is it just a random video ... especially when there is an official music video for this song"

Yeah the video is a amv of this song called fracture (search it on google it's an amazing amv) I didn't know about the official music video, but does it matter?

edit: It has come to my attention that the song the amv use and the song used in the map is very different and the video does not match the song after the first kiai section because the video jumps to the second calm part instantly, and this makes the video very confusing, i'll get the original music video and get the size correct so he can replace this video, or he could replace the song and redo most of the map, but a different map would be better then.
xxdeathx
i said i would mod this map...here i am

[Normal]
  1. 00:18:467 (1,1) - why is this a new combo
  2. 00:20:181 (3,4) - these can blanket
  3. 00:23:609 (1,2) - these too
  4. 00:27:038 (6) - 1/4 or repeating more than once sliders are discouraged in easy and normal
  5. 00:30:466 (1) - remove NC because the rest of your map has new combo for longer periods of time
  6. 01:29:324 (3,4) - you have beat snap divisor set on 1/2 and then pull this 3/4 slider
  7. 02:59:038 (1,2) - overlap can be avoided
  8. don't leave your easier difficulty ending before your harder one, map them so that they have the same beginning and endpoints.
[Hard]
  1. 00:33:181 (2,3) - don't put a circle on a blue tick before a slider if it's not part of the beat, which i don't believe it is in this case
  2. 00:34:752 (6,7,8) - same here, also 00:34:752 (6) - is too close to 00:35:466 (7,8) - even though there's time in between them
  3. 00:48:181 (4,5,6) - overlaps like this can be avoided
  4. 00:53:324 (1,2,3,4,5,6,7) - this pattern is pretty hard compared to the rest of the map, consider making it easier
  5. 01:05:895 (3) - drag the middle slider point outwards a bit to (164, 156) and also the bottom point to blanket better
  6. 01:30:466 (9,10) - shorten (9) by a tick and extend (10) and move it to where (9) used to end so that a 1/4 repeating slider for 5 ticks is consistent with the rest of your map
  7. 01:37:609 (2,3,4) - don't like this pattern; either keep everything stacked or space the middle circle evenly
  8. 01:48:181 (4,5) - change it so that the slider hits 5 ticks
  9. 03:03:895 (2,3,4) - same as i said here about spacing
  10. 03:08:466 (3,4,5) - and here
  11. 03:13:038 (1,2,3) - ^
  12. 03:14:752 (5,1) - can blanket
good luck!
DweebLord_old
This is one of my favorite beatmaps aaa
I can't believe it hasn't been approved yet...
Euny
lucas how about rebirth this map! i want to gd for this song
Topic Starter
Come[Back]Home

Euny wrote:

lucas how about rebirth this map! i want to gd for this song
Challenge accepted, will revive this after my Vicetone Map. I really want to rank it
Joe Castle
how many time took you the vicenote map?
lenin_mir
Thanks for this map!(I love M83) :D
Hikomori
can i make a gd?
Topic Starter
Come[Back]Home
Lets see if I can rank it.
BanchoBot
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