Ups didnt see this page, had to delete the repeated message from Eeiness' mod.
Thank you for your helpSquirrel wrote:
heey there. :3
m4m req with Yuzu-
[General][Easy]
- please find a background that's not that pixelated. >< Sorry, but there is already an idea for it and unfortunately there is no higher quality for it.
I only pointed out a few 'extreme' DS errors, but I think you should check the diff yourself and fix all of them, cause you constantly switch between 1.0, 1.1 and 1.2, sometimes you use 1.3 or 1.4. imo, that's just too much, how should be a beginner player be able to read that? >: You are probably thinking of a beginner be a type of handicaped person or something, which is not true, they can do this if you checked actualy beginners play. Don't expect to exactly know them if you haven't met them lately :\
- AR-1? Ok
- 00:05:808 (2,1) - fix DS, please, Easy diffs need consistent spacing to be readable Fixed
- 00:23:642 (1) you could blanket 00:22:975 (4) - nicely
also, since 00:24:475 (2) - is on a red tick, you might want to consider replacing it with a short slider starting at 00:24:308
it's easier to read and matches the music It looks weird on Easy- 00:31:308 (1,2,3) - you could improve movement a lot, if you place them a bit differently Done
- 00:32:308 (1,1) - fix DS Done
- 00:36:642 (1,2) - looks better if you use the same shape for both You mean parallel?
- 00:43:308 (2,1) - ^ This one is fine
- 00:46:975 (1,2,1,2,1,2) - all of them overlap slightly, make sure they don't, it's unnecessarily confusing (and looks ugly, imo, sorry. ><) It's not confusing when you play it.
- 00:52:308 (3,1) - ^ Not overlapping
- 01:04:975 (3,1) - fix DS Done
- 01:24:475 (3,1) - ^ Done
- 01:28:808 (2,3,4,1) - why don't you create a nicer pattern here? a polygon eg I think its fine.
[Yuzu's Normal]hmh, same about DS as in Easy, it should be more consistent to be better readable.
- 00:12:475 (5) - just a suggestion that might look better Ok
- 00:20:975 (1,2,3,4) - looks better if 1 and 4 don't overlap Fixedconsidering that 00:23:308 (1) - and 00:24:308 (3) - overlap as well, you might want to rearrange that part a bit
- 00:26:308 (2,3) - no jumps in E/N, fix DS please :3 It's not so distant now
- 00:33:308 (4,1) - move 4's tail a bit further away from 1? done
- 00:33:975 (1,3) - blanket better It's ok as it is
- 00:55:308 (1,2) - ^ Seems fine
- 01:09:642 (3,4) - movement feels bit weird, you could improve it Fixed
- 01:15:475 (1,1,1) - fix DS, pleaseFixed
otherwise, nice diff!
[Hard][Weedsane]
- HP+1? I like that people enjoy the map, and not just die and get frustrated
- 00:09:475 (3) - move a bit further down to create nicer triangle pattern with 00:08:808 (1,2) - Done
- 00:12:142 (3,4) - why no blanket? >: I personally dont like blankets xD
- 00:15:975 (2,3) - looks better if they don't overlap
plus, you could imrpove looks of 00:16:975 (3,4,5) - overall if you arrange them a bit differently Fixed, but differently- 00:27:142 (1,3) - use same shape? I needed the space next for 4
- 00:33:975 (1,2) - move so they don't overlap? Done
- 00:59:308 (2,3) - same shape pls. >< Done
- 01:25:308 (1,2) - ^ Fixed
good luck!
- Hp+2? Same idea as before
- 00:31:308 (1,2) - these shapes look a bit weird.. think of different ones maybe? Made them normal sliders then
- 01:04:475 (1,3) - blanket? Jumps wouldnt work as well as it should for insane
- 01:05:975 (1,2) - ^ Can't see that working properly
- 01:12:308 (1,2,3,4,5,1) - this looks soo random, use hexagon pattern here?
that'd also improve readability It's not random when you play it- 01:17:142 (3,4) - same shape? Fixed
19:16 -Bakari-: First of all, how about muting sliderslide sound?
19:16 -Bakari-: Volume of the hitsounds in general feels pretty loud to me.
19:17 Yuzu-: Well, the mapper (a friend of mine) took care of the hitsounds for all the diffs
19:17 Yuzu-: mainly because I still haven't really learned how to use them properly
19:17 -Bakari-: Alright, then I'll just post it, then
19:17 Yuzu-: I've been really into mapping for what... 3 days?
19:17 Yuzu-: xD
19:17 -Bakari-: Well, you did pretty good :D
19:18 Yuzu-: thanks, I guess
19:18 -Bakari-: guess he also did combo colours and other general stuff, right?
19:19 Yuzu-: I did my combo colors, but he changed them around a bit
19:19 -Bakari-: well, I didn't really like them, but whatever.
19:21 -Bakari-: 00:06:487 (4) - try to remove the repeat and emphasize 'vocals' properly. [http://osu.ppy.sh/ss/1530618 like this]
19:22 Yuzu-: But 00:07:653 (1) - stays where it is?
19:22 Yuzu-: wait
19:22 Yuzu-: nvm I think I got it
19:23 Yuzu-: got it, liked it
19:24 -Bakari-: 00:09:487 (4,1,2) - I pretty much like your rhythm there, but it plays a bit awkward, imo.
19:24 -Bakari-: I am talking about moves of a cursor
19:24 -Bakari-: I've tried to improve it, and [http://osu.ppy.sh/ss/1530633 here's] my pattern.
19:25 -Bakari-: i did not change rhythm, just placement and shapes of the sliders. Try it and see if it plays better :)
19:25 Yuzu-: yeah, I noticed. the curves get a bit weird, and I also noticed I had to move the circles a bit
19:26 -Bakari-: 00:09:820 (1,2) - also, move new combo from (1) to (2)
19:26 -Bakari-: he sings smoke weed every (new combo) day. and it looks weird, imo
19:27 Yuzu-: I'll probably remake the combo colors myself, to the way they were
19:27 Yuzu-: But yeah, changed the sliders
19:28 -Bakari-: 00:18:653 (2,3,4) - try to listen to this with 25% playback rate
19:28 -Bakari-: you may notice that it gets off sometimes
19:29 Yuzu-: I saw it
19:30 Yuzu-: hmm.
19:30 -Bakari-: move 00:37:987 (1) - to 00:37:653 - in order to follow snoop's words
19:31 -Bakari-: 00:44:987 - whoops, we're off vocals again :(
19:31 Yuzu-: wait a sec, I'm trying to fix those 2 sliders first
19:31 Yuzu-: on 18
19:33 Yuzu-: 00:18:653 (2,3,4) - how does [http://osu.ppy.sh/ss/1530657 this] sound?
19:35 -Bakari-: http://osu.ppy.sh/ss/1530662
19:35 -Bakari-: try this, it is more playable because it's 1/1 rhythm and it sounds pretty nice, imo
19:38 -Bakari-: 00:55:987 (2) - ending this one at 00:56:320 - will give you more consistent rhythm + it sounds better with vocals, imo
19:38 Yuzu-: Isn't it a pretty big jump from 00:20:487 (5) - to 00:20:987 (1) - ?
19:39 -Bakari-: well, I didn't try to organize the pattern. Just listen to the rhythm
19:39 Yuzu-: Yeah, I heard it
19:39 Yuzu-: sounds good
19:39 -Bakari-: by the way, I can start pointing out more rhythm mistakes
19:54 -Bakari-: 00:09:808 (6,1) - replacing them with a slider would be a good idea. You know, that gap is a bit confusing.http://osu.ppy.sh/ss/1530752
19:55 Yuzu-: Yeah, asw it
19:55 Yuzu-: saw*
19:55 -Bakari-: 00:10:642 (2) - I would recommend you to avoid such sliders. You know, the second reverse-arrow appears too late and it's pretty hard to notice it.
19:57 -Bakari-: So, shall we go on fixing rhythm mistakes or would you like to find them on your own?
19:57 Yuzu-: Colors aside, how does this look http://osu.ppy.sh/ss/1530761
19:57 -Bakari-: yeah, looks pretty nice. shape of (5) could be better, tho :P
19:58 -Bakari-: http://puu.sh/8gcZV.jpg
19:58 Yuzu-: k, it's similar
19:58 Yuzu-: done
20:00 -Bakari-: 00:13:308 - since he starts singing "smomomomoke" here, starting spinner here is a good idea
20:01 -Bakari-: 00:15:642 (1,2,3,4) - also, kinda re-arranged your rhythm here in order to emphasize the vocals.
20:02 Yuzu-: what do you mean, re-arranged
20:04 -Bakari-: http://puu.sh/8gdh1.jpg
20:04 -Bakari-: took your pattern and re-mapped it to follow music closer
20:05 Yuzu-: I did something similar, forgot to lengthen 2 though
20:05 Yuzu-: fixed
20:06 -Bakari-: 00:19:808 - (4) sounds off
20:06 -Bakari-: try moving it to the previous red tick
20:07 Yuzu-: I already did that part, it's something like this now: http://osu.ppy.sh/ss/1530795
20:08 -Bakari-: 00:28:058 - there's some instrument in music like whistles or so, it starts at this point and sounds pretty awesome
20:09 -Bakari-: you may want to emphasize it. just let me know if you want me to suggest you a pattern
20:12 Yuzu-: http://osu.ppy.sh/ss/1530806 too clumped up?
20:13 -Bakari-: sounds nice <3
20:14 Yuzu-: same for the next time the instrument plays, right?
20:14 Yuzu-: around 5 beats after
20:14 -Bakari-: yeah, you understand everything really fast :)
20:16 Yuzu-: It's a bit more complicated after because of the way I placed my objects
20:19 Yuzu-: http://osu.ppy.sh/ss/1530833 How does this sound for the second instrument?
20:20 -Bakari-: pretty nice, imo
20:20 -Bakari-: well, I guess you got what I was trying to say.
20:21 -Bakari-: there're some rhythm mistakes, and you already understood how to fix them
20:21 -Bakari-: apart from the instruments, you're ignoring/missing vocals in some parts.
20:21 Yuzu-: Well I still need to get them first :)
20:23 -Bakari-: 00:48:975 - "smoke" should be mapped with a circle, imo. try making the slider shorter
20:23 -Bakari-: and placing a circle
20:23 -Bakari-: so, the slider will be finished at 00:48:642 -
20:24 -Bakari-: oh, and new-combo-placement can also be improved.
20:25 -Bakari-: 01:22:308 (1) - i've already mentioned that such sliders are hard to read and not the best idea for this kind of diffs
20:25 Yuzu-: http://osu.ppy.sh/ss/1530854 tried to make the sliders visible
20:25 -Bakari-: distance between (6) and (1) seems wrong :P
20:25 Yuzu-: it's not
20:26 Yuzu-: Anyway, before 01:22:308 (1) -
20:26 Yuzu-: isn't the rhythm a bit off too?
20:26 -Bakari-: well, sometimes it's hard to tell ny looking at screenshots
20:26 -Bakari-: yeah, it is :)
20:28 -Bakari-: 01:25:308 (2) - i generally dislike such sliders, but I think this one really needs to be changed
20:29 Yuzu-: http://osu.ppy.sh/ss/1530867 ?
20:30 -Bakari-: yeah, same for all sliders with 2+ repeats
20:30 -Bakari-: 01:27:975 (1,2,3,4,5) - try mapping the spinner?
20:30 -Bakari-: two spinners in a row is a bit boring and the first one can be mapped easily
20:30 -Bakari-: http://puu.sh/8geIN.jpg
20:31 Yuzu-: ok
20:31 Yuzu-: I will
20:34 -Bakari-: well, you can use [http://osu.ppy.sh/forum/t/131540 this program] or just ask Rad- to help you with hitsounds
20:35 Yuzu-: http://osu.ppy.sh/ss/1530881 rearranged 4 and 5 and the rest is on the screenshots http://osu.ppy.sh/ss/1530881
20:36 -Bakari-: seems ok
20:36 Yuzu-: wow
20:37 Yuzu-: remember that thing you said it was not snapped
20:37 Yuzu-: turns out it really wasn't, and it was huge lol
20:37 -Bakari-: so, try to look for a few more rhythm mistakes as we might miss some of them
20:39 -Bakari-: woring on comboing is also needed
20:39 Yuzu-: gonna arrange the combo colors now
20:39 Yuzu-: and give it to you when im done k?
20:39 -Bakari-: and you can try to make your patterns more playable
20:39 -Bakari-: https://osu.ppy.sh/news/61334266941
20:41 -Bakari-: don't take it too seriously, but try to understand what's flow and how can you use it to improve your diff
20:42 Yuzu-: yeah
20:43 -Bakari-: your diff is not bad, but you should try to do hitsounds. at least try to understand them :)
20:44 -Bakari-: also, visually, you can make your map better. there're two ways to do it flow and symmetrical patterns. flow seems to work better with your style, so..
20:44 -Bakari-: also, comboing is.. well, you're changing it, so it'll be okay soon, I guess.
and part 2
16:54 -Bakari-: Hey, Pedro!
16:54 *-Bakari- hides
16:55 Yuzu-: Hey, stalker :3
17:03 -Bakari-: 00:35:486 (4) - da-da-da-day~
17:04 -Bakari-: kinda feeels like a nw combo would fit here. it will help you to emphasize the music
17:04 Yuzu-: oh
17:04 Yuzu-: Just noticed that 00:36:653 (1) - is a bit off
17:05 -Bakari-: http://puu.sh/8hpaN.jpg
17:09 -Bakari-: try moving new combo from 00:51:653 (1,4) - (1) to (4)
17:09 -Bakari-: https://osu.ppy.sh/ss/1533338
17:10 -Bakari-: sounds much better with the vocals, imo
17:13 -Bakari-: 01:02:653 (4,1,2) - tried to make it sound better with vocals
17:13 -Bakari-: http://puu.sh/8hpu9.jpg
17:13 -Bakari-: here's what I got
17:17 Yuzu-: Got something similar, same on the timeline
17:17 Yuzu-: got it
17:18 -Bakari-: 01:13:486 (1) - i told you previously that it's better to avoid such sliders. try some [http://osu.ppy.sh/ss/1533364 weed]
17:19 Yuzu-: well
17:19 Yuzu-: my browser isn't opening any links atm
17:19 Yuzu-: idk why
17:19 -Bakari-: gosh
17:19 Yuzu-: can you just ctrl + v that without the weed thingy?
17:19 Yuzu-: i'll write it
17:19 -Bakari-: http://osu.ppy.sh/ss/1533364
17:20 -Bakari-: i just thought that all these links a re pretty boring, and tried to make it more interesting :P
17:20 Yuzu-: ooh
17:20 Yuzu-: looks good
17:21 -Bakari-: 01:15:486 (1,1,1) - try to remove new combo from the last two sliders. NC Spam is not a good thing and it is better to avoid it.
17:21 -Bakari-: if you want to emphasize the beats, try using hitsounds (later)
17:21 Yuzu-: Done
17:22 -Bakari-: 01:18:653 - try finishing the spinner here. and starting an 1/1 slider at 01:18:987 -
17:23 -Bakari-: http://puu.sh/8hpTG.jpg
17:23 -Bakari-: changed your pattern a bit, btw
17:23 -Bakari-: just see if you like it more :)
17:23 Yuzu-: Hmm
17:24 Yuzu-: I kinda took what you said earlier and made a 1/1 slider with a blanket on 01:19:653 (2)'s start
17:24 Yuzu-: I kinda liked it
17:26 -Bakari-: my god, how could I miss it
17:26 -Bakari-: 00:15:153 -
17:26 -Bakari-: listen to the spinner, guess you'll find something wrong in the end :P
17:27 Yuzu-: true
17:27 Yuzu-: Uh, how about 00:17:319 (4) -
17:27 Yuzu-: finishing on red tick?
17:27 -Bakari-: 00:47:653 (2,3,4) - spacing feels broken, right?
17:28 -Bakari-: there's a beat on 00:17:653 -
17:28 -Bakari-: so, I think that finishing (4) there is ok.
17:28 Yuzu-: k
17:28 -Bakari-: 00:20:820 - maybe you've missed a circle here, tho.
17:28 Yuzu-: and that spacing feels broken but isn't
17:28 Yuzu-: at least DS doesn't say anything
17:29 -Bakari-: http://puu.sh/8hq8x.jpg
17:29 Yuzu-: That the circle coordinates or...?
17:30 -Bakari-: 00:50:986 (3,1) - x0,67 DS here. just a minor mistake, but since it's noticeable
17:30 -Bakari-: well, look at what DS says
17:31 Yuzu-: Saw it, I think it's fixed
Thanks for your mod ^^-Bakari- wrote:
Yo, random mod.
[General][Easy]
- Check the name, of the remixer/song's author, it's supposed to be MowtenDoo, if I'm not mistaken! You were right, done.
- According to the rules it is better to use 1024x768 or 1366x768 BG. It wll make your BGs compatible with the most of the displays. So, please, try to resize your current one or find a new one. That would be ok if there weren't 16:9 monitors like mine, so im keeping the size since it fits better for most really http://puu.sh/8ihp8.png Edit: ups, had mistaken for he previous bg size, sry about that.
Note: don't know how to resize/can't find a new one? Poke me in-game!- You have no kiais on Easy diff, please add one in order to keep consistency. My mistake, fixed.
- Timing on Weedsane is different from the rest of the mapset. It is unrakable, please try to fix it asap. Forgot to save lol, fixed.
- Please disable Widescreen support (it is for widescreen storyboards only) and letterboxes (they may conflict ith the video, too). It doesn't matter if i change it, because osu detects if there is a storyboard or not so i dont have to change anything here, and about letterbox, i like with video actually, and only one diff has it.
Note: in case if you don't know it's in Song Setup > Storyboarding- I'd move Nichijou to the tags, and remove it from source. Since the video is awesome, but it is not from anime. It's just a remix Done
- Your Normal hitsounds are way too loud and some drum parts are ignored. Please, consider re-working hitsounds. You may need some help with it, or oyou can try to do it on your own. Done
Note: you can ask someone for a detailed hitsound mod OR you can try to improve them on your own. improving them by yourself will improve your mapping skill a lotSorry but i completely redid Easy difficulty, made it more ''beginner'' friendly *cough* *DTHDFLHR* cough*
- First of all, try making your comboing a bit more consistent. It will help beginners to understand your patterns better. Keping combos ~2nd big white line (or downbeat) will fit with music and vocals and also helps you to be more consistent.
- The rhythm is really hard to follow for beginners. Nomally Easy diffs have consisten 1/1 rhythm, while here, you use lots of different rhythm changes. There're two things to do:
1)Try to use more consistent rhythm. Simplify your patterns where it is possible. I'll tell more about this, ofc.
2)Reduce Overall Diff. Try to use OD1 here in order to make it friedndlier towards beginners!- 00:06:153 - "every" in vocals is ignored. I recommend you to map it, like this or so. Slider fits here and what's more it makes your rhythm a bit simlier because sliders are easier to hit.
- 00:18:320 (1,2) - this one is kinda minor - try dixing the blanket here? It will not take too much time but neat pattern may impress some beginners and they also look very cool! Try it!
- 00:23:653 (1) - try making the slider 1/2 longer, so it'll end at 00:24:153 - it'll work with snoop's voice pretty good and will make your rhythm a bit more playable.
- 00:46:653 - sounds like a circle here may help to keep your rhythm a bit more playable + there're some instruments being ignored, so the circle will fit, imo.
- 00:56:320 (2) - try removing the circle it is not really important and your rhythm feels a bit better without the circle.
- 01:13:653 - the song is pretty short, so I'd map the break. There's absolutely no need to have it there and beginners may feel kinda bad because that's the only diff with a break here.
- 01:27:986 (1) - no-no-nope. Sorry, but I think you really should change the slider. THe second reverse-arrow is way too hard to notice and it may confuse beginners because they're not used to such sliders. Replace the repeats with one long slider without repeats. It will be much easier but still fitting!
The diff itself has some rhythm mistakes, whic should be fixed. Try to look at your diff again after cheching my mod and see if there's anything else left. Hitsounds and flow can also be improved, but only when you finish changing your rhythm. The diff is not bad, but it still needs lots of work.
[Yuzu's Normal]
We've modded Yuzu's dff via IRC.IRC log19:16 -Bakari-: First of all, how about muting sliderslide sound?
19:16 -Bakari-: Volume of the hitsounds in general feels pretty loud to me.
19:17 Yuzu-: Well, the mapper (a friend of mine) took care of the hitsounds for all the diffs
19:17 Yuzu-: mainly because I still haven't really learned how to use them properly
19:17 -Bakari-: Alright, then I'll just post it, then
19:17 Yuzu-: I've been really into mapping for what... 3 days?
19:17 Yuzu-: xD
19:17 -Bakari-: Well, you did pretty good :D
19:18 Yuzu-: thanks, I guess
19:18 -Bakari-: guess he also did combo colours and other general stuff, right?
19:19 Yuzu-: I did my combo colors, but he changed them around a bit
19:19 -Bakari-: well, I didn't really like them, but whatever.
19:21 -Bakari-: 00:06:487 (4) - try to remove the repeat and emphasize 'vocals' properly. [http://osu.ppy.sh/ss/1530618 like this]
19:22 Yuzu-: But 00:07:653 (1) - stays where it is?
19:22 Yuzu-: wait
19:22 Yuzu-: nvm I think I got it
19:23 Yuzu-: got it, liked it
19:24 -Bakari-: 00:09:487 (4,1,2) - I pretty much like your rhythm there, but it plays a bit awkward, imo.
19:24 -Bakari-: I am talking about moves of a cursor
19:24 -Bakari-: I've tried to improve it, and [http://osu.ppy.sh/ss/1530633 here's] my pattern.
19:25 -Bakari-: i did not change rhythm, just placement and shapes of the sliders. Try it and see if it plays better :)
19:25 Yuzu-: yeah, I noticed. the curves get a bit weird, and I also noticed I had to move the circles a bit
19:26 -Bakari-: 00:09:820 (1,2) - also, move new combo from (1) to (2)
19:26 -Bakari-: he sings smoke weed every (new combo) day. and it looks weird, imo
19:27 Yuzu-: I'll probably remake the combo colors myself, to the way they were
19:27 Yuzu-: But yeah, changed the sliders
19:28 -Bakari-: 00:18:653 (2,3,4) - try to listen to this with 25% playback rate
19:28 -Bakari-: you may notice that it gets off sometimes
19:29 Yuzu-: I saw it
19:30 Yuzu-: hmm.
19:30 -Bakari-: move 00:37:987 (1) - to 00:37:653 - in order to follow snoop's words
19:31 -Bakari-: 00:44:987 - whoops, we're off vocals again :(
19:31 Yuzu-: wait a sec, I'm trying to fix those 2 sliders first
19:31 Yuzu-: on 18
19:33 Yuzu-: 00:18:653 (2,3,4) - how does [http://osu.ppy.sh/ss/1530657 this] sound?
19:35 -Bakari-: http://osu.ppy.sh/ss/1530662
19:35 -Bakari-: try this, it is more playable because it's 1/1 rhythm and it sounds pretty nice, imo
19:38 -Bakari-: 00:55:987 (2) - ending this one at 00:56:320 - will give you more consistent rhythm + it sounds better with vocals, imo
19:38 Yuzu-: Isn't it a pretty big jump from 00:20:487 (5) - to 00:20:987 (1) - ?
19:39 -Bakari-: well, I didn't try to organize the pattern. Just listen to the rhythm
19:39 Yuzu-: Yeah, I heard it
19:39 Yuzu-: sounds good
19:39 -Bakari-: by the way, I can start pointing out more rhythm mistakes
19:54 -Bakari-: 00:09:808 (6,1) - replacing them with a slider would be a good idea. You know, that gap is a bit confusing.http://osu.ppy.sh/ss/1530752
19:55 Yuzu-: Yeah, asw it
19:55 Yuzu-: saw*
19:55 -Bakari-: 00:10:642 (2) - I would recommend you to avoid such sliders. You know, the second reverse-arrow appears too late and it's pretty hard to notice it.
19:57 -Bakari-: So, shall we go on fixing rhythm mistakes or would you like to find them on your own?
19:57 Yuzu-: Colors aside, how does this look http://osu.ppy.sh/ss/1530761
19:57 -Bakari-: yeah, looks pretty nice. shape of (5) could be better, tho :P
19:58 -Bakari-: http://puu.sh/8gcZV.jpg
19:58 Yuzu-: k, it's similar
19:58 Yuzu-: done
20:00 -Bakari-: 00:13:308 - since he starts singing "smomomomoke" here, starting spinner here is a good idea
20:01 -Bakari-: 00:15:642 (1,2,3,4) - also, kinda re-arranged your rhythm here in order to emphasize the vocals.
20:02 Yuzu-: what do you mean, re-arranged
20:04 -Bakari-: http://puu.sh/8gdh1.jpg
20:04 -Bakari-: took your pattern and re-mapped it to follow music closer
20:05 Yuzu-: I did something similar, forgot to lengthen 2 though
20:05 Yuzu-: fixed
20:06 -Bakari-: 00:19:808 - (4) sounds off
20:06 -Bakari-: try moving it to the previous red tick
20:07 Yuzu-: I already did that part, it's something like this now: http://osu.ppy.sh/ss/1530795
20:08 -Bakari-: 00:28:058 - there's some instrument in music like whistles or so, it starts at this point and sounds pretty awesome
20:09 -Bakari-: you may want to emphasize it. just let me know if you want me to suggest you a pattern
20:12 Yuzu-: http://osu.ppy.sh/ss/1530806 too clumped up?
20:13 -Bakari-: sounds nice <3
20:14 Yuzu-: same for the next time the instrument plays, right?
20:14 Yuzu-: around 5 beats after
20:14 -Bakari-: yeah, you understand everything really fast :)
20:16 Yuzu-: It's a bit more complicated after because of the way I placed my objects
20:19 Yuzu-: http://osu.ppy.sh/ss/1530833 How does this sound for the second instrument?
20:20 -Bakari-: pretty nice, imo
20:20 -Bakari-: well, I guess you got what I was trying to say.
20:21 -Bakari-: there're some rhythm mistakes, and you already understood how to fix them
20:21 -Bakari-: apart from the instruments, you're ignoring/missing vocals in some parts.
20:21 Yuzu-: Well I still need to get them first :)
20:23 -Bakari-: 00:48:975 - "smoke" should be mapped with a circle, imo. try making the slider shorter
20:23 -Bakari-: and placing a circle
20:23 -Bakari-: so, the slider will be finished at 00:48:642 -
20:24 -Bakari-: oh, and new-combo-placement can also be improved.
20:25 -Bakari-: 01:22:308 (1) - i've already mentioned that such sliders are hard to read and not the best idea for this kind of diffs
20:25 Yuzu-: http://osu.ppy.sh/ss/1530854 tried to make the sliders visible
20:25 -Bakari-: distance between (6) and (1) seems wrong :P
20:25 Yuzu-: it's not
20:26 Yuzu-: Anyway, before 01:22:308 (1) -
20:26 Yuzu-: isn't the rhythm a bit off too?
20:26 -Bakari-: well, sometimes it's hard to tell ny looking at screenshots
20:26 -Bakari-: yeah, it is :)
20:28 -Bakari-: 01:25:308 (2) - i generally dislike such sliders, but I think this one really needs to be changed
20:29 Yuzu-: http://osu.ppy.sh/ss/1530867 ?
20:30 -Bakari-: yeah, same for all sliders with 2+ repeats
20:30 -Bakari-: 01:27:975 (1,2,3,4,5) - try mapping the spinner?
20:30 -Bakari-: two spinners in a row is a bit boring and the first one can be mapped easily
20:30 -Bakari-: http://puu.sh/8geIN.jpg
20:31 Yuzu-: ok
20:31 Yuzu-: I will
20:34 -Bakari-: well, you can use [http://osu.ppy.sh/forum/t/131540 this program] or just ask Rad- to help you with hitsounds
20:35 Yuzu-: http://osu.ppy.sh/ss/1530881 rearranged 4 and 5 and the rest is on the screenshots http://osu.ppy.sh/ss/1530881
20:36 -Bakari-: seems ok
20:36 Yuzu-: wow
20:37 Yuzu-: remember that thing you said it was not snapped
20:37 Yuzu-: turns out it really wasn't, and it was huge lol
20:37 -Bakari-: so, try to look for a few more rhythm mistakes as we might miss some of them
20:39 -Bakari-: woring on comboing is also needed
20:39 Yuzu-: gonna arrange the combo colors now
20:39 Yuzu-: and give it to you when im done k?
20:39 -Bakari-: and you can try to make your patterns more playable
20:39 -Bakari-: https://osu.ppy.sh/news/61334266941
20:41 -Bakari-: don't take it too seriously, but try to understand what's flow and how can you use it to improve your diff
20:42 Yuzu-: yeah
20:43 -Bakari-: your diff is not bad, but you should try to do hitsounds. at least try to understand them :)
20:44 -Bakari-: also, visually, you can make your map better. there're two ways to do it flow and symmetrical patterns. flow seems to work better with your style, so..
20:44 -Bakari-: also, comboing is.. well, you're changing it, so it'll be okay soon, I guess.
and part 2
16:54 -Bakari-: Hey, Pedro!
16:54 *-Bakari- hides
16:55 Yuzu-: Hey, stalker :3
17:03 -Bakari-: 00:35:486 (4) - da-da-da-day~
17:04 -Bakari-: kinda feeels like a nw combo would fit here. it will help you to emphasize the music
17:04 Yuzu-: oh
17:04 Yuzu-: Just noticed that 00:36:653 (1) - is a bit off
17:05 -Bakari-: http://puu.sh/8hpaN.jpg
17:09 -Bakari-: try moving new combo from 00:51:653 (1,4) - (1) to (4)
17:09 -Bakari-: https://osu.ppy.sh/ss/1533338
17:10 -Bakari-: sounds much better with the vocals, imo
17:13 -Bakari-: 01:02:653 (4,1,2) - tried to make it sound better with vocals
17:13 -Bakari-: http://puu.sh/8hpu9.jpg
17:13 -Bakari-: here's what I got
17:17 Yuzu-: Got something similar, same on the timeline
17:17 Yuzu-: got it
17:18 -Bakari-: 01:13:486 (1) - i told you previously that it's better to avoid such sliders. try some [http://osu.ppy.sh/ss/1533364 weed]
17:19 Yuzu-: well
17:19 Yuzu-: my browser isn't opening any links atm
17:19 Yuzu-: idk why
17:19 -Bakari-: gosh
17:19 Yuzu-: can you just ctrl + v that without the weed thingy?
17:19 Yuzu-: i'll write it
17:19 -Bakari-: http://osu.ppy.sh/ss/1533364
17:20 -Bakari-: i just thought that all these links a re pretty boring, and tried to make it more interesting :P
17:20 Yuzu-: ooh
17:20 Yuzu-: looks good
17:21 -Bakari-: 01:15:486 (1,1,1) - try to remove new combo from the last two sliders. NC Spam is not a good thing and it is better to avoid it.
17:21 -Bakari-: if you want to emphasize the beats, try using hitsounds (later)
17:21 Yuzu-: Done
17:22 -Bakari-: 01:18:653 - try finishing the spinner here. and starting an 1/1 slider at 01:18:987 -
17:23 -Bakari-: http://puu.sh/8hpTG.jpg
17:23 -Bakari-: changed your pattern a bit, btw
17:23 -Bakari-: just see if you like it more :)
17:23 Yuzu-: Hmm
17:24 Yuzu-: I kinda took what you said earlier and made a 1/1 slider with a blanket on 01:19:653 (2)'s start
17:24 Yuzu-: I kinda liked it
17:26 -Bakari-: my god, how could I miss it
17:26 -Bakari-: 00:15:153 -
17:26 -Bakari-: listen to the spinner, guess you'll find something wrong in the end :P
17:27 Yuzu-: true
17:27 Yuzu-: Uh, how about 00:17:319 (4) -
17:27 Yuzu-: finishing on red tick?
17:27 -Bakari-: 00:47:653 (2,3,4) - spacing feels broken, right?
17:28 -Bakari-: there's a beat on 00:17:653 -
17:28 -Bakari-: so, I think that finishing (4) there is ok.
17:28 Yuzu-: k
17:28 -Bakari-: 00:20:820 - maybe you've missed a circle here, tho.
17:28 Yuzu-: and that spacing feels broken but isn't
17:28 Yuzu-: at least DS doesn't say anything
17:29 -Bakari-: http://puu.sh/8hq8x.jpg
17:29 Yuzu-: That the circle coordinates or...?
17:30 -Bakari-: 00:50:986 (3,1) - x0,67 DS here. just a minor mistake, but since it's noticeable
17:30 -Bakari-: well, look at what DS says
17:31 Yuzu-: Saw it, I think it's fixed
We've fixed:The diff is not bad in general. Some more modding would make it really, really good! Thanks for your help :p
- Lots of rhythm mistakes
- Some messy patterns
- Some flow issues
- Some hitsound changes
[Hard][Weedsane]
- As we've discussed in-game, please change your rhythm in the 1/3 part just like you did it with the Insane!
- Personally, I don't really like the way how you've used SV changes in your diff, To my mind, it would be better to avoid SV changes and use only x0.7 for slower parts. Fixed, by reducing the amount of SV changes, and only the ones remained are the ones i think are important
Note: Guidelines also say the same, something like "try to avoid using more than 3 different slider velocities unless it is REALLY NECESSARY", which is not the case, imo.- 00:04:653 (3,1) - the transition here feels forced. It is not a big deal and more like a matter of style, but still.. Try to make it a bit more intuitively-playable, so players will "feel" your flow. Hope you'll spot the difference! Fixed
- 00:08:320 (7,2) - nazi-modding - the overlap looks a bit messy, would be better to avoid it in order to make the diff look prettier. Thoug it's totally up to you. Fixed
- 00:12:153 (3,4) - making (4) into a "blanket" slider would look good. Example
Note: I will not complain about your patterns anymore, I thing you've got my idea and will be able to fix such patterns yourself. though, if you still have any problams - contact me for some help anytime! Even though i think that slider now is extremely close, i added anyway.- 00:32:653 (1,2,3,4) - I don't really get why do you use lower DS here? To me, these slight overlaps appear messy and distance snap changes appear really confusing to me. Try to keep your DS more consistent when it's possible. The song's rhythm is complicated enough, try to make your patterns more readable/understandable! So that it would fit the area, but fixed it now.
Note: same happens a few more times, guess you've got what I'm trying to say!- 00:36:153 (4) - that random jump was way too unexpected and tricky, moreover, the slider is a bit off, try adding a repeat to it in order to make it more fitting! example Had to fix due to it not ending on the right spot
- 00:39:653 (1,2) - feels like distance snap is broken here. It's nice to have some symmetrical patterns, but they should be readable, playable and follow the DS! Fixed
- 01:06:153 (4,5,6) - once again, minor spacing mistakes which are noticeable and make your map appear kinda messy. Neat patterns willattract players and make your map more enjoyable for them! did a new pattern
- 01:08:487 - 01:09:153 - during a testplay I felp like there was something wrong, later I've noticvced that it would be awesome to have a circle on both beats. Try doing it in order to improve your rhythm, please!
Note: 01:11:487 - whoops, pretty much the same. / 01:12:153 - come on, you just can't ignore "weed" in the vocals! Fixed, had to change the next patterns but somehow it has to work.- 01:17:820 - since the "weed" starts here, your spinner appears to be off. Starting it later would make it too short, so I recommend you to replace it with a slider! Do you like me, master? Fixed it, but with a different pattern in the end.
- 01:30:153 - start the weed spinner here, keep consistency with [Easy] and notice, that "weed" begins at 01:30:153 - and starting spinner easier makes your patttern hardly understandable! Done
Consider improving your rhythm and polishing your patterns. The diff has lots of potential and may become really awesome, just don't let it die and keep improving!The mapset needs more work and it can be greately improved. Though it has some potential, so keep improving!
- 00:15:986 (3) - not a fan of such SV changes. Same with hard, btw. Though if you want to keep it, at least place a new combo to enphasize that this pattern is slower!
Anything else seems quite alright. Though, I didn't focus on the Insane since it looked pretty much alright, and easier diffs need much more work!
~~~~~~~~~~~~~~~~
Best of luck!
Timorisu wrote:
[Easy]
00:34:653 (1,2,3,1) - I'd make this a square Done
00:38:653 (2) - Move this to the middle of the grid and adjust the previous and next slider (blanket-wise) Adjusted, but not in the middle becasue of the square i did previously
01:17:320 (1,1) - I THINK there has to be a 2/1 break b/t spinners and the following object in an Easy, not too sure tho I'll think about that, if more people see this, please be sure
01:27:987 (1,1) - ^ ^
[Hard]
00:09:487 (3) - x: 188 y: 68 looks neater Neat
00:12:487 (4) - x: 352 y: 192 looks neater Neat
00:14:153 (1,2,3,1) - These all feel weird since they're offbeat Added a circle before this pattern to fix the weirdness
00:17:487 (5) - ^ fixed
00:50:320 (2,3,4,5,1) - CTRL+SHIFT+D is your friend I really don't see that helping...
[Weedsane]
00:54:320 (1,2,3,4,5) - This curve looks... weirdYup wasnt curved right, fixed
00:57:986 (1,2,3,4,5) - CTRL+SHIFT+D this was my intention to do as o did there
Thank you for your time.Timorisu wrote:
[Yuzu's Normal]
00:07:153 (1) - Imperfect overlay Fixed
00:17:319 (4) - Blanket is kinda off Fixed for all below
00:17:986 (1) - ^
00:21:653 (3) - ^
00:26:653 (3) - ^
00:39:653 (1) - Idk I'd move this one to the left, just personal taste Didn't get it, seems fine anyway.
00:56:653 (1) - I'd add the spinner where the first inherited point is and add a cricle where the second one is It's fine like this.
Thanks for your helpKiiwa wrote:
~[Weedsane]
- 00:04:153 (3) - Move this note to 00:04:236 - to match the rhythm of the music. Wow up until now never noticed how it was a double, thanks for that
- 00:33:320 - A stream starts here, why not map it? Not sure how you saw that, but the song doesn't go like that.
- 00:52:987 (1) - Delete this note for better matching to the music. Fits the lyrics
- 00:55:653 (1,2,3,1,2) - Would be better as a spinner. I think there are enough spinners and i like the jumps
- 00:57:820 - Make this tail quieter to match song. Don't understand this part
[Hard]
- 00:35:542 (1,2) - Probably too hard for a Hard. Fixed
[Easy]Good luck!
- Add kiai to this Difficulty as it is in the other difficulties. This is really weird, i always had kiai time but when it uploads it disappears... Second time it happens on this map as well... thanks for noticing that.
- 00:56:653 (1) - Too short for an Easy. Fixed
- 01:17:320 (1,1) - Too close for an Easy. Fixed
- 01:21:987 (1) - End at 01:23:153 - sounds better. Fixed
- 01:23:987 (2) - Move to 01:23:820 - ? Fixed
- 01:30:153 (1) - Too short for an Easy. Deleted then.
Kiiwa wrote:
~[Yuzu's Normal]Good luck! Thank you for your mod ^_^
- 00:11:819 (3,4) - Make a better blanket? Fixed~
- 00:56:653 (1,1) - Probably too close for a Normal. Fixed~
- 01:13:987 - Add a hitsound. Fixed~
- 01:17:486 (1) - Too short for a Normal. Fixed~
A Mod is a Mod :p Thanks for your help ^^Kenterz9 wrote:
Hello, as requestedGeneral
In my point of view, the difficulty spread is too huge between Easy (1 star rating) and Normal (4.5 star rating) Ingame Stars don't mean anything,
Offset 3945 seems better imo Need to confirme this again with CharlesEasy
00:15:653 (1) - I feel like the distance between the spinner and this object is too short. I tried making the slider in different points, but then it doesnt fit the song nowhere :\
00:43:987 (2,1) - The distance snap is too large fixed
01:23:820 (2,1) - I actually think it's a quite bad idea to start these object in a 1/2 tick. It's hard for beginners to see it =/ Reverted to how it was thenHard
00:03:986 (1,1) - The distance snap is too large Fixed
00:10:820 (2) - Try to de-stack it from (1) to don't break the flow (someway) Somehow i did it
00:10:987 (3,1) - Distance snap too large Not anymore, fixedWeedsane
I'm not sure if the diff. name is rankable You can still tell its an insane, so...
Anything to say...
I'm sorry for the short mod, but I really don't like the song xD
Kenterz9 wrote:
Hello, as requestedYuzu's Normal
00:06:487 (2,1) - Try to stack it properly, or don't stack it. Fixed~
00:38:653 (3,1,1) - The distance snap isn't respected here, it's kind of messy (and the shape of 00:38:653 (3,1) is very strange xD) Distance Snap: Fixed~
01:10:319 (5) - Replace this slider as 01:09:319 (3)'s copy Did the opposite~
I'm sorry for the short mod, but I really don't like the song xD Thanks for your mod, and go to hell <3
Done.Charles445 wrote:
I think the DLs broke.
You might need to update again
Applied everything except noted. Thanks for your mod ^^Angelo wrote:
Hello Rad- !
Here is my mod :[ General]
- Nothing to say here, perfect!
[ Easy]
- 00:16:987 (2,1) - try to do something symmetric here
- 00:19:986 (2) - do a blanket on the 00:18:320 (1) -
- 00:35:987 (3) - center this better with 00:36:653 (1) - this slider
- 00:41:320 (2) - do a blanket with 00:41:987 (1) - this slider Distance would be screwed
- 00:41:987 (1,1) - symmetry here with these sliders please
- 01:01:987 (2) - do a blanket with the end of this slider on 01:03:320 (1) - this one
- 01:21:987 (1) - do a blanket on the 01:21:320 (2) - please
That's all for the Easy![ Normal]
- 00:29:653 (3,1) - stack these please
- 00:42:320 (1,2,3) - try to do something like 00:29:320 (2,3,4) - this
- 00:48:320 (1,2,3) - ^ i like how it is here
- 00:49:320 (3,2) - stack these
- 01:01:987 (5) - rotate this by -15 (selection centre)
- 01:20:653 (3) - move this to x:144 and y:180
- 01:26:487 (4) - move this to x:148 and y:104
That's all for the Normal![ Hard]
- 00:08:820 (1,2,3,4) - do a triangle here please like 00:19:153 (1,2,3) - here I think its fine
- 00:30:320 (2,4) - avoid the collision here please
- 00:38:987 (3) - rotate a little this slider for a better flow
- 01:03:820 (3) - move this to x:256 and y:236
That's all for the Hard![ 420 style]
- 00:24:486 (1,2,3) - do a triangle with these objects like in others diff No because it's an insane and this is how i originally intended.
- 00:23:986 (4) - stack the end of the slider with the beginning of 00:25:153 (3) - this slider Didn't really like that stack
- 00:57:320 (1,2,3,4) - make this stream more circular
That's all for the Insane and the mod!
That was my mod, i hope it will be helpful !
Good luck !
+sorry for my bad english :/
https://www.youtube.com/watch?v=NmHp_sar9zcJ1NX1337 wrote:
But is the weed in the beatmap real?
Applied everything except noted. Many thanks for your helpStatic Noise Bird wrote:
Ey. Request accepted from SNBBQ.
[Easy]
00:19:986 (2) - End point to x152|y84 for better blanket.
00:24:653 (2) - Looks and flows better at x92|y248
00:25:986 (1,1) - Move a bit more apart from each other please.
00:29:987 (1) - Stack to previous slider's end properly.
00:41:320 (2,1) - This looks really odd, please put the (2) more towards the center of the slider.
00:49:987 (1) - Move to x160|y84
[Normal]
00:29:987 (4) - Move to x176|y12 Moved to x176,y18 instead so it wasnt too far up
00:31:320 (1,2) - Consecutive straight sliders don't play too good, so curve these a bit maybe?
00:44:987 (1,2) - These aren't as bad, but still, you can do something more creative than just use straight sliders in a row.
00:55:320 (1,2) - Same as the first straight sliders part.
01:00:653 (1) - Stack with previous (3). Did that the other way around.
01:19:320 (1) - Move this one square lower.
[Hard]
00:12:153 (3,4) - Again, doesn't work. (3) should be more in the middle of the slider. I hope what i just did fixes it...
00:31:320 (1,2,3) - Straight sliders still don't look good, and play even worse in harder difficulties. Make something else please, this is not a 2008 beatmap. snb plz (fixed btw)
00:51:653 (1,2,3) - ^
[420]
00:31:320 (1,2) - Broken old sliders, just remake them and they should be fixed automatically. Ah yea noticed it now
00:51:653 (1,2,3) - See, here's a straight slider pattern that actually works and doesn't look like it's from 2008 beatmap. rip 2008, no one will understand your greatness.
I can't keep up with the difficulty here, but I guess it's an alright map?!
[General]
Your flow is good, but design suffers in several parts. Not going to point out everything since that would be a big remapping project and it's not too big a problem. Best song, by the way, will hope to see this ranked someday. Just keep up with getting mods and this will be a really great map sooner or later. Good luck!
http://bloodcat.com/osu/s/166649IMik0404 wrote:
I cant download the Beatmap from this side can you pls upload it on Mediafire or so.
Prontos arranjei todos os possiveis conflitos com NCs e tornei tudo mais simples, para evitar problemas em todas as dificuldades, obrigado! ^^Pereira006 wrote:
Ei
[Easy]
Gameplay:
- 01:15:487 (1,1) - Este spinner está muito perto no slider, é difícil de jogar para aos novatos jogadores. Quero este spinner tem ser fim no 01:17:987 por cause segue bem ritmo, se não quer muda ritmo qualquer coisa no 01:19:320 (1) Mudei para aqui 01:17:820 - para nao ser tao estranho
- 01:27:987 (1,1) - no (1) spinner é muito curto, apaga deste spinner e adiciona uma slider longe no 01:30:320 ate fim no 01:31:320 e o 01:27:987 (1) - fim ate no 01:29:987 é muito melhor se colocasse o slider 1 onde disseste ficava muito fora de ritmo, por isso deixei onde acabava, mas mudei o spinner para o slider que começasse 01:30:320 - para tbm nao estragar o ritmo.
[Normal]
Gameplay:[Hard]
- 01:08:153 (1) - Não sinto este precisa NC, apaga porque sinto o ritmo continua não está "mudar" nova Tratei dos NCs em todas as diffs
- 01:28:820 (1) - ^ mesma ^
- 01:29:987 (1) - ainda muito curto (mesma aconteceu no Easy) fiz o spinner começar no ponto vermelho entao
Gameplay:Sinto este, sobre combo cores precisa mais trabalhos, vejo tem muitos inconsistência pelo teu estilo e alguma não sente pelo deste musica
- 00:04:320 (1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Não percebo nada tua estilo deste parte, tem muitos NC diferente dos sentidos e isso ainda mostra inconsistência pelo tua estilo, eu ainda quero este precisa melhorar NCs.
- 01:03:487 (1) - apaga NC, por NC não tem nada ver ser por jump ou stream. apaga NC é melhor
- 01:08:153 (1) - ^ mesma
- 01:25:320 (1) - nao precisa NC sinto ritmo continua
- 01:27:153 (1) - ^ mesma
Podes ver outra vez que arranjei todos
[420 style]
Gameplay:Minha maior preocupação é no Easy e Normal aquele spinners, Hard e Insane precisa mais melhorar é os NC vejo está ainda inconsistência pelo teu estilo
- 00:20:986 (2) - isso deve por NC porque velocidade mudou como tu fizeste no 00:15:987 (1,1) Isto nao tinha visto, fixed.
- 01:08:653 (1,2,1,2) - apaga os dois NC, não tem nada ver por NC por cause jump, tu fizeste outras partes
Thanks for your help. should be good now.Gray Veyron wrote:
Hi
Seen some major issues in some diffs, which means i cannot qualify this carelessly and directly, so i'll take the bubble[> General <][> Easy <]
- - Searched very deeply, and looks fine.
Fixed all the spacings.
- - Did you use both 1.1x and 1.0x spacing in this diff? I prefer you use just one distance spacing at a time.
- 00:09:320 (4,1,2 ) - Check your spacing here, likely different than previous spacings.
- 00:12:653 (3,4) - ^
- 00:20:986 (1) - Unsnapped slidertail. It wasnt unsnapped its just aimod problem, so i moved the slider and put it back there and fixed itself.
- 00:39:320 (3,4,1) - Spacing~
- 00:53:987 (2,1) - ^
- 00:56:653 (3,1) - ^
- - The diff is probably fine, it's better you check every notes' spacing to ensure it's consistent due SV changing.
[> Normal <]All spacings fixed.
- 00:12:487 (6,1) - Recorrect this blanket? not really important. Ok
- 00:36:653 (1,2) - This slider shapes are kinda weird, and it's sliderpoints are weird-placed. You should do something here, like blanket, or w/e. Fixed made some patterns afterwards better
- 00:57:653 (6,1,2,3) - Spacing~
- 01:00:653 (1,2,3,4) - ^
- 01:18:653 (6,1) - ^
- - Same comment as Easy.
[> Hard <][> 420 Style <]
- 00:27:153 (1,2,3) - Not symmetric enough, so try making one? Fixed
- 00:39:653 (1,2,3) - Since it's Hard, you should try making a few small jumps here. Might emphasize with the song track. Sure
- 01:00:987 (2,3,4,5) - Spacing~ Fixed
- 01:03:153 (2,3) - ^, or is this a purposeful jump? It is, though it barely qualifies as a jump lol
- 01:24:487 (1,2) - Well, you would've already stacked this... not probably important for a fix.
- - Nice, just a few spacings.
- 00:51:653 (1,2,3) - Almost the same reason as Hard, you could also move the tail from overlapping to make a few fun jumps here. Done
- - Fine, nothing much further, but some...
Once you're done, call me back for recheck, and continue this map's process.