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Zedd - Find You (feat. Matthew Koma & Miriam Bryant)

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Topic Starter
Maeglwn

Kibbleru wrote:

m4m! :D

my map: t/197940/start=30

[Hard]
  1. 00:09:685 (3) - you could blanket? done
  2. 00:11:560 (6) - may look better done
  3. 00:13:903 (5) - better flow if u ctrl g thisdone
  4. 00:17:888 (7,8) - for patterns similar to this, copy one of the sliders and ctrl shift r and rotate it by 120, this way, they are alot more neater and polished done
  5. 00:16:247 (2) - feels a bit weird to map out that breath sound, normally you wouldn't probablydone
  6. 00:16:716 (4) - also passive slider feels a bit awkward here (strong sound on tail) i suggest make this rhythm similar to 00:20:466 (2,3) -
  7. 00:27:263 (1) - passive sliders >> done
  8. 00:28:903 (2,4) - they might overlap, even if they don't, it would give the illusion of feeling cramped so space them out done
  9. 00:31:481 - there are piano sounds here that you can map out to make it more interesting don't want to overmap it, just wanted a little bit of a beat
  10. 00:31:950 - here too
  11. 00:39:216 (5) - use a slider instead for better emphasis and consistent rhythm done
  12. 00:36:169 (5) - make the first part a bit more curved done
  13. 00:37:810 (1,3) - for (3), just copy (1) and ctrl hj done
  14. 00:42:263 - this strong sound should not be mapped on a slider repeat done
  15. 01:10:622 (3,4,5) - stack here is a bit weird, no reason here for flow to be stopped since there is no specific sounds to be emphasized and music doesnt stop either done
  16. 01:14:841 (4) - try this :3? done
  17. 01:26:794 (7,8) - blanket better? done
  18. 01:35:700 (7) - place it down here for better flow here done
  19. 01:39:685 (7) - similar idea as ^ done
  20. 01:46:481 (5) - i think this is a better rhythm done
  21. 02:21:638 (4) - do not stack this with the rest as it is not a part of the same pattern, or does not make sense to be a part of it done
  22. 02:34:060 - im not sure if copy pasting is rankable... many BATs dont like it I think it's dumb and I only did it because I was a little lazy, so I fixed up a lot of it. but copy and paste is definitely rankable, I've seen it for myself :P
[Normal] a lot of these points may be different now that this is now a hard, CS changed so things that touched probably don't now
  1. consider lowering your SV a bit, 1.6 is quiet high imo hard
  2. 00:10:153 (2,3,4) - stacking may be confusing for normal difficulty, or, actually, this may even be considered an antijump hard
  3. 00:11:560 (5,3) - messy overlap done
  4. 00:14:606 (6) - when you repeat it more than once it becomes hard to expect, not recommended especially in normal or below, besides, this isn't a very good rhythm anyway done
  5. 00:21:872 (4,5) - bit too close, space out cs
  6. 01:15:310 (1,2) - ^ cs
  7. 00:24:216 (2) - these touch, space out cs
  8. 00:27:497 (4,1) - very awkward flow here done
    many repetitive problems as with hard so i won't state them ?
  9. 01:11:560 (1,2,3,4,1,2,3,4) - too hard to read and play for normal hard
  10. 01:12:966 (3,1) - keep distance snap consistent hard
  11. 01:33:122 (1,2) - 1/4 not acceptable in normal lol hard
  12. 01:37:106 (5,6) - ^ this is also hard to read as (6) is basically hidden under (5) fixed in all situations
    In general, i feel like this normal difficulty is too hard. Although difficulty is a matter of opinion, the normal difficulty basically has the same rhythm as hard but with lower CS I agree, it's a hard now
  13. 02:26:560 (1,2,3,4) - stream rhythms in normal oh dear. hard
[Easy]
  1. 00:10:622 (1,2,3) - no anti jumps in easy >_< keeping spacing consistent is a MUST! fixed a lot of them, but there's still some minor ones
  2. 00:16:716 (1,2,3,4) - u know why :) done
  3. 00:30:310 (1) - same issue as in normal :P ?
  4. 00:45:310 (1,2,3) - readability issues, don't stack them up like this done
  5. again, consider lowering SV a bit don't think this one is necessary as much
  6. 01:33:825 - there are unnecessary green lines here, delete them done
  7. 01:33:122 - for this kiai part consider NC every 2 stanzas (big white ticks) instead of every 1 done
Thank you VERY much for the mod, was a very good one
Come[Back]Home
General: You have to resnap some timing points

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much.
00:32:653 (2) Ugly overlap with 00:31:247 (2)
01:21:638 (3) No distance snap? Could be confusing
01:27:497 (2) Overlap with 01:26:091 (4)
02:49:060 (1) overlap with 02:48:122 (5)
03:13:435 (1) ^

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly
Normal is not completed right?

Hard
Ar -1
And why didnt you use curvy sliders? xD
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example)
00:26:091 (2) ^
01:09:685 (1) Bad overlap with 01:09:216 (4)
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it

Insane
00:36:169 (5) Distance snap?



Thats all, i wish you good luck with your map, and if you need help just ask me :33
Topic Starter
Maeglwn

Come[Back]Home wrote:

General: You have to resnap some timing points generally they serve the same purpose in the song so I didn't resnap

Easy
00:12:497 (4,5) Its just my opinion, but i think that those sliders are looking ugly, why not something like this? http://osu.ppy.sh/ss/1533204 fixed
00:20:466 (1,2,3) I think that those overlaps can confuse new players to much. fixed
00:32:653 (2) Ugly overlap with 00:31:247 (2) fixed
01:21:638 (3) No distance snap? Could be confusing don't understand what you mean
01:27:497 (2) Overlap with 01:26:091 (4) fixed
02:49:060 (1) overlap with 02:48:122 (5) fixed
03:13:435 (1) ^ fixed

Normal
01:28:435 (1) I think that this overlap with 01:26:794 (5) looks ugly fixed
Normal is not completed right?

Hard
Ar -1 fixed
And why didnt you use curvy sliders? xD ? o.o
00:24:216 (2) This one looks ugly, maybe something like this http://osu.ppy.sh/ss/1533230 (Its just an example) I actually wanna keep that one the same for right now, I'll work on it
00:26:091 (2) ^ ^
01:09:685 (1) Bad overlap with 01:09:216 (4) fixed
02:23:278 (2) This overlap is not that bad, because of ar, but i think it still could look ugly if you play it doesn't seem to effect gameplay, so going to pass on this one

Insane
00:36:169 (5) Distance snap?fixed



Thats all, i wish you good luck with your map, and if you need help just ask me :33


Thank you much for the mod!
izzydemon
SPOILER
20:15 Maeglwn: MOD MY MAP DAWG
20:15 Niokin: ;w;
20:16 Niokin: my modding sucks
20:16 Maeglwn: THAT's WHAT EVERYBODY SAYS
20:16 Maeglwn: BUT IDC
20:16 Maeglwn: IT HELPS CAUSE I SUCK
20:16 Niokin: adsfasdfasdfadsfa k
20:16 Niokin: you get my last standard mod ever
20:16 Maeglwn: YES
20:16 Maeglwn: t/202051
20:16 Niokin: np it
20:17 Niokin: ;w
20:17 Niokin: i have osu direct
20:17 Niokin: pls mage
20:17 Maeglwn: think I'm on cooldown
20:17 *Maeglwn is listening to [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant)]
20:17 Maeglwn: oh there we go
20:17 Niokin: yay
20:18 Maeglwn: why does it say you're in japan
20:18 Maeglwn: I asked this already I think
20:18 Maeglwn: LOL
20:18 Niokin: cause vpn
20:18 Niokin: playing a region locked game rn
20:18 Maeglwn: ohhh
20:18 Maeglwn: fun
20:19 Maeglwn: oh okay
20:19 Maeglwn: that makes sense
20:19 Niokin: ye
20:19 Niokin: still 50% oh wow
20:19 Niokin: shitty vpn
20:19 Niokin: i think i can shut it off now
20:19 Maeglwn: probably lol
20:20 Niokin: lot faster now
20:21 Niokin: done bb
20:21 Maeglwn: hawt
20:21 Niokin: irc mod because i can
20:21 Niokin: les go
20:21 Niokin: open easy pls
20:21 Maeglwn: alright lol that works
20:22 Maeglwn: kay
20:22 Niokin: 00:10:622 (1,2,3) - why did you make a dick
20:22 Niokin: but no really that looks ugly
20:22 Niokin: uhhhh lemme think
20:22 Maeglwn: LOL alright I'll fix
20:23 Niokin: http://osu.ppy.sh/ss/1535247
20:23 Niokin: try this
20:24 Maeglwn: distance snap doesn't agree
20:24 Niokin: fuck distance snap
20:24 Niokin: row row fight the powa
20:24 Maeglwn: http://puu.sh/8icPG.jpg
20:24 Maeglwn: there I did that
20:24 Maeglwn: lol
20:24 Niokin: mmm
20:24 Niokin: well yea it's better
20:25 Niokin: 00:16:481 -
20:25 Niokin: instead of those circles
20:25 Niokin: ...hold on
20:25 Niokin: do this
20:25 Niokin: http://osu.ppy.sh/ss/1535256
20:25 Niokin: ffff forgot nc
20:26 Niokin: 00:19:060 (5) - why is it there the sound is on the red tick
20:27 Niokin: asdfsdfaf bad slider
20:28 Niokin: http://osu.ppy.sh/ss/1535262 B)
20:29 Niokin: ok so you did this a lot of times http://osu.ppy.sh/ss/1535264
20:29 Niokin: and that really doesnt look good most of the time
20:29 Niokin: that kinda pattern works only when you mirror it
20:30 Niokin: like this http://osu.ppy.sh/ss/1535267
20:30 Maeglwn: okay I'm alive now
20:30 Niokin: do the same with the next two sliders
20:30 Niokin: looks real good
20:32 Maeglwn: oh yea I fucked up on those sliders and never fixed it
20:33 Niokin: 00:31:247 (2) - asdfasddasfadsf why
20:33 Niokin: you could have done a sexy pattern there
20:33 Niokin: just 90º flip (1)
20:33 Niokin: actually i thought the other one was flipped too nvm
20:34 Niokin: just redo the pattern
20:34 Niokin: flip each of them with 90º
20:34 Maeglwn: wha
20:34 Maeglwn: LOL
20:34 Niokin: like this
20:34 Niokin: http://osu.ppy.sh/ss/1535271
20:34 Niokin: ignore the timeline
20:36 Niokin: 01:23:044 (4,1) - huge spacing wtf
20:36 Maeglwn: yea I gotchu
20:36 Maeglwn: oh yea that is weird
20:37 Niokin: 02:22:810 (1,2) - nononononono
20:37 Niokin: don't make them like that
20:37 Niokin: you could make like a double blanket
20:37 Niokin: with the end of 02:21:872 (2) -
20:38 Niokin: 02:59:372 (5,1) - high spacing again
20:39 Niokin: k normal now
20:39 Maeglwn: wow that helped a lot
20:39 Maeglwn: LOL
20:40 Maeglwn: alright brb fast, just post things, gotta bring this thing downstairs
20:40 Niokin: ooooookay
20:40 Niokin: there's a lot of stuff i didn't point out though because they were all the same
20:41 Niokin: if i spent time pointing those out i'd spend three hours lecturing you on how to map well
20:41 Niokin: and that's not what anyone should go for on their first attempts at mapping
20:41 Niokin: just my opinion
20:41 Maeglwn: blah why does everybody say first attempt though
20:41 Niokin: attempts*
20:41 Niokin: i know it's not your first
20:41 Maeglwn: makes me feel like a nooblord when I've been mapping for a pretty decent amount of time
20:41 Maeglwn: LOL
20:42 Niokin: i'm not sure what was your very first
20:42 Niokin: i think it was that tut tut child map
20:42 Maeglwn: nah
20:42 Maeglwn: first was a machine head map
20:42 Maeglwn: then before that a perfect circle map
20:42 Niokin: well that's what you should feel like a nooblord about
20:42 Maeglwn: or after*
20:43 Niokin: but you really did improve from those
20:43 Niokin: compared to this
20:43 Niokin: it's p good
20:43 Niokin: okay that was a huge speech about why i don't have anything to talk about on normal
20:43 Niokin: MOVING ON
20:44 Maeglwn: LOL
20:44 Maeglwn: the normal is like
20:44 Maeglwn: 90% better than the easy too
20:44 Maeglwn: oh well
20:44 Niokin: okay so there's some stuff i'm skipping on hard because it's exactly like what i told you about on easy
20:44 Niokin: bad mirrored sliders and whatnot
20:45 Maeglwn: yea that's fine
20:45 Niokin: 00:21:872 (4,5) - you totally missed a chance to do a cool pattern http://osu.ppy.sh/ss/1535282
20:45 Niokin: that is how you make sliders
20:45 Maeglwn: oh yea
20:45 Maeglwn: when I mapped this
20:46 Maeglwn: I didn't know ctrl-g existed
20:46 Maeglwn: so that's why that's not there XD
20:46 Niokin: wow just how old is this map
20:46 Maeglwn: uhhh
20:46 Maeglwn: 2 days
20:46 Maeglwn: :D
20:46 Niokin: LOL
20:46 Maeglwn: this entire mapset was done over spring break
20:46 Maeglwn: and the normal is probably the best of the 4
20:46 Maeglwn: lol
20:48 Maeglwn: fixed
20:49 Niokin: http://osu.ppy.sh/ss/1535289 pffff this works
20:49 Niokin: 00:23:747 -
20:49 Niokin: do the same with the next one too
20:49 Niokin: (mirror (2) )
20:49 Maeglwn: b-but
20:49 Maeglwn: my beautiful sliders
20:49 Maeglwn: cries
20:50 Niokin: i have no idea how to make a self-blanketing slider let me try LOL
20:51 Niokin: o yea also
20:51 Niokin: on the two ones i told you to ctrl g before
20:51 Niokin: do this with the circles http://osu.ppy.sh/ss/1535290
20:51 Maeglwn: it's kay lol
20:51 Maeglwn: I fixed
20:51 Niokin: okay
20:52 Niokin: http://osu.ppy.sh/ss/1535292 hahahaha what am i doing
20:52 Niokin: idk i have no creativity
20:52 Niokin: you can keep the beautiful sliders then i guess
20:52 Maeglwn: nah I siwtched to yours
20:52 Maeglwn: it's kay
20:52 Maeglwn: or the first ones
20:52 Maeglwn: lol
20:52 Niokin: 00:32:653 (2) - ctrl g
20:53 Maeglwn: GOD DAMN YOU GENIUS
20:53 Niokin: not really
20:54 Maeglwn: shhh
20:54 Niokin: 01:15:310 (1,1,2,3,4) -
20:54 Maeglwn: it was a genius idea
20:54 Niokin: http://osu.ppy.sh/ss/1535299 B) thank me later
20:54 Maeglwn: wait what
20:54 Maeglwn: am I looking at
20:55 Niokin: flip (1)
20:55 Niokin: ctrl j then ctrl h
20:55 Niokin: then do the cool thing with the circles
20:56 Maeglwn: but
20:56 Maeglwn: it's a hard
20:56 Maeglwn: :(
20:56 Maeglwn: I thought you weren't supposed to have those things on hards
20:56 Niokin: that's perfectly fine imo
20:56 Niokin: ok so a lot of sliders on the kiai
20:56 Niokin: you could do the 90º thing i told you about
20:57 Niokin: it's ctrl > / ctrl < if i forgot to tell you cause i think i did
20:57 Maeglwn: oh well yea I know that
20:57 Maeglwn: what do you mean the 90 degree thing
20:57 Maeglwn: oh
20:57 Maeglwn: the pattern
20:57 Niokin: yeah
20:57 Niokin: 02:28:435 (1) - this looks ugly under (4)
20:58 Niokin: yea the 90 degree thing goes for both kiais
20:59 Niokin: 03:09:685 (1,2) - blanket is wrong
20:59 Maeglwn: fixed
20:59 Niokin: oookay insane then
20:59 Niokin: that diff name isn't rankable btw
20:59 Maeglwn: IT IS NOW
20:59 Maeglwn: AHAHAHAH
20:59 Niokin: wat
21:00 Maeglwn: THEY CHANGED ITTTTTTTTTTTTTTTT
21:00 Niokin: oh
21:00 Maeglwn: SO INSANES CAN HAVE DIFF NAMESSSSSSSSSSSS
21:00 Niokin: okaaaay
21:00 Niokin: 00:08:747 (1,2) - you know the drill
21:00 Maeglwn: dkun gave me the idea
21:00 Maeglwn: lol
21:00 Niokin: 00:11:560 (6) - sweet
21:00 Maeglwn: yea I know
21:00 Maeglwn: yea somebody told me to do that
21:00 Maeglwn: I was like "MAN BLANKET SLIDERS ARE COOL"
21:00 Niokin: 00:18:825 (8) - looooooool nice
21:00 Maeglwn: shame I don't know how to do them super well
21:00 Maeglwn: YES I KNOW RIGHT
21:00 Maeglwn: loops are beau
21:01 Niokin: 00:38:513 (1) - ctrl+g
21:01 Niokin: 00:38:981 (2,3) - please no
21:01 Niokin: put (2) on the start of 3 that pattern is so aadfasdfasdf
21:01 Maeglwn: lol it's funny cause somebody told me to ctrl g that the way it was
21:01 Maeglwn: and do that pattern
21:01 Maeglwn: LOL
21:01 Niokin: who
21:02 Niokin: the heck
21:02 Maeglwn: kibbleru I think
21:02 Niokin: 21:01 Niokin: who
21:02 Maeglwn: idk it actually does play really cool with 1 ctrlged the way it is
21:02 Maeglwn: 2 I was always iffy about though yea
21:02 Niokin: well okay then keep 1
21:02 Niokin: but please change 2
21:02 Niokin: 01:07:575 (5,1) - same
21:03 Niokin: 01:12:966 (10) - don't make a new one just copy 8 and 9
21:03 Niokin: actually
21:03 Niokin: copy 9 for all of them
21:03 Niokin: that's the best one
21:04 Niokin: http://osu.ppy.sh/ss/1535309
21:04 Niokin: 01:13:435 (1,2,3,4) -
21:04 Niokin: do that there
21:04 Niokin: plays out really cool
21:05 Maeglwn: OMG YOu'RE THE SECOND PERSON THAT TOLD ME TO CHANGE THAT PART TOO
21:05 Maeglwn: ASKDFAIJSDF
21:05 Maeglwn: lol
21:05 Maeglwn: oh well
21:05 Niokin: yep
21:05 Niokin: 01:38:747 (3,4,5,6,7) - the hell is up with the spacing here
21:05 Niokin: 01:42:731 (5,6,7,8) - ^
21:06 Niokin: 01:46:013 (3,4) - sudden jump
21:06 Niokin: 01:50:700 (7) - just put it where (1) starts triangles are nice :^)
21:07 Niokin: 01:58:435 (8) - same, put it where (1) starts
21:07 Niokin: and do distance snap
21:08 Niokin: pretty much everything i said above is in the second kiai too ;w;
21:08 Maeglwn: yea cause it's a copy and paste
21:08 Maeglwn: :P
21:08 Maeglwn: or at least part of it
21:08 Maeglwn: that part was
21:08 Niokin: alright i'm done
21:09 Niokin: the lyrics on the video make me feel dumb for some reason holy shit
21:09 Maeglwn: BUT I LOVE THIS SONG :(
21:09 Niokin: I LIKE IT TOO
21:09 Niokin: IT'S JUST THE VIDEO
21:09 Niokin: well ye
21:09 Niokin: good luck man
21:10 Maeglwn: lol alright ty man
21:10 Niokin: np
Raiku
MUMBLE MOD APPROVED BY DKUN - to be continued

SPOILER
2014-04-22 02:28 Raiku: 00:09:685 (2,2) -
2014-04-22 02:29 Raiku: http://puu.sh/8ilga.jpg
2014-04-22 02:30 Raiku: http://puu.sh/8illM.jpg
2014-04-22 02:31 Raiku: 00:12:497 (4,5) -
2014-04-22 02:31 Raiku: http://puu.sh/8ilqi.jpg
2014-04-22 02:34 Raiku: http://puu.sh/8ilBn.jpg
2014-04-22 02:34 Raiku: 00:16:481 (1,2) -
2014-04-22 02:37 Raiku: 00:20:466 (1,2,3,4) -
2014-04-22 02:37 Raiku: http://puu.sh/8ilOa.jpg
2014-04-22 02:38 Raiku: 00:28:435 (3,4,1,2) -
2014-04-22 02:42 Raiku: 00:39:919 (4,1,2) -
2014-04-22 02:42 Raiku: http://puu.sh/8im8Q.jpg
2014-04-22 02:44 Raiku: offset 296
2014-04-22 02:47 Raiku: 00:44:358 (1) -
2014-04-22 02:48 Raiku: 01:26:077 (4,1,2,3,1) -
2014-04-22 02:50 Raiku: http://puu.sh/8imCJ.jpg
2014-04-22 02:53 Raiku: 02:19:983 (3,4,1,2) -
2014-04-22 02:55 Raiku: http://puu.sh/8in0U.jpg
2014-04-22 02:58 Raiku: 02:23:733 (4,1) -
Raose
yoooo

nice signature

this mod uses old timing btw

Reclaimed
Consider raising HP by 1 for more difficulty progression (Hard also has HP 6 so)

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :( maybe move (4) and the next couple notes over? https://imgur-archive.ppy.sh/SGRgGZS.png
02:27:028 (6,1,2,3,4,5,6,7,8,9) - aaaa there's a really audible stream in the background that i think would be cool to map since this is the hardest diff of the set :P maybe kick sliders leading into a stream?
02:30:310 (1) - maybe end this spinner at 02:33:356 and start a stream from 02:33:591 to 02:34:060 (1) ?
02:36:638 (3,4) - consider unstacking these, I think it'd be more epic and fitting for the kiai if there was more movement around the map
02:46:013 (3,5) - adjust these so that they blanket 02:46:481 (4) for a neater look?
02:52:341 (6) - angle this slightly so it blankets 02:52:810 (1) ?
02:59:841 (5) - missing clap on head~
03:00:310 (1,2,3,4) - same comment as beforeeeeee, wow you flipped it this time LOL
03:04:997 (1,2,3,4) - maybe fit vocals better with this rhythm: https://imgur-archive.ppy.sh/BuxbdDK.png
03:06:872 (1,2,3,4) - ^
03:07:810 (4) - curve slightly for a better blanket https://imgur-archive.ppy.sh/gRRj7ND.png
03:09:685 (1,2,3,4) - for such a calm and soft part, i think it'd be nice to emphasize the beat in the background by only putting whistles on the large white ticks
03:11:325 (4) - i'd try to avoid this overlap, it's noticeable and not too neat even with AR8: https://imgur-archive.ppy.sh/625RQVr.png
03:15:310 (8,1) - personally i think it'd be better to delete 8 and move the spinner to that spot, ending at the original time

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q

Hard
probably would be better for aesthetics to have a more consistent distance spacing between objects

00:10:153 (2,3,4,5) - for neatness purposes, it might be better to have these sliders be perfectly symmetrical along the Y axis :P as much as i dislike using symmetry in my own maps, i think it'd be a neat way to start off the map
00:12:497 (2,3,4) - consistent spacing might be look better here
00:15:075 (7) - maybe a whistle on the tail of this slider
00:19:060 (6,1) - the close proximity of these sliders might throw players off even with this moderately high AR, but it's too far for an antijump... in this case, it might be best to stick to distance snap here
00:24:216 (2) - might seem nitpicky, but move this left a bit so the tail of (1) completely overlaps the slider body for a neater look
00:26:091 (2) - ^
00:27:263 (3) - woah this jump is really high for a Hard, and it doesn't really fit here because this section is super calm. Here's a suggestion: https://imgur-archive.ppy.sh/qXeAuwr.png leading into https://imgur-archive.ppy.sh/knfLsO1.png for a nice back and forth flow (so basically, take 00:28:435 (1,2,3,4) and move the pattern up), you'd have to change the next few notes though, but i think it would flow and play better!!
00:29:841 (3) - i'd avoid this overlap personally, there's a couple things you can do!! (The AR is turned way down) https://imgur-archive.ppy.sh/HMUypYU.png or https://imgur-archive.ppy.sh/dUX7NWV.png
00:32:171 (1,2) - doesn't flow too well for me imo, maybe: https://imgur-archive.ppy.sh/LI7x2tm.png
00:38:264 (2,3,4) - i think the jump should occur at 4 rather than 3 since the pitch of the music changes :P
00:42:717 (3,4) - overlap no buenooo, maybe stack 00:42:717 (3) on top of 00:41:546 (1) 's tail and move (4) down
00:45:296 (1,2,3) - LOOOL THIS IS ALMOST THE SAME as the insane omg nothing wrong with it
01:14:827 (4,1,2,3) - for this calm section, it might be better not to have such big jumps. Ctrl+G (1) and (2) separately for better counterclockwise flow, also curve them more for better blankets LOL https://imgur-archive.ppy.sh/FRp1avd.png
01:16:936 (1,2,3,4) - maybe adjust the rhythm so that the strong sound in the bg is emphasized by the head of the slider rather than the tail (since you actually click on the head and let go when you reach the tail idk) https://imgur-archive.ppy.sh/VspjgdN.png
01:25:139 (2) - i think it'd be a nice contrast & variety if this was angled differently: https://imgur-archive.ppy.sh/9yaZM0j.png
01:36:624 (3,4,5,6) - maybe have these notes curve around instead of being so straight: https://imgur-archive.ppy.sh/YqNDRmy.png
01:44:124 (3,4,5,6) - same comment
01:55:842 (4) - maybe more consistency rhythm-wise by making this a 1/4 slider
02:00:296 (1,2,3) - make symmetrical? :P
02:25:608 (3,1) - for neatness! stack properly
02:28:421 (1) - maybe move this right more for more gradual progression into your jumps
03:02:405 (5,6,1) - consider deleting (5) and (6) and moving the spinner to where (5) is, ending at original spot, to match the YOUUUUUUU
03:04:983 (2,3,4) - similar to what i said in insane, maybe adjust rhythm to match vocals better: https://imgur-archive.ppy.sh/v6OPLOV.png
03:15:296 (7,1) - same comment as in insane

Normal
in general, you want to have all your objects be at a consistent distance snap (except for stacks i guess)
oh yes, it might not be the best idea to have stacks for 2 different rhythms throughout the maps, might throw off beginners. What I mean is, you often have stacks for 1/2 rhythms, but you also have stacks for 1/1 rhythms. It would be better to stick to 1 rhythm to do stacks on @_@ (prob the 1/2)
also blankets! :D they're slightly off sometimes, might want to touch up on those
00:12:014 (4,1) - this stack is kinda visibly off, might want to fix that
00:14:827 (4) - i think it'd be cool if this slider angled downward: https://imgur-archive.ppy.sh/933CH0J.png
00:30:296 (2,3) - imo would be better to change these to 1/1 slider to match vocals & to make it easier
00:35:217 - maybe add a circle here so the gap between it and the previous slider is 1/1, and there's a strong beat in the music
00:38:967 - ^ would ruin pattern though :( actually you leave this 3/2 gap quite frequently, so it's up to you whether or not you want to map it
00:45:999 (2) - for better circular flow, curve the other way https://imgur-archive.ppy.sh/hS0tLHg.png
01:07:796 (3,4) - place these for a more circular flow?http://puu.sh/8jpFD.jpg
01:11:546 (4,5) - maybe adjust the curves for blankets?
01:19:280 (4) - ^
01:28:421 (1) - adjust slightly so it's properly stacked :P
01:34:046 (3) - consider NCing here to signal start of kiai & epic part
01:46:233 (2) - missing clap on tail
01:56:546 (1) - woah this is really far from the previous note O_O maybe flip vertically and rotate a bit? http://puu.sh/8jqbw.jpg
02:02:288 (1) - like i said in insane, maybe move this spinner to next red tick to match the wind up sound
02:22:561 (6,1) - move these up individually for better flow? http://puu.sh/8jqjt.jpg
02:27:483 (2) - sounds a bit empty when there's no hitsounds and it's surrounded by other sliders with tons of whistles, maybe put a whistle somewhere :P
02:49:046 (6) - for more consistency, maybe put NC here, and if you want you can remove the one at 02:51:389 (1)
02:56:546 (1,2) - same comment as before
02:57:483 (2) - missing clap on tail
02:58:889 (4,6) - missing clap
03:01:702 (3) - maybe move and adjust a little for better flow imo: http://puu.sh/8jqy9.jpg
03:09:671 (4) - match strong beats in bg better by moving whistle from repeat to tail

Easy
00:10:608 (1,2,3) - adjust for more circular flow ? up to you if you like linear http://puu.sh/8jqLf.jpg
00:13:889 (5) - ctrl+g to continue the CCW flow you had going from previous slider
00:17:874 (3,4,5) - maybe adjust like this to avoid overlap and have a nice blanket? you'd have to adjust your next few notes though http://puu.sh/8jqYS.jpg
00:20:452 (1,2,3) - even though the rhythm is 1/1, it plays awkwardly since the vocals are on red ticks, maybe put sliders on red ticks?
00:29:358 (4,1) - whistle on head?
00:31:233 (2,3) - low AR makes this complete overlap hard to read for beginners, i suggest moving it.. somewhere.. else idk i can' tthink of anything @_@
00:37:796 (2,3) - 3/2 rhythm gaps are generally hard for beginners to read esp if it's from a circle to slider, try a 3/2 repeating slider?
00:45:999 (2,3) - adjust for better flow between sliders: http://puu.sh/8jrhM.jpg
LeftyRighty


Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this?

Normal
01:33:122 (1) - having this slider like this feels like it would play better


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap?
02:52:106 (3,4) - make 3 straighter to where it aligns with 4?


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied?
01:05:935 (1,2,3) - Arrange it this way so it flows better
01:33:122 (1,2) - Extend this repeat slider a bit
02:50:583 (7) - put this on the red tick
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick?
03:06:872 (1,2,3) - ^

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Topic Starter
Maeglwn

LeftyRighty wrote:



Okay, so Maeglwn forced asked me to do this. I'm a noob modder. Here we go!

Easy

I don't find too much wrong with this difficulty in my opinion.
00:46:716 (3,4) - The overlap with 4 looks strange, try this? haha I had it fixed everywhere but there, fixed

Normal
01:33:122 (1) - having this slider like this feels like it would play better I agree, but unfortunately I think it's too hard for normal :(


Hard
01:11:560 (1,2,3,4,1,2,3,4) - distance snap? just stacks lol
02:52:106 (3,4) - make 3 straighter to where it aligns with 4? fixed, I think o.o


Reclaimed
00:18:825 (8) - 00:24:216 (3) - Why are these copied? do you mean aren't? XD that was actually an issue too, fixed
01:05:935 (1,2,3) - Arrange it this way so it flows better arranged it in a bit of a different way, but fixed
01:33:122 (1,2) - Extend this repeat slider a bit fixed
02:50:583 (7) - put this on the red tick LOL, whoops. fixed
03:04:997 (1,2,3) - Remove 3, and instead put a circle on the red tick? just kinda took out 3 on this one entirely
03:06:872 (1,2,3) - ^ goes with the song, I don't like this one

Okay, that's all I have. I wish you the best on your map Maeg! Good Luck! 8-)
Thank you very much for the mod! :D
Topic Starter
Maeglwn

Raose wrote:

yoooo

nice signature

[Reclaimed]

I think the kiai and other exciting parts of the song could use some pretty big jumps! It would fit nicely with the music :D Also, a few of your patterns can be improved in terms of placement (not rhythm). That means make more spacing more equal in places, and maybe blanket sliders better in other places (then again I hate blanket mods so i won't point them out much) Also, more hitsounds!

00:11:560 (5) - add a whistle on the head of this slider to match the beat in the music similar to 00:09:685 (2)?
00:15:778 (1,2) - the gap between 1 and 2 seems a bit strange to me. I'd understand if you were only mapping to the vocals here, but (1) seems randomly placed D: How about adding a 1/2 slider at 00:16:013 to match the piano sound? If you want, you can even make it a 1/1 slider that would last until 00:16:481
00:17:185 (4) - maybe move the whistle from tail to head to emphasize the piano
00:18:356 (7) - would look better imo if this was blanketing/blanketed by 00:17:888 (6) https://imgur-archive.ppy.sh/b4zE9dD.jpg
00:26:091 (3) - whistle on tail for piano?
00:42:028 (2) - normal sampleset on the repeat? :P
00:38:513 (1,2,3,4,5) - maybe adjust the pattern this way for better flow & looks? (series of images with AR turned waaay down) https://imgur-archive.ppy.sh/AjG8sxv.jpg https://imgur-archive.ppy.sh/cqP1fzY.jpg
00:45:075 - i think it'd be really cool to have a note here (or maybe extend the previous note into a 1/2 slider), there's a pretty strong beat here & the vocals extend to this point
00:45:310 (1,2,3) - aaa this is one place i think would be really neat to have jumps, also personally, I think it'd make the pattern neater if the red anchor points were moved to the middle of each slider. There's no change in the music in terms of pitch or anything at those red points, so it might be better to move it to the middle, up to you though
01:07:341 (4,5,1) - imo it'd be better to have the jump occur at (1) instead of at (5), reason being that (1) is the start of a new verse, ah also, (5) and (1) aren't stacked properly. It's not too noticeable in game though
01:07:810 (1,2,3) - just a suggestion, make this a triangle pattern? https://imgur-archive.ppy.sh/UkBXmhx.png
01:09:685 (1,2) - imo, both of these sliders should curve the way for 2 reasons. For (1), the previous pattern 01:07:810 (1,2,3,4,5) was flowing clockwise, and given the sharp angle betwen 01:08:747 (3,4,5), I think it'd be better to continue the clockwise flow going into (1). If you choose to switch the direction of (1), it'd also be better to switch the direction of (2) to keep the flow clockwise, and it would lead better into 01:10:622 (3,4,5,6) as this is also going clockwise :D it would create a jump though, not sure if you want that
01:13:435 (1) - lift this up more to flow better from prev slider
01:13:903 (2,3) - for neatness purposes, maybe make these the same slider (as in, clone 1 and flip it 180), aaaa also i think it'd be nicer if these were more spaced out (1.00x distance maybe)
01:15:778 (3) - angle this more toward (4) maybe? dunno if screenie is necessary https://imgur-archive.ppy.sh/NX0ZWWm.jpg
01:16:950 (7,8) - dunno if clap is the best way to match the music here D: maybe drum claps or just a normal sampleset?
01:17:888 (3) - strong beat here, it'd be cool to have a normal sampleset on the head
01:19:060 (6,7) - maybe adjust & angle these this way for better flow? https://imgur-archive.ppy.sh/YGyTCsJ.jpg
01:21:638 (3) - normal sampleset on head?
01:21:638 (3,4) - make spacing more equal to 01:21:403 (2,3)? They're part of the same pattern, and i think it'd bring more consistency
01:25:388 (3) - normal sample on head
01:28:435 (1,2,3,4) - i realize this is the same part in the music, but copy and paste is usually sorta frowned upon, especially if there's no sort of rotation involved (lots of people like to copy and paste kiai but rotate 180), might be better to have variation here by doing a different sort of pattern
01:34:060 (1) - add finish for more... dramatic effect? idk it sounds more epic than just a whistle for sure
01:42:028 (3) - move this left some to avoid overlap with 01:41:091 (5) to make the pattern neater, awesome pattern btw :D
01:42:731 (5,6) - since (4) slopes downward, it would flow way better if these 2 circles were switched... another thing you can do is angle 01:42:263 (4) so that it leads better into (5)
01:46:247 (4) - maybe stack on 01:45:310 (1) to make it neater? up to you
01:46:716 (6) - missing clap on head~
01:49:528 (3,6) - clappu
01:54:216 (5) - maybe move left for more circular flow https://imgur-archive.ppy.sh/eQXtW4O.jpg
01:57:731 (5) - consider moving this left so it's blanketed by (4), and it'll go for a left-right back and forth flow for the next couple circles: https://imgur-archive.ppy.sh/oO16k8d.jpg
02:01:247 (4) - the copy paaaaaste LOL, maybe stack like i suggested for your other circle?
02:02:185 (1) - consider moving this spinner to 02:02:653 (1) cause that's when the music buildup/windup whatever is going on starts
02:19:528 (2,1) - this jump really took me by surprise! It's pretty much the biggest jump of the whole map, and it's during the calm part haha, my suggestion: https://imgur-archive.ppy.sh/QGjHzIf.jpg ar is turned waaay down here btw
02:25:153 (2,4) - this overlap is no bueno :(

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q
put this in, dkun's mod inc

I'll do the rest of your mod when you finish it <3 kd'd now cause you helped a lot already
Zexous
already higher SP than zexous maps
the power of motivation
Topic Starter
Maeglwn

Zexous wrote:

already higher SP than zexous maps
the power of motivation
haha, yea. it's come a long way but I'm determined to rank this thing if it's the last thing I do
Topic Starter
Maeglwn
RAOSE YOU ARE WONDERFUL
continuation of last mod

Raose wrote:

Reclaimed
02:27:028 (6,1,2,3,4,5,6,7,8,9) - aaaa there's a really audible stream in the background that i think would be cool to map since this is the hardest diff of the set :P maybe kick sliders leading into a stream? this is the single greatest suggestion that anybody has given for this map to date
02:30:310 (1) - maybe end this spinner at 02:33:356 and start a stream from 02:33:591 to 02:34:060 (1) ? this is the second greatest suggestion
02:36:638 (3,4) - consider unstacking these, I think it'd be more epic and fitting for the kiai if there was more movement around the map this one I actually disagree with because I like the jump afterwards
02:46:013 (3,5) - adjust these so that they blanket 02:46:481 (4) for a neater look?fixed
02:52:341 (6) - angle this slightly so it blankets 02:52:810 (1) ? fixed
02:59:841 (5) - missing clap on head~ fixed
03:00:310 (1,2,3,4) - same comment as beforeeeeee, wow you flipped it this time LOL dkun mod
03:04:997 (1,2,3,4) - maybe fit vocals better with this rhythm: https://imgur-archive.ppy.sh/BuxbdDK.png dkun mod
03:06:872 (1,2,3,4) - ^ dkun mod
03:07:810 (4) - curve slightly for a better blanket https://imgur-archive.ppy.sh/gRRj7ND.png fixed
03:09:685 (1,2,3,4) - for such a calm and soft part, i think it'd be nice to emphasize the beat in the background by only putting whistles on the large white ticks fixed
03:11:325 (4) - i'd try to avoid this overlap, it's noticeable and not too neat even with AR8: https://imgur-archive.ppy.sh/625RQVr.png fixed
03:15:310 (8,1) - personally i think it'd be better to delete 8 and move the spinner to that spot, ending at the original time I kinda mixed both ideas in my head a little and took out the slider because it was mad ugly, and put a note in on where you said the spinner should start, then started it on the blue tick after. for both diffs

FOR FEAR OF losing this mod, i'm just going to post this here, i'll come back in a bit and finish Q_Q

Hard
probably would be better for aesthetics to have a more consistent distance spacing between objects

00:10:153 (2,3,4,5) - for neatness purposes, it might be better to have these sliders be perfectly symmetrical along the Y axis :P as much as i dislike using symmetry in my own maps, i think it'd be a neat way to start off the map fixed
00:12:497 (2,3,4) - consistent spacing might be look better here fixed
00:15:075 (7) - maybe a whistle on the tail of this slider fixed
00:19:060 (6,1) - the close proximity of these sliders might throw players off even with this moderately high AR, but it's too far for an antijump... in this case, it might be best to stick to distance snap here fixed.. I think.. XD
00:24:216 (2) - might seem nitpicky, but move this left a bit so the tail of (1) completely overlaps the slider body for a neater look fixed, this actually looks MUCH better
00:26:091 (2) - ^ fixed
00:27:263 (3) - woah this jump is really high for a Hard, and it doesn't really fit here because this section is super calm. Here's a suggestion: https://imgur-archive.ppy.sh/qXeAuwr.png leading into https://imgur-archive.ppy.sh/knfLsO1.png for a nice back and forth flow (so basically, take 00:28:435 (1,2,3,4) and move the pattern up), you'd have to change the next few notes though, but i think it would flow and play better!! fixed. I forgot if I changed this actually, I need to go back, this was last night T.T
00:29:841 (3) - i'd avoid this overlap personally, there's a couple things you can do!! (The AR is turned way down) https://imgur-archive.ppy.sh/HMUypYU.png or https://imgur-archive.ppy.sh/dUX7NWV.png fixed
00:32:171 (1,2) - doesn't flow too well for me imo, maybe: https://imgur-archive.ppy.sh/LI7x2tm.png fixed
00:38:264 (2,3,4) - i think the jump should occur at 4 rather than 3 since the pitch of the music changes :P fixed
00:42:717 (3,4) - overlap no buenooo, maybe stack 00:42:717 (3) on top of 00:41:546 (1) 's tail and move (4) down fixed
00:45:296 (1,2,3) - LOOOL THIS IS ALMOST THE SAME as the insane omg nothing wrong with it ahaha. the insane is different than it was before
01:14:827 (4,1,2,3) - for this calm section, it might be better not to have such big jumps. Ctrl+G (1) and (2) separately for better counterclockwise flow, also curve them more for better blankets LOL https://imgur-archive.ppy.sh/FRp1avd.png fixed
01:16:936 (1,2,3,4) - maybe adjust the rhythm so that the strong sound in the bg is emphasized by the head of the slider rather than the tail (since you actually click on the head and let go when you reach the tail idk) https://imgur-archive.ppy.sh/VspjgdN.png fixed
01:25:139 (2) - i think it'd be a nice contrast & variety if this was angled differently: https://imgur-archive.ppy.sh/9yaZM0j.png fixed
01:36:624 (3,4,5,6) - maybe have these notes curve around instead of being so straight: https://imgur-archive.ppy.sh/YqNDRmy.png fixed
01:44:124 (3,4,5,6) - same comment fixed
01:55:842 (4) - maybe more consistency rhythm-wise by making this a 1/4 slider fixed
02:00:296 (1,2,3) - make symmetrical? :P fixed
02:25:608 (3,1) - for neatness! stack properly fixed
02:28:421 (1) - maybe move this right more for more gradual progression into your jumps fixed
03:02:405 (5,6,1) - consider deleting (5) and (6) and moving the spinner to where (5) is, ending at original spot, to match the YOUUUUUUU same as in the insane, except back a bit
03:04:983 (2,3,4) - similar to what i said in insane, maybe adjust rhythm to match vocals better: https://imgur-archive.ppy.sh/v6OPLOV.png fixed
03:15:296 (7,1) - same comment as in insane same again

Normal
in general, you want to have all your objects be at a consistent distance snap (except for stacks i guess)
oh yes, it might not be the best idea to have stacks for 2 different rhythms throughout the maps, might throw off beginners. What I mean is, you often have stacks for 1/2 rhythms, but you also have stacks for 1/1 rhythms. It would be better to stick to 1 rhythm to do stacks on @_@ (prob the 1/2)

00:12:014 (4,1) - this stack is kinda visibly off, might want to fix that fixed, I double checked, might've been fixed before but probably not so redid it
00:14:827 (4) - i think it'd be cool if this slider angled downward: https://imgur-archive.ppy.sh/933CH0J.png fixed
00:30:296 (2,3) - imo would be better to change these to 1/1 slider to match vocals & to make it easier fixed
00:35:217 - maybe add a circle here so the gap between it and the previous slider is 1/1, and there's a strong beat in the music actually skipped out on this
00:38:967 - ^ would ruin pattern though :( actually you leave this 3/2 gap quite frequently, so it's up to you whether or not you want to map it ^
00:45:999 (2) - for better circular flow, curve the other way https://imgur-archive.ppy.sh/hS0tLHg.pngalso skipped out on this, cause I like the back and forth motion more than circular


i will finish tomorrow~~~~
Topic Starter
Maeglwn

Raose wrote:

Normal
01:07:796 (3,4) - place these for a more circular flow?http://puu.sh/8jpFD.jpg fixed
01:11:546 (4,5) - maybe adjust the curves for blankets? fixed
01:19:280 (4) - ^ fixed
01:28:421 (1) - adjust slightly so it's properly stacked :P fixed
01:34:046 (3) - consider NCing here to signal start of kiai & epic part fixed
01:46:233 (2) - missing clap on tail fixed
01:56:546 (1) - woah this is really far from the previous note O_O maybe flip vertically and rotate a bit? http://puu.sh/8jqbw.jpg fixed
02:02:288 (1) - like i said in insane, maybe move this spinner to next red tick to match the wind up sound fixed
02:22:561 (6,1) - move these up individually for better flow? http://puu.sh/8jqjt.jpg fixed
02:27:483 (2) - sounds a bit empty when there's no hitsounds and it's surrounded by other sliders with tons of whistles, maybe put a whistle somewhere :P fixed
02:49:046 (6) - for more consistency, maybe put NC here, and if you want you can remove the one at 02:51:389 (1) fixed
02:56:546 (1,2) - same comment as before fixed
02:57:483 (2) - missing clap on tail fixed
02:58:889 (4,6) - missing clap fixed
03:01:702 (3) - maybe move and adjust a little for better flow imo: http://puu.sh/8jqy9.jpg fixed
03:09:671 (4) - match strong beats in bg better by moving whistle from repeat to tail fixed

Easy
00:10:608 (1,2,3) - adjust for more circular flow ? up to you if you like linear http://puu.sh/8jqLf.jpg fixed
00:13:889 (5) - ctrl+g to continue the CCW flow you had going from previous slider fixed
00:17:874 (3,4,5) - maybe adjust like this to avoid overlap and have a nice blanket? you'd have to adjust your next few notes though http://puu.sh/8jqYS.jpgwasn't majorly sure on this one, so I kinda just fixed the next few notes. the overlap shouldn't matter too much cause it should be gone by the time the notes appear o.o
00:20:452 (1,2,3) - even though the rhythm is 1/1, it plays awkwardly since the vocals are on red ticks, maybe put sliders on red ticks? wasn't sure what to do here, so just kept it with basic beat line
00:29:358 (4,1) - whistle on head? fixed
00:31:233 (2,3) - low AR makes this complete overlap hard to read for beginners, i suggest moving it.. somewhere.. else idk i can' tthink of anything @_@ found a way for it to work
00:37:796 (2,3) - 3/2 rhythm gaps are generally hard for beginners to read esp if it's from a circle to slider, try a 3/2 repeating slider? also wasn't really sure on this one
00:45:999 (2,3) - adjust for better flow between sliders: http://puu.sh/8jrhM.jpg fixed
Biri Biri
Insane
---
00:43:655 (6,7,8,9,10,1) - I get the sense and idea of the drop in tone, but the jumps feel a tad awkward with how they flow into the next combo.

01:11:546 (7,8,9,10) - I feel like this could be separated for some symmetry with the following slider combo; 01:13:421 (1,2,3,4) | Preference though, it also works as is.

01:13:421 (1,2,3,4) - Right after ^ - Alter the (1) a bit, so it flows better? (my suggestion in spoilerbox) - Let it run to (11,12,13,14) instead? Since the combo is gonna be on her voice, it kind of blends into the beat she's on.

Nub modder, but I'll keep at it. Hope it helps, looking solid in other diffs otherwise. :3
Topic Starter
Maeglwn

Kamidachi wrote:

Insane
---
00:43:655 (6,7,8,9,10,1) - I get the sense and idea of the drop in tone, but the jumps feel a tad awkward with how they flow into the next combo.yea man, I gotchu. I fixed this up a little, so 1 and 2 blanket 9 and 10 kinda indirectly. might play better. through testing seems to look better and play better at least

01:11:546 (7,8,9,10) - I feel like this could be separated for some symmetry with the following slider combo; 01:13:421 (1,2,3,4) | Preference though, it also works as is.& 01:13:421 (1,2,3,4) - Right after ^ - Alter the (1) a bit, so it flows better? (my suggestion in spoilerbox) - Let it run to (11,12,13,14) instead? Since the combo is gonna be on her voice, it kind of blends into the beat she's on. okay, so I did quite a bit of work on this section. I changed up the first 2 sliders that were the ones you were originally talking about - they're now spaced out more and flow much much better. Then I started the combo at the first slider because for 1) it's the start of the next measure and its when she first starts doing the little noise thing and 2) it just looks so much better than having the combo go all the way up that far. Then I ended the combo where you recommended. this part was a very good part of the mod I feel



Nub modder, but I'll keep at it. Hope it helps, looking solid in other diffs otherwise. :3
Thank you VERY much for the mod and more important the motivation. That last line was really motivational. :3
Garven
Just took a quick glance at the Easy and here are a couple things that you probably should pay attention to:

[General]
Tick rate 2 fits this song best
Something I noticed was your new combo progression: With a pop beat like this, most musical phrasing will fit in groups of two measures each really well. So every two tall white ticks a new combo would work best.

[Easy]
Just looking at the intro where it's almost all 1/1 rhythms makes me kinda sleepy. Try simplifying the rhythms a bit where there are stronger places to leave emphasis instead of just playing the metronome.
00:16:467 (1,2) - I really recommend avoiding using 1/2 rhythms in Easy difficulties. You use a lot of them.
00:18:811 (5,2,3) - This overlap doesn't really lend much towards the presentation. There's plenty of area to map to that wouldn't have overlap
00:22:796 (5,1) - Check your spacing
00:32:639 (4,1) - ^
00:42:952 (3,1) - ^ There are more when these parts repeat later
00:45:296 (1,2,3,4) - Just use one repeating slider here instead of leading into other sliders with only 1/2 rhythm between them. Remember, simplify.
00:50:921 - Extend the start of the break to here

01:51:389 (1) - Give more recovery time after spinners in Easy difficulties. Aim for around 3-4 beats at this BPM.
02:34:046 (1) - ^
Topic Starter
Maeglwn

Garven wrote:

Just took a quick glance at the Easy and here are a couple things that you probably should pay attention to:

[General]
Tick rate 2 fits this song best got a second opinion (and third), they said just on the insane. so in a way I agree, but for now on just the insane to test it out.
Something I noticed was your new combo progression: With a pop beat like this, most musical phrasing will fit in groups of two measures each really well. So every two tall white ticks a new combo would work best. after redoing most of the combos in the song, I agree a lot

[Easy]
Just looking at the intro where it's almost all 1/1 rhythms makes me kinda sleepy. Try simplifying the rhythms a bit where there are stronger places to leave emphasis instead of just playing the metronome. eh.. I feel if I go too offbeat in the intro it throws off the newer players, and the vocals are already on beat with the 1/1s for the most part. pass on this one, was considering but after trying out a bunch of different patterns none of them really seemed to flow as well as the original
00:16:467 (1,2) - I really recommend avoiding using 1/2 rhythms in Easy difficulties. You use a lot of them. fixed all but this one. I like the way this one feels
00:18:811 (5,2,3) - This overlap doesn't really lend much towards the presentation. There's plenty of area to map to that wouldn't have overlap I disagreed, but after moving around a few circles I got rid of the overlap entirely. I disagreed mostly because the slider went away before the other 2 notes appeared, but it probably plays better now anyways
00:22:796 (5,1) - Check your spacing fixed for all 3
00:32:639 (4,1) - ^
00:42:952 (3,1) - ^ There are more when these parts repeat later
00:45:296 (1,2,3,4) - Just use one repeating slider here instead of leading into other sliders with only 1/2 rhythm between them. Remember, simplify. great recommendation, fixed
00:50:921 - Extend the start of the break to here missed this one on this diff for whatever reason, thank you. fixed

01:51:389 (1) - Give more recovery time after spinners in Easy difficulties. Aim for around 3-4 beats at this BPM. interesting. fixed
02:34:046 (1) - ^
thank you very much for the mod sir. :3
Garven
Another run, but this time on the Insane.

SPOILER
2014-04-27 23:11 Garven: ACTION is playing [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant) [Reclaimed]] -NoFail
2014-04-27 23:15 Garven: Can hear the spinner for a fraction of a second on the end there
2014-04-27 23:15 Garven: Right at the start of it
2014-04-27 23:15 Maeglwn: oh, weird
2014-04-27 23:15 Maeglwn: oh, I remember why
2014-04-27 23:15 Garven: And you should increase the volume gradually as the song gets louder
2014-04-27 23:15 Garven: It'd bea neat effect
2014-04-27 23:15 Maeglwn: it should be that way already o.O
2014-04-27 23:15 Garven: That giant stream is...
2014-04-27 23:16 Maeglwn: let me check inherited points fast
2014-04-27 23:16 Garven: It felt kind of out of place as far as the overall difficulty of the map
2014-04-27 23:17 Maeglwn: weird. first I was told to add it as a touch, then just an hour ago I was told to make it so the spacing was longer so it felt more "insane"
2014-04-27 23:17 Garven: 00:45:296 (1,2,3,4) - All these "I will find you" points, the 4 was always disappointing. I'd love the 4 to also be a jump
2014-04-27 23:17 Maeglwn: oh, okay, that's a good point
2014-04-27 23:17 Maeglwn: yea I can do that
2014-04-27 23:17 Garven: As a polish type thing, 00:24:202 (3) - setting this sliders up so that the slider ticks line up perfectly is always appreciated
2014-04-27 23:18 Garven: So something like this: http://puu.sh/8qzLi/bc44c5f4b3.jpg
2014-04-27 23:18 Maeglwn: oh, hah. I forgot I changed it to tick rate 2
2014-04-27 23:18 Maeglwn: yep, gotchu
2014-04-27 23:18 Maeglwn: fixing
2014-04-27 23:19 Garven: 00:20:217 (1,2,3) - Move these down and right 3 grids to adjust for stacking
2014-04-27 23:19 Garven: Well, I guess adjust them after you've adjusted that loop slider, anyway
2014-04-27 23:19 Garven: Just look at it in test play mode to see what I mean
2014-04-27 23:19 Garven: Overall the rhythms felt kind of stagnant. It felt dominated by 1/2 rhythms
2014-04-27 23:20 Garven: You can use longer sliders than just a 1/2 rhythm
2014-04-27 23:20 Garven: 00:34:046 (1) - I would've loved if the spacing changed here, even if it was only slight, to help accentuate that powerful hit in the music
2014-04-27 23:21 Garven: 00:38:499 (3,4) - This kind of threw me off since you didn't use a jump at 00:34:749 (3,4) -
2014-04-27 23:21 Garven: But it's basically the same music
2014-04-27 23:21 Garven: 00:45:296 (1,2,3) - Hitsounds were weak at the starts of these sliders
2014-04-27 23:22 Garven: 00:47:522 (1) - Have the end of this audible - much louder - so you can help with that clap before the slow part
2014-04-27 23:23 Garven: Overall the patterns were fairly bland - mostly felt random at best with very breif instances of something memorable
2014-04-27 23:23 Garven: Your spastic spacing changes were kind of frustrating during the kiai sections
2014-04-27 23:24 Garven: Keep the basic distance snap consistent, and after finish a jump, go back to the general snap - not the old one
2014-04-27 23:25 Garven: 03:01:702 (5) - ctrl + h on this flows better. I'd also move it higher so that you have a 1.3x snap like the rest of the jumps in that
2014-04-27 23:26 Garven: same comment on the weak hitsounds on said sliders
2014-04-27 23:26 Garven: But yeah, just a few observations from the playthrough
Kibbleru
a bit of a quick recheck cuz i kinda feel like it owo
No KDs

this map got alot better GJ!

[Reclaimed]
  1. 00:45:999 (2) - ctrl g better flow
  2. 01:29:124 (2) - ^
  3. 00:42:249 - in previous places you have a slider head mapping this note here so i suggest you continue doing so since the repeat does not give strong emphasis
  4. 02:01:467 (5) - ^same idea here
  5. 01:38:264 (2,3) - ctrl g this for a better rhythm (reposition though)
Topic Starter
Maeglwn

Kibbleru wrote:

a bit of a quick recheck cuz i kinda feel like it owo
No KDs

this map got alot better GJ! ty! appreciate this a lot actually

[Reclaimed]
  1. 00:45:999 (2) - ctrl g better flow fixed
  2. 01:29:124 (2) - ^ fixed
  3. 00:42:249 - in previous places you have a slider head mapping this note here so i suggest you continue doing so since the repeat does not give strong emphasis fixed
  4. 02:01:467 (5) - ^same idea here fixed
  5. 01:38:264 (2,3) - ctrl g this for a better rhythm (reposition though) this one I don't really agree with
BlanksonnG
uhh since im new to modding in general im not going to say a whole lot. Please feel free to call me an idiot if what i say is wrong in any way


[Reclaimed]

  • • 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - messy stream is hard to read
    • 00:24:202 (3) - ctrl+h this combo and rotate it a bit to prevent repetitiveness
Topic Starter
Maeglwn

GraysonnG wrote:

uhh since im new to modding in general im not going to say a whole lot. Please feel free to call me an idiot if what i say is wrong in any way


[Reclaimed]

  • • 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - messy stream is hard to read fixed a bit
    • 00:24:202 (3) - ctrl+h this combo and rotate it a bit to prevent repetitiveness wow, I legitimately absolutely never thought of this. this is an AMAZINGLY good change, thank you very much for this, love it
thank you very much, especially for that second one. amazing addition
Mystyk
Hi! Mod4Mod! :3


you wanted it 8D *runs*

General:
You could use 3 combo colours, 2 is a bit too little in my opinion >.<

Easy:
SPOILER
00:18:342 (4,5) - distance is too big between these notes, and the blanket could be improved as well, but I think the easiest way to fix the distance would be to replace (4), example: http://osu.ppy.sh/ss/1563544
00:20:921 (2,3) - I think it would be better to use a slider, the beats and lyrics are not so loud and fast so clicking circles doesn't feel that nice, so try using a slider :3 example: http://osu.ppy.sh/ss/1563559
00:22:796 (5,1) - distance is a bit too big here too (even if it's not crucial it doesn't look nice since it's bigger than the distance that you used before) so try to put them closer
00:27:483 (1,2) - replace these a bit to make the distance better - http://osu.ppy.sh/ss/1563566
00:28:421 (3) - why not add a new combo? the vocals go high here so it would be nice to emphasize them :3
00:35:452 (2,1) - you could improve the flow, I explained it at 01:18:577 (2,1) -
00:39:905 (4,1,2) - the distance is too big, it should definitely be fixed, I understand you wanted to make a nice pattern, but you can't have such a big distance change (moreover the pattern could be a bit hard to read for newbies because the end of (4) and beginning of (2) are stacked)
00:44:358 (1,2) - (1) is a bit too far from the previous note, and also you could use a slider instead of 2 hit circles here to make it easier to play, since (1) is not on a big beat
00:47:405 (4) - replace this to x:308 y:156 to make a nice blanket
00:47:522 (1) - you shouldn't start the spinner so close to the previous object, try to start it at 00:48:108 (1) -
01:12:483 (6) - small thing but try to place it a bit up so that (5) and (6) look better aligned xD and there will be better space between (6) and (3) - http://osu.ppy.sh/ss/1563603
01:12:483 (6,1) - distance is too big, try to rearrange them somehow, I would rather leave this up to you, but if you have no idea how to change it just pm me and I'll help you come up with something :3
01:13:421 (1,2) - same about aligning them better, just as I said 01:12:483 (6) -
01:18:577 (2,1) - they are a bit close, but my problem is also that flow could be improved, since you have to move backwards: http://puu.sh/8uN4i.jpg so this: http://puu.sh/8uN8l.jpg - would feel better to play in my opinion (of course you'll have to rearrange your pattern)
01:23:030 (4,1,2,3) - well this pattern doesn't look so nice, you could do it differently imo, well it's just my opinion anyway, but have some examples:
http://osu.ppy.sh/ss/1563662
http://osu.ppy.sh/ss/1563665
http://osu.ppy.sh/ss/1563667
however if you take the previous suggestion about the flow then this example isn't really worth much xD but that's okay :3
01:30:647 (1) - spinner is too close to the previous object, I know it would fit to the sound, but it would be either too close to the previous or the upcoming object or it would be too short for an Easy diff :S so I would rather suggest you to use a long slider and hit circle, like this: http://osu.ppy.sh/ss/1563693 (ofc it's just an example and you'll have to rearrange the upcoming pattern a bit)
01:36:858 (5,1) - small thing but try to improve the blanket here - http://osu.ppy.sh/ss/1563699 - 01:36:858 (5) - slider points are: the middle: x:368 y:212 end point: x:368 y:160 and 01:37:796 (1) - was replaced to x:288 y:184
01:44:358 (5) - small thing but try to stack this properly with the end of the slider 01:42:483 (2) -
01:44:358 (5,1) - the distance is too big, put them closer
01:47:171 (3,4,5) - try not to stack these, because during gameplay they are too close with the previous slider and it looks ugly imo: http://osu.ppy.sh/ss/1563710
01:53:733 (2) - replace this to x:412 y:308 it will fix the blanket and distance will still be fine :3
01:58:421 (3,4,5) - during gameplay (3) will be a bit further from (2) because of the stack, so try not to stack here either
02:21:858 (6,1) - make a smaller curve for (1) to make a nicer blanket - http://osu.ppy.sh/ss/1563728 (afterwards you could also change the other slider 02:23:733 (2) - )
02:24:671 (3,4,5) - try to replace these a bit because of the stack during gameplay, and they look like they are a bit too close anyway, so it would look better if they were placed differently
02:23:733 (2,3,4) - also, you could use 2 hit circles instead of 02:23:733 (2) - and use a slider instead of 02:24:671 (3,4) - because at (3,4) the vocals go looong so a slider would fit better
02:36:858 (5,1) - same as 01:36:858 (5,1) - about the blanket
02:42:483 (2,5) - same thing about the stack that I mentioned already
02:44:358 (5,1) - distance is too big
02:47:171 (3,1) - again because of the stacks the objects are a bit too far during gameplay
02:48:108 (2,1) - distance is too big
02:55:608 (4) - replace this a bit please because of the stack it is placed a bit higher during gameplay and it doesn't look nice
02:58:421 (3,4,5) - too many stacks again, here's an example: http://osu.ppy.sh/ss/1563770 - but remember that on this screenshot the notes are a bit too close which might be confusing, so try to think of something better :P (if you change it) (also don't forget to replace the objects afterwards)
03:00:296 (6) - add new combo because (7) is a bit too much for an Easy diff and because the vocals change here
03:02:522 (1) - spinner is too close to the previous hit circle, in this case I would rather delete (7) OR place it earlier - http://osu.ppy.sh/ss/1563779 (would be a better solution because of the new combo suggestion)
03:04:983 (1,2) - this part feels too fast for such a slow part in the music, I would suggest you to use long sliders without reverses: http://osu.ppy.sh/ss/1563794
03:08:264 (1,2) - delete (2) and put (1) later, it will fit better imo, because the music is slow and it won't feel like there are too many objects
03:09:671 (3) - add new combo because of the high vocals and remove 03:12:014 (1) - since it still belongs to the previous part in my opinion and then also add a new combo 03:13:421 (3) - because of the new vocal part
03:09:671 (3,4) - I think you could try to think of a nicer pattern, there are too many straight sliders, and it doesn't look so appealing
03:12:483 (2,3) - same thing about too many straight sliders, try to be a bit more creative
03:15:413 (1) - as I already mentioned the spinner is too close to the previous object, why not start it here? 03:15:764 (1) - also, tbh I think it might be a bit too long and tiring for beginners, so you could try to shorten it or something else

Hitsounds:
Obviously you don't have to take everything, but I think it would sound nicer if you changed them :3
00:10:608 (3) - remove whistle, there are no loud sounds here that should be emphasized
00:11:077 (4) - same here ^
00:12:483 (1) - add soft whistle to the end of the slider to emphasize the (louder) piano sound
00:16:936 (2) - hmm I'm not sure but you could add a soft whistle to the beginning of the slider because of the slightly stronger vocals
00:27:483 (1) - add whistle 00:27:952 (2) - remove whistle? it might sound better :3
00:28:421 (3) - remove whistle from the end of the slider, there is nothing loud there, don't overuse whistles :P
00:32:171 (1) - add whistle
00:32:639 (2) - add whistle to the middle of the slider, because it will follow your hitsound pattern from the previous sliders
00:45:296 (3) - use normal sampleset at each part of the slider because of the beat in the song
00:47:405 (4) - use normal sampleset
01:05:921 (1) - starting here use soft whistle on every second white tick, some parts have whistle and some not, so it's quite inconsistent and it might as well be too empty
01:11:546 (5) - here you should use soft whistle at the beginning of the slider, and remove it from the end of the slider
01:12:483 (6) - continue what I told you, use soft whistle at the beginning of the slider and then use it ONLY on every second white tick (which means if you have whistles between these then remove them just like here 01:13:421 (1) - ) do this until 01:17:171 (1) -
01:17:171 (1) - use normal sampleset at the end of the slider and also add finish to the beginning of the slider to emphasize the stronger part better :3
01:21:624 (3,4) - use normal sampleset on both slider beginning and slider end, because there are loud and big beats in the music, so normal sampleset fits better than soft :3
01:28:421 (1) - use normal sampleset because of previous reasons (at each part of the slider)
01:30:530 (2) - ^
01:34:046 (1) - remove whistle and use normal sampleset and also add finish to the beginning of the slider to emphasize the chorus part
01:34:983 (2) - use normal sampleset at the beginning of the slider because the beat is big and normal sounds better than soft (of course without whistle)
01:35:921 (3) - ^
01:36:858 (5) - ^
okay I think you know what I mean, ofc it's just a suggestion, I would do it on every second white tick, if you want to have the whistle just use normal sampleset and soft addition :3 and also try not to have 2 whistles after each other, because it sounds "overused" (sorry for the bad explanation and it's just my opinion anyway)
02:19:046 (1) - starting here the same suggestion as 01:05:921 (1) - until 02:26:546 (1) -
02:34:046 (1) - use normal sampleset and add finish to the beginning of the slider, it emphasizes the chorus very nicely, also basically the same suggestion as I said for the first kiai
03:04:983 (1,2) - use soft whistle only at the beginning and ending of these sliders but don't use it in the middle
03:09:202 (2) - remove whistle, there are no loud sounds here to be emphasized
03:09:671 (3) - remove whistle from the end of the slider, same reason as above ^
03:10:608 (4) - add soft whistle to the beginning and ending of the slider to emphasize the (louder) piano
03:13:421 (3) - ^ but remove whistle from the end of the slider it sounds unnecessary
03:15:296 (5) - add whistle because of the louder piano
03:04:046 - starting here you could turn down the volume a bit since it's the end of the song, you could use mabye 50% or 40% volume

Normal:
to be continued...
Topic Starter
Maeglwn

Mystyk wrote:

Hi! Mod4Mod! :3


you wanted it 8D *runs* yes I did, and it turned out just as well as I thought it would :D

General:
You could use 3 combo colours, 2 is a bit too little in my opinion >.< will consider

Easy:
SPOILER
00:18:342 (4,5) - distance is too big between these notes, and the blanket could be improved as well, but I think the easiest way to fix the distance would be to replace (4), example: http://osu.ppy.sh/ss/1563544 fixed
00:20:921 (2,3) - I think it would be better to use a slider, the beats and lyrics are not so loud and fast so clicking circles doesn't feel that nice, so try using a slider :3 example: http://osu.ppy.sh/ss/1563559 fixed
00:22:796 (5,1) - distance is a bit too big here too (even if it's not crucial it doesn't look nice since it's bigger than the distance that you used before) so try to put them closer fixed
00:27:483 (1,2) - replace these a bit to make the distance better - http://osu.ppy.sh/ss/1563566 fixed
00:28:421 (3) - why not add a new combo? the vocals go high here so it would be nice to emphasize them :3 fixed
00:35:452 (2,1) - you could improve the flow, I explained it at 01:18:577 (2,1) - fixed
00:39:905 (4,1,2) - the distance is too big, it should definitely be fixed, I understand you wanted to make a nice pattern, but you can't have such a big distance change (moreover the pattern could be a bit hard to read for newbies because the end of (4) and beginning of (2) are stacked) fixed a ton, completely changed the pattern
00:44:358 (1,2) - (1) is a bit too far from the previous note, and also you could use a slider instead of 2 hit circles here to make it easier to play, since (1) is not on a big beat fixed
00:47:405 (4) - replace this to x:308 y:156 to make a nice blanket fixed
00:47:522 (1) - you shouldn't start the spinner so close to the previous object, try to start it at 00:48:108 (1) - eh, I don't know about this one :(
01:12:483 (6) - small thing but try to place it a bit up so that (5) and (6) look better aligned xD and there will be better space between (6) and (3) - http://osu.ppy.sh/ss/1563603 fixed
01:12:483 (6,1) - distance is too big, try to rearrange them somehow, I would rather leave this up to you, but if you have no idea how to change it just pm me and I'll help you come up with something :3 fixed
01:13:421 (1,2) - same about aligning them better, just as I said 01:12:483 (6) - fixed
01:18:577 (2,1) - they are a bit close, but my problem is also that flow could be improved, since you have to move backwards: http://puu.sh/8uN4i.jpg so this: http://puu.sh/8uN8l.jpg - would feel better to play in my opinion (of course you'll have to rearrange your pattern) fixed
01:23:030 (4,1,2,3) - well this pattern doesn't look so nice, you could do it differently imo, well it's just my opinion anyway, but have some examples: fixed
http://osu.ppy.sh/ss/1563662
http://osu.ppy.sh/ss/1563665
http://osu.ppy.sh/ss/1563667
however if you take the previous suggestion about the flow then this example isn't really worth much xD but that's okay :3
01:30:647 (1) - spinner is too close to the previous object, I know it would fit to the sound, but it would be either too close to the previous or the upcoming object or it would be too short for an Easy diff :S so I would rather suggest you to use a long slider and hit circle, like this: http://osu.ppy.sh/ss/1563693 (ofc it's just an example and you'll have to rearrange the upcoming pattern a bit) :( I don't know, I like these spinners. T.T
01:36:858 (5,1) - small thing but try to improve the blanket here - http://osu.ppy.sh/ss/1563699 - 01:36:858 (5) - slider points are: the middle: x:368 y:212 end point: x:368 y:160 and 01:37:796 (1) - was replaced to x:288 y:184 fixed
01:44:358 (5) - small thing but try to stack this properly with the end of the slider 01:42:483 (2) - fixed
01:44:358 (5,1) - the distance is too big, put them closer fixed
01:47:171 (3,4,5) - try not to stack these, because during gameplay they are too close with the previous slider and it looks ugly imo: http://osu.ppy.sh/ss/1563710 fixed
01:53:733 (2) - replace this to x:412 y:308 it will fix the blanket and distance will still be fine :3 fixed
01:58:421 (3,4,5) - during gameplay (3) will be a bit further from (2) because of the stack, so try not to stack here either fixed
02:21:858 (6,1) - make a smaller curve for (1) to make a nicer blanket - http://osu.ppy.sh/ss/1563728 (afterwards you could also change the other sliderfixed
02:23:733 (2) - ) fixed
02:24:671 (3,4,5) - try to replace these a bit because of the stack during gameplay, and they look like they are a bit too close anyway, so it would look better if they were placed differently fixed
02:23:733 (2,3,4) - also, you could use 2 hit circles instead of 02:23:733 (2) - and use a slider instead of 02:24:671 (3,4) - because at (3,4) the vocals go looong so a slider would fit better eh. :( I like these better this way because it's a buildup, it feels more build uppy
02:36:858 (5,1) - same as 01:36:858 (5,1) - about the blanket fixed
02:42:483 (2,5) - same thing about the stack that I mentioned already fixed
02:44:358 (5,1) - distance is too big fixed
02:47:171 (3,1) - again because of the stacks the objects are a bit too far during gameplay fixed
02:48:108 (2,1) - distance is too big fixed
02:55:608 (4) - replace this a bit please because of the stack it is placed a bit higher during gameplay and it doesn't look nice fixed
02:58:421 (3,4,5) - too many stacks again, here's an example: http://osu.ppy.sh/ss/1563770 - but remember that on this screenshot the notes are a bit too close which might be confusing, so try to think of something better :P (if you change it) (also don't forget to replace the objects afterwards) fixed
03:00:296 (6) - add new combo because (7) is a bit too much for an Easy diff and because the vocals change here
03:02:522 (1) - spinner is too close to the previous hit circle, in this case I would rather delete (7) OR place it earlier - http://osu.ppy.sh/ss/1563779 (would be a better solution because of the new combo suggestion) same reply as the other ones. :(
03:04:983 (1,2) - this part feels too fast for such a slow part in the music, I would suggest you to use long sliders without reverses: http://osu.ppy.sh/ss/1563794 03:04:983 (1) -
03:08:264 (1,2) - delete (2) and put (1) later, it will fit better imo, because the music is slow and it won't feel like there are too many objects 03:04:983 (1) -
03:09:671 (3) - add new combo because of the high vocals and remove 03:12:014 (1) - since it still belongs to the previous part in my opinion and then also add a new combo 03:13:421 (3) - because of the new vocal part
03:09:671 (3,4) - I think you could try to think of a nicer pattern, there are too many straight sliders, and it doesn't look so appealing
03:12:483 (2,3) - same thing about too many straight sliders, try to be a bit more creative
03:15:413 (1) - as I already mentioned the spinner is too close to the previous object, why not start it here? 03:15:764 (1) - also, tbh I think it might be a bit too long and tiring for beginners, so you could try to shorten it or something else

Hitsounds:
Obviously you don't have to take everything, but I think it would sound nicer if you changed them :3did basically everything here :P
00:10:608 (3) - remove whistle, there are no loud sounds here that should be emphasized
00:11:077 (4) - same here ^
00:12:483 (1) - add soft whistle to the end of the slider to emphasize the (louder) piano sound
00:16:936 (2) - hmm I'm not sure but you could add a soft whistle to the beginning of the slider because of the slightly stronger vocals
00:27:483 (1) - add whistle 00:27:952 (2) - remove whistle? it might sound better :3
00:28:421 (3) - remove whistle from the end of the slider, there is nothing loud there, don't overuse whistles :P
00:32:171 (1) - add whistle
00:32:639 (2) - add whistle to the middle of the slider, because it will follow your hitsound pattern from the previous sliders
00:45:296 (3) - use normal sampleset at each part of the slider because of the beat in the song
00:47:405 (4) - use normal sampleset
01:05:921 (1) - starting here use soft whistle on every second white tick, some parts have whistle and some not, so it's quite inconsistent and it might as well be too empty
01:11:546 (5) - here you should use soft whistle at the beginning of the slider, and remove it from the end of the slider
01:12:483 (6) - continue what I told you, use soft whistle at the beginning of the slider and then use it ONLY on every second white tick (which means if you have whistles between these then remove them just like here 01:13:421 (1) - ) do this until 01:17:171 (1) -
01:17:171 (1) - use normal sampleset at the end of the slider and also add finish to the beginning of the slider to emphasize the stronger part better :3
01:21:624 (3,4) - use normal sampleset on both slider beginning and slider end, because there are loud and big beats in the music, so normal sampleset fits better than soft :3
01:28:421 (1) - use normal sampleset because of previous reasons (at each part of the slider)
01:30:530 (2) - ^
01:34:046 (1) - remove whistle and use normal sampleset and also add finish to the beginning of the slider to emphasize the chorus part
01:34:983 (2) - use normal sampleset at the beginning of the slider because the beat is big and normal sounds better than soft (of course without whistle)
01:35:921 (3) - ^
01:36:858 (5) - ^
okay I think you know what I mean, ofc it's just a suggestion, I would do it on every second white tick, if you want to have the whistle just use normal sampleset and soft addition :3 and also try not to have 2 whistles after each other, because it sounds "overused" (sorry for the bad explanation and it's just my opinion anyway)
02:19:046 (1) - starting here the same suggestion as 01:05:921 (1) - until 02:26:546 (1) -
02:34:046 (1) - use normal sampleset and add finish to the beginning of the slider, it emphasizes the chorus very nicely, also basically the same suggestion as I said for the first kiai
03:04:983 (1,2) - use soft whistle only at the beginning and ending of these sliders but don't use it in the middle
03:09:202 (2) - remove whistle, there are no loud sounds here to be emphasized
03:09:671 (3) - remove whistle from the end of the slider, same reason as above ^
03:10:608 (4) - add soft whistle to the beginning and ending of the slider to emphasize the (louder) piano
03:13:421 (3) - ^ but remove whistle from the end of the slider it sounds unnecessary
03:15:296 (5) - add whistle because of the louder piano
03:04:046 - starting here you could turn down the volume a bit since it's the end of the song, you could use mabye 50% or 40% volume

Normal:
to be continued...
Topic Starter
Maeglwn

Garven wrote:

Another run, but this time on the Insane.

SPOILER
2014-04-27 23:11 Garven: ACTION is playing [http://osu.ppy.sh/b/404940 Zedd - Find You (feat. Matthew Koma & Miriam Bryant) [Reclaimed]] -NoFail
2014-04-27 23:15 Garven: Can hear the spinner for a fraction of a second on the end there fixed, obviously
2014-04-27 23:15 Garven: Right at the start of it
2014-04-27 23:15 Garven: And you should increase the volume gradually as the song gets louder kinda already does
2014-04-27 23:15 Garven: It'd bea neat effect
2014-04-27 23:15 Garven: That giant stream is...
2014-04-27 23:16 Garven: It felt kind of out of place as far as the overall difficulty of the map generally I increased the overall difficulty of the map and polished it a lot, so it should be more okay now
2014-04-27 23:17 Garven: 00:45:296 (1,2,3,4) - All these "I will find you" points, the 4 was always disappointing. I'd love the 4 to also be a jump absolutely fixed, 4 is now a jump, plays much better
2014-04-27 23:17 Garven: As a polish type thing, 00:24:202 (3) - setting this sliders up so that the slider ticks line up perfectly is always appreciated
2014-04-27 23:18 Garven: So something like this: http://puu.sh/8qzLi/bc44c5f4b3.jpg I think this is fixed? I changed the slider completely so I'm not sure if it's STILL fixed, but looking at it it LOOKS okay but may not be "perfect". I'll look at it again later
2014-04-27 23:19 Garven: 00:20:217 (1,2,3) - Move these down and right 3 grids to adjust for stacking did.. somewhat? close to down and right 3? it goes offscreen so it's not.. perfect, persay.
2014-04-27 23:19 Garven: Well, I guess adjust them after you've adjusted that loop slider, anyway
2014-04-27 23:19 Garven: Just look at it in test play mode to see what I mean
2014-04-27 23:19 Garven: Overall the rhythms felt kind of stagnant. It felt dominated by 1/2 rhythms I agree, but I don't like mapping it with longer sliders. I was actually strongly considering remapping the intro with 1/1 sliders being more prominant, but.. eh. it's not bad teh way it is, in my PERSONAL opinion.
2014-04-27 23:20 Garven: You can use longer sliders than just a 1/2 rhythm
2014-04-27 23:20 Garven: 00:34:046 (1) - I would've loved if the spacing changed here, even if it was only slight, to help accentuate that powerful hit in the music changed a lot
2014-04-27 23:21 Garven: 00:38:499 (3,4) - This kind of threw me off since you didn't use a jump at 00:34:749 (3,4) - think I made a jump at :34?
2014-04-27 23:21 Garven: But it's basically the same music
2014-04-27 23:21 Garven: 00:45:296 (1,2,3) - Hitsounds were weak at the starts of these sliders fixed for all sliders that look like this
2014-04-27 23:22 Garven: 00:47:522 (1) - Have the end of this audible - much louder - so you can help with that clap before the slow part fixed
2014-04-27 23:23 Garven: Overall the patterns were fairly bland - mostly felt random at best with very breif instances of something memorable
2014-04-27 23:23 Garven: Your spastic spacing changes were kind of frustrating during the kiai sections generally fixed, few exceptions here and there because I liked how they played better, but generally is MUCH more consistent
2014-04-27 23:24 Garven: Keep the basic distance snap consistent, and after finish a jump, go back to the general snap - not the old one
2014-04-27 23:25 Garven: 03:01:702 (5) - ctrl + h on this flows better. I'd also move it higher so that you have a 1.3x snap like the rest of the jumps in that fixed
2014-04-27 23:26 Garven: same comment on the weak hitsounds on said sliders fixed from before
2014-04-27 23:26 Garven: But yeah, just a few observations from the playthrough
Thank you VERY much, sir. by all means, if you'd like to recheck it I'd obviously love it, but I don't want to pressure you into it. Feel free to do as you please. :3
Japowpow
Chat Mod
17:15 Japowpow: 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
17:20 Japowpow: ok
17:20 Japowpow: so
17:20 Japowpow: this whole section i guess
17:20 Japowpow: 02:20:452 (3,3) -
17:20 Japowpow: those two straight sliders
17:20 Japowpow: i would make them curved
17:20 Japowpow: since the last two 02:19:046 (1,2) - were straight
17:20 Japowpow: we need to make these ones gay
17:21 Japowpow: then we can sucessfully avoid this awkward pattern here 02:22:796 (4,5,6) -
17:21 Japowpow: by the repositioning of those circles b/c of the different sliders
17:21 Japowpow: b/c straight lines are hard to follow/aren't fun
17:21 Japowpow: zigzag much better imo
17:27 Japowpow: http://puu.sh/8ATKh
17:27 Japowpow: like this
17:27 Japowpow: having a combination of 1/4 sliderjumps and short streams
17:29 Japowpow: so on the hard
17:29 Japowpow: 00:13:421 (4,6) -
17:30 Japowpow: You seem to really like these straight sliders... i think again that it would be better with 1/2 curved sliders
17:30 Japowpow: circular motion
17:31 Japowpow: with this, you could avoid those circles that appear on the slider origin 1/2 note after the slider ends
17:31 Maeglwn: fixed
17:31 Japowpow: which are awkward and annoying to play
17:31 Japowpow: ok
17:32 Japowpow: eew 01:05:921 (1,2,3,4,5,6,7,8,1,2,3,4) -
17:32 Japowpow: just make like half of them curved
17:32 Japowpow: or circles
17:34 Japowpow: like instead of 01:05:921 (1,2,1,2) - have something like http://puu.sh/8AU9s
17:34 Japowpow: more interesting than 1/2 straight slider spam
17:34 Japowpow: also ignore the nc in the image i posted, that was a mistake
17:34 Japowpow: just 1,2,3,4
17:35 Japowpow: you could even have that go into a circle zigzag pattern
17:36 Japowpow: 01:25:139 (2,3,4) - pretty confusing pattern for a hard
17:37 Japowpow: i mean it's not like it's a normal or anything, but it's just needlessly confusing
17:38 Japowpow: when you could just have larger spacing or circular flow w/ curved sliders, etc..
17:39 Japowpow: 02:26:546 (1,2,3,4,1,2,3) - inconsistent spacing...
17:39 Maeglwn: what's wrong with the pattern on 1:25? o.O
17:39 Maeglwn: and fixed the one before
17:39 Japowpow: it's awkward to read
17:40 Japowpow: I guess it just doesn't really make sense to me
17:40 Japowpow: it feels like you're confining yourself to that bottom right corner of the screen
17:42 Japowpow: idk something like this http://puu.sh/8AUGB
17:42 Maeglwn: playing it feels fine, idk. :(
17:42 Japowpow: repeating 1/2 sliders are just kind of bleh sometimes
17:44 Japowpow: and for 02:26:546 (1,2,3,4) - i would just have something along the lines of http://puu.sh/8AULf for consistent spacing
17:44 Maeglwn: kinda did something different
17:44 Maeglwn: I did something a little different with that part too, I fixed the spacing on the originals though
Topic Starter
Maeglwn

Japowpow wrote:

Chat Mod
17:15 Japowpow: 02:26:546 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
17:20 Japowpow: ok
17:20 Japowpow: so
17:20 Japowpow: this whole section i guess
17:20 Japowpow: 02:20:452 (3,3) -
17:20 Japowpow: those two straight sliders
17:20 Japowpow: i would make them curved
17:20 Japowpow: since the last two 02:19:046 (1,2) - were straight
17:20 Japowpow: we need to make these ones gay
17:21 Japowpow: then we can sucessfully avoid this awkward pattern here 02:22:796 (4,5,6) -
17:21 Japowpow: by the repositioning of those circles b/c of the different sliders
17:21 Japowpow: b/c straight lines are hard to follow/aren't fun
17:21 Japowpow: zigzag much better imo
17:27 Japowpow: http://puu.sh/8ATKh
17:27 Japowpow: like this
17:27 Japowpow: having a combination of 1/4 sliderjumps and short streams
17:29 Japowpow: so on the hard
17:29 Japowpow: 00:13:421 (4,6) -
17:30 Japowpow: You seem to really like these straight sliders... i think again that it would be better with 1/2 curved sliders
17:30 Japowpow: circular motion
17:31 Japowpow: with this, you could avoid those circles that appear on the slider origin 1/2 note after the slider ends
17:31 Maeglwn: fixed
17:31 Japowpow: which are awkward and annoying to play
17:31 Japowpow: ok
17:32 Japowpow: eew 01:05:921 (1,2,3,4,5,6,7,8,1,2,3,4) -
17:32 Japowpow: just make like half of them curved
17:32 Japowpow: or circles
17:34 Japowpow: like instead of 01:05:921 (1,2,1,2) - have something like http://puu.sh/8AU9s
17:34 Japowpow: more interesting than 1/2 straight slider spam
17:34 Japowpow: also ignore the nc in the image i posted, that was a mistake
17:34 Japowpow: just 1,2,3,4
17:35 Japowpow: you could even have that go into a circle zigzag pattern
17:36 Japowpow: 01:25:139 (2,3,4) - pretty confusing pattern for a hard
17:37 Japowpow: i mean it's not like it's a normal or anything, but it's just needlessly confusing
17:38 Japowpow: when you could just have larger spacing or circular flow w/ curved sliders, etc..
17:39 Japowpow: 02:26:546 (1,2,3,4,1,2,3) - inconsistent spacing...
17:39 Maeglwn: what's wrong with the pattern on 1:25? o.O
17:39 Maeglwn: and fixed the one before
17:39 Japowpow: it's awkward to read
17:40 Japowpow: I guess it just doesn't really make sense to me
17:40 Japowpow: it feels like you're confining yourself to that bottom right corner of the screen
17:42 Japowpow: idk something like this http://puu.sh/8AUGB
17:42 Maeglwn: playing it feels fine, idk. :(
17:42 Japowpow: repeating 1/2 sliders are just kind of bleh sometimes
17:44 Japowpow: and for 02:26:546 (1,2,3,4) - i would just have something along the lines of http://puu.sh/8AULf for consistent spacing
17:44 Maeglwn: kinda did something different
17:44 Maeglwn: I did something a little different with that part too, I fixed the spacing on the originals though
fixed basically everything that was said except for the things where I explicitly said I didn't

ty broski
Kenezz
Hey from the M4M

[General]
  1. Is kinda weird to see a lyric video in osu! instead the official, maybe considers add the not-lyrics video.
  2. Maybe add another combo colour, you can add a purplish for example.
[Easy]
  1. Ai Bat said: http://puu.sh/8CbYr.png
  2. 00:11:546 (5) - Add new combo to shorten the actual, here the voice has a little change and a NC fit properly.
  3. 00:20:452 (1) - Check the spacing is slightly different.
  4. 00:20:921 (2) - If you fix the previous point then go ahead and move this slider to stack the start with the tail of the previous slider: https://osu.ppy.sh/ss/1581569 Don't forget fix the spacing of the next sliders.
  5. 00:35:452 (2,1) - Okay this is very important, the spacing is broken here and it is very obvious, fix it please (you should move all the pattern I think 00:37:327 (1,2,3,4), also between 00:37:327 (1,2) the spacing is slightly different too. Plus: the circle is touching the HP bar.
  6. 00:44:358 (4) - According with your own pattern of combos you shoul add a NC here.
  7. 00:47:522 (1) - Move 1/4 forwards, now is very close with the circle and this could be hard to the rookie players since this is an easy diff, ofc after this shorten by 1/4.
  8. 01:11:546 (5) - Same as 00:11:546 (5)
  9. 01:20:452 (1) - The same thing about the spacing.
  10. 01:20:921 (2) - The next slider should be here and the second one here 01:22:327. Just like the others 01:17:171 (1,2) & 00:34:046 (1,2) etc.
  11. 01:23:733 - If you add with the previous point then add an circle here or maybe a 1/1 slider and remove this circle 01:24:202 (1). http://puu.sh/8Caus.jpg
  12. 01:27:014 (1) - The clap sounds awkward, maybe put another hitsound instead.
  13. 01:30:647 (1) - Same thing about the spinner. Plus: You can remove this slider 01:33:108 (1) and lengthen the spinner to 01:33:577. Imo fits better with the track.
  14. 01:37:796 (1) - The whistle don't fits at all.
  15. 01:40:139 (4) - Missing clap/whistle at the start.
  16. 01:47:171 (3) - Spacing
  17. 02:23:733 (1) - Remove the nc is needless, also the previous combo looks weird with only a slider.
  18. 02:47:639 (1) - Maybe remove the new combo here too.
  19. 02:58:421 (3) - Same as 01:37:796 (1)
  20. 03:02:522 (1) - Same thing~
  21. 03:04:983 (1,1) - Please move those slider to up and avoid the second one touches the bottom of the screen http://puu.sh/8CbnO.jpg
  22. 03:09:671 (1) - Add finish at the start.
  23. 03:15:764 (1) - This spinner could start 1/2 before, like the hard or insane.
Orz I'm tired, be sure to check the spacing, problems remain with it.
For now I just mod the easy but call me back when you get more mods, I think this map need more improvement, not is bad but you need them.
Good luck so far~
Topic Starter
Maeglwn

Kenezz wrote:

Hey from the M4M

[General]
  1. Is kinda weird to see a lyric video in osu! instead the official, maybe considers add the not-lyrics video. yea, I understand waht you mean, but I really like the lyric video over the regular video for this one. :(
  2. Maybe add another combo colour, you can add a purplish for example. sure, I'll give it a try
[Easy]
  1. Ai Bat said: http://puu.sh/8CbYr.png fixed.. although not really that big of a deal. :/
  2. 00:11:546 (5) - Add new combo to shorten the actual, here the voice has a little change and a NC fit properly. I absolutely do not agree with this at all, I think that's a really bad place to NC
  3. 00:20:452 (1) - Check the spacing is slightly different. fixed there, weird because 2 was stacked under the slider before. maybe random issue with distance snap
  4. 00:20:921 (2) - If you fix the previous point then go ahead and move this slider to stack the start with the tail of the previous slider: https://osu.ppy.sh/ss/1581569 Don't forget fix the spacing of the next sliders. fixed
  5. 00:35:452 (2,1) - Okay this is very important, the spacing is broken here and it is very obvious, fix it please (you should move all the pattern I think 00:37:327 (1,2,3,4), also between 00:37:327 (1,2) the spacing is slightly different too. Plus: the circle is touching the HP bar. the spacing itself wasn't broken. o.O but fixed anyhow, changed the pattern a bunch
  6. 00:44:358 (4) - According with your own pattern of combos you shoul add a NC here. fixed
  7. 00:47:522 (1) - Move 1/4 forwards, now is very close with the circle and this could be hard to the rookie players since this is an easy diff, ofc after this shorten by 1/4. fixed this in the past too, oddly enough. refixed
  8. 01:11:546 (5) - Same as 00:11:546 (5) this one makes a lot more sense, fixed
  9. 01:20:452 (1) - The same thing about the spacing. fixed this entire section, so next few mods are also fixed
  10. 01:20:921 (2) - The next slider should be here and the second one here 01:22:327. Just like the others 01:17:171 (1,2) & 00:34:046 (1,2) etc.
  11. 01:23:733 - If you add with the previous point then add an circle here or maybe a 1/1 slider and remove this circle 01:24:202 (1). http://puu.sh/8Caus.jpg
  12. 01:27:014 (1) - The clap sounds awkward, maybe put another hitsound instead. fixed
  13. 01:30:647 (1) - Same thing about the spinner. Plus: You can remove this slider 01:33:108 (1) and lengthen the spinner to 01:33:577. Imo fits better with the track. eh, I don't really agree with the recovery time at the end, but fixed
  14. 01:37:796 (1) - The whistle don't fits at all. yea, never took it out on accident. fixed
  15. 01:40:139 (4) - Missing clap/whistle at the start. fixed
  16. 01:47:171 (3) - Spacing don't see an issue here..
  17. 02:23:733 (1) - Remove the nc is needless, also the previous combo looks weird with only a slider. oh, yea, whoops. weird thing with copy and paste slider. fixed
  18. 02:47:639 (1) - Maybe remove the new combo here too. this one seems fine, it's transition vocals
  19. 02:58:421 (3) - Same as 01:37:796 (1) also fixed here
  20. 03:02:522 (1) - Same thing~ fixed
  21. 03:04:983 (1,1) - Please move those slider to up and avoid the second one touches the bottom of the screen http://puu.sh/8CbnO.jpg fixed here too
  22. 03:09:671 (1) - Add finish at the start. sounds REALLY out of place.. but I'll add in for now
  23. 03:15:764 (1) - This spinner could start 1/2 before, like the hard or insane. fixed
Orz I'm tired, be sure to check the spacing, problems remain with it. there were spacing issues, but not really that many.. only like 2 of them were actually serious :/
For now I just mod the easy but call me back when you get more mods, I think this map need more improvement, not is bad but you need them.
Good luck so far~ thanks, but did you look at the other diffs at all other than this one?
thanks for the mod, yo.
Ozato Fumika
:3

Good luck

SPOILER
17:29 No Dap: 00:18:811 (9,1,2,3) - is this stack on purpose?
17:30 No Dap: cuz they are a bit hard to read
17:30 No Dap: circles are on the bottom and most of the approaching circle is covered by 00:18:811 (9) - this slider
17:31 Maeglwn: yea, they're stacked on purpose. garven said to put them off to the side instead of right under it
17:31 Maeglwn: for whatever reason
17:31 No Dap: hmm
17:31 No Dap: ok
17:31 Maeglwn: I'm glad you mentioned that though
17:31 Maeglwn: cause I don't like that
17:31 Maeglwn: so I think I will change that
17:31 No Dap: haha
17:32 No Dap: 00:25:608 (1) - why is this NC?
17:33 Maeglwn: alright, yea fixed that
17:33 Maeglwn: mainly just because it's more than 2 measures
17:33 Maeglwn: but that's not a bad idea either
17:33 Maeglwn: fixed as well
17:33 No Dap: 00:15:764 (1,2,3,4,5,6,7,8,9) - but then these are really long
17:34 Maeglwn: yea, you're right
17:34 No Dap: 00:27:249 (1) - this should be in the same combo with previous notes
17:34 No Dap: 00:28:421 (1) - because I see your point here
17:35 Maeglwn: should I do both 1 2 and 3 in the last combo then
17:35 No Dap: 00:27:249 (1) - delete Nc here
17:35 Maeglwn: alright, got it
17:36 No Dap: about the flow here 00:31:467 (8,1,2,3,4,5,6) -
17:36 No Dap: I'm just not a big fan of linear flow
17:36 No Dap: are you willing to change?
17:36 No Dap: this part would fit better with jump
17:36 Maeglwn: well, hmm
17:36 Maeglwn: show me what you got and I'll consider it
17:36 Maeglwn: cause I understand that you wouldn't like that
17:37 No Dap: hmm let me try
17:39 No Dap: http://osu.ppy.sh/ss/1593922 how about this
17:42 Maeglwn: sorry, whoops, got a bit distracted
17:42 Maeglwn: oh, I thought you meant the slider before
17:43 Maeglwn: eh that part I think is fine :(
17:43 No Dap: oh
17:43 Maeglwn: sorry D:
17:43 No Dap: ok one again
17:43 No Dap: you have a lot of stacked notes
17:43 No Dap: is this your style "3
17:43 No Dap: :3
17:44 Maeglwn: kinda, for the most part it was actually mostly so many stacks because this was one of the first maps that I experimented stacking stuff with
17:44 Maeglwn: and it ended up just playing kinda well
17:44 No Dap: they play well
17:44 Maeglwn: at least in my opinion and a few others. LOL
17:44 No Dap: just taht the stacks
17:44 Maeglwn: a few people definitely have mentioned the excessive stacking though, yea
17:44 No Dap: make your diff so easy
17:44 Maeglwn: yea, it's more of a hard+ ish
17:44 No Dap: hmm ok
17:45 Maeglwn: it's like kinda regarded as an insane, but at the same time I don't want to call it that
17:45 Maeglwn: because it really isn't as hard as one haha
17:45 No Dap: 00:45:296 (1,2,3) - crtl g?
17:45 No Dap: 00:45:061 (12,1) - the flow here is kinda awkward
17:45 No Dap: since you have a big square jump
17:45 No Dap: 00:44:358 (9,10,11,12) -
17:46 Maeglwn: I ctrl g'd 1 and 2, cause yea I agree
17:46 Maeglwn: and then 3 seperately
17:46 Maeglwn: makes it kinda different and I don't mind
17:47 No Dap: http://puu.sh/8HbEr.jpg this would flow better imo
17:47 No Dap: and you can probably work on blanket if you want to make it even neater
17:47 Maeglwn: eh, I like the way it looks before :(
17:47 No Dap: ok
17:47 Maeglwn: oh yea, the blanket on that is a little messy
17:47 Maeglwn: on mine
17:48 No Dap: 01:06:858 (3,4,5,6) -
17:48 No Dap: this flows very akward
17:49 No Dap: 01:07:327 (4) - unstack
17:49 No Dap: ?
17:50 No Dap: well to be honest 01:05:921 (1,2,3,4,5,6,7,8) - this whole part looks a bit too lame and cluttered
17:51 Maeglwn: oh sorry got a little distracted again
17:51 No Dap: :3
17:52 Maeglwn: lol after changing 4 it seems to look a lot beteter
17:52 Maeglwn: better*
17:52 No Dap: ok
17:52 Maeglwn: I'll keep it that way for right now, but I understand
17:54 No Dap: lol 02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - you probably
17:54 No Dap: want to shape this better
17:54 Maeglwn: yea I've felt that way for a while
17:54 Maeglwn: I just have no idea how to
17:56 No Dap: well
17:56 No Dap: something like this http://puu.sh/8HcnI.jpg
17:56 No Dap: take more time doing it :3
17:56 No Dap: I just did it to give you an idea
17:59 Maeglwn: wanted to make a heart stream
17:59 Maeglwn: and it didn't work
17:59 Maeglwn: LOL
17:59 No Dap: well you can do it later
17:59 No Dap: can we move on?
18:00 Maeglwn: yea that's fine
18:00 No Dap: I really don't like the DS here 02:36:624 (10,11,12,13,14) -
18:00 No Dap: maybe keep them consistent or unstack 02:36:624 (10,11) - ?
18:05 Maeglwn: unstacked 10 and 11 and arranged stuff
18:05 Maeglwn: a bit differently
18:06 No Dap: 02:53:967 (4,6) -
18:06 No Dap: what about this
18:06 No Dap: http://puu.sh/8HdbL.jpg
18:06 No Dap: i find this more flowy
18:06 No Dap: and so better spacing
18:09 Maeglwn: eh. I like them up at the top more. I did re arrange the pattern a bunch though so it flows better across the top
18:09 Maeglwn: still a jump from 6 to 7 though
18:10 No Dap: 02:58:420 (8) - crtl g?
18:14 Maeglwn: done
18:15 No Dap: 01:46:233 (4) -
18:15 No Dap: http://puu.sh/8HdS8.jpg ?
18:15 Maeglwn: ehhh.. I don't like that
18:18 No Dap: well thats pretty much all i got then
18:18 No Dap: since you seem confident in your mapping style :3
18:18 Maeglwn: that's fine. :3 thank you very very very much
Kibbleru
I gave a mod via mumble

just the timestamps and pics
21:12 Kibbleru: lol i closed mumble too by accident
21:13 Kibbleru: 01:11:546 (1,2) -
21:13 Kibbleru: http://puu.sh/8IQaB.jpg
21:14 Maeglwn: THE LAGI S REAL
21:14 Kibbleru: ikr
21:15 Kibbleru: 01:45:296 (1,3) -
21:16 Kibbleru: can u hear me o-o?
21:17 Kibbleru: wtf o_O
21:17 Kibbleru: reconnecting
21:18 Kibbleru: 02:45:296 (1,2) -
21:19 Kibbleru: 03:11:546 (3) -
21:20 Kibbleru: 00:10:374 (2,3) -
21:21 Kibbleru: 00:13:889 (4) -
21:22 Kibbleru: 00:19:046 (6,7) -
21:23 Kibbleru: 00:27:249 (1,2) -
21:25 Kibbleru: 00:28:421 (3,4,5) -
21:27 Kibbleru: 00:34:046 (1,2) -
21:27 Kibbleru: 00:37:796 (1,2) -
21:28 Kibbleru: 01:10:608 (3,4) -
21:29 Kibbleru: 01:24:671 (1,2) -
21:30 Kibbleru: 01:46:233 (2,3) -
21:31 Kibbleru: 01:49:046 (1) -
21:33 Kibbleru: 02:26:546 (1,2,3,4) -
21:33 Kibbleru: http://puu.sh/8IRjI.jpg
21:34 Kibbleru: 02:48:108 (4,5) -
21:37 Kibbleru: 02:57:483 (2,5) -
21:38 Kibbleru: 03:02:522 (1) -
21:39 Kibbleru: 03:06:858 (6,7) -
21:39 Kibbleru: 03:08:264 (1,2) -
21:40 Kibbleru: 03:15:296 (3) -
21:41 Kibbleru: 00:08:733 (1) -
21:41 Kibbleru: 00:11:546 (5) -
21:43 Kibbleru: 00:11:546 (5,1,2) -
21:44 Kibbleru: 00:13:421 (4,5) -
21:45 Kibbleru: 00:13:889 (5,6) -
21:46 Kibbleru: 00:45:296 (1,2,3) -
21:48 Kibbleru: 01:05:921 (1,2) - 01:06:858 (3,4) -
21:48 Kibbleru: 01:09:671 (1,2,3,4) -
21:49 Kibbleru: 01:13:421 (1,2,3,4) -
21:49 Kibbleru: http://puu.sh/8ISgE.jpg
21:50 Kibbleru: 01:28:421 (1,2,3) -
21:51 Kibbleru: 02:22:796 (1,2,3,4) -
21:52 Kibbleru: 02:23:733 (3,5) -
21:52 Kibbleru: 02:37:796 (1) -
21:54 Kibbleru: 03:05:452 (3,4) -
21:55 Kibbleru: 03:07:327 (8,9) -
21:56 Kibbleru: 03:05:452 (3,4) -
21:57 Kibbleru: 03:07:327 (8,9) -
21:57 Kibbleru: 03:11:546 (8,9) -
22:00 Kibbleru: 03:15:061 (6) -
Topic Starter
Maeglwn
thank you to both no dap and kibbleru, great mods from both of you
Midge
ok fine jeez, m4m the crap out of this

[Easy]
weird ds choice here O_o
also, as a rule of thumb for easy, i generally believe stacks are too hard to read, but w/e

00:11:546 (5,6) - no blanket here? http://puu.sh/8NWVX.jpg
00:24:202 (5,6,7) - these look sloppy, dont use red anchor points
00:39:202 (3,1) - too hard of a stack for easy imo
01:06:858 (2,3) - too close, move 2 and 1 a bit to the left
01:07:796 (3,4) - very sloppy, should blanket these
01:09:671 (1,2) - ^
01:46:233 (2) - move to look like this: http://puu.sh/8NXeL.jpg (might go well with the other ones like this)
03:13:421 (1,2,3) - kind of a sloppy blanket imo, you could move the end of the slider bor both over a bit http://puu.sh/8NXr2.jpg (maybe a bit cleaner than what i did here)

[Normal]
oh, btw, i think straight sliders are lame :I

00:18:811 (5,6) - oh god this is bothering me, please stack directly, gonna get nazi-ish
00:28:421 (3,4,5) - use copy and pasted 3 but rotated 120 degrees, looks cleaner http://puu.sh/8O0JN.jpg
01:12:483 (5,1) - sloppy looking overlap imo
01:42:249 - this'd be really confusing, as it doesn't follow the melody
01:45:999 - ^
02:36:858 (4,1) - i feel like this is confusing for normal, but w/e

[Hard]
00:27:249 (3,4,5) - should put these inside 2 http://puu.sh/8O110.jpg
00:38:264 (2) - idk about the sliders like this, since i feel like the repeaters don't put enough emphasis on the bass drum. i'd use this pattern: http://puu.sh/8O1b9.jpg
01:07:327 (4,1) - blanket these nicer
01:16:936 (1) - triplets are ok in hard, just a suggestion though
02:20:921 (5) - nc
02:24:671 (5) - ^
02:24:671 (5,6,7,8) - copy what you did with 02:22:796 (1,2,3,4)
02:44:827 (6,1) - dat sloppy overlap
03:00:999 (2,3) - use this: http://puu.sh/8O1qr.jpg
03:06:389 (4) - blanket in 3 (although i kinda get it because of the ds :L)

[Reclaimed]
holy long combos, i'd put a nc after every measure

00:16:702 (4) - mmmmmm, try this: http://puu.sh/8O1B4.jpg
00:28:186 (9) - don't stack this? http://puu.sh/8O1En.jpg
02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - hohohoho long combo, nc on every 5th note

(pretty sure you got this modded on mod live :L)

I did it, pls love me now
Topic Starter
Maeglwn

Midge wrote:

ok fine jeez, m4m the crap out of this thank you :3

[Easy]
weird ds choice here O_oyea, got this a few times
also, as a rule of thumb for easy, i generally believe stacks are too hard to read, but w/e been moving around most stacks so they're not as bad

00:11:546 (5,6) - no blanket here? http://puu.sh/8NWVX.jpg fixed
00:24:202 (5,6,7) - these look sloppy, dont use red anchor points fixed
00:39:202 (3,1) - too hard of a stack for easy imo eh, fixed it but not sure if it's TOO hard
01:06:858 (2,3) - too close, move 2 and 1 a bit to the leftfixed
01:07:796 (3,4) - very sloppy, should blanket these kinda fixed a little.. o.o
01:09:671 (1,2) - ^ fixed-ish
01:46:233 (2) - move to look like this: http://puu.sh/8NXeL.jpg (might go well with the other ones like this) kinda just changed the entire slider
03:13:421 (1,2,3) - kind of a sloppy blanket imo, you could move the end of the slider bor both over a bit http://puu.sh/8NXr2.jpg (maybe a bit cleaner than what i did here) fixed kinda in general

[Normal]
oh, btw, i think straight sliders are lame :I YOU'RE LAME :(

00:18:811 (5,6) - oh god this is bothering me, please stack directly, gonna get nazi-ish lol that's fine, fixed, was accidental
00:28:421 (3,4,5) - use copy and pasted 3 but rotated 120 degrees, looks cleaner http://puu.sh/8O0JN.jpg been getting too many suggestions differently so just leaving this one the same for right now, cause nobody wants to agree. :P
01:12:483 (5,1) - sloppy looking overlap imo fixed
01:42:249 - this'd be really confusing, as it doesn't follow the melody fits the backbeat :( for both
01:45:999 - ^
02:36:858 (4,1) - i feel like this is confusing for normal, but w/e going to regret doing this but meh



[Hard]
00:27:249 (3,4,5) - should put these inside 2 http://puu.sh/8O110.jpg fixed
00:38:264 (2) - idk about the sliders like this, since i feel like the repeaters don't put enough emphasis on the bass drum. i'd use this pattern: http://puu.sh/8O1b9.jpg changed a bunch actually
01:07:327 (4,1) - blanket these nicer done
01:16:936 (1) - triplets are ok in hard, just a suggestion though yea, I knowwww, but I only like them in the kiai
02:20:921 (5) - nc why? o.o
02:24:671 (5) - ^
02:24:671 (5,6,7,8) - copy what you did with 02:22:796 (1,2,3,4) ehh.. just kinda changed the pattern
02:44:827 (6,1) - dat sloppy overlap fixed
03:00:999 (2,3) - use this: http://puu.sh/8O1qr.jpg ehhhh.. feel like it could be done better, but I'll try it
03:06:389 (4) - blanket in 3 (although i kinda get it because of the ds :L) moved a littttttle bit

[Reclaimed]
holy long combos, i'd put a nc after every measure garven said every 2 so idk :(

00:16:702 (4) - mmmmmm, try this: http://puu.sh/8O1B4.jpg ehh.. like it the way it is
00:28:186 (9) - don't stack this? http://puu.sh/8O1En.jpg kinda did that, but.. well, it's unstacked. lol
02:28:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - hohohoho long combo, nc on every 5th note did it every 8 instead

(pretty sure you got this modded on mod live :L) yeaaaaa dude!

I did it, pls love me now <3
Mystyk
Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal:
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway
01:21:389 (2,3) - same that I mentioned already
01:25:139 (2) - ^
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice!
02:20:452 (4,5) - distance again >.<
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here?
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird

Hitsounds:
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples:
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) -
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example:
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3)
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3
01:34:749 (4,5) - small thing but make the blanket nicer :P
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5)
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :<

Hitsounds:
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
Aireu
I gave a star because we tight
Topic Starter
Maeglwn

Aireu wrote:

I gave a star because we tight
thanks dood
Topic Starter
Maeglwn

Mystyk wrote:

Hey there! The rest of the mod, obviously do NOT kudosu this post since I already got my kudosu :3

Normal: UGH I KEEP CLOSING OUT OF MOD AKSDIFAJDSIJFF okay I did al ot of these kinda yea
SPOILER
00:28:421 (3,4,5) - I think there are a bit too many 1/2 notes here, it would be better to remove 00:29:827 (5) - and put (4) later, it's not as confusing as having so many 1/2 notes >.< http://osu.ppy.sh/ss/1611316 - and also add a new combo to (3) since right now it is rather long for a Normal diff and also the singing is high at that part, so it would fit :3
01:12:483 (5,1) - flow here could be improved, for example like this http://osu.ppy.sh/ss/1611899 - (5)'s end leads to (1) nicely and doesn't look bad, since it doesn't reach (5)
01:16:233 (5,1) - fix distance snap please, (1) is too close to (5)
01:20:921 (6) - small thing but I think you could add a new combo here since there is a big beat at the beginning of the slider and (8) is a bit long for Normal imo >.<
01:33:577 (2) - a hit circle here would fit better imo, it would emphasize the big beat nicely and at least it would have some break between (2) and (1) (so that there aren't as many 1/2 notes)
01:35:452 (3) - rotate this slider by 7 degrees (selection centre) so that it will make a nicer blanket
01:44:358 (5,1) - I wouldn't overlap sliders like this, it's hard to read, why don't you try this? http://osu.ppy.sh/ss/1611925 - it is easier to read imo and I didn't change so much! but ofc it's just an example :3
02:36:858 (4,1) - same here, try not to overlap them, I'm sure you can think of a different pattern that you like :3 (and it also doesn't flow well, because you go upwards from downwards, then you go back downwards, so imo it doesn't flow well because of that >.<)
02:56:546 (1,2) - try making this blanket nicer :P (I know small thing but it would still make your map nicer imo)
03:09:671 (4,5) - ^
03:13:421 (1,2) - ^
01:53:733 (2,3) - I'm not really a fan of this flowwise, since the slider leads to a different direction than where the hit circle is placed, and it happens a lot of times that you did this, for example:
01:57:483 (2,3) -
02:53:733 (2,3) -
Well it's really up to you if you want to change it or not.

Hitsounds:
00:34:046 (1) - use normal sampleset at the beginning of the slider and also add finish to emphasize the big beat
00:34:749 (2) - use normal sampleset because of the beat
00:39:202 (3) - ^ at the beginning of the slider
00:42:249 (2) - ^
01:17:874 (2) - ^
02:25:608 (5) - why didn't you use whistle just like you did on 02:24:671 (4) - ?
03:01:702 (3) - add clap to the beginning of the slider, it seems like you missed it
03:12:483 (6) - add whistle (you seem to use whistle on every second white tick but you missed it at this one)
03:13:421 (1) - add whistle to the beginning of the slider, it feels empty without it >.<

Hard:DID MOST OF FIRST HALF CRIES
SPOILER
00:10:139 (2,3,4) - 00:11:546 (5,1) - why do you use different distance between them? and also 00:12:483 (2,3) - it would be better and neater if you used only one distance, it's kind of messy like this, equal distance would look better :3
00:13:421 (4) - place to x:288 y:80 for a nicer blanket
00:14:358 (6,7) - distance here again, ofc it is not so much of a difference but it is still visible and fixing it doesn't really take long anyway, so try to fix spacing please to make it nicer
00:16:936 (6,7) - why is this anti-jump here? it's a bit confusing, but anyway if it was intentional, then try to make the pattern nicer a bit by moving (7) a bit down to make a blanket - http://osu.ppy.sh/ss/1612651
00:20:217 (2,3) - again distance, please decide whether you want to use 1,00 or 1,10 or 1,20 as DS :<
well same applies later on >.< try to check the whole diff and fix spacing, your diff will look a lot neater imo if you fix spacing :3
for example 00:32:171 (1,2) - too (and make blanket nicer)
00:28:421 (1) - make the curve a bit bigger so that the blanket will be nicer - http://osu.ppy.sh/ss/1612677
00:34:046 (1,2,3) - distance again >.< well I think you know what I mean, I won't mention them anymore, but if you have problems finding these just pm me in-game :3
00:38:264 (2,3) - I think it would fit better if you changed this to a hit circle and a slider, there is nothing loud in the middle of (2) so it's not really necessary to make it a reverse slider - http://osu.ppy.sh/ss/1612685 - look at the timeline mainly (the pattern is just an example) - 00:38:499 - here starts a long melody so that's why a long slider would fit there isn't a reverse slider here though o.o
00:42:014 (2,3) - ^ same here, also the big beat is in the middle of the slider so it doesn't feel right to play it like this >.< something should START at the place where you placed the reverse, since it's a big beat and long melody starts there, it would be better to click on something there than just to move the cursor fixed here
01:15:296 (5) - add new combo here, since (9) is a bit long (it's okay for a Hard though) but I think you could divide the combo because of the vocals anyway fixed
01:21:389 (2,3) - same that I mentioned already fixed
01:25:139 (2) - ^ fixed
01:34:514 (3,4) - suddenly such high spacing >.< use 1,2 DS? or if you want to make a jump there at least make it bigger so that the distance won't look messy (and that way it will be obvious that you wanted to place a jump), just like you did here 01:38:030 (2,3) - this jump fits nicely and looks nice! nah, didn't want a jump, was just a distance error. fixed
02:20:452 (4,5) - distance again >.< fixed
02:48:577 (5,1) - this doesn't flow well imo, since you have to go back to where you were, try a little bit different pattern here? kinda did something different
03:12:952 (10) - distance is really weird here, it is too far from (9) and too close to (1) and flow is also not the best, since the direction of (9) leads to the opposite way, so hmmm you could maybe try to stack it with the end of (9) so that the flow will be better and distance won't be look weird completely dchanged the pattern here

Hitsounds: basically did all of these
01:17:639 (3) - use normal sampleset
01:19:046 (7) - ^
01:21:389 (2) - ^ at the beginning of the slider (and use soft addition whistle since you already had it)
01:22:796 (5) - use normal sampleset
01:25:139 (2) - same as 1:21:389 (2) -
01:26:546 (5) - use normal sampleset
01:34:046 (1) - add finish to emphasize the chorus part
01:48:577 (6) - add clap, it sounds like you missed to add it

Reclaimed:
SPOILER
Well here my problem is also that a lot of times you used different distance for basically no reason. A few examples: fixed a large number of these, the ones I did not fix will have reasons next to them
00:12:483 (2,3,4) -
00:13:889 (5,6,7) -
00:15:999 (2,3) - also this jump is somewhat big and unnecessary since the vocal change is not loud enough to make a reason for a jump
00:17:171 (5,6) - ^
00:22:092 (6,7) - too hard to make this work here, so I just left it as is
00:27:717 (8,9,1) - I don't understand the jump between 8 and 9, there is really nothing outstanding there, I would rather place a jump between 9 and 1 because she starts singing high at (1) so it would be a reasonable and more fitting jump
00:30:764 (6,7) - distance
01:26:780 (7,8,9) - distance again...etc. I won't mention more I think you know what I mean already :P
01:07:327 (4,5) - this jump is random and unfitting in my opinion, there is nothing outstanding, the vocals don't make a reason for a big jump either, it would be better if you used DS (Distance Snap) here
Apart from the distance I think this difficulty has way too much 1/2 rhythm, it would be nice if you made some longer sliders too to vary the rhythm and make the gameplay more enjoyable. For example: I agree a lot, but I already mapped and modded so much of it that I just wanna leave it all as a lot of 1/2 rhythm because it's not like.. COMPLETELY detracting from the map. lol
01:17:874 (3,4) - you could make one slider insted of a slider and hit circle here, I already mentioned something similar on the hard diff (iirc), but the long slider would fit because of the long melody and the big beat starting on the red tick while having nothing loud on the white tick (the end of the slider 3) eh, I want it to be more dense because it's the part before the first kiai and not like the first part, idk. maybe I'm wrong to think that
01:19:280 (7,8) - ^
01:23:030 (6,7) - it would feel better to play if you started sliders on the white ticks and not on the red ticks, look at the timeline - http://osu.ppy.sh/ss/1612751 - OR - http://osu.ppy.sh/ss/1612759 - actually the second one might be better, it fits the vocals better imo :3 ehh.. need to consider this one more
01:34:749 (4,5) - small thing but make the blanket nicer :P fixed all
01:44:827 (13,1) - ^
01:54:905 (8,9) - ^ (well here the pattern doesn't really look nice because of the bad blanket so I hope you'll improve this :P)
02:19:046 (1) - it's not necessary to use 3 points for a straight slider :P I know it won't change anything, but you can look out next time in your future maps .. SHHHHHHHHH :(
02:22:796 (4,5,6,7,8) - I think this would be a lot more fun to play - http://osu.ppy.sh/ss/1612780 - small jumps would fit imo and distance wouldn't be weird and also if you changed it like I did then sliders wouldn't start on red ticks, starting them on white ticks fit better I'll try it, but anti-jumps are usually really unfun lol
02:25:842 (4,5) - well I think this jump is too big and feels unnecessary because the music doesn't "ask" for a jump so I would try to replace (5) moved it a bunch
02:29:710 (4,5,6,7,8) - why not continue the heart pattern? :< I TRIED I REALLY DID :( but it never worked out the way I wanted it to :(((]

Hitsounds: did most if not all
00:10:608 (5) - remove whistle from the end of the slider, I think it will fit better since the end of the slider isn't loud anyway
00:14:827 (7) - remove whistle from the start and middle of the slider? or at least from the beginning of the slider, it sounds like there is too much whistle at one place
00:16:702 (4) - remove whistle from the end of the slider same reason as above ^
00:28:186 (9) - remove whistle, it sounds really odd there
00:36:155 (5) - use normal sampleset at the beginning of the slider because of the big beat
00:39:202 (5) - ^
00:42:249 (3) - ^
00:43:655 (7) - ^
01:21:624 (3) - ^ at the beginning of the slider
01:25:374 (3) - ^
01:27:249 (8) - remove normal sampleset from the beginning of the slider, there are no big beats here
02:20:217 (2) - remove whistle, there are too many whistles at one place and it sounds odd
02:22:092 (2) - ^
02:25:608 (3) - add whistle since you use whistle on white ticks usually but you didn't add anything here
02:25:842 (4) - remove whistle from the beginning of the slider, it shouldn't be placed on the red tick at this time, and add whistle to the end of the slider
02:34:046 (1) - add finish to emphasize the chorus part
02:42:952 (6,7) - you missed a clap from (6) and used one on (7) where the clap doesn't fit, so remove clap from (7) and add clap to (6)
02:46:702 (5) - add clap, sounds like you missed it
02:54:202 (5) - ^
03:01:702 (5) - add clap to the beginning of the slider since there is a clap sound in the music too, but with soft sampleset
03:02:171 (6) - remove clap, it sounds unnecessary, because the song doesn't have a clap at that part
03:02:522 (1) - add finish because there is a sound like that in the music, and in emphasizes the ending of the fast part nicely
03:12:014 (8) - remove whistle from the end of the slider, there are enough whistle sounds at this part and the end of (8) doesn't need to be emphasized
03:13:421 (1,3) - add whistle and 03:13:655 (2,4) - remove whistle - it sounds better like this, and also because it's nice to emphasize the piano sound at (1)
03:15:296 (7) - add whistle to emphasize the end

That's it! I'm sorry that I made you wait for this and I hope it will be useful >.< Good luck!
thank you VERY VERY VERY VERY VERY MUCH MYSTYK SENPAI <3
Avena
BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
Topic Starter
Maeglwn

Priti wrote:

BAEGLWN STOP USING LIME GREEN AS TEXT WE CAN'T READ IT
kthxbai
shot a star because Zedd is hot and you aren't
8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)8)
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